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* EnsembleDarkHorse: The Majin race was the best-received idea of the game, to the point they even made it into ''Dragon Ball Heroes''!

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* EnsembleDarkHorse: The Majin race was the best-received idea of the game, to the point they even made it into ''Dragon Ball Heroes''!''VideoGame/DragonBallHeroes''!
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* AnticlimaxBoss: Android 9 from "Red Ribbon Army HQ Ruins Map". Despite being the final boss of what is possibly the most difficult map of the game (not counting dungeons for partys), he himself is only an Ultra that can be defeated by 2 to 3 players with relative ease, and the Most of his difficulty is due to his two bodyguards.

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* AnticlimaxBoss: AntiClimaxBoss: Android 9 from "Red Ribbon Army HQ Ruins Map". Despite being the final boss of what is possibly the most difficult map of the game (not counting dungeons for partys), he himself is only an Ultra that can be defeated by 2 to 3 players with relative ease, and the Most of his difficulty is due to his two bodyguards.



** A fairly minor one, but the revelation that Mr. Buu [[spoiler: created a wife named Buuby and went on to have kids with her by shooting her with a "love beam"]] is either hilarious or idiotic depending on who you ask.

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** A fairly minor one, but the revelation that Mr. Buu [[spoiler: created [[spoiler:created a wife named Buuby Miss Buu and went on to have kids with her by shooting her with a "love beam"]] using something called the "Love-Love Beam"]] is either hilarious or idiotic depending on who you ask.



* EnsembleDarkHorse: The Majin race was the best-received idea of the game, to the point they even made it into Dragon Ball Heroes!
* GameBreaker: Turtle Hermits as per the level 70 cap. 10 second Area of Effect stunning? Check. Giant Kamehameha being the most damaging move in the game? Check. Self casts to boost your already insane damage and speed debuffs that slow your enemy to a crawl? Check and check. They are such an insane class, they are essentially a JackofAllTrades in both PVE and PVP environments with their only real weakness being their low health pool. Even then, with your debuffs at your disposal, you can eradicate anything that poses a threat.

to:

* EnsembleDarkHorse: The Majin race was the best-received idea of the game, to the point they even made it into Dragon ''Dragon Ball Heroes!
Heroes''!
* GameBreaker: Turtle Hermits as per the level 70 cap. 10 second Area of Effect stunning? Check. Giant Kamehameha being the most damaging move in the game? Check. Self casts to boost your already insane damage and speed debuffs that slow your enemy to a crawl? Check and check. They are such an insane class, they are essentially a JackofAllTrades JackOfAllTrades in both PVE and PVP environments with their only real weakness being their low health pool. Even then, with your debuffs at your disposal, you can eradicate anything that poses a threat.



* SurprisinglyImprovedSequel: Several plot elements are considered to be better than their equivalents in ''Dragon Ball GT'' by fans. It helps that Goku and Vegeta presumably met their end in a blaze of glory befitting two Saiyan warriors rather than [[GainaxEnding whatever that was]] at the end of GT.

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* SurprisinglyImprovedSequel: Several plot elements are considered to be better than their equivalents in ''Dragon Ball GT'' by fans. It helps that Goku and Vegeta presumably met their end in a blaze of glory befitting two Saiyan warriors rather than [[GainaxEnding whatever that was]] at the end of GT.''GT''.



* [[TheyWastedAPerfectlyGoodPlot They Wasted A Perfectly Good... Everything]]: The game was shut down before a lot of elements could have been expanded on. The Mechanic classes, Cell's clones and descendants, [[BigBad Miira]]'s plans, all those had merely passing mentions before the end. That's to say nothing of the character creation system, which after the shutdown left only the generally-loathed ''[[VideoGame/DragonBallZBudokaiTenkaichi Ultimate Tenkaichi]]'' as an option for those with AltItis.
** It seems that the people making ''VideoGame/DragonballXenoverse'' are looking to subvert this, what with the superior character creation as well as the recycling of several characters and plot elements from Dragon Ball Online.

to:

* [[TheyWastedAPerfectlyGoodPlot They Wasted A Perfectly Good... Everything]]: The game was shut down before a lot of elements could have been expanded on. The Mechanic classes, Cell's clones and descendants, [[BigBad Miira]]'s Mira]]'s plans, all those had merely passing mentions before the end. That's to say nothing of the character creation system, which after the shutdown left only the generally-loathed ''[[VideoGame/DragonBallZBudokaiTenkaichi Ultimate Tenkaichi]]'' as an option for those with AltItis.
{{Altitis}}.
** It seems that the people making ''VideoGame/DragonballXenoverse'' ''VideoGame/DragonBallXenoverse'' are looking to subvert this, what with the superior character creation as well as the recycling of several characters and plot elements from Dragon Ball Online.Online.
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Added: 503

Changed: 185

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* GoddamnedBats: Normal Mobs with stuns. They are not difficult to kill but can ruin channeled attacks. They can turn into DemonicSpiders if you are unlucky enough to deal with several at the same time.

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* GoddamnedBats: GoddamnedBats:
**
Normal Mobs with stuns. They are not difficult to kill but can ruin channeled attacks. They can turn into DemonicSpiders if you are unlucky enough to deal with several at the same time.time.
** Literal bats are usually this at low levels, even when they are not stronger than an average Mob, they usually patrol in a group of two, and some patrols often have paths that intersect, so there are cases where the player will have to fight against 4 at the same time, and if it is low on life can end up dying.
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* GoddamnedBats: Normal Mobs with stunts. They are not difficult to kill but can ruin channeled attacks.

to:

* GoddamnedBats: Normal Mobs with stunts.stuns. They are not difficult to kill but can ruin channeled attacks. They can turn into DemonicSpiders if you are unlucky enough to deal with several at the same time.
Is there an issue? Send a MessageReason:
None


* ThatOneLevel: The "Red Ribbon Army HQ Ruins Map" is an incredibly difficult area to pass. Not only are there many enemies, but these usually have powers such as paralyze or confuse, so being attacked by two at the same time can represent death. The only way to spend it is by being part of a Party, and it will still cost a lot of work.

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* ThatOneLevel: The "Red Ribbon Army HQ Ruins Map" is an incredibly difficult area to pass. Not only are there many enemies, but these usually have powers such as paralyze or confuse, so being attacked by two at the same time can represent death. The only way to spend Finishing it on your own is by being part of a Party, and it practically impossible, so you will still cost a lot always need the help of work.other players.
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None


* AnticlimaxBoss: Android 9 "Red Ribbon Army HQ Ruins Map". Despite being the final boss of what is possibly the most difficult area of the game (not counting dungeons for partys), he himself is only an Ultra that can be defeated by 2 to 3 players with relative ease, and the Most of his difficulty is due to his two bodyguards.

to:

* AnticlimaxBoss: Android 9 from "Red Ribbon Army HQ Ruins Map". Despite being the final boss of what is possibly the most difficult area map of the game (not counting dungeons for partys), he himself is only an Ultra that can be defeated by 2 to 3 players with relative ease, and the Most of his difficulty is due to his two bodyguards.
Is there an issue? Send a MessageReason:
None


* Anticlimax Boss: Android 9 "Red Ribbon Army HQ Ruins Map". Despite being the final boss of what is possibly the most difficult area of the game (not counting dungeons for partys), he himself is only an Ultra that can be defeated by 2 to 3 players with relative ease, and the Most of his difficulty is due to his two bodyguards.

to:

* Anticlimax Boss: AnticlimaxBoss: Android 9 "Red Ribbon Army HQ Ruins Map". Despite being the final boss of what is possibly the most difficult area of the game (not counting dungeons for partys), he himself is only an Ultra that can be defeated by 2 to 3 players with relative ease, and the Most of his difficulty is due to his two bodyguards.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Anticlimax Boss: Android 9 "Red Ribbon Army HQ Ruins Map". Despite being the final boss of what is possibly the most difficult area of the game (not counting dungeons for partys), he himself is only an Ultra that can be defeated by 2 to 3 players with relative ease, and the Most of his difficulty is due to his two bodyguards.


Added DiffLines:

* ThatOneLevel: The "Red Ribbon Army HQ Ruins Map" is an incredibly difficult area to pass. Not only are there many enemies, but these usually have powers such as paralyze or confuse, so being attacked by two at the same time can represent death. The only way to spend it is by being part of a Party, and it will still cost a lot of work.
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Not ymmv.


* ScrewedByTheNetwork: The developers did know that there was an English audience - [[MoneyDearBoy the costume store even accepted US dollars]] - but that still didn't stop them from shutting it down due to a perceived lack of interest.



** It seems that the people making ''VideoGame/DragonballXenoverse'' are looking to subvert this, what with the superior character creation as well as the recycling of several characters and plot elements from Dragon Ball Online.
* WakeUpCallBoss: Bong Bong for humans, Real Monster for Majins and Jiji Builder for Nameks. They are characterized by being the first genuinely difficult enemies that the player will face. Something that makes them difficult, is that they are the first genuine bosses, being that by that time the player had only had to face that [[MiniBoss Supermobs]] that were only a little stronger than the common mobs.

to:

** It seems that the people making ''VideoGame/DragonballXenoverse'' are looking to subvert this, what with the superior character creation as well as the recycling of several characters and plot elements from Dragon Ball Online.
* WakeUpCallBoss: Bong Bong for humans, Real Monster for Majins and Jiji Builder for Nameks. They are characterized by being the first genuinely difficult enemies that the player will face. Something that makes them difficult, is that they are the first genuine bosses, being that by that time the player had only had to face that [[MiniBoss Supermobs]] that were only a little stronger than the common mobs.
Online.

Added: 535

Changed: 173

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Revision and adding more up to date info


* CharacterTiers: Namekian Shadow Knights, in particular, were considered one of the best PVP classes. Other High Tier classes were Swordsman and Dende Priest for PVE. The standout example however is Turtle Hermits. Between AoE stuns that last a whopping 10 seconds maxed out, a sheer plethora of AoE skills, and the Super/Giant Kamehamehas.

to:

* CharacterTiers: Namekian Shadow Knights, in particular, were considered one of the best PVP classes. Other High Tier classes were Swordsman and Dende Priest for PVE. The standout example however is Turtle Hermits. Between AoE stuns that last a whopping 10 seconds maxed out, a sheer plethora of AoE skills, and the Super/Giant Kamehamehas.


Added DiffLines:

* GameBreaker: Turtle Hermits as per the level 70 cap. 10 second Area of Effect stunning? Check. Giant Kamehameha being the most damaging move in the game? Check. Self casts to boost your already insane damage and speed debuffs that slow your enemy to a crawl? Check and check. They are such an insane class, they are essentially a JackofAllTrades in both PVE and PVP environments with their only real weakness being their low health pool. Even then, with your debuffs at your disposal, you can eradicate anything that poses a threat.

Changed: 178

Removed: 125

Is there an issue? Send a MessageReason:
None


* CharacterTiers: Namekian Shadow Knights, in particular, were considered the best PVP class. Other High Tier classes were Swordsman and Dende Priest for PVE. On the lower end, Turtle Hermit wasn't considered that useful, and inferior to Crane Hermit in most aspects.

to:

* CharacterTiers: Namekian Shadow Knights, in particular, were considered one of the best PVP class.classes. Other High Tier classes were Swordsman and Dende Priest for PVE. On the lower end, The standout example however is Turtle Hermit wasn't considered Hermits. Between AoE stuns that useful, last a whopping 10 seconds maxed out, a sheer plethora of AoE skills, and inferior to Crane Hermit in most aspects.the Super/Giant Kamehamehas.



* NeverLiveItDown: Fitting that [[JokeCharacter the weakest class in the game]] is the one founded by [[TheChewToy Krillin]].

Changed: 329

Removed: 215

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* AngstWhatAngst: The player's character lost his/her hometown at a young age, and is forced to fight dangerous villains despite being a small child, yet he/she seems to be perfectly fine with his/her situation.

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* AngstWhatAngst: The player's character lost his/her hometown at a young age, age and is forced to fight dangerous villains despite being a small child, yet he/she seems to be perfectly fine with his/her situation.



** The game itself. Those who know about it debate its canon status as frequently as they do ''[=GT=]''. Specific elements of contention include the prevalence of the Super Saiyan transformation, and New Namek and Yardrat's destruction. This has only been exasperated with the release of the Xenoverse games, which uses the characters, setting, and plot points of Online but in a different context, muddying the waters further.
** All Human players actually being saiyan hybrids descended from Goku or Vegeta is also one. Particularly for players who wanted to play as actual Humans without alien lineage or didn't want to be [[HeroicLineage descended from]] Goku or Vegeta ( WordOfGod however has established that pure humans are still the weakest race, so the decision is justified somewhat).
* CharacterTiers: Namekian Shadow Knights in particular were considered the best PVP class. Other High Tier classes were Swordsman and Dende Priest for PVE. On the lower end, Turtle Hermit wasn't considered that useful, and inferior to Crane Hermit in most aspects.
* DemonicSpiders: Super mobs that knock out, especially tigers, are even harder to beat when you have to fight several at the same time, because you don't finish recovering from a knockout and get knocked out again.
* EnsembleDarkHorse: The Majin race was the best received idea of the game, to the point they even made it into Dragon Ball Heroes!
* GoddamnedBats: Normal Mobs with stunts. They are not difficult to kill, but can ruin channeled attacks.

to:

** The game itself. Those who know about it debate its canon {{canon}} status as frequently as they do ''[=GT=]''.''[[Anime/DragonBallGT GT]]''. Specific elements of contention include the prevalence of the Super Saiyan transformation, and New Namek and Yardrat's destruction. This has only been exasperated with the release of the Xenoverse games, ''[[VideoGame/DragonBallXenoverse Xenoverse]]'' [[VideoGame/DragonBallXenoverse2 games]], which uses the characters, setting, and plot points of Online but in a different context, muddying the waters further.
** All Human players actually being saiyan Saiyan hybrids descended from Goku or Vegeta is also one. Particularly for players who wanted to play as actual Humans without alien lineage or didn't want to be [[HeroicLineage descended from]] Goku or Vegeta ( WordOfGod however (WordOfGod, however, has established that pure humans are still the weakest race, so the decision is justified somewhat).
* CharacterTiers: Namekian Shadow Knights Knights, in particular particular, were considered the best PVP class. Other High Tier classes were Swordsman and Dende Priest for PVE. On the lower end, Turtle Hermit wasn't considered that useful, and inferior to Crane Hermit in most aspects.
* DemonicSpiders: Super mobs that knock out, especially tigers, are even harder to beat when you have to fight several at the same time, time because you don't finish recovering from a knockout and get knocked out again.
* EnsembleDarkHorse: The Majin race was the best received best-received idea of the game, to the point they even made it into Dragon Ball Heroes!
* GoddamnedBats: Normal Mobs with stunts. They are not difficult to kill, kill but can ruin channeled attacks.



** It seems that the people making VideoGame/DragonballXenoverse are looking to subvert this, what with the superior character creation as well as the recycling of several characters and plot elements from Dragon Ball Online.
* WakeUpCallBoss: Bong Bong for humans, Real Monster for Majins and Jiji Builder for Nameks. They are characterized by being the first genuinely difficult enemies that the player will face. Something that makes them difficult, is that they are the first genuine bosses, being that by that time the player had only had to face that [[MiniBoss Supermobs]] that were only a little stronger than the common mobs.
----

to:

** It seems that the people making VideoGame/DragonballXenoverse ''VideoGame/DragonballXenoverse'' are looking to subvert this, what with the superior character creation as well as the recycling of several characters and plot elements from Dragon Ball Online.
* WakeUpCallBoss: Bong Bong for humans, Real Monster for Majins and Jiji Builder for Nameks. They are characterized by being the first genuinely difficult enemies that the player will face. Something that makes them difficult, is that they are the first genuine bosses, being that by that time the player had only had to face that [[MiniBoss Supermobs]] that were only a little stronger than the common mobs.
----
mobs.
Is there an issue? Send a MessageReason:
None


* WakeUpCallBoss: Upon reaching level 20, there is a boss in the caves that represents the first difficult enemy in the game.

to:

* WakeUpCallBoss: Upon reaching level 20, there is a boss in the caves that represents Bong Bong for humans, Real Monster for Majins and Jiji Builder for Nameks. They are characterized by being the first genuinely difficult enemy in enemies that the game.player will face. Something that makes them difficult, is that they are the first genuine bosses, being that by that time the player had only had to face that [[MiniBoss Supermobs]] that were only a little stronger than the common mobs.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* WakeUpCallBoss: Upon reaching level 20, there is a boss in the caves that represents the first difficult enemy in the game.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DemonicSpiders: Super mobs that knock out, especially tigers, are even harder to beat when you have to fight several at the same time, because you don't finish recovering from a knockout and get knocked out again.


Added DiffLines:

* GoddamnedBats: Normal Mobs with stunts. They are not difficult to kill, but can ruin channeled attacks.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AngstWhatAngst: The player's character lost his/her hometown at a young age, and is forced to fight dangerous villains despite being a small child, yet he/she seems to be perfectly fine with his/her situation.
Is there an issue? Send a MessageReason:
None


* FridgeHorror: We know that a PowerLevel of 18,000 is more than enough to casually destroy a planet. The average player's power? 100,000. Any nut with some spare time could easily blast the Earth's core wide open in an instant.
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The Power levels are just a game mechanic. (Someone with only 100,000 couldn't even beat Raditz on his own.)

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