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* PortingDisaster: The UsefulNotes/Atari2600 cartridge attempted to port a console game with five buttons and an up-down stick to a system with a joystick and one button... poorly.

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* PortingDisaster: The UsefulNotes/Atari2600 Platform/Atari2600 cartridge attempted to port a console game with five buttons and an up-down stick to a system with a joystick and one button... poorly.
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* ItsHardSoItSucks: When ''Defender'' was first released, it was panned for having a complex control scheme with too many buttons.

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* ItsHardSoItSucks: When ''Defender'' was first released, it was panned for having a complex control scheme with too many buttons. The button complaints diminished overtime, but today the game still does receive criticism for its relentless difficulty.
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* DifficultySpike: After the first level, the game takes a disproportionate leap in difficulty. Somewhat justified, since it was an arcade game, and it needed to be over at some point so other people could play.
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* AwesomeMusic: C'mon, who ''didn't'' feel badass when the game opened with those synth guitar riffs?

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* AwesomeMusic: SugarWiki/AwesomeMusic: C'mon, who ''didn't'' feel badass when the game opened with those synth guitar riffs?
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* SurprisinglyImprovedSequel: Most gamers preferred ''Stargate'' (aka ''Defender II'') when it was released to vanilla ''Defender''.
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* PortingDisaster: The Atari2600 cartridge attempted to port a console game with five buttons and an up-down stick to a system with a joystick and one button... poorly.

to:

* PortingDisaster: The Atari2600 UsefulNotes/Atari2600 cartridge attempted to port a console game with five buttons and an up-down stick to a system with a joystick and one button... poorly.
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Badass is no longer a trope.


* AwesomeMusic: C'mon, who ''didn't'' feel {{Badass}} when the game opened with those synth guitar riffs?

to:

* AwesomeMusic: C'mon, who ''didn't'' feel {{Badass}} badass when the game opened with those synth guitar riffs?
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* ItsHardSoItSucks: When ''Defender'' as first released, it was panned for having a complex control scheme with too many buttons.

to:

* ItsHardSoItSucks: When ''Defender'' as was first released, it was panned for having a complex control scheme with too many buttons.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AwesomeMusic: C'mon, who ''didn't'' feel {{Badass}} when the game opened with those synth guitar riffs?
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ItsHardSoItSucks: When ''Defender'' as first released, it was panned for having a complex control scheme with too many buttons.
Is there an issue? Send a MessageReason:
None


* VisualEffectsOfAwesome: All of the particle and explosion effects in ''Defender II''--especially when the Earth is blown up by every human dying.

to:

* VisualEffectsOfAwesome: SugarWiki/VisualEffectsOfAwesome: All of the particle and explosion effects in ''Defender II''--especially when the Earth is blown up by every human dying.
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None


* PortingDisaster: The Atari2600 cartridge attempted to port a console game with five buttons and an up-down stick to a system with a joystick and one button... poorly.

to:

* PortingDisaster: The Atari2600 cartridge attempted to port a console game with five buttons and an up-down stick to a system with a joystick and one button... poorly.poorly.
* VisualEffectsOfAwesome: All of the particle and explosion effects in ''Defender II''--especially when the Earth is blown up by every human dying.

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