History YMMV / DissidiaFinalFantasy

8th Aug '17 8:20:32 PM DrakeClawfang
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* AuthorsSavingThrow: Kuja's entire story arc was rewritten from the original game to bring his personality more in-line with his ''Final Fantasy IX'' incarnation. [[spoiler:He's initially bored with the cycle and plans to betray Chaos and help Zidane take him down, and he's on good terms with Zidane too. Then [[ManipulativeBastard Kefka]] got wind of what he was plotting, ruined his schemes, and played with his memories to tweak his personality and make him into Zidane's ArchEnemy again.]]
** Cloud and Sephiroth's conflict in the original game was fairly shallow, Sephiroth seemingly manipulating Cloud only to prove he can and Cloud being disinterested in fighting without good reason. The prequel explains that Sephiroth makes a point to track down and fight Tifa and Cloud so he can get his memories back, and Cloud has been through several cycles and retains his memories of them, so he knows that the war is pointless. His reluctance to fight is a leftover trait of that, even if he lost his memories after the 12th cycle, and Sephiroth remembers Cloud has no interest in the war and manipulates him so he can get the battle he's looking for.

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* AuthorsSavingThrow: AuthorsSavingThrow:
**
Kuja's entire story arc was rewritten from the original game to bring his personality more in-line with his ''Final Fantasy IX'' incarnation. [[spoiler:He's initially bored with the cycle and plans to betray Chaos and help Zidane take him down, and he's on good terms with Zidane too. Then [[ManipulativeBastard Kefka]] got wind of what he was plotting, ruined his schemes, and played with his memories to tweak his personality and make him into Zidane's ArchEnemy again.]]
** Cloud and Sephiroth's conflict in the original game was fairly shallow, Sephiroth seemingly manipulating Cloud only to prove he can and Cloud being disinterested in fighting without good reason. The prequel explains that the warriors have no memories of their home worlds but they recover over time, and fighting someone else from their world accelerates this, and this is why Sephiroth makes a point wants to track down and fight Tifa and Cloud. Cloud so he can get his memories back, and Cloud meanwhile has been through several cycles and retains his memories of them, knows they don't end so he knows that doesn't care about fighting pointless battles, and while his memory was erased at the war is pointless. His reluctance to fight is a leftover trait end of that, even if he lost his memories after the 12th cycle, and Sephiroth remembers Cloud has no interest this hesitation lingers in the war and manipulates him so he can get the battle he's looking for.13th cycle.
23rd Mar '17 9:42:36 AM Willbyr
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* DracoInLeatherPants: Sephiroth, [[VideoGame/FinalFantasyVII just]] [[VideoGame/CrisisCore as]] [[KingdomHearts always]], but his status as one flies over the head of [[VideoGame/FinalFantasyXII Penelo]], [[LampshadeHanging who simply does not understand]] [[EvilIsSexy his]] [[EvilIsCool appeal]].

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* DracoInLeatherPants: Sephiroth, [[VideoGame/FinalFantasyVII just]] [[VideoGame/CrisisCore as]] [[KingdomHearts [[Franchise/KingdomHearts always]], but his status as one flies over the head of [[VideoGame/FinalFantasyXII Penelo]], [[LampshadeHanging who simply does not understand]] [[EvilIsSexy his]] [[EvilIsCool appeal]].
17th Mar '17 10:14:28 AM DrakeClawfang
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** The cutscenes can be awkward to watch since the characters very often recycle the same movement animations several times[[note]]Terra raising a hand to her chest, the Emperor raising his staff, Ultimecia crossing her arms, and more[[/note]], occasionally several times ''in the same scene'', and dialogue animations seem to involve an odd head-bobbing as they speak. Most cutscenes to boot, aside from the pre-FinalBoss ones at the end of each storyline, are usually just the characters standing in place and talking while occasionally making one of the mentioned recycled movement animations. ''Dissidia 012's'' new cutscenes are a little more dynamic and fluid and the characters have a larger range of movement, but these problems are still very apparent.

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** The cutscenes can be awkward start to watch since get silly after a while because of how simplistic and stiff the character models are. Most cutscenes in the first game consist of the characters (often just two of them) standing in place talking and only occasionally walking around. Further, the characters very often recycle the same movement animations several times[[note]]Terra raising a hand to her chest, the Emperor raising his staff, Ultimecia crossing her arms, and more[[/note]], etc[[/note]], occasionally several times ''in the same scene'', and dialogue animations seem to involve scene''. This all together creates an odd head-bobbing as they speak. Most cutscenes to boot, aside from the pre-FinalBoss ones at the end of each storyline, are usually almost UncannyValley effect where it's quite obvious you're just the characters standing in place and talking while occasionally making one of the mentioned recycled movement animations. watching character models go through animation sequences. ''Dissidia 012's'' new cutscenes are a little more dynamic and fluid and the makes characters have quite more expressive and they show a larger range degree of movement, movement than before, but these problems are still very apparent.quite apparent, and even more glaring when you replay the original storylines and see the original cutscenes after viewing the new ones.
13th Jan '17 4:49:43 PM Scabbard
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* FoeYay: The Final Fantasy series always had a thing for making the protagonist's and antagonist's relationship feel... ''rather personal''. Therefore, since this game consists of having the ten main heroes and ten main antagonist of first ten games, it's only '''appropiate''' that this game may be the first one to get its very own ''article'' of [[FoeYay/DissidiaFinalFantasy Foe Yay]]!. Let's all go, ''yay!''

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* FoeYay: The Final Fantasy series always had a thing for making the protagonist's and antagonist's relationship feel... ''rather personal''. Therefore, since this game consists of having the ten main heroes and ten main antagonist of first ten games, it's only '''appropiate''' '''appropriate''' that this game may be the first one to get its very own ''article'' of [[FoeYay/DissidiaFinalFantasy Foe Yay]]!. Let's all go, ''yay!''
3rd Oct '16 5:39:38 AM Waddle
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** The exclusion of new characters for FFVI and FFIX in Duodecim actually convinced some people not to purchase the game. Which makes it sadly unsurprising Square-Enix made no official statement or explanation about their exclusion until the game was released in Japan.

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** The exclusion of new characters for FFVI ''FFVI'' and FFIX ''FFIX'' in Duodecim ''Duodecim'' actually convinced some people not to purchase the game. Which makes it sadly unsurprising Square-Enix made no official statement or explanation about their exclusion until the game was released in Japan.



** To a lesser extent than the above, [[VideoGame/FinalFantasyX Tidus.]] Some of the major reasons for hating on Tidus in his game were his obnoxious voice acting, obnoxious daddy issues, and obnoxious insistence that FFX is "his story" when the truth is a touch more complicated. In ''Dissidia,'' he drops the "this is my story" mantra except for one line where it actually makes sense. His "daddy issues" are handled simply but elegantly and he's much tougher about facing Jecht (contrast crying at him in FFX with healing him with a potion so he can fight Jecht full-strength in Dissidia). His voice acting has improved and is much less squeaky, he's a good comic foil for the upstanding Cecil and somewhat ditzy Firion, and his dodge-attacks and super-speed EX mode are really, really fun. Only gets better in Duodecim, because he's suddenly [[EvilIsSexy shirtless and evil.]]

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** To a lesser extent than the above, [[VideoGame/FinalFantasyX Tidus.]] Some of the major reasons for hating on Tidus in his game were his obnoxious voice acting, obnoxious daddy issues, and obnoxious insistence that FFX ''FFX'' is "his story" when the truth is a touch more complicated. In ''Dissidia,'' he drops the "this is my story" mantra except for one line where it actually makes sense. His "daddy issues" are handled simply but elegantly and he's much tougher about facing Jecht (contrast crying at him in FFX ''FFX'' with healing him with a potion so he can fight Jecht full-strength in Dissidia). His voice acting has improved and is much less squeaky, he's a good comic foil for the upstanding Cecil and somewhat ditzy Firion, and his dodge-attacks and super-speed EX mode are really, really fun. Only gets better in Duodecim, because he's suddenly [[EvilIsSexy shirtless and evil.]]



--> Creator/TetsuyaNomura: If it weren’t Terra, then there would be no female characters on the Cosmos team. I was also a member of the production team for FFVI, and based on my feelings from that time I thought it had to be Terra. She’s on the cover image, and Terra appeared in the advert, so really I didn’t have a reason not to choose her.

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--> Creator/TetsuyaNomura: If it weren’t Terra, then there would be no female characters on the Cosmos team. I was also a member of the production team for FFVI, ''FFVI'', and based on my feelings from that time I thought it had to be Terra. She’s on the cover image, and Terra appeared in the advert, so really I didn’t have a reason not to choose her.
1st Oct '16 8:24:52 PM Haruhiist
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** In a smaller example, the Japanese version had "Battle Start", "Finish!", "Win", and "Lose" for the start of the fight, the end of the fight, the victory scene, and defeat scene, respectively. They were changed to "Commencing Battle", "The final blow!", "Victory", and "Defeated" in the English version.

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** In a smaller example, the Japanese version had "Battle Start", "Finish!", "Win", and "Lose" for the start of the fight, the end of the fight, the victory scene, and defeat scene, respectively. They were changed to "Commencing Battle", "The final blow!", "Victory", and "Defeated" in the English version.version.
** Desperado Chaos is changed to Feral Chaos in the localized version, likely because Feral is much more menacing.
8th Sep '16 7:23:50 AM JoieDeCombat
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** Squall. In the early 2000's, he was ridiculed as being the Poster-child of {{Wangst}}. In this game he was, surprisingly enough, treated as one of the highlights of the main heroes. The story mode condenses his character arc, [[LighterAndSofter leaving out]] some of Squall's more [[KickTheDog harsher lines]] from the original release. This could also be due to him being ComicallySerious to Zidane and Bartz.

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** Squall. In the early 2000's, he was ridiculed as being the Poster-child of {{Wangst}}. In this game he was, surprisingly enough, treated seen as one of the highlights of the main heroes. The story mode condenses his character arc, [[LighterAndSofter leaving out]] some of Squall's more [[KickTheDog harsher lines]] from the original release. This could also be due to him being ComicallySerious to Zidane and Bartz.
8th Sep '16 6:54:30 AM Lionheart0
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** Squall. In the early 2000's, he was ridiculed as being the Poster-child of {{Wangst}}. In this game he was, surprisingly enough, treated as one of the highlights of the main heroes. This could also be due to him being ComicallySerious to Zidane and Bartz.

to:

** Squall. In the early 2000's, he was ridiculed as being the Poster-child of {{Wangst}}. In this game he was, surprisingly enough, treated as one of the highlights of the main heroes. The story mode condenses his character arc, [[LighterAndSofter leaving out]] some of Squall's more [[KickTheDog harsher lines]] from the original release. This could also be due to him being ComicallySerious to Zidane and Bartz.
6th Sep '16 1:04:08 PM Ninetails2000
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Added DiffLines:

*** "Cow's hat!"


Added DiffLines:

*** The Emperor must also be a Pokemon master in his free time, since he keeps wanting to "Run a Muk."
19th Jul '16 9:00:14 AM Verum
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%%* UnfortunateImplications: Did you know that the Emperor's [[LimitBreak EX Burst]] was originally named "Seduction"?
%%** Look closely at his outfit and you'll notice he happens to have a demonic set of jaws set over his crotch in his EX Mode. Guess where the enemy is positioned during his EX Burst?

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%%* * UnfortunateImplications: Did [[AvertedTrope Avoided]], did you know that the Emperor's [[LimitBreak EX Burst]] was originally named "Seduction"?
%%** ** Look closely at his outfit and you'll notice he happens to have a demonic set of jaws set over his crotch in his EX Mode. Guess where the enemy is positioned during his EX Burst?Burst?
** This is one of the reasons Terra was included. If she didn't appear then all the characters on the good side will [[ChromosomeCasting only be male]] and that would broadcast terrible messages.
--> Creator/TetsuyaNomura: If it weren’t Terra, then there would be no female characters on the Cosmos team. I was also a member of the production team for FFVI, and based on my feelings from that time I thought it had to be Terra. She’s on the cover image, and Terra appeared in the advert, so really I didn’t have a reason not to choose her.
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http://tvtropes.org/pmwiki/article_history.php?article=YMMV.DissidiaFinalFantasy