These are what we call the 'YMMV items.' Things that some people find in this work. We call them 'your mileage might vary' because not everyone sees these things in the same way. This starts discussions in the trope lists, a thing we don't want. Please use the discussion page if you'd like to discuss any of these items.
Sepiks Prime, end-boss of the Devils' Lair Strike, is a much easier fight than the Walker you take on immediately before it. It has less powerful weapons and a simpler attack pattern, spawns less numerous and dangerous mooks, and is fought in a much more accommodating boss arena.
A common complaint about the final mission: You go through three bosses who are all the same, and was already fought as a single boss, a whole planet-worth of missions earlier. See Disappointing Last Level below.
Awesome Music: Although the game has received mixed reviews, virtually everybody agrees that the soundtrack is amazing. The vocal tracks, which get busted out during the really big fights, are particularly impressive:
End of the Line plays whenever you're required to blast your way through a ludicrous number of Fallen.
Eye of the Gate Lord is used in several of the most spectacular fights in the game, including those against Zydron the Gate Lord and Primus Sha'aull.
Untold Legends is the stirring, heroic track used for the final battle of the game, against the last of the Sol Progeny.
With Bungie's veteran musician Marty O'Donnell fired, a large amount of Bungie's fanbase cried foul. A good chunk of the forums were filled with demands for answers, but Bungie stays quiet.
Some Xbox users have been quite vocal about the amount of exclusive content reserved for PS 4 users, with some even making the claim that since Bungie's last series was Xbox exclusive, they should have the exclusive content instead. Others have responded that they should be mad at Microsoft for not outbidding Sony or paying for some content of their own. Meanwhile, Sony users may feel like it's payback after years of Xbox getting all the Call of Duty DLC a month before Playstation; not to mention that Halo was all Xbox exclusive and maybe it was PS gamers' turn for a little love from Bungie.
Albeit minor, last/current gen console owners are a bit sad that the Ghost Editions are Next Gen exclusive. Limited Editions are still available, though!
Some fans of Warframe believe that the playable characters resemble characters in their game, and are crying foul. Others point out how Warframe used a common visual style for its characters.
Microsoft being prohibited from advertising that Destiny is on their platforms led to them making a mock website - destinyfragrance.comnote the website has since been changed to a blanket message advising people check retailers for any offers on at the moment - to get around it. Some have claimed it's a brilliant move & Sony shouldn't have advertising rights; others have pointed out the hypocrisy in Microsoft's actions as they have the exact same deal for numerous games themselves.
Pre-release and during the game's Public Beta, players have been a bit set apart due to people either siding with "Ghost Gun" or "Golden Gun" for the Hunter's Supercharge. Bungie has confirmed that it's Golden Gun, but during the Public Beta, people were still split, until release.
The Hunter class in PvP: Some say it's a overplayed and overpowered class, reducing skill to filling up your Super for cheap kills, while others say it's a decent class for PvE, but shines the best in PvP.
The Vault of Glass raid. Either its a wonderful piece of challengingly-difficult high-level combat with a number of unexpected genre shifts (including a stealth section and several puzzles) or its a drawn out, frustrating mess filled with Fake Difficulty.
Seemingly everyone and everything of note said "Spell My Name As The Noun!" - The Traveller, The Tower, The City, The Cabal, The Darkness, and others. Some people don't mind it, while others find it incredibly unimaginative.
The game coming with an optional Expansion Pass, as well as Bungie's plans to keep producing DLC for the next ten years has some people happy that Bungie will continue to support the game, while others believe it's an exploitative tactic on Bungie and Activision's part to charge players for content that should have been in the game at release.
Bungie "fixing" the Atheon fight by making him teleport players randomly rather than depending on who is closest to the relic, which invalidates most of the pre-update strategies to beat him. Some players have complained that this is merely Bungie's attempt to add Fake Difficulty to the fight after players figured out how to beat him, while other players believe the change makes the fight more exciting and challenging. Another sore point of contention is Bungie implementing this change without fixing a number of other bugs associated with the fight.
On the subject of fixes for Atheon, some argue that having a way to cheese the fight, is fair, especially on the nigh-impossible Hard Mode. Others believe that they shouldn't have a way to cheese a boss like that, while a third group, just wants the Raid helmets to stop being Hard Mode-only rewards.
Cliché Storm: A common criticism among reviewers and players alike seems to be that Bungie is "playing it safe" with Destiny, creating a beautifully designed, solidly executed setting and story with very little distinctive identity of its own.
Critical Dissonance: The critical reviews for Destiny have been all over the map, often with critics rating it low despite asserting they enjoy it. It has not stopped it from being widely bought and still played by large numbers of people.
Darkness-Induced Audience Apathy: Not true of the main storyline, thankfully, but there's very little to root for in any of the three Crucible factions. While all make good points, it's easy to read them unfavorably: The Future War Cult are Ax-CrazyBlood Knights, Dead Orbit are gloomy, xenophobic fanatics that want to abandon the Big Good's protection, and the New Monarchy are oily quasi-fascists. Pick your poison, or at least the bonuses of choice.
Vex Minotaurs are probably the most feared officer units in Destiny. Their Torch Hammers are extremely powerful, their Teleport Spam makes it harder to wear their regenerating shields down with concentrated fire and lets them enter melee range with terrifying speed, and once you have broken their shields, you'll be unpleasantly surprised to discover that they're one of the few enemies in the game without a weak spot to help you deplete their impressive health pools. The only thing you can do is shoot off their heads, which isn't helpful at all - it sends them into a berserker rage, increasing their movement speed and their Torch Hammers' rate of fire.
Cabal Colossi don't (thankfully) have regenerating shields, so any damage you inflict is permanent, and they're none too fast, but those are pretty much your only advantages. Their health-pools are huge, their weak spots are tiny (unlike that of the very similar Hive Ogre), and their weapons (a remarkably accurate and long-ranged gatling gun and a homing missile barrage) are devastating and almost inescapable regardless of whether you're in cover or not. Oh, and they have a Shockwave Stomp, giving them an Instant Death Radius just like that of a Strike boss, so melee attacks and close-range circle-strafing are right out.
Major and Ultra versions of the Goddamned Bats listed below automatically become these, since they now have enough health and damage output to become deadly rather than merely annoying.
Any shielded enemy at the Epic difficulty, which not only makes shields regenerate much faster, but reduces all damage that's not from the same element as the shield itself. This makes them exceptionally difficult to kill, and since Epic missions are almost guaranteed to have at least one Burn modifier, boosting a particular element's damage, they can obliterate you in seconds. To add insult to injury, Epic difficulty means that not only do the usual 'officer' enemies have shields (Fallen Captains, Hive Wizards, Vex Minotaurs, and Cabal Centurions), but so does an additional enemy type, turning Fallen Shanks, Vex Harpies, and Cabal Psions from mildly annoying Cannon Fodder into some of the most dangerous enemies you'll face and turning Hive Knights from somewhat challenging foes into near-unstoppable monsters.
Any melee attacker graduates from Goddamned Bats to this if Lightswitch and/or a Burn modifier of the same element as their melee weapon is in place. If you aren't the same level as them or your defense isn't high enough, their attacks can potentially turn into One Hit Kills.
Disappointing Last Level: The last story mission of the game takes place in the Black Garden, in the centre of it all with the Seed Of Darkness. The area leading up to it is awesome and cool, and the surprise when the statues come alive is epic too! Too bad that the bosses are copies of a boss you fought just a planet earlier.
Ear Worm: Several pieces from the OST are extremely difficult to get out of your head, including the Cabal's ponderous theme, Cabal Stomp, and the tracks derived from it, as well as the 'a whole lot of Fallen are going to die now' piece, End of the Line.
Before it was hotfixed by Bungie, the "Loot Cave" located in Old Russia. It would endlessly spawn hive acolytes and thralls, which could be killed instantly as long as at least two players are firing at the mouth of the cave. By doing this for as little as 15 minutes you could fill up your entire inventory with rare and legendary items. As of 9/25/14, all so called "loot caves" on all worlds have been nerfed, primarily by increasing spawn times from the 6-10 seconds they had been using, to 40 seconds as a standard. The caves can still be used of course, but you will have to wait almost a minute between waves.
There's a few ways to cheese bosses from being a major pain, some which include hiding spots, which would seem unreachable, but are reachable. Other hiding spots are obvious, but bosses can counter those with summoning enemies to rat you out.
The Vex Mythoclast. An Exotic that has a 3% chance of being rewarded from doing the Vault Of Glass on Hard-mode. 56 shots in a mag, high charge rate and can mob the floor with particles of the enemy, faster than you can say its name. It was so powerful, a hotfix that nerfed it (and a bunch of other things) was specifically called the Mythoclast Fix.
The Suros Regime. You get a weapon, that can heal you when you deal damage, and get bonus damage the lower your clip is. Oh did we mention that both upgrades goes hand in hand, and can make you nigh-invincible? It's a Game Breaker in PvP, but incredibly useful in PvE.
Goddamned Bats: When one of the enemy races has a name that literally means 'The Annoying', you can expect a few of these, though they're far from exclusive to the Vex:
Vex Harpies are considered by many to be one of the most irritating enemies in the game. They're small and can fly, but they can absorb a high amount of damage before dying (particularly at higher difficulty levels, where they have powerful, rapidly-regenerating shields) and they can also do a lot of damage to you in a short amount of time. And they usually appear in packs of 2 or more.
Vex Hobgoblins aren't significantly tougher or faster than the Goblin Mooks they're based on, but are far more frustrating to fight. They have powerful, long-ranged, and very accurate sniper rifles, can drive you out of cover and back into their gunsights with grenades, and have a stasis mode that prevents you from killing them with sustained fire and restores health when it gets too low.
Cabal Phalanxes are only mooks (though tougher and harder-hitting than most, being Cabal), but their shields render them totally invulnerable from the front except for the tiny target of the arm they're shooting at you withnote which has a hint of Hitbox Dissonance as well, so good luck hitting it at longer distances, and give them a devastatingly powerful bash attack if you try to flank them by getting up close, which can end up in One Hit Kill, if you get sent flying by it. Better hope your grenade power is charged when you face these guys, because otherwise, you're in trouble. They're much easier to deal with in a fireteam, though.
The exotic weapon 'Thorn' can be used to devastate the Phalanxes when upgraded. The lingering damage still affects them even if the the shot does no damage, causing them to flinch and drop their shield for a headshot.
Hive Thralls may be pathetically fragile individually, but they're fast, they hit remarkably hard if they get into melee range, and if there's one, there's inevitably a dozen of them charging towards you screeching their lungs out. They can be surprisingly smart, too, flanking and using ambushes to ensure that you don't have time to gun them all down before they get into face-slicing range. And that's not counting their much deadlier siblings, Cursed Thralls.
Hive Wizards occupy the blurry line between this trope and full-fledged Demonic Spiders. They have a similar damage output to most 'officer' NPCs (so, high but not unmanageable), and they're the most fragile enemies of their type once you get past their regenerating shields, but their ability to move quickly and unpredictably in three dimensions makes it much harder to break their shields with concentrated fire and do some real damage, whilst the enormous, health-draining poison gas clouds can slow you and leave you vulnerable for their minions whilst you're trying to dodge until your own shield recharges. In short, they're moderately dangerous, but very annoying.
Fallen Stealth Vandals are, as the name suggests, Vandal Mooks with Invisibility Cloaks. Not a big deal, right? The problem is that their version of Visible Invisibility is a bit less... well... visible than most game examples, making it much easier for them to get the drop on you and much harder for you to off them quickly with headshots. Given that they're often equipped with powerful weapons like swords and sniper rifles, and that they rarely spawn alone, this can become a major problem.
Goddamned Boss: The Templar from Vault Of Glass. It's a Marathon Boss to a Marathon Level, uses a gimmick where atleast one player needs to use a Relic, a weapon that only has melee attacks (aside from the Super), needs to charge up their Super to even take down the shield to it, is set on a timer, summons a constant flood of Harpies, summons Oracles which will give you a deadly status effect to your whole Fireteam unless you kill it within a small amount of timenote And they have been known to give the deadly status effect even when you do kill them in time, and the boss summons more Oracles once it gets enraged after 8 minutes. Oh and if the Relic carrier dies, you better pick up the Relic if it gets dropped, fast, otherwise you all die. Of course, it's possible to avert this, by knowing that you can hide on the side pillars where the Hobgoblins spawn and use the Relic to cleanse Negation, making him trivial. Without this knowledge, the boss could be seen as That One Boss.
Possibly an Ascended Meme now with the new Sparrow given to people who own the expansion pass. In addition to barrel rolls, it is now possible to perform various tricks in midair.
Any boss with a platform arena, stationary damage-over-time grenades, and good timing, can give players a brief and easy boss fight, by having them walk away from the grenade and fall off. This is possible with the 2nd boss at the Black Garden, with a well-timed Warlock Vortex Grenade.
This Bug also brought up the rather famous for making the Vault Of Glass Raid easier, especially on Hard Mode. This was patched, but it's still possible to do so, with some slight trial and error.
The Gorgon segment of the Raid, will curse all players to die and remain dead, until it resets to the last checkpoint. There's a small chance, that if a Sunsinger revives, that they will stay alive until they become cursed by Gorgons again, or die by other means.
Hype Backlash: So far, the reviews for Destiny are averaging in the 6-8 range, while it was hyped up to be a 8-10 game with tens of millions of dollars being put into its advertising. The most common criticisms of the game are lackluster storytelling, repetitive missions, and frustrating items drops.
Trying to start a topic on the bareness of the vanilla game is bound to open a nasty can of worms about locked content that should have been available from the very start.
The first Queen's Wrath event washit hard with this - prior to the start of the event, Bungie hyped it by saying the Awoken Queen was cashing in the favor the player owed from the story, getting people excited for more story content. In actuality, the event was just more bounties to unlock an already existing mission with higher level enemies & a damage modifier. Whilst people weren't happy with that, they accepted it as an easy way to hoarde Legendary gear to break down for shards, until Bungie realised people were maxing out their gear far sooner than intended because of this, and subsequently patched the game so Queen's Wrath gear no longer gave Ascendant Shards when dismantled. People were pissed about this, pointing out that there was no reason for people with Legendary gear to play the event anymore. The response to the event as a whole was so bad, that after the Iron Banner's negative response (See below) led to Bungie announcing they would be reworking the event to remedy the complaints people had regarding that event, they mentioned that Queen's Wrath was being taken back to the drawing board & completely overhauled.
The first Iron Banner received this due to how it was said to be a total free for all team-games with level advantages enabled, where end-game characters would be gods and low-level players cannonfodder... except that's not the case completely. The advantages are minimal, due to it being the first Iron Banner event, and to make sure casual players don't shy away due to that. While that's a nice thought, it has caused major backlash to players expecting to either kill like gods or be killed by gods.
It's Short, so It Sucks : The story of the base game takes about ten hours to complete, which would be considered to be fairly good length for a typical single-player game. However, given that this is an MMO, people have expressed concern that the game should have more content in it at launch. Players have generally reacted positively to the game otherwise, however, and Bungie has stated that they're committed to updating the game frequently.
To add on that, there's only a total of 4 planets to explore. Some people were disappointed by that after the short story, others were fine with it being this short to have players focus on other things than just story.
Bungie is starting to avert this with several events ready to happen throughout the month of September and the start of October. With Raids being available on the 16th September, to give time for players to get ready for it, they're waiting to give players everything to keep the game with a living population with frequent updates and events. The first expansion pack is also set to launch in December this year (2014).
Magnificent Bastard: The Darkness, considering it may be manipulating the Traveler, and by extension the Guardians, into doing exactly what it wants them to.
Narm Charm as well; fans were disappointed when the line was removed from the beta.
The dancing emote has become this, to the point that almost every lobby in The Tower had at least a group of players dancing. Heck, even Bungie acknowledge it:
Bungie: Two minute warning. This will sting a little bit. We'll be clearing this Tower Dance Party like bouncers after a rough night.
Cryptarch Rahool being either a cheapskate, a con-man, or just colorblind, because he constantly hands out rares or uncommons when you bring him legendary engrams. Bungie released a fix they described as "Cayde-6 asked him to "decode" a bag of doorknobs."
Punching is invariably brought up whenever someone mentions Titans.
Most Annoying Sound: "The Crucible is no place for mercy!" "Fight back!" "Your life wasn't enough guardian!" Yes, we know we're losing Lord Shaxx, now shut up!
Narm: Some of the stories that go along with the Class Item descriptions can sound silly to the right ears.
"The child asked me if I was a clock. I said I was marking time until the world was safe for her."
"I don't even have time to explain why I don't have time to explain."
Play the Game, Skip the Story: There's actually quite a substantial amount of lore regarding the history of the City, the three Factions, Awoken, weapons, etc. Chances are though that players will be primarily interested in grabbing loot as opposed to worldbuilding. This is largely due to an extensive degree of All There in the Manual. Everything is revealed by unlocking Grimoire entries, which you actually have to go to the Bungie website to read and can't be accessed in-game. There is almost no in-universe exposition beyond "You're a guardian now, this is the Tower, something terrible is happening to the Traveler, all our hopes are on you to help fix it." This even became a common criticism among players and reviewers.
The Scrappy: The player's Ghost is not very well liked, despite being voiced by fan favorite Peter Dinklage. Its voice acting is generally dull and uninteresting, and it constantly spouts unnecessary exposition. While in cutscenes he does much better, Dinklage's enthusiasm is absent in gameplay.
Scrappy Mechanic: The Cryptarch is your main way to get loot, besides getting Engrams. The only problem is that, when you're Level 20 or above, your need for Legendary Engram rockets, as you need a full set of Legendaries to reach level 28, or even do decently at tougher missions. Why is that a problem? The Cryptarch is practically a Random Number God Vendor, so most of your Legendary Engrams are at the mercy of that guy. People went ahead and farmed Engrams to check the possibility of getting an actual Legendary out of a Legendary Engramnote Said Engram enables almost any kind of rarity to exist from the Engram, except for Common. is rather small. 14 Legendary Engrams have 8 Rares and 4 Uncommons. That leaves with two out of fourteen chance. This is also assuming that the loot you get is compatible with your class! This got bad enough that Bungi patched it out in the 1.0.2 update.
The fact that you need special, ultra rare gear to even get past level 20 did not amuse many players and reviewers.
Actually, the entire loot system in general is pretty much universally reviled. Prior to the 1.0.2 patch, it's actually more cost effective to grind mobs by yourself rather than participating in the much longer, but more fun co-op missions. Another sore point of contention is the apparent trend of the worst performing players in Strikes and Crucible matches consistently getting Exotic drops while the top performing players are given absolutely nothing.
One big criticism is the game's heavy reliance on Horde Mode style events, where players have to hold a certain point against endless waves of enemies for a certain period of time, which can happen multiple times in a single level. It can quickly become repetitive and drag down the pacing of the game.
So Okay, It's Average: The general consensus post-launch seems to be that the game is a good, beautiful shooter, but it lacks content, has lackluster loot mechanics, suffers from matchmaking only available for Strikes and Crucible, and that there is little to do apart from grinding between levels 20 and 25.
That One Boss: They show up here and there, and the bug giving Strike bosses the same (high) damage and resistance modifiers as Raid bosses doesn't help:
Gentlemen and ladies, meet Phogoth The Untamed. To elaborate, Phogoth is an Hive Ogre from the second Strike mission who can shoot Eye Beams at shocking speed and range. Even if you hide, you still have endless reinforcements of Hive to deal with. And don't get us started on the Thorn's side quest, requiring not only doing the strike with an Epic Modifier, but having to kill another boss before killing Phogoth.
Valus Ta'aurc, boss of the Cerberus Vae III strike, is Phogoth all over again, with all the same problems associated with his fight (enormous damage output, powerful/hard to kill mook summons, and a not-particularly-friendly boss arena) except that this time he's got a deadly indirect-fire Macross Missile Massacre to ferret you out if you try to hide from his monstrously powerful gun.
The Templar: If you don't know that the Relic can cleanse, you'll be running around, focusing on the Oracles of a slightly Flunky Boss, which will prolong the battle, until the boss is enraged, and probably kill you all.
Atheon: This boss needs incredible coordination. You need to gather a relic, every "wave", have people open the portal from the Relic areas, kill Oracles to gain damage buffs against him, kill Supplicants to make sure they don't kamikaze you, and keep firing and dodging Atheon when the Relic carrier is through. Rinse and repeat. And you're on a time limit too, so if you can't kill him within 8 minutes, you, and all your friends, are most likely going to die.
That One Side Quest: All Exotic Weapon Bounties amount to this, requiring you to do a series of bounties, with each getting harder and harder, or tedious. One bounty may require you to get kills with Void-weapon damage, while others require thousands of glimmer to purchase 50 Special Ammo Synthesis.
The Thorn Bounty requires you to beat the Summoning Pits, kill 500 Hive enemies, kill 100 players with Void weapons/abilities (which decrease upon death), and finally, complete a Nintendo Hard Strike Mission that is only available through the Bounty, and defeat a mini-boss that only spawns after you defeated a certain wave of enemies that accompany Phogoth. Without killing Phogoth.
The Untwist: Subverted with the Traveler; it really does love sentient life and just wants to help, but the Darkness is manipulating it to help specific races for it's own purposes.
There are countless details and stories in the Grimoire that would have made absolutely amazing missions in the campaign, but are never mentioned at all in the game. For example, in the entries for the Cabal, it's revealed that the Cabal has the technology to move entire planets, and have shifted Phobos out of its orbit and are planning to crash it into Earth.
The Warmind Rasputin, how powerful a tool it is, and how it must be protected from the Darkness is referred to in multiple missions; after which it simply disappears from the story.
After you meet the Queen, it's hinted at that she'll play a very large role in the story. However, when her missions were added into the game as DLC, all the players got were additional bounties.
It's worth noting that the game is still relatively new, and has plans for continued development for the next decade. These plot hooks could all be setting up future content.
CJ Cowan: We didn't even know how big Halo was going to get; how can anything be bigger than Halo? ...We'll find out.
True Art Is Angsty: Defied by Bungie, who are deliberately making the game more hopeful and idealistic to contrast the angsty grimdark shooters that seem to be prevalent in recent times (indeed the game's Central Theme is about keeping up hope even in the darkest of times).