History YMMV / CastlevaniaSymphonyOfTheNight

15th Mar '17 4:01:57 AM darkabomination
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* DemonicSpiders:

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** Which version of Maria is best? The Saturn incarnation who can triple jump, throw fire balls, and use martial arts, or the PSP [[TheBeastMaster beast mistress]] that summons her familiar animal companions? This largely seems to depend on which version you've seen first. Saturn fans think she's much more badass and fun, while the Dracula X supporters decry Saturn Maria as a GameBreaker and like that she's faithful to her original Rondo of Blood fighting style. Some even like that she's much weaker in comparison, as the game's infamous for its easy difficulty and think she's the closest thing the game has to a hard mode.
* DemonicSpiders: DemonicSpiders:



* TheyChangedItNowItSucks: As far as many purists of the PSX original are concerned, any change to the classic game is unacceptable. The re-dubbed script is particularly contentious, nevermind the original is now easier to find as a digital download.



* SugarWiki/VisualEffectsOfAwesome: Alucard's sprites are some of the most iconic in the series, with a whopping thirty frames of running animation. His cape is beautifully animated, and a late-game cape item lets you change its color, too.

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* SugarWiki/VisualEffectsOfAwesome: Alucard's sprites are some of the most iconic in the series, with a whopping thirty frames of running animation. His cape is beautifully animated, and a late-game cape item lets you change its color, too. While the addition came later, Maria's animations in the Dracula X port are also easy on the eyes in how smooth she looks.
1st Mar '17 11:22:30 AM MissConception
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* PortingDisaster: The Japan-only Saturn port, ''Nocturne in the Moonlight''. While it adds some extras to the game such as a playable Maria (and boss), two new areas and additional items, the novelty is unfortunately soon canceled out by the actual quality of the port itself: the game suffers from constant slowdown when the screen is filled with enemies, most of the graphical transparency effects are lost, and the game loads before and after entering the transition rooms between areas (you know, those rooms that were there to ''lessen'' the loading times in the first place). This is because the game was originally built on a 3D engine (only noticeable in a few places like the FinalBoss), and the Saturn had trouble handling 3D games.

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* PortingDisaster: The Japan-only Saturn port, ''Nocturne in the Moonlight''.port. While it adds some extras to the game such as a playable Maria (and boss), two new areas and additional items, the novelty is unfortunately soon canceled out by the actual quality of the port itself: the game suffers from constant slowdown when the screen is filled with enemies, most of the graphical transparency effects are lost, and the game loads before and after entering the transition rooms between areas (you know, those rooms that were there to ''lessen'' the loading times in the first place). This is because the game was originally built on a 3D engine (only noticeable in a few places like the FinalBoss), and the Saturn had trouble handling 3D games.
1st Mar '17 11:21:18 AM MissConception
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* PolishedPort: The DXC unlockable port on the PSP had the additional Faerie song DumbiedOut of the original release, non-existent loading times, Maria as a playable character that plays like her Rondo of Blood incarnation, and a re-imagined boss fight with her, re-done sound effects, as well as a semi-relocalized translation and a re-dub with professional voice actors to keep continuity with Rondo. Basically it takes all the enhancements from the Saturn release and puts them in the original game. This would apply to the Saturn version itself if it was not a PortingDisaster.
* PortingDisaster: The Japan-only Saturn port, ''Nocturne in the Moonlight'', attempted to add some extras to the game by making Maria playable and adding two new areas. Unfortunately the novelty of the new features are quickly canceled out by the actual quality of the port itself: the game suffers from constant slowdown when the screen is filled with enemies, most of the graphical transparency effects are lost, and the game loads before and after entering the transition rooms between areas (you know, those rooms that were there to ''lessen'' the loading times in the first place). This is because the game was a direct port. The game is built on a 3D engine (only noticeable in a few places like the FinalBoss), and the Saturn had trouble handling 3D games.

to:

* PolishedPort: The DXC unlockable port on the PSP had the additional Faerie song DumbiedOut of the original release, non-existent loading times, Maria as a an extra boss and playable character (re-imagined from the Saturn version in that plays she performs much like her Rondo ''Rondo of Blood incarnation, and a re-imagined boss fight with her, re-done Blood'' incarnation), some touched-up sound effects, as well as and a semi-relocalized semi-rewritten translation and complete with a re-dub with by professional voice actors to keep continuity consistency with Rondo. Basically it takes all the enhancements from the Saturn release and puts them in the original game. PSP version of ''Rondo''. This would apply to the Saturn version itself if were it was not a PortingDisaster.
* PortingDisaster: The Japan-only Saturn port, ''Nocturne in the Moonlight'', attempted to add Moonlight''. While it adds some extras to the game by making Maria such as a playable and adding Maria (and boss), two new areas. Unfortunately areas and additional items, the novelty of the new features are quickly is unfortunately soon canceled out by the actual quality of the port itself: the game suffers from constant slowdown when the screen is filled with enemies, most of the graphical transparency effects are lost, and the game loads before and after entering the transition rooms between areas (you know, those rooms that were there to ''lessen'' the loading times in the first place). This is because the game was a direct port. The game is originally built on a 3D engine (only noticeable in a few places like the FinalBoss), and the Saturn had trouble handling 3D games.
27th Feb '17 12:35:14 PM MarsJenkar
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** Gremlins leave many stationary fireballs around as they zigzag though rooms, breaking your momentum.

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** Gremlins Gremlins/Ukobacks leave many stationary fireballs around as they zigzag though rooms, breaking your momentum. momentum.



* GuideDangIt: Finding the items to get into the Inverted Castle without a guide is easier said than done.

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* GuideDangIt: GuideDangIt:
**
Finding the items to get into the Inverted Castle without a guide is easier said than done.done.
** How do you open a certain secret room in the Castle Entrance? First, you break open a passage through rocks. Then you run through it one way as a wolf, and fly through it the other as a bat. At NO POINT does it indicate you have to do this. Even the "stopwatch opens a passage" trick at the giant clock has at least SOME [[MoonLogicPuzzle moon logic]] behind it.



** The way the music stops and restarts when you enter a save room, transition room or boss room can be irritating depending on how quickly you go through the maps (Or how often you get the stuffing kicked out of you), considering most of the music takes a while to get good. Consider [[https://www.youtube.com/watch?v=f66hvqFhPLU "Finale Toccata,"]] which is plays in most of the areas in the Inverted Castle, starts with a long violin sting, then takes two whole minutes to get going, meaning if you know your way around, you'll never hear the whole thing.

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** The way the music stops and restarts when you enter a save room, transition room or boss room can be irritating depending on how quickly you go through the maps (Or how often you get the stuffing kicked out of you), considering most of the music takes a while to get good. Consider [[https://www.youtube.com/watch?v=f66hvqFhPLU "Finale Toccata,"]] which is plays in most of the areas in the Inverted Castle, starts with a long violin sting, then takes over two whole minutes to really get going, going (and just over ''five'' minutes to reach the loop point from the start), meaning if you know your way around, you'll never hear the whole thing.
27th Feb '17 12:20:38 PM MarsJenkar
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* ThatOneBoss: Beelzebub can be trouble. He hangs from the ceiling, and is hard to attack because of it. His attacks involve summoning flies that do around 60 damage when they hit you and are annoying to dodge while trying to attack him due to how many there are.

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* ThatOneBoss: ThatOneBoss:
**
Beelzebub can be trouble. He hangs from the ceiling, and is hard to attack because of it. His attacks involve summoning flies that do around 60 damage when they hit you and are annoying to dodge while trying to attack him due to how many there are.are.
** Galamoth, without the Beryl Circlet. His lightning attacks are difficult to avoid and hit ''hard'' (which is where the Beryl Circlet helps), and it takes a long time to chew through all the boss's HP, even with the Crissaegrim.
25th Feb '17 7:22:47 PM darkabomination
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* PolishedPort: The PSP had Maria as a playable character. This would apply to the Saturn version if it was not a PortingDisaster.

to:

* PolishedPort: The DXC unlockable port on the PSP had the additional Faerie song DumbiedOut of the original release, non-existent loading times, Maria as a playable character. character that plays like her Rondo of Blood incarnation, and a re-imagined boss fight with her, re-done sound effects, as well as a semi-relocalized translation and a re-dub with professional voice actors to keep continuity with Rondo. Basically it takes all the enhancements from the Saturn release and puts them in the original game. This would apply to the Saturn version itself if it was not a PortingDisaster.



* SequelDisplacement: After a fashion. ''[=SotN=]'' was basically the sixth "main" ''Castlevania'' game and was released ten years after the very first game, but this is the game that informed what the ''Castlevania'' name came to mean in the zeitgeist at large. The earlier games certainly weren't unpopular, but none of them hold a candle to ''[=SotN=]'''s influence on the series or even wider adventure-exploration genre.

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* SequelDisplacement: SequelDisplacement:
**
After a fashion. ''[=SotN=]'' was basically the sixth "main" ''Castlevania'' game and was released ten years after the very first game, but this is the game that informed what the ''Castlevania'' name came to mean in the zeitgeist at large. The earlier games certainly weren't unpopular, but none of them hold a candle to ''[=SotN=]'''s influence on the series or even the wider adventure-exploration genre.genre.
** This also applies to its direct predecessor, Rondo of Blood. Ask most people about Maria, Richter, or Shaft, and the older incarnations are what usually come to mind. While it's gained a lot of acclaim thanks to the Dracula X Chronicles release, it's mainly celebrated as the best Classicvania, whereas Symphony tends to get the credit for introducing exploration. Even Iga has said he feels Rondo is where the series first grew into its exploration era, Symphony just took it to the logical conclusion.
7th Jan '17 6:48:22 AM fusilcontrafusil
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** Dracula and Richter's conversation in the original Japanese was [[http://legendsoflocalization.com/lets-investigate-a-miserable-pile-of-secrets/ significantly rewritten]] for the English version, but this led to some [[MemeticMutation very memorable lines.]] Then the PSP version didn't actually translate the scene closer to the Japanese, instead going for a "smoother" version without said lines.

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** Dracula and Richter's conversation in the original Japanese was [[http://legendsoflocalization.com/lets-investigate-a-miserable-pile-of-secrets/ significantly rewritten]] for the English version, but this led to some [[MemeticMutation very memorable lines.]] Then the PSP version didn't actually translate the scene closer to the Japanese, instead going for a "smoother" version without said lines. The original Japanese conversation is similar to the version in ''Rondo of Blood'' (set after they fight, [[{{Retcon}} not before]]).
7th Jan '17 6:35:12 AM fusilcontrafusil
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* {{Woolseyism}}: Out of many of the changed enemy names from Japanese-to-English, the skeleton enemy chasing its head was unimaginatively named "Soccer Boy" in the original translation. The localization changed its name to "[[Theatre/{{Hamlet}} Yorick]]," going from a bland joke to a rather clever [[Creator/WilliamShakespeare Shakespeare]] reference.

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* {{Woolseyism}}: {{Woolseyism}}:
** Dracula and Richter's conversation in the original Japanese was [[http://legendsoflocalization.com/lets-investigate-a-miserable-pile-of-secrets/ significantly rewritten]] for the English version, but this led to some [[MemeticMutation very memorable lines.]] Then the PSP version didn't actually translate the scene closer to the Japanese, instead going for a "smoother" version without said lines.
**
Out of many of the changed enemy names from Japanese-to-English, the skeleton enemy chasing its head was unimaginatively named "Soccer Boy" in the original translation.original. The localization changed its name to "[[Theatre/{{Hamlet}} Yorick]]," going from a bland joke to a rather clever [[Creator/WilliamShakespeare Shakespeare]] reference.
3rd Nov '16 6:20:19 PM Pocketim
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Added DiffLines:

** While everyone agrees that the SegaSaturn port [[PortingDisaster is technically inferior to the Playstation original despite the Saturn being a more powerful 2D system]], there's debate among the fanbase as to if the technical issues aren't that bad and if the extra content still make it a respectable version worth your time. Others will say that the extra content isn't up to the high quality of the rest of the game and that you shouldn't even bother. There's also the third group of people who will say that it's and inferior version and the extra content isn't worth it, but don't consider them deal breakers when the core game is still fantastic.
15th Sep '16 11:36:53 PM harharhar
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* FridgeBrilliance: Alucard's first appearance in ''VideoGame/CastlevaniaIIIDraculasCurse'' and later canon appearances give him dark hair, but in this game it's white. Of course he'd look extremely pale for his appearance here; the opening crawl explains that he just woke up from a 400-year nap in a sealed crypt. Of course, it's also possible, judging by his disguise as Genya Arikado in the ''[[VideoGame/CastlevaniaChroniclesOfSorrow Sorrow]]'' games, that Alucard simply [[{{Glamour}} uses magic to change certain aspects of his appearance]].
* FridgeLogic: How well Richter does in his battle against Dracula in the prologue determines Alucard's starting stats. But how does this even make sense? Having a hard time means either Richter is weaker or Dracula is stronger; the former shouldn't have any effect, and a stronger Dracula would mean a stronger Alucard since they're of the same bloodline. This doesn't even make sense from a gameplay perspective since doing well against Dracula means an advanced player, in which case the game should give Alucard worse states to maintain the level of challenge in the game. (This is how ''Dragon Spirit: The New Legend'' handles the same issue: if you lose the prologue battle you play an easier version of the game)
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