History YMMV / DungeonFighterOnline

24th Apr '16 1:17:03 PM AnotherGamer
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** Quarto Manus in King's Library has massive amounts of HP, his only weak points are his arms that are only vulnerable for short perioids of time, he can't be stunned or thrown due to being a BackgroundBoss and he spawns turrets that constantly spawn lingering energy balls. To add to this, his easiest-to-counter attack are his punches, but once he loses half of his life, he stops using that attack and won't take any more damage until he retracts his arm.
15th Apr '16 10:07:56 PM MeiwakunaBoku
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** Dark Knight gets this treatment mainly because he's very difficult to fight when played well.



** Dark Knight gets this treatment mainly because his TierInducedScrappy status as he's very difficult to fight when played well.
* {{Woolseyism}}: Nexon enaged in this with varying levels of success, with some names sounding better (Monk instead of Infighter) and some being worse (Monk'a awakening being Templar compared to God Hand). And Asura's awakening class Dark Knight being the same as a later class. It's unknown how [=NeoPle=] plans on having things translated.
** So far, they're keeping most of Nexon NA's translations for class names while changing the names of some of the more inaccurately localized names.

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** Dark Knight gets this treatment mainly because his TierInducedScrappy status * ViewerGenderConfusion: [[{{Bifauxnen}} Zeldine Schneider]], the confusion has lessened after the season 2 update as he's very difficult to fight other [=NPCs=] described her as a {{Tomboy}} and uses the female gunner model when played well.
she appears as an APC.
* {{Woolseyism}}: Nexon enaged engaged in this with varying levels of success, with some names sounding better (Monk instead of Infighter) and some being worse (Monk'a awakening being Templar compared to God Hand). And Asura's awakening class Dark Knight being the same as a later class. It's unknown how So far, [=NeoPle=] plans on having things translated.
** So far, they're
keeping most of Nexon NA's translations for class names while changing the names of some of the more inaccurately localized names.
10th Mar '16 4:01:12 PM AnotherGamer
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** Red Flame Hexos, as you have to escape a constantly adavancing flame while trying to deal damage to him. He'll do various blasts that may leave damaging lava pools around and if you're unfortunate enough to run into a blast, you'll likely end up pushed into the flames, killing you.

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** Red Flame Hexos, as you have to escape a constantly adavancing flame while trying to deal damage to him. He'll do various blasts that may leave damaging lava pools around and if you're unfortunate enough to run into a blast, you'll likely end up pushed into the flames, killing you. Furthermore, since the flames advance constantly and they bypass all forms of invincibility, they can kill you easily even if you avoid all of Hexos' attacks if you make the mistake of using any move that takes a long time to execute or moves you forward.
10th Mar '16 3:33:30 PM AnotherGamer
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* {{Altitis}}: The game is very friendly towards this: by default, you can have up to 25 different characters and can buy up to 5 additional slots from the ingame store (out of 32 currently available classes and subclasses) and the FP system also makes playing them mandatory if you want to play more than 2-4+ hours per day it takes to exhaust all your FP on a single character. The game also encourages this with the Arad Adventurers system, which allows you to use your alts as an AssistCharacter for a weaker character once they reach lv50, gives you an increasing stat and experience boost the more high-level characters you have on your account, and the ability to send characters you don't play to play as to explore for varying lenghts of real-life time.

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* {{Altitis}}: The game is very friendly towards this: by default, you can have up to 25 different characters and can buy up to 5 additional slots from the ingame store (out of 32 42 currently available classes and subclasses) and the FP system also makes playing them mandatory if you want to play more than 2-4+ hours per day it takes to exhaust all your FP on a single character. The game also encourages this with the Arad Adventurers system, which allows you to use your alts as an AssistCharacter for a weaker character once they reach lv50, gives you an increasing stat and experience boost the more high-level characters you have on your account, and the ability to send characters you don't play to play as to explore for varying lenghts of real-life time.
3rd Mar '16 7:55:03 PM MeiwakunaBoku
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* FanPreferredCouple: There is plenty of fanart in pixiv and twitter that ships the player characters's [[ScrewYourself subclasses with each other]].


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** Not a lot of people use the Creator class, but when they do, it doesn't last very long due to her gameplay that gets really repetitive really quickly.
26th Feb '16 5:46:03 AM AnotherGamer
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* BaseBreaker: The Knight class, fans are divided if she is a character with a unique subclass system and gameplay or a MarySue who is PurposefullyOverpowered with a design that incorporates too much {{Fanservice}} that looks rather out of place or [[FetishRetardant disgusting]].

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* BaseBreaker: The Knight class, fans are divided if she is a character with a unique subclass system and gameplay or a MarySue who is PurposefullyOverpowered with a design that incorporates too much {{Fanservice}} that looks rather out of place or [[FetishRetardant disgusting]]. Korea in general seems to dislike her, since she was released during the time when people were looking forward to another class being released after they had been waiting for it for a long time.
20th Feb '16 12:22:35 AM MeiwakunaBoku
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* BaseBreaker: The return of Fatigue Points in Neople's revival of ''Dungeon Fighter Online Global''. Supporters argue that FP helps stabilize the economy over Blitz Points, while detractors dislike the AntiPoopSocking aspect of it.

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* BaseBreaker: The Knight class, fans are divided if she is a character with a unique subclass system and gameplay or a MarySue who is PurposefullyOverpowered with a design that incorporates too much {{Fanservice}} that looks rather out of place or [[FetishRetardant disgusting]].
* BrokenBase:
The return of Fatigue Points in Neople's revival of ''Dungeon Fighter Online Global''. Supporters argue that FP helps stabilize the economy over Blitz Points, while detractors dislike the AntiPoopSocking aspect of it.
13th Feb '16 5:54:10 PM SonicGamer07
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* MemeticLoser: Male Brawler. He's gained a reputation for being the "wheelchair class" due to being rather trash at endgame, when most enemies resist Poison, the primary status effect that Brawlers inflict. Thanks to the Season 2 update, M. Brawler has been coming back from being "wheelchair-tier" as the result of massive re-balancing overhauls that have increased the class's endgame viability.
2nd Feb '16 9:57:14 AM Jgamer
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** Gold King Widir, the boss of Gold Tunnel (and Gold King's Secret Cave). He moves insanely fast and has multiple ranged attacks that force the player to run around to avoid them, leaving very little opportunity to attack. And then when you take off enough HP, he [[TurnsRed removes his armor]] and gains a very long multi-hit melee combo that shreds through HP bars very quickly (it leaves him immobile after it finishes, but good luck dodging it).

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** Gold King Widir, the boss of Gold Tunnel (and Gold King's Secret Cave). He moves insanely fast and has multiple ranged attacks that force the player to run around to avoid them, leaving very little opportunity to attack. And then when you take off enough HP, he [[TurnsRed removes his armor]] and gains a very long multi-hit melee combo that shreds through HP bars very quickly (it leaves him immobile after it finishes, but good luck dodging it).it) and new even more annoying ranged attacks.
1st Feb '16 10:56:20 AM AnotherGamer
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** Ice Dingles (found in the 2nd dungeon) deserve special note as they fire homing ice balls that persist a while, have a sizable hitbox and does a nasty chunk of damage. Many early deaths are cased by them, enough to to the point of Season 2 tweaking them to be less obnoxious.

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** Ice Dingles (found in the 2nd dungeon) second dungeon in the game) deserve special note as they fire homing ice balls that persist a while, have a sizable hitbox and does do a nasty chunk of damage. Many early deaths are cased by them, enough to to the point of Season 2 tweaking them to be less obnoxious.obnoxious by removing the homing feature and making them disappear much quicker.
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http://tvtropes.org/pmwiki/article_history.php?article=YMMV.DungeonFighterOnline