Follow TV Tropes

Following

History YMMV / CallOfDutyWWII

Go To

OR

Is there an issue? Send a MessageReason:
None


** Thiccmaster[[labelnote:Explanation]]Quartermaster Corporal Greene (whose voice and likeness were provided by Creator/CheramiLeigh) is the focus of a series of jokes about the aforementioned character's considerably pronounced ass. In reality, her in-game model doesn't really pack all that much.[[/labelnote]]

to:

** Thiccmaster[[labelnote:Explanation]]Quartermaster Corporal Greene (whose voice and likeness were provided by Creator/CheramiLeigh) is the focus of a series of jokes about the aforementioned character's (allegedly) considerably pronounced ass. In reality, her in-game model doesn't really pack all that much.[[/labelnote]]

Added: 743

Changed: 429

Is there an issue? Send a MessageReason:
None


* MemeticMutation: A [[GoodBadBugs weird announcer glitch]] on the War mode causes the announcer's voice to suddenly go to [[SensoryAbuse eardrum-shattering]] levels of volume. The sheer unexpectedness and frequency of this glitch caused a few specific quotes that this glitch happens on to go memetic, namely "A BOMB'S BEEN PLANTED ON OUR AMMO SUPPLY!" and "B IS RETREATING, KEEP FIRING!" Rather unfortunately, this glitch was eventually patched.

to:

* MemeticMutation: MemeticMutation:
**
A [[GoodBadBugs weird announcer glitch]] on the War mode causes the announcer's voice to suddenly go to [[SensoryAbuse eardrum-shattering]] levels of volume. The sheer unexpectedness and frequency of this glitch caused a few specific quotes that this glitch happens on to go memetic, namely "A BOMB'S BEEN PLANTED ON OUR AMMO SUPPLY!" and "B IS RETREATING, KEEP FIRING!" Rather unfortunately, this glitch was eventually patched.patched.
** Thiccmaster[[labelnote:Explanation]]Quartermaster Corporal Greene (whose voice and likeness were provided by Creator/CheramiLeigh) is the focus of a series of jokes about the aforementioned character's considerably pronounced ass. In reality, her in-game model doesn't really pack all that much.[[/labelnote]]
Is there an issue? Send a MessageReason:
None


* ThatOneAchievement: Besides the usual "beat the campaign on Veteran" as common for Call of Duty games, there's "One of the Lucky Ones," which requires you to breach the seawall on the first mission in less than two minutes, without taking machine-gun fire. ''Said first level is the D-Day landing.'' Worse, there's no safe path, meaning you'll simply have to revert from the checkpoint until you can get lucky.

to:

* ThatOneAchievement: Besides the usual "beat the campaign on Veteran" as common for Call of Duty games, there's "One of the Lucky Ones," Few," which requires you to breach the seawall on the first mission in less than two minutes, without taking machine-gun fire. ''Said first level is the D-Day landing.'' Worse, there's no safe path, meaning you'll simply have to revert from the checkpoint until you can get lucky.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ThatOneAchievement: Besides the usual "beat the campaign on Veteran" as common for Call of Duty games, there's "One of the Lucky Ones," which requires you to breach the seawall on the first mission in less than two minutes, without taking machine-gun fire. ''Said first level is the D-Day landing.'' Worse, there's no safe path, meaning you'll simply have to revert from the checkpoint until you can get lucky.

Changed: 33

Is there an issue? Send a MessageReason:
None


** Main campaign: [[BigBad Metz]] is the [[StateSec SS]] commandant in charge of sending hundreds of American [=POWs=] to [[POWCamp labor camps]] throughout Europe, where they would be worked and tortured to death. Trying to separate the Jews from his next batch of American [=POWs=], Metz shoots one [[ForTheEvulz for no reason]] and beats up Robert Zussman when he refuses to comply with his demands before sending him and the other [=POWs=] to his own labor camp; the 1st Infantry Division arrives there, discovering the numerous corpses caused by Metz's cruelty throughout the [[FieryCoverUp burned-down camp]], many of whom he starved and tortured to death. Metz is last seen executing his remaining prisoners before nearly executing Zussman.

to:

** Main campaign: [[BigBad [[WardensAreEvil Hauptsturmführer Metz]] is the [[StateSec SS]] commandant in charge of sending hundreds of American [=POWs=] to [[POWCamp labor camps]] throughout Europe, where they would be worked and tortured to death. Trying to separate the Jews from his next batch of American [=POWs=], Metz shoots one [[ForTheEvulz for no reason]] and beats up Robert Zussman when he refuses to comply with his demands before sending him and the other [=POWs=] to his own labor camp; the 1st Infantry Division arrives there, discovering the numerous corpses caused by Metz's cruelty throughout the [[FieryCoverUp burned-down camp]], many of whom he starved and tortured to death. Metz is last seen executing his remaining prisoners before nearly executing Zussman.
Is there an issue? Send a MessageReason:
Critical Research Failure is a disambiguation page


* CriticalResearchFailure: Navy and ship buffs will quickly realize that the multiplayer map modeled after the battleship ''USS Texas'' looks nothing like the ship it is based on. The most egregious example is the fact the in-game ship is missing two turrets the real ship has.
Is there an issue? Send a MessageReason:

Added DiffLines:

* AluminiumChristmasTrees:
** Reflex sights, while uncommon for infantry during World War II, were invented and used (mostly by pilots) during that time. The round reflex sight is based on the [[https://www.forgottenweapons.com/nydar-reflex-sight/ Nydar Reflex Sight]] from 1945, while the smaller reflex sight found on the Stg 44 is based on the [[https://en.wikipedia.org/wiki/File:Mark_III_free_gun_reflector_sight_mk_9_variant_reflex_sight_animation.gif Mark III Free Gun Reflector Sight]], first produced in 1943.
** While they may seem like examples of ImproperlyPlacedFirearms, the Soviet [=PPSh=]-41 and SVT-40 were indeed used by the [[https://ww2militaria.files.wordpress.com/2011/12/ppsh_germanforces.jpg Germans]], as they had captured thousands of examples on the Eastern Front. Some of the captured [=PPShs=] were rechambered to fire 9mm rounds, and used under the designation [=MP41(r)=], while the unmodified guns, re-designated as [=MP717(r)=], were fed 7.63x25mm Mauser rounds with no issue (since their intended 7.62x25mm Tokarev bullets were physically identical to the Mauser round, just with more propellant). The SVT-40s saw widespread use under the designation G.259(r), as Germans were short of self-loading rifles, with the weapon itself serving as the basis/inspiration for the Walther [=G43=] self-loading rifle. The [=G43=] would be added to the game post-launch as a Supply Drop weapon that's also obtainable via completion of challenges.
** Despite the fact that most rifle extended magazines in the game are incorrectly depicted as being detachable, the M1 Garand is one of the few cases where it is appropriate, since [[https://forgottenfirearms.blogspot.jp/2011/03/bizarre-offspring-of-m1-garand.html there are]] experimental variants with detachable BAR magazines. Some of these eventually evolved into the M14.
Is there an issue? Send a MessageReason:
None


** Several people praised the inclusion of Rousseau as a playable character, some calling it the first playable female character in the series. Tanya Pavelovna was a playable character (and for more than half a mission) in Call of Duty: Finest Hour back in 2004.

to:

** Several people praised the inclusion of Rousseau as a playable character, some calling it the first playable female character in the series. Tanya Pavelovna was a playable character (and for more than half a mission) in Call ''Call of Duty: Finest Hour Hour'' back in 2004.



* OvershadowedByControversy: While the game has since been VindicatedByHistory to a certain extent, ''WWII'' is primarily remembered for being the cause of the 2017 Wichita swatting incident where an online dispute between two gamers led to the death of an uninvolved man.

to:

* OvershadowedByControversy: While the game has since been VindicatedByHistory to a certain extent, ''WWII'' is primarily remembered in the public conscious for being the cause of game that two gamers had an online dispute over, which led to the 2017 Wichita swatting incident where an online dispute between two gamers led to and the death of an uninvolved man.
Is there an issue? Send a MessageReason:
None


* OvershadowedByControversy: While the game has since been VindicatedByHistory to a certain extend, ''WWII'' is primarily remembered for being the cause of the 2017 Wichita swatting incident where an online dispute between two gamers led to the death of an uninvolved man.

to:

* OvershadowedByControversy: While the game has since been VindicatedByHistory to a certain extend, extent, ''WWII'' is primarily remembered for being the cause of the 2017 Wichita swatting incident where an online dispute between two gamers led to the death of an uninvolved man.



* VindicatedByHistory: It's subtle, but there are a good amount of people looking back on the once-mocked game with a little more fondness (''especially'' when it comes to the concept of adding extra weapons and monitisation) after the absolute horrorshow ''VideoGame/CallOfDutyBlackOps4'' would become to many. The extensive post-season support and being the last COD game on Steam after ''Black Ops 4'' jumped ship to Battle.net helped for many.

to:

* VindicatedByHistory: It's subtle, but there are a good amount of people looking back on the once-mocked game with a little more fondness (''especially'' when it comes to the concept of adding extra weapons and monitisation) monetization) after the absolute horrorshow horror show ''VideoGame/CallOfDutyBlackOps4'' would become to many. The extensive post-season support and being the last COD game on Steam after ''Black Ops 4'' jumped ship to Battle.net helped for many.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* OvershadowedByControversy: While the game has since been VindicatedByHistory to a certain extend, ''WWII'' is primarily remembered for being the cause of the 2017 Wichita swatting incident where an online dispute between two gamers led to the death of an uninvolved man.

Added: 1845

Changed: 1020

Is there an issue? Send a MessageReason:
Approved by the thread.


** ''Nazi Zombies'': [[HerrDoktor Doctor Peter Glücksbringer Straub]] is a Nazi instructed by UsefulNotes/AdolfHitler himself to create a new type of soldier that doesn't rest or fear death. Finding a mystical sword hilt in Mittelburg, he used the energy from it to [[BadBoss kill his own men]], resulting in these soldiers becoming walking corpses. Believing he found his perfect soldiers, Straub would then use the sword hilt to turn the town's entire population into [[SlaveMooks undead abominations]], having a subordinate [[AndIMustScream sewn onto one of them alive]] when he learns of his ties to the Allies. Leaving Mittelburg, Straub goes to the island of Heligoland where he stored thousands of his creations and takes them to his Zeppelins. He then travels to Berlin so he can unleash them and kill off every human being in the city, allowing him to reclaim what's left of it for the Nazis. Taking pride in creating the Devil himself, Peter Straub would gladly doom the world with his monsters if he could prove his superiority.

to:

** ''Nazi Zombies'': **''Nazi Zombies'':
***
[[HerrDoktor Doctor Peter Glücksbringer Straub]] is a Nazi instructed by UsefulNotes/AdolfHitler himself to create a [[NaziZombies new type of soldier soldier]] that doesn't rest or fear death. Finding a mystical sword hilt in Mittelburg, he used the energy from it to [[BadBoss kill his own men]], men, resulting in these soldiers becoming walking corpses. Believing he found his perfect soldiers, Straub would then use the sword hilt to turn the town's entire population into [[SlaveMooks undead abominations]], having a subordinate [[AndIMustScream sewn onto one of them alive]] when he learns of his ties to the Allies. Leaving Mittelburg, Straub goes to the island of Heligoland where he stored thousands of his creations and takes them to his Zeppelins. He then travels to Berlin so he can unleash them and kill off every human being in the city, allowing him to reclaim what's left of it for the Nazis. Taking Nazis, while he continues to take pride in creating what he believes to be the Devil himself, Devil.
*** [[PhysicalGod The God-King]] was the ruler of the Thulian Civilization before he was slain by the Raven Lords to end his tyranny. However, his spirit continued to linger and [[GreaterScopeVillain influence events]] where through his mystical sword, he [[TheCorrupter corrupted]] Fredrick Barbarossa into becoming a ambitious tyrant like him and would give the Nazi scientist
Peter Straub would gladly doom the knowledge on how to create his own zombified army, at the cost of thousands of innocent lives. When Straub gets killed, the God-King takes over Straub's army where he has them ravage the world with and kill untold millions. He would go on to brainwash Vivian Harris into reviving him before killing her [[YouHaveOutlivedYourUsefulness once she served her purpose]] and would nearly kill her allies while declaring on his monsters if he could prove his superiority.desire to [[TakeOverTheWorld rule over what's left of the world]].

Changed: 48

Is there an issue? Send a MessageReason:
None


** ''Nazi Zombies'': [[BigBad Peter Glücksbringer Straub]] is a Nazi MadScientist instructed by Adolf Hitler himself to create a new type of soldier that doesn't rest or fear death. Finding a mystical sword hilt in Mittelburg, he used the energy from it to [[BadBoss kill his own men]], resulting in these soldiers becoming walking corpses. Believing he found his perfect soldiers, Straub would then use the sword hilt to turn the town's entire population into [[SlaveMooks undead abominations]], having a subordinate [[AndIMustScream sewn onto one of them alive]] when he learns of his ties to the Allies. Leaving Mittelburg, Straub goes to the island of Heligoland where he stored thousands of his creations and takes them to his Zeppelins. He then travels to Berlin so he can unleash them and kill off every human being in the city, allowing him to reclaim what's left of it for the Nazis. Taking pride in creating the Devil himself, Peter Straub would gladly doom the world with his monsters if he could prove his superiority.

to:

** ''Nazi Zombies'': [[BigBad [[HerrDoktor Doctor Peter Glücksbringer Straub]] is a Nazi MadScientist instructed by Adolf Hitler UsefulNotes/AdolfHitler himself to create a new type of soldier that doesn't rest or fear death. Finding a mystical sword hilt in Mittelburg, he used the energy from it to [[BadBoss kill his own men]], resulting in these soldiers becoming walking corpses. Believing he found his perfect soldiers, Straub would then use the sword hilt to turn the town's entire population into [[SlaveMooks undead abominations]], having a subordinate [[AndIMustScream sewn onto one of them alive]] when he learns of his ties to the Allies. Leaving Mittelburg, Straub goes to the island of Heligoland where he stored thousands of his creations and takes them to his Zeppelins. He then travels to Berlin so he can unleash them and kill off every human being in the city, allowing him to reclaim what's left of it for the Nazis. Taking pride in creating the Devil himself, Peter Straub would gladly doom the world with his monsters if he could prove his superiority.
Is there an issue? Send a MessageReason:
None


* AntiClimaxBoss: Heinrich is proposed as the one that murdered Rosseau's family and the commander in charge of the French occupation by the Nazis, with a build-up and personal meeting that makes it seem like he'll be the BigBad, or at least the DiscOneFinalBoss. [[spoiler:Rosseau promptly overpowers him when he knows who she is and stabs him to death without much effort in a [[PressXToNotDie swift quick-time-event]] and he's brushed over as a completely incidental bump in the road.]]

to:

* AntiClimaxBoss: Heinrich is proposed as the one that murdered Rosseau's family and the commander in charge of the French occupation by the Nazis, with a build-up and personal meeting that makes it seem like he'll be the BigBad, or at least the DiscOneFinalBoss. [[spoiler:Rosseau promptly overpowers him when he knows who she is and stabs him to death without much effort in a [[PressXToNotDie swift quick-time-event]] and he's brushed over as a completely incidental bump in the road.]]]] Another antagonist in [[BigBad Metz]] shows up and, similarly, sets up a climatic encounter [[spoiler:only to die in the final gameplay moments where the only way to fail is to not try shooting him,]] not even getting the vague development Heinrich had.

Added: 1835

Changed: 487

Is there an issue? Send a MessageReason:
None


* AntiClimaxBoss: Heinrich is proposed as the one that murdered Rosseau's family and the commander in charge of the French occupation by the Nazis, with a build-up and personal meeting that makes it seem like he'll be the BigBad, or at least the DiscOneFinalBoss. [[spoiler:Rosseau promptly overpowers him when he knows who she is and stabs him to death without much effort in a [[PressXToNotDie swift quick-time-event]] and he's brushed over as a completely incidental bump in the road.]]



* DemonicSpiders: Enemies wielding the Toggle-Action with Incendiary Rounds are some of the hardest enemies in the campaign to fight. They hit with enough power to make you think they're wielding a rifle. They become very common later on as well.

to:

* DemonicSpiders: DemonicSpiders:
**
Enemies wielding the Toggle-Action with Incendiary Rounds are some of the hardest enemies in the campaign to fight. They hit with enough power to make you think they're wielding a rifle. They become very common later on as well.well.
** Panzerschreck-wielding Nazis can instantly kill you if their rockets land anywhere near you, and like above, the game starts throwing multiple of them at once in certain sequences just to [[TrialAndErrorGameplay force you to react fast or die]].



* ScrappyMechanic: While not as reviled as other games, the loot box isn't considered the best reward system largely for having new weapons and skins locked behind it. Not helping matters is how a July 2019 update had several weapons that could only be unlocked by loot boxes.

to:

* ScrappyMechanic: ScrappyMechanic:
**
While not as reviled as other games, the loot box isn't considered the best reward system largely for having new weapons and skins locked behind it. Not helping matters is how a July 2019 update had several weapons that could only be unlocked by loot boxes.boxes.
** Explosives are highly lethal in this game, and getting hit directly by or even being close to a panzerschreck's rocket detonation is fatal compared to past games where you'd likely be severely wounded and then [[RegeneratingHealth heal away if you hide fast enough afterwards.]] Naturally, the game starts peppering later levels with them, and while they're [[ImperialStormtrooperMarksmanshipAcademy somewhat inaccurate as the rockets veer off-course usually]], there are segments with ''several'' of the bastards at once that are intended to kill you by peppering your position with instantaneous death.
Is there an issue? Send a MessageReason:
None


** As noted in HollywoodHistory on the main page, the campaign is focused exclusively on the Western Front and the main characters are US Army soldiers. Given how there have been an overabundance of ''Call of Duty'' games that featured Americans vs Nazis in Europe, some fans wished that the game could've also focused on different theaters of the war, like the North African or Italian front (the latter of which being a conflict almost never touched by any of the games), or even different units, such as Japanese-American soldiers of the 442nd Infantry Regiment.

to:

** As noted in HollywoodHistory on the main page, the campaign is focused exclusively on the Western Front and the main characters are US Army soldiers. Given how there have been an overabundance of ''Call of Duty'' games that featured Americans vs Nazis in Western Europe, some fans wished that the game could've also focused on different theaters of the war, like the North African African, Pacific or Italian front fronts (the latter of which being a conflict almost never touched by any of the games), or even different units, such as Japanese-American soldiers of the 442nd Infantry Regiment.
Is there an issue? Send a MessageReason:
None


* ScrappyMechanic: While not as reviled as other games, the lox box isn't considered the best reward system largely for having new weapons and skins locked behind it. Not helping matters is how a July 2019 update had several weapons that could only be unlocked by loot boxes.

to:

* ScrappyMechanic: While not as reviled as other games, the lox loot box isn't considered the best reward system largely for having new weapons and skins locked behind it. Not helping matters is how a July 2019 update had several weapons that could only be unlocked by loot boxes.



** On a similar note, there's a subplot in which Daniels's squadmate Frank Aiello has to overcome his racial animosity to work with an African-American soldier named Marcus Howard. On paper it sounds like a good character arc, but it comes so late into the story and is interrupted by so many timeskips that it means that Aiello and Marcus aren't shown developing an authentic onscreen friendship. Furthermore, outside of the first mission in which Marcus appears, Aiello never shows any overt signs of being racist, making it come across an InformedFlaw, and even then it is resolved with a simple apology and nothing more. It comes across less like a compelling character arc and more like AnAesop being thrown in to say "Racism is bad!" without putting the work into making it fit naturally.

to:

** On a similar note, there's a subplot in which Daniels's squadmate Frank Aiello has to overcome his racial animosity to work with an African-American soldier named Marcus Howard. On paper it sounds like a good character arc, but it comes so late into the story and is interrupted by so many timeskips that it means that Aiello and Marcus aren't shown developing an authentic onscreen friendship. Furthermore, outside of the first mission in which Marcus appears, Aiello never shows any overt prior signs of being racist, racism, making it come across an InformedFlaw, and even then it is Aiello's racism was abruptly resolved with a simple apology and nothing more.apology. It comes across less like a compelling character arc and more like AnAesop being thrown in to say "Racism is bad!" without putting the work into making it fit naturally.
Is there an issue? Send a MessageReason:
None


* ScrappyMechanic: While not as reviled as other games, having weapons and attachments unlockable through loot boxes is rather contentious due to the randomized nature. Not helping matters is how a July 2019 update had several weapons that could only be unlocked by loot boxes.

to:

* ScrappyMechanic: While not as reviled as other games, the lox box isn't considered the best reward system largely for having new weapons and attachments unlockable through loot boxes is rather contentious due to the randomized nature.skins locked behind it. Not helping matters is how a July 2019 update had several weapons that could only be unlocked by loot boxes.
Is there an issue? Send a MessageReason:
None


* FandomRivalry: ''VideoGame/CallOfDuty'' once again came head-to-head with its old competitor, ''VideoGame/{{Battlefield}}''. However, this time the rivalry is even more vitriolic as ''VideoGame/Battlefield1'' having came out the year before with a similar historical throwback theme comparable to ''Call of Duty: WWII''. The fandoms of the two games have fought and argued with each other over which game is more historically authentic, innovative and fun. The only thing anyone can agree on is that ''Battlefield 1'' got one hell of a head-start.

to:

* FandomRivalry: ''VideoGame/CallOfDuty'' once again came head-to-head with its old competitor, ''VideoGame/{{Battlefield}}''. However, this time the rivalry is even more vitriolic as ''VideoGame/Battlefield1'' having came out the year before with a similar historical throwback theme comparable to ''Call of Duty: WWII''. The fandoms Fans of the two games have fought and argued with each other over which game is more historically authentic, innovative and fun. The only thing anyone can agree on is that ''Battlefield 1'' got one hell of a head-start.



** While the return to the classic "boots on the ground" setting is well received, some fans felt that multiplayer didn't take full advantage of the historical setting. Given the small map sizes and low recoil on automatic weapons, the current metagame is dominated by submachine guns and assault rifles at the expense of the more iconic and ubiquitous semi-auto and bolt-action rifles of World War 2. For some, this has resulted in the game feeling too much like the fast-paced ''Modern Warfare'' games instead of the slower-paced historical games that ''WWII'' is trying to emulate.
** As noted in HollywoodHistory on the main page, the campaign is focused exclusively on the Western Front and the main characters are US Army soldiers. Given how there have been an overabundance of ''Call of Duty'' games that featured Americans vs Nazis in Europe, some fans wished that the game could've also focused on different theaters of the war, like the North African or Pacific campaigns, or even different units, such as Japanese-American soldiers of the 442nd Infantry Regiment, or other armies entirely, such as the Russian front or the Italian front (the latter of which being a conflict almost never touched by any of the games).

to:

** While the return to the classic "boots on the ground" setting is well received, well-received, some fans felt that multiplayer didn't take full advantage of the historical setting. Given the small map sizes and low recoil on automatic weapons, the current metagame meta is dominated by submachine guns and assault rifles at the expense of the more iconic and ubiquitous semi-auto and bolt-action rifles of World War 2. For some, this has resulted in the game feeling too much like the fast-paced ''Modern Warfare'' games instead of the slower-paced historical games that ''WWII'' is trying to emulate.
** As noted in HollywoodHistory on the main page, the campaign is focused exclusively on the Western Front and the main characters are US Army soldiers. Given how there have been an overabundance of ''Call of Duty'' games that featured Americans vs Nazis in Europe, some fans wished that the game could've also focused on different theaters of the war, like the North African or Pacific campaigns, or even different units, such as Japanese-American soldiers of the 442nd Infantry Regiment, or other armies entirely, such as the Russian front or the Italian front (the latter of which being a conflict almost never touched by any of the games).games), or even different units, such as Japanese-American soldiers of the 442nd Infantry Regiment.



* ScrappyMechanic: While not as reviled as other games, having weapons and attachments unlockable through loot boxes is rather contentious due to the randomized nature. Not helping matters is how a July 2019 update had several weapons that could only be unlocked by loot boxes.



* TheyCopiedItSoItSucks: Given the sheer abundance of class-based multiplayer shooters, some have accused the game of stealing ideas from other similar games. The WWII setting has drawn accusations that the game was trying to recreate the success of ''VideoGame/Battlefield1'''s historical throwback angle. The asymmetric multi-staged multiplayer War mode was accused of copying modes like Operations of ''Battlefield 1'' and Escort of ''VideoGame/{{Overwatch}}''. The Headquarters social space, the arguably most important innovation to the Call of Duty series, is seen as a imitation of the social spaces in both ''VideoGame/{{Destiny}}'' and ''VideoGame/Destiny2''. With the game sharing many elements with its rivals, there are bound to be accusations of "plagiarism".

to:

* TheyCopiedItSoItSucks: Given the sheer abundance of class-based multiplayer shooters, some have accused the game of stealing ideas from other similar games. The WWII setting has drawn accusations that the game was trying to recreate the success of ''VideoGame/Battlefield1'''s historical throwback angle. The asymmetric multi-staged multiplayer War mode was accused of copying modes like Operations of ''Battlefield 1'' and Escort of ''VideoGame/{{Overwatch}}''. The Headquarters social space, the arguably most important innovation to the Call of Duty series, is seen as a an imitation of the social spaces in both ''VideoGame/{{Destiny}}'' and ''VideoGame/Destiny2''. With the game sharing many elements with its rivals, there are bound to be accusations of "plagiarism".''VideoGame/Destiny2''.



** On a similar note, there's a subplot in which Daniels's squadmate Frank Aiello has to overcome his racial animosity to work with an African-American soldier named Marcus Howard. On paper it sounds like a good character arc, but it comes so late into the story that it means neither Aiello nor Marcus get to actual show time developing an onscreen friendship. This is at least partially because the game has timeskips after each mission, meaning any potential development is offscreen. Furthermore, outside of the first mission in which Marcus appears, Aiello never shows any overt signs of being racist, making it come across an InformedFlaw, and even when he mends fences with Marcus is is just a simple apology and nothing more. It comes across less as character development, and instead AnAesop being thrown in to say "Racism is bad!" without putting the work into making it fit naturally.
* ToughActToFollow: Being the first game after ''VideoGame/CallOfDutyWorldAtWar'' to return to the Second World War, it naturally had this issue. While its visually impressive and overall plays well, the inclusions to the game such as loot boxes, the very linear story focusing on one front, and the dumbing down of many elements from ''World At War'' meant it was on the negative end of this.

to:

** On a similar note, there's a subplot in which Daniels's squadmate Frank Aiello has to overcome his racial animosity to work with an African-American soldier named Marcus Howard. On paper it sounds like a good character arc, but it comes so late into the story and is interrupted by so many timeskips that it means neither that Aiello nor and Marcus get to actual show time aren't shown developing an authentic onscreen friendship. This is at least partially because the game has timeskips after each mission, meaning any potential development is offscreen. Furthermore, outside of the first mission in which Marcus appears, Aiello never shows any overt signs of being racist, making it come across an InformedFlaw, and even when he mends fences then it is resolved with Marcus is is just a simple apology and nothing more. It comes across less as like a compelling character development, arc and instead more like AnAesop being thrown in to say "Racism is bad!" without putting the work into making it fit naturally.
* ToughActToFollow: Being the first game after ''VideoGame/CallOfDutyWorldAtWar'' to return to the Second World War, it naturally had this issue. While its it's visually impressive and overall plays well, the inclusions to the game such as loot boxes, the very linear story focusing on one front, and the dumbing down of many elements from ''World At War'' meant it was on the negative end of this.



** Comparisons to ''VideoGame/Battlefield1'''s Operations mode aside, the new multiplayer mode War has been praised as a new addition to the Call of Duty gameplay that captures the exciting cinematic experience of the single-player campaign. However, there are only 3 maps at launch, leading to some players getting bored and leaving the mode. Fortunately, Sledgehammer has confirmed that there will be more War mode maps added via DLC.

to:

** Comparisons to ''VideoGame/Battlefield1'''s Operations mode aside, the new multiplayer mode War has been praised as a new addition to the Call of Duty gameplay that captures the exciting cinematic experience of the single-player campaign. However, there are only 3 maps at launch, leading to some players getting bored and leaving the mode. Fortunately, Sledgehammer has confirmed that there will be added more War mode maps added via DLC.

Top