History YMMV / Dragonforce

10th Jul '16 8:00:24 PM mlsmithca
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%%* MagnumOpus - The opening narrative really sounds like it's making out Legendra to be this. Specifically, Astea and her sisters'.



*** By the end of it there'd be accusations of people digitally speeding up their drinking in the studio.

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*** ** By the end of it there'd be accusations of people digitally speeding up their drinking in the studio.
14th May '16 11:34:13 AM Plutopiter
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Added DiffLines:

* HilariousInHindsight: Sometime after ''Inhuman Rampage'' was released, somebody made a video for [=DragonForce=]'s [[https://www.youtube.com/watch?v=SQSGVGTepSg Greatest Hits]] album as a joke. Come 2016, a real GreatestHits album was made, named ''Killer Elite''.
4th Feb '16 6:02:57 AM HighCrate
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* EvilIsSexy - Scythe.

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* %%* EvilIsSexy - Scythe.



* MagnumOpus - The opening narrative really sounds like it's making out Legendra to be this. Specifically, Astea and her sisters'.

to:

* %%* MagnumOpus - The opening narrative really sounds like it's making out Legendra to be this. Specifically, Astea and her sisters'.
29th Oct '15 5:46:15 PM nombretomado
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* ThatOneBoss: "Through the Fire and Flames", the BonusBoss of ''GuitarHero 3'', is widely considered to be the most difficult song in the series. [[IDontKnowMortalKombat No member of the band has beaten it on "Hard" difficulty.]]
** There's also a [=DLC=] pack consisting of three additional [=DragonForce=] songs ("Operation Ground and Pound", "Revolution Deathsquad", and "Heroes of Our Time"), which are sure to elicit all manner of [[ClusterFBomb delighted exclamations]] from determined ''GuitarHero'' fans everywhere.
** And now, with the inclusion of "Fury of the Storm" in ''GuitarHero: Warriors of Rock'', there will no doubt be many more smashed plastic guitars.
** SerialEscalation: If you think that's bad, add drums, vocals, and bass (if it's even really bass!) in ''GuitarHero: Smash Hits''. Wonder how many controllers will be trashed?

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* ThatOneBoss: "Through the Fire and Flames", the BonusBoss of ''GuitarHero ''VideoGame/GuitarHero 3'', is widely considered to be the most difficult song in the series. [[IDontKnowMortalKombat No member of the band has beaten it on "Hard" difficulty.]]
** There's also a [=DLC=] pack consisting of three additional [=DragonForce=] songs ("Operation Ground and Pound", "Revolution Deathsquad", and "Heroes of Our Time"), which are sure to elicit all manner of [[ClusterFBomb delighted exclamations]] from determined ''GuitarHero'' ''VideoGame/GuitarHero'' fans everywhere.
** And now, with the inclusion of "Fury of the Storm" in ''GuitarHero: ''VideoGame/GuitarHero: Warriors of Rock'', there will no doubt be many more smashed plastic guitars.
** SerialEscalation: If you think that's bad, add drums, vocals, and bass (if it's even really bass!) in ''GuitarHero: ''VideoGame/GuitarHero: Smash Hits''. Wonder how many controllers will be trashed?



*** When Operation Ground and Pound got released on RockBand 3, It was actually ''harder'' than its original GuitarHero DLC counterpart.

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*** When Operation Ground and Pound got released on RockBand 3, ''VideoGame/RockBand 3'', It was actually ''harder'' than its original GuitarHero ''VideoGame/GuitarHero'' DLC counterpart.
20th Oct '15 9:53:06 PM Emcron
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** ''Uryll''. A Succubus general (who begins in Reinhart's army) who starts out commanding [[EliteMook Dragons]]. Get her to level 5, and she learns the spell ''Resurrection''. Said spell costs ''only 2 mana'', and Uryll gets rather impressive mana growth as a Succubus general (she starts with ''8 mana'' at level 1!). Altogether, this allows you to [[ZergRush flood any enemy]] with ''EliteMooks'' until they drop dead or time runs out. The hard part is getting her on your side, of course (unless you play as Reinhart).

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** ''Uryll''. A Succubus general (who begins in Reinhart's army) who starts out ''starts out'' commanding [[EliteMook Dragons]]. Get her to level 5, and she learns the spell ''Resurrection''. Said spell costs ''only 2 mana'', and Uryll gets rather impressive mana growth as a Succubus general (she starts with ''8 mana'' at level 1!). Altogether, this allows you to [[ZergRush ''[[ZergRush flood any enemy]] with ''EliteMooks'' EliteMooks'' until they drop dead or time runs out. The hard part is getting her on your side, of course (unless you play as Reinhart).
20th Oct '15 9:51:49 PM Emcron
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** ''Uryll''. A Succubus general (who begins in Reinhart's army) who starts out commanding [[EliteMook Dragons]]. Get her to level 5, and she learns the spell ''Resurrection''. Said spell costs ''only 2 mana'', and Uryll gets rather impressive mana growth as a Succubus general (she starts with ''8 mana'' at level 1!). Altogether, this allows you to flood any enemy with enough Dragons until they drop dead or time runs out. The hard part is getting her on your side, of course (unless you play as Reinhart).

to:

** ''Uryll''. A Succubus general (who begins in Reinhart's army) who starts out commanding [[EliteMook Dragons]]. Get her to level 5, and she learns the spell ''Resurrection''. Said spell costs ''only 2 mana'', and Uryll gets rather impressive mana growth as a Succubus general (she starts with ''8 mana'' at level 1!). Altogether, this allows you to [[ZergRush flood any enemy enemy]] with enough Dragons ''EliteMooks'' until they drop dead or time runs out. The hard part is getting her on your side, of course (unless you play as Reinhart).



** Zanon. Oh dear God, ''Zanon''. The guy has tons of [[{{Mana}} MP]], [[NighInvulnerable takes only 1hp of damage from regular troop attacks]], and can wipe out entire armies all by himself. Oh, and his EvilWeapon ''heals him to full health'' after every battle, even if he retreats.

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** Zanon. Oh dear God, Astea, ''Zanon''. The guy has tons of [[{{Mana}} MP]], [[NighInvulnerable takes only 1hp of damage from regular troop attacks]], and can wipe out entire armies all by himself. Oh, and his EvilWeapon ''heals him to full health'' after every battle, even if he retreats.
20th Oct '15 9:49:47 PM Emcron
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** Harpies on standby mode also fare well against dragons that are moving around the battlefield. Since troops on standby get to attack first, this gives them a slight advantage. Doubly so because Harpies have the fastest attack speed of all troops.

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** *** Harpies on standby mode also fare well against dragons that are moving around the battlefield. Since troops on standby get to attack first, this gives them a slight advantage. Doubly so because Harpies have the fastest attack speed of all troops.


Added DiffLines:

** ''Uryll''. A Succubus general (who begins in Reinhart's army) who starts out commanding [[EliteMook Dragons]]. Get her to level 5, and she learns the spell ''Resurrection''. Said spell costs ''only 2 mana'', and Uryll gets rather impressive mana growth as a Succubus general (she starts with ''8 mana'' at level 1!). Altogether, this allows you to flood any enemy with enough Dragons until they drop dead or time runs out. The hard part is getting her on your side, of course (unless you play as Reinhart).
22nd Sep '15 8:57:36 AM Emcron
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* FridgeBrilliance - The manual states that Beasts get a serious terrain penalty in snow, and Harpies get a similar terrain penalty in forests. Why? Beasts wear only a LoinCloth (and are jungle natives), so they can't perform well when they're freezing their asses off; Harpies are clearly flying troops, which would find it hard to maneuver in an enclosed forest!
* GameBreaker: Dragons (troop, not general). They're good against ''everything'' except other dragons (every troop is regular against its own) and samurai (their ''only'' weakness).
** Actually, mages are pretty effective against dragons as well, if utilized properly. A good way to take them out is to put the mages on standby mode, then have a general (usually a mage) that has a spell that takes a long time to cast use said spell. Then watch as mages continue to shoot while melee troops are unable to fight during a general's spell/attack.
** Harpies on standby mode also fare well against dragons that are moving around on the map. Since troops standing still get to attack first, this gives them a slight advantage over the dragons.

to:

* FridgeBrilliance - The manual states that Beasts get a serious terrain penalty in snow, and Harpies get a similar terrain penalty in forests. Why? Beasts wear only a LoinCloth (and are jungle natives), so they can't perform well when they're freezing their asses off; Harpies are clearly [[AirborneMook flying troops, troops]], which would find it hard to maneuver in an enclosed forest!
* GameBreaker: Dragons (troop, Dragon troops (but not general). the generals). They're good against ''everything'' except other dragons (every troop is regular against its own) (TacticalRockPaperScissors obviously does not come into play in a mirror match), and samurai Samurai (their ''only'' weakness).
** Actually, mages Mages are pretty effective against dragons as well, if utilized properly. A good way to take them out is to put the mages on standby mode, then have a general (usually a mage) that has Spirit User/Magician/Priest) cast a spell that takes with a long time to cast use said spell. time. Then watch as the mages continue to shoot while the melee troops are unable to fight during a general's spell/attack.
can do nothing but move for the entire duration.
** Harpies on standby mode also fare well against dragons that are moving around on the map. battlefield. Since troops standing still on standby get to attack first, this gives them a slight advantage over advantage. Doubly so because Harpies have the dragons.fastest attack speed of all troops.



** In a way, the entire [[QuirkyMinibossSquad final]] [[BigBad battle]] seems to avert this, with the exception of [[spoiler: Gaul, who uses Dragons]]. [[spoiler: Scythe]] uses a unique troop type (sirens? ghosts?) that isn't covered in the manual, and Katmando fights solo, like Madruk.

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** *** In a way, the entire [[QuirkyMinibossSquad final]] [[BigBad battle]] seems to avert this, with the exception of [[spoiler: Gaul, who uses Dragons]]. [[spoiler: Scythe]] uses a unique troop type (sirens? ghosts?) that isn't covered in the manual, and Katmando fights solo, like Madruk.



* {{Narm}} - When casting Sonic Boom, some generals will yell out "Behold, the BOOM of DOOM!" Exceptionally cringe-worthy...

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* {{Narm}} - When casting Sonic Boom, some generals will yell out "Behold, the BOOM of DOOM!" [[DoomyDoomsOfDoom DOOM!]]" Exceptionally cringe-worthy...



** Zanon. Oh dear God, ''Zanon''. The guy has tons of MP, HP and can wipe out entire armies all by himself.
** Ryskym, thanks to his huge mana pool, will constantly resurrect his zombies time after time after time...though, unlike Zanon, he isn't that though in combat.
** Zado, for the similar reasons to Zanon, plus having an army of 100 dragons.

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** Zanon. Oh dear God, ''Zanon''. The guy has tons of MP, HP [[{{Mana}} MP]], [[NighInvulnerable takes only 1hp of damage from regular troop attacks]], and can wipe out entire armies all by himself.
himself. Oh, and his EvilWeapon ''heals him to full health'' after every battle, even if he retreats.
** Ryskym, thanks to his huge mana pool, will constantly resurrect his zombies time after time after time...though, unlike Zanon, he isn't that though tough in combat.
** Zado, for the similar reasons to Zanon, plus having an army of [[EliteMook 100 dragons.]]
21st Sep '15 11:43:13 PM Emcron
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** Cinna of Tristan is a borderline case. [[AmbiguousGender His]]/[[{{Elfeminate}} Her]] ''starter spell'', [[PlayingWithFire Flame Cannon]], has a power rating of *only* 5 (compared to 10 for other Magician generals), meaning that it consumes ''very little'' of the Power Bar (see {{Cooldown}} on the main page), and incurs a very short {{Cooldown}}. Cinna can effectively spam this spell to burn down an enemy general in the blink of an eye. Oh, and Cinna's Flame Cannons [[UpToEleven ''still do the same damage as other Magicians' do.'']]

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** Cinna of Tristan is a borderline case. [[AmbiguousGender His]]/[[{{Elfeminate}} Her]] ''starter spell'', [[PlayingWithFire Flame Cannon]], has a power rating of *only* 5 (compared to 10 for other Magician generals), meaning that it consumes ''very little'' of the Power Bar (see {{Cooldown}} on the main page), and incurs a very short {{Cooldown}}. Cinna can effectively spam this spell to burn down an enemy general in the blink of an eye. Oh, and Cinna's Flame Cannons [[UpToEleven ''still ''[[UpToEleven still do the same damage as other Magicians' do.'']]]]''
21st Sep '15 11:42:41 PM Emcron
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** Cinna of Tristan is a borderline case. [[AmbiguousGender His]]/[[Elfeminate Her]] ''starter spell'', [[PlayingWithFire Flame Cannon]], has a power rating of *only* 5 (compared to 10 for other Magician generals), meaning that it consumes ''very little'' of the Power Bar (see {{Cooldown}} on the main page), and incurs a very short {{Cooldown}}. Cinna can effectively spam this spell to burn down an enemy general in the blink of an eye. Oh, and Cinna's Flame Cannons ''[[UpToEleven still do the same damage as other Magicians' do.'']]

to:

** Cinna of Tristan is a borderline case. [[AmbiguousGender His]]/[[Elfeminate His]]/[[{{Elfeminate}} Her]] ''starter spell'', [[PlayingWithFire Flame Cannon]], has a power rating of *only* 5 (compared to 10 for other Magician generals), meaning that it consumes ''very little'' of the Power Bar (see {{Cooldown}} on the main page), and incurs a very short {{Cooldown}}. Cinna can effectively spam this spell to burn down an enemy general in the blink of an eye. Oh, and Cinna's Flame Cannons ''[[UpToEleven still [[UpToEleven ''still do the same damage as other Magicians' do.'']]
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http://tvtropes.org/pmwiki/article_history.php?article=YMMV.Dragonforce