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** The player two Chippy is green, and it can only be played as with a controller... such as one for the UsefulNotes/{{Xbox}} series, which has green as its main color.

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** The player two Chippy is green, and it can only be played as with a controller... such as one for the UsefulNotes/{{Xbox}} Platform/{{Xbox}} series, which has green as its main color.
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My addition doesn't fit any of my moments in terms of stress-relieving victories


* CatharsisFactor: The numerous challenges present, whether difficult battles, short times, or more unique achievements, are extremely satisfying to overcome, especially ones that were greatly struggled with.
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* ScrappyWeapon: The Redux update added two new attack items, with the intent of diversifying special tools to fight bosses with. However, these properties come at the cost of raw functionality:
** Barrage sends out a sequence of bullets that deal more damage near their maximum range. Aside from the difficulty of aligning all shots in the optimal direction, the slowed time brought during the attack means that using the item shaves much less time off a time-trial run.
** Broadside is even more finicky and less rewarding: a spread of three bullets on alternating sides of your ship. Its cuts on pixels aren't well-concentrated, and the fairly low damage to parts is further offset by the fact that, to fire them at one side, you have to either waste time rotating your ship[[note]]time you can spend rapid-firing your main gun directly at the boss[[/note]], or clip inside the boss's core, with the latter under niche circumstances.

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