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** The ''Megaton Edition'' was published by Creator/DevolverDigital, best known for publishing the ''VideoGame/SeriousSam'' games, a series that reveled in taking the piss out of ''Duke'', particularly the long development time of ''Forever''. Gearbox later pulled out the ''Megaton Edition'' and replaced it with their ''World Tour Edition'', which includes a [[TakeThat piss take]] on VideoGame/SeriousSam. Makes you wonder if that was put in just as a middle finger to Devolver Digital.

to:

** The ''Megaton Edition'' was published by Creator/DevolverDigital, best known for publishing the ''VideoGame/SeriousSam'' games, a series that reveled in taking the piss out of ''Duke'', particularly the long development time of ''Forever''. Gearbox later pulled out the ''Megaton Edition'' and replaced it with their ''World Tour Edition'', which includes a [[TakeThat piss take]] on VideoGame/SeriousSam.Serious Sam. Makes you wonder if that was put in just as a middle finger to Devolver Digital.



** Earlier in episode 4, the "Going Postal" level, which while it is set in a post office, it gave us the following line:

to:

** Earlier in episode 4, the "Going Postal" level, which while it is set in a post office, it gave us the following line:
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** Another heavily-criticized element of ''DNF's'' humor, the {{Take That}}s to other franchises and the pop culture references, also hail from ''3D''. The Take Thats worked back then because ''3D'' was a genuinely innovative game that improved on ''Doom's'' formula and managed to become a similar inspiration for many later games, so a bit of gloating didn't feel undeserved. ''DNF'', however, tried to deliver Take Thats [[HypocriticalHumor to games that it]] was [[IndecisiveParody outright copying]], while bringing very little to the table gameplay-wise. For example, there is a gag involving Duke insulting the [[Franchise/{{Halo}} Master Chief]], proudly proclaiming that "power armor is for pussies". This joke probably would have been a lot funnier if ''Forever'' didn't also use the RegeneratingHealth and LimitedLoadout systems that Halo popularised, much less have that joke lead into a level that's only a splash or two of orange away from looking and playing exactly like ''VideoGame/Halo2''[='=]s New Mombasa levels. Another joke makes fun of keycard hunting (something that was already incredibly dated when the game was ''supposed'' to come out around 2001) before Duke then pulls the door open manually in a QuickTimeEvent (something which had become an even ''bigger'' cliché than keycards ever were by the time it actually came out a decade later - keycards at least had the decency to restrict themselves to one or two genres and not branch out to the entire medium of video games). In terms of pop culture, ''3D's'' jokes were either very topical or referencing sources [[ParodyDisplacement obscure enough that people thought they were original jokes]], while ''DNF's'' infamously long development cycle meant that many of its jokes or references had already become {{Discredited Meme}}s (most infamously a lengthy LeeroyJenkins joke in ''[[WereStillRelevantDammit 2011]]'').
** The hive level in particular, where Duke ventures through a dark alien hive filled with traumatized women who have been [[FaceFullOfAlienWingWong raped and impregnated with alien larvae]], attracted widespread criticism for being tasteless and tonally out of place from the rest of the game's goofy action. There was a very similar level in ''3D'', sobbing violated women and all. It was less accepted the second time around for a few reasons: for one, ''Forever'' was working with much more impressive graphical technology, giving a better idea of just how horrifying and messed-up the situation was, coupled by the level's dark color palette. The bigger problem, however, was that ''Forever'' made the unwise decision to keep pushing raunchy sex jokes and pop-culture references [[MoodWhiplash in an environment that did not call for them]] - you can tell the game probably isn't treating the situation with the weight it warrants when Duke is opening doors by fingering them, slapping disembodied boobs on walls for an ego boost, and proceeding past the corpse of [[VideoGame/DeadSpace Isaac Clarke]] to find a rape victim who stops crying long enough to make a joke that she thought it was safe to swallow. And most importantly, ''3D'' didn't also have a scene where Duke, whose one humanizing trait is supposed to be his love for women, finds two women who he personally knows and, when it's apparent they're about to die, [[NoSympathy nonchalantly tells them]] "Looks like you're... ''fucked''."

to:

** Another heavily-criticized element of ''DNF's'' humor, the {{Take That}}s to other franchises and the pop culture references, also hail from ''3D''. The Take Thats worked back then because ''3D'' was a genuinely innovative game that improved on ''Doom's'' formula and managed to become a similar inspiration for many later games, so a bit of gloating didn't feel undeserved. ''DNF'', however, tried to deliver Take Thats [[HypocriticalHumor to games that it]] was [[IndecisiveParody outright copying]], while bringing very little to the table gameplay-wise. For example, there is a gag involving Duke insulting the [[Franchise/{{Halo}} Master Chief]], proudly proclaiming that "power armor is for pussies". This joke probably would have been a lot funnier if ''Forever'' didn't also use the RegeneratingHealth and LimitedLoadout systems that Halo popularised, much less have that joke lead into a level that's only a splash or two of orange and one vehicle section away from looking and playing exactly like ''VideoGame/Halo2''[='=]s New Mombasa levels. Another joke makes fun of keycard hunting (something that was already incredibly dated when the game was ''supposed'' to come out around 2001) before Duke then pulls the door open manually in a QuickTimeEvent (something which had become an even ''bigger'' cliché than keycards ever were by the time it actually came out a decade later - keycards at least had the decency to restrict themselves to one or two genres and not branch out to the entire medium of video games). In terms of pop culture, ''3D's'' jokes were either very topical or referencing sources [[ParodyDisplacement obscure enough that people thought they were original jokes]], while ''DNF's'' infamously long development cycle meant that many of its jokes or references had already become {{Discredited Meme}}s (most infamously a lengthy LeeroyJenkins joke in ''[[WereStillRelevantDammit 2011]]'').
** The hive level in particular, where Duke ventures through a dark alien hive filled with traumatized women who have been [[FaceFullOfAlienWingWong raped and impregnated with alien larvae]], attracted widespread criticism for being tasteless and tonally out of place from the rest of the game's goofy action. There was a very similar level in ''3D'', sobbing violated women and all. It was less accepted the second time around for a few reasons: for one, ''Forever'' was working with much more impressive graphical technology, technology (''3D'' was on the Build engine, a [[TwoAndAHalfD fake-3D]] engine still in active development at the time, and released in the days when 480x360 was considered high resolution, while ''Forever'' ran on a version of the VideoGame/{{Unreal}} engine given a decade's worth of graphical updates), giving a better idea of just how horrifying and messed-up the situation was, coupled by with the level's dark color palette. The bigger problem, however, was that ''Forever'' made the unwise decision to keep pushing raunchy sex jokes and pop-culture references [[MoodWhiplash in an environment that did not call for them]] - you can tell the game probably isn't treating the situation with the weight it warrants when Duke is opening doors by fingering them, slapping disembodied boobs on walls for an ego boost, and proceeding past the corpse of [[VideoGame/DeadSpace Isaac Clarke]] to find a rape victim who stops crying long enough to make a joke that she thought it was safe to swallow. And most importantly, ''3D'' didn't also have a scene where Duke, whose one humanizing trait is supposed to be his love for women, finds two women who he personally knows and, when it's apparent they're about to die, [[NoSympathy nonchalantly tells them]] "Looks like you're... ''fucked''."
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** Earlier in episode 4, the "Going Postal" level, which while it is set in a post office, it gave us the following line:
---> '''Duke Nukem''': Looks like it's time for [[Creator/JonStJohn me]] to Go [[VideoGame/Postal4NoRegerts Postal]]!
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* SequelDisplacement: Anybody remember ''VideoGame/DukeNukemI'' or ''[[VideoGame/DukeNukemII II]]''? It's a shame really, since they were decent platformers and ''II'' was an EvenBetterSequel to ''I''. You'd think using ThirdIs3D would have ensured people remember, but you'd be wrong. It certainly doesn't help that ''3D'' is also the game that really nailed down Duke's personality and appearance -- Duke Nukem without sunglasses just looks ''weird''. Due to this, the second game was even re-released with Duke's sunglasses [[RetCanon edited into]] [[GeorgeLucasAlteredVersion his old sprite and pixel art.]]

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* SequelDisplacement: Anybody remember ''VideoGame/DukeNukemI'' or ''[[VideoGame/DukeNukemII II]]''? It's a shame really, since they were decent platformers and ''II'' was an EvenBetterSequel to ''I''. You'd think using ThirdIs3D would have ensured people remember, but you'd be wrong. It certainly doesn't help that ''3D'' is also the game that really nailed down Duke's personality and appearance -- Duke Nukem without sunglasses just looks ''weird''. Due to this, the second game was even re-released with Duke's sunglasses [[RetCanon edited into]] [[GeorgeLucasAlteredVersion his old sprite and pixel art.]]]] Ironically, it could've averted this as original DOS copies of ''3D'' also had the original two games on the same disc, but there's the issue, it wasn't kept up for console ports, Steam, GOG, etc.
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* SequelDisplacement: Anybody remember ''VideoGame/DukeNukemI'' or ''[[VideoGame/DukeNukemII II]]''? It's a shame really, since they were decent platformers and ''II'' was an EvenBetterSequel to ''I''. You'd think using ThirdIs3D would have ensured people remember, but you'd be wrong. It certainly doesn't help that ''3D'' is also the game that really nailed down Duke's personality and appearance -- Duke Nukem without sunglasses just looks ''weird''.

to:

* SequelDisplacement: Anybody remember ''VideoGame/DukeNukemI'' or ''[[VideoGame/DukeNukemII II]]''? It's a shame really, since they were decent platformers and ''II'' was an EvenBetterSequel to ''I''. You'd think using ThirdIs3D would have ensured people remember, but you'd be wrong. It certainly doesn't help that ''3D'' is also the game that really nailed down Duke's personality and appearance -- Duke Nukem without sunglasses just looks ''weird''. Due to this, the second game was even re-released with Duke's sunglasses [[RetCanon edited into]] [[GeorgeLucasAlteredVersion his old sprite and pixel art.]]
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* TheyWastedAPerfectlyGoodPlot: As pointed out in [[WebVideo/LazyGameReviews LGR's]] video, The [[AnAssKickingChristmas Christmas-themed]] expansion ''Duke: Nuclear Winter'' has [[AbsenteeActor no new lines for Duke Nukem]]. This is because Jon St. John was not contacted to record any dialogue for the expansion like he did for ''Duke Caribbean: Life's a Beach'', nor was he aware that the expansion was being made. Which is very unfortunate, since the premise could have at the very least yielded a plethora of hilarious Christmas-related one-liners for Duke to say and made the expansion much more entertaining.
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The Nintendo 64 Port is actually not that bad!


** The UsefulNotes/Nintendo64 version ''Duke Nukem 64'' has no in-game music, it was removed due to limited storage capacity on the cartridge. Sometimes when a player uses a Jetpack or Plasma Cannon, the item sounds get locked into a permanent loop that cannot be fixed unless you reset the game. There's also some weird Expander sprite glitches strewn throughout the levels, which could have easily been corrected if anyone were paying attention during the porting process.

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** The Downplayed in regards to the UsefulNotes/Nintendo64 version known as ''Duke Nukem 64'' 64''; It is still a good port because its great gameplay and controls are intact, it has a fun 4-player multiplayer mode, the blood hasn't been censored due to Nintendo being more lenient with blood than they were in their NES/Early SNES days, [[VideoGameCaringPotential and being able to rescue women trapped in alien pods instead of killing them (not that it's possible to kill them in this port) is a welcome change]]. That being said, it has no in-game music, it was removed due music (due to limited storage capacity on the cartridge. Sometimes cartridge), there is a minor audio glitch where, sometimes, when a player uses a Jetpack or Plasma Cannon, the item sounds get locked into a permanent loop that cannot be fixed unless you reset the game. There's game, and there's also some weird Expander sprite glitches strewn throughout the levels, which could have easily been corrected if anyone were paying attention during the porting process.

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* HarsherInHindsight:

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* HarsherInHindsight:HarsherInHindsight: [[spoiler:Saving the President in ''Duke It Out in D.C'' becomes this when he undergoes a FaceHeelTurn in ''Videogame/DukeNukemForever''. UngratefulBastard much?]]
* HilariousInHindsight:

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** Another heavily-criticized element of ''DNF's'' humor, the {{Take That}}s to other franchises and the pop culture references, also hail from ''3D''. The Take Thats worked back then because ''3D'' was a genuinely innovative game that improved on ''Doom's'' formula and managed to become a similar inspiration for many later games, so a bit of gloating didn't feel undeserved. ''DNF'', however, tried to deliver Take Thats [[HypocriticalHumor to games that it]] was [[IndecisiveParody outright copying]], while bringing very little to the table gameplay-wise. For example, there is a gag involving Duke insulting the [[Franchise/{{Halo}} Master Chief]], proudly proclaiming that "power armor is for pussies". This joke probably would have been a lot funnier if ''Forever'' didn't also use the RegeneratingHealth and LimitedLoadout systems that Halo popularised, much less have that joke lead into a level that's only a splash or two of orange away from looking and playing exactly like ''VideoGame/Halo2''[='=]s New Mombasa levels. Another joke makes fun of keycard hunting (something that was already incredibly dated when the game was ''supposed'' to come out around 2001) before Duke then pulls the door open manually in a QuickTimeEvent (something which had become an even ''bigger'' cliché than keycards ever were by the time it actually came out a decade later - keycards at least had the decency to restrict themselves to one or two genres and not branch out to the entire medium of video games). In terms of pop culture, ''3D's'' jokes were either very topical or referencing sources [[WeirdAlEffect obscure enough that people thought they were original jokes]], while ''DNF's'' infamously long development cycle meant that many of its jokes or references had already become {{Discredited Meme}}s (most infamously a lengthy LeeroyJenkins joke in ''[[WereStillRelevantDammit 2011]]'').

to:

** Another heavily-criticized element of ''DNF's'' humor, the {{Take That}}s to other franchises and the pop culture references, also hail from ''3D''. The Take Thats worked back then because ''3D'' was a genuinely innovative game that improved on ''Doom's'' formula and managed to become a similar inspiration for many later games, so a bit of gloating didn't feel undeserved. ''DNF'', however, tried to deliver Take Thats [[HypocriticalHumor to games that it]] was [[IndecisiveParody outright copying]], while bringing very little to the table gameplay-wise. For example, there is a gag involving Duke insulting the [[Franchise/{{Halo}} Master Chief]], proudly proclaiming that "power armor is for pussies". This joke probably would have been a lot funnier if ''Forever'' didn't also use the RegeneratingHealth and LimitedLoadout systems that Halo popularised, much less have that joke lead into a level that's only a splash or two of orange away from looking and playing exactly like ''VideoGame/Halo2''[='=]s New Mombasa levels. Another joke makes fun of keycard hunting (something that was already incredibly dated when the game was ''supposed'' to come out around 2001) before Duke then pulls the door open manually in a QuickTimeEvent (something which had become an even ''bigger'' cliché than keycards ever were by the time it actually came out a decade later - keycards at least had the decency to restrict themselves to one or two genres and not branch out to the entire medium of video games). In terms of pop culture, ''3D's'' jokes were either very topical or referencing sources [[WeirdAlEffect [[ParodyDisplacement obscure enough that people thought they were original jokes]], while ''DNF's'' infamously long development cycle meant that many of its jokes or references had already become {{Discredited Meme}}s (most infamously a lengthy LeeroyJenkins joke in ''[[WereStillRelevantDammit 2011]]'').



* ParodyDisplacement: A significant chunk of people, especially in the 90s and 2000s, associated lines like [[Film/TheyLive "It's time to kick ass and chew bubblegum!"]],[[Film/ArmyOfDarkness "Hail to the king, baby!"]], and "[[Film/AceVentura Damn, I'm good!]]" with Duke, rather than the films in which they originated.



* WeirdAlEffect: A significant chunk of people, especially in the 90s and 2000s, associated lines like [[Film/TheyLive "It's time to kick ass and chew bubblegum!"]],[[Film/ArmyOfDarkness "Hail to the king, baby!"]], and "[[Film/AceVentura Damn, I'm good!]]" with Duke, rather than the films in which they originated.
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** The ''Megaton Edition'' was published by Creator/DevolverDigital[[note]]best known for publishing the ''VideoGame/SeriousSam'' games, a series that reveled in taking the piss out of ''Duke'', particularly the long development time of ''Forever''[[/note]] before ''VideoGame/HotlineMiami''. Gearbox later pulled out the ''Megaton Edition'' and replaced it with their ''World Tour Edition'', which includes a [[TakeThat piss take]] on VideoGame/SeriousSam. Makes you wonder if that was put in just as a middle finger to Devolver Digital.

to:

** The ''Megaton Edition'' was published by Creator/DevolverDigital[[note]]best Creator/DevolverDigital, best known for publishing the ''VideoGame/SeriousSam'' games, a series that reveled in taking the piss out of ''Duke'', particularly the long development time of ''Forever''[[/note]] before ''VideoGame/HotlineMiami''.''Forever''. Gearbox later pulled out the ''Megaton Edition'' and replaced it with their ''World Tour Edition'', which includes a [[TakeThat piss take]] on VideoGame/SeriousSam. Makes you wonder if that was put in just as a middle finger to Devolver Digital.
Is there an issue? Send a MessageReason:
None


* WeirdAlEffect: A significant chunk of people, especially in the 90s and 2000s, associated lines like [[Film/TheyLive "It's time to kick ass and chew bubblegum!"]] and [[Film/ArmyOfDarkness "Hail to the king, baby!"]] with Duke, rather than the films in which they originated.

to:

* WeirdAlEffect: A significant chunk of people, especially in the 90s and 2000s, associated lines like [[Film/TheyLive "It's time to kick ass and chew bubblegum!"]] and [[Film/ArmyOfDarkness bubblegum!"]],[[Film/ArmyOfDarkness "Hail to the king, baby!"]] baby!"]], and "[[Film/AceVentura Damn, I'm good!]]" with Duke, rather than the films in which they originated.
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* FandomRivalry: With ''VideoGame/QuakeI''. Both games were released in 1996 and received critical praise, with ''Duke Nukem 3D'' for its interactive, realistic looking levels and wisecracking protagonist, and ''Quake'' for its polygonal engine and large multiplayer and modding capabilities; features that are commonplace in first person shooters today. With that said, only ''Quake'' managed to spawn a long running franchise, while ''Duke Nukem 3D'''s [[VideoGame/DukeNukemForever sequel]] stayed in DevelopmentHell for 15 years and was released to mediocre reception.
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** The hive level in particular, where Duke ventures through a dark alien hive filled with traumatized women who have been [[FaceFullOfAlienWingWong raped and impregnated with alien larvae]], attracted widespread criticism for being tasteless and tonally out of place from the rest of the game's goofy action. There was a very similar level in ''3D'', sobbing violated women and all. It was less accepted the second time around for a few reasons: for one, ''Forever'' was working with much more impressive graphical technology, giving a better idea of just how horrifying and messed-up the situation was, coupled by the level's dark color palette. The bigger problem, however, was that ''Forever'' made the unwise decision to keep pushing raunchy sex jokes and pop-culture references [[MoodWhiplash in an environment that did not call for them]] - you can tell the game probably isn't treating the situation with the weight it warrants when Duke is opening doors by fingering them, slapping disembodied boobs on walls for an ego boost, and proceeding past the corpse of [[VideoGame/DeadSpace Isaac Clarke]] to find a rape victim who stops crying long enough to make a joke that she thought it was safe to swallow. And most importantly, ''3D'' didn't also have a scene where Duke, whose one humanizing trait is supposed to be his love for women, finds two women who he personally knows and, when it's apparent they're about to die, [[NoSympathy nonchalantly tells them]] "looks like you're... ''fucked''."

to:

** The hive level in particular, where Duke ventures through a dark alien hive filled with traumatized women who have been [[FaceFullOfAlienWingWong raped and impregnated with alien larvae]], attracted widespread criticism for being tasteless and tonally out of place from the rest of the game's goofy action. There was a very similar level in ''3D'', sobbing violated women and all. It was less accepted the second time around for a few reasons: for one, ''Forever'' was working with much more impressive graphical technology, giving a better idea of just how horrifying and messed-up the situation was, coupled by the level's dark color palette. The bigger problem, however, was that ''Forever'' made the unwise decision to keep pushing raunchy sex jokes and pop-culture references [[MoodWhiplash in an environment that did not call for them]] - you can tell the game probably isn't treating the situation with the weight it warrants when Duke is opening doors by fingering them, slapping disembodied boobs on walls for an ego boost, and proceeding past the corpse of [[VideoGame/DeadSpace Isaac Clarke]] to find a rape victim who stops crying long enough to make a joke that she thought it was safe to swallow. And most importantly, ''3D'' didn't also have a scene where Duke, whose one humanizing trait is supposed to be his love for women, finds two women who he personally knows and, when it's apparent they're about to die, [[NoSympathy nonchalantly tells them]] "looks "Looks like you're... ''fucked''."

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* SugarWiki/AwesomeMusic: The main theme, [[https://www.youtube.com/watch?v=Iac0T6dnuzM "Grabbag"]], to the point that even Music/{{Megadeth}} {{cover|Version}}ed [[https://www.youtube.com/watch?v=7uVmhy3yDwg it]].

to:

* SugarWiki/AwesomeMusic: SugarWiki/AwesomeMusic:
**
The main theme, [[https://www.youtube.com/watch?v=Iac0T6dnuzM "Grabbag"]], to the point that even Music/{{Megadeth}} {{cover|Version}}ed [[https://www.youtube.com/watch?v=7uVmhy3yDwg it]].



* HilariousInHindsight: The ''Megaton Edition'' was published by Creator/DevolverDigital - before ''VideoGame/HotlineMiami'', best known for publishing the ''VideoGame/SeriousSam'' games, a series that reveled in taking the piss out of ''Duke'', particularly the long development time of ''Forever''.
** Might be HarsherInHindsight now that Gearbox got the ''Megaton Edition'' pulled from Steam and replaced it with their ''World Tour Edition'', which includes a [[TakeThat piss take]] on VideoGame/SeriousSam. Makes you wonder if that was put in just as a middle finger to Devolver Digital.

to:

* HilariousInHindsight: HarsherInHindsight:
**
The ''Megaton Edition'' was published by Creator/DevolverDigital - before ''VideoGame/HotlineMiami'', best Creator/DevolverDigital[[note]]best known for publishing the ''VideoGame/SeriousSam'' games, a series that reveled in taking the piss out of ''Duke'', particularly the long development time of ''Forever''.
** Might be HarsherInHindsight now that
''Forever''[[/note]] before ''VideoGame/HotlineMiami''. Gearbox got later pulled out the ''Megaton Edition'' pulled from Steam and replaced it with their ''World Tour Edition'', which includes a [[TakeThat piss take]] on VideoGame/SeriousSam. Makes you wonder if that was put in just as a middle finger to Devolver Digital.



* SuspiciouslySimilarSong: The first level of "The Birth" is called "It's Impossible", and it's theme is called "Missing Impossible", and it is (very) reminiscent of ''Series/MissionImpossible'''s iconic theme.

to:

* SuspiciouslySimilarSong: SuspiciouslySimilarSong:
**
The first level of "The Birth" is called "It's Impossible", and it's theme is called "Missing Impossible", and it is (very) reminiscent of ''Series/MissionImpossible'''s iconic theme.



* TheyChangedItNowItSucks: The ''20th Anniversary World Tour'' edition released by Gearbox Software, which replaced the ''Megaton Edition'' on online stores, has been generally seen as inferior: beyond the new episode (which was fairly well-received), it doesn't have any of the expansion episodes, the 20 dollar pricetag is considered too expensive for a largely unchanged 20-year old game, and that Duke's rerecorded lines don't flow as well as the original. However, ''World Tour'' is still well-received with [=PlayStation=] 4, Xbox One, and especially Nintendo Switch owners that just want to be able to play ''Duke Nukem 3D'' on those systems at all.

to:

* TheyChangedItNowItSucks: The ''20th Anniversary World Tour'' edition released by Gearbox Software, which replaced the ''Megaton Edition'' on online stores, has been generally seen as inferior: beyond the new episode (which was fairly well-received), it doesn't have any of the expansion episodes, the 20 dollar pricetag is considered too expensive for a largely unchanged 20-year old game, and that Duke's rerecorded lines don't flow as well as the original. Furthermore, the move to Gearbox's own [=SHiFT=] servers also went down poorly with players, especially considering the nefarious track record of going down the servers already have with [[VideoGame/{{Borderlands}} another Gearbox franchise]]. However, ''World Tour'' is still well-received with [=PlayStation=] 4, Xbox One, and especially Nintendo Switch owners that just want to be able to play ''Duke Nukem 3D'' on those systems at all.



* WhatAnIdiot: The level ''Red Light District'' ends with Duke being captured by pig cops who say "we're gonna fry your ass". The next level takes place in Death Row, with Duke [[NoGearLevel having all his weapons taken away]] and sitting in an electric chair with only 20 hp left. The problem? The chair only does about 1 damage a second and Duke isn't restrained at all, meaning he can just walk out of it. The low damage could be HandWaved by saying they set it to low voltage to [[CruelAndUnusualDeath slowly kill Duke]], but there's no excuse for not restraining him in any way.

to:

* WhatAnIdiot: The level ''Red Light District'' ends with Duke being captured by pig cops who say "we're gonna fry your ass". The next level takes place in Death Row, with Duke [[NoGearLevel having all his weapons taken away]] and sitting in an electric chair with only 20 hp left. The problem? The chair only does about 1 damage a second and Duke isn't restrained at all, meaning he can just walk out of it. The low damage could be HandWaved by saying they set it to low voltage to [[CruelAndUnusualDeath slowly kill Duke]], but there's no excuse for not restraining him in any way.way.
----
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** The hive level in particular, where Duke ventures through a dark alien hive filled with traumatized women who have been [[FaceFullOfAlienWingWong raped and impregnated with alien larvae]], attracted widespread criticism for being tasteless and tonally out of place from the rest of the game's goofy action. There was a very similar level in ''3D'', sobbing violated women and all. It was less accepted the second time around for a few reasons: for one, ''Forever'' was working with much more impressive graphical technology, giving a better idea of just how horrifying and messed-up the situation was, coupled by the level's dark color palette. The bigger problem, however, was that ''Forever'' made the unwise decision to keep pushing raunchy sex jokes and pop-culture references [[MoodWhiplash in an environment that did not call for them]] - you can tell the game probably isn't treating the situation with the weight it warrants when Duke is opening doors by fingering them, slapping disembodied boobs on walls for an ego boost, and proceeding past the corpse of [[VideoGame/DeadSpace Isaac Clarke]] to find a rape victim almost whimsically wondering whether she was roofied or claiming she thought it was safe to swallow. And most importantly, ''3D'' didn't also have a scene where Duke, whose one humanizing trait is supposed to be his love for women, finding two women who he personally knows and, when it's apparent they're about to die, [[NoSympathy nonchalantly telling them]] "looks like you're... ''fucked''."

to:

** The hive level in particular, where Duke ventures through a dark alien hive filled with traumatized women who have been [[FaceFullOfAlienWingWong raped and impregnated with alien larvae]], attracted widespread criticism for being tasteless and tonally out of place from the rest of the game's goofy action. There was a very similar level in ''3D'', sobbing violated women and all. It was less accepted the second time around for a few reasons: for one, ''Forever'' was working with much more impressive graphical technology, giving a better idea of just how horrifying and messed-up the situation was, coupled by the level's dark color palette. The bigger problem, however, was that ''Forever'' made the unwise decision to keep pushing raunchy sex jokes and pop-culture references [[MoodWhiplash in an environment that did not call for them]] - you can tell the game probably isn't treating the situation with the weight it warrants when Duke is opening doors by fingering them, slapping disembodied boobs on walls for an ego boost, and proceeding past the corpse of [[VideoGame/DeadSpace Isaac Clarke]] to find a rape victim almost whimsically wondering whether she was roofied or claiming who stops crying long enough to make a joke that she thought it was safe to swallow. And most importantly, ''3D'' didn't also have a scene where Duke, whose one humanizing trait is supposed to be his love for women, finding finds two women who he personally knows and, when it's apparent they're about to die, [[NoSympathy nonchalantly telling tells them]] "looks like you're... ''fucked''."

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seriously, why are completely unnecessary potholes making a comeback


** Another heavily-criticized element of ''DNF's'' humor, the {{Take That}}s to other franchises and the pop culture references, also hail from ''3D''. The Take Thats worked back then because ''3D'' was a genuinely innovative game that improved on ''Doom's'' formula and managed to become a similar inspiration for many later games, so a bit of gloating didn't feel undeserved. ''DNF'', however, tried to deliver Take Thats [[HypocriticalHumor to games that it]] was [[IndecisiveParody outright copying]], while bringing very little to the table gameplay-wise. For example, there is a gag involving Duke insulting the [[Franchise/{{Halo}} Master Chief]], proudly proclaiming that "power armor is for pussies". This joke probably would have been a lot funnier if ''Forever'' didn't also use the RegeneratingHealth and LimitedLoadout systems that Halo popularised. Another joke makes fun of keycard hunting (something entirely abandoned almost a ''decade'' before the game came out) before Duke then pulls the door open manually in a QuickTimeEvent (something which had become an even ''bigger'' cliché than keycards ever were). In terms of pop culture, ''3D's'' jokes were either very topical or referencing sources [[WeirdAlEffect obscure enough that people thought they were original jokes]]. On the other hand, ''DNF's'' infamously long development cycle meant that many of its jokes or references had already become {{Discredited Meme}}s (most infamously a lengthy LeeroyJenkins joke in ''[[WereStillRelevantDammit 2011]]'').

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** Another heavily-criticized element of ''DNF's'' humor, the {{Take That}}s to other franchises and the pop culture references, also hail from ''3D''. The Take Thats worked back then because ''3D'' was a genuinely innovative game that improved on ''Doom's'' formula and managed to become a similar inspiration for many later games, so a bit of gloating didn't feel undeserved. ''DNF'', however, tried to deliver Take Thats [[HypocriticalHumor to games that it]] was [[IndecisiveParody outright copying]], while bringing very little to the table gameplay-wise. For example, there is a gag involving Duke insulting the [[Franchise/{{Halo}} Master Chief]], proudly proclaiming that "power armor is for pussies". This joke probably would have been a lot funnier if ''Forever'' didn't also use the RegeneratingHealth and LimitedLoadout systems that Halo popularised. popularised, much less have that joke lead into a level that's only a splash or two of orange away from looking and playing exactly like ''VideoGame/Halo2''[='=]s New Mombasa levels. Another joke makes fun of keycard hunting (something entirely abandoned almost a ''decade'' before that was already incredibly dated when the game came out) was ''supposed'' to come out around 2001) before Duke then pulls the door open manually in a QuickTimeEvent (something which had become an even ''bigger'' cliché than keycards ever were). were by the time it actually came out a decade later - keycards at least had the decency to restrict themselves to one or two genres and not branch out to the entire medium of video games). In terms of pop culture, ''3D's'' jokes were either very topical or referencing sources [[WeirdAlEffect obscure enough that people thought they were original jokes]]. On the other hand, jokes]], while ''DNF's'' infamously long development cycle meant that many of its jokes or references had already become {{Discredited Meme}}s (most infamously a lengthy LeeroyJenkins joke in ''[[WereStillRelevantDammit 2011]]'').2011]]'').
** The hive level in particular, where Duke ventures through a dark alien hive filled with traumatized women who have been [[FaceFullOfAlienWingWong raped and impregnated with alien larvae]], attracted widespread criticism for being tasteless and tonally out of place from the rest of the game's goofy action. There was a very similar level in ''3D'', sobbing violated women and all. It was less accepted the second time around for a few reasons: for one, ''Forever'' was working with much more impressive graphical technology, giving a better idea of just how horrifying and messed-up the situation was, coupled by the level's dark color palette. The bigger problem, however, was that ''Forever'' made the unwise decision to keep pushing raunchy sex jokes and pop-culture references [[MoodWhiplash in an environment that did not call for them]] - you can tell the game probably isn't treating the situation with the weight it warrants when Duke is opening doors by fingering them, slapping disembodied boobs on walls for an ego boost, and proceeding past the corpse of [[VideoGame/DeadSpace Isaac Clarke]] to find a rape victim almost whimsically wondering whether she was roofied or claiming she thought it was safe to swallow. And most importantly, ''3D'' didn't also have a scene where Duke, whose one humanizing trait is supposed to be his love for women, finding two women who he personally knows and, when it's apparent they're about to die, [[NoSympathy nonchalantly telling them]] "looks like you're... ''fucked''."



** The UsefulNotes/Nintendo64 version ''Duke Nukem 64'' has no in-game music, it was removed due to limited storage capacity on the cartridge. Sometimes when a player uses a Jetpack or Plasma Cannon, the item sounds get locked into a permanent loop that cannot be fixed unless you reset the game. There's also some weird Expander sprite glitches strewn throughout the levels, this bug in particular could have easily been corrected.
** ''Duke Nukem Total Meltdown'' on [[{{UsefulNotes/PlayStation}} PlayStation]] has frame rate issues encountered during the game, grainy graphics, and limited control customization options. While there's in-game music, a hyped combination of bespoke and rearranged from the PC original it drones over you after several minutes becoming repetitive to listen to. Also, unless everyone has their own [=PlayStation=] console with a copy of the game, playing multiplayer is greatly limited because of the lack of split-screen support like in the Nintendo 64 version. Due to these factors, some fans consider the [=PlayStation=] port to be the worst of all the ports together.

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** The UsefulNotes/Nintendo64 version ''Duke Nukem 64'' has no in-game music, it was removed due to limited storage capacity on the cartridge. Sometimes when a player uses a Jetpack or Plasma Cannon, the item sounds get locked into a permanent loop that cannot be fixed unless you reset the game. There's also some weird Expander sprite glitches strewn throughout the levels, this bug in particular which could have easily been corrected.
corrected if anyone were paying attention during the porting process.
** ''Duke Nukem Total Meltdown'' on [[{{UsefulNotes/PlayStation}} PlayStation]] {{UsefulNotes/PlayStation}} has frame rate issues encountered during the game, grainy graphics, and limited control customization options. While there's in-game music, a hyped combination of bespoke and rearranged from the PC original it drones over you after several minutes becoming repetitive to listen to. Also, unless everyone has their own [=PlayStation=] console with a copy of the game, playing multiplayer is greatly limited because of the lack of split-screen support like in the Nintendo 64 version. Due to these factors, some fans consider the [=PlayStation=] port to be the worst of all the ports together.



** A lot of the things in the game were ''amazing'' for a 3d game when it first came out, most of all the destructible walls and underwater mechanics. Nowadays, however, such features are pretty much standard issue.
** One particular element that would be almost laughable as a selling point nowadays: ''Duke Nukem'' was one of the first shooters to portray environments that looked somewhat like reality. Games like ''Doom'' and ''Quake'' mostly featured nondescript or fantastical locations, like sci-fi bases or medieval fortresses, and even their attempts to do realistic environments, like the earth levels in ''Doom 2'', didn't really look like anything. ''Duke'' starts you off in a fairly sensible city street, complete with a porno theater that you can enter and screw around in, and pretty much stays that way, spurring on an entire new generation of shooters in the process. Nowadays, saying your game contains realistic environments is about as impressive as saying it comes in a box, and anyone looking for realism certainly isn't playing ''Duke Nukem'', of all things.

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** A lot of the things in the game were ''amazing'' for a 3d 3D game when it first came out, most of all the destructible walls and underwater mechanics. Nowadays, however, such features are pretty much standard issue.
issue - even ''VideoGame/{{Doom}}'', originally much more limited than what the Build engine was capable of, can do similar things now through fan-made updates.
** One particular element that would be almost laughable as a selling point nowadays: ''Duke Nukem'' was one of the first shooters to portray environments that looked somewhat like reality. Games like ''Doom'' and ''Quake'' mostly featured nondescript or fantastical locations, like sci-fi bases or medieval fortresses, and even their attempts to do realistic environments, like the earth levels in ''Doom 2'', didn't really look like anything. ''Duke'' starts you off in a fairly sensible city street, complete with a porno theater that you can enter and screw around in, and pretty much stays that way, spurring on an entire new generation of shooters in the process. Nowadays, saying your game contains realistic environments is about as impressive as saying it comes in can be played with a box, controller or mouse and keyboard, and anyone looking for realism certainly isn't playing ''Duke Nukem'', of all things.



* SequelDisplacement: Anybody remember ''VideoGame/DukeNukemI'' or ''[[VideoGame/DukeNukemII II]]''? It's a shame really, since they were decent platformers and ''II'' was an EvenBetterSequel to ''I''. You'd think using ThirdIs3D would have ensured people remember, but you'd be wrong. It certainly doesn't help that ''3D'' is also the game that really nailed down Duke's personality and appearance--Duke Nukem without sunglasses just looks ''weird''.

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* SequelDisplacement: Anybody remember ''VideoGame/DukeNukemI'' or ''[[VideoGame/DukeNukemII II]]''? It's a shame really, since they were decent platformers and ''II'' was an EvenBetterSequel to ''I''. You'd think using ThirdIs3D would have ensured people remember, but you'd be wrong. It certainly doesn't help that ''3D'' is also the game that really nailed down Duke's personality and appearance--Duke appearance -- Duke Nukem without sunglasses just looks ''weird''.



** The [[https://www.youtube.com/watch?v=eAC7t_JUlTA theme]] for "Freeway", a secret level in "Shrapnel City" episode has many parts similar to the ''Franchise/{{Terminator}}'' theme, just slower and more relaxed. In fact, this is the same level where you can find the crushed T-800 with his arm sticking out of the crusher, as a ShoutOut to the iconic ending of the [[Film/TheTerminator first]] ''Terminator'' movie.

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** The [[https://www.youtube.com/watch?v=eAC7t_JUlTA theme]] for "Freeway", a secret level in the "Shrapnel City" episode episode, has many parts similar to the ''Franchise/{{Terminator}}'' theme, just slower and more relaxed. In fact, this is the same level where you can find the crushed T-800 with his arm sticking out of the crusher, as a ShoutOut to the iconic ending of the [[Film/TheTerminator first]] ''Terminator'' movie.
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finish the damn sentence.


* WeirdAlEffect: A significant chunk of people, especially in the 90s and 2000s, associated lines like [[Film/TheyLive "It's time to kick ass and chew bubblegum!"]] and [[Film/ArmyOfDarkness "Hail to the king, baby!"]] with Duke, rather than

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* WeirdAlEffect: A significant chunk of people, especially in the 90s and 2000s, associated lines like [[Film/TheyLive "It's time to kick ass and chew bubblegum!"]] and [[Film/ArmyOfDarkness "Hail to the king, baby!"]] with Duke, rather than the films in which they originated.
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** The Sentry Drone is a hovering robot with a dangerous SuicideAttack that hurts like an explosive blast. Next to Enforcers, they're priority targets as well, and move quickly as well.

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** The Sentry Drone is a hovering robot with a dangerous SuicideAttack that hurts like an explosive blast. Next to Enforcers, they're priority targets as well, and move quickly as well.to top it off.
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** The Enforcers are aliens armed with Chaingun Cannons/Rippers and their damage rate is about as dangerous as you'd expect. They also move relatively fast, allowing them to be at point blank range quickly if you don't engage them immediately and take them down. You'll probably learn to quickly eliminate these soldiers as they can quickly do the same to you.

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** The Enforcers are aliens armed with Chaingun Cannons/Rippers and their damage rate is about as dangerous as you'd expect. They also move relatively fast, allowing them to be at point blank range quickly if you don't engage them immediately and take them down. You'll probably likely learn to quickly eliminate these soldiers with haste as they can quickly do the same to you.

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* DemonicSpiders: The Inflatable Sea Monsters in ''Duke Caribbean'' relentlessly barrage you with missiles the millisecond you come into sight, usually from around a corner and with absolutely no warning. Thankfully, they go down with only one shotgun blast, but expect to do lots of SaveScumming.

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* DemonicSpiders: DemonicSpiders:
**
The Inflatable Sea Monsters in ''Duke Caribbean'' relentlessly barrage you with missiles the millisecond you come into sight, usually from around a corner and with absolutely no warning. Thankfully, they go down with only one shotgun blast, but expect to do lots of SaveScumming.SaveScumming.
** The Enforcers are aliens armed with Chaingun Cannons/Rippers and their damage rate is about as dangerous as you'd expect. They also move relatively fast, allowing them to be at point blank range quickly if you don't engage them immediately and take them down. You'll probably learn to quickly eliminate these soldiers as they can quickly do the same to you.
** The Sentry Drone is a hovering robot with a dangerous SuicideAttack that hurts like an explosive blast. Next to Enforcers, they're priority targets as well, and move quickly as well.
** The Mini-Battlelords don't have nearly as much health as the Boss equivalent, but they don't lose their dangerous firepower either. They have Rippers like the Enforcers and a Grenade Launcher to keep you on your toes.

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* AntiClimaxBoss: The Overlord (episode 2 boss). Pretty much all you have to do is circle strafe and shoot him with the devastator till he stops moving. He has his own devastator, however, unless you're [[TooDumbToLive dumb enough to just stand still and let him shoot you]] you should be able to avoid every rocket fired.

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* AntiClimaxBoss: AntiClimaxBoss:
**
The Overlord (episode 2 boss). Pretty much all you have to do is circle strafe and shoot him with the devastator till he stops moving. He has his own devastator, however, unless you're [[TooDumbToLive dumb enough to just stand still and let him shoot you]] you should be able to avoid every rocket fired.fired.
** The Cycloid Emperor is in a similar category to the Overlord. So long as you keep moving and stay at a distance, he basically can't touch you.

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* SequelDisplacement: Anybody remember ''VideoGame/DukeNukemI'' or ''[[VideoGame/DukeNukemII II]]''? It's a shame really, since they were decent platformers and ''II'' was an EvenBetterSequel to ''I''. You'd think using ThirdIs3D would have ensured people remember, but you'd be wrong.

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* SequelDisplacement: Anybody remember ''VideoGame/DukeNukemI'' or ''[[VideoGame/DukeNukemII II]]''? It's a shame really, since they were decent platformers and ''II'' was an EvenBetterSequel to ''I''. You'd think using ThirdIs3D would have ensured people remember, but you'd be wrong. It certainly doesn't help that ''3D'' is also the game that really nailed down Duke's personality and appearance--Duke Nukem without sunglasses just looks ''weird''.


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* WeirdAlEffect: A significant chunk of people, especially in the 90s and 2000s, associated lines like [[Film/TheyLive "It's time to kick ass and chew bubblegum!"]] and [[Film/ArmyOfDarkness "Hail to the king, baby!"]] with Duke, rather than
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*** The Playstation version did have a few upsides. It received praise for the much upgraded music and sounds in general. It also updated the cinematics and added unique ones on each stage's completion which were not in the original game (although some cutscenes were shorter). The console exclusive Plug N' Pray episode was also highly praised and eventually received a complete conversion to PC (something that takes a lot of effort to do perfectly and was done by dedicated fans). There was a Sega Saturn and Sega Genesis port which weren't able to handle the effects of Duke 3d well at all, understandably so for the Sega Genesis version. The Saturn port did have unique lighting effects with it's engine though.

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*** The Playstation version did have a few upsides. It received praise for the much upgraded music and sounds in general. It also updated the cinematics and added unique ones on each stage's completion which were not in the original game (although some cutscenes were shorter). The console exclusive Plug N' Pray episode was also highly praised and eventually received a complete conversion to PC (something that takes a lot of effort to do perfectly and was done by dedicated fans). It also had a quicksave feature which was unique for consoles at the time since you coud do it at any time. There was a Sega Saturn and Sega Genesis port which weren't able to handle the effects of Duke 3d well at all, understandably so for the Sega Genesis version. The Saturn port did have unique lighting effects with it's engine though.
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None


*** The Playstation version did have a few upsides. It received praise for the much upgraded music and sounds in general. It also updated the cinematics and added unique ones on each stage's completion which were not in the original game (although some cutscenes were shorter). The final episode was also highly praised and eventually received a complete conversion to PC (something that takes a lot of effort to do perfectly and was done by dedicated fans). There was a Sega Saturn and Sega Genesis port which weren't able to handle the effects of Duke 3d well at all, understandably so for the Sega Genesis version. The Saturn port did have unique lighting effects with it's engine though.

to:

*** The Playstation version did have a few upsides. It received praise for the much upgraded music and sounds in general. It also updated the cinematics and added unique ones on each stage's completion which were not in the original game (although some cutscenes were shorter). The final console exclusive Plug N' Pray episode was also highly praised and eventually received a complete conversion to PC (something that takes a lot of effort to do perfectly and was done by dedicated fans). There was a Sega Saturn and Sega Genesis port which weren't able to handle the effects of Duke 3d well at all, understandably so for the Sega Genesis version. The Saturn port did have unique lighting effects with it's engine though.
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None

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*** The Playstation version did have a few upsides. It received praise for the much upgraded music and sounds in general. It also updated the cinematics and added unique ones on each stage's completion which were not in the original game (although some cutscenes were shorter). The final episode was also highly praised and eventually received a complete conversion to PC (something that takes a lot of effort to do perfectly and was done by dedicated fans). There was a Sega Saturn and Sega Genesis port which weren't able to handle the effects of Duke 3d well at all, understandably so for the Sega Genesis version. The Saturn port did have unique lighting effects with it's engine though.
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* TheyChangedItNowItSucks: The ''20th Anniversary World Tour'' edition released by Gearbox Software, which replaced the ''Megaton Edition'' on online stores, has been generally seen as inferior: beyond the new episode (which was fairly well-received), it doesn't have any of the expansion episodes, the 20 dollar pricetag is considered too expensive for a largely unchanged 20-year old game, and that Duke's rerecorded lines don't flow as well as the original.

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* TheyChangedItNowItSucks: The ''20th Anniversary World Tour'' edition released by Gearbox Software, which replaced the ''Megaton Edition'' on online stores, has been generally seen as inferior: beyond the new episode (which was fairly well-received), it doesn't have any of the expansion episodes, the 20 dollar pricetag is considered too expensive for a largely unchanged 20-year old game, and that Duke's rerecorded lines don't flow as well as the original. However, ''World Tour'' is still well-received with [=PlayStation=] 4, Xbox One, and especially Nintendo Switch owners that just want to be able to play ''Duke Nukem 3D'' on those systems at all.
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** When this game first came out, it was unheard of to have an FPS protagonist with any amount of personality, regardless of how [[BondOneLiner flat it is]]. Now, it's pretty standard stuff for your character to already be predetermined in their personality and backstory and not just a blank slate.
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* MemeticMutation: "[[https://m.youtube.com/watch?v=UWIRozQRAzw CUM IS STORED IN THE BRAIN]]...'''''AND I'VE GOT A HEADACHE'''''"
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Old Link's dead.


* SugarWiki/AwesomeMusic: The main theme, [[https://www.youtube.com/watch?v=CezOHqlXAFY "Grabbag"]], to the point that even Music/{{Megadeth}} {{cover|Version}}ed [[https://www.youtube.com/watch?v=7uVmhy3yDwg it]].

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* SugarWiki/AwesomeMusic: The main theme, [[https://www.youtube.com/watch?v=CezOHqlXAFY com/watch?v=Iac0T6dnuzM "Grabbag"]], to the point that even Music/{{Megadeth}} {{cover|Version}}ed [[https://www.youtube.com/watch?v=7uVmhy3yDwg it]].
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** The ending of episode 4 (the final episode) says to "look for a Duke Nukem 3d sequel soon". Considering [[Videogame/DukeNukemForever said sequel]] holds the world record for longest video game development time (15 years) it's hard to keep a straight face when reading this.

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** The ending of episode 4 (the final episode) says to "look for a Duke Nukem 3d 3D sequel soon". Considering [[Videogame/DukeNukemForever said sequel]] holds the world record for longest video game development time (15 years) it's hard to keep a straight face when reading this.



** The Tiger Game.com version. In fairness, it was actually one of the most advanced handheld games of TheNineties; there was just no way to replicate the ''Duke Nukem 3D'' experience on hardware barely equivalent to a UsefulNotes/GameBoy.

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** The Tiger Game.com UsefulNotes/GameCom version. In fairness, it was actually one of the most advanced handheld games of TheNineties; there was just no way to replicate the ''Duke Nukem 3D'' experience on hardware barely equivalent to a UsefulNotes/GameBoy.

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