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* FandomRivalry: With the [[VideoGame/TouhouProject Touhou]] fandom, although it became forgotten due to CAVE's decline.

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* FandomRivalry: With the [[VideoGame/TouhouProject [[Franchise/TouhouProject Touhou]] fandom, although it became forgotten due to CAVE's decline.
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* ScrappyMechanic: In many console ports made internally by CAVE (and their Nintendo Switch ports by Live Wire and post-360 ports by City Connection) there is a "Restart" function that seems like it would be handy for quick-restarting a run...however it restarts the current stage and invalidates any high scores achieved during your current session. If you want to start a fresh run, you have to return to the title screen and go through the trouble of selecting game mode, character/ship, etc all over again. It can make one wonder why the restart feature even exists as it does in the first place.

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* ScrappyMechanic: In many console ports made internally by CAVE (and their Nintendo Switch ports by Live Wire and post-360 ports by City Connection) there is a "Restart" function that seems like it would be handy for quick-restarting a run...however it restarts the current stage and invalidates any high scores achieved during your current session. If you want to start a fresh run, you have to return to the title screen and go through the trouble of selecting game mode, character/ship, etc all over again. It can make one wonder why the restart feature even exists as it does in the first place. place, especially since the ''Creator/{{M2}} [=ShotTriggers=]'' ports of CAVE games ''do'' have a quick-restart feature that doesn't invalidate the following run.
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* ScrappyMechanic: In many console ports made internally by CAVE (and their Nintendo Switch ports by Live Wire) there is a "Restart" function that seems like it would be handy for quick-restarting a run...however it restarts the current stage and invalidates any high scores achieved during your current session. If you want to start a fresh run, you have to return to the title screen and go through the trouble of selecting game mode, character/ship, etc all over again. It can make one wonder why the restart feature even exists as it does in the first place.

to:

* ScrappyMechanic: In many console ports made internally by CAVE (and their Nintendo Switch ports by Live Wire) Wire and post-360 ports by City Connection) there is a "Restart" function that seems like it would be handy for quick-restarting a run...however it restarts the current stage and invalidates any high scores achieved during your current session. If you want to start a fresh run, you have to return to the title screen and go through the trouble of selecting game mode, character/ship, etc all over again. It can make one wonder why the restart feature even exists as it does in the first place.
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* ScrappyMechanic: In many console ports made internally by ''CAVE'' there is a "Restart" function that seems like it would be handy for quick-restarting a run...however it restarts the current stage and invalidates any high scores achieved during your current session. If you want to start a fresh run, you have to return to the title screen and go through the trouble of selecting game mode, character/ship, etc all over again. It can make one wonder why the restart feature even exists as it does in the first place.

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* ScrappyMechanic: In many console ports made internally by ''CAVE'' CAVE (and their Nintendo Switch ports by Live Wire) there is a "Restart" function that seems like it would be handy for quick-restarting a run...however it restarts the current stage and invalidates any high scores achieved during your current session. If you want to start a fresh run, you have to return to the title screen and go through the trouble of selecting game mode, character/ship, etc all over again. It can make one wonder why the restart feature even exists as it does in the first place.
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* ScrappyMechanic: In many console ports made internally by ''CAVE'' there is a "Restart" function that seems like it would be handy for quick-restarting a run...however it restarts the current stage and invalidates any high scores achieved during your current session. If you want to start a fresh run, you have to return to the title screen and go through the trouble of selecting game mode, character/ship, etc all over again. It can make one wonder why the restart feature even exists as it does in the first place.
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* GermansLoveDavidHassleholf: Word has it that CAVE games are pretty Popular in France. French website shmup.com even hosted a CAVE Carnival, their own version of the CAVE Matsuri in 2017.

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* GermansLoveDavidHassleholf: GermansLoveDavidHasselhoff: Word has it that CAVE games are pretty Popular in France. French website shmup.com even hosted a CAVE Carnival, their own version of the CAVE Matsuri in 2017.

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