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OG+ is disappointing also because of that, isn't it?


* ScrappyMechanic: "Original Game+" Mode, which lets you play with Corvo and Emily's powers from ''Dishonored 2'', and ''only'' Corvo and Emily's powers. Displace, Foresight and Semblance are completely unusable in this mode, meaning that some achievements and actions (such as winning the auction and impersonating an Overseer) are impossible.

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* ScrappyMechanic: "Original Game+" Mode, which lets you play with Corvo and Emily's powers from ''Dishonored 2'', and ''only'' Corvo and Emily's powers. Displace, Foresight and Semblance are completely unusable in this mode, meaning that some achievements and actions (such as winning the auction and impersonating an Overseer) are impossible. Not to mention Blink, Domino and Dark Vision are the only powers that can be used in this mode.

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* CrowningMomentOfFunny: In the Bank Job, you find several safe deposit boxes in the vault. One of them contains, among other things, a document called [[https://i.imgur.com/3SQcGSN.jpg Heart of the Abyss]], which is clearly intended to be a homoerotic fanfiction featuring the Outsider and Corvo. It's found in [[spoiler: Kirin Jindosh]]'s vault, which raises several questions as to why [[spoiler: the former Grand Inventor of Serkonos]] owned it!

to:

* CrowningMomentOfFunny: In the Bank Job, you find several safe deposit boxes in the vault. One of them contains, among other things, a document called [[https://i.imgur.com/3SQcGSN.jpg Heart of the Abyss]], which is clearly intended to be a homoerotic fanfiction featuring the Outsider and Corvo. It's found in [[spoiler: Kirin Jindosh]]'s vault, which raises several questions as to why [[spoiler: the former Grand Inventor of Serkonos]] owned it!it.



* Tearjerker: The end of the game [[spoiler: if you spare the Outsider. His form is released from the altar he was sacrificed on, and the blackness retreats from his eyes. For the first time, you hear his voice, undistorted by the Void, and he sounds so tired, too tired to even be thankful. His eyes have seen generations of good and bad, and Robin Lord Taylor's performance conveys so many emotions in just a few words.]]

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* Tearjerker: {{Tearjerker}}: The end of the game [[spoiler: if you spare the Outsider. His form is released from the altar he was sacrificed on, and the blackness retreats from his eyes. For the first time, you hear his voice, undistorted by the Void, and he sounds so tired, too tired to even be thankful. His eyes have seen generations of good and bad, and Robin Lord Taylor's performance conveys so many emotions in just a few words.]]



* TheyWastedAPerfectlyGoodCharacter: The new models of clockwork soldiers only appear in one level of the game, and even then, only two of them are active. There are an additional two that can be activated [[spoiler: and controlled, if you opened Jindosh's safe in the vault and took his code.]]

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* TheyWastedAPerfectlyGoodCharacter: TheyWastedAPerfectlyGoodCharacter:
**
The new models of clockwork soldiers only appear in one level of the game, and even then, only two of them are active. There are an additional two that can be activated [[spoiler: and controlled, if you opened Jindosh's safe in the vault and took his code.]]
** [[spoiler: The Envisioned, Eyeless cultists that have been changed by the Void into quadrupedal obsidian beasts, only appear in about half of the last level of the game. They can't be killed, and despite their distinctive design, there are maybe four of them in the whole game.
]]
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* Tearjerker: The end of the game [[spoiler: if you spare the Outsider. His form is released from the altar he was sacrificed on, and the blackness retreats from his eyes. For the first time, you hear his voice, undistorted by the Void, and he sounds so tired, too tired to even be thankful. His eyes have seen generations of good and bad, and Robin Lord Taylor's performance conveys so many emotions in just a few words.]]

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* ScrappyMechanic: "Original Game+" Mode, which lets you play with Corvo and Emily's powers from ''Dishonored 2'', and ''only'' Corvo and Emily's powers. Displace, Foresight and Semblance are completely unusable in this mode, meaning that some achievements and actions (such as winning the auction and impersonating an Overseer) are impossible.



* TheyChangedItNowItSucks: Removing the Chaos System was in theory at least a good idea since some gamers had complained about VideoGameCrueltyPunishment. But others, especially those who play in a middle-chaos level (i.e. kill some but not enough to tip into high chaos) feel that removing it cheapens the message of the entire series (namely that our choices, and all of them, whether big or small count) and that where earlier games took your overall gameplay into account when deciding the ending, here the ending goes from [[spoiler:pessimistic to optimistic based on your decision to spare or kill the Outsider, which some argue is really giving the "black-eyed bastard" too much credit considering that he's genuinely negligent and culpable for some of the bad stuff that happened]].

to:

* TheyChangedItNowItSucks: TheyChangedItNowItSucks:
**
Removing the Chaos System was in theory at least a good idea since some gamers had complained about VideoGameCrueltyPunishment. But others, especially those who play in a middle-chaos level (i.e. kill some but not enough to tip into high chaos) feel that removing it cheapens the message of the entire series (namely that our choices, and all of them, whether big or small count) and that where earlier games took your overall gameplay into account when deciding the ending, here the ending goes from [[spoiler:pessimistic to optimistic based on your decision to spare or kill the Outsider, which some argue is really giving the "black-eyed bastard" too much credit considering that he's genuinely negligent and culpable for some of the bad stuff that happened]].happened]].
* TheyWastedAPerfectlyGoodCharacter: The new models of clockwork soldiers only appear in one level of the game, and even then, only two of them are active. There are an additional two that can be activated [[spoiler: and controlled, if you opened Jindosh's safe in the vault and took his code.]]

Added: 449

Changed: 700

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None


* CrowningMomentOfFunny: In the Bank Job, you find several safe deposit boxes in the vault. One of them contains, among other things, a document called [[https://i.imgur.com/3SQcGSN.jpg Heart of the Abyss]], which is clearly intended to be a homoerotic fanfiction featuring the Outsider and Corvo. It's found in [[spoiler: Kirin Jindosh]]'s vault, which raises several questions as to why [[spoiler: the former Grand Inventer of Serkonos]] owned it!

to:

* CrowningMomentOfAwesome: At the end of the first mission, for the first time, you can properly witness what Daud's powers are to an outside observer, and how much more powerful he is in comparison to Corvo. In Dishonored 2, Corvo kills three men using his time stop ability. In this, Daud can subdue up to ''twenty'' Eyeless, non-lethally, on several different levels of the building the instant he's let out of the cage.
* CrowningMomentOfFunny: In the Bank Job, you find several safe deposit boxes in the vault. One of them contains, among other things, a document called [[https://i.imgur.com/3SQcGSN.jpg Heart of the Abyss]], which is clearly intended to be a homoerotic fanfiction featuring the Outsider and Corvo. It's found in [[spoiler: Kirin Jindosh]]'s vault, which raises several questions as to why [[spoiler: the former Grand Inventer Inventor of Serkonos]] owned it!
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None

Added DiffLines:

* CrowningMomentOfFunny: In the Bank Job, you find several safe deposit boxes in the vault. One of them contains, among other things, a document called [[https://i.imgur.com/3SQcGSN.jpg Heart of the Abyss]], which is clearly intended to be a homoerotic fanfiction featuring the Outsider and Corvo. It's found in [[spoiler: Kirin Jindosh]]'s vault, which raises several questions as to why [[spoiler: the former Grand Inventer of Serkonos]] owned it!
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None

Added DiffLines:

* GeniusBonus: Nobody can figure out the combination to the Dolores Micheal bank vault InUniverse, as it was devised by Kirin Jindosh, the InsufferableGenius from Dishonored 2. [[spoiler: You find a hint to the combination in the bank, which turns out to be a Fibonacci sequence, a series of numbers where the next number is the sum of the two preceding numbers. 0, 1, 1, 2, 3, 5, 8, 13 are the numbers given, and the rest of the combination can be determined from that alone.]]
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* MemeticMutation: With the reveal that the Outsider's mark is [[spoiler: his true name]], it's become to popular to assume that [[spoiler: the Outsider's name is [[{{Pun}} Mark.]]]]
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No longer considered "that one achievement" since you only need to empty the main safe of the vault. The other four safes are not required.


* ThatOneAchievement: "The Perfect Crime" requires you to ''empty the vault without tampering any security systems, as well as leaving everyone unharmed and asleep''. Consider it is a bank robbery, the security will be extremely tight. There are five safes in the vault. Each of them (except for the main one) requires a different combination code to access. Good luck finding these code by leaving almost everything and everyone intact.

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Anymore "That One Achievement/Sidequest" instances in the game?


* ItsShortSoItSucks: The game has 5 Levels, of which one is without powers (the opening level), and another is repurposed from the main game ("Royal Conservatory"). This is especially bad since this is a standalone expansion as opposed to DLC, and yet ''Death of the Outsider'' is shorter than the 2-Part Daud DLC (which had six levels) of the first game, of which it is a SpiritualSuccessor. That being said, most fans will say, because the levels themselves are quite a bit bigger, more dense, and packed with ''alot'' more side content in the form of the contract system, this makes up for it.

to:

* ItsShortSoItSucks: The game has 5 Levels, of which one is without powers (the opening level), and another is repurposed from the main game ("Royal Conservatory"). This is especially bad since this is a standalone expansion as opposed to DLC, and yet ''Death of the Outsider'' is shorter than the 2-Part Daud DLC (which had six levels) of the first game, of which it is a SpiritualSuccessor. That being said, most fans will say, because the levels themselves are quite a bit bigger, more dense, and packed with ''alot'' ''a lot'' more side content in the form of the contract system, this makes up for it.


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* ThatOneAchievement: "The Perfect Crime" requires you to ''empty the vault without tampering any security systems, as well as leaving everyone unharmed and asleep''. Consider it is a bank robbery, the security will be extremely tight. There are five safes in the vault. Each of them (except for the main one) requires a different combination code to access. Good luck finding these code by leaving almost everything and everyone intact.
* ThatOneSidequest: The "Quiet As A Mouse" contract in the third mission. It requires you to copy a page from a book, but the book is located in a very secured office in the bank. Also, you must not hurt anyone (including non-lethal takedowns) or get caught inside the bank. Most importantly, the objective will be revoked if you did the aforementioned things on your way out of the building. The contract is difficult to complete, but its reward is pretty good (i.e. 900 coins).

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* CounterpartComparison: As an overgrown thin little boy, the Outsider with his time-based powers and aloof detachment, is not unlike Bran Stark in ''Series/GameOfThrones'' Season 7. Likewise, many reviewers compared Billie Lurk's Facestealer ability to Arya Stark who has the powers of the Faceless Men in the same series.

to:

* CounterpartComparison: CounterpartComparison:
**
As an overgrown thin little boy, the Outsider with his time-based powers and aloof detachment, is not unlike Bran Stark in ''Series/GameOfThrones'' Season 7. 7 who was likewise aloof and spaced out as a result of having millennia of memories stuck in his mind. Likewise, many reviewers compared Billie Lurk's Facestealer ability to Arya Stark who has the powers of the Faceless Men in the same series.series.
** The Outsider's visual design, as a black-eyed Emo-Goth looking man dressed in black, with a strange focus on honor, choice, and guilt-tripping the few he grants boons, has been compared to Dream of the Endless in Creator/NeilGaiman's ''ComicBook/TheSandman''. ''Death of the Outsider'' takes this further with [[spoiler:the reveal that the Outsider is indeed an apparition conjured from the dreams of the mortal boy trapped in the void by the Eyeless Cult, makes the connection even stronger. Likewise the plot of the game, with the Outsider passively encouraging his opponents to find means to either kill him or depower him is reminiscent of the finale of ''The Kindly Ones'' which revolved around Morpheus passively accepting the inevitability of his passing and refusing to lift a finger to halt his doom]].
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Specifying edit...you can use your superpowers in earlier games fine, just use them non-lethally and you can unleash the powers in full in a high chaos playthrough...Emily's power-set in Dishonored 2 was specifically intended to be flexible in its use so that it can be used both lethally and non-lethally...


* CatharsisFactor: After two whole games about being guilt tripped by the Chaos system over their actions, many players have reported ''relief'' they can finally unleash a character's supernatural abilities.

to:

* CatharsisFactor: After two whole games about being guilt tripped by the Chaos system over their actions, many players have reported ''relief'' they can finally unleash a character's lethal supernatural abilities. abilities without triggering the VideoGameCrueltyPunishment for which the ''Franchise/DishonoredSeries'' has become proverbial.
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Quick grammar fix.


* CatharsisFactor: After two whole games about being guilt tripped by the Chaos system over there actions, many players have reported ''relief'' they can finally unleash a character's supernatural abilities.

to:

* CatharsisFactor: After two whole games about being guilt tripped by the Chaos system over there their actions, many players have reported ''relief'' they can finally unleash a character's supernatural abilities.

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None


* BestLevelEver: While the expansions quality remains top notch through and through, already special praise has been given to "The Bank Job" for the sheer amount of options it gives to the player in infiltrating the vault, and how well-designed the level is in general.

to:

* BestLevelEver: While the expansions expansion's quality remains top notch through and through, already special praise has been given to "The Bank Job" for the sheer amount of options it gives to the player in infiltrating the vault, and how well-designed the level is in general. general.
* CatharsisFactor: After two whole games about being guilt tripped by the Chaos system over there actions, many players have reported ''relief'' they can finally unleash a character's supernatural abilities.



* EvenBetterSequel: Many fans who found ''2'' lacking for its unoriginal premise, found ''Death of the Outsider'' to be a fantastic return to form, helped by it's impressive sandbox level design, the completely unique playstyle Billie, and all the lore aspects that were obscure in the last two games, brought to the front and center.

to:

* EvenBetterSequel: Many fans who found ''2'' lacking for its unoriginal premise, found ''Death of the Outsider'' to be a fantastic return to form, helped by it's impressive sandbox level design, the completely unique playstyle Billie, Billie has, and all the lore aspects that were obscure in the last two games, brought to the front and center.



* ItsShortSoItSucks: The game has 5 Levels, of which one is without powers (the opening level), and another is repurposed from the main game ("Royal Conservatory"). This is especially bad since this is a standalone expansion as opposed to DLC, and yet ''Death of the Outsider'' is shorter than the 2-Part Daud DLC (which had six levels) of the first game, of which it is a SpiritualSuccessor. That being said, most fans will say, because the levels themselves are quite a bit bigger, and packed with ''alot'' more side content in the form of the contract system, this makes up for it.

to:

* ItsShortSoItSucks: The game has 5 Levels, of which one is without powers (the opening level), and another is repurposed from the main game ("Royal Conservatory"). This is especially bad since this is a standalone expansion as opposed to DLC, and yet ''Death of the Outsider'' is shorter than the 2-Part Daud DLC (which had six levels) of the first game, of which it is a SpiritualSuccessor. That being said, most fans will say, because the levels themselves are quite a bit bigger, more dense, and packed with ''alot'' more side content in the form of the contract system, this makes up for it.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BestLevelEver: While the expansions quality remains top notch through and through, already special praise has been given to "The Bank Job" for the sheer amount of options it gives to the player in infiltrating the vault, and how well-designed the level is in general.
Is there an issue? Send a MessageReason:
None


* CounterpartComparison: As an overgrown thin little boy, the Outsider with his time-based powers and aloof detachment, is not unlike Bran Stark in ''Series/GameOfThrones'' Season 7.

to:

* CounterpartComparison: As an overgrown thin little boy, the Outsider with his time-based powers and aloof detachment, is not unlike Bran Stark in ''Series/GameOfThrones'' Season 7. Likewise, many reviewers compared Billie Lurk's Facestealer ability to Arya Stark who has the powers of the Faceless Men in the same series.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* TheyChangedItNowItSucks: Removing the Chaos System was in theory at least a good idea since some gamers had complained about VideoGameCrueltyPunishment. But others, especially those who play in a middle-chaos level (i.e. kill some but not enough to tip into high chaos) feel that removing it cheapens the message of the entire series (namely that our choices, and all of them, whether big or small count) and that where earlier games took your overall gameplay into account when deciding the ending, here the ending goes from [[spoiler:pessimistic to optimistic based on your decision to spare or kill the Outsider, which some argue is really giving the "black-eyed bastard" too much credit considering that he's genuinely negligent and culpable for some of the bad stuff that happened]].
Is there an issue? Send a MessageReason:
None


* ItsShortSoItSucks: The game has 5 Levels, of which one is without powers (the opening level), and another is repurposed from the main game ("Royal Conservatory"). This is especially bad since this is a standalone expansion as opposed to DLC, and yet ''Death of the Outsider'' is shorter than the 2-Part Daud DLC (which had six levels) of the first game, of which it is a SpiritualSuccessor.

to:

* ItsShortSoItSucks: The game has 5 Levels, of which one is without powers (the opening level), and another is repurposed from the main game ("Royal Conservatory"). This is especially bad since this is a standalone expansion as opposed to DLC, and yet ''Death of the Outsider'' is shorter than the 2-Part Daud DLC (which had six levels) of the first game, of which it is a SpiritualSuccessor. That being said, most fans will say, because the levels themselves are quite a bit bigger, and packed with ''alot'' more side content in the form of the contract system, this makes up for it.

Added: 335

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What a load of horseshit. Not only has the game only gotten really positive reviews from the press, fan reception has been excellent.


* EvenBetterSequel: Many fans who found ''2'' lacking for its unoriginal premise, found ''Death of the Outsider'' to be a fantastic return to form, helped by it's impressive sandbox level design, the completely unique playstyle Billie, and all the lore aspects that were obscure in the last two games, brought to the front and center.



* {{Sequelitis}}: On top of the fact that you don't get your powers until the second level, the level design feels far more cramped and linear than in the previous installments of the series, making one wonder how much effort was put into it.

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to:

\n* TheyWastedAPerfectlyGoodPlot:
** Fans of the "A Crack in the Slab" level from ''Dishonored 2'' and especially [[EnsembleDarkhorse Aramis Stilton]] were hoping that the DLC would go more [[spoiler:into the backstory and background of Billie's friendship with Aramis and even show us the event where she got crippled, but it's not mentioned in the game anywhere. Many note that it could have worked similar to the opening sequences of the Daud DLC and serve as a much darker no-powers level, by emphasizing how Billie without powers and Daud's void-bond struggled with great difficulty against the Serkonon Grand Guard, and likewise showing how a woman who lost an eye and an arm in a fight evaded capture and escape]].
** Similar to ''Dishonored 2'', where it was revealed that Delilah found a path to become a god and usurp the Outsider in the Void, many were [[spoiler:hoping that one of the choices in the standalone allowed you to become a God as well as give you literal EleventhHourSuperpower. Instead, we get a simple binary choice of Killing and/or Sparing the Outsider]].

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None


* CounterpartComparison: As an overgrown thin little boy, the Outsider with his time-based powers and aloof detachment, is not unlike Bran Stark in ''Series/GameOfThrones'' Season 7.



* ItsShortSoItSucks: The game has 5 Levels, of which one is without powers (the opening level), and another is repurposed from the main game ("Royal Conservatory"). This is especially bad since this is a standalone expansion as opposed to DLC, and yet ''Death of the Outsider'' is shorter than the 2-Part Daud DLC (which had six levels) of the first game, of which it is a SpiritualSuccessor.



* SlowPacedBeginning: [[spoiler:You get your powers after the opening level freeing Daud from The Eyeless Gang. This mirrors the VanillaGame, but feels worse because the DLC is far shorter, and as such a huge chunk of the entire expansion is passed without powers. ''VideoGame/{{Dishonored}}'s'' Daud-DLC opened with powers from the get-go by comparison.]]

to:

* SlowPacedBeginning: [[spoiler:You get your powers after the opening level freeing Daud from The Eyeless Gang. This mirrors the VanillaGame, vanilla game, but feels worse because the DLC is far shorter, and as such a huge chunk of the entire expansion is passed without powers. ''VideoGame/{{Dishonored}}'s'' Daud-DLC opened with powers from the get-go by comparison.]]
comparison]].

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None


* Sequelitis: On top of the fact that you don't get your powers until the second level, the level design feels far more cramped and linear than in the previous installments of the series, making one wonder how much effort was put into it.

to:

* Sequelitis: {{Sequelitis}}: On top of the fact that you don't get your powers until the second level, the level design feels far more cramped and linear than in the previous installments of the series, making one wonder how much effort was put into it.

Added: 238

Removed: 247

Is there an issue? Send a MessageReason:
None


* DisappointingSequel: On top of the fact that you don't get your powers until the second level, the level design feels far more cramped and linear than in the previous installments of the series, making one wonder how much effort was put into it.


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* Sequelitis: On top of the fact that you don't get your powers until the second level, the level design feels far more cramped and linear than in the previous installments of the series, making one wonder how much effort was put into it.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DisappointingSequel: On top of the fact that you don't get your powers until the second level, the level design feels far more cramped and linear than in the previous installments of the series, making one wonder how much effort was put into it.
Is there an issue? Send a MessageReason:
None


* SlowPacedBeginning: [[spoiler:You get your powers after the opening level freeing Daud from The Eyeless Gang. This mirrors the VanillaGame, but feels worse because the DLC is far shorter, and as such a huge chunk of the entire expansion is passed without powers. ''VideoGame/{{Dishonored}}'s Daud-DLC opened with powers from the get-go by comparison.]]

to:

* SlowPacedBeginning: [[spoiler:You get your powers after the opening level freeing Daud from The Eyeless Gang. This mirrors the VanillaGame, but feels worse because the DLC is far shorter, and as such a huge chunk of the entire expansion is passed without powers. ''VideoGame/{{Dishonored}}'s ''VideoGame/{{Dishonored}}'s'' Daud-DLC opened with powers from the get-go by comparison.]]

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* HolyShitQuotient: For any fan of ''VideoGame/{{Dishonored}}'', the title and premise alone is enough to turn heads.

to:

* AntiClimaxBoss: [[spoiler:Don't go expecting a game with this title to deliver on any epic-boss fight with a god. It turns out to be an elaborate gambit by the Outsider to get Billie to either return him to mortal life and/or kill him]].
* HolyShitQuotient: For any fan of ''VideoGame/{{Dishonored}}'', the title and premise alone is enough to turn heads.heads.
* SlowPacedBeginning: [[spoiler:You get your powers after the opening level freeing Daud from The Eyeless Gang. This mirrors the VanillaGame, but feels worse because the DLC is far shorter, and as such a huge chunk of the entire expansion is passed without powers. ''VideoGame/{{Dishonored}}'s Daud-DLC opened with powers from the get-go by comparison.]]

----
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* HolyShitQuotient: For any fan of the DishonoredSeries, the title and premise alone is enough to turn heads.

to:

* HolyShitQuotient: For any fan of the DishonoredSeries, ''VideoGame/{{Dishonored}}'', the title and premise alone is enough to turn heads.
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per cleanup thread http://tvtropes.org/pmwiki/posts.php?discussion=14667066520A94266400&page=1#1 "A sustained conflict: short-term conflicts that are quickly forgotten don't count. Corollary: Conflicts about upcoming works based on previews, trailers, and speculation are short-term by definition and should be cut on sight."


* BrokenBase: People are divided as to whether or not a game designed around killing the guy who gives you a bunch of awesome, fun powers is a good thing.
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* BrokenBase: People are divided as to whether or not a game designed around killing the guy who gives you a bunch of awesome, fun powers is a good thing.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* HolyShitQuotient: For any fan of the DishonoredSeries, the title and premise alone is enough to turn heads.

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