Follow TV Tropes

Following

History YMMV / Depth

Go To

OR

Tabs MOD

Added: 293

Is there an issue? Send a MessageReason:
moving from trivia

Added DiffLines:

* FanNickname:
** As christened by several steam reviews and Website/YouTube videos, "[[OhCrap Heart Attack Simulator]]", considering the [[JumpScare point of view]] of the divers when a shark grabs them. ''Film/JawsTheRevenge: The Game'' has also popped up.
** "Snorkeling" for getting killed.
Is there an issue? Send a MessageReason:
None


* SurpriseDifficulty: As massive and impressive as the sharks are, [[RealityEnsues the divers' guns aren't just for show. More than a few overzealous players simply zoomed in thinking they were bulletproof, only to be shot full of holes.]] Just as well, having a scooter and a fully automatic rifle with upgraded ammo doesn't turn a diver into an invincible badass that can go off wandering alone.

to:

* SurpriseDifficulty: As massive and impressive as the sharks are, [[RealityEnsues [[UnexpectedlyRealisticGameplay the divers' guns aren't just for show. More than a few overzealous players simply zoomed in thinking they were bulletproof, only to be shot full of holes.]] Just as well, having a scooter and a fully automatic rifle with upgraded ammo doesn't turn a diver into an invincible badass that can go off wandering alone.
Is there an issue? Send a MessageReason:
None


* NightmareFuel: [[NothingIsScarier Being alone in dark water]] knowing [[ParanoiaFuel one or possibly more sharks are nearby]], whose presence is indicated only by the [[HellIsThatNoise throbbing heartbeat in your ears]].

to:

* NightmareFuel: [[NothingIsScarier Being alone in dark water]] knowing [[ParanoiaFuel one or possibly more sharks are nearby]], whose presence is indicated only by the [[HellIsThatNoise throbbing heartbeat in your ears]].ears.

Added: 189

Changed: 190

Is there an issue? Send a MessageReason:
None


* NightmareFuel: Being alone in dark water with the reminder one or possibly more sharks are nearby, who's only presence is indicated by the throbbing heartbeat in your ears.

to:

* NightmareFuel: [[NothingIsScarier Being alone in dark water with the reminder water]] knowing [[ParanoiaFuel one or possibly more sharks are nearby, who's only nearby]], whose presence is indicated only by the [[HellIsThatNoise throbbing heartbeat in your ears.ears]].



** The goblin shark [[InvokedTrope invokes]] this; [[NightmareFace its]] [[DoppelgangerSpin abilities]] focus on psyching the divers out with even more [[JumpScare Jump Scares]] than usual.



* SurpriseDifficulty: As massive and impressive as the sharks are, [[RealityEnsues the divers' guns aren't just for show, and more than a few overzealous players simply zoomed in thinking they were bulletproof, only to be shot full of holes.]] Just as well, having a scooter and a fully automatic rifle with upgraded ammo doesn't turn a diver into an invincible badass that can go off wandering alone.
* ThatOneLevel: Quarry, for the shark team. Sharks perform best in open water, as confined space limits the amount of places the dive team has to defend from. This map is entirely indoors, which restricts healing options, as no seals go inside the map. Its layout also limits options for dashing in and out and it can be difficult to find entrances, unlike the other indoor map Devil's Head. On the flipside the Thresher and Hammerhead do appreciate how closed-in most of the map is allowing for their tail-snapping and head-smashing tactics to be put to excellent use.
** Conversely diver teams tend to hate Cove for the opposite reasons. Not only are the buildings fairly spaced out, meaning traveling between then leaves you wide open for several long seconds (especially to sharks with the Hammerhead upgrade), but most buildings have sizable portions of the walls and roofs that sharks can ram down and leave them nowhere to hide to take cover behind. On the flopside the Thresher and Hammerhead really dislike this map because it's so wide-open.

to:

* SurpriseDifficulty: As massive and impressive as the sharks are, [[RealityEnsues the divers' guns aren't just for show, and more show. More than a few overzealous players simply zoomed in thinking they were bulletproof, only to be shot full of holes.]] Just as well, having a scooter and a fully automatic rifle with upgraded ammo doesn't turn a diver into an invincible badass that can go off wandering alone.
* ThatOneLevel: Quarry, for the shark team. Sharks perform best in open water, as confined space limits the amount of places the dive team has to defend from. This map is entirely indoors, which restricts healing options, as no seals go inside the map. Its layout also limits options for dashing in and out and it can be difficult to find entrances, unlike the other indoor map Devil's Head. On the flipside flipside, the Thresher [[CloseRangeCombatant thresher and Hammerhead do hammerhead]] appreciate how closed-in most of the map is is, allowing for their tail-snapping and head-smashing tactics to be put to excellent use.
** Conversely Conversely, diver teams tend to hate Cove for the opposite reasons. Not only are the buildings fairly spaced out, meaning traveling between then leaves you wide open for several long seconds (especially to sharks with the Hammerhead upgrade), but most buildings have sizable portions of the walls and roofs that sharks can ram down and leave them down, leaving nowhere to hide to take cover behind. hide. On the flopside flopside, the Thresher thresher and Hammerhead really hammerhead dislike this map because ''because'' it's so wide-open.
Is there an issue? Send a MessageReason:
None


* ThatOneLevel: Quarry, for the shark team. Sharks perform best in open water, as confined space limits the amount of places the dive team has to defend from. This map is entirely indoors, which restricts healing options, as no seals go inside the map. Its layout also limits options for dashing in and out and it can be difficult to find entrances, unlike the other indoor map Devil's Head. On the flipside the Thresher and Hammerhead do appreciate how closed-in most of the map is allowing for their tail-snapping and head-smashing tactics can be put to excellent use.

to:

* ThatOneLevel: Quarry, for the shark team. Sharks perform best in open water, as confined space limits the amount of places the dive team has to defend from. This map is entirely indoors, which restricts healing options, as no seals go inside the map. Its layout also limits options for dashing in and out and it can be difficult to find entrances, unlike the other indoor map Devil's Head. On the flipside the Thresher and Hammerhead do appreciate how closed-in most of the map is allowing for their tail-snapping and head-smashing tactics can to be put to excellent use.
Is there an issue? Send a MessageReason:
None


* ThatOneLevel: Quarry, for the shark team. Sharks perform best in open water, as confined space limits the amount of places the dive team has to defend from. This map is entirely indoors, which restricts healing options, as no seals go inside the map. Its layout also limits options for dashing in and out and it can be difficult to find entrances, unlike the other indoor map Devil's Head.
** Conversely diver teams tend to hate Cove for the opposite reasons. Not only are the buildings fairly spaced out, meaning traveling between then leaves you wide open for several long seconds (especially to sharks with the Hammerhead upgrade), but most buildings have sizable portions of the walls and roofs that sharks can ram down and leave them nowhere to hide to take cover behind.

to:

* ThatOneLevel: Quarry, for the shark team. Sharks perform best in open water, as confined space limits the amount of places the dive team has to defend from. This map is entirely indoors, which restricts healing options, as no seals go inside the map. Its layout also limits options for dashing in and out and it can be difficult to find entrances, unlike the other indoor map Devil's Head.
Head. On the flipside the Thresher and Hammerhead do appreciate how closed-in most of the map is allowing for their tail-snapping and head-smashing tactics can be put to excellent use.
** Conversely diver teams tend to hate Cove for the opposite reasons. Not only are the buildings fairly spaced out, meaning traveling between then leaves you wide open for several long seconds (especially to sharks with the Hammerhead upgrade), but most buildings have sizable portions of the walls and roofs that sharks can ram down and leave them nowhere to hide to take cover behind. On the flopside the Thresher and Hammerhead really dislike this map because it's so wide-open.
Is there an issue? Send a MessageReason:
None


* ThatOneLevel: Quarry, for the shark team. Sharks perform best in open water, as confined space limits the amount of places the dive team has to defend from. This map is entirely indoors. Its layout also limits options for dashing in and out and it can be difficult to find entrances, unlike the other indoor map Devil's Head.
** Conversely diver teams tend to hate Cove for the opposite reasons. Not only are the buildings fairly spaced out, meaning traveling between then leaves you wide open for several long seconds, but most buildings have sizable portions of the walls and roofs that sharks can ram down and leave them nowhere to hide to take cover behind.

to:

* ThatOneLevel: Quarry, for the shark team. Sharks perform best in open water, as confined space limits the amount of places the dive team has to defend from. This map is entirely indoors.indoors, which restricts healing options, as no seals go inside the map. Its layout also limits options for dashing in and out and it can be difficult to find entrances, unlike the other indoor map Devil's Head.
** Conversely diver teams tend to hate Cove for the opposite reasons. Not only are the buildings fairly spaced out, meaning traveling between then leaves you wide open for several long seconds, seconds (especially to sharks with the Hammerhead upgrade), but most buildings have sizable portions of the walls and roofs that sharks can ram down and leave them nowhere to hide to take cover behind.
Is there an issue? Send a MessageReason:
None


** Conversely diver teams tend to hate Cover for the opposite reasons. Not only are the buildings fairly spaced out, meaning traveling between then leaves you wide open for several long seconds, but most buildings have sizable portions of the walls and roofs that sharks can ram down and leave them nowhere to hide to take cover behind.

to:

** Conversely diver teams tend to hate Cover Cove for the opposite reasons. Not only are the buildings fairly spaced out, meaning traveling between then leaves you wide open for several long seconds, but most buildings have sizable portions of the walls and roofs that sharks can ram down and leave them nowhere to hide to take cover behind.
Is there an issue? Send a MessageReason:
None


* SurpriseDifficulty: As massive and impressive as the sharks are, [[RealityEnsues the divers' guns aren't just for show, and more than a few overzealous players simply zoomed in thinking they were bulletproof, only to be shot full of holes.]]

to:

* SurpriseDifficulty: As massive and impressive as the sharks are, [[RealityEnsues the divers' guns aren't just for show, and more than a few overzealous players simply zoomed in thinking they were bulletproof, only to be shot full of holes.]]]] Just as well, having a scooter and a fully automatic rifle with upgraded ammo doesn't turn a diver into an invincible badass that can go off wandering alone.
Is there an issue? Send a MessageReason:
None


* ThatOneLevel: Quarry, for the shark team. Sharks perform best in open water, as confined space limits the amount of places the dive team has to defend from. This map is entirely indoors. Its layout also limits options for dashing in and out and it can be difficult to find entrances, unlike the other indoor map Devil's Head.

to:

* ThatOneLevel: Quarry, for the shark team. Sharks perform best in open water, as confined space limits the amount of places the dive team has to defend from. This map is entirely indoors. Its layout also limits options for dashing in and out and it can be difficult to find entrances, unlike the other indoor map Devil's Head.Head.
** Conversely diver teams tend to hate Cover for the opposite reasons. Not only are the buildings fairly spaced out, meaning traveling between then leaves you wide open for several long seconds, but most buildings have sizable portions of the walls and roofs that sharks can ram down and leave them nowhere to hide to take cover behind.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* FandomRivalry: It's not a good idea to mention ''{{VideoGame/Evolve}}'' positively among players of this game.
Is there an issue? Send a MessageReason:
None


* SurpriseDifficulty: Did you think playing as a massive, powerful shark would mean you could survive combat with divers for more than a few seconds?

to:

* SurpriseDifficulty: Did you think playing As massive and impressive as a massive, powerful shark would mean you could survive combat with divers the sharks are, [[RealityEnsues the divers' guns aren't just for show, and more than a few seconds?overzealous players simply zoomed in thinking they were bulletproof, only to be shot full of holes.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** One of the Steam reviews called this game "Heart Attack Simulator". [[JumpScare For good reason]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* NightmareFuel: Being alone in dark water with the reminder one or possibly more sharks are nearby, who's only presence is indicated by the throbbing heartbeat in your ears.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SavedFromDevelopmentHell: The game was first conceived in 2009, but stalled for several years until Digital Confectioners picked it up and finished it.
Is there an issue? Send a MessageReason:
None



* SurpriseDifficulty: Did you think playing as a massive, powerful shark would mean you could survive combat with divers for more than a few seconds?

to:

\n* SurpriseDifficulty: Did you think playing as a massive, powerful shark would mean you could survive combat with divers for more than a few seconds?seconds?
* ThatOneLevel: Quarry, for the shark team. Sharks perform best in open water, as confined space limits the amount of places the dive team has to defend from. This map is entirely indoors. Its layout also limits options for dashing in and out and it can be difficult to find entrances, unlike the other indoor map Devil's Head.
Is there an issue? Send a MessageReason:
None

Added DiffLines:


* SurpriseDifficulty: Did you think playing as a massive, powerful shark would mean you could survive combat with divers for more than a few seconds?

Top