History YMMV / DungeonFighterOnline

5th Jun '16 8:56:43 PM MeiwakunaBoku
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** The Reshpon, Village of Pain dungeon, unlike many other dungeons, [[MoodWhiplash the background music is a slow and melancholic piano track]] in contrast to the many upbeat or dramatic rock themes. The dungeon is mainly a dark empty village filled with re-animated corpses infected by Delezie's Black Plague.



** Going through Respond, the City of Pain is a minor one as unlike most stages, the music is a sad piano heavy piece heightening the fact a big tragedy took place here.

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** Going through Respond, Reshpon, the City of Pain is a minor one as unlike most stages, the music is a sad piano heavy piece heightening the fact a big tragedy took place here.
16th May '16 7:51:06 PM MeiwakunaBoku
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* {{Narm}}: Some of the 2nd Awakening Class names, while the advancement itself is a CrowningMomentOfAwesome, the names are rather too goofy to really feel the awesomeness, particularly [[StarWars Storm Trooper]] (Which did get changed to Storm Bringer in DFOG) and Blood Evil.
14th May '16 6:57:20 PM ReiKusanagi
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** The [=NeoPremium=] contract caused a major backlash when it was initially announced due to its exorbitant price: while most other MMO games have a monthly subscription fee of around 10-20 dollars per month, the Plus version was initially priced at a massive 42 dollars a month. The logic behind the price was that it was mainly aimed for players who wanted to do as many Otherverse runs as possible per day, and from that point of view, the contract was a noticeably better deal than buying an equal amount of Otherverse resets: however, most people don't want to spend that much time running Otherverse, the price of resets can easily be thought to be artificially inflated and there's no option to buy the contract and opt out of the daily items including the Otherverse resets, which make up for most of the price. Thankfully, the price of the contract was quickly dropped to a more competitive and sensible 15 dollars per month for the basic version and 30 dollars for the Plus version, the amount of extra FP for both contracts was increased and one-time 3- and 7-day trial versions of the Plus contract were made buyable with ingame gold.

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** The [=NeoPremium=] contract caused a major backlash when it was initially announced due to its exorbitant price: while most other MMO games have a monthly subscription fee of around 10-20 dollars per month, the Plus version was initially priced at a massive 42 dollars a month. The logic behind the price was that it was mainly aimed for players who wanted to do as many Otherverse runs as possible per day, and from that point of view, the contract was a noticeably better deal than buying an equal amount of Otherverse resets: however, most people don't want to spend that much time running Otherverse, the price of resets can easily be thought to be artificially inflated and there's no option to buy the contract and opt out of the daily items including the Otherverse resets, which make up for most of the price. Thankfully, the price of the contract was quickly dropped to a more competitive and sensible 15 dollars per month for the basic version and 30 dollars for the Plus version, the amount of extra FP for both contracts was increased and one-time 3- and 7-day trial versions of the Plus contract were made buyable with ingame gold. They're often rewards for various events as well.



* MemeticLoser: Male Brawler. He's gained a reputation for being the "wheelchair class" due to being rather trash at endgame, when most enemies resist Poison, the primary status effect that Brawlers inflict. Thanks to the Season 2 update, M. Brawler has been coming back from being "wheelchair-tier" as the result of massive re-balancing overhauls that have increased the class's endgame viability.

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* MemeticLoser: Male Brawler. He's gained a reputation for being the "wheelchair class" due to being rather trash at endgame, when most enemies resist Poison, the primary status effect that Brawlers inflict. Thanks to the Season 2 update, M. Brawler has been coming back from being "wheelchair-tier" as the result of massive re-balancing overhauls that have increased the class's endgame viability. It's now argued that he's the strongest M.Fighter class
** Avenger got hit with this twice: Once in Nexon-era for his lacking performance compared to others and currently for his difficulties in the Anton meta and some Oververse dungeons (due to his shadow damage being resisted highly)



** Going through Respond, the City of Pain is a minor one as unlike most stages, the music is a sad piano heavy piece heightening the fact a big tragedy took place here.



** Quatro Manus in King's Library has massive amounts of HP, his only weak points are his arms that are only vulnerable for short perioids of time, he can't be stunned or thrown due to being a BackgroundBoss and he spawns turrets that constantly spawn lingering energy balls. To add to this, his easiest-to-counter attack are his punches, but once he loses half of his life, he stops using that attack and won't take any more damage until he retracts his arm. What's worse, apparently the fight as it is is glitched and is thus unintentionally easier than it is in other versions: after his life is reduced to half, indestructable debris is meant to fall from the ceiling, trapping the player in the middle of the arena and making his attacks harder to avoid.

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*** There is a trick that takes out a great deal of difficulty, involving clearing out the pots in the lower right hand corner and using it as a safe spot, where afterwards, he ends up not doing much.
** Quatro Manus in King's Library has massive amounts of HP, his only weak points are his arms that are only vulnerable for short perioids of time, he can't be stunned or thrown due to being a BackgroundBoss and he spawns turrets that constantly spawn lingering energy balls. To add to this, his easiest-to-counter attack are his punches, but once he loses half of his life, he stops using that attack and won't take any more damage until he retracts his arm. What's worse, apparently the fight as it is is glitched and is thus unintentionally easier than it is in other versions: after his life is reduced to half, indestructable debris is meant to fall from the ceiling, trapping the player in the middle of the arena and making his attacks harder to avoid. This is assuming the boss doesn't just stop and do nothing, forcing an exit.



** Necromancers are considered to be one of the least fun classes to play, since her moveset is mainly built around her 2 minions...one of which is largely controlled by the AI and another of which essentially works like a simplified secondary character you have more direct control over and without either of them, she can do little more than lay traps and use basic thief moves.

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** Necromancers are considered to be one of the least fun classes to play, since her moveset is mainly built around her 2 minions...one of which is largely controlled by the AI and another of which essentially works like a simplified secondary character you have more direct control over and without either of them, she can do little more than lay traps and use basic thief moves. It doesn't help that her endgame builds involve heavy amounts of gear swapping.



** Lancers ran into this at first in kDnF as they came off as weak.



** Thief also got hit with this soon after she was released due to being faster and stronger than existing characters and while she got nerfed to a more balanced state (at best), the sentiment seems to have stuck. M.Mage is an exception as he's merely not popular. Such cold (at best) receptions are a factor in why they're slow to get their subclasses.
* ViewerGenderConfusion: [[{{Bifauxnen}} Zeldine Schneider]], the confusion has lessened after the season 2 update as other [=NPCs=] described her as a {{Tomboy}} and uses the female gunner model when she appears as an APC.

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** Thief also got hit with this soon after she was released due to being faster and stronger than existing characters and while she got nerfed to a more balanced state (at best), the sentiment seems to have stuck. M.Mage is an exception as he's merely not popular. Such cold (at best) receptions are a factor in why they're slow to get their last two subclasses.
* ToughActToFollow: Female Slayer; none of the characters after her really met with the same popularity overall that she did.
* ViewerGenderConfusion: [[{{Bifauxnen}} Zeldine Schneider]], the confusion has lessened after the season 2 update as other [=NPCs=] described her as a {{Tomboy}} and uses the female gunner model when she appears as an APC. The innaccuracy extends to her being a pistol using Spitfire when her art shows her with a prosthetic hand cannon arm.
13th May '16 1:35:08 AM SonicGamer07
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* ComplacentGamingSyndrome: Gunner Classes. Just try to beat a competent Ranger or Mechanic in PVP.

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* ComplacentGamingSyndrome: ComplacentGamingSyndrome:
**
Gunner Classes. Just try to beat a competent Ranger or Mechanic in PVP.PVP.
** Prior to re-balancing, M. Brawlers would often resort to spamming Needle skills due to the high amounts of Poison Resistance in endgame dungeons that effectively made most of their good skills [[UselessUsefulSpell utterly worthless.]]
5th May '16 6:59:01 AM AnotherGamer
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** Quarto Manus in King's Library has massive amounts of HP, his only weak points are his arms that are only vulnerable for short perioids of time, he can't be stunned or thrown due to being a BackgroundBoss and he spawns turrets that constantly spawn lingering energy balls. To add to this, his easiest-to-counter attack are his punches, but once he loses half of his life, he stops using that attack and won't take any more damage until he retracts his arm.

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** Quarto Quatro Manus in King's Library has massive amounts of HP, his only weak points are his arms that are only vulnerable for short perioids of time, he can't be stunned or thrown due to being a BackgroundBoss and he spawns turrets that constantly spawn lingering energy balls. To add to this, his easiest-to-counter attack are his punches, but once he loses half of his life, he stops using that attack and won't take any more damage until he retracts his arm. What's worse, apparently the fight as it is is glitched and is thus unintentionally easier than it is in other versions: after his life is reduced to half, indestructable debris is meant to fall from the ceiling, trapping the player in the middle of the arena and making his attacks harder to avoid.
24th Apr '16 1:17:03 PM AnotherGamer
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** Quarto Manus in King's Library has massive amounts of HP, his only weak points are his arms that are only vulnerable for short perioids of time, he can't be stunned or thrown due to being a BackgroundBoss and he spawns turrets that constantly spawn lingering energy balls. To add to this, his easiest-to-counter attack are his punches, but once he loses half of his life, he stops using that attack and won't take any more damage until he retracts his arm.
15th Apr '16 10:07:56 PM MeiwakunaBoku
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** Dark Knight gets this treatment mainly because he's very difficult to fight when played well.



** Dark Knight gets this treatment mainly because his TierInducedScrappy status as he's very difficult to fight when played well.
* {{Woolseyism}}: Nexon enaged in this with varying levels of success, with some names sounding better (Monk instead of Infighter) and some being worse (Monk'a awakening being Templar compared to God Hand). And Asura's awakening class Dark Knight being the same as a later class. It's unknown how [=NeoPle=] plans on having things translated.
** So far, they're keeping most of Nexon NA's translations for class names while changing the names of some of the more inaccurately localized names.

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** Dark Knight gets this treatment mainly because his TierInducedScrappy status * ViewerGenderConfusion: [[{{Bifauxnen}} Zeldine Schneider]], the confusion has lessened after the season 2 update as he's very difficult to fight other [=NPCs=] described her as a {{Tomboy}} and uses the female gunner model when played well.
she appears as an APC.
* {{Woolseyism}}: Nexon enaged engaged in this with varying levels of success, with some names sounding better (Monk instead of Infighter) and some being worse (Monk'a awakening being Templar compared to God Hand). And Asura's awakening class Dark Knight being the same as a later class. It's unknown how So far, [=NeoPle=] plans on having things translated.
** So far, they're
keeping most of Nexon NA's translations for class names while changing the names of some of the more inaccurately localized names.
10th Mar '16 4:01:12 PM AnotherGamer
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** Red Flame Hexos, as you have to escape a constantly adavancing flame while trying to deal damage to him. He'll do various blasts that may leave damaging lava pools around and if you're unfortunate enough to run into a blast, you'll likely end up pushed into the flames, killing you.

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** Red Flame Hexos, as you have to escape a constantly adavancing flame while trying to deal damage to him. He'll do various blasts that may leave damaging lava pools around and if you're unfortunate enough to run into a blast, you'll likely end up pushed into the flames, killing you. Furthermore, since the flames advance constantly and they bypass all forms of invincibility, they can kill you easily even if you avoid all of Hexos' attacks if you make the mistake of using any move that takes a long time to execute or moves you forward.
10th Mar '16 3:33:30 PM AnotherGamer
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* {{Altitis}}: The game is very friendly towards this: by default, you can have up to 25 different characters and can buy up to 5 additional slots from the ingame store (out of 32 currently available classes and subclasses) and the FP system also makes playing them mandatory if you want to play more than 2-4+ hours per day it takes to exhaust all your FP on a single character. The game also encourages this with the Arad Adventurers system, which allows you to use your alts as an AssistCharacter for a weaker character once they reach lv50, gives you an increasing stat and experience boost the more high-level characters you have on your account, and the ability to send characters you don't play to play as to explore for varying lenghts of real-life time.

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* {{Altitis}}: The game is very friendly towards this: by default, you can have up to 25 different characters and can buy up to 5 additional slots from the ingame store (out of 32 42 currently available classes and subclasses) and the FP system also makes playing them mandatory if you want to play more than 2-4+ hours per day it takes to exhaust all your FP on a single character. The game also encourages this with the Arad Adventurers system, which allows you to use your alts as an AssistCharacter for a weaker character once they reach lv50, gives you an increasing stat and experience boost the more high-level characters you have on your account, and the ability to send characters you don't play to play as to explore for varying lenghts of real-life time.
3rd Mar '16 7:55:03 PM MeiwakunaBoku
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* FanPreferredCouple: There is plenty of fanart in pixiv and twitter that ships the player characters's [[ScrewYourself subclasses with each other]].


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** Not a lot of people use the Creator class, but when they do, it doesn't last very long due to her gameplay that gets really repetitive really quickly.
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