Follow TV Tropes

Following

History YMMV / Deadbolt

Go To

OR

Is there an issue? Send a MessageReason:
None


* CompleteMonster: [[spoiler:[[BadBoss Madam Stela]] is the narcissistic and sociopathic leader of the 1000 Year Royals, an ancient vampiric organisation, and is far worse than [[BenevolentBoss Roland]] or [[AntiVillain Ibzan]]. Madam Stela hates the undead, [[BoomerangBigot despite being one herself]], and is shown to treat her minions as nothing more than pawns in her own game, going so far in sacrificing several of them for her Ash harvests. While ostensibly doing so to help Ibzan's plans of completing the Corpse Portal and profit from it, Madam Stela plans to reach the Flames and betray Ibzan and the Dredged at the end, considering them as no longer useful. Madam Stela is also a Black Widow who killed two of her previous husbands for unimaginably petty reasons, as well as proxying the death of Sir Stela with Ibzan and the Dredged's help.]]

to:

* CompleteMonster: [[spoiler:[[BadBoss Madam Stela]] is the narcissistic and sociopathic leader of the 1000 Year Royals, an ancient vampiric organisation, and is far worse than [[BenevolentBoss Roland]] or [[AntiVillain Ibzan]]. Madam Stela hates the undead, [[BoomerangBigot despite being one herself]], and is shown to treat her minions as nothing more than pawns in her own game, going so far in sacrificing several of them for her Ash harvests. While ostensibly doing so to help Ibzan's plans of completing the Corpse Portal and profit from it, Madam Stela plans to reach the Flames and betray Ibzan and the Dredged at the end, considering them as no longer useful. Madam Stela is also a Black Widow BlackWidow who killed two of her previous husbands for unimaginably petty reasons, as well as proxying the death of Sir Stela with Ibzan and the Dredged's help.]]
Is there an issue? Send a MessageReason:

Added DiffLines:

*CompleteMonster: [[spoiler:[[BadBoss Madam Stela]] is the narcissistic and sociopathic leader of the 1000 Year Royals, an ancient vampiric organisation, and is far worse than [[BenevolentBoss Roland]] or [[AntiVillain Ibzan]]. Madam Stela hates the undead, [[BoomerangBigot despite being one herself]], and is shown to treat her minions as nothing more than pawns in her own game, going so far in sacrificing several of them for her Ash harvests. While ostensibly doing so to help Ibzan's plans of completing the Corpse Portal and profit from it, Madam Stela plans to reach the Flames and betray Ibzan and the Dredged at the end, considering them as no longer useful. Madam Stela is also a Black Widow who killed two of her previous husbands for unimaginably petty reasons, as well as proxying the death of Sir Stela with Ibzan and the Dredged's help.]]
Is there an issue? Send a MessageReason:
None


** “Bottle Service” has 3 Bartenders (the reviving foes), with their phylacteries residing neatly in a room that’s only accessible through several blocked vents. You’ll have to run around the small and cramped level like a madman, opening the vents WHILE keeping an eye on the constantly-reviving Bartenders, killing the other mooks and burning the ash. Fun times!

to:

** “Bottle Service” has 3 Bartenders (the reviving foes), with their phylacteries residing neatly in a room that’s only accessible through several blocked vents. You’ll have to run around the small and cramped level like a madman, opening the vents WHILE keeping an eye on the constantly-reviving Bartenders, killing the other mooks and burning the ash. Fun times!However there is also a 10mm pistol nearby, whose bullets can penetrate the wall and destroy the phylacteries easily.
Is there an issue? Send a MessageReason:
None


** "Forced Conversion" has you [[spoiler: tasked with lighting several totems in under a minute]]. This is MUCH harder than it sounds, as the final totem is very difficult to access, and there are multiple groups of enemies who can hear the gunfire and join in, potentially even flanking you. What's more, [[spoiler:after destroying all three totems, an army of Dredged storms the third totem. Unless you knew they were coming, they are]] very likely to kill you, forcing you to do it all over again.

to:

** "Forced Conversion" has you [[spoiler: tasked with lighting several totems in under a minute]]. This is MUCH harder than it sounds, as the final totem is very difficult to access, and there are multiple groups of enemies who can hear the gunfire and join in, potentially even flanking you. What's more, [[spoiler:after destroying all three totems, an army of Dredged storms the third totem. Unless you knew they were coming, they are]] very likely to kill you, forcing you to do it all over again. Thankfully, you can [[spoiler: play past the time limit]] if you [[spoiler: hide in a vent when the time expires]].
Is there an issue? Send a MessageReason:
Took way too long, huh?


** Those freaking Technicals. They become paranoid at the slightest sound and begin dropping mines every few steps - let them patrol long enough and you'll be unable to progress due to the littering of mines throughout the level.

to:

** Those freaking Technicals.Technicians. They become paranoid at the slightest sound and begin dropping mines every few steps - let them patrol long enough and you'll be unable to progress due to the littering of mines throughout the level.



** In general, most of act 3 is extremely tough. Special note goes to "Structurally Sound", which has a ton of paranoid Technicals patrolling the place. If the one on the roof is alerted, expect suffering, as he blocks off the only doorway to the roof.

to:

** In general, most of act 3 is extremely tough. Special note goes to "Structurally Sound", which has a ton of paranoid Technicals Technicians patrolling the place. If the one on the roof is alerted, expect suffering, as he blocks off the only doorway to the roof.
Is there an issue? Send a MessageReason:
Not approved by the official Complete Monster thread.


* CompleteMonster: Madam Stela has no endearing qualities whatsoever. Puff is a HarmlessVillain by the rest of the game's standards, as a lowly accountant for his gang. Roland cares about his men and stays away from the other factions because he wants to stop them from exploiting his fellow zombies. Ibzan is surprisingly sympathetic for all of the horror that he causes, given his [[spoiler:tortured existence before and after he left the Fire to become lord of the Dredged.]] Madam Stela despises the undead, including her own minions, who she [[spoiler:summarily sacrifices to make Ash]], and murders her husbands on a whim after the most insignificant slight or difference. All so she can selfishly profit from the success of Ibzan's plans.
Is there an issue? Send a MessageReason:
None


** Nightstalkers can see in the dark, meaning you need to flank them or shut doors to hide from them. This can be extremely annoying if you forget this however, and it can make it seem cheap that a Nightstalker "suddenly" saw you aiming a hammer at their head from pitch-black darkness. They also have an annoyingly fast reaction time, often getting the drop on you before you can even react. If you do get the drop on them, their high health combined with their reaction time

to:

** Nightstalkers can see in the dark, meaning you need to flank them or shut doors to hide from them. This can be extremely annoying if you forget this however, and it can make it seem cheap that a Nightstalker "suddenly" saw you aiming a hammer at their head from pitch-black darkness. They also have an annoyingly fast reaction time, often getting the drop on you before you can even react. If you do get the drop on them, their high health combined with their reaction timetime means that you don’t have a lot of time to kill them before they can kill you. Some weaker weapons are even incapable of beating them outright if you get within their firing range.
Is there an issue? Send a MessageReason:
None


* NightmareFuel: Given the game's themes of undead, spooky themes tend to be commonplace, but aren't played for horror. What is creepy, even given the general themes of the game, are some of the [[NightmareFace Nightmare Faces]] in the mugshots for each level:

to:

* NightmareFuel: Given the game's themes of undead, spooky themes "scary" enemies tend to be commonplace, but aren't played for horror. What is creepy, even given the general themes of the game, are creepy are some of the [[NightmareFace Nightmare Faces]] in the mugshots for each level:

Added: 1826

Removed: 392

Is there an issue? Send a MessageReason:
None


* CompleteMonster: Madam Stela has no endearing qualities whatsoever. Puff is a HarmlessVillain by the rest of the game's standards, as a lowly accountant for his gang. Roland cares about his men and stays away from the other factions because he wants to stop them from exploiting his fellow zombies. Ibzan is surprisingly sympathetic for all of the horror that he causes, given his [[spoiler:tortured existence before and after he left the Fire to become lord of the Dredged.]] Madam Stela despises the undead, including her own minions, who she [[spoiler:summarily sacrifices to make Ash]], and murders her husbands on a whim after the most insignificant slight or difference. All so she can selfishly profit from the success of Ibzan's plans.



** Nightstalkers can see in the dark, meaning you need to flank them or shut doors to hide from them. This can be extremely annoying if you forget this however, and it can make it seem cheap that a Nightstalker "suddenly" saw you aiming a hammer at their head from pitch-black darkness. They also have an annoyingly fast reaction time, often getting the drop on you before you can even react. If you do get the drop on them, their high health combined with their reaction time



** Nightstalkers can see in the dark, meaning you need to flank them or shut doors to hide from them. This can be extremely annoying if you forget this however, and it can make it seem cheap that a Nightstalker "suddenly" saw you aiming a hammer at their head from pitch-black darkness. They also have an annoyingly fast reaction time, often getting the drop on you before you can even react.


Added DiffLines:

* NightmareFuel: Given the game's themes of undead, spooky themes tend to be commonplace, but aren't played for horror. What is creepy, even given the general themes of the game, are some of the [[NightmareFace Nightmare Faces]] in the mugshots for each level:
** Amber's soul-piercing SlasherSmile for her level is utterly menacing and communicates that she has some ambiguous, but no doubt vicious horror in store for you.
** Timur the Tinkerer's FacialHorror-infused mugshot- his lower jaw is missing, as is half his braincase. You just get the feeling that he lives in agony and shouldn't even be alive.
Is there an issue? Send a MessageReason:
None


* AwesomeMusic: The entire soundtrack, done by Hopoo Games's ''Risk of Rain'' composer Chris Christodoulou perfectly captures the feel of the game, and adds to the slick feel of shooting up a gangbangers’ crackhouse or a sexy vampires’ nightclub.

to:

* AwesomeMusic: SugarWiki/AwesomeMusic: The entire soundtrack, done by Hopoo Games's ''Risk of Rain'' composer Chris Christodoulou perfectly captures the feel of the game, and adds to the slick feel of shooting up a gangbangers’ crackhouse or a sexy vampires’ nightclub.

Added: 364

Changed: 175

Is there an issue? Send a MessageReason:
None


* AwesomeMusic: The entire soundtrack, done by Hopoo Games's ''Risk of Rain'' composer Chris Christodoulou perfectly captures the feel of the game, and adds to the slick feel of shooting up a gangbangers crackhouse or a sexy vampires nightclub.

to:

* AwesomeMusic: The entire soundtrack, done by Hopoo Games's ''Risk of Rain'' composer Chris Christodoulou perfectly captures the feel of the game, and adds to the slick feel of shooting up a gangbangers gangbangers’ crackhouse or a sexy vampires vampires’ nightclub.



* DemonicSpiders: Sergeants and Generals are EXTREMELY annoying. Sergeants wield massive sledgehammers, can take a huge beating and can sprint faster than most enemies, only being outpaced by pipe-wielding zombies. Generals, on the other hand, [[spoiler: ''revive foes'',]] making them extremely dangerous considering the rather limited ammo supply you're given.

to:

* DemonicSpiders: Sergeants and Generals are EXTREMELY annoying. Sergeants wield massive sledgehammers, can take a huge beating and can sprint faster than most enemies, only being outpaced by pipe-wielding zombies.the melee runner zombies (Bullies). Generals, on the other hand, [[spoiler: ''revive foes'',]] making them extremely dangerous considering the rather limited ammo supply you're given.



** Nightstalkers can see in the dark, meaning you need to flank them or shut doors to hide from them. This can be extremely annoying if you forget this however, and it can make it seem cheap that a Nightstalker "suddenly" saw you aiming a hammer at their head from pitch-black darkness.
** Those freaking mine-placers. They become paranoid at the slightest sound and begin dropping mines every few steps.. let them patrol long enough and you'll be unable to progress due to the littering of mines throughout the level.

to:

** Nightstalkers can see in the dark, meaning you need to flank them or shut doors to hide from them. This can be extremely annoying if you forget this however, and it can make it seem cheap that a Nightstalker "suddenly" saw you aiming a hammer at their head from pitch-black darkness.
darkness. They also have an annoyingly fast reaction time, often getting the drop on you before you can even react.
** Those freaking mine-placers. Technicals. They become paranoid at the slightest sound and begin dropping mines every few steps.. steps - let them patrol long enough and you'll be unable to progress due to the littering of mines throughout the level.



** In general, most of act 3 is extremely tough. Special note goes to "Structurally Sound", which has a ton of paranoid mine-users patrolling the place. If the one on the roof is alerted, expect suffering, as he blocks off the only doorway to the roof.
** "Forced Conversion" has you [[spoiler: tasked with lighting several totems in under a minute]]. This is MUCH harder than it sounds, as the final totem is very difficult to access, and there are multiple groups of enemies who can hear the gunfire and join in, potentially even flanking you. What's more, [[spoiler:after destroying all three totems, an army of Dredged storms the third totem. Unless you knew they were coming, they are]] very likely to kill you, forcing you to do it all over again.

to:

** In general, most of act 3 is extremely tough. Special note goes to "Structurally Sound", which has a ton of paranoid mine-users Technicals patrolling the place. If the one on the roof is alerted, expect suffering, as he blocks off the only doorway to the roof.
** "Forced Conversion" has you [[spoiler: tasked with lighting several totems in under a minute]]. This is MUCH harder than it sounds, as the final totem is very difficult to access, and there are multiple groups of enemies who can hear the gunfire and join in, potentially even flanking you. What's more, [[spoiler:after destroying all three totems, an army of Dredged storms the third totem. Unless you knew they were coming, they are]] very likely to kill you, forcing you to do it all over again.again.
** “Bottle Service” has 3 Bartenders (the reviving foes), with their phylacteries residing neatly in a room that’s only accessible through several blocked vents. You’ll have to run around the small and cramped level like a madman, opening the vents WHILE keeping an eye on the constantly-reviving Bartenders, killing the other mooks and burning the ash. Fun times!

Added: 174

Changed: 392

Is there an issue? Send a MessageReason:
None


* ThatOneAchievement: Getting "Death" and "Famine". Death requires you to beat the game without dying or quitting. Famine requires you to beat it in an hour without quitting.



** "Forced Conversion" has you [[spoiler: tasked with killing every Dredged and lighting several totems in under a minute]]. This is MUCH harder than it sounds.

to:

** "Forced Conversion" has you [[spoiler: tasked with killing every Dredged and lighting several totems in under a minute]]. This is MUCH harder than it sounds.sounds, as the final totem is very difficult to access, and there are multiple groups of enemies who can hear the gunfire and join in, potentially even flanking you. What's more, [[spoiler:after destroying all three totems, an army of Dredged storms the third totem. Unless you knew they were coming, they are]] very likely to kill you, forcing you to do it all over again.
Is there an issue? Send a MessageReason:
None


** ThatOneLevel: "Ms. Stela" can be extremely overwhelming because [[spoiler: your target has a whopping ''6'' phylacteries]]. And you thought having only one [[spoiler: phylactery]] was hard.

to:

** * ThatOneLevel: "Ms. Stela" can be extremely overwhelming because [[spoiler: your target has a whopping ''6'' phylacteries]]. And you thought having only one [[spoiler: phylactery]] was hard.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AwesomeMusic: The entire soundtrack, done by Hopoo Games's ''Risk of Rain'' composer Chris Christodoulou perfectly captures the feel of the game, and adds to the slick feel of shooting up a gangbangers crackhouse or a sexy vampires nightclub.
* BestLevelEver: Timur the Tinkerer is an extremely unique level that is based around avoidance of traps, rather than hunting down and outflanking zombies. It also adds to the plot in unexpected ways, and has some great atmosphere.
* DemonicSpiders: Sergeants and Generals are EXTREMELY annoying. Sergeants wield massive sledgehammers, can take a huge beating and can sprint faster than most enemies, only being outpaced by pipe-wielding zombies. Generals, on the other hand, [[spoiler: ''revive foes'',]] making them extremely dangerous considering the rather limited ammo supply you're given.
* GoddamnedBats: If you thought the dogs from Videogame/HotlineMiami were bad, you ain't seen nothing yet.
** Hilariously, dogs in this game are just as irritating but with a notable twist- while they have exceptional hearing and can hear several rooms away, they cannot ''open doors'', meaning they're subject to you easily flanking them.
** Nightstalkers can see in the dark, meaning you need to flank them or shut doors to hide from them. This can be extremely annoying if you forget this however, and it can make it seem cheap that a Nightstalker "suddenly" saw you aiming a hammer at their head from pitch-black darkness.
** Those freaking mine-placers. They become paranoid at the slightest sound and begin dropping mines every few steps.. let them patrol long enough and you'll be unable to progress due to the littering of mines throughout the level.
** ThatOneLevel: "Ms. Stela" can be extremely overwhelming because [[spoiler: your target has a whopping ''6'' phylacteries]]. And you thought having only one [[spoiler: phylactery]] was hard.
** In general, most of act 3 is extremely tough. Special note goes to "Structurally Sound", which has a ton of paranoid mine-users patrolling the place. If the one on the roof is alerted, expect suffering, as he blocks off the only doorway to the roof.
** "Forced Conversion" has you [[spoiler: tasked with killing every Dredged and lighting several totems in under a minute]]. This is MUCH harder than it sounds.

Top