History YMMV / Champions

24th Mar '18 3:54:52 PM Gosicrystal
Is there an issue? Send a Message


* FridgeLogic: According to the rules of the universe from 5E onward, superpowers and the kind of tech that only exists in comic book universes is only feasible if the amount of ambient magic in the universe is high enough to bend the rules of physics. If some cosmic event causes that amount to go down, [[RealityEnsues then reality will start behaving realistically]]. Superpowers won't be possible and implausible technology will indeed be implausible. But through all this, immortals will stay immortal.

to:

* FridgeLogic: FridgeLogic:
**
According to the rules of the universe from 5E onward, superpowers and the kind of tech that only exists in comic book universes is only feasible if the amount of ambient magic in the universe is high enough to bend the rules of physics. If some cosmic event causes that amount to go down, [[RealityEnsues then reality will start behaving realistically]]. Superpowers won't be possible and implausible technology will indeed be implausible. But through all this, immortals will stay immortal.
24th Mar '18 3:54:42 PM Gosicrystal
Is there an issue? Send a Message


* TheyChangedItNowItSucks - Sixth Edition has seen a lot of this.
** To be more specific: In all editions prior to Sixth, characters had a set of "figured characteristics" whose base values were derived from the primary stats (Strength, Dexterity, Constitution, Intelligence, Body, Ego, and Presence). For example, the base value of your Endurance stat was 2x your Constitution. In 6th Edition, the formerly figured characteristics were made into primary stats in their own right, with base values dependent on nothing. This meant that a character with a high Constitution no longer automatically had more Endurance or more Stun-damage hit points. Worse, your '''Combat Value''' -- which determines your chance to hit a target and your chance that an attacker will miss you, thereby making it the single most important stat in the game -- used to be a figured characteristic based on Dexterity, so a more agile character automatically became both better at hitting things and harder to be hit. But no more. Now, your Offensive Combat Value and Defensive Combat Value have to be bought up separately, for a lot more points than you'd pay in previous editions just to raise your Dexterity by the same amount. Since you still need to be efficient in your point expenditure, this leads to super-accurate punching machines that can't dodge to save their lives, and lithe martial artists who can't hit the broad side of a barn.
** Other major changes introduced in 6th Edition include:

to:

* TheyChangedItNowItSucks - TheyChangedItNowItSucks:
**
Sixth Edition has seen a lot of this.
** To be more specific: *** In all editions prior to Sixth, characters had a set of "figured characteristics" whose base values were derived from the primary stats (Strength, Dexterity, Constitution, Intelligence, Body, Ego, and Presence). For example, the base value of your Endurance stat was 2x your Constitution. In 6th Edition, the formerly figured characteristics were made into primary stats in their own right, with base values dependent on nothing. This meant that a character with a high Constitution no longer automatically had more Endurance or more Stun-damage hit points. Worse, your '''Combat Value''' -- which determines your chance to hit a target and your chance that an attacker will miss you, thereby making it the single most important stat in the game -- used to be a figured characteristic based on Dexterity, so a more agile character automatically became both better at hitting things and harder to be hit. But no more. Now, your Offensive Combat Value and Defensive Combat Value have to be bought up separately, for a lot more points than you'd pay in previous editions just to raise your Dexterity by the same amount. Since you still need to be efficient in your point expenditure, this leads to super-accurate punching machines that can't dodge to save their lives, and lithe martial artists who can't hit the broad side of a barn.
** Other major changes introduced in 6th Edition include:
barn.



** This trope also applied pretty strongly to ''Champions: New Millennium'', which used an entirely new system which combined elements of both Interlock (the system for {{Game/Cyberpunk 2020}} and MektonZ) and the Hero System. Of course, C:NM ''did'' suck.
*** C:NM sucked so badly that Fuzion, the name of the system used, is now very much a derogatory term in the Hero System fandom.

to:

** This trope also applied pretty strongly to ''Champions: New Millennium'', which used an entirely new system which combined elements of both Interlock (the system for {{Game/Cyberpunk 2020}} and MektonZ) and the Hero System. Of course, C:NM ''did'' suck.
***
suck. C:NM sucked so badly that Fuzion, the name of the system used, is now very much a derogatory term in the Hero System fandom.
24th Mar '18 3:52:28 PM Gosicrystal
Is there an issue? Send a Message


* FanNickname: [=FREd=] for Fifth Rules Edition, and 5er, pronounced fiver, for Fifth Edition Revised. [=FREd=] is a backronym; it was originally adopted by members of the discussion boards from a comment made by Steve Long the he "...didn't care if they called it [the fifth edition] Fred..." as long as they bought it. Thus it was affectionately dubbed Fred, and only later turned into an acronym.
** The fourth edition rulebook was commonly known as the [=BBB=], for Big Blue Book (the main color used in the cover art). A fan discussion that started when everyone realized that Big Black Book (the main color on the [=5E=] cover) would have the same initials is what led to [=FREd=].
24th Jan '18 4:42:28 AM Cryoclaste
Is there an issue? Send a Message


** The Dr. Destroyer book posits an alternate world where Destroyer has succeeded, describing it as NineteenEightyFour without the pretense of rivals such as Eurasia, Oceania, or Emmanuel Goldstein. The use of these enemies as false fronts is so key to the concept of that novel that removing them would dramatically change the setting.

to:

** The Dr. Destroyer book posits an alternate world where Destroyer has succeeded, describing it as NineteenEightyFour ''Literature/NineteenEightyFour'' without the pretense of rivals such as Eurasia, Oceania, or Emmanuel Goldstein. The use of these enemies as false fronts is so key to the concept of that novel that removing them would dramatically change the setting.
24th Nov '17 4:31:15 AM ThallianGold
Is there an issue? Send a Message

Added DiffLines:

** The Dr. Destroyer book posits an alternate world where Destroyer has succeeded, describing it as NineteenEightyFour without the pretense of rivals such as Eurasia, Oceania, or Emmanuel Goldstein. The use of these enemies as false fronts is so key to the concept of that novel that removing them would dramatically change the setting.
1st Nov '16 10:25:28 AM starofjusticev21
Is there an issue? Send a Message


* FridgeLogic: According to the rules of the universe from 5E onward, superpowers and the kind of tech that only exists in comic book universes is only feasible if the amount of ambient magic in the universe is high enough to bend the rules of physics. If some cosmic event causes that amount to go down, then reality will start behaving realistically. Superpowers won't be possible and implausible technology will indeed be implausible. But immortals will stay immortal.

to:

* FridgeLogic: According to the rules of the universe from 5E onward, superpowers and the kind of tech that only exists in comic book universes is only feasible if the amount of ambient magic in the universe is high enough to bend the rules of physics. If some cosmic event causes that amount to go down, [[RealityEnsues then reality will start behaving realistically.realistically]]. Superpowers won't be possible and implausible technology will indeed be implausible. But through all this, immortals will stay immortal.
13th Aug '16 6:33:08 PM masterzora
Is there an issue? Send a Message


* TheyChangedItNowItSucks - Sixth Edition. Dear god, Sixth Edition.

to:

* TheyChangedItNowItSucks - Sixth Edition. Dear god, Sixth Edition.Edition has seen a lot of this.



*** C:NM sucked so badly that Fuzion, the name of the system used, is now very much a derogatory term in the Hero System fandom.

to:

*** C:NM sucked so badly that Fuzion, the name of the system used, is now very much a derogatory term in the Hero System fandom.
14th Nov '15 3:49:45 PM nombretomado
Is there an issue? Send a Message


* DorkAge - ''Champions New Millenium'' which featured a new system (that players hated) and updated the setting to a DarkerAndEdgier 1990s Image-style universe. That the artists from R. Talsorian Games felt like copying RobLiefeld art for their illustrations probably didn't help.

to:

* DorkAge - ''Champions New Millenium'' which featured a new system (that players hated) and updated the setting to a DarkerAndEdgier 1990s Image-style universe. That the artists from R. Talsorian Games felt like copying RobLiefeld Creator/RobLiefeld art for their illustrations probably didn't help.
14th Apr '15 6:18:53 PM nombretomado
Is there an issue? Send a Message


* {{Anvilicious}} - Steven Long's preference for [[TheDarkAgeOfComicBooks the dark age]] [[DorkAge of comic books]], and occasionally other personal politics, shine through in various supplements.

to:

* {{Anvilicious}} - Steven Long's preference for [[TheDarkAgeOfComicBooks [[UsefulNotes/TheDarkAgeOfComicBooks the dark age]] [[DorkAge of comic books]], and occasionally other personal politics, shine through in various supplements.
17th Feb '15 2:42:20 AM DeadlyAssassin
Is there an issue? Send a Message


* RunningTheAsylum - A rare positive example; a number of the current writers used to be ''Champions'' players.
** A number of the NPC heroes that have appeared in the RPG were based on player characters; Dr Silverback was Hero Games/DOJ owner Darren Watt's PC, the Harbinger of Justice was writer/owner Steve Long's.
This list shows the last 10 events of 28. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=YMMV.Champions