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* MoralEventHorizon: Comrade Black ''charges'' past this in the last level of the second game, when he [[spoiler:forces Blob into a SadisticChoice to either beat the clock and stop his plan to brainwash all of Raydia, or lose precious time through rescuing [[BusHullOfInnocents some Graydian astronauts trapped in an orbital habitat set to detonate]]. Do the former, and you'll be given a cutscene showing the habitat with all its hostages blowing up in detail while Blob watches on in horror. Do the latter, and Comrade Black will taunt you about your failure to save everyone else on the planet. Even worse is that he pulls this gambit ''three separate times'' throughout the level]].

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* MoralEventHorizon: Comrade Black ''charges'' past this in the last level of the second game, when he [[spoiler:forces Blob into a SadisticChoice to either beat the clock and stop his plan to brainwash all of Raydia, or lose precious time through rescuing [[BusHullOfInnocents [[BusFullOfInnocents some Graydian astronauts trapped in an orbital habitat set to detonate]]. Do the former, and you'll be given a cutscene showing the habitat with all its hostages blowing up in detail while Blob watches on in horror. Do the latter, and Comrade Black will taunt you about your failure to save everyone else on the planet. Even worse is that he pulls this gambit ''three separate times'' throughout the level]].
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Paradise Island is the name of the first level of the sequel. In the sequel, Blissful is the secret track of the second stage, Downtown, and isn't a option for Paradise Island.


*** [[https://youtu.be/MABQ3Utyj8w "Décor"]], the theme for the "Blissful" mood (associated with Paradise Island), is a relaxing introduction to the game.

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*** [[https://youtu.be/MABQ3Utyj8w "Décor"]], the theme for the "Blissful" mood (associated with Paradise Island), Last Resort), is a relaxing introduction to the game.
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* DesignatedHero: While INKT's ruthlessness and Comrade Black's own callousness prevent the Color Underground from being this ''in the slightest'', the original PC demo's version of Blob seems to count. The game starts wi5 Blob's ship crashing into Utrecht and him immediately beginning to absorb its brightly-colored residents. Arguably, de Blob is confused and in his rush to avoid INKT forces inadvertently rolls into innocents, although there's an equal case to be made that [[VillainProtagonist Blob is actively malicious]] and in the larger scheme of things [[AntiVillain the INKT forces are the true heroes]] in this game. If you don't have enough of a certain color to paint a landmark, the game will bring up text saying, "You need to absorb at least [number] people!"

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* DesignatedHero: While INKT's ruthlessness and Comrade Black's own callousness prevent the Color Underground from being this ''in the slightest'', the original PC demo's version of Blob seems to count. The game starts wi5 with Blob's ship crashing into Utrecht and him immediately beginning to absorb its brightly-colored residents. Arguably, de Blob is confused and in his rush to avoid INKT forces inadvertently rolls into innocents, although there's an equal case to be made that [[VillainProtagonist Blob is actively malicious]] and in the larger scheme of things [[AntiVillain the INKT forces are the true heroes]] in this game. If you don't have enough of a certain color to paint a landmark, the game will bring up text saying, "You need to absorb at least [number] people!"
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* PortingDisaster:
** The PC version of ''de Blob 2'' has an audio bug where if Blob gets inked he keeps making disgust noises indefinitely until you either die or reload the current stage. Thankfully fans have since figured out how to fix this by editing one of the sound files.
** The PC and 8th gen versions of ''de Blob 2'' have sound issues in the FMV cutscenes as their original surround audio was not converted properly resulting in certain audio channels that contained additional background sounds and voices either sounding too quiet or being missing all together.
** The Nintendo Switch version of ''de Blob 2'' is also locked at 30 fps with potential stuttering despite the original 7th gen versions all running at a near flawless 60 fps.
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* GeniusBonus: In the intro comic to the Blanc Cola Cannery level in the sequel, Arty drinks a can of Blanc Cola, hates it, and questions if INKT put [[http://www.snopes.com/cokelore/tadpole.asp waxed tadpoles]] in it.

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* GeniusBonus: In the intro comic to the Blanc Cola Cannery level in the sequel, Arty drinks a can of Blanc Cola, hates it, and questions if INKT put [[http://www.snopes.com/cokelore/tadpole.asp [[BiteTheWaxTadpole waxed tadpoles]] in it.
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* DesignatedHero: While INKT's ruthlessness and Comrade Black's callousness prevent the Color Underground from being this ''in the slightest'', the original PC demo's version of Blob seems to count. The game starts wi5 Blob's ship crashing into Utrecht and him immediately beginning to absorb its brightly-colored residents. Arguably, de Blob is confused and in his rush to avoid INKT forces inadvertently rolls into innocents, although there's an equal case to be made that [[VillainProtagonist Blob is actively malicious]] and in the larger scheme of things [[AntiVillain the INKT forces are the true heroes]] in this game. If you don't have enough of a certain color to paint a landmark, the game will bring up text saying, "You need to absorb at least [number] people!"

to:

* DesignatedHero: While INKT's ruthlessness and Comrade Black's own callousness prevent the Color Underground from being this ''in the slightest'', the original PC demo's version of Blob seems to count. The game starts wi5 Blob's ship crashing into Utrecht and him immediately beginning to absorb its brightly-colored residents. Arguably, de Blob is confused and in his rush to avoid INKT forces inadvertently rolls into innocents, although there's an equal case to be made that [[VillainProtagonist Blob is actively malicious]] and in the larger scheme of things [[AntiVillain the INKT forces are the true heroes]] in this game. If you don't have enough of a certain color to paint a landmark, the game will bring up text saying, "You need to absorb at least [number] people!"



* MoralEventHorizon: Comrade Black crosses this in the last level of the second game, when he [[spoiler:uses the BusFullOfInnocents ploy three separate times while you're racing the clock to catch him]].
* RealismInducedHorror: * The original game had a simple and SaturdayMorningCartoon-like story about [[ScaryDogmaticAliens the INKT Corporation]] taking over Chroma City through brute force over a single cutscene, with any references to real-life authoritarian regimes or political uprisings mostly being done in a tongue-in-cheek manner (the INKT leader being named "Comrade Black", for example). Come ''de Blob 2'', however, and INKT's methods of taking over involve exploiting Prisma City's social problems to build up a cult of followers, and through rigging the local elections to benefit them (the latter is shown to be done in a cartoonish manner, but still). Once they take power, INKT proceeds to declare immediate martial law, imprison poll workers and their political opponents, override the city's news broadcasts with their own propaganda, and attempt to quash protests from students-- all of which is more in-line with what happens when authoritarian regimes in the real world take over and attempt to silence any calls for democracy and freedom. To drive the point home, there's a moment where a single Raydian stands opposite to a line of INKT tanks pointed in their direction, in a scene clearly meant to be reminiscent of [[https://en.wikipedia.org/wiki/Tank_Man the famous "Tank Man" photo]] taken from the Tiananmen Square Massacre.

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* MoralEventHorizon: Comrade Black crosses ''charges'' past this in the last level of the second game, when he [[spoiler:uses the BusFullOfInnocents ploy three separate times while you're racing [[spoiler:forces Blob into a SadisticChoice to either beat the clock and stop his plan to catch him]].
brainwash all of Raydia, or lose precious time through rescuing [[BusHullOfInnocents some Graydian astronauts trapped in an orbital habitat set to detonate]]. Do the former, and you'll be given a cutscene showing the habitat with all its hostages blowing up in detail while Blob watches on in horror. Do the latter, and Comrade Black will taunt you about your failure to save everyone else on the planet. Even worse is that he pulls this gambit ''three separate times'' throughout the level]].
* RealismInducedHorror: * The original game had a simple and SaturdayMorningCartoon-like story about [[ScaryDogmaticAliens the INKT Corporation]] taking over Chroma City through brute force over a single cutscene, with any references to real-life authoritarian regimes or political uprisings mostly being done in a tongue-in-cheek manner (the INKT leader being named "Comrade Black", for example). Come ''de Blob 2'', however, and INKT's methods of taking over involve exploiting Prisma City's social problems to build up a cult of followers, and through rigging the local elections to benefit them (the latter is shown to be done in a cartoonish manner, but still). Once they take power, INKT proceeds to declare immediate martial law, imprison poll workers and their political opponents, override the city's news broadcasts with their own propaganda, and attempt to quash protests from students-- all of which is more in-line with what happens when authoritarian regimes in the real world take over and attempt to silence any calls for democracy and freedom. To drive the point home, there's a moment where a single Raydian stands opposite to a line of INKT tanks pointed in their direction, in a scene clearly meant to be reminiscent of [[https://en.wikipedia.org/wiki/Tank_Man the famous "Tank Man" photo]] taken from the Tiananmen Square Massacre.

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* RealismInducedHorror: * The original game had a simple and SaturdayMorningCartoon-like story about [[ScaryDogmaticAliens the INKT Corporation]] taking over Chroma City through brute force over a single cutscene, with any references to real-life authoritarian regimes or political uprisings mostly being done in a tongue-in-cheek manner (the INKT leader being named "Comrade Black", for example). Come ''de Blob 2'', however, and INKT's methods of taking over involve exploiting Prisma City's social problems to build up a cult of followers, and through rigging the local elections to benefit them (the latter is shown to be done in a cartoonish manner, but still). Once they take power, INKT proceeds to declare immediate martial law, imprison poll workers and their political opponents, override the city's news broadcasts with their own propaganda, and attempt to quash protests from students-- all of which is more in-line with what happens when authoritarian regimes in the real world take over and attempt to silence any calls for democracy and freedom. To drive the point home, there's a moment where a single Raydian stands opposite to a line of INKT tanks pointed in their direction, in a scene clearly meant to be reminiscent of [[https://en.wikipedia.org/wiki/Tank_Man the famous "Tank Man" photo]] taken from the Tiananmen Square Massacre.



* VisualEffectsOfAwesome: Most of the cityscapes are nice to look once cleaned all up, but most breathtaking visuals in the series would definitely have to be in the AstralFinale in the sequel, where you'll have the pleasure of witnessing a downright gorgeous outer space backdrop.

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* VisualEffectsOfAwesome: SugarWiki/VisualEffectsOfAwesome: Most of the cityscapes are nice to look once cleaned all up, but most breathtaking visuals in the series would definitely have to be in the AstralFinale in the sequel, where you'll have the pleasure of witnessing a downright gorgeous outer space backdrop.
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Man, these pages are old.


*** [[https://youtu.be/AKcgdRSzUmQ "Raydian Day"]], the theme for the "Unstoppable" mood (associated with Uptown), an energetic and deliciously funky track that'll make you indeed feel unstoppable when taking down INKT. Selecting it following "Blissful" above also gives the message that the training wheels are off and that this is when the revolution ''really'' begins. Even

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*** [[https://youtu.be/AKcgdRSzUmQ "Raydian Day"]], the theme for the "Unstoppable" mood (associated with Uptown), an energetic and deliciously funky track that'll make you indeed feel unstoppable when taking down INKT. Selecting it following "Blissful" above also gives the message that the training wheels are off and that this is when the revolution ''really'' begins. Even [[note]]And [[https://youtu.be/Ni2c62decqo The 8-Bit Drummer]] likes it, too.[[/note]]

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* SugarWiki/AwesomeMusic: Admit it, the soundtrack KICKS ASS. Especially since every track starts out slow and simple when you enter a level, and gradually gets more complex and up-tempo as color returns to the world. Some tracks even change from a ''minor'' to a ''major'' key. Top honors go to [[https://www.youtube.com/watch?v=2DlZt8Ig6UA Chilled]] and [[https://www.youtube.com/watch?v=zW3lps4dSeE Empowered]].
** The whole damn soundtrack from both console games, really. Some examples from the first game include the classic [[https://www.youtube.com/watch?v=ZdKhuh2ddEc Righteous]], the outrageously happy [[https://www.youtube.com/watch?v=JtuYZquTkKo Euphoric]] and melancholic [[https://www.youtube.com/watch?v=R4V36Y3YkG4 Brazen]].

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* SugarWiki/AwesomeMusic: Admit Not to put too big a spin on it, but the soundtrack KICKS ASS.soundtracks from these games most certainly ''kick ass''. Especially since every track starts out slow and simple when you enter a level, and gradually gets more complex and up-tempo as color returns to the world. Some tracks even change from a ''minor'' to a ''major'' key. Top honors go to [[https://www.youtube.com/watch?v=2DlZt8Ig6UA Chilled]] and [[https://www.youtube.com/watch?v=zW3lps4dSeE Empowered]].
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** The whole damn soundtrack from both console games, really. Some examples Top honors from the first game include include:
*** [[https://youtu.be/MABQ3Utyj8w "Décor"]],
the theme for the "Blissful" mood (associated with Paradise Island), is a relaxing introduction to the game.
*** [[https://youtu.be/AKcgdRSzUmQ "Raydian Day"]], the theme for the "Unstoppable" mood (associated with Uptown), an energetic and deliciously funky track that'll make you indeed feel unstoppable when taking down INKT. Selecting it following "Blissful" above also gives the message that the training wheels are off and that this is when the revolution ''really'' begins. Even
*** [[https://youtu.be/ZdKhuh2ddEc "Into It"]], the theme for the "Righteous" mood (associated with Downtown), a
classic [[https://www.youtube.com/watch?v=ZdKhuh2ddEc Righteous]], jam that would make the outrageously likes of James Brown proud.
*** [[https://youtu.be/2DF_dqcx9W4 "DB 606"]], the theme for the "Euphoric" mood (associated with the Chroma Dam), a deliciously funky and
happy [[https://www.youtube.com/watch?v=JtuYZquTkKo Euphoric]] and beat that will ''never'' leave your head.
*** [[https://youtu.be/jkoJbgBU2LM "Crescent Chroma City"]], the theme for the "Brazen" mood (associated with the Chroma City Fun Park), starts off far more
melancholic [[https://www.youtube.com/watch?v=R4V36Y3YkG4 Brazen]]. than the other tunes, only to catch up in no time at all. Given that this is the point in the story where the rest of Chroma City begins to rise up, too, you could argue that the song's progression represents the Raydians finally having enough of their INKT overlords.
** The second game obviously has some good jams, too:
*** [[https://youtu.be/zW3lps4dSeE "The Colourist Agenda"]], the theme for the "Empowered" mood (associated with the Senate), gives the aura of a determined and serious offensive against the political machinations of Comrade Black and the Blanc Party, while being no less of a boogie than its peers.
*** [[https://youtu.be/2DlZt8Ig6UA "Colour on the Dancefloor"]], the theme for the "Chilled" mood (associated with the Inktron Collider), is the closest the series' OST gets to a full-on disco groove, and that's saying something.



* CultClassic: There’s quite a bit of people who have fond, nostalgic memories of the game and state that even today the games, [[SurprisinglyImprovedSequel especially the sequel]], are definitely worth playing.
** Justified in that the soundtrack consists of constantly looping jazz standards which grow and adapt to the amount of colour in the environment, with instrumental solos coming in for every building painted.
* FridgeHorror: At the start of ''de Blob 2'', Blancs are going to be your main enemy, and they remain extremely prominent all throughout the following levels... until INKT has taken full control of the city. While there are still plenty of Blancs in the Comrade Black University, their numbers drastically decrease in the following levels, while the number of Graydians drastically increase. Have you simply freed the entire population of Blancs? Or did the Blancs simply [[YouHaveOutlivedYourUsefulness outlive their usefulness]] and end up being forced into Graydian suits anyway?
* GeniusBonus: In the intro to the Soda Cannery level in the sequel, one of the characters drinks the Blanc Cola and says, "Yuck! What do they put in this? [[http://www.snopes.com/cokelore/tadpole.asp Waxed Tadpoles]]?"
** "...Needs more tadpole."

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* CultClassic: There’s quite a bit of people who have fond, nostalgic memories of the game and state that even today the games, [[SurprisinglyImprovedSequel [[EvenBetterSequel especially the sequel]], are definitely worth playing.
** Justified
playing. Given the music and art style are a delight for the senses even today, it's no shocker.
* DesignatedHero: While INKT's ruthlessness and Comrade Black's callousness prevent the Color Underground from being this ''in the slightest'', the original PC demo's version of Blob seems to count. The game starts wi5 Blob's ship crashing into Utrecht and him immediately beginning to absorb its brightly-colored residents. Arguably, de Blob is confused and
in his rush to avoid INKT forces inadvertently rolls into innocents, although there's an equal case to be made that the soundtrack consists of constantly looping jazz standards which grow [[VillainProtagonist Blob is actively malicious]] and adapt to the amount of colour in the environment, with instrumental solos coming larger scheme of things [[AntiVillain the INKT forces are the true heroes]] in this game. If you don't have enough of a certain color to paint a landmark, the game will bring up text saying, "You need to absorb at least [number] people!"
* EvenBetterSequel: As well-received as the first game was
for every building painted.
* FridgeHorror: At the start of
its style and level design, ''de Blob 2'', Blancs are going to be your main enemy, 2'' is appreciated for having a greater emphasis on story and they remain extremely prominent all throughout world-building, some very good ArtEvolution, more abundant sources of color to play with (compared to how the following levels... until INKT has taken full control of first game relied solely on the city. While there are still plenty of Blancs in normal and Big Paintbots), and more level-by-level variety, such as the Comrade Black University, ''VideoGame/SuperMarioGalaxy''-like gravity sections and how landmarks have been expanded into their numbers drastically decrease in the following levels, while the number of Graydians drastically increase. Have you simply freed the entire population of Blancs? Or did the Blancs simply [[YouHaveOutlivedYourUsefulness outlive their usefulness]] and end up being forced into Graydian suits anyway?
own 2D segments.
* GeniusBonus: In the intro comic to the Soda Blanc Cola Cannery level in the sequel, one of the characters Arty drinks the a can of Blanc Cola Cola, hates it, and says, "Yuck! What do they questions if INKT put in this? [[http://www.snopes.com/cokelore/tadpole.asp Waxed Tadpoles]]?"
** "...
waxed tadpoles]] in it.
-->'''Comrade Black, elsewhere:''' ...
Needs more tadpole."



* NominalHero: Seems to be the case in the original PC game, where de Blob's ship crashes into Utrecht and he immediately begins to absorb its brightly-colored residents. Arguably, de Blob is confused and in his rush to avoid INKT forces inadvertently rolls into innocents, although there's an equal case to be made that [[VillainProtagonist Blob is actively malicious]] and in the larger scheme of things [[AntiVillain the INKT forces are the true heroes]] in this game.
** If you don't have enough of a certain color to paint a landmark, the game will bring up text saying, "You need to absorb at least [number] people!"
** Hell, in the series proper Blob and allies could count. Chroma City appears to have had ''no'' banks, public facilities, or other such vital infrastructure elements, just art-related businesses. INKT might be humorless bastards, but at least they made the trains run on time.
*** ...Except, [[InvertedTrope of course]], for that one mission in de Blob 2, where the subways won't operate until you restore color energy to them.
* SceneryPorn: Most of the cityscapes are nice to look once cleaned all up, but most breathtaking visuals in the series would definitely have to be in the AstralFinale in the sequel, where you'll have the pleasure of witnessing a downright gorgeous outer space backdrop.



** Both console games are collect-a-thons, so naturally OneHundredPercentCompletion applies.
** Also, De Blob 2. [[MinimalistRun No upgrades]]. Go.



* SurprisinglyImprovedSequel: The sequel is seen as more equally balanced, more logically done, you can go inside the buildings, the boss is more logical and it's more emotionally draining at the final boss.
** Not to mention the gravity effects seen throughout the 2D segments and the final level.
** One of the things the sequel really doesn't get credit for is how much more abundant paint supplies are compared to the first game. You've got color pools that can instantly restore your Paint Points to max, you've got more Big Paintbots running about, said Big Paintbots restore 50 instead of 30 Paint Points as before, and all Paintbots refill themselves after a much shorter interval. This is fortunate as the game's enemies take a lot more Paint Points to defeat and there is one particular maneuver (Blob's new rolling attack) that is paint-thirsty until later on in the game.

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* SurprisinglyImprovedSequel: ** The sequel is seen has an upgrade system introduced, and as more equally balanced, more logically done, such you can might be encourages to go inside the buildings, the boss is more logical and it's more emotionally draining at the final boss.
** Not to mention the gravity effects seen throughout the 2D segments and the final level.
** One of the things the sequel really doesn't get credit
for is how much more abundant paint supplies are compared to the first game. You've got color pools that can instantly restore your Paint Points to max, you've got more Big Paintbots running about, said Big Paintbots restore 50 instead of 30 Paint Points as before, and all Paintbots refill themselves after a much shorter interval. This is fortunate as the game's enemies take a lot more Paint Points to defeat and there is one particular maneuver (Blob's new rolling attack) that is paint-thirsty until later on in the game. MinimalistRun.



** The Inky Marshalls, who only appear briefly in the Comrade Black U. cutscene. They control the different areas of Prisma City, so one would think they would make great bosses for each level. Alas, that didn't happen.

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** The Inky Marshalls, who only appear briefly in the Comrade Black U. University's intro cutscene. They control the different areas of Prisma City, so one would think they would make great bosses for each level. Alas, that didn't happen.



* {{Waggle}}: Particularly {{JustForFun/Egregious}}; the game maps its jump function to shaking the Wii remote, and requires a degree of precision when wall jumping that is nearly impossible to achieve with this control scheme. The sequel and re-releases of the first game fix this by moving the jump function to a button, though this also takes out the satisfaction of using it to slam enemies.

to:

* VisualEffectsOfAwesome: Most of the cityscapes are nice to look once cleaned all up, but most breathtaking visuals in the series would definitely have to be in the AstralFinale in the sequel, where you'll have the pleasure of witnessing a downright gorgeous outer space backdrop.
* {{Waggle}}: Particularly {{JustForFun/Egregious}}; the game The first game's original release maps its jump function to shaking the Wii remote, Remote, and requires a degree of precision when wall jumping that is nearly impossible to achieve with this control scheme. The sequel and re-releases of the first game fix this by moving the jump function to a button, button across all platforms, though this also takes out the satisfaction of using it to slam enemies.enemies or shake up landmarks.
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Removing one of my edits... Don't think Dummied Out content can be listed here.


** Who would've thought there would be a vocal track in the sequel, by none other than Music/BritneySpears' Toxic? It's also the only song where the [[https://www.youtube.com/watch?v=RxsSk_Iq6yQ Inked variation]] is a remix on its own.

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