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** Sakura in ''Mega Black Label'' has ''two'' familiars, making guarding yourself against suicide bullets much easier. How she shoots is also incredibly busted, as she can aim in a full 360 as opposed to just left and right.

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** Sakura in ''Mega Black Label'' has ''two'' familiars, making guarding yourself against suicide bullets much easier. How she shoots is also incredibly busted, as she can aim in a full 360 as opposed to just left and right.right, easily trivializing the game if you know how to control her.
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* PolishedPort: It seems City Connection learned their lesson with their previous ports with ''I & II'' for PS4, Xbox One and Switch. Not only does the port presents next to no input lag issues, it also fixes all the slowdown problems from the Xbox 360 and PC ports of the first game, being more accurate to its arcade releases. The compilation even adds a brand new story with the main protagonists of ''Gothic wa Mahou Otome'' as DownloadableContent.

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* PolishedPort: It seems City Connection learned their lesson with their previous ports with ''I & II'' for PS4, [=PS4=], Xbox One and Switch. Not only does the port presents next to no input lag issues, it also fixes all the slowdown problems from the Xbox 360 and PC ports of the first game, being more accurate to its arcade releases. The compilation even adds a brand new story with the main protagonists of ''Gothic wa Mahou Otome'' as DownloadableContent.
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** [[https://www.youtube.com/watch?v=RrCiQus4oMk The first game's boss theme]] is a pretty catchy Gothic-dance tune primarily dominated with organ and guitar.
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* PortingDisaster: The PC port. Despite being made in-house by Cave themselves and bringing all the content from the Xbox 360 version into the game, as well as bringing back the slowdown, the port still suffer from several issues, one of them being the aforementioned slowdown, which is downright inconsistent at times. It's even worse in Mega Black Label, where the slowdown ''doesn't exist'', making all three modes next to impossible to beat without dying over and over.

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* PortingDisaster: The original PC port. Despite being made in-house by Cave themselves and bringing all the content from the Xbox 360 version into the game, as well as bringing back the slowdown, the port still suffer from several issues, one of them being the aforementioned slowdown, which is downright inconsistent at times. It's even worse in Mega Black Label, where the slowdown ''doesn't exist'', making all three modes next to impossible to beat without dying over and over. Fortunately, City Connection would come to the rescue with a much better port on the same platform, packaged with ''Deathsmiles II'' as well.

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Removed: 293

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trope pslit


* HighTierScrappy: Rosa and Sakura are too good for some. In the base game, Rosa is a powerful character that isn't hampered by short range unlike Follett. Sakura, meanwhile, can aim in two directions at once, sweeping through waves of enemies with incredible efficiency.



* LowTierLetdown: Poor, poor Windia. Weakest character of the bunch by far, as her shot type underperforms in the DPS department.



* TheScrappy: Rosa is dismissed by many fans as being slutty, a theory not helped by the fact that she quite blatantly [[LesYay flirts with Sakura]]. Her, like, ohmigod TOTALLY ValleyGirl accent is not a hit in the West either. Also possibly a TierInducedScrappy, second only to Sakura.

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* TheScrappy: Rosa is dismissed by many fans as being slutty, a theory not helped by the fact that she quite blatantly [[LesYay flirts with Sakura]]. Her, like, ohmigod TOTALLY ValleyGirl accent is not a hit in the West either. Also possibly a TierInducedScrappy, HighTierScrappy, second only to Sakura.



* TierInducedScrappy:
** Poor, poor Windia. Weakest character of the bunch by far, as her shot type underperforms in the DPS department.
** On the opposite side of the spectrum, Rosa and Sakura are too good for some. In the base game, Rosa is a powerful character that isn't hampered by short range unlike Follett. Sakura, meanwhile, can aim in two directions at once, sweeping through waves of enemies with incredible efficiency.

to:

* TierInducedScrappy:
** Poor, poor Windia. Weakest character of the bunch by far, as her shot type underperforms in the DPS department.
** On the opposite side of the spectrum, Rosa and Sakura are too good for some. In the base game, Rosa is a powerful character that isn't hampered by short range unlike Follett. Sakura, meanwhile, can aim in two directions at once, sweeping through waves of enemies with incredible efficiency.

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* AuthorsSavingThrow:
** ''Deathsmiles II X''[='=]s overseas Xbox 360 release was left untranslated, much to the disappointment of many lore-based fans. This was fixed in the ''Deathsmiles I & II'' CompilationRerelease for Nintendo Switch, [=PlayStation=] 4, and Xbox One, which finally gives the latter a translation.
** The Creator/AksysGames localized release for North America was infamous for the tagline "Death smiles at us all. '''Lolis''' smile back!" Mercifully, the 2021 CompilationRerelease of both games by City Connection seems to downplay the "sexualized underage girls" aspect of both games in its marketing.

Added: 575

Changed: 359

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* ItsHardSoItSucks: See DifficultyByRegion example; it was enough that many players took up threads relevant to the game to rant about it for pages, some calling that particular version of the game an outright PortingDisaster. Amusingly, many of the people making this complaint are ''experienced players.'' Fortunately for these players, a patch fixed this several months later.

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* ItsHardSoItSucks: ItsHardSoItSucks:
**
See DifficultyByRegion example; it was enough that many players took up threads relevant to the game to rant about it for pages, some calling that particular version of the game an outright PortingDisaster. Amusingly, many of the people making this complaint are ''experienced players.'' Fortunately for these players, a patch fixed this several months later.later.
** Unfortunately this also applies to the PC port, which is still plagued with some of the same issues with the original Xbox 360 version, as well as Mega Black Label being impossible to beat for the same reasons.
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Added DiffLines:

* PolishedPort: It seems City Connection learned their lesson with their previous ports with ''I & II'' for PS4, Xbox One and Switch. Not only does the port presents next to no input lag issues, it also fixes all the slowdown problems from the Xbox 360 and PC ports of the first game, being more accurate to its arcade releases. The compilation even adds a brand new story with the main protagonists of ''Gothic wa Mahou Otome'' as DownloadableContent.
* PortingDisaster: The PC port. Despite being made in-house by Cave themselves and bringing all the content from the Xbox 360 version into the game, as well as bringing back the slowdown, the port still suffer from several issues, one of them being the aforementioned slowdown, which is downright inconsistent at times. It's even worse in Mega Black Label, where the slowdown ''doesn't exist'', making all three modes next to impossible to beat without dying over and over.
Is there an issue? Send a MessageReason:
None


** The Creator/AksysGames localized release for North America was infamous for the tagline "Death smiles at us all. '''Lolis''' smile back!" Mercifully, the 2021 CompilationRerelease of both games by City Connection seems to downplay the "underage girls" aspect of both games in its marketing.

to:

** The Creator/AksysGames localized release for North America was infamous for the tagline "Death smiles at us all. '''Lolis''' smile back!" Mercifully, the 2021 CompilationRerelease of both games by City Connection seems to downplay the "underage "sexualized underage girls" aspect of both games in its marketing.
Is there an issue? Send a MessageReason:
None


** The Creator/AksysGames localized release was infamous for the tagline "Death smiles at us all. '''Lolis''' smile back!" Mercifully, the 2021 CompilationRerelease of both games by City Connection seems to downplay the "underage girls" aspect of both games in its marketing.

to:

** The Creator/AksysGames localized release for North America was infamous for the tagline "Death smiles at us all. '''Lolis''' smile back!" Mercifully, the 2021 CompilationRerelease of both games by City Connection seems to downplay the "underage girls" aspect of both games in its marketing.

Added: 571

Changed: 293

Is there an issue? Send a MessageReason:
None


* AuthorsSavingThrow: ''Deathsmiles II X''[='=]s overseas Xbox 360 release was left untranslated, much to the disappointment of many lore-based fans. This was fixed in the ''Deathsmiles I & II'' CompilationRerelease for Nintendo Switch, [=PlayStation=] 4, and Xbox One, which finally gives the latter a translation.

to:

* AuthorsSavingThrow: AuthorsSavingThrow:
**
''Deathsmiles II X''[='=]s overseas Xbox 360 release was left untranslated, much to the disappointment of many lore-based fans. This was fixed in the ''Deathsmiles I & II'' CompilationRerelease for Nintendo Switch, [=PlayStation=] 4, and Xbox One, which finally gives the latter a translation.translation.
** The Creator/AksysGames localized release was infamous for the tagline "Death smiles at us all. '''Lolis''' smile back!" Mercifully, the 2021 CompilationRerelease of both games by City Connection seems to downplay the "underage girls" aspect of both games in its marketing.
Is there an issue? Send a MessageReason:
None


* TaintedByThePreview: When ''Deathsmiles I & II'' was announced and it was revealed that City Connection was in charge of it, many players were skeptical due to City Connection's below-average track record with their Psikyo ports, which themselves were saddled with 7 frames of input lag. The skepticsm only worsened when City Connection released ''Saturn Tribute'' (consisting of ''[[VideoGame/FantasticNightDreamsCotton Cotton]] 2'', ''Cotton Boomerang'', and ''Guardian Force'') in the meantime and it was found to have ''10 frames'' of input lag. All of these concerns seem to have died down when ''Deathsmiles I & II'' was released, the input response of which seems to be within most players' tolerances.

to:

* TaintedByThePreview: When the ''Deathsmiles I & II'' Compilation Rerelease was announced and it was revealed that City Connection was in charge of it, many players were skeptical due to City Connection's below-average track record with their Psikyo ports, which themselves were saddled with 7 frames of input lag. The skepticsm only worsened when City Connection released ''Saturn Tribute'' (consisting of ''[[VideoGame/FantasticNightDreamsCotton Cotton]] 2'', ''Cotton Boomerang'', and ''Guardian Force'') in the meantime and it was found to have ''10 frames'' of input lag. All of these concerns seem to have died down when ''Deathsmiles I & II'' was released, the input response of which seems to be within most players' tolerances.

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