History YMMV / DissidiaFinalFantasy

23rd Mar '17 9:42:36 AM Willbyr
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* DracoInLeatherPants: Sephiroth, [[VideoGame/FinalFantasyVII just]] [[VideoGame/CrisisCore as]] [[KingdomHearts always]], but his status as one flies over the head of [[VideoGame/FinalFantasyXII Penelo]], [[LampshadeHanging who simply does not understand]] [[EvilIsSexy his]] [[EvilIsCool appeal]].

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* DracoInLeatherPants: Sephiroth, [[VideoGame/FinalFantasyVII just]] [[VideoGame/CrisisCore as]] [[KingdomHearts [[Franchise/KingdomHearts always]], but his status as one flies over the head of [[VideoGame/FinalFantasyXII Penelo]], [[LampshadeHanging who simply does not understand]] [[EvilIsSexy his]] [[EvilIsCool appeal]].
17th Mar '17 10:14:28 AM DrakeClawfang
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** The cutscenes can be awkward to watch since the characters very often recycle the same movement animations several times[[note]]Terra raising a hand to her chest, the Emperor raising his staff, Ultimecia crossing her arms, and more[[/note]], occasionally several times ''in the same scene'', and dialogue animations seem to involve an odd head-bobbing as they speak. Most cutscenes to boot, aside from the pre-FinalBoss ones at the end of each storyline, are usually just the characters standing in place and talking while occasionally making one of the mentioned recycled movement animations. ''Dissidia 012's'' new cutscenes are a little more dynamic and fluid and the characters have a larger range of movement, but these problems are still very apparent.

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** The cutscenes can be awkward start to watch since get silly after a while because of how simplistic and stiff the character models are. Most cutscenes in the first game consist of the characters (often just two of them) standing in place talking and only occasionally walking around. Further, the characters very often recycle the same movement animations several times[[note]]Terra raising a hand to her chest, the Emperor raising his staff, Ultimecia crossing her arms, and more[[/note]], etc[[/note]], occasionally several times ''in the same scene'', and dialogue animations seem to involve scene''. This all together creates an odd head-bobbing as they speak. Most cutscenes to boot, aside from the pre-FinalBoss ones at the end of each storyline, are usually almost UncannyValley effect where it's quite obvious you're just the characters standing in place and talking while occasionally making one of the mentioned recycled movement animations. watching character models go through animation sequences. ''Dissidia 012's'' new cutscenes are a little more dynamic and fluid and the makes characters have quite more expressive and they show a larger range degree of movement, movement than before, but these problems are still very apparent.quite apparent, and even more glaring when you replay the original storylines and see the original cutscenes after viewing the new ones.
13th Jan '17 4:49:43 PM Scabbard
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* FoeYay: The Final Fantasy series always had a thing for making the protagonist's and antagonist's relationship feel... ''rather personal''. Therefore, since this game consists of having the ten main heroes and ten main antagonist of first ten games, it's only '''appropiate''' that this game may be the first one to get its very own ''article'' of [[FoeYay/DissidiaFinalFantasy Foe Yay]]!. Let's all go, ''yay!''

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* FoeYay: The Final Fantasy series always had a thing for making the protagonist's and antagonist's relationship feel... ''rather personal''. Therefore, since this game consists of having the ten main heroes and ten main antagonist of first ten games, it's only '''appropiate''' '''appropriate''' that this game may be the first one to get its very own ''article'' of [[FoeYay/DissidiaFinalFantasy Foe Yay]]!. Let's all go, ''yay!''
3rd Oct '16 5:39:38 AM Waddle
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** The exclusion of new characters for FFVI and FFIX in Duodecim actually convinced some people not to purchase the game. Which makes it sadly unsurprising Square-Enix made no official statement or explanation about their exclusion until the game was released in Japan.

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** The exclusion of new characters for FFVI ''FFVI'' and FFIX ''FFIX'' in Duodecim ''Duodecim'' actually convinced some people not to purchase the game. Which makes it sadly unsurprising Square-Enix made no official statement or explanation about their exclusion until the game was released in Japan.



** To a lesser extent than the above, [[VideoGame/FinalFantasyX Tidus.]] Some of the major reasons for hating on Tidus in his game were his obnoxious voice acting, obnoxious daddy issues, and obnoxious insistence that FFX is "his story" when the truth is a touch more complicated. In ''Dissidia,'' he drops the "this is my story" mantra except for one line where it actually makes sense. His "daddy issues" are handled simply but elegantly and he's much tougher about facing Jecht (contrast crying at him in FFX with healing him with a potion so he can fight Jecht full-strength in Dissidia). His voice acting has improved and is much less squeaky, he's a good comic foil for the upstanding Cecil and somewhat ditzy Firion, and his dodge-attacks and super-speed EX mode are really, really fun. Only gets better in Duodecim, because he's suddenly [[EvilIsSexy shirtless and evil.]]

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** To a lesser extent than the above, [[VideoGame/FinalFantasyX Tidus.]] Some of the major reasons for hating on Tidus in his game were his obnoxious voice acting, obnoxious daddy issues, and obnoxious insistence that FFX ''FFX'' is "his story" when the truth is a touch more complicated. In ''Dissidia,'' he drops the "this is my story" mantra except for one line where it actually makes sense. His "daddy issues" are handled simply but elegantly and he's much tougher about facing Jecht (contrast crying at him in FFX ''FFX'' with healing him with a potion so he can fight Jecht full-strength in Dissidia). His voice acting has improved and is much less squeaky, he's a good comic foil for the upstanding Cecil and somewhat ditzy Firion, and his dodge-attacks and super-speed EX mode are really, really fun. Only gets better in Duodecim, because he's suddenly [[EvilIsSexy shirtless and evil.]]



--> Creator/TetsuyaNomura: If it weren’t Terra, then there would be no female characters on the Cosmos team. I was also a member of the production team for FFVI, and based on my feelings from that time I thought it had to be Terra. She’s on the cover image, and Terra appeared in the advert, so really I didn’t have a reason not to choose her.

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--> Creator/TetsuyaNomura: If it weren’t Terra, then there would be no female characters on the Cosmos team. I was also a member of the production team for FFVI, ''FFVI'', and based on my feelings from that time I thought it had to be Terra. She’s on the cover image, and Terra appeared in the advert, so really I didn’t have a reason not to choose her.
1st Oct '16 8:24:52 PM Haruhiist
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** In a smaller example, the Japanese version had "Battle Start", "Finish!", "Win", and "Lose" for the start of the fight, the end of the fight, the victory scene, and defeat scene, respectively. They were changed to "Commencing Battle", "The final blow!", "Victory", and "Defeated" in the English version.

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** In a smaller example, the Japanese version had "Battle Start", "Finish!", "Win", and "Lose" for the start of the fight, the end of the fight, the victory scene, and defeat scene, respectively. They were changed to "Commencing Battle", "The final blow!", "Victory", and "Defeated" in the English version.version.
** Desperado Chaos is changed to Feral Chaos in the localized version, likely because Feral is much more menacing.
8th Sep '16 7:23:50 AM JoieDeCombat
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** Squall. In the early 2000's, he was ridiculed as being the Poster-child of {{Wangst}}. In this game he was, surprisingly enough, treated as one of the highlights of the main heroes. The story mode condenses his character arc, [[LighterAndSofter leaving out]] some of Squall's more [[KickTheDog harsher lines]] from the original release. This could also be due to him being ComicallySerious to Zidane and Bartz.

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** Squall. In the early 2000's, he was ridiculed as being the Poster-child of {{Wangst}}. In this game he was, surprisingly enough, treated seen as one of the highlights of the main heroes. The story mode condenses his character arc, [[LighterAndSofter leaving out]] some of Squall's more [[KickTheDog harsher lines]] from the original release. This could also be due to him being ComicallySerious to Zidane and Bartz.
8th Sep '16 6:54:30 AM Lionheart0
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** Squall. In the early 2000's, he was ridiculed as being the Poster-child of {{Wangst}}. In this game he was, surprisingly enough, treated as one of the highlights of the main heroes. This could also be due to him being ComicallySerious to Zidane and Bartz.

to:

** Squall. In the early 2000's, he was ridiculed as being the Poster-child of {{Wangst}}. In this game he was, surprisingly enough, treated as one of the highlights of the main heroes. The story mode condenses his character arc, [[LighterAndSofter leaving out]] some of Squall's more [[KickTheDog harsher lines]] from the original release. This could also be due to him being ComicallySerious to Zidane and Bartz.
6th Sep '16 1:04:08 PM Ninetails2000
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Added DiffLines:

*** "Cow's hat!"


Added DiffLines:

*** The Emperor must also be a Pokemon master in his free time, since he keeps wanting to "Run a Muk."
19th Jul '16 9:00:14 AM Verum
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%%* UnfortunateImplications: Did you know that the Emperor's [[LimitBreak EX Burst]] was originally named "Seduction"?
%%** Look closely at his outfit and you'll notice he happens to have a demonic set of jaws set over his crotch in his EX Mode. Guess where the enemy is positioned during his EX Burst?

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%%* * UnfortunateImplications: Did [[AvertedTrope Avoided]], did you know that the Emperor's [[LimitBreak EX Burst]] was originally named "Seduction"?
%%** ** Look closely at his outfit and you'll notice he happens to have a demonic set of jaws set over his crotch in his EX Mode. Guess where the enemy is positioned during his EX Burst?Burst?
** This is one of the reasons Terra was included. If she didn't appear then all the characters on the good side will [[ChromosomeCasting only be male]] and that would broadcast terrible messages.
--> Creator/TetsuyaNomura: If it weren’t Terra, then there would be no female characters on the Cosmos team. I was also a member of the production team for FFVI, and based on my feelings from that time I thought it had to be Terra. She’s on the cover image, and Terra appeared in the advert, so really I didn’t have a reason not to choose her.
28th May '16 1:09:06 PM santos32
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** In Confessions of the Creator, the Level 95 Feral Chaos. The Level 130 version is the BonusBoss, this guy is ''supposed'' to be the warm-up. The reason he's actually just as difficult if not more is that you don't have access to the northern gateways, so you can't farm the Lufenian equipment or top-level trade accessories (thus your equipment probably sucks), he has a unique Booster that gives him a 90x multiplier after 60 seconds, boosting his Attack and Defense by ''450%'', and unlike the Level 130 Feral Chaos who uses Level 1 equipment, the Level 95 one uses Level 90 equipment, including the Ogrenix and the Maxmillian for further boosts to his Attack and Defense. While the Level 130 Feral Chaos likes Vicious and Destroy for his basic Bravery attacks, the Level 95 one uses Brute Force, which executes pretty much as fast as Destroy and is as difficult to anticipate, but unlike Destroy, Brute Force can't be blocked. Even if you have equipment appropriate for the fight, you've only got 60 seconds to fight before that Booster triggers, at which point you'll be pretty much unable to damage him and he'll Break you in one hit.

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** In Confessions of the Creator, the Level 95 Feral Chaos. The Level 130 version is the BonusBoss, this guy is ''supposed'' to be the warm-up. The reason he's actually just as difficult if not more is that you don't have access to the northern gateways, so you can't farm the Lufenian equipment or top-level trade accessories (thus your equipment probably sucks), he has a unique Booster that gives him a 90x multiplier after 60 seconds, boosting his Attack and Defense by ''450%'', and unlike the Level 130 Feral Chaos who uses Level 1 equipment, the Level 95 one uses Level 90 equipment, including the Ogrenix and the Maxmillian for further boosts to his Attack and Defense. While the Level 130 Feral Chaos likes Vicious and Destroy for his basic Bravery attacks, the Level 95 one uses Brute Force, which executes pretty much as fast as Destroy and is as difficult to anticipate, but unlike Destroy, Brute Force can't be blocked. Even if you have equipment appropriate for the fight, you've only got 60 seconds to fight before that Booster triggers, at which point you'll be pretty much unable to damage him and he'll Break you in one hit. Your only choice for survival is grinding it out with HP attacks and '''HOPE''' he doesn't Break you until the fight ends.



** Sephiroth suffered some decay in his home universe as well, focus shifting from his desire to become a god to his rivalry with Cloud. ''Dissidia 012'', however, decays even that, revealing the only reason Sephiroth wants to fight Cloud is to get his memories back since Cloud is from the same world as him. Had, say, Vincent or Yuffie been summoned, Sephiroth probably would have fought them just as eagerly. As a result, he's more of a [[PunchClockVillain Punch Clock]] AntiVillain, only serving Chaos and acting as a villain to regain his memories, but otherwise not doing anything really villainous.

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** Sephiroth suffered some decay in his home universe as well, focus shifting from his desire to become a god to his rivalry with Cloud. ''Dissidia 012'', however, decays even that, revealing the only reason Sephiroth wants to fight Cloud and Tifa is to get his memories back since Cloud is they are from the same world as him. Had, say, Vincent or Yuffie been summoned, Sephiroth probably would have fought them just as eagerly. As a result, he's more of a [[PunchClockVillain Punch Clock]] AntiVillain, only serving Chaos and acting as a villain to regain his memories, but otherwise not doing anything really villainous.
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http://tvtropes.org/pmwiki/article_history.php?article=YMMV.DissidiaFinalFantasy