Follow TV Tropes

Following

History YMMV / ConanExiles

Go To

OR

Added: 1238

Changed: 1022

Is there an issue? Send a MessageReason:
Tweaked the Scrappy Mechanic entry to made more sense


* GoddamnedBats: Hyenas. While they're a credible threat to new players, it doesn't take long to obtain enough gear and levels to easily handle one or two hyenas in combat. The problem is that they spawn ''everywhere'' and they will notice players from a considerable distance away. Even worse, they can outrun a sprinting player ''and'' their bite temporarily slows movement speed, meaning a player traveling across the desert will have to stop and deal with at least a dozen of these irritating menaces. Due to their frequency and aggression range, it's not uncommon for players to start feeling as if hyenas are being purposefully spawned on them by a mischievous server admin.

to:

* GoddamnedBats: GoddamnedBats:
**
Hyenas. While they're a credible threat to new players, it doesn't take long to obtain enough gear and levels to easily handle one or two hyenas in combat. The problem is that they spawn ''everywhere'' and they will notice players from a considerable distance away. Even worse, they can outrun a sprinting player ''and'' their bite temporarily slows movement speed, meaning a player traveling across the desert will have to stop and deal with at least a dozen of these irritating menaces. Due to their frequency and aggression range, it's not uncommon for players to start feeling as if hyenas are being purposefully spawned on them by a mischievous server admin.admin.
** Skeletons. They don't deal a lot of damage, especially in the late game, but make up for it by appearing in large numbers and taking a while to kill even with the best weaponry. Basic melee skeletons have a combo that deals very high stagger and finishes with a knockdown while skeleton archers do so little damage you might not even notice but they still trigger abilities like Glutton for Punishment and interrupt healing. They can also still inflict Cripple if they hit a player in the legs and thralls told to defend you will chase them to the ends of the earth.



** A minor upgrade now comes in the form of blunt arrows and blunt Javelins, which were in the game before but didn't work properly. They have been fixed to work right and now give you another option for knocking somebody out, the arrows being ranged obviously and the javelin having a melee combo you can also use, in addition to being craftable without leather at a blacksmith's bench.

to:

** A minor upgrade now comes in the form of blunt Blunt arrows and blunt Javelins, which were in the game before but didn't work properly. They have been fixed to work right and now javelins give you another option for knocking somebody out, the arrows being ranged obviously and the javelin having a melee combo you can also use, in addition to being craftable without leather at a blacksmith's bench.bench. While they are much easier to use they're also only iron-tier and don't have any upgrades, meaning you either have to deal with their diminishing effectiveness as the game progresses or switch back to a truncheon.

Added: 1961

Changed: 3229

Is there an issue? Send a MessageReason:
Changed Demonic Spiders to reflect the updates and fix indentation. Moved Self-Imposed Challenge here from the main page. Added That One Boss


* DemonicSpiders: Giant snakes. As enemies they are quite nightmarish. Every attack inflicts poison and their attacking animator is quickly snapping their fangs at any threat in range. With only a high ranking trait, thus requiring a lot of points in a trait you might not prefer, to make yourself immune to poison and having an attack that is impossible to dodge while still being able to attack these things are best avoided. [[OhCrap Unless you fight them in a purge, in which case you can expect quite a gruesome fight.]] You can use a shield against them to block their attacks, as normal snakes have a very visible tell that they're about to attack, but even that can have issues.
** With an update to the pike's moveset any NPC with a pike had suddenly become very, very deadly. The pike got updated to have very few openings and very fast startup in its normal combo while it still has its reach, meaning there are few weapons that can proficiently deal with it, and even the ones that can the plan is mostly "tank the hits with super armor", and as [=NPCs=] they don't have any stamina to manage meaning any pike using NPC is suddenly a perpetual motion machine of range and attack speed.

to:

* DemonicSpiders: DemonicSpiders:
**
Giant snakes. As enemies they are quite nightmarish. Every attack inflicts poison and their attacking animator is quickly snapping their fangs at any threat in range. With only a high ranking trait, thus requiring a lot of points in a trait you might not prefer, to make yourself immune to poison and having an attack that is impossible to dodge while still being able to attack these things are best avoided. [[OhCrap Unless you fight them in a purge, in which case you can expect quite a gruesome fight.]] You can use a shield against them to block their attacks, as normal snakes have a very visible tell that they're about to attack, but even that can have issues.
** With an update to the pike's moveset any NPC with a pike had suddenly become very, very deadly. The pike got updated to Human enemies wielding spears or one-handed maces. Spears have very few openings great reach and very a surprisingly fast startup in its normal combo with serious HitboxDissonance and maces have combos that can't be interrupted while it still has its reach, meaning there are few weapons being very likely to interrupt whoever they're hitting. Combined with the substantial increase in damage that can proficiently human enemies deal with it, and even the ones that can the plan is mostly "tank the Age of War Act 1 update making tanking a few hits no longer practical for the majority of builds and these two types will slaughter an unprepared or inexperienced player with super armor", ease and as [=NPCs=] they don't have any stamina to manage meaning any pike using NPC is suddenly a perpetual motion machine few as two of range and attack speed.them with hardened steel or better weapons can potentially kill a veteran high-tier combat thrall in epic heavy armor.



* ScrappyMechanic: The truncheon used to knock out thralls is pretty widely disliked for having several issues. First is its minuscule range, the shortest of any weapon. Any enemy in range of it will slowly back away from you because you're too close and this often causes the second and third hits of a combo to miss. The second is that it has a very low chance to stagger and very little momentum, meaning enemies can freely attack through and interrupt truncheon combos. Third is the fact its light and heavy combos are exactly the same, meaning there's no chance to diversify your combo. And fourth is that the initial truncheon is basically worthless, dealing virtually no knockout damage to any but the weakest of [=NPCs=].
** A minor upgrade now comes in the form of blunt arrows and blunt Javelins, which were in the game before but didn't work properly. They have been fixed to work right and now give you another option for knocking somebody out, the arrows being ranged obviously and the javelin having a melee combo you can also use, in addition to being craftable without leather at a blacksmith's bench.

to:

* ScrappyMechanic: ScrappyMechanic:
**
The truncheon used to knock out thralls is pretty widely disliked for having several issues. First is its minuscule range, the shortest of any weapon. Any enemy in range of it will slowly back away from you because you're too close and this often causes the second and third hits of a combo to miss. The second is that it has a very low chance to stagger and very little momentum, meaning enemies can freely attack through and interrupt truncheon combos. Third is the fact its light and heavy combos are exactly the same, meaning there's no chance to diversify your combo. And fourth is that the initial truncheon is basically worthless, dealing virtually no knockout damage to any but the weakest of [=NPCs=].
** A minor upgrade now comes in the form of blunt arrows and blunt Javelins, which were in the game before but didn't work properly. They have been fixed to work right and now give you another option for knocking somebody out, the arrows being ranged obviously and the javelin having a melee combo you can also use, in addition to being craftable without leather at a blacksmith's bench.bench.
* SelfImposedChallenge: Picking Crom leaves you with no religion feat at the start of the game, denying you access to the various benefits of religions until you find a religion trainer within the game world.
* ThatOneBoss: Rockslide is an upscaled Living Mountain, itself an oversized Rocknose, with a monumental amount of armor that renders it virtually immune to damage. Compounding this is the SpinAttack that it loves to spam, knocking down anyone it hits while doing a massive amount of damage, meaning thralls have an especially hard time against it. The constant spinning makes it very hard to hit with melee weapons since it's always moving its legs, the only part of it that melee players can reach. Rockslide is one of the least-popular world bosses as a result and is considered TheDreaded during a Purge, where it has the added complication of being so large it will sometimes clip through walls and defenses.
Tabs MOD

Added: 831

Is there an issue? Send a MessageReason:
None

Added DiffLines:

* FanNickname:
** "Noob Cube" to describe buildings built with square foundations in a square layout (3x3, 4x4, 5x5, and so on) and modestly tall (between four and six walls high), giving them a very blocky, cubic appearance. They're easy for those not fully familiar with the intricacies of the build system to create, and fairly efficient for managing a limited land area, but not particularly creative.
** Because it lacks any known name, the large river running along the south of the Exiled Lands gets called "Noob River" on account of its (comparative) GreenHillZone status with the rest of the map. On dedicated servers the area will be littered with sandstone shelters built by new players to a server who may or may not have prioritised a quick box so players or the wildlife can't so easily kill them while they're offline.
Is there an issue? Send a MessageReason:
None


** Stacking [[DamageOverTime bleed debuffs]] enables even relatively weak characters to punch high above their weight, particularly against targets that rely on mitigating direct damage with high armor. A full x20 stack of bleeding deals a respectable 33 damage per second, and the twenty-second timer can be reset indefinitely by simply performing further bleed attacks. Most overworld bosses and elite enemies crumple like paper due to their inability to counter it.

to:

** Stacking [[DamageOverTime bleed debuffs]] enables even relatively weak characters to punch high above their weight, particularly against targets that rely on mitigating direct damage with high armor. A full x20 stack of bleeding deals a respectable 33 damage per second, and the twenty-second timer can be reset indefinitely by simply performing further bleed attacks. Most overworld bosses and elite enemies crumple like paper due to their inability to counter it.it, with only undead enemies being immune.
Is there an issue? Send a MessageReason:
None


** Stacking [[DamageOverTime bleed debuffs]] enables even relatively weak characters to punch high above their weight, particularly against targets that rely on mitigating direct damage with high armor. A full x20 stack of bleeding deals a respectable 33 damage per second, and the twenty-second timer can be reset indefinitely by simply performing further bleed attacks.

to:

** Stacking [[DamageOverTime bleed debuffs]] enables even relatively weak characters to punch high above their weight, particularly against targets that rely on mitigating direct damage with high armor. A full x20 stack of bleeding deals a respectable 33 damage per second, and the twenty-second timer can be reset indefinitely by simply performing further bleed attacks. Most overworld bosses and elite enemies crumple like paper due to their inability to counter it.
Is there an issue? Send a MessageReason:
None


** Stacking [[DamageOverTime bleed debuffs]] enables even the weakest character to punch significantly above their weight, particularly against targets that rely on mitigating direct damage with high armor. A full x20 stack of bleeding deals a respectable 33 damage per second, and the twenty-second timer can be reset indefinitely by simply performing further bleed attacks.

to:

** Stacking [[DamageOverTime bleed debuffs]] enables even the weakest character relatively weak characters to punch significantly high above their weight, particularly against targets that rely on mitigating direct damage with high armor. A full x20 stack of bleeding deals a respectable 33 damage per second, and the twenty-second timer can be reset indefinitely by simply performing further bleed attacks.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Stacking [[DamageOverTime bleed debuffs]] enables even the weakest character to punch significantly above their weight, particularly against targets that rely on mitigating direct damage with high armor. A full x20 stack of bleeding deals a respectable 33 damage per second, and the twenty-second timer can be reset indefinitely by simply performing further bleed attacks.
Is there an issue? Send a MessageReason:
None


** With an update to the pike's moveset any NPC with a pike had suddenly become very, very deadly. The pike got updated to have very few openings and very fast startup in its normal combo while it still has its reach, meaning there are few weapons that can proficiently deal with it, and even the ones that can the plan is mostly "tank the hits with super armor", and as NPCs they don't have any stamina to manage meaning any pike using NPC is suddenly a perpetual motion machine of range and attack speed.

to:

** With an update to the pike's moveset any NPC with a pike had suddenly become very, very deadly. The pike got updated to have very few openings and very fast startup in its normal combo while it still has its reach, meaning there are few weapons that can proficiently deal with it, and even the ones that can the plan is mostly "tank the hits with super armor", and as NPCs [=NPCs=] they don't have any stamina to manage meaning any pike using NPC is suddenly a perpetual motion machine of range and attack speed.



*** An update to the spears moveset change the normal combo to also be a series of pokes. They kind of overdid it, however, as the pike's only real weakness is crowds now, and with its fast startup NPCs went from "annoying" to "you must take damage to even try and kill them".

to:

*** An update to the spears moveset change the normal combo to also be a series of pokes. They kind of overdid it, however, as the pike's only real weakness is crowds now, and with its fast startup NPCs [=NPCs=] went from "annoying" to "you must take damage to even try and kill them".
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*** An update to the spears moveset change the normal combo to also be a series of pokes. They kind of overdid it, however, as the pike's only real weakness is crowds now, and with its fast startup NPCs went from "annoying" to "you must take damage to even try and kill them".

Added: 506

Changed: 251

Is there an issue? Send a MessageReason:
None


* DemonicSpiders: Giant snakes. As enemies they are quite nightmarish. Every attack inflicts poison and their attacking animator is quickly snapping their fangs at any threat in range. With no way to make yourself immune to poison and having an attack that is impossible to dodge while still being able to attack these things are best avoided. [[OhCrap Unless you fight them in a purge, in which case you can expect quite a gruesome fight.]]

to:

* DemonicSpiders: Giant snakes. As enemies they are quite nightmarish. Every attack inflicts poison and their attacking animator is quickly snapping their fangs at any threat in range. With no way only a high ranking trait, thus requiring a lot of points in a trait you might not prefer, to make yourself immune to poison and having an attack that is impossible to dodge while still being able to attack these things are best avoided. [[OhCrap Unless you fight them in a purge, in which case you can expect quite a gruesome fight.]]]] You can use a shield against them to block their attacks, as normal snakes have a very visible tell that they're about to attack, but even that can have issues.
** With an update to the pike's moveset any NPC with a pike had suddenly become very, very deadly. The pike got updated to have very few openings and very fast startup in its normal combo while it still has its reach, meaning there are few weapons that can proficiently deal with it, and even the ones that can the plan is mostly "tank the hits with super armor", and as NPCs they don't have any stamina to manage meaning any pike using NPC is suddenly a perpetual motion machine of range and attack speed.
Is there an issue? Send a MessageReason:
None


* DemonicSpiders: Giant snakes. As enemies they are quite nightmarish. Every attack inflicts poison and their attacking animator is quickly snapping their fangs at any threat in range. With no way to make yourself immune to poison and having an attack that is impossible to dodge while still being able to attack these things are best avoided. [[OhCrap Unless you get a purge, in which case you can expect quite a gruesome fight.]]

to:

* DemonicSpiders: Giant snakes. As enemies they are quite nightmarish. Every attack inflicts poison and their attacking animator is quickly snapping their fangs at any threat in range. With no way to make yourself immune to poison and having an attack that is impossible to dodge while still being able to attack these things are best avoided. [[OhCrap Unless you get fight them in a purge, in which case you can expect quite a gruesome fight.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DemonicSpiders: Giant snakes. As enemies they are quite nightmarish. Every attack inflicts poison and their attacking animator is quickly snapping their fangs at any threat in range. With no way to make yourself immune to poison and having an attack that is impossible to dodge while still being able to attack these things are best avoided. [[OhCrap Unless you get a purge, in which case you can expect quite a gruesome fight.]]
Is there an issue? Send a MessageReason:
None


* ScrappyMechanic: The truncheon used to knock out thralls is pretty widely disliked for having several issues. First is its minuscule range, the shortest of any weapon. Any enemy in range of it will slowly back away from you because you're too close and this often causes the second and third hits of a combo to miss. The second is that it has a very low chance to stagger and very little momentum, meaning enemies can freely attack through and interrupt truncheon combos. Third is the fact its light and heavy combos are exactly the same, meaning there's no chance to diversify your combo. And fourth is that the initial truncheon is basically worthless, dealing virtually no knockout damage to any but the weakest of [=NPCs=].

to:

* ScrappyMechanic: The truncheon used to knock out thralls is pretty widely disliked for having several issues. First is its minuscule range, the shortest of any weapon. Any enemy in range of it will slowly back away from you because you're too close and this often causes the second and third hits of a combo to miss. The second is that it has a very low chance to stagger and very little momentum, meaning enemies can freely attack through and interrupt truncheon combos. Third is the fact its light and heavy combos are exactly the same, meaning there's no chance to diversify your combo. And fourth is that the initial truncheon is basically worthless, dealing virtually no knockout damage to any but the weakest of [=NPCs=].[=NPCs=].
** A minor upgrade now comes in the form of blunt arrows and blunt Javelins, which were in the game before but didn't work properly. They have been fixed to work right and now give you another option for knocking somebody out, the arrows being ranged obviously and the javelin having a melee combo you can also use, in addition to being craftable without leather at a blacksmith's bench.
Is there an issue? Send a MessageReason:
None


* ScrappyMechanic: The truncheon used to knock out thralls is pretty widely disliked for having several issues. First is its minuscule range, the shortest of any weapon. Any enemy in range of it will slowly back away from you because you're too close and this often causes the second and third hits of a combo to miss. The second is that it has a very low chance to stagger and very little momentum, meaning enemies can freely attack through and interrupt truncheon combos. Third is the fact its light and heavy combos are exactly the same, meaning there's no chance to diversify your combo. And fourth is that the initial truncheon is basically worthless, dealing virtually no knockout damage to any but the weakest of NPCs.

to:

* ScrappyMechanic: The truncheon used to knock out thralls is pretty widely disliked for having several issues. First is its minuscule range, the shortest of any weapon. Any enemy in range of it will slowly back away from you because you're too close and this often causes the second and third hits of a combo to miss. The second is that it has a very low chance to stagger and very little momentum, meaning enemies can freely attack through and interrupt truncheon combos. Third is the fact its light and heavy combos are exactly the same, meaning there's no chance to diversify your combo. And fourth is that the initial truncheon is basically worthless, dealing virtually no knockout damage to any but the weakest of NPCs.[=NPCs=].
Is there an issue? Send a MessageReason:
None


* GoodBadBugs: As expected for an Early Access title. Players are able to dismantle structure components to correct accidental misplacements of walls, doors, etc, which are placed by using a ghostly outline of the object that snaps in place. A current bug in the early access game (as of August 2017) allows you to dismantle the ghostly version of a construction item (which doesn't actually exist yet), thereby getting back a portion of its building materials. Using this bug, you can essentially generate endless resources.

to:

* GoodBadBugs: As expected for an Early Access title. Players are able to dismantle structure components to correct accidental misplacements of walls, doors, etc, which are placed by using a ghostly outline of the object that snaps in place. A current bug in the early access game (as of August 2017) allows you to dismantle the ghostly version of a construction item (which doesn't actually exist yet), thereby getting back a portion of its building materials. Using this bug, you can essentially generate endless resources.resources.
* ScrappyMechanic: The truncheon used to knock out thralls is pretty widely disliked for having several issues. First is its minuscule range, the shortest of any weapon. Any enemy in range of it will slowly back away from you because you're too close and this often causes the second and third hits of a combo to miss. The second is that it has a very low chance to stagger and very little momentum, meaning enemies can freely attack through and interrupt truncheon combos. Third is the fact its light and heavy combos are exactly the same, meaning there's no chance to diversify your combo. And fourth is that the initial truncheon is basically worthless, dealing virtually no knockout damage to any but the weakest of NPCs.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GameBreaker: As in most games of this type, there are a few.
** The first two heavy attacks in a spear's combo have a very high chance to stagger an enemy, a very long reach, and a very short reset period, meaning that any enemy who is vulnerable to staggering can be effectively [[CycleOfHurting stunlocked]] by repeating the first two attacks over and over until they die or you run out of stamina. The long reach makes this very hard to retaliate against. This makes spears an ideal weapon to use against [=NPCs=], since even some bosses aren't immune to this treatment. Spears can also attack through solid walls.
** With armor penetration reduced across the board to almost negligible amounts the protective strength of heavy armor outweighs the mobility of the other types by a huge margin.

Added: 168

Changed: 591

Is there an issue? Send a MessageReason:
None


* FandomRivalry: The game developed a ''very vitriolic'' rivalry with ''VideoGame/ARKSurvivalEvolved'' and ''VideoGame/{{Rust}}'' players only a few days after release.



* FandomRivalry: The game developed a ''very vitriolic'' rivalry with ''VideoGame/ARKSurvivalEvolved'' and ''VideoGame/{{Rust}}'' players only a few days after release.

to:

* FandomRivalry: The GoodBadBugs: As expected for an Early Access title. Players are able to dismantle structure components to correct accidental misplacements of walls, doors, etc, which are placed by using a ghostly outline of the object that snaps in place. A current bug in the early access game developed (as of August 2017) allows you to dismantle the ghostly version of a ''very vitriolic'' rivalry with ''VideoGame/ARKSurvivalEvolved'' and ''VideoGame/{{Rust}}'' players only construction item (which doesn't actually exist yet), thereby getting back a few days after release.portion of its building materials. Using this bug, you can essentially generate endless resources.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GoddamnedBats: Hyenas. While they're a credible threat to new players, it doesn't take long to obtain enough gear and levels to easily handle one or two hyenas in combat. The problem is that they spawn ''everywhere'' and they will notice players from a considerable distance away. Even worse, they can outrun a sprinting player ''and'' their bite temporarily slows movement speed, meaning a player traveling across the desert will have to stop and deal with at least a dozen of these irritating menaces. Due to their frequency and aggression range, it's not uncommon for players to start feeling as if hyenas are being purposefully spawned on them by a mischievous server admin.
Is there an issue? Send a MessageReason:
None


* FandomRivalry: Despite being out for only a few days, its already developed a ''very vitriolic'' rivalry with ARK and RUST players.

to:

* FandomRivalry: Despite being out for only a few days, its already The game developed a ''very vitriolic'' rivalry with ARK ''VideoGame/ARKSurvivalEvolved'' and RUST players.''VideoGame/{{Rust}}'' players only a few days after release.
Is there an issue? Send a MessageReason:
None


* BestKnownForTheFanservice: The game became rather notorious for the option to toggling male nudity and customize the length of their penises.

to:

* BestKnownForTheFanservice: The game became rather notorious for really made headlines when the option to toggling increase the size of the male nudity and customize the length of their penises.characters' penises was available in Early Access.
Is there an issue? Send a MessageReason:
None


* BestKnownForTheFanservice: The game became rather notorious for the option to toggling male nudity and customize the length of their penises.

to:

* BestKnownForTheFanservice: The game became rather notorious for the option to toggling male nudity and customize the length of their penises.penises.
* FandomRivalry: Despite being out for only a few days, its already developed a ''very vitriolic'' rivalry with ARK and RUST players.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BestKnownForTheFanservice: The game became rather notorious for the option to toggling male nudity and customize the length of their penises.

Top