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* SequelDisplacement: ''Catacomb 3-D'' is far better-known than its 2D predecessors, ''Catacomb'' and ''Catacomb II'', to the point that virtually every trope example listed here is for ''3-D'' onwards.

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* SequelDisplacement: ''Catacomb 3-D'' is far better-known than its 2D predecessors, ''Catacomb'' and ''Catacomb II'', to the point that virtually every trope example listed here is for ''3-D'' onwards.onwards.
** EvenBetterSequel: The ''Trilogy'' is an improvement over ''Catacomb 3-D''.
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* NightmareFuel: Rather than using the [=Wolf3D/DOOM=]-style HUD of its successor trilogy (your face getting more bloodied and bruised as your health gets lower), ''Catacomb 3-D'' instead shows your character's face as a life meter that gradually fills up with a picture of a skull as you get closer to death. [[https://en.wikipedia.org/wiki/Catacomb_3-D#/media/File:Catacomb_3-D_The_Descent_screenshot.png As you can see]], this looks ''insanely'' creepy when the skull image begins overtaking your facial portrait.
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* SequelDisplacement: ''Catacomb 3-D'' is far better-known than its 2D predecessors, ''Catacomb'' and ''Catacomb II'', to the point that virtually every trope example listed here is for ''3-D''.

to:

* SequelDisplacement: ''Catacomb 3-D'' is far better-known than its 2D predecessors, ''Catacomb'' and ''Catacomb II'', to the point that virtually every trope example listed here is for ''3-D''.''3-D'' onwards.
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* GameBreaker: X-terminators are meant to be used on a large number of enemies coming in from different directions. Using one shoots out magick missiles in every direction. And that really means in every direction. There are dozens of them in total. As a result, there's no enemy in the game that can withstand your going next to it and launching several x-terminators so that a great portion of the missiles hit the one enemy. (Perhaps even all of them, since monsters seem to be able to occupy the same space as the player character, leading to automatic hits both ways.)

to:

* GameBreaker: X-terminators are meant to be used on a large number of enemies coming in from different directions. Using one shoots out magick missiles in every direction. And that really means in every direction. There are dozens of them in total. As a result, there's no enemy in the game that can withstand your going next to it and launching several x-terminators so that a great portion of the missiles hit the one enemy. (Perhaps even all of them, since monsters seem to be able to occupy the same space as the player character, leading to automatic hits both ways.))
* SequelDisplacement: ''Catacomb 3-D'' is far better-known than its 2D predecessors, ''Catacomb'' and ''Catacomb II'', to the point that virtually every trope example listed here is for ''3-D''.
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* GameBreaker: X-terminators are meant to be used on a large number of enemies coming in from different directions. Using one shoots out magick missiles in every direction. And that really means in every direction. There are dozens of them in total. As a result, there's no enemy in the game that can withstand your going next to it and launching several x-terminators so that a great portion of the missiles hit the one enemy. (Perhaps even all of them, since monsters seem to be able to occupy the same space as the player character, leading to automatic hits both ways.)
* MostAnnoyingSound: The level BGM for ''Catacomb 3-D'' wouldn't be so bad if not for there being only ''one'' such tune in the game (eight seconds long, looped over and over), which is repeated for every stage. Little wonder why the ''Catacomb Trilogy'' simply left out background music altogether.

to:

* GameBreaker: X-terminators are meant to be used on a large number of enemies coming in from different directions. Using one shoots out magick missiles in every direction. And that really means in every direction. There are dozens of them in total. As a result, there's no enemy in the game that can withstand your going next to it and launching several x-terminators so that a great portion of the missiles hit the one enemy. (Perhaps even all of them, since monsters seem to be able to occupy the same space as the player character, leading to automatic hits both ways.)
* MostAnnoyingSound: The level BGM for ''Catacomb 3-D'' wouldn't be so bad if not for there being only ''one'' such tune in the game (eight seconds long, looped over and over), which is repeated for every stage. Little wonder why the ''Catacomb Trilogy'' simply left out background music altogether.
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Changed: 146

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* GameBreaker: X-terminators are meant to be used on a large number of enemies coming in from different directions. Using one shoots out magick missiles in every direction. And that really means in every direction. There are dozens of them in total. As a result, there's no enemy in the game that can withstand your going next to it and launching several x-terminators so that a great portion of the missiles hit the one enemy.

to:

* GameBreaker: X-terminators are meant to be used on a large number of enemies coming in from different directions. Using one shoots out magick missiles in every direction. And that really means in every direction. There are dozens of them in total. As a result, there's no enemy in the game that can withstand your going next to it and launching several x-terminators so that a great portion of the missiles hit the one enemy. (Perhaps even all of them, since monsters seem to be able to occupy the same space as the player character, leading to automatic hits both ways.)
Is there an issue? Send a MessageReason:
None


* MostAnnoyingSound: The level BGM for ''Catacomb 3-D'' wouldn't be so bad if not for there being only ''one'' such tune in the game, which is repeated for every stage. Little wonder why the ''Catacomb Trilogy'' simply left out background music altogether.

to:

* MostAnnoyingSound: The level BGM for ''Catacomb 3-D'' wouldn't be so bad if not for there being only ''one'' such tune in the game, game (eight seconds long, looped over and over), which is repeated for every stage. Little wonder why the ''Catacomb Trilogy'' simply left out background music altogether.
Is there an issue? Send a MessageReason:
None


* GameBreaker: X-terminators are meant to be used on a large number of enemies coming in from different directions. Using one shoots out magick missiles in every direction. And that really means in every direction. There are dozens of them in total. As a result, there's no enemy in the game that can withstand your going next to it and launching several x-terminators so that a great portion of the missiles hit the one enemy.

to:

* GameBreaker: X-terminators are meant to be used on a large number of enemies coming in from different directions. Using one shoots out magick missiles in every direction. And that really means in every direction. There are dozens of them in total. As a result, there's no enemy in the game that can withstand your going next to it and launching several x-terminators so that a great portion of the missiles hit the one enemy.enemy.
* MostAnnoyingSound: The level BGM for ''Catacomb 3-D'' wouldn't be so bad if not for there being only ''one'' such tune in the game, which is repeated for every stage. Little wonder why the ''Catacomb Trilogy'' simply left out background music altogether.

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