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* TheyWastedAPerfectlyGoodCharacter: The cast for this game is downright ''[[AllStarCast incredible]]'', with the likes of Bill Nighy, Peter Stormare, Gina Torres, Claudia Black, Nathan Fillion, Peter Dinklage, Jon DiMaggio, Lance Reddick, James Remar, Shohreh Agdashloo, and many others...and what does the game do with all this talent? [[PlayTheGameSkipTheStory Not]] [[ClicheStorm much]], to be honest.
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** Cayde-6 is well-liked for being a badass DeadpanSnarker android merchant with the voice of fan-beloved actor Creator/NathanFillion.
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** Kovik, Splicer Priest on his own is more of a GoddamnedBoss than this trope. He has a massively damaging cannon that can melt health quickly, but it is easily avoided. He also has a melee attack that can instantly kill most Guardians, but none of this is too much. What really pushes him into this territory is the splicer ogre that is chained up in the middle of his boss arena, and that he sets free when he looses about a third of his health. The ogre has a ground pound attack that will instantly kill most Guardians, and after a while becomes enraged and will start running after Guardians rather than simply lumbering slowly around. The ogre also is totally invulnerable to everything and cannot be killed. It doesn't even have a health bar. Between Kovik, the adds and the Ogre, this is easily one of the most frustrating boss battles in the game, especially for uncoordinated teams. Te trick is to have one of the team members shoot the ogre to draw its aggro and kite it away while the other two focus on dealing damage to the boss.
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*** It gets better. Now when you're walking around and stand on his map, he looks up and just [[DisapprovingLook stares at you]]. Cue guardians dancing in front of him on his map while Cayde-6 just glares a hole through them.

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*** It gets better. Now when you're walking around and stand on his map, he looks up and just [[DisapprovingLook stares at you]]. Cue guardians dancing in front of him on his map while Cayde-6 just glares a hole through them. [[AscendedMeme Later grimoire entries mention Cayde complaining about Guardians standing or dancing on his table.]]
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** A humorous one; players weren't happy when Bungie announced gear wouldn't carry over to the second game with old characters. The first full trailer consists largely of Clyde-6 telling a mob of other Guardians that it's the new villain's fault they all lost their stuff, and encouraging them to counterattack with the promise of "a ton of loot".

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** A humorous one; players one: Players weren't happy when Bungie announced gear wouldn't carry over to the second game with old characters. The first full trailer consists largely of Clyde-6 Cayde-6 telling a mob of other Guardians that it's the new villain's fault they all lost their stuff, and encouraging them to counterattack with the promise of "a ton of loot".
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** A humorous one; players weren't happy when Bungie announced gear wouldn't carry over to the second game with old characters. The first full trailer consists largely of Clyde-6 telling a mob of other Guardians that it's the new villain's fault they all lost their stuff, and encouraging them to counterattack with the promise of "a ton of loot".
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** "Fucking[=/=]Fuck You, Gary!" [[labelnote:Explanation]]Gaul, the leader of the Cabal invasion that destroyed the Tower, is misnamed Gary by Cayde-6 in the trailer. His attack was also responsible for destroying the three years' worth of loot the Guardians had accumulated, explaining why you can't carry old weapons and armor to Destiny 2.[[/labelnote]]
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** Not anymore, but it's important to note that earlier in the game, the playerbase of Destiny ''hated'' pulse rifles, to the point that when Bungie asked what the average Guardian's favorite pulse rifle was, the common response was to ask if it was a trick question, or just say they didn't use them. By now, they're decently well-liked.

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** Not anymore, but it's important to note that earlier in the game, the playerbase of Destiny ''hated'' pulse rifles, to the point that when Bungie asked what the average Guardian's favorite pulse rifle was, the common response was to ask if it was a trick question, or just say they didn't use them. By now, they're decently well-liked.well-liked, and even considered overpowered in some iterations.

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** Is Eris seeking revenge against Crota and the Hive? Did the defeat of Oryx finally bring her peace? Or is she on a secret mission, went by her "queen". And who is this person in the Grimoire cards who's sending her messages?

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** Is Eris seeking revenge against Crota and the Hive? Did the defeat of Oryx finally bring her peace? Or is she on a secret mission, went sent by her "queen". And who is this person in the Grimoire cards who's sending her messages?


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** Made more annoying by a slight delay in the announcements, so it's perfectly possible to hear ''YOU'VE LOST THE LEAD'' when in fact you've just pulled ahead in a close match.
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Edited the misspelling of 'Void Burn' from 'Voide Burn'


** Sekrion is often bashed upon due to its absurdly annoying Void splash damage, which is enough to throw off your aim and force you into hiding until it stops aggro-ing you. May the Traveler bless you when a Weekly Heroic / Nightfall adds ''Voide Burn'' to the Strike.

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** Sekrion is often bashed upon due to its absurdly annoying Void splash damage, which is enough to throw off your aim and force you into hiding until it stops aggro-ing you. May the Traveler bless you when a Weekly Heroic / Nightfall adds ''Voide ''Void Burn'' to the Strike.

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Some cleanup, removal of misused examples.


** The Traveler. Mysterious but benevolent BigGood that protects humanity in the face of extinction? Or a manipulative EldritchAbomination using an army of undead pawns for its own purposes? Canon suggests that the truth is somewhere in the middle; [[spoiler:it seems to genuinely want to help humans and the other races, but is being manipulated by the Darkness to only help specific beings.]]
*** In the ''Books of Sorrow'' codex entries, written from the perspective of the Hive pursuing it and thus not totally reliable, it repeatedly builds races up to act as cannon fodder and then abandons them when the war goes badly. Even outside that it is clearly established that the Fallen are a former client race that it abandoned and still refuses to aid.

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** The Traveler. Mysterious but benevolent BigGood that protects humanity in the face of extinction? Or a manipulative EldritchAbomination using an army of undead pawns for its own purposes? Canon suggests that the truth is somewhere in the middle; [[spoiler:it seems to genuinely want to help humans and the other races, but is being manipulated by the Darkness to only help specific beings.]]
***
]] In the ''Books of Sorrow'' codex entries, written from the perspective of the Hive pursuing it and thus not totally reliable, it repeatedly builds races up to act as cannon fodder and then abandons them when the war goes badly. Even outside that it is clearly established that the Fallen are a former client race that it abandoned and still refuses to aid.



** In a certain light, even Oryx qualifies. Compared to his daughters, who send a random player to be torn between dimensions and forced to hop platforms in pursuit of their Relics, at least against Oryx a team can designate a single relic runner and ''know'' that person will be the one doing the job, just like the "sword runner" of the Crota raid. Teams who spend hours against the Daughters because of this random factor can then kill Oryx in minutes with a seasoned runner.



*** Immediately noticeable is the replacement of Peter Dinklage with Nolan North as the ever-present voice of the player's Ghost. A [[http://m.youtube.com/watch?v=n1aZwC3WAAM comparison video here quite effectively highlights the improvement]]
*** The Vault, even after its first upgrade, is too small? It's doubling in size, and you no longer need to keep shaders & emblems in the Vault.
*** You accidentally deleted an Exotic? You can repurchase it at any time at a kiosk next to the Vanguard mentors. Provided that you kept them until after the Expansion.
*** You want to earn faction rep but would rather wear a specific class item? You pledge allegiance to a faction, allowing you to gain faction rep ''alongside'' Vanguard & Crucible rep.
*** Vanguard & Crucible marks are being replaced with Legendary marks, there will no longer be a cap on how many marks you can gain within a week, and they are now carried across all characters rather than tied to a specific character.
*** More attention to the game's narrative, one of the biggest complaints about ''Destiny'' in Year One.



* BaseBreaker: Xur, the merchant who sells exotic gear on his weekly visits. Whilst some people appreciate his inclusion in the game as they wouldn't have any exotics if he didn't exist, there is a number who don't and believe he makes acquiring exotics too easy & want Bungie to remove him from the game; on top of that, there's the portion who don't have a problem with Xur but believe he shouldn't sell some exotics[[note]]In addition to the Exotic Bounty guns & Exotics acquired from hard Raids.[[/note]] & instead leave them to Bungie's choice. Then there's the people who just want him to stop screwing over Warlocks[[note]]Prior to ''The Dark Below'''s release, Xur had sold every Hunter piece & most of the Titan pieces. Whilst there were some repeats as there were only 6 exotics per class at the time, the Warlocks had seen ''the same two pieces of armour'' sold for weeks on end, and only had two weeks where something else was sold.[[/note]] with his stock selection. It got even worse (or better) when he sold the Ice Breaker a few times.



* DarknessInducedAudienceApathy: Not true of the main storyline, thankfully, but there's very little to root for in any of the three Crucible factions. While all make good points, it's easy to read them unfavorably: The Future War Cult are AxCrazy {{Blood Knight}}s, Dead Orbit are gloomy, xenophobic fanatics that want to abandon the BigGood's protection, and the New Monarchy are oily quasi-fascists. Pick your poison, or at least the bonuses of choice.



* EnsembleDarkhorse:
** Cayde-6 due to being a friendly DeadpanSnarker voiced by Creator/NathanFillion. The fact that he's the more interesting Strike announcer, helps. His voiceover for ''The Taken King''[='=]s main quests is also noted to boast some of the most humorous lines yet, making the content an enjoyable run.
** Master Rahool, the [[MemeticTroll cheapskate con-man]] Cryptarch.
** Variks the Loyal. Mainly for being the only Fallen seen so far who isn't fighting the Guardians, coupled with his affable and honorable personality.
** Despite only being mentioned in grimoire cards Jaren Ward is an EXTREMELY popular character. Him being the creator of the Last Word helps a bit.
** Lord Shaxx garnered a sizeable amount of following due to his cooing voice even in the midst of the Crucible's chaos. Come Year Two, and he gets updated combat commentary dripping in ham sauce, which predictably made the fans love him even more.
** The Cabal faction as a whole has become one, despite (or perhaps because of) being the least-focused upon of all the enemy species. Mostly because of the [[RefugeInAudacity sheer bluntness, brutality, and lack of subtlety in their battle tactics]], such as taking on Oryx by outright ''ramming'' his Dreadnaught with one of their own warships and establishing a beachhead within the ship.

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* EnsembleDarkhorse:
** Cayde-6 due to being a friendly DeadpanSnarker voiced by Creator/NathanFillion. The fact that he's the more interesting Strike announcer, helps. His voiceover for ''The Taken King''[='=]s main quests is also noted to boast some of the most humorous lines yet, making the content an enjoyable run.
** Master Rahool, the [[MemeticTroll cheapskate con-man]] Cryptarch.
** Variks the Loyal. Mainly for being the only Fallen seen so far who isn't fighting the Guardians, coupled with his affable and honorable personality.
**
EnsembleDarkhorse: Despite only being mentioned in grimoire cards Jaren Ward is an EXTREMELY extremely popular character. Him being the creator of the Last Word helps a bit. \n** Lord Shaxx garnered a sizeable amount of following due to his cooing voice even in the midst of the Crucible's chaos. Come Year Two, and he gets updated combat commentary dripping in ham sauce, which predictably made the fans love him even more. \n** The Cabal faction as a whole has become one, despite (or perhaps because of) being the least-focused upon of all the enemy species. Mostly because of the [[RefugeInAudacity sheer bluntness, brutality, and lack of subtlety in their battle tactics]], such as taking on Oryx by outright ''ramming'' his Dreadnaught with one of their own warships and establishing a beachhead within the ship.



** In PVP the stormcaller ultimate is on the lower end of this. An ultimate is expected to wipe out a group of people if they're close, or if it's a super mode make you a visible danger and often increasing your defense to compensate for short range and restrictions on your super mode. The stormcaller gets both, as its super has the amount of range that you would expect on a conventional super but as a sustained attack on it while still being "short ranged" and giving them the defense buff, in addition lacking any kind of movement restriction while actively attacking, and being a super the chained lightning drains enemies health ''extremely'' fast. All together this puts pretty much every positive up a super on the character while the restrictions aren't nearly as harsh as other super attacks, meaning when a stormcaller pops their super they become very durable, very deadly, and very mobile, in addition to basically trivializing other defensive supers such as other super modes or the defenders Ward of Dawn.



** Hive Wizards occupy the blurry line between this trope and full-fledged DemonicSpiders. They have a similar damage output to most 'officer' [=NPCs=] (so, high but not unmanageable), and they're the most fragile enemies of their type once you get past their regenerating shields, but their ability to move quickly and unpredictably in three dimensions makes it much harder to break their shields with concentrated fire and do some real damage, whilst the enormous, health-draining poison gas clouds can slow you and leave you vulnerable for their minions whilst you're trying to dodge until your own shield recharges. In short, they're moderately dangerous, but ''very'' annoying.



** Taken Psions, whose ability to split in 2 means you can be overwhelmed rather quickly.
** Taken Goblins and Vandals act as medics of sorts. Vandals can project a bubble shield that can heal all taken inside it while Goblins can project a beam making their target invincible.



** Trying to start a topic on the bareness of the vanilla game is bound to open a nasty can of worms about locked content that should have been available from the very start.



** ''Destiny'' fandom being what it is, the internet backlash for House of Wolves started several weeks before it was actually available to play.



** A small backdraft appeared before the release of the April update as people are began to demand new pve content while Bungie seemed content with releasing mini events such as SRL and Crimson Days that just tweak Crucibles modes and releasing a ton of new emotes. It didn't help that Bungie is still holding back ''7 new exotics''[[note]](Thagomizers, Dunemarchers, Astrocyte Verse, Transverse Steps, Ophidian Aspect, Shinobu's Vow, and Fr0st-EE5)[[/note]] and that games like ''VideoGame/TheDivision'' Beta were drawing players away. It finally reached a breaking point when Bungie held their first stream since the Taken King reveals, A Ride Along of the Dreadnaught. Deej and the rest of the crew were met with ''death threats'' and a chat so volatile that all future streams made the chat subscriber only to curb the hostility. Disappeared when Bungie actually revealed the April update.
** No one seems to like the idea of Playstation exclusives. Xbox users don't like them obviously since they're not allow to get any of the items and Playstation players don't like them since the items are usually more difficult to find than everything else in the game. Now with year 2 [=PSN=] exclusives not being brought forward until Fall 2017, it's causing the fanbase to get visibly upset over the matter.

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** A small backdraft appeared before the release of the April update as people are began to demand new pve content while Bungie seemed content with releasing mini events such as SRL and Crimson Days that just tweak Crucibles modes and releasing a ton of new emotes. It didn't help that Bungie is still holding back ''7 new exotics''[[note]](Thagomizers, Dunemarchers, Astrocyte Verse, Transverse Steps, Ophidian Aspect, Shinobu's Vow, and Fr0st-EE5)[[/note]] and that games like ''VideoGame/TheDivision'' Beta were drawing players away. It finally reached a breaking point when Bungie held their first stream since the Taken King reveals, A Ride Along of the Dreadnaught. Deej and the rest of the crew were met with ''death threats'' and a chat so volatile that all future streams made the chat subscriber only to curb the hostility. Disappeared when Bungie actually revealed the April update.
** No one seems to like the idea of Playstation exclusives. Xbox users don't like them obviously since they're not allow to get any of the items and Playstation players don't like them since the items are usually more difficult to find than everything else in the game. Now with year 2 [=PSN=] exclusives not being brought forward until Fall 2017, it's causing the fanbase to get visibly upset over the matter.
update.
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** A small backdraft appeared before the release of the April update as people are began to demand new pve content while Bungie seemed content with releasing mini events such as SRL and Crimson Days that just tweak Crucibles modes and releasing a ton of new emotes. It didn't help that Bungie is still holding back ''7 new exotics''[[note]](Thagomizers, Dunemarchers, Astrocyte Verse, Transverse Steps, Ophidian Aspect, Shinobu's Vow, and Fr0st-EE5)[[/note]] and that games like TheDivision Beta were drawing players away. It finally reached a breaking point when Bungie held their first stream since the Taken King reveals, A Ride Along of the Dreadnaught. Deej and the rest of the crew were met with ''death threats'' and a chat so volatile that all future streams made the chat subscriber only to curb the hostility. Disappeared when Bungie actually revealed the April update.

to:

** A small backdraft appeared before the release of the April update as people are began to demand new pve content while Bungie seemed content with releasing mini events such as SRL and Crimson Days that just tweak Crucibles modes and releasing a ton of new emotes. It didn't help that Bungie is still holding back ''7 new exotics''[[note]](Thagomizers, Dunemarchers, Astrocyte Verse, Transverse Steps, Ophidian Aspect, Shinobu's Vow, and Fr0st-EE5)[[/note]] and that games like TheDivision ''VideoGame/TheDivision'' Beta were drawing players away. It finally reached a breaking point when Bungie held their first stream since the Taken King reveals, A Ride Along of the Dreadnaught. Deej and the rest of the crew were met with ''death threats'' and a chat so volatile that all future streams made the chat subscriber only to curb the hostility. Disappeared when Bungie actually revealed the April update.

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Nattery complaining


** Subverted with the expansions after launch, which abandon the optimistic tone of the base game to be varying levels of grimdark; The Taken King's changes in music drive home that the game's direction has changed significantly. Generally fans either don't care, or take it as proof that the game lacks any long-term direction or message.



** And the crowd was lost again with the Rise of Iron expansion. While The Taken King reworked the gameplay and pacing to better resemble the game that was initially promised, but still fell short of the original goal, and still lacking a significant narrative draw. Rise of Iron fails to further develop or introduce gameplay features, is considered as lacking in story content as everything before Taken King, and comes across as very underwhelming. As it was released after the introduction of microtransactions (supposedly to fund more significant improvements), this was the final nail in the coffin for many players.

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** And the crowd was lost again with the Rise of Iron expansion. While The Taken King reworked the gameplay and pacing to better resemble the game that was initially promised, but still fell short of the original goal, and still lacking a significant narrative draw. Rise of Iron fails to further develop or introduce gameplay features, is considered as lacking in story content as everything before Taken King, and comes across as very underwhelming. As it was released after the introduction of microtransactions (supposedly to fund more significant improvements), this was the final nail in the coffin for many players.
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*** In the ''Books of Sorrow'' codex entries, written from the perspective of the Hive pursuing it and thus not totally reliable, it repeatedly builds races up to act as cannon fodder and then abandons them when the war goes badly. Even outside that it is clearly established that the Fallen are a former client race that it abandoned and still refuses to aid.
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* WinBackTheCrowd: The Taken King and patch 2.0 have been very well received, and many people have stated that they find the game fun again.

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* WinBackTheCrowd: The Taken King and patch 2.0 have been very well received, and many people have stated that they find the game fun again.
again, if not for the first time.
** And the crowd was lost again with the Rise of Iron expansion. While The Taken King reworked the gameplay and pacing to better resemble the game that was initially promised, but still fell short of the original goal, and still lacking a significant narrative draw. Rise of Iron fails to further develop or introduce gameplay features, is considered as lacking in story content as everything before Taken King, and comes across as very underwhelming. As it was released after the introduction of microtransactions (supposedly to fund more significant improvements), this was the final nail in the coffin for many players.
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** Subverted with the expansions after launch, which abandon the optimistic tone of the base game to be varying levels of grimdark; The Taken King's changes in music drive home that the game's direction has changed significantly. Generally fans either don't care, or take it as proof that the game lacks any long-term direction or message.
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clearing ut this trope. Broken Base is for highly intense civil wars within the fandom, not simply internal disagreements over temporary things. None of these count.


* BrokenBase:
** Some Xbox users have been quite vocal about the amount of exclusive content reserved for [=PS4=] users, with some even making the claim that since [[Franchise/{{Halo}} Bungie's last series]] was Xbox exclusive, they should have the exclusive content instead. Others have responded that they should be mad at Microsoft for not outbidding Sony or paying for some content of their own. Meanwhile, Sony users may feel like it's payback after years of Xbox getting all the ''VideoGame/CallOfDuty'' [=DLC=] a month before Playstation; not to mention that ''VideoGame/{{Halo}}'' was ''all'' Xbox exclusive and maybe it was PS gamers' turn for a little love from Bungie. There's also some Sony players who agree that Xbox players shouldn't have been given the shaft either.
** Some fans of ''Warframe'' believe that the playable characters resemble characters in their game, and are crying foul. Others point out how ''Warframe'' used a common visual style for its characters.
** Microsoft being prohibited from advertising that ''Destiny'' is on their platforms led to them making a mock website - destinyfragrance.com[[note]]the website has since been changed to a blanket message advising people check retailers for any offers on at the moment[[/note]] - to get around it. Some have claimed it's a brilliant move & Sony shouldn't have advertising rights; others have pointed out the hypocrisy in Microsoft's actions as they have the exact same deal for numerous games themselves.
** Raids are either wonderful challenges, full of necessary teamwork, with awesome rewards, or it's full of cheap tricks, FakeDifficulty, odd fixes for things that may or may not be exploits, and an unforgiving reward system, that gives you the same piece of armor or weapon, over and over again.
** Seemingly everyone and everything of note said "[[SpellMyNameWithAThe Spell My Name As The Noun]]!" - The Traveller, The Tower, The City, The Cabal, The Darkness, and others. Some people don't mind it, while others find it incredibly unimaginative, especially coming from a developer that had coined such evocative monikers as The Pillar of Autumn and The Silent Cartographer.
** The game coming with an optional Expansion Pass, as well as Bungie's plans to keep producing DLC for the game and future sequels, have caused players to even just stick up with it, or flat out calling Bungie and Activision out on the deal, considering that they have to pay for additional content that is pretty much required.
** Bungie "fixing" the Atheon fight by making him teleport players randomly rather than depending on who is closest to the relic, which invalidates most of the pre-update strategies to beat him. Some players have complained that this is merely Bungie's attempt to add FakeDifficulty to the fight after players figured out how to beat him, while other players believe the change makes the fight more exciting and challenging.
** As of Christmas 2014, there is a forum debate over who is responsible for the loss of online service over the holiday, divided into 3 groups; those who (somehow) say Bungie is to blame for PSN and XBL being offline, those who fault the game services for not foreseeing and preventing the [=DDoS=] attacks, and those who place the blame squarely on the group Lizard Squad, who previously attacked XBox Live on Thanksgiving and had threatened a Christmas attack.
** The "Cut Content" debate exemplifies this, with some players convinced (based on areas that can be glitched into on the map) that Bungie has huge amounts of game already on the disc that is locked off from the players until they pay extra for the DLC. There are also some who believe, based on an E3 preview video, that Destiny was going to be an entirely different and better game before being dumbed down by Activision.
** The confirmation from Bungie that House of Wolves will not be including a raid had many fans crying foul, accusing Bungie of falsely representing available content to players who bought season passes. Other fans believed that Bungie delaying a new raid for further development is a good move on their part.
** Year Two starts with the statement that Year One weapons won't progress in power. After ''House of Wolves''[='=]s relatively well-received Etheric Light upgrade system allowing Day One weapons to catch up, this is a huge slap in the face for players hoping to bring their favourite Year One weapons over the course of the franchise's decade-long adventure. Those who defend Bungie would brush it aside as "standard MMO fare" where dumping older stuff for new, more powerful gear is the norm. Bungie has since announced that Year One weapons will still have a place in standard Crucible and some Year One exotic weapons will be upgraded to Year 2 levels. They have also said the Gjallarhorn will not be making the jump much to the dismay of many fans.
** Xur's selling of the Gjallahorn on Aug. 14 2015 had many people either excited or pissed that this highly sought after exotic weapon was now being sold for a "mere" 17 strange coins, even though it was the same price as when Xur sold it back in Week 2.
** The Taken King reducing or outright removing several year one features and options for players who don't have it has completely split the fanbase in two. Those that support Bungie see nothing wrong with this content lockout and say that older players should upgrade if they expect to keep playing while fans who dislike it point out that this makes almost all of their year one progress meaningless, shuts off half of the game that they already paid for and that the expansion simply isn't worth the price.
** Update 2.1.1 brings the Damage Referee system which is supposed to lower the amount of laggers in most matches will trying to incentivize those with poor connections to improve their internet. You have either players loving this as is means a more responsive Crucible without too much worry of being lag-killed while others hate it because it feels like Bungie is punishing those to fix their internet.....even if it is the best internet available in their area.
** Bungie's announcement that Eververse would be selling Sterling Treasure packages come the release of the Spring update. Many see no problem in this as it allows players to easily get the Desolute/Spektar armor sets along with chroma while others see it as the opening of making Destiny "Pay To Win" as you can spend real money rolling for certain stats on an armor plus the treasures can drop reputation buffs for the Vanguard, Crucible, and House of Judgement, meaning you can get faction packages faster.
** With Rise of Iron on the way, a new debate is brewing over what to do with the 3 of coins going into year 3. Some people want them removed outright or nerfed to just drop legendary engrams as it is now incredibly easy to get exotics in a variety of ways and wanting to return to that Year 1 thrill of grinding for exotics and the relief of finally getting one. On the other side you have people totally fine as they are now because the coins don't guarantee drops every time and that many who use them don't have friends or wish to fight with the LFG sites in order to do things like the raid in order to have a slim chance of getting an exotic. There's also the factor of how the near constant grinding in year 1 is what drove many people away from the game to start with.
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** Festival of the Cost [[labelnote:Explanation]]The mocking name fans have given the second Festival of the Lost due to the low drop rate of the new collectibles which forces people to buy more Treasures from Eververse.[[/labelnote]]
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** The second Festival of the Lost is being considered to be a failure after Bungie hyped it up with a brand new trailer. The reasoning behind it is lack of things to do (it's a two week long event with 2 quests, one of which was straight ''lifted from the previous festival'', that can be completed in about an hour) and the fact that all the new stuff Bungie showed off are in a treasure set that is hidden behind Eververse microtransactions [[note]](You will get 3 free on your account)[[/note]] which has turned many players off because of how absurd microtransactions are becoming in game. It's gotten to the point that the Treasures of the Lost Trailer has a [[https://www.youtube.com/watch?v=Kx2C_Q8rlNk overwhelmingly negative]] rating and many players referring to the event as "Failure of the Lost" or "Festival of the Cost".
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** A small backdraft appeared before the release of the April update as people are began to demand new pve content while Bungie seemed content with releasing mini events such as SRL and Crimson Days that just tweak Crucibles modes and releasing a ton of new emotes. It didn't help that Bungie is still holding back ''7 new exotics''[[note]](Thagomizers, Dunemarchers, Astrocyte Verse, Transverse Steps, Ophidian Aspect, Shinobu's Vow, and Fr0st-[=]EE5[=])[[/note]] and that games like TheDivision Beta were drawing players away. It finally reached a breaking point when Bungie held their first stream since the Taken King reveals, A Ride Along of the Dreadnaught. Deej and the rest of the crew were met with ''death threats'' and a chat so volatile that all future streams made the chat subscriber only to curb the hostility. Disappeared when Bungie actually revealed the April update.

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** A small backdraft appeared before the release of the April update as people are began to demand new pve content while Bungie seemed content with releasing mini events such as SRL and Crimson Days that just tweak Crucibles modes and releasing a ton of new emotes. It didn't help that Bungie is still holding back ''7 new exotics''[[note]](Thagomizers, Dunemarchers, Astrocyte Verse, Transverse Steps, Ophidian Aspect, Shinobu's Vow, and Fr0st-[=]EE5[=])[[/note]] Fr0st-EE5)[[/note]] and that games like TheDivision Beta were drawing players away. It finally reached a breaking point when Bungie held their first stream since the Taken King reveals, A Ride Along of the Dreadnaught. Deej and the rest of the crew were met with ''death threats'' and a chat so volatile that all future streams made the chat subscriber only to curb the hostility. Disappeared when Bungie actually revealed the April update.
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*** To a lesser extent, Sol Hammer can be this in limited situations. It has many of the same perks as the stormcaller, but while the stormcaller is comparable to a LightningBruiser (no pun intended), the Sol Hammer is a MightyGlacier. They still move at normal speed, and their hammer doesn't really chain, making them more of a one at a time type deal, but their defense boost appears to be even higher than the stormcaller's, and their hammer is still a one hit kill with some range when thrown. Unlike the stormcaller, if you start off far enough away, you might just make it away alive which is why it isn't as bad, but if they are already near their enemy when they activate their super, they can easily dismantle 3 guardians before any noticeable damage can be done and still be able to target more.
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*** To a lesser extent, Sol Hammer can be this in limited situations. It has many of the same perks as the stormcaller, but while the stormcaller is comparable to a LightningBruiser (no pun intended), the Sol Hammer is a MightyGlacier. They still move at normal speed, and their hammer doesn't really chain, making them more of a one at a time type deal, but their defense boost appears to be even higher than the stormcaller's, and their hammer is still a one hit kill with some range when thrown. Unlike the stormcaller, if you start off far enough away, you might just make it away alive which is why it isn't as bad, but if they are already near their enemy when they activate their super, they can easily dismantle 3 guardians before any noticeable damage can be done and still be able to target more.
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** The Exotic quest for the Thorn resembles its original Exotic Weapon Bounty, except that the developers took out the most annoying parts of the old Year 1 bounty. Deaths no longer penalizes players when trying to perform void kills in the Crucible and the final step requires that players have a Skeleton Key to open the chest at the end of "The Abomination Heist" strike (a reworked version of "The Summoning Pits") instead of having to kill a secret boss.

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** The Exotic quest for the Thorn resembles its original Exotic Weapon Bounty, except that the developers took out the most annoying parts of the old Year 1 bounty. Deaths Death no longer penalizes players when trying to perform void kills in the Crucible and the final step requires that players have a Skeleton Key to open the chest at the end of "The Abomination Heist" strike (a reworked version of "The Summoning Pits") instead of having to kill a secret boss.
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** Shiro-4 isn't very appreciated in the ''Rise of Iron'' expansion, either. He's often considered to be a dumbed-down version of Cayde (which makes sense, considering his {{Foil}} status), and is often considered as just being there to replace Cayde. Also, he rubs off as a bit of a jerk in some of his lines.
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** In PVP the stormcaller ultimate is on the lower end of this. An ultimate is expected to wipe out a group of people if they're close, or if it's a super mode make you a visible danger and often increasing your defense to compensate for short range and restrictions on your super mode. The stormcaller gets both, as its super has the amount of range that you would expect on a conventional super but as a sustained attack on it while still being "short ranged" and giving them the defense buff, in addition lacking any kind of movement restriction while actively attacking, and being a super the chained lightning drains enemies health ''extremely'' fast. All together this puts pretty much every positive up a super on the character while the restrictions aren't nearly as harsh as other super attacks, meaning when a stormcaller pops their super they become very durable, very deadly, and very mobile, in addition to basically trivializing other defensive supers such as other super modes or the defenders Ward of Dawn.
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** The Sleeper Simulant questline is a fairly lengthy process that requires completing an unique mission that's only unlocked after randomly getting 4 Fusion Rifle parts to bring back to Banshee-44; it demands that you memorize a certain enemy spawn pattern, then translate it into ''binary code'' to input in a terminal; after which you have to complete another mission under a time limit, then code some more binary; ''and then'', you have to find various quest items scattered across different locales, three of them involving waiting for a Warsat public event, before culminating with a very hard version of the Fallen S.A.B.E.R. Strike.
** If you thought Year 2's Sleeper Simulant quest chain was a complete doozy, wait until you try ''Rise of Iron''[='=]s questline for the Exotic Pulse Rifle, Outbreak Prime, for it is basically both the Sleeper Simulant and Touch of Malice questlines rolled into one journey of pure brain wracking. Not only do you need to find 5 monitors scattered throughout the Wrath of the Machine raid and activate them in order (the fourth of which requires a full fireteam of 6 players), but you also need to ''be knowledgeable in mathematics'' in order to further the quest chain, along with completing the entire raid once more and doing a few patrols and strikes in between.
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** The Exotic quest for the Thorn resembles its original Exotic Weapon Bounty, but this time, the developers took out the most annoying parts of the old Year 1 bounty. Deaths no longer penalizes players when trying to perform void kills and the final step requires that player open the chest at the end of the "The Abomination Heist" (a reworked version of "The Summoning Pits") instead of having to kill a secret boss.

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** The Exotic quest for the Thorn resembles its original Exotic Weapon Bounty, but this time, except that the developers took out the most annoying parts of the old Year 1 bounty. Deaths no longer penalizes players when trying to perform void kills in the Crucible and the final step requires that player players have a Skeleton Key to open the chest at the end of the "The Abomination Heist" strike (a reworked version of "The Summoning Pits") instead of having to kill a secret boss.
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None

Added DiffLines:

** The Exotic quest for the Thorn resembles its original Exotic Weapon Bounty, but this time, the developers took out the most annoying parts of the old Year 1 bounty. Deaths no longer penalizes players when trying to perform void kills and the final step requires that player open the chest at the end of the "The Abomination Heist" (a reworked version of "The Summoning Pits") instead of having to kill a secret boss.
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** Randal the Vandal, an unnamed, level 8 Vandal in the Forgotten Shore on the Cosmodrome; a glitch caused him to have defense and HP on par with an ultra you would find on a Nightfall mission. [[spoiler: During the Wrath of the Machine raid in Rise of Iron, you can encounter '''Randal the Perfected''', an even more frighteningly powerful version of him.]]

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** Randal the Vandal, an unnamed, level 8 Vandal in the Forgotten Shore on the Cosmodrome; a glitch caused him to have defense and HP on par with an ultra you would find on a Nightfall mission. [[spoiler: During the Wrath of the Machine raid in Rise of Iron, you can encounter '''Randal '''Rahndel, the Perfected''', an even more frighteningly powerful version of him.]]
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** Randal the Vandal, an unnamed, level 8 Vandal in the Forgotten Shore on the Cosmodrome; a glitch caused him to have defense and HP on par with an ultra you would find on a Nightfall mission.

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** Randal the Vandal, an unnamed, level 8 Vandal in the Forgotten Shore on the Cosmodrome; a glitch caused him to have defense and HP on par with an ultra you would find on a Nightfall mission. [[spoiler: During the Wrath of the Machine raid in Rise of Iron, you can encounter '''Randal the Perfected''', an even more frighteningly powerful version of him.]]

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