History YMMV / DragonAgeII

5th Feb '16 12:10:14 AM Scabbard
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*** There's a pretty significant hatedom that perceives Merrill as a clueless, arrogant, ditzy, stubborn idiot who excels at screwing up (particularly how she handles [[spoiler:the Eluvian, which can ultimately lead to her ''entire tribe dying'' for what is, essentially, reclaiming tradition for tradition's sake.]] Her attitude towards blood magic and ''especially'' demons fuels this side's hatred even more. On the flip side, her fans tend to find her more clueless and ditzy moments [[TheCutie sweet, funny, and endearing]], and believe that acting ditzy doesn't make her any [[GeniusDitz less intelligent]] or [[BunnyEarsLawyer capable]] at [[BadassBookworm what she does]]. And while most would agree Merrill can be too prideful for her own good, her fans believe that she has a strong grasp on the dangers of [[spoiler: the Eluvian]], blood magic, and demons, and what trips her up is other characters constantly undermining and sabotaging her efforts and then blaming her for them not working out ([[spoiler:particularly Marethari ''choosing'' to let the demon possess her behind Merrill's back, and then Merrill getting blamed for said choice]]); she may have too much confidence in her abilities, but her issue stems from other characters not having enough confidence in her abilities.
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*** There's a pretty significant hatedom that perceives Merrill as a clueless, arrogant, ditzy, stubborn idiot who excels at screwing up (particularly how she handles [[spoiler:the Eluvian, which can ultimately lead to her ''entire tribe dying'' for what is, essentially, reclaiming tradition for tradition's sake.]] sake)]]. Her attitude towards blood magic and ''especially'' demons fuels this side's hatred even more. On the flip side, her fans tend to find her more clueless and ditzy moments [[TheCutie sweet, funny, and endearing]], and believe that acting ditzy doesn't make her any [[GeniusDitz less intelligent]] or [[BunnyEarsLawyer capable]] at [[BadassBookworm what she does]]. And while most would agree Merrill can be too prideful for her own good, her fans believe that she has a strong grasp on the dangers of [[spoiler: the Eluvian]], blood magic, and demons, and what trips her up is other characters constantly undermining and sabotaging her efforts and then blaming her for them not working out ([[spoiler:particularly Marethari ''choosing'' to let the demon possess her behind Merrill's back, and then Merrill getting blamed for said choice]]); she may have too much confidence in her abilities, but her issue stems from other characters not having enough confidence in her abilities.
5th Feb '16 12:09:34 AM Scabbard
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** Merrill, especially as time has gone on. There's a good-sized faction of fans angry with Bioware fir taking a no-nonsense, hard-nosed female authority figure in ''[=DA1=]'' and turning her into a {{Moe}} BunnyEarsLawyer CloudCuckoolander, straight down to substantial physical changes to make her look ''far'' younger than her previous appearance. Others argue that she's a hugely important component of the story, as while other characters might provide "comic relief", nearly all the rest of it is of the bitter, ironic kind; Merrill is the only one who can provide legitimate ''levity'' thanks to her dogged innocence. They also point out that the game desperately needs a character like her to provide Hawke a different perspective on things. (Which leads the other side of the base wondering why BioWare couldn't have written a new character for the levity instead of rewriting a pre-existing hard-nosed female authority figure for the role.)
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** Merrill, especially as time has gone on. There's a good-sized faction of fans angry with Bioware fir for taking a no-nonsense, hard-nosed female authority figure in ''[=DA1=]'' and turning her into a {{Moe}} BunnyEarsLawyer CloudCuckoolander, straight down to substantial physical changes to make her look ''far'' younger than her previous appearance. Others argue that she's a hugely important component of the story, as while other characters might provide "comic relief", nearly all the rest of it is of the bitter, ironic kind; Merrill is the only one who can provide legitimate ''levity'' thanks to her dogged innocence. They also point out that the game desperately needs a character like her to provide Hawke a different perspective on things. (Which leads the other side of the base wondering why BioWare couldn't have written a new character for the levity instead of rewriting a pre-existing hard-nosed female authority figure for the role.)
30th Jan '16 11:40:37 AM ErikModi
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Added DiffLines:
*** She's also either a [[EthicalSlut confident, strong, sex-positive woman,]] or an [[SlutShaming STD factory on legs.]]
23rd Jan '16 2:06:34 PM CountDorku
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*** If you didn't pick the right options to get the single combat, the fight includes such notable things as ''two'' Saarebas mages and a veritable horde of lesser qunari to back up [[spoiler:the Arishok]].
12th Jan '16 11:00:42 PM Repo
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** Tallis. This boils down to how much one likes FeliciaDay and her involvement in MOTA, as well as how much one likes the Qunari. Many found her character fascinating. Others were annoyed that she succeeds in her goals, irrespective of whether Hawke is anti-Qunari, and her dialogue has a tinge of [[CantArgueWithElves "Can't argue with Qunari!"]] to it; thus they deemed her to be veering on CanonSue status.
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** Tallis. This boils down to how much one likes FeliciaDay and her involvement in MOTA, as well as how much one likes the Qunari. Many found her character fascinating. fascinating and felt that Day gave a really compelling performance. Others were annoyed that she succeeds in her goals, irrespective of whether Hawke is anti-Qunari, and feel her dialogue has a motable tinge of [[CantArgueWithElves "Can't argue with Qunari!"]] to it; it (for example, a Mage!Hawke can't bring up Saarabas), and argue that MOTA feels like "Dragon Age starring FeliciaDay (with Hawke and Co. tagging along)"; thus they deemed her to be veering on CanonSue status.
1st Dec '15 11:19:33 AM system
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moderator restored to earlier version
1st Dec '15 8:06:01 AM WingWalker
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* AssPull: [[spoiler:Orsino and Meredith]] turning on you, even if you side with one of them, as a result of a ConflictBall, likely due to the game being rushed.

* BrokenBase: The sequel makes heavy changes from ''Origins'', which is a far more traditional BioWare game. In-fighting is vicious and common, in just about every discussion about the game.

* ContestedSequel: While the game received positive reviews upon release, with critics praising the companions' CharacterDevelopment, new gameplay changes, and a generally tighter story which deconstructed a ''lot'' of usual Creator/BioWare Tropes many fans criticized the environments for being smaller, less detailed and [[CopyAndPasteEnvironments very repetitive]]. This criticism was largely aimed at EA by detractors, believing they rushed out the sequel in a very short development cycle.[[note]]From start to finish, ''Dragon Age II'' hit the stores in just under 18 months. ''Origins'', meanwhile, had taken over ''four years'', and ''Inquisition'' for ''three''.[[/note]] Furthermore the finale remained largely the same regardless of player choices, and thus didn't really offer much in the way of closure. Several returning characters from previous ''Dragon Age'' games, particularly Anders, also have markedly different personalities. Is it a worthy entry into the DA franchise, an okay but obviously rushed game, a disappointing, lackluster experience with a few good ideas shining through here and there, or the herald of the beginning of the end for all of BioWare? [[FlameWar There but for the grace of the Maker go you, gentle troper.]] * CriticalDissonance: An example where critics, primarily major ones with previews and review copies, have higher recorded scores than the recorded scores of customers. On Metacritic, ''VideoGame/DragonAgeII'' has scores ranging from 79 to 82. Its user scores? Range from 3.9 to 4.4. ** Although this, like the infamous ''{{VideoGame/Spore}}'' debacle, should be taken with a grain of salt - the PC version of this title was Origin-exclusive, which would garner negative reviews based on ''that'' more than the game itself. * [[SugarWiki/FunnyMoments Crowning Music Of Awesome]]: The song that plays in the ''Destiny'' trailer, especially the chorus.
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* ContestedSequel: While the game received positive reviews upon release, with critics praising the companions' CharacterDevelopment, new gameplay changes, and a generally tighter story which deconstructed a ''lot'' of usual Creator/BioWare Tropes many fans criticized the environments for being smaller, less detailed and [[CopyAndPasteEnvironments very repetitive]]. This criticism was largely aimed at EA by detractors, believing they rushed out the sequel in a very short development cycle.[[note]]From start to finish, ''Dragon Age II'' hit the stores in just under 18 months. ''Origins'', meanwhile, had taken over ''four years'', and ''Inquisition'' for ''three''.[[/note]] Furthermore the finale remained largely the same regardless of player choices, and thus didn't really offer much in the way of closure. Several returning characters from previous ''Dragon Age'' games, particularly Anders, also have markedly different personalities. Is it a worthy entry into the DA franchise, an okay but obviously rushed game, a disappointing, lackluster experience with a few good ideas shining through here and there, or the herald of the beginning of the end for all of BioWare? [[FlameWar There but for the grace of the Maker go you, gentle troper.]] * CriticalDissonance: An example where critics, primarily major ones with previews and review copies, have higher recorded scores than the recorded scores of customers. On Metacritic, ''VideoGame/DragonAgeII'' has scores ranging from 79 to 82. Its user scores? Range from 3.9 to 4.4. ** Although this, like the infamous ''{{VideoGame/Spore}}'' debacle, should be taken with a grain of salt - the PC version of this title was Origin-exclusive, which would garner negative reviews based on ''that'' more than the game itself. * [[SugarWiki/FunnyMoments Crowning {{Crowning Music Of Awesome]]: Awesome}}: The song that plays in the ''Destiny'' trailer, especially the chorus.

* DarknessInducedAudienceApathy: Some people who played the game complained that the [[spoiler: conflict between the mages and Templars]] resulted in this.

** "Press a button and something awesome happens" (one of the devs used the line in a preview in summary of the new combat system) is popular among detractors of the game.

* MightyWhitey[=/=]WhiteMansBurden: Especially as time goes on, more and more fans are raising eyebrows at the implications that Hawke, a human (Western European FantasyCounterpartCulture) is treated (both in-universe and out) as having more authority over whether the Eluvian should or shouldn't, can or cannot be repaired by Merrill, an actual elf (whose Dalish culture has rather tribal undertones) and [[BadassBookworm highly educated Keeper's First]] who's done extensive research into a relic of her own people's history. [[note]]While Keeper Marethari tries to discourage Merrill's mission too, there is a sizable AlternateCharacterInterpretation that she tries to stop Merrill out of pride that Merrill might be right rather than legitimate knowledge on the subject. It doesn't help that Merrill reveals that she's done her research on the Eluvian, while Marethari refused to even look at her research before saying, "No."[[/note]] The fact that Morrigan, a human mage, successfully repaired an Eluvian in the previous Witch Hunt DLC and still has a working Eluvian in DAI, with no characters questioning her abilities as they do Merrill, leads to even more unfortunate implications about (Western-European counterpart) human characters knowing what's best for elves (who have shades of many real-world colonized cultures) and how to work elven technology better than the elves themselves.

** Carver, as of ''Legacy''. ** The entire game, as of ''Legacy'', and to a lesser extent, ''Mark of the Assassin''. The DLC corrects some of the blunders of the game (like repeating dungeons and waves of annoying enemies), whilst keeping and expanding on the good stuff (like the Hawke family). ** Before its cancellation led it to being [[WhatCouldHaveBeen held back]] for the third game, many at Bioware have suggested that the ''Exalted Marches'' expansion would have been a further attempt [[AuthorsSavingThrow to do this]].
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** Carver, as of ''Legacy''. ** The entire game, as of ''Legacy'', and to a lesser extent, ''Mark of the Assassin''. The DLC corrects some of the blunders of the game (like repeating dungeons and waves of annoying enemies), whilst keeping and expanding on the good stuff (like the Hawke family). ** Before its cancellation led it to being [[WhatCouldHaveBeen held back]] for the third game, many at Bioware have suggested that the ''Exalted Marches'' expansion would have been a further attempt [[AuthorsSavingThrow to do this]].''Legacy''.\

* ScrappyMechanic: ** Trying to avoid friendly fire on Nightmare difficulty is an exercise in frustration due to your cursor automatically centering itself on enemies that it approaches closely as you try to cast your abilities. We hope you didn't want to cast area-of-effect stuff against enemies engaged with the melee member(s) of your party! It's even worse than the first game because you can't zoom out the camera as much anymore to swing it around and try to find some spot on the ground to hit enemies while avoiding allies and the automatic-targeting on enemies. ** Enemies spawning mid-fight (at worst, ''behind'' your party to leave its squishies ridiculously easy targets [[TrialAndErrorGameplay unless you knew that would happen beforehand]]) a lot isn't a popular choice of gameplay.

** Another common complaint is that it doesn't focus on the characters enough, when the substantial focus is actually about Hawke's relationship with their companions over the course of ''seven years'', completely missing the point that unlike the first game, we get an indication that these people have a life ''outside'' of the main character. *** The main criticism with this is that the player ''never sees'' said life outside the main character when the rule of good storytelling is often considered "Show, don't tell." That said, most players who complain about this path are often ones who choose to befriend the characters rather than rival them (the former encourages them to maintain their current outlook, while the latter challenges it and pushes them to change)

* VindicatedByHistory: To a very slight extent following the release of ''VideoGame/DragonAgeInquisition.'' Some of the people unhappy with DAI now praise this game's tighter story, which was clearly setting up some of the plot elements in the sequel.
10th Nov '15 6:20:06 AM Anddrix
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* DudeNotFunny: ** In-universe, at the end of the sidequest "Malcolm's Will" in the {{DLC}} ''Legacy,'' Mage!Hawke is not amused by Carver's joking reaction to the revelation that Malcolm didn't want his children to be mages. Even Snarky!Hawke doesn't find it funny. ** Snarky!Hawke gets this treatment all the time as they make jokes in the middle of all sorts of serious quests. From helping the guards put down a dangerous raider band, to helping Fenyriel not turn into an abomination, to joking while [[spoiler: Viscount Dumar is holding Saemus' corpse]]. Aveline will [[WhatTheHellHero call Hawke on this]].
16th Oct '15 3:47:48 PM Matt620
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* FanPreferredCouple: Those who don't romance Merrill usually pair her with Carver, who flirts with her during the game.
11th Oct '15 8:36:07 PM MechWarrior
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** Isabela is either a walking CrowningMomentOfFunny or a DesignatedHero. Less severe than the other listed examples, particularly compared to Anders or Carver, and because the game does include several potential SelfDeprecation moments.
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** Isabela is either a walking CrowningMomentOfFunny [[SugarWiki/FunnyMoments funny moment]] or a DesignatedHero. Less severe than the other listed examples, particularly compared to Anders or Carver, and because the game does include several potential SelfDeprecation moments.

* CrowningMusicOfAwesome: The song that plays in the ''Destiny'' trailer, especially the chorus. ** On a different note, the music from the credits - including a [[TearJerker tearjerking remix]] of FlorenceAndTheMachine's "I'm Not Calling You a Liar."
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* CrowningMusicOfAwesome: [[SugarWiki/FunnyMoments Crowning Music Of Awesome]]: The song that plays in the ''Destiny'' trailer, especially the chorus. ** On a different note, the music from the credits - including a [[TearJerker tearjerking remix]] of FlorenceAndTheMachine's Music/FlorenceAndTheMachine's "I'm Not Calling You a Liar."

* VisualEffectsOfAwesome:
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* VisualEffectsOfAwesome: SugarWiki/VisualEffectsOfAwesome:
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