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* MagnificentBitch:

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* MagnificentBitch:MagnificentBastard:
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"Can be seen as this" = Weasel Words, and therefore a likely shoehorn.


* ImprovedSecondAttempt: Timsh can be seen as this to the Pendleton twins; both are snooty aristocrats allied to Burrows who confiscate property using the plague as pretext. However, while the Pendleton twins suffer from OffscreenVillainy- the worst thing we ''see'' them do is be slightly rude to a prostitute, and even then that's only Custis- we get to actually see Timsh coldheartedly planning to evict people, and even talk to one of his victims in the nonlethal route. The nonlethal route is also a lot more satisfying- instead of them getting taken care of off-screen with the player potentially never even ''seeing'' them here we get a very satisfying scene where Timsh is HoistByHisOwnPetard.
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AST is now a Trivia trope and REQUIRES a Word Of God or Word Of Saint Paul statement confirming the change.


* AuthorsSavingThrow: Lady Boyle's nonlethal option of essentially handing her over to her stalker was widely criticized at being at best tone-deaf; this was later retconned so that Boyle escaped after a few years, killed her stalker, and inherited his estate.
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Added DiffLines:

* ImprovedSecondAttempt: Timsh can be seen as this to the Pendleton twins; both are snooty aristocrats allied to Burrows who confiscate property using the plague as pretext. However, while the Pendleton twins suffer from OffscreenVillainy- the worst thing we ''see'' them do is be slightly rude to a prostitute, and even then that's only Custis- we get to actually see Timsh coldheartedly planning to evict people, and even talk to one of his victims in the nonlethal route. The nonlethal route is also a lot more satisfying- instead of them getting taken care of off-screen with the player potentially never even ''seeing'' them here we get a very satisfying scene where Timsh is HoistByHisOwnPetard.
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* BaseBreakingCharacter: Delilah- less holistically and more her role as main antagonist in this game. Either it's an interesting way to complete her arc and contrast her more explicitly with Emily or it's a retread of a story that was already told perfectly well the first time.
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Added DiffLines:

* AuthorsSavingThrow: Lady Boyle's nonlethal option of essentially handing her over to her stalker was widely criticized at being at best tone-deaf; this was later retconned so that Boyle escaped after a few years, killed her stalker, and inherited his estate.

Added: 130

Removed: 127

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Renamed trope


* QuestionableCasting: Hardbitten military men are not what most people would expect from [[Creator/JohnSlattery Roger Sterling]].



* WTHCastingAgency: Hardbitten military men are not what most people would expect from [[Creator/JohnSlattery Roger Sterling]].
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* TheyWastedAPerfectlyGoodPlot: On High Chaos runs, Emily shows signs of TroublingUnchildlikeBehavior and becoming evil, [[NiceJobBreakingItHero thanks to Corvo's influence]]. However, there's no ending where Emily becomes an evil tyrant. In fact, the High Chaos ending where [[spoiler: Emily survives]] says the Emily [[spoiler: is remembered fondly by history as someone making the best of a bad situation thus implying she becomes a [[TheGoodKing good ruler]].]]

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* TheyWastedAPerfectlyGoodPlot: On High Chaos runs, Emily shows signs of TroublingUnchildlikeBehavior and becoming evil, [[NiceJobBreakingItHero thanks to Corvo's influence]]. However, there's no ending where Emily becomes an evil tyrant. In fact, the High Chaos ending where [[spoiler: Emily survives]] says the Emily [[spoiler: is remembered fondly by history as someone making the best of a bad situation thus implying she becomes a [[TheGoodKing good ruler]].]]ruler]]]] thus turning all the moments of TroublingUnchildlikeBehavior into Main/{{Fauxshadow}}ing.
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* TheyWastedAPerfectlyGoodPlot: On High Chaos runs, Emily shows signs of TroublingUnchildlikeBehavior and becoming evil [[NiceJobBreakingItHero thanks to Corvo's influence]]. However, there's no ending where Emily becomes an evil tyrant. In fact, the High Chaos ending where [[spoiler: Emily survives]] says the Emily [[spoiler: is remembered fondly by history as someone making the best of a bad situation thus implying she becomes a [[TheGoodKing good ruler]].]]

to:

* TheyWastedAPerfectlyGoodPlot: On High Chaos runs, Emily shows signs of TroublingUnchildlikeBehavior and becoming evil evil, [[NiceJobBreakingItHero thanks to Corvo's influence]]. However, there's no ending where Emily becomes an evil tyrant. In fact, the High Chaos ending where [[spoiler: Emily survives]] says the Emily [[spoiler: is remembered fondly by history as someone making the best of a bad situation thus implying she becomes a [[TheGoodKing good ruler]].]]
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* TheyWastedAPerfectlyGoodPlot: On High Chaos runs, Emily shows signs of TroublingUnchildlikeBehavior and becoming evil thanks to Corvo's influence. However, there's no ending where Emily becomes an evil tyrant. In fact, the High Chaos ending where [[spoiler: Emily survives]] says the Emily [[spoiler: is remembered fondly by history as someone making the best of a bad situation thus implying she becomes a [[TheGoodKing good ruler]]].]]

to:

* TheyWastedAPerfectlyGoodPlot: On High Chaos runs, Emily shows signs of TroublingUnchildlikeBehavior and becoming evil [[NiceJobBreakingItHero thanks to Corvo's influence.influence]]. However, there's no ending where Emily becomes an evil tyrant. In fact, the High Chaos ending where [[spoiler: Emily survives]] says the Emily [[spoiler: is remembered fondly by history as someone making the best of a bad situation thus implying she becomes a [[TheGoodKing good ruler]]].ruler]].]]
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Added DiffLines:

* TheyWastedAPerfectlyGoodPlot: On High Chaos runs, Emily shows signs of TroublingUnchildlikeBehavior and becoming evil thanks to Corvo's influence. However, there's no ending where Emily becomes an evil tyrant. In fact, the High Chaos ending where [[spoiler: Emily survives]] says the Emily [[spoiler: is remembered fondly by history as someone making the best of a bad situation thus implying she becomes a [[TheGoodKing good ruler]]].]]
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** It's unclear whether Wallace [[spoiler:telling Cecelia that she's not getting a bonus in the Low Chaos version is him looking down on her, or he guessed the servants were going to be killed and was protecting her. On the one hand, he does act like a snotty asshole to her throughout the game, but on the other Low Chaos is marked by most characters being generally better people.]]
** There is some debate whether [[spoiler:Havelock attacking Corvo when he picks up the key to Emily's room is a bug, or him not attacking if you grab the key fast enough is the bug. If the latter, then he is genuinely surrendering. If the former, then he is pulling an ISurrenderSuckers attempt.]]

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Changed: 374

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** Also of note is the High Chaos version of "The Light At the End", which is interesting since the Low Chaos version is generally considered to be a DisappointingLastLevel. It is very moody, taking place at night in a thundering rain storm. And as you get to progress through the level [[spoiler:dealing with the traitorous loyalists who are fighting each other one by one as you make your way towards where Emily is. And it all culminates in a stand off against Havelock, who is holding Emily hostage and threatening to kill himself and her by throwing them both off a ledge, giving you a variety of ways to solve the dilemma based on the powers you have chosen. Overall, it's a rather satisfying climactic level. The only shame is that it is exclusive to the High Chaos path which has a rather cynical ending where Emily grows up to be a rather cruel empress (or die if you screw up the confrontation with Havelock).]]



** The Low Chaos version of "The Light at the End." While not totally easy, it is hardly a challenge when compared to the other levels. [[spoiler:Moreover, the fact that Pendleton and Martin are already dead brings an overall lack of closure.]] [[BestLevelEver The High Chaos version of "The Light at the End", on the other hand...]]

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** The Low Chaos version of "The Light at the End." While not totally easy, it is hardly a challenge when compared to the other levels. [[spoiler:Moreover, the fact that Pendleton and Martin are already dead brings an overall lack of closure. The confrontation with Havelock is much less exciting as well; instead of a tense stand off as he threatens to kill Emily and himself by jumping off a ledge forcing you to use your skills and abilities to save her before he does, he simply gives you a key to where she is being kept only to attempt to kill you when you grab it, forcing you to kill him in a standard fight.]] [[BestLevelEver The High Chaos version of "The Light at the End", on the other hand...]]

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