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* AntiClimaxBoss: [[spoiler:Don't go expecting a game with this title to deliver on any epic-boss fight with a god. It turns out to be an elaborate gambit by the Outsider to get Billie to either return him to mortal life and/or kill him]].

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* AntiClimaxBoss: AntiClimaxBoss:
**
[[spoiler:Don't go expecting a game with this title to deliver on any epic-boss fight with a god. It turns out to be an elaborate gambit by the Outsider to get Billie to either return him to mortal life and/or kill him]].
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** As an overgrown thin little boy, the Outsider with his time-based powers and aloof detachment, is not unlike Bran Stark in ''Series/GameOfThrones'' Season 7 who was likewise aloof and spaced out as a result of having millennia of memories stuck in his mind. Likewise, many reviewers compared Billie Lurk's Facestealer ability to Arya Stark who has the powers of the Faceless Men in the same series.

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** As an overgrown thin little boy, the Outsider with his time-based powers and aloof detachment, is not unlike Bran Stark in ''Series/GameOfThrones'' Season 7 who was likewise aloof and spaced out as a result of having millennia of memories stuck in his mind. Likewise, many reviewers compared Billie Lurk's Facestealer Semblance ability to Arya Stark who has the powers of the Faceless Men in the same series.



* SlowPacedBeginning: [[spoiler:You get your powers after the opening level freeing Daud from The Eyeless Gang. This mirrors the vanilla game, but feels worse because the DLC is far shorter, and as such a huge chunk of the entire expansion is passed without powers. ''VideoGame/{{Dishonored}}'s'' Daud-DLC opened with powers from the get-go by comparison]].

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* SlowPacedBeginning: [[spoiler:You get your powers after the opening level freeing Daud from The Eyeless Gang. This mirrors the vanilla game, but feels worse because the DLC is far shorter, and as such a huge chunk an entire fifth of the entire expansion is passed without powers. ''VideoGame/{{Dishonored}}'s'' Daud-DLC opened with powers from the get-go by comparison]].



** The new models of clockwork soldiers only appear in one level of the game, and even then, only two of them are active. There are an additional two that can be activated [[spoiler: and controlled, if you opened Jindosh's safe in the vault and took his code.]]

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** The new models of prototype clockwork soldiers (notoriously featured in ''Dishonored II'''s cinematic trailer but absent in the final product) only appear in one level of the game, game; and even then, only two of them are active. There are an additional two that can be activated [[spoiler: and controlled, if you opened Jindosh's safe in the vault and took his code.]]code]].
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* DemonicSpiders: The Envisioned move somewhat erratically and love to teleport around the place, meaning one might just teleport right in front of you when you expect to be able to make your escape. In combat they combine the lethal close-range combat style of the clockwork soldiers with summoning sentinels that fire projectiles at you.
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No longer tropes.


** The premise of this game draws many similarities to the [[SamuraiJack/TropesSeason5 Season 5]] of ''WesternAnimation/SamuraiJack''. Both serve as the [[GrandFinale final installments]] of their respective franchises where it involves an [[KnightInSourArmor old, cynical, and experience]] {{Badass}} (Jack/Daud) who is accompanied by a female companion (Ashi/Billie), in their quest to find a LegendaryWeapon that can kill a god (Aku/The Outsider) whom they believe to be the source of all the corruption, black magic, and misery plaguing their worlds. Prior to facing off with their respective god both duos are met with opposition with many enemies, one of which include a {{Cult}} that worships said god. [[spoiler: Eventually the female companion receives powers similar to their god and uses them to help the experienced badass in neutralizing him but at the cost of one of them dying. Though unlike ''Samurai Jack'' where the female companion Ashi dies while the experienced badass Jack lives, its the experienced badass Daud that dies while the female companion Billie Lurk lives.]]

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** The premise of this game draws many similarities to the [[SamuraiJack/TropesSeason5 Season 5]] of ''WesternAnimation/SamuraiJack''. Both serve as the [[GrandFinale final installments]] of their respective franchises where it involves an [[KnightInSourArmor old, cynical, and experience]] {{Badass}} experienced]] badass (Jack/Daud) who is accompanied by a female companion (Ashi/Billie), in their quest to find a LegendaryWeapon that can kill a god (Aku/The Outsider) whom they believe to be the source of all the corruption, black magic, and misery plaguing their worlds. Prior to facing off with their respective god both duos are met with opposition with many enemies, one of which include a {{Cult}} that worships said god. [[spoiler: Eventually the female companion receives powers similar to their god and uses them to help the experienced badass in neutralizing him but at the cost of one of them dying. Though unlike ''Samurai Jack'' where the female companion Ashi dies while the experienced badass Jack lives, its the experienced badass Daud that dies while the female companion Billie Lurk lives.]]
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** The premise of this game draws many similarities to the [[SamuraiJack/TropesSeason5 Season 5]] of ''WesternAnimation/SamuraiJack''. Both serve as the [[GrandFinale final installments]] of their respective franchises where it involves an [[KnightInSourArmor old, cynical, and experience]] {{Badass}} (Jack/Daud) who is accompanied by a female companion (Ashi/Billie), in their quest to find a LegendaryWeapon that can kill a god (Aku/The Outsider) whom they believe to be the source of all the corruption, black magic, and misery plaguing their worlds. Prior to facing off with their respective god both duos are met with opposition with many enemies, one of which include a {{Cult}} that worships said god. [[spoiler: Eventually the female companion receives powers similar to their god and uses them to help the experienced badass in neutralizing him but at the cost of one of them dying. Though unlike ''Samurai Jack'' where the female companion Ashi dies while the experienced badass Jack lives, its the experienced badass Daud that dies while the female companion Billie Lurk lives.

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** The premise of this game draws many similarities to the [[SamuraiJack/TropesSeason5 Season 5]] of ''WesternAnimation/SamuraiJack''. Both serve as the [[GrandFinale final installments]] of their respective franchises where it involves an [[KnightInSourArmor old, cynical, and experience]] {{Badass}} (Jack/Daud) who is accompanied by a female companion (Ashi/Billie), in their quest to find a LegendaryWeapon that can kill a god (Aku/The Outsider) whom they believe to be the source of all the corruption, black magic, and misery plaguing their worlds. Prior to facing off with their respective god both duos are met with opposition with many enemies, one of which include a {{Cult}} that worships said god. [[spoiler: Eventually the female companion receives powers similar to their god and uses them to help the experienced badass in neutralizing him but at the cost of one of them dying. Though unlike ''Samurai Jack'' where the female companion Ashi dies while the experienced badass Jack lives, its the experienced badass Daud that dies while the female companion Billie Lurk lives. ]]
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** The premise of this game draws many similarities to the [[SamuraiJack/TropesSeason5 Season 5]] of ''WesternAnimation/SanuraiJack''. Both serve as the [[GrandFinale final installments]] of their respective franchises where it involves an [[KnightInSourArmor old, cynical, and experience]] {{Badass}} (Jack/Daud) who is accompanied by a female companion (Ashi/Billie), in their quest to find a LegendaryWeapon that can kill a god (Aku/The Outsider) whom they believe to be the source of all the corruption, black magic, and misery plaguing their worlds. Prior to facing off with their respective god both duos are met with opposition with many enemies, one of which include a {{Cult}} that worships said god. Eventually the female companion receives powers similar to their god and uses them to help the experienced badass in neutralizing him but at the cost of one of them dying. Though unlike ''Samurai Jack'' where the female companion Ashi dies while the experienced badass Jack lives, its the experienced badass Daud that dies while the female companion Billie Lurk lives.

to:

** The premise of this game draws many similarities to the [[SamuraiJack/TropesSeason5 Season 5]] of ''WesternAnimation/SanuraiJack''.''WesternAnimation/SamuraiJack''. Both serve as the [[GrandFinale final installments]] of their respective franchises where it involves an [[KnightInSourArmor old, cynical, and experience]] {{Badass}} (Jack/Daud) who is accompanied by a female companion (Ashi/Billie), in their quest to find a LegendaryWeapon that can kill a god (Aku/The Outsider) whom they believe to be the source of all the corruption, black magic, and misery plaguing their worlds. Prior to facing off with their respective god both duos are met with opposition with many enemies, one of which include a {{Cult}} that worships said god. [[spoiler: Eventually the female companion receives powers similar to their god and uses them to help the experienced badass in neutralizing him but at the cost of one of them dying. Though unlike ''Samurai Jack'' where the female companion Ashi dies while the experienced badass Jack lives, its the experienced badass Daud that dies while the female companion Billie Lurk lives.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The premise of this game draws many similarities to the [[SamuraiJack/TropesSeason5 Season 5]] of ''WesternAnimation/SanuraiJack''. Both serve as the [[GrandFinale final installments]] of their respective franchises where it involves an [[KnightInSourArmor old, cynical, and experience]] {{Badass}} (Jack/Daud) who is accompanied by a female companion (Ashi/Billie), in their quest to find a LegendaryWeapon that can kill a god (Aku/The Outsider) whom they believe to be the source of all the corruption, black magic, and misery plaguing their worlds. Prior to facing off with their respective god both duos are met with opposition with many enemies, one of which include a {{Cult}} that worships said god. Eventually the female companion receives powers similar to their god and uses them to help the experienced badass in neutralizing him but at the cost of one of them dying. Though unlike ''Samurai Jack'' where the female companion Ashi dies while the experienced badass Jack lives, its the experienced badass Daud that dies while the female companion Billie Lurk lives.

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* ThatOneSidequest: The "Quiet As A Mouse" contract in the third mission. It requires you to copy a page from a book, but the book is located in a very secured office in the bank. Also, you must not hurt anyone (including non-lethal takedowns) or get caught inside the bank. Most importantly, the objective will be revoked if you did the aforementioned things on your way out of the building. The contract is difficult to complete, but its reward is pretty good (i.e. 900 coins).

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* ThatOneSidequest: ThatOneSidequest:
**
The "Quiet As A Mouse" contract in the third mission. It requires you to copy a page from a book, but the book is located in a very secured office in the bank. Also, you must not hurt anyone (including non-lethal takedowns) or get caught inside the bank. Most importantly, the objective will be revoked if you did the aforementioned things on your way out of the building. The contract is difficult to complete, but its reward is pretty good (i.e. 900 coins).coins).
** "Álvaro and the Abbey" can be tedious to complete. The contract requires that you kill ''all'' of the Overseers (except for their captain) and the Oracular Sisters in the Royal Conservatory area. There are roughly 50 enemies on the map to kill, so good luck hunting through every corner of the area if you've missed one or two targets.
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* AudienceAlienatingPremise: [[DidYouJustPunchOutCthulhu While normally killing a god is something most gamers get behind]], the Outsider is generally viewed by the fanbase as a HeroicNeutral (at best) or ChaoticNeutral (at worst) character. He provides the characters with superpowered abilities and is something of an EnsembleDarkhorse. In the game, they even play with this as Billie finds Daud's crusade to be somewhat misguided at best. Still, many players simply did not ''want'' to kill the Outsider.
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** Puzzle as it were, the safe in the "The Bank Job" is made by Kirin Jindosh with another of his infamous puzzles implemented in it. Unlike the legitimately challenging puzzle to access Stilton's bunker though, [[spoiler: the vault combination is just the Fibonacci sequence.]]

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** Puzzle as it were, the safe in the "The Bank Job" is made by Kirin Jindosh with supposedly another of his infamous uncrackable puzzles implemented in it. Unlike the legitimately challenging puzzle to access Stilton's bunker though, [[spoiler: the vault combination is just the Fibonacci sequence.]]
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** Puzzle as it were, the safe in the "The Bank Job" is made by Kirin Jindosh with another of his infamous puzzles implemented in it. Unlike the legitimately challenging puzzle to access Stilton's bunker though, [[spoiler: the vault combination is just the Fibonacci sequence.]]
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* CrowningMomentOfAwesome: At the end of the first mission, for the first time, you can properly witness what Daud's powers are to an outside observer, and how much more powerful he is in comparison to Corvo. In Dishonored 2, Corvo kills three men using his time stop ability. In this, Daud can subdue up to ''twenty'' Eyeless, non-lethally, on several different levels of the building the instant he's let out of the cage.
* CrowningMomentOfFunny:
** In the Bank Job, you find several safe deposit boxes in the vault. One of them contains, among other things, a document called [[https://i.imgur.com/3SQcGSN.jpg Heart of the Abyss]], which is clearly intended to be a homoerotic fanfiction featuring the Outsider and Corvo. It's found in [[spoiler: Kirin Jindosh]]'s vault, which raises several questions as to why [[spoiler: the former Grand Inventor of Serkonos]] owned it.
** In the same level, you'd find a letter by an exasperated worker about [[ButtMonkey Luigi Galvani]]. Galvani, after being robbed multiple times in the previous games, have been sending daily letters to the bank, demanding that his fortune is protected. The worker notes that despite his paranoia, Galvani insists on telling everyone one of the safecodes is his favourite calendar date, which said worker aptly labelled as a case of WhatAnIdiot. Despite the worker's assurance that the bank is the most secure place in the world, the player can still rob Galvani blind.
** This video shows a case of [[https://youtu.be/C9e9fCEdQ1w ArtificialBrilliance]] taken to its hilarious conclusion.



* {{Tearjerker}}:
** The end of the game [[spoiler: if you spare the Outsider. His form is released from the altar he was sacrificed on, and the blackness retreats from his eyes. For the first time, you hear his voice, undistorted by the Void, and he sounds so tired, too tired to even be thankful. His eyes have seen generations of good and bad, and Robin Lord Taylor's performance conveys so many emotions in just a few words.]]
** During the Stolen Archive Mission, Billie has the option to help a woman find a man who hadn't returned from a nearby building. [[spoiler: The man, Lonnie, is the woman's lover and had gone to retrieve something from said building. When you try to reach the place where Lonnie had gone to, you find a group of Overseers about to bust in and arrest him. You can knock or kill them, only to find that you were too late; Lonnie had died before you could save him and the reason he was breaking and entering? He wanted to get a ring, a ring a friend left for him to propose to the woman who gave you that mission. One, you can find out later turned out to be pregnant, which was why she stayed behind. All Billie (and by proxy, the player) could say is utter a small, heartbreaking: "No."]]
** In this game, we find out that after Delilah had been removed, all her coven-mates lost all their powers from the Void. Many were captured and tortured, horrifically by the Abbey, with few escaping to find themselves scraping for work and coin, eking a living down the streets. Although they were quite bloodthirsty and cruel in Dishonored2, most of them turned to Delilah because she offered them power and a place to belong. One former witch even lamented to Billie that "the world has no place for women like us".
** [[spoiler: Daud's death. He passed away, alone, with only Billie's best wine for company. For a legendary assassin, his end came quietly and with a whisper, a rare gift for his kind. This is made even more heartbreaking when you find his spirit in the Void, wishing for his mother and lamenting that he could not find her there.]]
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None


* BrokenBase: On the other hand, there is a faction of the fanbase very disappointed not by the gameplay (acknowledged to be as good as it's always been), but by the characterisation/writing - Daud's development regressing from a man who sought forgiveness (and was content to die if that was what he deserved) to blaming anyone but himself, Billie lacking motivation or agency save what Daud asks with no exploration of their falling-out, and the Outsider ([[spoiler:or alternatively the Eyeless]]) being blamed for human evil as though it takes magic to make people miserable, and otherwise acting very unlike himself (''forcing'' Billie's powers on her, for instance, in an uncharacteristically physically brutal and uncomfortable moment). That there is no narrative branching or reaction to the player's choices save for the very end, no epilogue to offer any guesses at what might occur, and very little acknowledgement of past events or themes beyond the shallowest interpretation reduces the expansion down to a PlayTheGameSkipTheStory experience, with some even giving up on the series altogether.

to:

* BrokenBase: On the other hand, there There is a faction of the fanbase very disappointed not by the gameplay (acknowledged to be as good as it's always been), but by the characterisation/writing - Daud's development regressing from a man who sought forgiveness (and was content to die if that was what he deserved) to blaming anyone but himself, Billie lacking motivation or agency save what Daud asks with no exploration of their falling-out, and the Outsider ([[spoiler:or alternatively the Eyeless]]) being blamed for human evil as though it takes magic to make people miserable, and otherwise acting very unlike himself (''forcing'' Billie's powers on her, for instance, in an uncharacteristically physically brutal and uncomfortable moment). That there is no narrative branching or reaction to the player's choices save for the very end, no epilogue to offer any guesses at what might occur, and very little acknowledgement of past events or themes beyond the shallowest interpretation reduces the expansion down to a PlayTheGameSkipTheStory experience, with some even giving up on the series altogether.



** During the Stolen Archive Mission, Billie has the option to help a woman find a man who hadn't return from a nearby building. [[spoiler: The man, Lonnie, is the woman's lover and had gone to retrieve something from said building. When you try to reach the place where Lonnie had gone to, you find a group of Overseers about to bust in and arrest him. You can knock or kill them, only to find that you were too late; Lonnie had died before you could save him and the reason he was breaking and entering? He wanted to get a ring, a ring a friend left for him to propose to the woman who gave you that mission. One, you can find out later turned out to be pregnant, which was why she stayed behind. All Billie (and by proxy, the player) could say is utter a small, heartbreaking: "No."]]

to:

** During the Stolen Archive Mission, Billie has the option to help a woman find a man who hadn't return returned from a nearby building. [[spoiler: The man, Lonnie, is the woman's lover and had gone to retrieve something from said building. When you try to reach the place where Lonnie had gone to, you find a group of Overseers about to bust in and arrest him. You can knock or kill them, only to find that you were too late; Lonnie had died before you could save him and the reason he was breaking and entering? He wanted to get a ring, a ring a friend left for him to propose to the woman who gave you that mission. One, you can find out later turned out to be pregnant, which was why she stayed behind. All Billie (and by proxy, the player) could say is utter a small, heartbreaking: "No."]]



** Fans of the "A Crack in the Slab" level from ''Dishonored 2'' and especially [[EnsembleDarkhorse Aramis Stilton]] were hoping that the DLC would go more [[spoiler:into the backstory and background of Billie's friendship with Aramis and even show us the event where she got crippled, but it's not mentioned in the game anywhere. Many note that it could have worked similar to the opening sequences of the Daud DLC and serve as a much darker no-powers level, by emphasizing how Billie without powers and Daud's void-bond struggled with great difficulty against the Serkonon Grand Guard, and likewise showing how a woman who lost an eye and an arm in a fight evaded capture and escape]].

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** Fans of the "A Crack in the Slab" level from ''Dishonored 2'' and especially [[EnsembleDarkhorse Aramis Stilton]] were hoping that the DLC would go more [[spoiler:into the backstory and background of Billie's friendship with Aramis and even show us the event where she got crippled, but it's not mentioned in the game anywhere. Many note that it could have worked similar to the opening sequences of the Daud DLC and serve as a much darker no-powers level, by emphasizing how Billie without powers and Daud's void-bond struggled with great difficulty against the Serkonon Grand Guard, and likewise showing how a woman who lost an eye and an arm in a fight evaded capture and escape]].escaped]].



** Similar to ''Dishonored 2'', where it was revealed that Delilah found a path to become a god and usurp the Outsider in the Void, many were [[spoiler:hoping that one of the choices in the standalone allowed you to become a God as well as give you literal EleventhHourSuperpower. Instead, we get a simple binary choice of Killing and/or Sparing the Outsider]].


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** Similar to ''Dishonored 2'', where it was revealed that Delilah found a path to become a god and usurp the Outsider in the Void, many were [[spoiler:hoping that one of the choices in the standalone allowed you to become a God as well as and give you a literal EleventhHourSuperpower. Instead, we get a simple binary choice of Killing and/or Sparing the Outsider]].

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* ItsShortSoItSucks: The game has 5 Levels, of which one is without powers (the opening level), and another is repurposed from the main game ("Royal Conservatory"). This is especially bad since this is a standalone expansion as opposed to DLC, and yet ''Death of the Outsider'' is shorter than the 2-Part Daud DLC (which had six levels) of the first game, of which it is a SpiritualSuccessor. That being said, most fans will say, because the levels themselves are quite a bit bigger, more dense, and packed with ''a lot'' more side content in the form of the contract system, this makes up for it.

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* ItsShortSoItSucks: The game has 5 Levels, of which one is without powers (the opening level), and another is repurposed from the main game ("Royal Conservatory"). This is especially bad since this is a standalone expansion as opposed to DLC, and yet ''Death of the Outsider'' is shorter than the 2-Part Daud DLC (which had six levels) of the first game, of which it is a SpiritualSuccessor.game. That being said, most fans will say, because the levels themselves are quite a bit bigger, more dense, and packed with ''a lot'' more side content in the form of the contract system, this makes up for it.
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** [[spoiler: Daud's death. He passed away, alone, with only Billie's best wine for company. For a legendary assassin, his end came quietly and with a whisper, a rare gift for his kind.]]

to:

** [[spoiler: Daud's death. He passed away, alone, with only Billie's best wine for company. For a legendary assassin, his end came quietly and with a whisper, a rare gift for his kind. This is made even more heartbreaking when you find his spirit in the Void, wishing for his mother and lamenting that he could not find her there.]]
Is there an issue? Send a MessageReason:
None


** In the same level, you'd find a letter by an exasperated worker about [[ButtMonkey Luigi Galvani]]. Galvani, after being robbed multiple times in the previous games, have been sending multiple letters to the bank, demanding that his fortune is protected. The worker notes that despite his paranoia, Galvani insists on telling everyone one of the safecodes is his favourite calendar date, which said worker aptly labelled as a case of WhatAnIdiot. Despite his assurance that the bank is the most secure place in the world, the player can still rob him blind.

to:

** In the same level, you'd find a letter by an exasperated worker about [[ButtMonkey Luigi Galvani]]. Galvani, after being robbed multiple times in the previous games, have been sending multiple daily letters to the bank, demanding that his fortune is protected. The worker notes that despite his paranoia, Galvani insists on telling everyone one of the safecodes is his favourite calendar date, which said worker aptly labelled as a case of WhatAnIdiot. Despite his the worker's assurance that the bank is the most secure place in the world, the player can still rob him Galvani blind.
Is there an issue? Send a MessageReason:
None


** In the same level, you'd find a letter by an exasperated worker about [[Buttmonkey Luigi Galvani]]. Galvani, after being robbed multiple times in the previous games, have been sending multiple letters to the bank, demanding that his fortune is protected. The worker notes that despite his paranoia, Galvani insists on telling everyone one of the safecodes is his favourite calendar date, which said worker aptly labelled as a case of WhatAnIdiot. Despite his assurance that the bank is the most secure place in the world, the player can still rob him blind.

to:

** In the same level, you'd find a letter by an exasperated worker about [[Buttmonkey [[ButtMonkey Luigi Galvani]]. Galvani, after being robbed multiple times in the previous games, have been sending multiple letters to the bank, demanding that his fortune is protected. The worker notes that despite his paranoia, Galvani insists on telling everyone one of the safecodes is his favourite calendar date, which said worker aptly labelled as a case of WhatAnIdiot. Despite his assurance that the bank is the most secure place in the world, the player can still rob him blind.

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* CrowningMomentOfFunny: In the Bank Job, you find several safe deposit boxes in the vault. One of them contains, among other things, a document called [[https://i.imgur.com/3SQcGSN.jpg Heart of the Abyss]], which is clearly intended to be a homoerotic fanfiction featuring the Outsider and Corvo. It's found in [[spoiler: Kirin Jindosh]]'s vault, which raises several questions as to why [[spoiler: the former Grand Inventor of Serkonos]] owned it.

to:

* CrowningMomentOfFunny: CrowningMomentOfFunny:
**
In the Bank Job, you find several safe deposit boxes in the vault. One of them contains, among other things, a document called [[https://i.imgur.com/3SQcGSN.jpg Heart of the Abyss]], which is clearly intended to be a homoerotic fanfiction featuring the Outsider and Corvo. It's found in [[spoiler: Kirin Jindosh]]'s vault, which raises several questions as to why [[spoiler: the former Grand Inventor of Serkonos]] owned it.it.
** In the same level, you'd find a letter by an exasperated worker about [[Buttmonkey Luigi Galvani]]. Galvani, after being robbed multiple times in the previous games, have been sending multiple letters to the bank, demanding that his fortune is protected. The worker notes that despite his paranoia, Galvani insists on telling everyone one of the safecodes is his favourite calendar date, which said worker aptly labelled as a case of WhatAnIdiot. Despite his assurance that the bank is the most secure place in the world, the player can still rob him blind.
** This video shows a case of [[https://youtu.be/C9e9fCEdQ1w ArtificialBrilliance]] taken to its hilarious conclusion.
Is there an issue? Send a MessageReason:
None


* BrokenBase: On the other hand, there is a faction of the fanbase very disappointed not by the gameplay (acknowledged to be as good as it's always been), but by the characterisation/writing - Daud's development regressing from a man who sought forgiveness to blaming anyone but himself, Billie lacking motivation or agency save what Daud asks, and the Outsider ([[spoiler:or alternatively the Eyeless]]) being blamed for human evil as though it takes magic to make people miserable, and otherwise acting very unlike himself (''forcing'' Billie's powers on her, for instance, in an uncharacteristically physically brutal and uncomfortable moment). That there is no narrative branching save for the very end, no epilogue to offer any guesses at what might occur, and very little acknowledgement of past events or themes beyond the shallowest interpretation reduces the expansion down to a PlayTheGameSkipTheStory experience, with some even giving up on the series altogether.

to:

* BrokenBase: On the other hand, there is a faction of the fanbase very disappointed not by the gameplay (acknowledged to be as good as it's always been), but by the characterisation/writing - Daud's development regressing from a man who sought forgiveness (and was content to die if that was what he deserved) to blaming anyone but himself, Billie lacking motivation or agency save what Daud asks, asks with no exploration of their falling-out, and the Outsider ([[spoiler:or alternatively the Eyeless]]) being blamed for human evil as though it takes magic to make people miserable, and otherwise acting very unlike himself (''forcing'' Billie's powers on her, for instance, in an uncharacteristically physically brutal and uncomfortable moment). That there is no narrative branching or reaction to the player's choices save for the very end, no epilogue to offer any guesses at what might occur, and very little acknowledgement of past events or themes beyond the shallowest interpretation reduces the expansion down to a PlayTheGameSkipTheStory experience, with some even giving up on the series altogether.
Is there an issue? Send a MessageReason:
None


* BrokenBase: On the other hand, there is a faction of the fanbase very disappointed not by the gameplay (acknowledged to be as good as it's always been), but by the characterisation/writing - Daud's development regressing, Billie lacking motivation or agency save what Daud asks, and the Outsider ([[spoiler:or alternatively the Eyeless]]) being blamed for human evil as though it takes magic to make people miserable, and otherwise acting very unlike himself (''forcing'' Billie's powers on her, for instance, in an uncharacteristically physically brutal and uncomfortable moment). That there is no narrative branching save for the very end, no epilogue to offer any guesses at what might occur, and very little acknowledgement of past events or themes beyond the shallowest interpretation reduces the expansion down to a PlayTheGameSkipTheStory experience, with some even giving up on the series altogether.

to:

* BrokenBase: On the other hand, there is a faction of the fanbase very disappointed not by the gameplay (acknowledged to be as good as it's always been), but by the characterisation/writing - Daud's development regressing, regressing from a man who sought forgiveness to blaming anyone but himself, Billie lacking motivation or agency save what Daud asks, and the Outsider ([[spoiler:or alternatively the Eyeless]]) being blamed for human evil as though it takes magic to make people miserable, and otherwise acting very unlike himself (''forcing'' Billie's powers on her, for instance, in an uncharacteristically physically brutal and uncomfortable moment). That there is no narrative branching save for the very end, no epilogue to offer any guesses at what might occur, and very little acknowledgement of past events or themes beyond the shallowest interpretation reduces the expansion down to a PlayTheGameSkipTheStory experience, with some even giving up on the series altogether.
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** [[spoiler: Daud's death. He passed away, alone, with only Billie's best wine for company. For a legendary assassin, his end came quietly and with a whisper, a rare gift for his kind.]]
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** In this game, we find out that after Delilah had been removed, all her coven-mates lost all their powers from the Void. Many were captured and tortured, horrifically by the Abbey, with few escaping to find themselves scraping for work and coin, eking a living down the streets. Although they were quite bloodthirsty and cruel in Dishonored2, most of them turned to Delilah because she offered them power and a place to belong. One former witch even lamented to Billie that "the world has no place for women like us".

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* {{Tearjerker}}: The end of the game [[spoiler: if you spare the Outsider. His form is released from the altar he was sacrificed on, and the blackness retreats from his eyes. For the first time, you hear his voice, undistorted by the Void, and he sounds so tired, too tired to even be thankful. His eyes have seen generations of good and bad, and Robin Lord Taylor's performance conveys so many emotions in just a few words.]]
** During the Stolen Archive Mission, Billie has the option to help find a would be burglar who had yet returned to the meeting spot with his lover. [[spoiler: You find out that she's pregnant, which was why her lover, Lonnie, asked her to stay behind. When you try to reach the place where Lonnie had gone to, you find a group of Overseers about to bust in and arrest him. You can knock or kill them, only to find that you were too late; Lonnie had died before you could save him and the reason he was breaking and entering? He wanted to get a ring, a ring a friend left for him, to propose to the woman who gave you that mission. All Billie, and by proxy, the player, could only utter a small, heartbreaking: "No."]]

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* {{Tearjerker}}: The {{Tearjerker}}:
**The
end of the game [[spoiler: if you spare the Outsider. His form is released from the altar he was sacrificed on, and the blackness retreats from his eyes. For the first time, you hear his voice, undistorted by the Void, and he sounds so tired, too tired to even be thankful. His eyes have seen generations of good and bad, and Robin Lord Taylor's performance conveys so many emotions in just a few words.]]
** During the Stolen Archive Mission, Billie has the option to help a woman find a would be burglar man who had yet returned to the meeting spot with his lover. hadn't return from a nearby building. [[spoiler: You find out that she's pregnant, which was why her lover, The man, Lonnie, asked her is the woman's lover and had gone to stay behind.retrieve something from said building. When you try to reach the place where Lonnie had gone to, you find a group of Overseers about to bust in and arrest him. You can knock or kill them, only to find that you were too late; Lonnie had died before you could save him and the reason he was breaking and entering? He wanted to get a ring, a ring a friend left for him, him to propose to the woman who gave you that mission. One, you can find out later turned out to be pregnant, which was why she stayed behind. All Billie, and Billie (and by proxy, the player, player) could only say is utter a small, heartbreaking: "No."]]
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** During the Stolen Archive Mission, Billie has the option to help find a would be burglar who had yet returned to the meeting spot with his lover. [[spoiler: You find out that she's pregnant, which was why her lover, Lonnie, asked her to stay behind. When you try to reach the place where Lonnie had gone to, you find a group of Overseers about to bust in and arrest him. You can knock or kill them, only to find that you were too late; Lonnie had died before you could save him and the reason he was breaking and entering? He wanted to get a ring, a ring a friend left for him, to propose to the woman who gave you that mission. All Billie, and by proxy, the player, could only utter a small, heartbreaking: "No."]]
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There's even an achievement for killing one (I recommend Displacement to stun them), and there are certainly more than four.


** [[spoiler: The Envisioned, Eyeless cultists that have been changed by the Void into quadrupedal obsidian beasts, only appear in about half of the last level of the game. They can't be killed, and despite their distinctive design, there are maybe four of them in the whole game.]]

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** [[spoiler: The Envisioned, Eyeless cultists that have been changed by the Void into quadrupedal obsidian beasts, only appear in about half of the last level of the game. They can't be killed, and despite Despite their distinctive design, design there are maybe four only a handful of them in the whole game.]]

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* BrokenBase: On the other hand, there is a faction of the fanbase very disappointed not by the gameplay (acknowledged to be as good as it's always been), but by the characterisation/writing - Daud's development regressing, Billie lacking motivation or agency save what Daud asks, and the Outsider ([[spoiler:or alternatively the Eyeless]]) being blamed for human evil as though it takes magic to make people miserable. That there is no narrative branching save for the very end, no epilogue, and very little acknowledgement of past events or themes beyond the shallowest interpretation reduces the expansion down to a PlayTheGameSkipTheStory experience, with some even giving up on the series altogether.
* CatharsisFactor: After two whole games about being guilt tripped by the Chaos system over their actions, many players have reported ''relief'' they can finally unleash a character's lethal supernatural abilities without triggering the VideoGameCrueltyPunishment for which the ''Franchise/DishonoredSeries'' has become proverbial.

to:

* BrokenBase: On the other hand, there is a faction of the fanbase very disappointed not by the gameplay (acknowledged to be as good as it's always been), but by the characterisation/writing - Daud's development regressing, Billie lacking motivation or agency save what Daud asks, and the Outsider ([[spoiler:or alternatively the Eyeless]]) being blamed for human evil as though it takes magic to make people miserable. miserable, and otherwise acting very unlike himself (''forcing'' Billie's powers on her, for instance, in an uncharacteristically physically brutal and uncomfortable moment). That there is no narrative branching save for the very end, no epilogue, epilogue to offer any guesses at what might occur, and very little acknowledgement of past events or themes beyond the shallowest interpretation reduces the expansion down to a PlayTheGameSkipTheStory experience, with some even giving up on the series altogether.
* CatharsisFactor: After two whole games about being guilt tripped "guilt tripped" by the Chaos system over their actions, many players have reported ''relief'' they can finally unleash a character's lethal supernatural abilities without triggering the VideoGameCrueltyPunishment for which the ''Franchise/DishonoredSeries'' has become proverbial.



** Removing the Chaos System was in theory at least a good idea since some gamers had complained about VideoGameCrueltyPunishment. But others, especially those who play in a middle-chaos level (i.e. kill some but not enough to tip into high chaos) feel that removing it cheapens the message of the entire series (namely that our choices, and all of them, whether big or small count) and that where earlier games took your overall gameplay into account when deciding the ending, here the ending goes from [[spoiler:pessimistic to optimistic based on your decision to spare or kill the Outsider, which some argue is really giving the "black-eyed bastard" too much credit considering that he's genuinely negligent and culpable for some of the bad stuff that happened]].

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** Removing the Chaos System was in theory at least a good idea since some gamers had complained about VideoGameCrueltyPunishment. But others, especially those who play in a middle-chaos level (i.e. kill some but not enough to tip into high chaos) feel that removing it cheapens the message of the entire series (namely that our choices, and all of them, whether big or small count) and that where earlier games took your overall gameplay into account when deciding the ending, here the ending goes from [[spoiler:pessimistic to optimistic based on your decision to spare or kill the Outsider, which some argue is really giving the "black-eyed bastard" either too kind (for a being who indirectly created much credit considering that he's genuinely negligent suffering) or too cruel (for a fifteen-year-old beggar boy who has no social skills at all and culpable for some of the bad stuff that happened]].didn't even want what he became)]].


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** Furthermore, Billie's powers coming from a source other than the Mark seemed like an opportunity for an interesting mission, a little extra lore, and some character development, but instead they're just a re-skinned Mark, and not even Billie's choice.
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The point is there is enough grounds for the trope to hold...Counterpart Comparison means that the similarities don't need to be intended...and in any case Gaiman's The Sandman was a big influence on contemporary fantasy, Harvey Smith is a very well read man, so it would be logical to assume he has familiarity with Gaiman's works.
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The point is there is enough grounds for the trope to hold...Counterpart Comparison means that the similarities don't need to be intended...and in any case Gaiman's The Sandman was a big influence on contemporary fantasy, Harvey Smith is a very well read man, so it would be logical to assume he has familiarity with Gaiman's works.

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** The Outsider's visual design, as a black-eyed Emo-Goth looking man dressed in black, with a strange focus on honor, choice, and guilt-tripping the few he grants boons, has been compared to Dream of the Endless in Creator/NeilGaiman's ''ComicBook/TheSandman''. ''Death of the Outsider'' takes this further with [[spoiler:the reveal that the Outsider is indeed an apparition conjured from the dreams of the mortal boy trapped in the void by the Eyeless Cult, makes the connection even stronger. Likewise the plot of the game, with the Outsider passively encouraging his opponents to find means to either kill him or depower him is reminiscent of the finale of ''The Kindly Ones'' which revolved around Morpheus passively accepting the inevitability of his passing and refusing to lift a finger to halt his doom]].
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* Broken: On the other hand, there is a faction of the fanbase very disappointed not by the gameplay (acknowledged to be as good as it's always been), but by the characterisation/writing - Daud's development regressing, Billie lacking motivation or agency save what Daud asks, and the Outsider ([[spoiler:or alternatively the Eyeless]]) being blamed for human evil as though it takes magic to make people miserable. That there is no narrative branching save for the very end, no epilogue, and very little acknowledgement of past events or themes beyond the shallowest interpretation reduces the expansion down to a PlayTheGameSkipTheStory experience, with some even giving up on the series altogether.

to:

* Broken: BrokenBase: On the other hand, there is a faction of the fanbase very disappointed not by the gameplay (acknowledged to be as good as it's always been), but by the characterisation/writing - Daud's development regressing, Billie lacking motivation or agency save what Daud asks, and the Outsider ([[spoiler:or alternatively the Eyeless]]) being blamed for human evil as though it takes magic to make people miserable. That there is no narrative branching save for the very end, no epilogue, and very little acknowledgement of past events or themes beyond the shallowest interpretation reduces the expansion down to a PlayTheGameSkipTheStory experience, with some even giving up on the series altogether.

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Also Morpheus's death was a plan of his own, built up over a very long time. The resemblances, I suspect, are coincidental.


* Broken: On the other hand, there is a faction of the fanbase very disappointed not by the gameplay (acknowledged to be as good as it's always been), but by the characterisation/writing - Daud's development regressing, Billie lacking motivation or agency save what Daud asks, and the Outsider ([[spoiler:or alternatively the Eyeless]]) being blamed for human evil as though it takes magic to make people miserable. That there is no narrative branching save for the very end, no epilogue, and very little acknowledgement of past events or themes beyond the shallowest interpretation reduces the expansion down to a PlayTheGameSkipTheStory experience, with some even giving up on the series altogether.



** The Outsider's visual design, as a black-eyed Emo-Goth looking man dressed in black, with a strange focus on honor, choice, and guilt-tripping the few he grants boons, has been compared to Dream of the Endless in Creator/NeilGaiman's ''ComicBook/TheSandman''. ''Death of the Outsider'' takes this further with [[spoiler:the reveal that the Outsider is indeed an apparition conjured from the dreams of the mortal boy trapped in the void by the Eyeless Cult, makes the connection even stronger. Likewise the plot of the game, with the Outsider passively encouraging his opponents to find means to either kill him or depower him is reminiscent of the finale of ''The Kindly Ones'' which revolved around Morpheus passively accepting the inevitability of his passing and refusing to lift a finger to halt his doom]].

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