History YMMV / Dishonored

4th Dec '16 8:09:52 PM madame_newbie
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* Asexual: Daud is this, as confirmed via WordofGod and in a book in Dishonored2.
4th Dec '16 8:09:35 PM madame_newbie
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* Asexual: Daud is this, as confirmed via WordofGod and in a book in Dishonored2.
4th Dec '16 6:55:46 AM LongLiveHumour
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** Even though they herald something ''good'', the hellish whispers that start to play when you're near a rune or bone charm can be unsettling, especially if you're not hunting for them - in a deserted house, the soundtrack can lead you to think [[ParanoiaFuel there's a Weeper around every next corner.]]
30th Nov '16 8:41:39 PM SentientShrimp
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* BestLevelEver: ''Dishonored'' is a great game overall, but most will say that "Lady Boyle's Last Party" (where you blend into an elegant party), "Return to the Tower" (where you infiltrate the [[spoiler:1st]] Lord Regent's fortress so you can finally kill/neutralize the bastard), "The Flooded District" (where [[spoiler:you face-off against Daud and his army of assassins]]), and the High Chaos version of "The Light at the End" are the game's highlights. Each has their own draws:

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* BestLevelEver: ''Dishonored'' is a great game overall, but most will say that "Lady Boyle's Last Party" (where you blend into an elegant party), "Return to the Tower" (where you infiltrate the [[spoiler:1st]] Lord Regent's fortress so you can finally kill/neutralize the bastard), "The Flooded District" (where [[spoiler:you face-off against Daud and his army of assassins]]), and the High Chaos version of "The Light at the End" are the game's highlights. Each has their own draws:
10th Nov '16 3:17:59 AM UltraWanker
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* MemeticMutation: Some of the guards' lines have become popular with the fans, among them are:
** "Shall we gather for whiskey and cigars tonight?"
** "Blow off, choffer!"
** "Think you'll get your own squad after what happened last night?"
26th Oct '16 8:31:36 AM Vegos
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* TheWoobie: Cecilia comes off as this, getting chewed out for her work by both Lydia and Wallace. [[spoiler:[[FromBadToWorse Then]] she thinks she's the only survivor of the Hounds Pit Pub being massacred. If chaos is high, it's implied that she has caught the plague, too.]] The way she flat out expects to be the first one to go in case of trouble with a [[ConditionedToAcceptHorror tired acceptance]] is pretty sad, but the fact that she tells you about her safehouse filled with loot and gives you a key for it right afterwards (because she admits, [[CrowningMomentOfHeartWarming with some surprise]], that [[ThePowerOfTrust she can actually trust you]]) cements it.

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* TheWoobie: Cecilia comes off as this, getting chewed out for her work by both Lydia and Wallace. [[spoiler:[[FromBadToWorse Then]] she thinks she's the only survivor of the Hounds Pit Pub being massacred. If chaos is high, it's implied that she has caught the plague, too.]] The way she flat out expects to be the first one to go in case of trouble with a [[ConditionedToAcceptHorror tired acceptance]] is pretty sad, but the fact that she tells you about her safehouse filled with loot and gives you a key for it right afterwards (because she admits, [[CrowningMomentOfHeartWarming with some surprise]], that [[ThePowerOfTrust she can actually trust you]]) cements it. In addition to that, in high chaos, she muses that she escaped the fate of others simply because she's always been beneath notice to everyone - nobody ever acknowledged her presence as a human being.
22nd Sep '16 6:44:37 AM darkhorse88
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* GuideDangIt: ''Enough Coin To Slip Away'', a Brigmore Witches Achievement that requires the player to finish a Low Chaos playthrough with over 10,000 coins... when all of the DLC's levels only have about 7,500 coins between them all. The Guide Dang It part comes more from how you're supposed to do it- going back through Knife of Dunwall and taking as much money as possible, and then importing that save into Brigmore Witches and continuing from there.

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* GuideDangIt: GuideDangIt:
**
''Enough Coin To Slip Away'', a Brigmore Witches Achievement that requires the player to finish a Low Chaos playthrough with over 10,000 coins... when all of the DLC's levels only have about 7,500 coins between them all. The Guide Dang It part comes more from how you're supposed to do it- going back through Knife of Dunwall and taking as much money as possible, and then importing that save into Brigmore Witches and continuing from there.there.
** Engaging in either Slackjaw or Granny Rag's quest lines in the beginning of the game will force you into a confrontation near the end where you normally have to kill one of them. This will invalidate both Ghost and Clean Hands. There are certain ways of getting around it, but they're very tricky (and may in fact be straight-up GoodBadBugs). Annoying for players going for two already finicky achievements.
22nd Sep '16 6:27:05 AM darkhorse88
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** The Flooded District. It starts off with a tedious segment where Corvo has to retrieve his arsenal and doesn't get much better from there. Unlike most missions, it's extremely straightforward and has few side objectives to speak of. It **does** have the awesome confrontation with Daud, but after that you've got long stretches of linear sewers and featureless suburbs with hordes of [[DemonicSpiders weepers]] to deal with. It wouldn't be so bad if it didn't come right on the heels of Dunwall Tower, the game's seeming climax and itself a BestLevelEver candidate.

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** The Flooded District. It starts off with a tedious segment where Corvo has to retrieve his arsenal and doesn't get much better from there. Unlike most missions, it's extremely straightforward and has few side objectives to speak of. It **does** ''does'' have the awesome confrontation with Daud, but after that you've got long stretches of linear sewers and featureless suburbs with hordes of [[DemonicSpiders weepers]] to deal with. It wouldn't be so bad if it didn't come right on the heels of Dunwall Tower, the game's seeming climax and itself a BestLevelEver candidate.
22nd Sep '16 6:25:30 AM darkhorse88
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** [[OurZombiesAreDifferent Weepers]] straddle the line between this and GoddamnedBats, given their propensity to come in packs. But their unnerving implacability, speed, and toxic grab attack make them way more intimidating than a bunch of terminally ill people have any right to be.



* ThatOneLevel: Good luck trying to get all the tricky jumps in one playthrough on Bonfires. Good luck trying to three star it on Expert.

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* ThatOneLevel: ThatOneLevel:
** The Flooded District. It starts off with a tedious segment where Corvo has to retrieve his arsenal and doesn't get much better from there. Unlike most missions, it's extremely straightforward and has few side objectives to speak of. It **does** have the awesome confrontation with Daud, but after that you've got long stretches of linear sewers and featureless suburbs with hordes of [[DemonicSpiders weepers]] to deal with. It wouldn't be so bad if it didn't come right on the heels of Dunwall Tower, the game's seeming climax and itself a BestLevelEver candidate.
**
Good luck trying to get all the tricky jumps in one playthrough on Bonfires. Good luck trying to three star it on Expert.
23rd Aug '16 9:18:22 AM WoozySloth
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** Return to the Tower is moody, dark, dreary and highly interesing, with tight corridors and dim lighting providing a thick atmosphere- it's also where the game [[DifficultySpike where the game picks up in difficulty]], adding in several elements of earlier chapters (like Watch Towers and Tallboys) into a large and interesting enviroment to really toy around with your powers. Plus the sheer number ways to handle the Regent (including [[spoiler: ambushing him in his room, blowing/throwing him off the balcony, vaporizing him, or exposing his crimes]] and [[WhyDontYouJustShootHim shanking him while his back is turned]] provides a satisfying end to the mission.

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** Return to the Tower is moody, dark, dreary and highly interesing, with tight corridors and dim lighting providing a thick atmosphere- it's also where the game [[DifficultySpike also[[DifficultySpike where the game picks up in difficulty]], adding in several elements of earlier chapters (like Watch Towers and Tallboys) into a large and interesting enviroment to really toy around with your powers. Plus the sheer number ways to handle the Regent (including [[spoiler: ambushing him in his room, blowing/throwing him off the balcony, vaporizing him, or exposing his crimes]] and [[WhyDontYouJustShootHim shanking him while his back is turned]] provides a satisfying end to the mission.
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http://tvtropes.org/pmwiki/article_history.php?article=YMMV.Dishonored