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* NightmareFuel: Turn off voices and death animations in the options, [[SincerityMode trust us on this one]]. Happily removed in the second game, where the video feed to a Bioderm's face simply cuts out when the HERC is destroyed.[[note]]Sadly the video feed does not cut if the bioderm was not killed by its HERC's destruction. Overdosing on Jackup for example in the second game still shows the death animation for bioderms, and for those who dare on watching the various death scenes for the Bioderms, click [[https://www.youtube.com/watch?v=4a-J93GhW_I here]][[/note]]

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* NightmareFuel: Turn off voices and death animations in the options, [[SincerityMode trust us on this one]]. [[labelnote:For those who want to know]]Whenever a HERC gets killed during a mission, you'll be treated to a dedicated CGI animation of your unit's agonized screams while their bodies start to decay until only a charred husk of a skull is left[[/labelnote]] Happily removed in the second game, where the video feed to a Bioderm's face simply cuts out when the HERC is destroyed.[[note]]Sadly the video feed does not cut if the bioderm was not killed by its HERC's destruction. Overdosing on Jackup for example in the second game still shows the death animation for bioderms, and for those who dare on watching the various death scenes for the Bioderms, click [[https://www.youtube.com/watch?v=4a-J93GhW_I here]][[/note]]

Changed: 386

Removed: 429

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* NightmareFuel: Turn off voices and death animations in the options. Thank me later. Happily removed in the second game, where the video feed to a Bioderm's face simply cuts out when the HERC is destroyed.
** Sadly the video feed does not cut if the bioderm was not killed by its HERC's destruction. Overdosing on Jackup for example in the second game still shows the death animation for bioderms.
** For those who dare on watching the various death scenes for the Bioderms, click [[https://www.youtube.com/watch?v=4a-J93GhW_I here.]]
** With the whole [[KillAllHumans killer robot Cybrids]] deal, the whole universe is pretty much this.

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* NightmareFuel: Turn off voices and death animations in the options. Thank me later. options, [[SincerityMode trust us on this one]]. Happily removed in the second game, where the video feed to a Bioderm's face simply cuts out when the HERC is destroyed.
** Sadly
destroyed.[[note]]Sadly the video feed does not cut if the bioderm was not killed by its HERC's destruction. Overdosing on Jackup for example in the second game still shows the death animation for bioderms.
** For
bioderms, and for those who dare on watching the various death scenes for the Bioderms, click [[https://www.youtube.com/watch?v=4a-J93GhW_I here.]]
** With the whole [[KillAllHumans killer robot Cybrids]] deal, the whole universe is pretty much this.
here]][[/note]]

Added: 1233

Changed: 243

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* GameBreaker: There is an accessory that decreases the enemy's to-hit rate against that HERC by 25%. Load up on four of them and you aren't ''impossible'' to hit, but if they didn't have ''at least'' a perfect shot at you before, they have less than 0% now.

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* GameBreaker: GameBreaker:
**
There is an accessory that decreases the enemy's to-hit rate against that HERC by 25%. Load Loading up on four of them causes all of the Cybrids to become graduates of the ImperialStormtrooperMarksmanshipAcademy. The sequel also has this accessory, but multiples don't stack and you aren't ''impossible'' their effectiveness is greatly reduced on large [=HERCs=].
** A multiplayer skirmish is capped
to hit, a certain credit value in the lobby, but if your force's value in credits is the sum of ([=HERCs=] + Recycle value of assigned Bioderms). Wait, ''recycle'' value? As Bioderms participate in successful missions, their skills increase, but their recycle value decreases linearly as they didn't have ''at least'' near the end of their lifespan. It's a perfect shot at you before, very simple matter to run skirmishes against no opponents to artificially age your Bioderms until they have less than 0% now.are both highly skilled and 1 month from the end of lifespan. At this point, you can put all those extra credits into improving your [=HERCs=] further and then save your force. It doesn't matter that all of your Bioderms die after every multiplayer skirmish because you can just reload that saved state in each new lobby. This is incredibly exploitative and would provide a massive advantage over anyone who hasn't done the same thing.
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** Sadly the video feed does not cut if the bioderm was not killed by its HERC's destruction. Overdosing on Jackup for example in the second game still shows the death animation for bioderms.
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Nightmare Fuel hasn\'t had an octane level for a while now.


* HighOctaneNightmareFuel: Turn off voices and death animations in the options. Thank me later. Happily removed in the second game, where the video feed to a Bioderm's face simply cuts out when the HERC is destroyed.
** For those who dare on watching the various death scenes for the Bioderms, click [[http://www.youtube.com/watch?v=4a-J93GhW_I here]]

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* HighOctaneNightmareFuel: NightmareFuel: Turn off voices and death animations in the options. Thank me later. Happily removed in the second game, where the video feed to a Bioderm's face simply cuts out when the HERC is destroyed.
** For those who dare on watching the various death scenes for the Bioderms, click [[http://www.youtube.com/watch?v=4a-J93GhW_I here]]here.]]
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Added DiffLines:

** For those who dare on watching the various death scenes for the Bioderms, click [[http://www.youtube.com/watch?v=4a-J93GhW_I here]]

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