History YMMV / CastlevaniaSymphonyOfTheNight

13th Sep '17 8:42:03 AM PolarPhantom
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* GrowingTheBeard: Following it's predecessor's example, the storytelling was revamped and given much more thought. Fully voice acted and with a driving mystery, the game also expanded Dracula's characterisation, distinguishing him from being the generic vampire lord he was prior to creating the TragicVillain that the franchise is so well known for. This helped solidify Castlevania's own narrative identity, separate from the works that inspired it while still paying homage.
30th Aug '17 8:03:36 PM Luigifan
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*** The [=PS1=] English voice work was initially flat out reviled but over the course of the 2000s became a popular case of SoBadItsGood. (While fans frequently compare the English voice work in the [=PS1=] and PSP versions over which version is better.) But during the late 2000s/early 2010s there are a small but increasing amount of fans who think the English voice work in the [=PS1=] version is genuinely good and underrated.
*** The PSP English voice work has this in spades as well... Is the PSP version's voice acting genuinely good and an unfortunate victim of the NostalgiaFilter from fans of the [=PS1=] version? Or did the PSP version try to take the game far too seriously? Or is it really not any better than the [=PS1=] version as they sound too generic? (At least the [=PS1=] version tried to sound a bit more European as just about everyone in the PSP version sounded too American.) It depends on what you felt about the voice work in the [=PS1=] version or if you are a fan of Californian anime English dub [=VAs=] such as Creator/YuriLowenthal, Creator/WendeeLee and Creator/MichelleRuff.

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*** The [=PS1=] English voice work was initially flat out reviled flat-out reviled, but over the course of the 2000s became a popular case of SoBadItsGood. (While fans frequently compare the English voice work in the [=PS1=] and PSP versions over which version is better.) But during the late 2000s/early 2010s 2010s, there are a small but increasing amount of fans who think the English voice work in the [=PS1=] version is genuinely good and underrated.
*** The PSP English voice work has this in spades as well... Is the PSP version's voice acting genuinely good and an unfortunate victim of the NostalgiaFilter from fans of the [=PS1=] version? Or did the PSP version try to take the game far too seriously? Or is it really not any better than the [=PS1=] version as they sound too generic? (At least the [=PS1=] version tried to sound a bit more European European, as just about everyone in the PSP version sounded too American.) It depends on what you felt about the voice work in the [=PS1=] version or if you are a fan of Californian anime English dub [=VAs=] such as Creator/YuriLowenthal, Creator/WendeeLee Creator/WendeeLee, and Creator/MichelleRuff.



** While everyone agrees that the SegaSaturn port [[PortingDisaster is technically inferior to the Playstation original despite the Saturn being a more powerful 2D system]], there's debate among the fanbase as to if the technical issues aren't that bad and if the extra content still make it a respectable version worth your time. Others will say that the extra content isn't up to the high quality of the rest of the game and that you shouldn't even bother. There's also the third group of people who will say that it's and inferior version and the extra content isn't worth it, but don't consider them deal breakers when the core game is still fantastic.
** Which version of Maria is best? The Saturn incarnation who can triple jump, throw fire balls, and use martial arts, or the PSP [[TheBeastMaster beast mistress]] that summons her familiar animal companions? This largely seems to depend on which version you've seen first. Saturn fans think she's much more badass and fun, while the Dracula X supporters decry Saturn Maria as a GameBreaker and like that she's faithful to her original Rondo of Blood fighting style. Some even like that she's much weaker in comparison, as the game's infamous for its easy difficulty and think she's the closest thing the game has to a hard mode.

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** While everyone agrees that the SegaSaturn port [[PortingDisaster is technically inferior to the Playstation original despite the Saturn being a more powerful 2D system]], there's debate among the fanbase as to if the technical issues aren't that bad and if the extra content still make makes it a respectable version worth your time. Others will say that the extra content isn't up to the high quality of the rest of the game and that you shouldn't even bother. There's also the third group of people who will say that it's and an inferior version and the extra content isn't worth it, but don't consider them deal breakers when the core game is still fantastic.
** Which version of Maria is best? The Saturn incarnation who can triple jump, throw fire balls, fireballs, and use martial arts, or the PSP [[TheBeastMaster beast mistress]] that summons her familiar animal companions? This largely seems to depend on which version you've seen first. Saturn fans think she's much more badass and fun, while the Dracula X ''Dracula X'' supporters decry Saturn Maria as a GameBreaker and like that she's faithful to her original Rondo ''Rondo of Blood Blood'' fighting style. Some even like that she's much weaker in comparison, as the game's infamous for its easy difficulty and think she's the closest thing the game has to a hard mode.



** Guardians, who deal slightly less damage than Azaghal, but throw up a shield every time you hit them when they're not in an attack animation. And there's only attack where you can hit it without getting hit as well, but most of the time they're too busy spamming shockwave attacks to bother with it.

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** Guardians, who deal slightly less damage than Azaghal, but throw up a shield every time you hit them when they're not in an attack animation. And there's only one attack where you can hit it without getting hit as well, but most of the time they're too busy spamming shockwave attacks to bother with it.



* GameBreaker: Many, many examples. The game is filled with overpowered weapons that can have hidden abilities on top of that. Alucard himself can perform a series of secret moves that are actually available from the beginning. There are temporary stat boosters, a series of headgear that enable you to absorb damage and even a bonus accessory that grants infinite use of all other usable items. No other game in the series feels like such a playground for the player.
** The Crissaegrim (greatly compensates for average damage by striking several times in a row, can be used while moving), the Runesword (a powerful throwable sword), the Shield Rod + Alucard Shield combo ('''invincibility, damage absorbtion and collision damage'''), the Ring of Varda (which can only be obtained after beating the game at least once), Richter's Hydro Storm, and so on.

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* GameBreaker: Many, many examples. The game is filled with overpowered weapons that can have hidden abilities on top of that. Alucard himself can perform a series of secret moves that are actually available from the beginning. There are temporary stat boosters, a series of headgear that enable you to absorb damage damage, and even a bonus accessory that grants infinite use of all other usable items. No other game in the series feels like such a playground for the player.
** The Crissaegrim (greatly compensates for average damage by striking several times in a row, can be used while moving), the Runesword (a powerful throwable sword), the Shield Rod + Alucard Shield combo ('''invincibility, damage absorbtion absorption, and collision damage'''), the Ring of Varda (which can only be obtained after beating the game at least once), Richter's Hydro Storm, and so on.



** The original [=PS1=] version of the game has a weird glitch involving a room with Frozen Shades: if you use the wolf form to quickly dash through the room until you hit an underwater wall, avoid killing the first and last Frozen Shade, attack right when you hit the wall and when jump out of the water onto the Ferryman's boat while backdashing back to the Frozen Shade with your shield out, turn into a wolf in mid-air over it and fall on it, the game goes into slow motion until you change screens and all items in the area will respawn infinitely, allowing you to max out your HP and hearts by collecting the respective Max Ups positioned next to each other in another part of the area, along with being able to get additional copies of any other items found in the area. If it sounds too obscure and random to believe, see [[https://www.youtube.com/watch?v=2dmxreEueX0 this.]]
** Using the Faerie Card in a certain manner can cause corrupt save games and mess up the inventory. This isn't the [[GoodBadBugs good bad bug]], it's the fact that using this with a very specific set of items placed in a certain order in the inventory, can cause the game to arbitrarily run the hex values of said items as assembly code, telling the game to go straight to the ending, the best one to boot. Demonstrated by speedrunner Cosmo in [[https://www.youtube.com/watch?v=qc56JEd1qxA this video]].

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** The original [=PS1=] version of the game has a weird glitch involving a room with Frozen Shades: if you use the wolf form to quickly dash through the room until you hit an underwater wall, avoid killing the first and last Frozen Shade, attack right when you hit the wall and when then jump out of the water onto the Ferryman's boat while backdashing back to the Frozen Shade with your shield out, turn into a wolf in mid-air over it and fall on it, the game goes into slow motion until you change screens and all items in the area will respawn infinitely, allowing you to max out your HP and hearts by collecting the respective Max Ups positioned next to each other in another part of the area, along with being able to get additional copies of any other items found in the area. If it sounds too obscure and random to believe, see [[https://www.youtube.com/watch?v=2dmxreEueX0 this.]]
** Using the Faerie Card in a certain manner can cause corrupt save games and mess up the inventory. This isn't the [[GoodBadBugs good bad bug]], it's the fact that using this with a very specific set of items placed in a certain order in the inventory, inventory can cause the game to arbitrarily run the hex values of said items as assembly code, telling the game to go straight to the ending, ending -- the best one one, to boot. Demonstrated by speedrunner Cosmo in [[https://www.youtube.com/watch?v=qc56JEd1qxA this video]].



* ItWasHisSled: The Inverted Castle. Nothing in the game hints at its existence until you succeed in unlocking it--the game even tries to trick you into thinking that the normal Castle is all there is to see with the map completion percentage. Nowadays, very few players fall for it.

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* ItWasHisSled: The Inverted Castle. Nothing in the game hints at its existence until you succeed in unlocking it--the it -- the game even tries to trick you into thinking that the normal Castle is all there is to see with the map completion percentage. Nowadays, very few players fall for it.
8th Jul '17 3:14:57 AM Nitramy
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** The Mojo Mail not only increases the damage of your magic attacks, it also increases the attack of your familiars. With a sufficiently-leveled Sword or Demon familiar, you just have to sit back as they do the work for you.
10th Jun '17 11:00:48 PM CrowTR0bot
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* RetroactiveRecognition: In the original dub, Richter Belmont speaks with the ([[TheOtherDarrin first]]) voice of [[VideoGame/ResidentEvil1 Chris Redfield]].
26th May '17 5:32:53 PM HyperEmerson
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* GameBreaker:
** Many, many examples: the Crissaegrim, the Runesword, the Shield Rod + Alucard Shield combo, the Ring of Varda (which can only be obtained after beating the game at least once), Richter's Hydro Storm, and so on.

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* GameBreaker:
**
GameBreaker: Many, many examples: examples. The game is filled with overpowered weapons that can have hidden abilities on top of that. Alucard himself can perform a series of secret moves that are actually available from the Crissaegrim, beginning. There are temporary stat boosters, a series of headgear that enable you to absorb damage and even a bonus accessory that grants infinite use of all other usable items. No other game in the Runesword, series feels like such a playground for the player.
** The Crissaegrim (greatly compensates for average damage by striking several times in a row, can be used while moving), the Runesword (a powerful throwable sword),
the Shield Rod + Alucard Shield combo, combo ('''invincibility, damage absorbtion and collision damage'''), the Ring of Varda (which can only be obtained after beating the game at least once), Richter's Hydro Storm, and so on.



** The Beryl Circlet isn't a GameBreaker, but it is definitely when fighting against [[BonusBoss Gala]][[ShockAndAwe moth]], since it absorbs electrical attacks.

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** The Beryl Circlet isn't a general GameBreaker, but it is definitely when fighting against [[BonusBoss Gala]][[ShockAndAwe moth]], since it absorbs electrical attacks.
3rd May '17 5:03:12 PM Antronach
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* PolishedPort: The DXC unlockable port on the PSP Maria as an extra boss and playable character (re-imagined from the Saturn version in that she performs much like her ''Rondo of Blood'' incarnation), some touched-up sound effects, and a semi-rewritten translation complete with a re-dub by professional voice actors to keep consistency with the PSP version of ''Rondo''. This would apply to the Saturn version were it not a PortingDisaster.

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* PolishedPort: The DXC unlockable port on the PSP PSP. Maria as an extra boss and playable character (re-imagined from the Saturn version in that she performs much like her ''Rondo of Blood'' incarnation), some touched-up sound effects, and a semi-rewritten translation complete with a re-dub by professional voice actors to keep consistency with the PSP version of ''Rondo''. This would apply to the Saturn version were it not a PortingDisaster.PortingDisaster.
** While the Xbox Live Arcade version is a direct port, it also has the usual Arcade bonuses (pixel shading, leaderboards, achievements, ect.) while notably having almost no loading times.
15th Mar '17 4:01:57 AM darkabomination
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* DemonicSpiders:

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** Which version of Maria is best? The Saturn incarnation who can triple jump, throw fire balls, and use martial arts, or the PSP [[TheBeastMaster beast mistress]] that summons her familiar animal companions? This largely seems to depend on which version you've seen first. Saturn fans think she's much more badass and fun, while the Dracula X supporters decry Saturn Maria as a GameBreaker and like that she's faithful to her original Rondo of Blood fighting style. Some even like that she's much weaker in comparison, as the game's infamous for its easy difficulty and think she's the closest thing the game has to a hard mode.
* DemonicSpiders: DemonicSpiders:



* TheyChangedItNowItSucks: As far as many purists of the PSX original are concerned, any change to the classic game is unacceptable. The re-dubbed script is particularly contentious, nevermind the original is now easier to find as a digital download.



* SugarWiki/VisualEffectsOfAwesome: Alucard's sprites are some of the most iconic in the series, with a whopping thirty frames of running animation. His cape is beautifully animated, and a late-game cape item lets you change its color, too.

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* SugarWiki/VisualEffectsOfAwesome: Alucard's sprites are some of the most iconic in the series, with a whopping thirty frames of running animation. His cape is beautifully animated, and a late-game cape item lets you change its color, too. While the addition came later, Maria's animations in the Dracula X port are also easy on the eyes in how smooth she looks.
1st Mar '17 11:22:30 AM MissConception
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* PortingDisaster: The Japan-only Saturn port, ''Nocturne in the Moonlight''. While it adds some extras to the game such as a playable Maria (and boss), two new areas and additional items, the novelty is unfortunately soon canceled out by the actual quality of the port itself: the game suffers from constant slowdown when the screen is filled with enemies, most of the graphical transparency effects are lost, and the game loads before and after entering the transition rooms between areas (you know, those rooms that were there to ''lessen'' the loading times in the first place). This is because the game was originally built on a 3D engine (only noticeable in a few places like the FinalBoss), and the Saturn had trouble handling 3D games.

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* PortingDisaster: The Japan-only Saturn port, ''Nocturne in the Moonlight''.port. While it adds some extras to the game such as a playable Maria (and boss), two new areas and additional items, the novelty is unfortunately soon canceled out by the actual quality of the port itself: the game suffers from constant slowdown when the screen is filled with enemies, most of the graphical transparency effects are lost, and the game loads before and after entering the transition rooms between areas (you know, those rooms that were there to ''lessen'' the loading times in the first place). This is because the game was originally built on a 3D engine (only noticeable in a few places like the FinalBoss), and the Saturn had trouble handling 3D games.
1st Mar '17 11:21:18 AM MissConception
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* PolishedPort: The DXC unlockable port on the PSP had the additional Faerie song DumbiedOut of the original release, non-existent loading times, Maria as a playable character that plays like her Rondo of Blood incarnation, and a re-imagined boss fight with her, re-done sound effects, as well as a semi-relocalized translation and a re-dub with professional voice actors to keep continuity with Rondo. Basically it takes all the enhancements from the Saturn release and puts them in the original game. This would apply to the Saturn version itself if it was not a PortingDisaster.
* PortingDisaster: The Japan-only Saturn port, ''Nocturne in the Moonlight'', attempted to add some extras to the game by making Maria playable and adding two new areas. Unfortunately the novelty of the new features are quickly canceled out by the actual quality of the port itself: the game suffers from constant slowdown when the screen is filled with enemies, most of the graphical transparency effects are lost, and the game loads before and after entering the transition rooms between areas (you know, those rooms that were there to ''lessen'' the loading times in the first place). This is because the game was a direct port. The game is built on a 3D engine (only noticeable in a few places like the FinalBoss), and the Saturn had trouble handling 3D games.

to:

* PolishedPort: The DXC unlockable port on the PSP had the additional Faerie song DumbiedOut of the original release, non-existent loading times, Maria as a an extra boss and playable character (re-imagined from the Saturn version in that plays she performs much like her Rondo ''Rondo of Blood incarnation, and a re-imagined boss fight with her, re-done Blood'' incarnation), some touched-up sound effects, as well as and a semi-relocalized semi-rewritten translation and complete with a re-dub with by professional voice actors to keep continuity consistency with Rondo. Basically it takes all the enhancements from the Saturn release and puts them in the original game. PSP version of ''Rondo''. This would apply to the Saturn version itself if were it was not a PortingDisaster.
* PortingDisaster: The Japan-only Saturn port, ''Nocturne in the Moonlight'', attempted to add Moonlight''. While it adds some extras to the game by making Maria such as a playable and adding Maria (and boss), two new areas. Unfortunately areas and additional items, the novelty of the new features are quickly is unfortunately soon canceled out by the actual quality of the port itself: the game suffers from constant slowdown when the screen is filled with enemies, most of the graphical transparency effects are lost, and the game loads before and after entering the transition rooms between areas (you know, those rooms that were there to ''lessen'' the loading times in the first place). This is because the game was a direct port. The game is originally built on a 3D engine (only noticeable in a few places like the FinalBoss), and the Saturn had trouble handling 3D games.
27th Feb '17 12:35:14 PM MarsJenkar
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** Gremlins leave many stationary fireballs around as they zigzag though rooms, breaking your momentum.

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** Gremlins Gremlins/Ukobacks leave many stationary fireballs around as they zigzag though rooms, breaking your momentum. momentum.



* GuideDangIt: Finding the items to get into the Inverted Castle without a guide is easier said than done.

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* GuideDangIt: GuideDangIt:
**
Finding the items to get into the Inverted Castle without a guide is easier said than done.done.
** How do you open a certain secret room in the Castle Entrance? First, you break open a passage through rocks. Then you run through it one way as a wolf, and fly through it the other as a bat. At NO POINT does it indicate you have to do this. Even the "stopwatch opens a passage" trick at the giant clock has at least SOME [[MoonLogicPuzzle moon logic]] behind it.



** The way the music stops and restarts when you enter a save room, transition room or boss room can be irritating depending on how quickly you go through the maps (Or how often you get the stuffing kicked out of you), considering most of the music takes a while to get good. Consider [[https://www.youtube.com/watch?v=f66hvqFhPLU "Finale Toccata,"]] which is plays in most of the areas in the Inverted Castle, starts with a long violin sting, then takes two whole minutes to get going, meaning if you know your way around, you'll never hear the whole thing.

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** The way the music stops and restarts when you enter a save room, transition room or boss room can be irritating depending on how quickly you go through the maps (Or how often you get the stuffing kicked out of you), considering most of the music takes a while to get good. Consider [[https://www.youtube.com/watch?v=f66hvqFhPLU "Finale Toccata,"]] which is plays in most of the areas in the Inverted Castle, starts with a long violin sting, then takes over two whole minutes to really get going, going (and just over ''five'' minutes to reach the loop point from the start), meaning if you know your way around, you'll never hear the whole thing.
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