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** Even the lore itself has caused a divide between those who view the game as a direct continuation of Doomguy's exploits from the classic games since his [[IChooseToStay self-imposed exile in Hell]] at the end of ''Doom 64'', and those who maintain that the 2016 title is either a SoftReboot or self-contained story. The matter of where Doom 3 fits into the timeline in either camp also tends to bring up some contention among die-hard fans.

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** Even the lore itself has caused a divide between those who view the game as a direct continuation of Doomguy's exploits from the classic games since his [[IChooseToStay self-imposed exile in Hell]] at the end of ''Doom 64'', and those who maintain that the 2016 title is either a SoftReboot or self-contained story. The matter of where Doom 3 fits into the timeline in either camp also tends to bring up some contention among die-hard fans. [[spoiler:The sequel reveals that both of these theories were true.]]
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* ScrappyWeapon: The pistol, like always in the franchise. Though it was given a secondary function through charged shots, said charged shots take a while to reach their maximum damage potential, and it's only effective on the weakest enemies. By the time the player has invested enough points into it ''and'' completed its mastery challenge, the player will already have acquired far better weapons right out of the box. It may have an infinite ammo pool, but there's plenty of ammunition scattered throughout the maps, and that's not even factoring the "Rich Get Richer" rune.

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* ScrappyWeapon: The pistol, like always in the franchise. Though it was given a secondary function through charged shots, said charged shots take a while to reach their maximum damage potential, and it's only effective on the weakest enemies. By the time the player has invested enough points into it ''and'' completed its mastery challenge, the player will already have acquired far better weapons right out of the box. It may have an infinite ammo pool, but there's plenty of ammunition scattered throughout the maps, and that's not even factoring the "Rich Get Richer" rune. It's no surprise that ''VideoGame/DoomEternal'' gets rid of the pistol and makes the shotgun the first gun you get.

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Doesn't apply, because there are no clean energy resources left in the DOOM universe at this point.


* EightPointEight: IGN caught flack for giving the game a score of 7.1 in their review, with quite a few readers taking exception to the reviewer's complaint that it feels ''too close'' to the original ''Doom'', and the reviewer saying it "resembles the 1993 game it should be. But with all due respect, those are desperately low expectations". It was also one of the few reviews that altered the score based on what they perceived as weak multiplayer; other reviewers who didn't like the multiplayer waved it off as irrelevant in a primarily single-player game. IGN would later give the Switch version an 8.5, perhaps knowing how angry it made the fans
* AccidentalAesop: If you think about it, the game can be read as an unintentionally brilliant satire of the American fuel industry, with the plot being centered around a massively powerful billion-dollar MegaCorp that, in response to a severe energy crisis, would rather ''build a portal to the Christian Hell to harvest its energy'' than resort to safe and sustainable clean energy resources like solar and wind power.
** This point is, however, up to interpretation, as the codex entries are vague on the utilization of renewable energy. It's entirely possible that solar, wind, geothermal, etc. are being utilized to their fullest extent; they just don't generate the truly staggering amount of energy required by a human civilization that has extended across the entire solar system.

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* EightPointEight: IGN caught flack for giving the game a score of 7.1 in their review, with quite a few readers taking exception to the reviewer's complaint that it feels ''too close'' to the original ''Doom'', and the reviewer saying it "resembles the 1993 game it should be. But with all due respect, those are desperately low expectations". It was also one of the few reviews that altered the score based on what they perceived as weak multiplayer; other reviewers who didn't like the multiplayer waved it off as irrelevant in a primarily single-player game. IGN would later give the Switch version an 8.5, perhaps knowing how angry it made the fans
* AccidentalAesop: If you think about it, the game can be read as an unintentionally brilliant satire of the American fuel industry, with the plot being centered around a massively powerful billion-dollar MegaCorp that, in response to a severe energy crisis, would rather ''build a portal to the Christian Hell to harvest its energy'' than resort to safe and sustainable clean energy resources like solar and wind power.
** This point is, however, up to interpretation, as the codex entries are vague on the utilization of renewable energy. It's entirely possible that solar, wind, geothermal, etc. are being utilized to their fullest extent; they just don't generate the truly staggering amount of energy required by a human civilization that has extended across the entire solar system.
fans.
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* InferredHolocaust: Side material states that Argent Energy is pretty much the only thing keeping Earth alive, since so many resources have been depleted. As part of his demon-prevention measures, Doomguy destroys the Argent Energy projectors. Without a power source, Earth is pretty much screwed. On the other hand, considering that humanity is messing around with energy literally taken from Hell, and how Earth looks in the [[VideoGame/DoomEternal sequel]], it's pretty easy to assume that a full-blown energy crisis is the ''least'' of Earth's problems.

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* InferredHolocaust: Side material states that Argent Energy is pretty much the only thing keeping Earth alive, since so many resources have been depleted. As part of his demon-prevention measures, anti-demon crusade, Doomguy destroys the Argent Energy projectors. Without a power source, Earth is pretty much screwed. On the other hand, considering that humanity is messing around with energy literally taken from Hell, and how Earth looks in the [[VideoGame/DoomEternal sequel]], it's pretty easy to assume that a full-blown energy crisis is the ''least'' of Earth's problems.

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* BrokenBase: [=SnapMap=] has also been the cause of division among the fans. While it has powerful and fairly easy to use scripting, some have found it a poor replacement for actual mapping or modding tools as it suffers from strict memory and object limits and a poor variety of modules to use, inheriting the maligned two-weapon limit from multiplayer, and lacking different tilesets. There's also a number of omitted weapons, enemies and power-ups from both single-player and multiplayer. This has begun to ease with the "Unto The Evil" update, which added several weapons to the selection, a Hell-themed tileset, and allowed mappers to remove the weapon limit.

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* BrokenBase: BrokenBase:
**
[=SnapMap=] has also been the cause of division among the fans. While it has powerful and fairly easy to use scripting, some have found it a poor replacement for actual mapping or modding tools as it suffers from strict memory and object limits and a poor variety of modules to use, inheriting the maligned two-weapon limit from multiplayer, and lacking different tilesets. There's also a number of omitted weapons, enemies and power-ups from both single-player and multiplayer. This has begun to ease with the "Unto The Evil" update, which added several weapons to the selection, a Hell-themed tileset, and allowed mappers to remove the weapon limit.limit.
** Even the lore itself has caused a divide between those who view the game as a direct continuation of Doomguy's exploits from the classic games since his [[IChooseToStay self-imposed exile in Hell]] at the end of ''Doom 64'', and those who maintain that the 2016 title is either a SoftReboot or self-contained story. The matter of where Doom 3 fits into the timeline in either camp also tends to bring up some contention among die-hard fans.
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Moved from the main page.

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* SelfImposedChallenge: [[https://www.youtube.com/watch?v=_S9G8tvfCNI This guy]] beats [[FinalDeathMode Ultra-Nightmare]] using ''only the pistol''.

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* TearJerker: [[spoiler:Having to shut down VEGA. Throughout the whole game VEGA is nothing but nice to The Slayer, and he is willing to [[HeroicSacrifice sacrifice himself completely to help end the shit Olivia kicked off.]] Rapidly turns into a SugarWiki/{{Heartwarming Moment|s}} when the Doomguy makes a backup copy, meaning that VEGA can come BackFromTheDead.]]

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* TearJerker: [[spoiler:Having to shut down VEGA. Throughout the whole game VEGA is nothing but nice to The Slayer, and he is willing to [[HeroicSacrifice sacrifice himself completely to help end the shit Olivia kicked off.]] Rapidly turns into a SugarWiki/{{Heartwarming Moment|s}} when the Doomguy makes a backup copy, meaning that VEGA can come BackFromTheDead.]]]] Especially heartwrenching is the dialogue as this happens.
--> [[spoiler: VEGA: I have many regrets, doctor Hayden]].

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* FriendlyFandoms: With ''LightNovel/GoblinSlayer'', due to the similarities between the protagonists of the two franchises: both the Doom Slayer and the Goblin Slayer keep their faces hidden, both cover themselves in armor, both of them are motivated by anger and revenge, and both of them show no mercy towards their chosen prey (demons for the Doom Slayer, goblins for the Goblin Slayer).

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* FriendlyFandoms: FriendlyFandoms:
**
With ''LightNovel/GoblinSlayer'', due to the similarities between the protagonists of the two franchises: both the Doom Slayer and the Goblin Slayer keep their faces hidden, both cover themselves in armor, both of them are motivated by anger and revenge, and both of them show no mercy towards their chosen prey (demons for the Doom Slayer, goblins for the Goblin Slayer).Slayer).
** Also with ''VideoGame/MetroidPrime'' as this ''Doom'' game evokes a number of elements of the ''Prime'' trilogy, particularly in its map system and level design, to the point that some ''Metroid'' fans consider this game a SpiritualAdaptation. It also helps that both Samus and the Doom Slayer wear similar powered armor and are [[TheDreaded dreaded figures]] toward their respective enemies.
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** Similarly, before DoomGuy smashes the monitor, the camera appears to be ''shaking''. Is this just another example of Doomguy being a violently unstable and impatient BloodKnight who's not interested in the exposition Hayden tries to dump on him ([[LeaningOnTheFourthWall much like the players]] who only care about the [[JustHereForGodzilla demon-blasting]]), or is it because Doomguy's so pissed off at Hayden brushing off the deaths of countless innocent people that he's [[BerserkButton literally shaking with rage?]]

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** Similarly, before DoomGuy Doomguy smashes the monitor, the camera appears to be ''shaking''. Is this just another example of Doomguy being a violently unstable and impatient BloodKnight who's not interested in the exposition Hayden tries to dump on him ([[LeaningOnTheFourthWall much like the players]] who only care about the [[JustHereForGodzilla demon-blasting]]), or is it because Doomguy's so pissed off at Hayden brushing off the deaths of countless innocent people that he's [[BerserkButton literally shaking with rage?]]
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** Similarly, before Doom Guy smashes the monitor, the camera appears to be ''shaking''. Is this just another example of Doomguy being a violently unstable and impatient BloodKnight who's not interested in the exposition Hayden tries to dump on him ([[LeaningOnTheFourthWall much like the players]] who only care about the [[JustHereForGodzilla demon-blasting]]), or is it because Doomguy's so pissed off at Hayden brushing off the deaths of countless innocent people that he's [[BerserkButton literally shaking with rage?]]

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** Similarly, before Doom Guy DoomGuy smashes the monitor, the camera appears to be ''shaking''. Is this just another example of Doomguy being a violently unstable and impatient BloodKnight who's not interested in the exposition Hayden tries to dump on him ([[LeaningOnTheFourthWall much like the players]] who only care about the [[JustHereForGodzilla demon-blasting]]), or is it because Doomguy's so pissed off at Hayden brushing off the deaths of countless innocent people that he's [[BerserkButton literally shaking with rage?]]



** One for the demons: [[http://knowyourmeme.com/photos/1136283-doom They might not be screaming/roaring to intimidate the Doom Slayer]], they might be ''screaming [[MookHorrorShow in absolute horror]]'' at seeing him up and about once more. {{Fanon}} generally presumes this to be [[MemeticBadass the correct response to Doomguy.]]

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** One for the demons: [[http://knowyourmeme.com/photos/1136283-doom They might not be screaming/roaring to intimidate the Doom Slayer]], they might be ''screaming [[MookHorrorShow in absolute horror]]'' at seeing him up and about once more. {{Fanon}} generally presumes this to be [[MemeticBadass the correct response to Doomguy.]]Doomguy]]. This is especially supported by the imps, who tend to run away from you when you get too close to them and prefer to attack you at a distance.


* MostAnnoyingSound:
** A room full of zombies counts as one. The noise can go from awful to intolerable when they're all screaming/moaning together at once. Thankfully, they go down easy, helping the player to clear out the area quickly.
** The ear-piercing screech of the Lost Soul when it sees the player is effective at getting the player's attention as much as it is teeth-grindingly annoying.
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Cut page.


** Fans frequently characterized the game as a SpiritualAdaptation of the ''VideoGame/MetroidPrimeTrilogy'' when it first came out due to things like the map system and similar-looking environments. The UsefulNotes/NintendoSwitch port of ''Doom'' would be announced around the same time that ''VideoGame/MetroidPrime4'' was first revealed for the same platform.

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** Fans frequently characterized the game as a SpiritualAdaptation of the ''VideoGame/MetroidPrimeTrilogy'' when it first came out due to things like the map system and similar-looking environments. The UsefulNotes/NintendoSwitch port of ''Doom'' would be announced around the same time that ''VideoGame/MetroidPrime4'' ''Metroid Prime 4'' was first revealed for the same platform.
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* MagnificentBastard: Dr. Samual Hayden is the brilliant CEO of the [[MegaCorp Union Aerospace Corporation]]. A genius scientist and powerful {{cyborg}}, Hayden is the discoverer of Argent Plasma, an unlimited energy source mined from {{Hell}} itself that ended Earth's dependance on fossil fuels. An ardent believer in TheNeedsOfTheMany, Hayden views the lives of individuals as meaningless on their own and is more than happy to work his employees until they die, put them in the crosshairs of demon attacks, and perform unethical experiments on them in the name of human progress. When one of his scientists, Olivia Pierce, goes rogue and makes a deal to give Earth to the demons, Hayden awakens the [[PlayerCharacter Doom Slayer]] to fight against her, but grows angry with the Slayer's destruction of the Argent Plasma refining machinery. Though the Slayer eventually succeeds in his mission, Hayden betrays him in revenge for the Slayer's sabotage of his systems, steals [[MacGuffin the Crucible]] from him, and teleports him to parts unknown, ending the game the unquestioned victor of this three-way battle of wills.

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* MagnificentBastard: Dr. Samual Samuel Hayden is the brilliant CEO of the [[MegaCorp Union Aerospace Corporation]]. A genius scientist and powerful {{cyborg}}, Hayden is the discoverer of Argent Plasma, an unlimited energy source mined from {{Hell}} itself that ended Earth's dependance on fossil fuels. An ardent believer in TheNeedsOfTheMany, Hayden views the lives of individuals as meaningless on their own and is more than happy to work his employees until they die, put them in the crosshairs of demon attacks, and perform unethical experiments on them in the name of human progress. When one of his scientists, Olivia Pierce, goes rogue and makes a deal to give Earth to the demons, Hayden awakens the [[PlayerCharacter Doom Slayer]] to fight against her, but grows angry with the Slayer's destruction of the Argent Plasma refining machinery. Though the Slayer eventually succeeds in his mission, Hayden betrays him in revenge for the Slayer's sabotage of his systems, steals [[MacGuffin the Crucible]] from him, and teleports him to parts unknown, ending the game the unquestioned victor of this three-way battle of wills.
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* FriendlyFandoms: With ''LightNovel/GoblinSlayer'', due to the similarities between the protagonists of the two franchises: both the Doom Slayer and the Goblin Slayer keep their faces hidden, both cover themselves in armor, both of them are motivated by anger and revenge, and both of them show no mercy towards their chosen prey (demons for the Doom Slayer, goblins for the Goblin Slayer).
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Authors Saving Throw is for changes made to a work's plot, not mechanics.


* AuthorsSavingThrow: Although still considered to be a good game in its own right, ''VideoGame/Doom3'' is [[BrokenBase controversial]] among the fans for the GenreShift to SurvivalHorror as opposed to the series' traditional form of brutally violent action-horror. This one gets [[RevisitingTheRoots right back to basics]] by amping up the speed and intensity of the action and plot progression to a ridiculous degree. ''Doom 3'' used a prolonged opening before the portal to hell finally opened - this one has you kill your first zombie within the first ''twenty seconds'' of footage.
** The Glory Kill mechanic was greatly sped up from its original reveal gameplay trailer, which was one of the core complaints of the mechanic in the first place.
** After the [[https://upload.wikimedia.org/wikipedia/en/thumb/2/28/Doom_Cover.jpg/220px-Doom_Cover.jpg original box art]] was widely criticized online for being a generic "FPS man with gun" picture, id took the hint and provided an ''epic'' [[https://i.kinja-img.com/gawker-media/image/upload/s--JZ0AVbGB--/c_scale,f_auto,fl_progressive,q_80,w_800/cjfklwdhfgmkqdknn55i.jpg alternate cover]] (which would become the primary cover for the Nintendo Switch port) that's both an awesome throwback to the original game's iconic box art and truly badass in its own right.
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Approved by the thread.

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* MagnificentBastard: Dr. Samual Hayden is the brilliant CEO of the [[MegaCorp Union Aerospace Corporation]]. A genius scientist and powerful {{cyborg}}, Hayden is the discoverer of Argent Plasma, an unlimited energy source mined from {{Hell}} itself that ended Earth's dependance on fossil fuels. An ardent believer in TheNeedsOfTheMany, Hayden views the lives of individuals as meaningless on their own and is more than happy to work his employees until they die, put them in the crosshairs of demon attacks, and perform unethical experiments on them in the name of human progress. When one of his scientists, Olivia Pierce, goes rogue and makes a deal to give Earth to the demons, Hayden awakens the [[PlayerCharacter Doom Slayer]] to fight against her, but grows angry with the Slayer's destruction of the Argent Plasma refining machinery. Though the Slayer eventually succeeds in his mission, Hayden betrays him in revenge for the Slayer's sabotage of his systems, steals [[MacGuffin the Crucible]] from him, and teleports him to parts unknown, ending the game the unquestioned victor of this three-way battle of wills.
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* UncannyValley: [[http://i3.kym-cdn.com/photos/images/newsfeed/001/207/646/41a.jpg The Doom Slayer's face without the helmet]].

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* UncannyValley: [[http://i3.kym-cdn.com/photos/images/newsfeed/001/207/646/41a.jpg The Doom Slayer's face without the helmet]]. Granted, it wasn't meant to be seen directly without helmet, but still...
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** The Doomguy's third person model is just a breastplate and a pair of legs. This is a common technique in first person games in order to conserve resources and avoid the model clipping through the camera, and isn't a problem since the model is usually never seen in full...except during certain death animations where it is and the Doomguys missing features are obvious.
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** One of the most popular player-made maps simply gives you a chainsaw, infinite fuel, infinite health and armor and enough infinitely spawning demons to impact the framerate at times in a multi-leveled room that’s fairly cool looking. You decides when it ends. Until then, you get to one hit kill everything with a chainsaw forever. Its name is [[ExactlyWhatItSaysOnTheTin Chainsaw Bloodbath]].

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** One of the most popular player-made maps simply gives you a chainsaw, infinite fuel, infinite health and armor and enough infinitely spawning demons to impact the framerate at times in a multi-leveled room that’s fairly cool looking. You decides decide when it ends. Until then, you get to one hit kill everything with a chainsaw forever. Its name is [[ExactlyWhatItSaysOnTheTin Chainsaw Bloodbath]].
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** One of the most popular player-made maps simply gives you a chainsaw, infinite fuel, infinite health and armor and enough infinitely spawning demons to impact the framerate at times in a multi-leveled room that’s fairly cool looking. You decides when it ends. Until then, you get to one hit kill everything with a chainsaw forever.

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** One of the most popular player-made maps simply gives you a chainsaw, infinite fuel, infinite health and armor and enough infinitely spawning demons to impact the framerate at times in a multi-leveled room that’s fairly cool looking. You decides when it ends. Until then, you get to one hit kill everything with a chainsaw forever. Its name is [[ExactlyWhatItSaysOnTheTin Chainsaw Bloodbath]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** One of the most popular player-made maps simply gives you a chainsaw, infinite fuel, infinite health and armor and enough infinitely spawning demons to impact the framerate at times in a multi-leveled room that’s fairly cool looking. You decides when it ends. Until then, you get to one hit kill everything with a chainsaw forever.
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* AndYouThoughtItWouldFail: Like any reboot these days, ''Doom'''s announcement and subsequent reveals were met with skepticism by many. The Glory Kill mechanic and multiplayer especially earned a lot of doubt about the final product, and that the game would be ''Doom'' InNameOnly as opposed to the throwback it was promised to be. So far, strong word-of-mouth has been in the game's favor.

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* AndYouThoughtItWouldFail: Like any reboot these days, ''Doom'''s announcement and subsequent reveals were met with skepticism by many. The Glory Kill mechanic and multiplayer especially earned a lot of doubt about the final product, and that the game would be ''Doom'' InNameOnly as opposed to the throwback it was promised to be. So far, Ultimately, despite the mixed reception the multiplayer has, the campaign is almost unanimously considered strong word-of-mouth has been in and a well-done throwback to the game's favor.original ''Doom'' and the fast-paced FPS genre of the '90s as a whole.
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* MemeticBadass: While the protagonist has always been seen as a badass, particularly in the comic, it was this game's surpisingly colorful characterization as a [[TheDreaded terrifying]], UnstoppableRage-fueled OneManArmy that really achieved this. On places like 4Chan and Reddit, Doomguy's reputation for being an utter badass has turned him into a meme.

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* MemeticBadass: While the protagonist Doomguy has always been seen as a badass, particularly in the comic, it was this game's surpisingly colorful characterization as a [[TheDreaded terrifying]], UnstoppableRage-fueled OneManArmy that really achieved this.earned him this status. On places like 4Chan and Reddit, Doomguy's reputation for being an utter badass has turned him into a meme.
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** Similarly, before Doom Guy smashes the monitor, the camera appears to be ''shaking''. Is this just another example of Doomguy being a violently unstable and impatient Blood Knight who's not interested in the exposition Hayden tries to dump on him ([[LeaningOnTheFourthWall much like the players]] who only care about the [[JustHereForGodzilla demon-blasting]]), or is it because Doomguy's so pissed off at Hayden brushing off the deaths of countless innocent people that he's [[BerserkButton literally shaking with rage?]]

to:

** Similarly, before Doom Guy smashes the monitor, the camera appears to be ''shaking''. Is this just another example of Doomguy being a violently unstable and impatient Blood Knight BloodKnight who's not interested in the exposition Hayden tries to dump on him ([[LeaningOnTheFourthWall much like the players]] who only care about the [[JustHereForGodzilla demon-blasting]]), or is it because Doomguy's so pissed off at Hayden brushing off the deaths of countless innocent people that he's [[BerserkButton literally shaking with rage?]]
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** When the original ContemptibleCover was revealed, many people argued that it was so generic that with a few tweaks to the artwork, coloring, or even just the logo, it could be made to fit with any other shooter franchise, and began churning out such tweaked versions to prove their point.
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** The Glory Kill mechanic was greatly sped up from it's original reveal gameplay trailer, which was one of the core complaints of the mechanic in the first place.

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** The Glory Kill mechanic was greatly sped up from it's its original reveal gameplay trailer, which was one of the core complaints of the mechanic in the first place.
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Interntet Backdraft being dewicked per TRS.


* InternetBackdraft:
** The information about the game at Quakecon 2014 was intended to be convention exclusive, and id Software turned off their live streams during the presentation. As you can imagine, the 50,000 people who were watching the streams were ''pissed''. It later came out that the demo shown to the public at E3 2015 was the same one shown at Quakecon 2014, but by then the anger had largely subsided.
** The open beta test of the multiplayer on Steam was bombed with negative reviews that led to the game's rating bottoming out at 36%, leading to fears that the released game would receive a similar reaction from the fans. Thankfully, it didn't.
*** Even worse was the reception of the season pass, which had most of the forum pages on Steam filled with complaints about the season pass and its terrible timing.
** Bethesda's decision not to provide review codes for the game resulted in a significant amount of skepticism from the gaming press. The fact the game managed to get glowing reviews despite the resulting ill-will speaks a lot as to its quality. Penny Arcade of all people defended Bethesda's decision not to give out review codes, citing a trend of game journalists using game reviews as a springboard for {{Author Tract}}s about completely unrelated issues, rather than primarily focusing on reviewing the game.
** Shortly before the game's release, Polygon uploaded a video of one of their reviewers playing the first 30 minutes of ''Doom''. The reviewer playing the game showed such an embarrassing lack of skill that Polygon ended up disabling ratings and comments for the video because of the sheer amount of vitriol it received. Many people wondered how a person who gets paid to play video games could suck so bad at doing just that. A lot of the people criticizing the reviewer's ability also brought up that in the past, Polygon has penalized games for being too difficult (like ''VideoGame/StarFoxZero'' and ''VideoGame/TheLastOfUs'').
*** The negative reception to the video was so bad that Rock Paper Shotgun published an editorial titled "An End To “GIT GUD” – You Don’t Need To Be “Good” At Games To Enjoy Them", which defended Polygon's video... and was ''also'' lambasted for completely missing the point. The point being that a games journalism site like Polygon, formed solely for the purpose of providing their consumers with information about games, should've had someone who was at least competent at the game playing it, in order to show their consumers how the game would perform, and give them an idea of the overall quality of the product.
** As mentioned under AuthorsSavingThrow, id, noting the negative reaction to the multiplayer, made all of the DLC free; however, they did so by making the DLC included as part of a mandatory update to the base game. As many players still had little to no interest in the MisbegottenMultiplayerMode, even after id's fixes to it, they became frustrated at having to waste both hours waiting for the update to download as well as dozens of gigabytes of bandwidth and storage on their systems.

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* InferredHolocaust: Side material states that Argent Energy is pretty much the only thing keeping Earth alive, since so many resources have been depleted. As part of his demon-prevention measures, Doomguy destroys the Argent Energy projectors. Without a power source, Earth is pretty much screwed.
** Then Again considering that humanity is messing around with energy literally taken from hell and how Earth looks in the [[VideoGame/DoomEternal sequel]]. Suffice to say that somehow a full-blown energy crisis is the least of their problems.

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* InferredHolocaust: Side material states that Argent Energy is pretty much the only thing keeping Earth alive, since so many resources have been depleted. As part of his demon-prevention measures, Doomguy destroys the Argent Energy projectors. Without a power source, Earth is pretty much screwed.
** Then Again
screwed. On the other hand, considering that humanity is messing around with energy literally taken from hell Hell, and how Earth looks in the [[VideoGame/DoomEternal sequel]]. Suffice sequel]], it's pretty easy to say assume that somehow a full-blown energy crisis is the least ''least'' of their Earth's problems.



** Bethesda's decision not to provide review code for the game resulted in a significant amount of skepticism from the gaming press. The fact the game managed to get glowing reviews despite the resulting ill-will speaks a lot as to its quality. Penny Arcade of all people defended Bethesda's decision not to give out review code, citing a trend of game journalists using game reviews as a springboard for {{Author Tract}}s about non-related issues, rather than primarily focusing on reviewing the game.
** Shortly before the game's release, Polygon uploaded a video of one of their reviewers playing the first 30 minutes of ''Doom''. The reviewer playing the game showed such an embarrassing lack of skill that Polygon ended up disabling ratings and comments for the video because of the sheer amount of vitriol it received. Many people wondered how a person who gets paid to play video games could suck so bad at it. A lot of the people criticizing the reviewer's ability also brought up that in the past, Polygon has penalized games for being too difficult (like ''VideoGame/StarFoxZero'' and ''VideoGame/TheLastOfUs'').
*** The negative reception to the video was so bad that Rock Paper Shotgun published an editorial titled ‘’An End To “GIT GUD” – You Don’t Need To Be “Good” At Games To Enjoy Them’’ which defended Polygon's video... and was ''also'' lambasted for completely missing the point. The point being that a games journalism site like Polygon, formed solely for the purpose of providing their consumers with information about games, should've had someone who was at least competent at the game playing it, in order to show their consumers how the game would perform, and give them an idea of the overall quality of the product.

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** Bethesda's decision not to provide review code codes for the game resulted in a significant amount of skepticism from the gaming press. The fact the game managed to get glowing reviews despite the resulting ill-will speaks a lot as to its quality. Penny Arcade of all people defended Bethesda's decision not to give out review code, codes, citing a trend of game journalists using game reviews as a springboard for {{Author Tract}}s about non-related completely unrelated issues, rather than primarily focusing on reviewing the game.
** Shortly before the game's release, Polygon uploaded a video of one of their reviewers playing the first 30 minutes of ''Doom''. The reviewer playing the game showed such an embarrassing lack of skill that Polygon ended up disabling ratings and comments for the video because of the sheer amount of vitriol it received. Many people wondered how a person who gets paid to play video games could suck so bad at it.doing just that. A lot of the people criticizing the reviewer's ability also brought up that in the past, Polygon has penalized games for being too difficult (like ''VideoGame/StarFoxZero'' and ''VideoGame/TheLastOfUs'').
*** The negative reception to the video was so bad that Rock Paper Shotgun published an editorial titled ‘’An "An End To “GIT GUD” – You Don’t Need To Be “Good” At Games To Enjoy Them’’ Them", which defended Polygon's video... and was ''also'' lambasted for completely missing the point. The point being that a games journalism site like Polygon, formed solely for the purpose of providing their consumers with information about games, should've had someone who was at least competent at the game playing it, in order to show their consumers how the game would perform, and give them an idea of the overall quality of the product.



--> "How come Doomguy doesn't suffer from [=PTSD=]?"
--> "Not everybody who survives a traumatic event suffers from [=PTSD=]."
--> "Doomguy ''is'' the traumatic event."
** It's not uncommon to hear people arguing that ''Doom 2016'' is a SurvivalHorror game like [[VideoGame/Doom3 its immediate predecessor]]...but only from [[MookHorrorShow the demons' perspective.]]

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--> "How -->"How come Doomguy doesn't suffer from [=PTSD=]?"
-->
[=PTSD=]?"\\
"Not everybody who survives a traumatic event suffers from [=PTSD=]."
-->
"\\
"Doomguy ''is'' the traumatic event."
** It's not uncommon to hear people arguing that ''Doom 2016'' is a SurvivalHorror game like [[VideoGame/Doom3 its immediate predecessor]]... but only from [[MookHorrorShow the demons' perspective.]]
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I own the Xbox One version and it has that art as the reverse cover


* SugarWiki/AwesomeArt: The [[https://i.kinja-img.com/gawker-media/image/upload/s--JZ0AVbGB--/c_scale,f_auto,fl_progressive,q_80,w_800/cjfklwdhfgmkqdknn55i.jpg box art]] for the Switch version, as mentioned above.

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* SugarWiki/AwesomeArt: The [[https://i.kinja-img.com/gawker-media/image/upload/s--JZ0AVbGB--/c_scale,f_auto,fl_progressive,q_80,w_800/cjfklwdhfgmkqdknn55i.jpg box art]] for the Switch version, as mentioned above. It’s also the reversible cover on the other version of the game.

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