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* ComplacentGamingSyndrome:
** Buying technologies from a trader, rather than using Knowledge points to unlock them directly. All the points saved this way can be then used for essential, but far more expensive technologies of later eras, and since raiders are limited to just a group of 4 prior to the Copper Age and poorly equipped, there is no real rush.
** Sticking to the Stone Age for a long while, with a population no bigger than 40-50 people, along with hunting for all the feasible animals before they go extinct and producing at least 10 of any possible tool (even without ever planning to use them). This allows to generate a ''lot'' of extra Knowledge points. This also allows to abuse the initial value of bone tools, buckskin clothes and basic bows when trading. The only real limit is eventually running out of nearby flint deposits, but that happens ''far'' later than the game anticipates as the "regular" pace of gameplay.
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* DifficultySpike: At the start of the Bronze Age, the mammoth, cave lion, cave bear, reindeer, ''Megaloceros'', woolly rhinoceros, cave hyena, muskox, and ''Elasmotherium'' will go extinct.[[note]]This is an implementation of the Quaternary extinction, in which the megafauna of the time featured in the game became extinct, though animals like reindeer and muskoxen were simply reduced to colder environments rather than completely disappearing as they do in the game.[[/note]] If you have been depending on them for meat prior to this point, you'll need to find a new food source fast. Granted, by this point you should have already begun farming, but still.
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