YMMV: Destiny


  • Anti-Climax Boss: There's a couple:
    • Sepiks Prime, end-boss of the Devils' Lair Strike, is a much easier fight than the Walker you take on immediately before it. It has less powerful weapons and a simpler attack pattern, spawns less numerous and dangerous mooks, and is fought in a much more accommodating boss arena.
    • A common complaint about the final mission: You go through three bosses who are all the same, and was already fought as a single boss, a whole planet-worth of missions earlier. See Disappointing Last Level below.
    • Skolas, Kell of Kells, the villain of the House of Wolves story. After fighting through hordes of mooks, when the player finally gets to the boss, he can be taken down by a single player with a decent rocket launcher, in about 8 seconds. Once you face him in the Prison of Elders, however, he's inexplicably many times tougher.
  • Alternate Character Interpretation: The Traveler. Mysterious but benevolent Big Good that protects humanity in the face of extinction? Or a manipulative Eldritch Abomination using an army of undead pawns for its own purposes? Canon suggests that the truth is somewhere in the middle; it seems to genuinely want to help humans and the other races, but is being manipulated by the Darkness to only help specific beings.
    • House of Wolves introduced new Grimoire Cards that present a Fallen view of humanity. To wit, the City "hoards" the Traveler to itself, denying the Fallen any hopes of returning to their former glory. Periodically, it sends out "dead soldiers... who come out crusading to wipe all hope away," killing their leaders, cutting off their Ether supplies and forcing them to starve, and generally just kicking a dying and desperate race closer towards extinction.
  • Awesome Music: Although the game has received mixed reviews, virtually everybody agrees that the soundtrack is amazing. The vocal tracks, which get busted out during the really big fights, are particularly impressive:
    • End of the Line plays whenever you're required to blast your way through a ludicrous number of Fallen.
    • Eye of the Gate Lord is used in several of the most spectacular fights in the game, including those against Zydron the Gate Lord and Primus Sha'aull.
    • Untold Legends is the stirring, heroic track used for the final battle of the game, against the last of the Sol Progeny.
    • Hope For The Future, the game's theme song as performed by Paul freaking McCartney.
  • Base Breaker: Xur, the merchant who sells exotic gear on his weekly visits. Whilst some people appreciate his inclusion in the game as they wouldn't have any exotics if he didn't exist, there is a number who don't and believe he makes acquiring exotics too easy & want Bungie to remove him from the game; on top of that, there's the portion who don't have a problem with Xur but believe he shouldn't sell some exoticsnote  & instead leave them to Bungie's choice. Then there's the people who just want him to stop screwing over Warlocksnote  with his stock selection. It got even worse (or better) when he sold the Ice Breaker a few times.
    • This only got more heated once a user on Reddit posted what Xr was going to sell by the end of the week, and Bungie managed to fill in an update that would let them change Xr's inventory on the fly before he appeared on the Tower.
    • The changes to special and heavy ammo in Crucible. Special ammo crates are now on a longer respawn period. Heavy ammo now only spawns for players close enough to the crate when it's opened, no longer drops from killed players, and the ammo brick itself will despawn after a time if you don't pick it up. Some players think this adds balance to PvP and a meta-game of denying ammunition to the enemy, and others think it slows down the match and punishes aggressive players.
  • Breather Boss: Urrox, Gulrot and Valus Trau'ug are usually regarded as the easiest Prison of Elder challenge bosses given the large amount of safe spots in their respective areas. Urrox in particular seems like a cakewalk following Round 4 which has you dismantle mines while avoiding Hive enemies buffed with Arc Burn (meaning Knights and Wizards can melt you with just two seconds of sustained fire).
  • Broken Base:
    • When it was announced the series would not be on PC. This wasn't helped by Jason Jones' comment that Halo caused people to no longer play first-person-shooters on PC. Following the backlash from this, Pete Parsons added that he would love to create a version of Destiny for PC.
    • With Bungie's veteran musician Marty O'Donnell fired, a large amount of Bungie's fanbase cried foul. A good chunk of the forums were filled with demands for answers, but Bungie stays quiet.
    • Some Xbox users have been quite vocal about the amount of exclusive content reserved for PS4 users, with some even making the claim that since Bungie's last series was Xbox exclusive, they should have the exclusive content instead. Others have responded that they should be mad at Microsoft for not outbidding Sony or paying for some content of their own. Meanwhile, Sony users may feel like it's payback after years of Xbox getting all the Call of Duty DLC a month before Playstation; not to mention that Halo was all Xbox exclusive and maybe it was PS gamers' turn for a little love from Bungie. There's also some Sony players who agree that Xbox players shouldn't have been given the shaft either.
    • Bungie's confirmation that there would only be one explorable zone per planet at launch, leading to several users expressing concern about the lack of available content for the vanilla release.
    • Some fans of Warframe believe that the playable characters resemble characters in their game, and are crying foul. Others point out how Warframe used a common visual style for its characters.
    • Microsoft being prohibited from advertising that Destiny is on their platforms led to them making a mock website - destinyfragrance.comnote  - to get around it. Some have claimed it's a brilliant move & Sony shouldn't have advertising rights; others have pointed out the hypocrisy in Microsoft's actions as they have the exact same deal for numerous games themselves.
    • The Hunter class in PvP: Some say it's a overplayed and overpowered class, reducing skill to filling up your Super for cheap kills, while others say it's a decent class for PvE, but shines the best in PvP.
    • Raids are either wonderful challenges, full of necessary teamwork, with awesome rewards, or it's full of cheap tricks, Fake Difficulty, odd fixes for things that may or may not be exploits, and an unforgiving reward system, that gives you the same piece of armor or weapon, over and over again.
    • Seemingly everyone and everything of note said "Spell My Name As The Noun!" - The Traveller, The Tower, The City, The Cabal, The Darkness, and others. Some people don't mind it, while others find it incredibly unimaginative, especially coming from a developer that had coined such evocative monikers as The Pillar of Autumn and The Silent Cartographer.
    • The game coming with an optional Expansion Pass, as well as Bungie's plans to keep producing DLC for the game and future sequels, have caused players to even just stick up with it, or flat out calling Bungie and Activision out on the deal, considering that they have to pat for additional content that is pretty much required.
    • Bungie "fixing" the Atheon fight by making him teleport players randomly rather than depending on who is closest to the relic, which invalidates most of the pre-update strategies to beat him. Some players have complained that this is merely Bungie's attempt to add Fake Difficulty to the fight after players figured out how to beat him, while other players believe the change makes the fight more exciting and challenging. Another sore point of contention is Bungie implementing this change without fixing a number of other bugs associated with the fight.
      • On the subject of fixes for Atheon, some argue that having a way to cheese the fight, is fair, especially on the nigh-impossible Hard Mode. Others believe that they shouldn't have a way to cheese a boss like that, while a third group, just wants the Raid helmets to stop being Hard Mode-only rewards.
    • The breaking continued with the announcement ahead of the first DLC that Exotic weapons would be more powerful out of the box from now on, thus enraging self-proclaimed "hardcore" players who had gone through the grind to level up their Exotics to attack rating 300, when "noobs" will now be able to buy Exotics at 302 from Xur and upgrade them to 331. Regardless of the fact that "casual" players are unlikely to have the requisite coins saved up to buy more than one Exotic in any case; and 331 vs. 300 attack will hardly be noticeable in many settings (other than the new Crota Hard Raid). Also, players will have the option of upgrading the Exotics they already own.
    • As of Christmas 2014, there is a forum debate over who is responsible for the loss of online service over the holiday, divided into 3 groups; those who (somehow) say Bungie is to blame for PSN and XBL being offline, those who fault the game services for not foreseeing and preventing the DDoS attacks, and those who place the blame squarely on the group Lizard Squad, who previously attacked Xbox Live on Thanksgiving and had threatened a Christmas attack.
    • Ice Breaker Weekend (January 16/17 2015), when Xur sold 1,143,320 of the much-sought-after sniper rifles (according to Bungie's statistics), saw part of the base screaming that those who bought it from him didn't deserve to have it, since they hadn't "earned" it by getting it dropped from the RNG.
    • The "Cut Content" debate exemplifies this, with some players convinced (based on areas that can be glitched into on the map) that Bungie has huge amounts of game already on the disc that is locked off from the players until they pay extra for the DLC. There are also some who believe, based on an E3 preview video, that Destiny was going to be an entirely different and better game before being dumbed down by Activision.
    • The fact that a leak confirmed that there's much more DLC beyond Dark Below and House Of Wolves, is a cauldron, waiting to boil over: There's going to be around 2-3 additional pieces of DLC after House Of Wolves, which may or may not require another Season Pass.
    • The confirmation from Bungie that House of Wolves will not be including a raid has many fans crying foul, accusing Bungie of falsely representing available content to players who bought season passes. Other fans believe that Bungie delaying a new raid for further development is a good move on their part.
    • Now that House of Wolves has actually been released, however, the fanbase seems to be greatly pleased with what they got, in particular the way Bungie led up to the release by patching new content directly into the game, such as a new vehicle, random events, and Reef bounties. The raid itself was replaced by an arena where players face waves of enemies from every faction in the game.
    • Leaks for the next expansion, The Taken King, have been found, making it primed and ready to be this depending on what the content will be, and if the rumored price of $40 is going to be worth it or not.
  • Cliché Storm: A common criticism among reviewers and players alike seems to be that Bungie is "playing it safe" with Destiny, creating a beautifully designed, solidly executed setting and story with very little distinctive identity of its own.
  • Critic-Proof The critical reviews for Destiny have been all over the map, often with critics rating it low despite asserting they enjoy it. It has not stopped it from being widely bought and still played by large numbers of people.
  • Darkness-Induced Audience Apathy: Not true of the main storyline, thankfully, but there's very little to root for in any of the three Crucible factions. While all make good points, it's easy to read them unfavorably: The Future War Cult are Ax-Crazy Blood Knights, Dead Orbit are gloomy, xenophobic fanatics that want to abandon the Big Good's protection, and the New Monarchy are oily quasi-fascists. Pick your poison, or at least the bonuses of choice.
  • Demonic Spiders: There's a few enemies in the game that provide ample justification for Guardians' Resurrective Immortality:
    • Vex Minotaurs are probably the most feared officer units in Destiny. Their Torch Hammers are extremely powerful, their Teleport Spam makes it harder to wear their regenerating shields down with concentrated fire and lets them enter melee range with terrifying speed, and once you have broken their shields, you'll be unpleasantly surprised to discover that they're one of the few enemies in the game without a weak spot to help you deplete their impressive health pools. The only thing you can do is shoot off their heads, which isn't helpful at all - it sends them into a berserker rage, increasing their movement speed and their Torch Hammers' rate of fire.
    • Cabal Colossi don't (thankfully) have regenerating shields, so any damage you inflict is permanent, and they're none too fast, but those are pretty much your only advantages. Their health-pools are huge, their weak spots are tiny (unlike that of the very similar Hive Ogre), and their weapons (a remarkably accurate and long-ranged gatling gun and a homing missile barrage) are devastating and almost inescapable regardless of whether you're in cover or not. Oh, and they have a Shockwave Stomp, giving them an Instant Death Radius just like that of a Strike boss, so melee attacks and close-range circle-strafing are right out.
    • Major and Ultra versions of the Goddamned Bats listed below automatically become these, since they now have enough health and damage output to become deadly rather than merely annoying.
    • Any shielded enemy at the Epic difficulty, which not only makes shields regenerate much faster, but reduces all damage that's not from the same element as the shield itself. This makes them exceptionally difficult to kill, and since Epic missions are almost guaranteed to have at least one Burn modifier, boosting a particular element's damage, they can obliterate you in seconds. To add insult to injury, Epic difficulty means that not only do the usual 'officer' enemies have shields (Fallen Captains, Hive Wizards, Vex Minotaurs, and Cabal Centurions), but so does an additional enemy type, turning Fallen Shanks, Vex Harpies, and Cabal Psions from mildly annoying Cannon Fodder into some of the most dangerous enemies you'll face and turning Hive Knights from somewhat challenging foes into near-unstoppable monsters.
    • Any melee attacker graduates from Goddamned Bats to this if Lightswitch and/or a Burn modifier of the same element as their melee weapon is in place. If you aren't the same level as them or your armor isn't high enough, their attacks can potentially turn into One Hit Kills.
  • Disappointing Last Level: The last story mission of the game takes place in the Black Garden, in the centre of it all with the Seed Of Darkness. The area leading up to it is awesome and cool, and the surprise when the statues come alive is epic too! Too bad that the bosses are copies of a boss you fought just a planet earlier.
  • Ear Worm: Several pieces from the OST are extremely difficult to get out of your head, including the Cabal's ponderous theme, Cabal Stomp, and the tracks derived from it, as well as the 'a whole lot of Fallen are going to die now' piece, End of the Line.
  • Ensemble Darkhorse:
    • Cayde-6 due to being a friendly Deadpan Snarker voiced by Nathan Fillion. The fact that he's the more interesting Strike announcer, helps.
    • Master Rahool, the cheapskate con-man Cryptarch.
    • Variks the Loyal. Mainly for being the only Fallen seen so far who isn't fighting the Guardians, coupled with his affable and honorable personality.
  • Evil Is Cool: Skolas seems to be getting this reaction from a lot of fans.
  • Friendly Fandoms:
    • With Bungie's previous works like Halo and Marathon.
    • Firefly fans are included too, with fans producing a picture of transport Serenity in orbit on a Destiny game screen. The fandom goes both ways: during the beta test, Bungie sent out this tweet showing Serenity landing in the Cosmodrome area. (Sadly, there is officially no possibility of having this ship in the actual game.)
  • Game Breaker:
    • Before it was hotfixed by Bungie, the "Loot Cave" located in Old Russia. It would endlessly spawn hive acolytes and thralls, which could be killed instantly as long as at least two players are firing at the mouth of the cave. By doing this for as little as 15 minutes you could fill up your entire inventory with rare and legendary items. As of 9/25/14, all so called "loot caves" on all worlds have been nerfed, primarily by increasing spawn times from the 6-10 seconds they had been using, to 40 seconds as a standard. The caves can still be used of course, but you will have to wait almost a minute between waves.
    • The Hunters themselves, as mentioned in Broken Base.
    • There's a few ways to cheese bosses from being a major pain, some which include hiding spots, which would seem unreachable, but are reachable. Other hiding spots are obvious, but bosses can counter those with summoning enemies to rat you out.
    • The Vex Mythoclast. An Exotic that has a 3% chance of being rewarded from doing the Vault Of Glass on Hard-mode. Originally 56 shots in a mag, high charge rate and can mob the floor with particles of the enemy, faster than you can say its name. It was so powerful, a hotfix that nerfed it (and a bunch of other things) was specifically called the Mythoclast Fix. Post-nerf, another patch was scheduled, since it made the Vex Mythoclast underpowered, compared to the planned nerf, than it should be. This patch also fixed many other accidently nerfed weapons.
    • The goddamned Gjallarhorn, that seems to elude many a player, and hits like a truck. Oh and Wolfpack Rounds shreds whatever wasn't killed by the rocket itself. And it homes in on its targets too.
  • Goddamned Bats: When one of the enemy races has a name that literally means 'The Annoying', you can expect a few of these, though they're far from exclusive to the Vex:
    • Vex Harpies are considered by many to be one of the most irritating enemies in the game. They're small and can fly, but they can absorb a high amount of damage before dying (particularly at higher difficulty levels, where they have powerful, rapidly-regenerating shields) and they can also do a lot of damage to you in a short amount of time. And they usually appear in packs of 2 or more.
    • Vex Hobgoblins aren't significantly tougher or faster than the Goblin Mooks they're based on, but are far more frustrating to fight. They have powerful, long-ranged, and very accurate sniper rifles, can drive you out of cover and back into their gunsights with grenades, and have a stasis mode that prevents you from killing them with sustained fire and restores health when it gets too low.
    • Cabal Phalanxes are only mooks (though tougher and harder-hitting than most, being Cabal), but their shields render them totally invulnerable from the front except for the tiny target of the arm they're shooting at you withnote , and give them a devastatingly powerful bash attack if you try to flank them by getting up close, which can end up in One Hit Kill, if you get sent flying by it. Better hope your grenade power is charged when you face these guys, because otherwise, you're in trouble. They're much easier to deal with in a fireteam, though.
      • The exotic weapon 'Thorn' can be used to devastate the Phalanxes when upgraded. The lingering damage still affects them even if the the shot does no damage, causing them to flinch and drop their shield for a headshot.
    • Hive Thralls may be pathetically fragile individually, but they're fast, they hit remarkably hard if they get into melee range, and if there's one, there's inevitably a dozen of them charging towards you screeching their lungs out. They can be surprisingly smart, too, flanking and using ambushes to ensure that you don't have time to gun them all down before they get into face-slicing range. And that's not counting their much deadlier siblings, Cursed Thralls.
    • Hive Wizards occupy the blurry line between this trope and full-fledged Demonic Spiders. They have a similar damage output to most 'officer' NPCs (so, high but not unmanageable), and they're the most fragile enemies of their type once you get past their regenerating shields, but their ability to move quickly and unpredictably in three dimensions makes it much harder to break their shields with concentrated fire and do some real damage, whilst the enormous, health-draining poison gas clouds can slow you and leave you vulnerable for their minions whilst you're trying to dodge until your own shield recharges. In short, they're moderately dangerous, but very annoying.
    • Fallen Stealth Vandals are, as the name suggests, Vandal Mooks with Invisibility Cloaks. Not a big deal, right? The problem is that their version of Visible Invisibility is a bit less... well... visible than most game examples, making it much easier for them to get the drop on you and much harder for you to off them quickly with headshots. Given that they're often equipped with powerful weapons like swords and sniper rifles, and that they rarely spawn alone, this can become a major problem.
  • Goddamned Boss: A few:
    • The Templar from the Vault Of Glass, was a great contender, due to its Oracle gimmick, which, at the time, was very hard, due to the lack of proper tactics for the Raid. If the Oracles weren't killed, you'd be stuck with a status effect that would kill you, unless you got cleansed. And the boss is a multi-stage fight, which ranges from protecting several conduits, to killing the previously mentioned Oracles, and the boss itself, which has a timer. It's to the point, that some say that the Templar is much harder than Atheon.
    • Atheon itself, as it was much like a less annoying version of the Templar, except that any slight mistake could cause a total party wipe. First, half of your team is teleported to a certain dimension, which requires one of two portals to be opened to let them out. Meanwhile, the teleported party has to recover a relic, kill Oracles before exiting, for a buff, exit, and hurt Atheon until the buff wears off. Rinse and repeat. And if you fail to complete any of these steps, until Atheon dies, it causes a total party wipe.
    • Crota, Son of Oryx, the Raid boss from "The Dark Below", has become this too, due to his many gimmicks. Here's the lot of them: Health regen is removed, unless you equip a Chalice, which only one can hold at a time, you have to recover a sword from a Swordbearer to hurt Crota at all, and to even be able to have the Sword carrier hurt Crota in the first place, is to wear him down with bullets and/or rockets. And ever once in a while, two Ultra Ogres spawn, which can wittle down your health fast. And to top it off, if someone dies, it feeds Crota's Oversoul, which will cause a total party wipe, if it's not extinguished before it explodes, which can become an instant party wipe, if you don't have enough players around. Compared to Atheon, he is much harder and considered the true final boss of the game, for now. He gets even worse on Hard Mode, where people have limited players to sky-high requirements, almost making it harder to get into a game on Hard, than actually fighting him.
    • Sekrion is often bashed upon due to its absurdly annoying Void splash damage, which is enough to throw off your aim and force you into hiding until it stops aggro-ing you. May the Traveler bless you when a Weekly Heroic / Nightfall adds Voide Burn to the Strike.
  • Good Bad Bugs:
    • The infamous "loot cave", a small cave that would spill out loot if you shot into it. Bungie patched rather quickly much to the disappointment of fans, most of whom thought it was hilarious.
    • Two words. Sparrow Surfin'. This was sadly fixed.
      • Possibly an Ascended Meme now with the new Sparrow given to people who own the expansion pass. In addition to barrel rolls, it is now possible to perform various tricks in midair.
      • Per the 12/19/14 update: "Editors Note: Known issue, will not fix"
    • Any boss with a platform arena, stationary damage-over-time grenades, and good timing, can give players a brief and easy boss fight, by having them walk away from the grenade and fall off. This is possible with the 2nd boss at the Black Garden, with a well-timed Warlock Vortex Grenade.
      • This Bug also brought up the rather famous for making the Vault Of Glass Raid easier, especially on Hard Mode. This was patched, but it's still possible to do so, with some slight trial and error.
    • The Gorgon segment of the Raid, will curse all players to die and remain dead, until it resets to the last checkpoint. There's a small chance, that if a Sunsinger revives, that they will stay alive until they become cursed by Gorgons again, or die by other means. They can't enter the treasure rooms, though. On the other hand, it's possible to remove the Darkness Area of the Gorgon segment, by having a player remain behind in the Templar's arena, making the area much less a "Total party wipe with a checkpoint restart" to a "Let's try this again without a loading screen". Luckily there is a jumping-puzzle route to the treasure room that avoids the Gorgons entirely. This route is becoming more widely known.
    • Depending on if you were on the giving or receiving end, the Shoot to Loot perk in Crucible was this. A gun with the Shoot to Loot perk lets you pick up ammo or engrams by shooting them, making it a perk with... questionable usefulness. A bug allowed you to shoot an ammo brick as it was despawning, letting you pick it up twice. This led to abuse in the Crucible as people were able to pick up double the heavy weapon ammo than normal, creating unbalanced situations if a team didn't also exploit the trick. Bungie caught on, and the perk now has a brief cooldown period.
    • Ether chest farming. The House of Wolves expansion brought a new public event where, in certain areas, Guardians kill waves of Fallen, and when finished, a chest spawns in a number of set locations. It was found out that you can open the chest a second (and third, and fourth...) time if you leave the zone and then re-enter until the chest disappears. It can be possible, depending on where the chest spawns, to open the chest up to 8 times if you're fast on your Sparrow. Almost inevitably, this was nerfed so that each chest can be opened only once.
  • Harsher in Hindsight: Petra Venj, from the House of Wolves story missions, makes several remarks about how glad she is to be back to field work and how pleased she is to work with your Guardian. This is put in a different light when you read her grimoire card and see what happened the last time she worked with Guardians. Petra called in a bombing mission on a Fallen position at the same time 3 teams of Guardians were assaulting the area, not only killing the Guardians but destroying their Ghosts, so they were permanently dead. This resulted in a long banishment from the Reef and was the reason Petra was Queen's Wrath representative in the Tower.
  • Hype Backlash: So far, the reviews for Destiny are averaging in the 6-8 range, while it was hyped up to be a 8-10 game with tens of millions of dollars being put into its advertising. The most common criticisms of the game are lackluster storytelling, repetitive missions, and frustrating items drops.
  • Internet Backdraft:
    • Trying to start a topic on the bareness of the vanilla game is bound to open a nasty can of worms about locked content that should have been available from the very start.
    • The first Queen's Wrath event was hit hard with this - prior to the start of the event, Bungie hyped it by saying the Awoken Queen was cashing in the favor the player owed from the story, getting people excited for more story content. In actuality, the event was just more bounties to unlock an already existing mission with higher level enemies & a damage modifier. Whilst people weren't happy with that, they accepted it as an easy way to hoard Legendary gear to break down for shards, until Bungie realised people were maxing out their gear far sooner than intended because of this, and subsequently patched the game so Queen's Wrath gear no longer gave Ascendant Shards when dismantled. People were pissed about this, pointing out that there was no reason for people with Legendary gear to play the event anymore. The response to the event as a whole was so bad, that after the Iron Banner's negative response (See below) led to Bungie announcing they would be reworking the event to remedy the complaints people had regarding that event, they mentioned that Queen's Wrath was being taken back to the drawing board & completely overhauled.
    • The first Iron Banner received this due to how it was said to be a total free for all team-games with level advantages enabled, where end-game characters would be gods and low-level players cannonfodder... except that's not the case completely. The advantages are minimal, due to it being the first Iron Banner event, and to make sure casual players don't shy away due to that. While that's a nice thought, it has caused major backlash to players expecting to either kill like gods or be killed by gods.
    • Destiny fandom being what it is, the internet backlash for House of Wolves started several weeks before it was actually available to play.
    • The Thorn. In the light of the unforgiving Trials of Osiris challenge and the Iron Banner when it pops up, many have noted the overuse of the exotic handcannon due to its excellent stats distribution note , to the point where said events are mockingly called "Thornfest" or "Game of Thorns". Those who defend its place in PvP by calling it balanced and requiring skill are accused of being selfish elitists who want to keep the game unbalanced; while those who bash it are accused of being scrubs who simply can't find a better weapon to counter it. Even Planetdestiny joined in on the bandwagon.
    • The Backdraft surrounding the Taken King Collector's Edition. For the uninitiated, the collector's edition of the Taken King comes with some bonus contentnote  but would require players to shell out $80 and buy the game and first 2 expansions all over again. Bungie eventually remedied the situation by making the collector's bonus items, sans early weapon access, a separate DLC for $20.
  • It's Short, so It Sucks : The story of the base game takes about ten hours to complete, which would be considered to be fairly good length for a typical single-player game. However, given that this is an MMO, people have expressed concern that the game should have more content in it at launch. Players have generally reacted positively to the game otherwise, however, and Bungie has stated that they're committed to updating the game frequently.
    • To add on that, there's only a total of 4 planets to explore. Some people were disappointed by that after the short story, others were fine with it being this short to have players focus on other things than just story.
      • Bungie is starting to avert this with several events ready to happen throughout the month of September and the start of October. With Raids being available on the 16th September, to give time for players to get ready for it, they're waiting to give players everything to keep the game with a living population with frequent updates and events. The first expansion pack titled The Dark Below launched in December of 2014, and was received just as poorly. Three disappointingly short story missions, one new strike that borders on That One Level territory, and a raid which, while generally well received, was perceived as not being as complex or lengthy as the Vault of Glass.
      • In addition, the House of Wolves expansion, which launches on May 19, 2015, looks to avert this with five extra story missions (with an unknown amount of quests), a brand new co-op arena called the Prison of Elders, a new PvP mode called the Trials of Osiris, and ways to upgrade your legendary and exotic gear. There also look to be different "Wanted" bounties for Fallen bosses every week.
  • Magnificent Bastard: The Darkness, considering it may be manipulating the Traveler, and by extension the Guardians, into doing exactly what it wants them to.
  • Memetic Loser: Crota. He's canonically one of the most feared enemies of Earth and a true Hero Killer, but players can find multiple ways to outright cheese him and his entire raid, leading to a viral spread of videos beating him with unusual stuff like... Necrochasm, No Land Beyond, and the list goes on...
  • Memetic Mutation:
    • "We have no idea what to do with our hands." Funnily enough, Bungie's joined in on mocking it.
    • "... That wizard came from the moon." To the point that Bungie made a T-shirt.
      • Narm Charm as well; fans were disappointed when the line was removed from the beta.
    • The dancing emote has become this, to the point that almost every lobby in The Tower had at least a group of players dancing. Heck, even Bungie acknowledge it:
    Bungie: Two minute warning. This will sting a little bit. We'll be clearing this Tower Dance Party like bouncers after a rough night.
    • The Loot Cave.
    • Punching is invariably brought up whenever someone mentions Titans.
    • Whenever anyone complains about anything in the forum, they are met with either "+10 Tears Collected" (due to a game bounty to collect alien "tears" on Mars), or else, "Shut up, Meg!"
    • The opening dialogue for the Cerberus Vae III strike is the Bel-Air of Destiny.
    Whether we wanted it or not, we've stepped into a war with the Cabal on Mars. So let's get to taking out their command, one by one. Valus Ta'aurc. From what I can gather, he commands the Siege Dancers from an Imperial Land Tank outside of Rubicon. He's well-protected, but with the right team, we can punch through those defenses, take this beast out, and break their grip on Freehold.
    • Randal the Vandal, AKA Randall, AKA The Vandal of Vandals AKA Randal the Motherfucking Vandal. An unnamed, level 8 Vandal in the Forgotten Shore on the Cosmodrome, a glitch caused him to have defense and HP on par with an ultra you would find on a Nightfall mission. Killing many an unsuspecting player, Randal had reached Memetic Badass status within the community, and was briefly patched before being reverted back to his irregular stats. He was acknowledged in Bungie's 2014 end of the year update and has reached Ascended Meme status; an unnamed major Vandal can spawn as a VIP Kill Target or in the last wave of drilling crews in public events on Earth and the Moon. The shank that appears in his location on the Forgotten Shore is sometimes called Hank by fans.
  • Memetic Troll:
    • Master Rahool being either a cheapskate, a con-man, or just colorblind, because he constantly hands out rares or uncommons when you bring him legendary engrams. Bungie released a fix they described as "Cayde-6 asked him to "decode" a bag of doorknobs."
    • Variks, no thanks to the Elder Cipher bounty which capitalizes on the quest's random drop from a hard boss, then a random drop from the challenge's end loot, and a random waiting time for the quest's final bounty.
  • Moral Event Horizon: Skolas firing on civilians during his uprising just because he wanted to "take the fight to the enemy". It's treated as a Moral Event Horizon in-universe too, as him doing so is what caused Variks to defect to the Reef.
  • Most Annoying Sound:
    • "The Crucible is no place for mercy!" "Fight back!" "Your life wasn't enough guardian!" Yes, we know we're losing, Lord Shaxx, now shut up!
    • And then there's the klaxon that sounds when the other team seizes all the zones in a Control match. Followed by an annoying announcement from Shaxx.
  • Narm: Some of the stories that go along with the Class Item descriptions can sound silly to the right ears.
    "The child asked me if I was a clock. I said I was marking time until the world was safe for her."
    • "I don't even have time to explain why I don't have time to explain."
  • Play the Game, Skip the Story: There's actually quite a substantial amount of lore regarding the history of the City, the three Factions, Awoken, weapons, etc. Chances are though that players will be primarily interested in grabbing loot as opposed to worldbuilding. This is largely due to an extensive degree of All There in the Manual. Everything is revealed by unlocking Grimoire entries, which you actually have to go to the Bungie website to read and can't be accessed in-game. There is almost no in-universe exposition beyond "You're a guardian now, this is the Tower, something terrible is happening to the Traveler, all our hopes are on you to help fix it." This even became a common criticism among players and reviewers.
  • The Scrappy: The player's Ghost is not very well liked, despite being voiced by fan favorite Peter Dinklage. Its voice acting is generally dull and uninteresting, and it constantly spouts unnecessary exposition. While in cutscenes he does much better, Dinklage's enthusiasm is absent in gameplay. His absence from the new Dark Below content is showing that even Bungie is acknowledging Dinklage's lacking acting.
  • Scrappy Mechanic: The Cryptarch is your main way to get loot, besides getting Engrams. The only problem is that, when you're Level 20 or above, your need for Legendary Engram rockets, as you need a full set of Legendaries to reach level 28, or even do decently at tougher missions. Why is that a problem? The Cryptarch is practically a Random Number God Vendor, so most of your Legendary Engrams are at the mercy of that guy. People went ahead and farmed Engrams to check the possibility of getting an actual Legendary out of a Legendary Engramnote  is rather small. 14 Legendary Engrams have 8 Rares and 4 Uncommons. That leaves with two out of fourteen chance. This is also assuming that the loot you get is compatible with your class! This got bad enough that Bungi patched it out in the 1.0.2 update.
    • You're required to get Legendary gear to even progress to the end-game content. Previously, it wasn't too bad, as you just needed to save up marks, but now, certain armor pieces require a Commendation from the related factions: A currency that enables you to buy said item. It's earned by ranking up a faction to 3 and beyond. Oh, and you won't receive commendations for any previous ranks you progressed through, prior to the update.
    • Actually, the entire loot system in general is pretty much universally reviled. Prior to the 1.0.2 patch, it's actually more cost effective to grind mobs by yourself rather than participating in the much longer, but more fun co-op missions. Another sore point of contention is the apparent trend of the worst performing players in Strikes and Crucible matches consistently getting Exotic drops while the top performing players are given absolutely nothing.
    • One big criticism is the game's heavy reliance on Horde Mode style events, where players have to hold a certain point against endless waves of enemies for a certain period of time, which can happen multiple times in a single level. It can quickly become repetitive and drag down the pacing of the game.
    • The Exotic Weapon Bounties, as well as being That One Sidequest, are as widely hated in the forums as the loot system itself, mainly because most demand either ridiculous or nigh-impossible achievements. Sometimes both.
  • So Okay, It's Average: The general consensus post-launch seems to be that the game is a good, beautiful shooter, but it lacks content, has lackluster loot mechanics, suffers from matchmaking only available for Strikes and Crucible, and that there is little to do apart from grinding between levels 20 and 25.
  • Spiritual Licensee:
  • That One Boss: They show up here and there, and the bug giving Strike bosses the same (high) damage and resistance modifiers as Raid bosses doesn't help:
    • Gentlemen and ladies, meet Phogoth The Untamed. To elaborate, Phogoth is an Hive Ogre from the second Strike mission who can shoot Eye Beams at shocking speed and range. Even if you hide, you still have endless reinforcements of Hive to deal with. And don't get us started on the Thorn's side quest, requiring not only doing the strike with an Epic Modifier, but having to kill another boss before killing Phogoth.
      • Valus Ta'aurc, boss of the Cerberus Vae III strike, is Phogoth all over again, with all the same problems associated with his fight (enormous damage output, powerful/hard to kill mook summons, and a not-particularly-friendly boss arena) except that this time he's got a deadly indirect-fire Macross Missile Massacre to ferret you out if you try to hide from his monstrously powerful gun.
    • The Templar: If you don't know that the Relic can cleanse, you'll be running around, focusing on the Oracles of a slightly Flunky Boss, which will prolong the battle, until the boss is enraged, and probably kill you all.
    • Atheon: This boss needs incredible coordination. You need to gather a relic, every "wave", have people open the portal from the Relic areas, kill Oracles to gain damage buffs against him, kill Supplicants to make sure they don't kamikaze you, and keep firing and dodging Atheon when the Relic carrier is through. Rinse and repeat. And you're on a time limit too, so if you can't kill him within 8 minutes, you, and all your friends, are most likely going to die.
    • Guardians, we present Urzok the Hated, a super-size Hive Knight, target of one of Eris Morn's sidequests (although you can encounter him even if you didn't buy the DLC). He appears outside Skywatch during Warsat Public Events and wields a giant sword with which he smacks down one and all. Don't try jumping to evade him, either, because he will swat you right out of the air. He wouldn't be much trouble to take down individually, but he doesn't spawn until about midway through the event, when you're already hip deep in both Fallen and Hive mooks and leaders, and are being pounded from above by tomb ships, in one of the smallest public event areas on any map; so if you concentrate on him, one of the Hive Wizards or Fallen Captains will have a good chance to take you down. He is also very, very fast and very, very strong, and has almost as much health and shielding as a strike boss. So why Urzok the Hated? Oh, no reason.
  • That One Side Quest:
    • All Exotic Weapon Bounties amount to this, requiring you to do a series of bounties, with each getting harder and harder, or tedious. One bounty may require you to get kills with Void-weapon damage, while others require thousands of glimmer to purchase 50 Special Ammo Synthesis. And unless you've researched the bounties online before accepting one, you won't know whether the weapon you get at the end will be worth all the effort, or if you would have been better off just buying one of your choice outright.
    • The Thorn Bounty requires you to beat the Summoning Pits, kill 500 Hive enemies, kill 100 players with Void weapons/abilities (which decrease upon death), and finally, complete a Nintendo Hard Strike Mission that is only available through the Bounty, and defeat a mini-boss that only spawns after you defeated a certain wave of enemies that accompany Phogoth. Without killing Phogoth.
    • Powering up your Exotic and Legendary items can turn into That One Side Quest over and over again, as you go loot farming for enough materials, although after an update, you can just buy missing resources. Not to mention that you need enormous amounts of Ascendant Shards and Ascendant Material for your Legendaries as well, which are only randomly found during public events, Strikes, and Crucible matches. In other words, it will take you a while.
    • Reforging Exotics from Xr have become this too. Getting Strange Coins, Motes Of Light, or Exotic Shards, aren't a big problem, but getting back the large amount of Glimmer a reforging requires, is tough. Especially since they require, at minimum, 7000 Glimmer. At max, you can hold 25000 Glimmer.
    • Courtesy of Eris Morn, we now have the Urn of Sacrifice quest; actually a series of sidequests which start with acquiring the Urn from Xur (so you can only begin the quest chain on weekends). You must then kill 25 Thrall with a Solar Fusion rifle; next, melee kill 5 Cursed Thralls (and dying resets your progress to zero); use Void damage to kill acolytes and wizards (dying slows but does not reset you on this stage); then kill Urzok the Hated, That One Boss mentioned above. Finally, there is a Level 26 mission which only unlocks once you have gone this far, which leads you to the Moon to face a Hive horde and not one, but TWO Ogres. Finally, once the quest is finished, you must take the Urn back to Xur for safekeeping- so your reward from Eris can only be collected on a weekend, too.
  • The Untwist: Subverted with the Traveler; it really does love sentient life and just wants to help, but the Darkness is manipulating it to help specific races for it's own purposes.
  • They Changed It, Now It Sucks:
    • Sadly, the immortal "that Wizard came from the moon" line didn't make it to the final game. Weirdly, this creates a small Plot Hole; after this mission you unlock the Moon to battle the Hive, but without this line it's not clear why it would be your next stop.
    • The Dark Below added a new currency in the form of Vanguard and Crucible Commendations that were now required in addition to the existing Vanguard and Crucible Marks in order to buy Faction weapons, along with Faction helmets and chest armor. These were obtained by increasing your rep with the respective factions, and could only be earned one at a time, putting a major bottleneck on what players could obtain. Thankfully, this was retired with the release of House of Wolves.
  • They Wasted a Perfectly Good Plot:
    • There are countless details and stories in the Grimoire that would have made absolutely amazing missions in the campaign, but are never mentioned at all in the game. For example, in the entries for the Cabal, it's revealed that the Cabal has the technology to move entire planets, and have shifted Phobos out of its orbit and are planning to crash it into Earth.
    • The Warmind Rasputin, how powerful a tool it is, and how it must be protected from the Darkness is referred to in multiple missions; after which it simply disappears from the story. Rasputin does return in The Dark Below DLC, and probably has more appearances to come...
    • After you meet the Queen, it's hinted at that she'll play a very large role in the story. However, when her missions were added into the game as DLC, all the players got were additional bounties. With House of Wolves, the Queen's storyline is now front and center.
    • It's worth noting that the game is still relatively new, and has plans for continued development for the next decade. These plot hooks could all be setting up future content.
  • Tough Act to Follow: The series is Bungie's first following (their) conclusion to Halo, and naturally expectations for Destiny are higher. But Bungie's accepted that challenge.
    CJ Cowan: We didn't even know how big Halo was going to get; how can anything be bigger than Halo? ...We'll find out.
  • True Art Is Angsty: Defied by Bungie, who are deliberately making the game more hopeful and idealistic to contrast the angsty grimdark shooters that seem to be prevalent in recent times (indeed the game's Central Theme is about keeping up hope even in the darkest of times).