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** Despite WordOfGod confirming them to be canonically partners, a lot of fans don't feel that comfortable about the Zasp/Mothiva pairing, be it because of Zasp's increasingly stalker-ish behavior or the fact that Mothiva seems to use him solely for his strength and otherwise treats him like a servant at best. In fact, it could even seem like their relationship is reminiscent of ''{{domestic abuse}}''.
** While he is not completely kept out of the shipping game, several fans generally avoid pairing Leif with any other character due to his special circumstances making things overall rather {{Squick}}y (that is, [[spoiler:being a [[ParasiteZombie corpse reanimated by a Cordyceps specimen]]]]). The fact the he was once HappilyMarried also doesn't help.

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** Despite WordOfGod confirming them to be canonically partners, a lot of fans don't feel that comfortable about the Zasp/Mothiva pairing, be it because of Zasp's increasingly stalker-ish behavior or the fact that Mothiva seems to use him solely for his strength and otherwise treats him like a servant at best. In fact, it could even seem like their relationship is reminiscent best, with uncomfortable undertones of ''{{domestic abuse}}''.
DomesticAbuse from both ends.
** While he is not completely kept out of the shipping game, several fans generally avoid pairing Leif with any other character due to his special circumstances making things overall rather {{Squick}}y (that is, [[spoiler:being a [[ParasiteZombie corpse reanimated by a Cordyceps specimen]]]]). The fact the that he was once HappilyMarried also doesn't help.



** In Upper Snakemouth, Leif learns to create small icicles that enables the team to pass through water. However, it's incredibly slow, and as only three ice platforms can be present an the same time and you can only respawn on solid ground, a small mishap means you fall into the water and have to start all over again. That's not even to mention that this in theory awesome ability doesn't work in half of the waters in the game world, for no explained reason.

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** In Upper Snakemouth, Leif learns to create small icicles that enables the team to pass through water. However, it's incredibly slow, and as only three ice platforms can be present an the same time and you can only respawn on solid ground, a small mishap means you fall into the water and have to start all over again. That's not even Additionally, the ice platforms [[GameplayAndStorySegregation arbitrarily fail to mention that this in theory awesome ability doesn't work in about half of the waters in the game world, for no explained reason.world]], preventing it from seeing much use as an EasyLevelTrick.



** [[spoiler:Delilah's]] bazooka attack can hit the whole party, hits several times, deals at least three damage per hit that can quickly add up, has tricky timing to Super Block, and each hit can inflict a status ailment. It is possible for her to single-handedly annihilate the party with this attack alone, and may Venus help you if she does it twice in a row after she TurnsRed and gets an extra turn. And don't think it's easy to bounce back with a Miracle Shake -- one of the status ailments is the otherwise rare[[note]]Mimic Spiders are the only other enemy capble of inducing this on the party[[/note]] Sticky, which disables the use of items.

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** [[spoiler:Delilah's]] bazooka attack can hit the whole party, hits several times, deals at least three damage per hit that can quickly add up, has tricky timing to Super Block, and each hit can inflict a status ailment. It is possible for her to single-handedly annihilate the party with this attack alone, and may Venus help you if she does it twice in a row after she TurnsRed and gets an extra turn. And don't think it's easy to bounce back with a Miracle Shake -- one of the status ailments is the otherwise rare[[note]]Mimic Spiders are the only other enemy capble capable of inducing this on the party[[/note]] Sticky, which disables the use of items.



** While the Bounty Bosses are meant to be tough as a whole, most of them are still very manageable for the most part. This does ''not'' apply for the Devourer, who is an absolute menace. Most of its attacks target the entire party, the acid balls it spits move fast and poison if they aren't blocked, and it calls in decently bulky flytraps for support. And to make matters even worse, it can swallow a party member at random, and said party member can't be freed no matter what you do: you have to wait 3 turns and pray that they have enough health to survive, or wait until the party member's health drops to 0 for the Devourer to spit them back out. And if it eats Leif, may god have mercy on your soul because its weakness to his ice attacks make him a vital party member to keep alive in this fight. It makes it an even more of a daunting challenge when you consider the Devourer is most likely the first of the Bounty Bosses players will meet, as it becomes possible to fight as early after Chapter 2, meaning most would be woefully unprepared for the challenge. ''God help you'' if you try to [[SelfImposedChallenge defeat it on Rank 0 on Hard Mode before defeating Venus' Guardian]], as it's practically unwinnable without the right strategy, items, mastery at Super Blocking, and [[LuckBasedMission praying to hell that RNG doesn't screw you over with the Devourer's attacks.]]

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** While the Bounty Bosses are meant to be tough as a whole, most of them are still very manageable they're mostly par for the most part. This does ''not'' apply course for the {{Optional Boss}}es in [=RPGs=]. The Devourer, who on the other hand is an absolute menace. Most nightmare: most of its attacks target the entire party, the acid balls it spits move fast and poison if they aren't blocked, and it calls in decently bulky flytraps for support. And to make matters even worse, it can swallow a party member at random, which can't be avoided even with a Super Block, and said party member can't be freed no matter what you do: you have to wait 3 turns and pray that they have enough health to survive, or wait until the party member's health drops to 0 for the Devourer to spit them back out. And if it eats Leif, may god have mercy on your soul because its weakness to his ice attacks make him a vital party member to keep alive in this fight. It makes it an even more of a daunting challenge when you consider the Devourer is most likely the first of the Bounty Bosses players will meet, as it becomes possible to fight as early after Chapter 2, meaning most would be woefully unprepared for the challenge. The only saving grace is that it's [[GlassCannon a bit frail by Bounty standards]], meaning that you can and probably should expend all your energy and resources into [[RushBoss cheesing it to death before it does the same to you]]. ''God help you'' if you try to [[SelfImposedChallenge defeat it on Rank 0 on Hard Mode before defeating Venus' Guardian]], as it's practically unwinnable without the right strategy, items, mastery at Super Blocking, and [[LuckBasedMission praying to hell that RNG doesn't screw you over with the Devourer's attacks.]]



* ViewerGenderConfusion: Given a number of RealLife insects are primarily female, it's not uncommon to hear many mistake several male characters as female; especially common with Wasp, Bee and Ant characters.

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* ViewerGenderConfusion: Given a number of RealLife insects are primarily female, it's not uncommon to hear many mistake several male characters as female; especially common with Wasp, Bee and Ant characters. The game seems to recognize this and usually reveals a newly introduced character's pronouns in dialogue at the first opportunity.
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** The game also resonated with a lot of ''VideoGame/HollowKnight'' fans, because both are independent, crowd-funded games that center around bugs.

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** The game also resonated with a lot of ''VideoGame/HollowKnight'' fans, because both are independent, crowd-funded games that center around bugs.bugs having fantasy adventures in a tiny world of magic, gods, and ancient secrets.
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Trope was cut/disambiguated due to cleanup


** Tennent is an edgy, scary termite lurking in a back alley of the Termite Kingdom whose intimidating appearance and demeanor ''screams'' BonusBoss fight when you run into him. And then you're forced to confront him as part of Artia's sidequest, but despite his frightening reputation and Team Snakemouth's fear of confronting him... he doesn't do much other than give you the paint you're looking for. And on the non-potential boss side of things, he's said to have a history with the bouncer of the Ant Kingdom's Underground Tavern, but it isn't elaborated on.

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** Tennent is an edgy, scary termite lurking in a back alley of the Termite Kingdom whose intimidating appearance and demeanor ''screams'' BonusBoss {{Superboss}} fight when you run into him. And then you're forced to confront him as part of Artia's sidequest, but despite his frightening reputation and Team Snakemouth's fear of confronting him... he doesn't do much other than give you the paint you're looking for. And on the non-potential boss side of things, he's said to have a history with the bouncer of the Ant Kingdom's Underground Tavern, but it isn't elaborated on.
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** Astotheles can be a challenge due to him preventing you from using items. Doesn't matter if he's frozen, asleep, or whatnot; if you try to use an item, he breaks out of any status condition he has and knocks it out of your hands, wasting the item and your turn. This means any healing, buffing, and reviving you do can only be done with TP-eating moves or having certain medals equipped. His high HP pool also means that you almost certainly ''will'' feel the sting of lacking items before the fight is over. Even worse, when his HP gets low, he will enter a guard stance that will need to be broken with Kabbu and if he is knocked out, reviving him will be impossible due to the no-items rule. This will leave Vi and Leif unable to even scratch him without using TP and if you are out, you've functionally already lost the fight.

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** Astotheles can be a challenge due to him preventing you from using items. Doesn't matter if he's frozen, asleep, or whatnot; if you try to use an item, he breaks out of any status condition he has and knocks it out of your hands, wasting the item and your turn. This means any healing, buffing, and reviving you do can only be done with TP-eating moves or having certain medals equipped. His high HP pool also means that you almost certainly ''will'' feel the sting of lacking items before the fight is over. Even worse, when his HP gets low, he will enter a guard stance that will need to be broken with Kabbu and if he is knocked out, reviving him will be impossible due to the no-items rule. rule (unless you have the Miracle Matter medal on him, but this takes 2 turns to activate and the revived ally only gets 2 HP.) This will leave Vi and Leif unable to even scratch him without using TP and if you are out, you've functionally already lost the fight.

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** [[spoiler:The [[MadScientist scientists]] in charge of Upper Snakemouth are a duo of [[CreepyCockroach sociopathic cockroaches]] who sought to recreate the Everlasting Sapling's incredible powers, [[ImmortalityImmorality no matter the cost]]. In hopes of achieving immortality without the sapling, they kidnapped innocent bugs and would subject them to [[PlayingWithSyringes inhumane experiments]] that would destroy their minds and turn them into feral cordyceps zombies. Though [[AbusivePrecursors long dead]] thanks to falling prey to their own hubris, the victims they left behind infest Snakemouth Lair as a haunting reminder of the atrocities they committed in their arrogant bid to create something even stronger than a god]].

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** [[spoiler:The [[MadScientist scientists]] in charge of Upper Snakemouth are a duo of [[CreepyCockroach sociopathic cockroaches]] who sought to recreate the Everlasting Sapling's incredible powers, [[ImmortalityImmorality no matter the cost]]. In hopes of achieving immortality without the sapling, they kidnapped innocent bugs and would subject them to [[PlayingWithSyringes inhumane experiments]] that would destroy their minds and turn them into feral cordyceps zombies. zombies and throw away a reasonable bunch of cordyceps, considering it a failure. Though [[AbusivePrecursors long dead]] thanks to falling prey to their own hubris, the victims they left behind infest Snakemouth Lair as a haunting reminder of the atrocities they committed in their arrogant bid to create something even stronger than a god]].god.]]
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* EpilepticTrees: This with the fandom when it comes to the Upper Snakemouth secret room with the computer displaying Venus and her two siblings. This room gave some fans the conclusion that Venus and them are creations of the Roaches. Despite the fact there's evidence in the game that suggests otherwise.

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* EpilepticTrees: This with the fandom when it comes to the Upper Snakemouth secret room with the computer displaying Venus and her two siblings. This room gave some fans the conclusion that Venus and them are creations of the Roaches. Despite the fact there's multiple evidence in the game that suggests otherwise.
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* SchizophrenicDifficulty: This happens upon reaching chapter 4. The game has a comfortable difficulty curve from chapters 1 to 3, but then the game can become exponentially easier after those chapters as you get strong medals that makes your party strong and easy grinding spots to gain levels. Then the difficulty goes back to hard upon reaching the Giant's Lair in Chapter 7 as the enemies there are vastly stronger then everything before it even with grinding.

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* SchizophrenicDifficulty: This happens upon reaching chapter 4. The game has a comfortable difficulty curve from chapters 1 to 3, but then the game can become exponentially easier after those chapters as you get strong medals that makes your party strong beefy and easy grinding spots to gain levels. Then the difficulty goes back to hard upon reaching the Giant's Lair in Chapter 7 as the enemies there are vastly stronger then everything before it even with grinding.
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* SchizophrenicDifficulty: This happens upon reaching chapter 4. The game has a comfortable difficulty curve from chapters 1 to 3, but then the game can become exponentially easier after those chapters as you get strong medals that makes your party strong and easy grinding spots to gain levels. Then the difficulty goes back to hard upon reaching the Giant's Lair as the enemies there are vastly stronger then everything before it even with grinding.

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* SchizophrenicDifficulty: This happens upon reaching chapter 4. The game has a comfortable difficulty curve from chapters 1 to 3, but then the game can become exponentially easier after those chapters as you get strong medals that makes your party strong and easy grinding spots to gain levels. Then the difficulty goes back to hard upon reaching the Giant's Lair in Chapter 7 as the enemies there are vastly stronger then everything before it even with grinding.

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* Epileptic Trees: This with the fandom when it comes to the Upper Snakemouth secret room with the computer displaying Venus and her two siblings. This room gave some fans the conclusion that Venus and them are creations of the Roaches. Despite the fact there's evidence in the game that suggests otherwise.

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* Epileptic Trees: EpilepticTrees: This with the fandom when it comes to the Upper Snakemouth secret room with the computer displaying Venus and her two siblings. This room gave some fans the conclusion that Venus and them are creations of the Roaches. Despite the fact there's evidence in the game that suggests otherwise.


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* SchizophrenicDifficulty: This happens upon reaching chapter 4. The game has a comfortable difficulty curve from chapters 1 to 3, but then the game can become exponentially easier after those chapters as you get strong medals that makes your party strong and easy grinding spots to gain levels. Then the difficulty goes back to hard upon reaching the Giant's Lair as the enemies there are vastly stronger then everything before it even with grinding.
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I see this people reach this conclusion with this particular room so I decided to put this here.

Added DiffLines:

* Epileptic Trees: This with the fandom when it comes to the Upper Snakemouth secret room with the computer displaying Venus and her two siblings. This room gave some fans the conclusion that Venus and them are creations of the Roaches. Despite the fact there's evidence in the game that suggests otherwise.
Is there an issue? Send a MessageReason:
Added more the Ensemble Dark Horse section. Tanjerin is by far the most popular minor character from the game and he was practically made to be so.


** Tanjerin, despite playing a bit part in the game, managed to get [[MemeticMutation several memes]] revolving around him because of his adorable appearance and downright bizarre personality, even having an impact on the setting. Despite being a backer character, his creation resulted in the inception of a unique race of "Fruity Bugs", indigenous to the unseen Eastern Lands. [[spoiler:This culminated in the official "PUSHROCK" cheat code, which [[MesACrowd replaces everyone's appearance with Tanjerin's]]...except for Cerise (his Cherry Bug girlfriend), Skirby (the Tangy-Berry-selling merchant on Metal Island and another Tangy Bug), his original self (which gets replaced by Kabbu), and 3D models. This code is learned through an optional superboss battle against a hologram resembling him known as "TANGYBUG".]]

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** Tanjerin, despite playing a bit part in the game, managed to get [[MemeticMutation several memes]] revolving around him because of his adorable appearance and downright bizarre personality, even having an impact on the setting. Despite being a backer character, his creation resulted in the inception of a unique race of "Fruity Bugs", indigenous to the unseen Eastern Lands. He is ''far'' more popular than all of the other backer characters combined, so much so that he managed to be the only other character besides Team Snakemouth to receive official art by Giancarlos Soto. [[spoiler:This culminated in the official "PUSHROCK" cheat code, which [[MesACrowd replaces everyone's appearance with Tanjerin's]]...except for Cerise (his Cherry Bug girlfriend), Skirby (the Tangy-Berry-selling merchant on Metal Island and another Tangy Bug), his original self (which gets replaced by Kabbu), and 3D models. This code is learned through an optional superboss battle against a hologram resembling him known as "TANGYBUG".]]
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** Virtually every enemy of the Honey Factory, since they all have the ability to paralyze party members, and the one medal you can equip to prevent such is only found in the storage, which is already quite late into the area. As a result, it's entirely possible for the player to end literally stunlocked for several turns during a normal battle if they consistently fail at blocking. It's no wonder that [[ActionBomb Abomihoneys]] become less likely to self-detonate outside Hard Mode, considering Normal Mode already has enough annoyances as it is.

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** Virtually every enemy of in the Honey Factory, Factory since they all have the ability to paralyze party members, and the one medal you can equip to prevent such is only found in the storage, which is already quite late into the area. As a result, it's entirely possible for the player to end literally stunlocked for several turns during a normal battle if they consistently fail at blocking. It's no wonder that [[ActionBomb Abomihoneys]] become less likely to self-detonate outside Hard Mode, considering Normal Mode already has enough annoyances as it is.
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* UglyCute: Because of the cute artstyle, many of the Lesser Bugs can come off as pretty adorable in spite of being considered monsters in-universe. The Madesphy is probably the biggest example of this, as its Spy Logs go on about it being hideous, but in the end it's still just a small fuzzy, spiky caterpillar.

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* UglyCute: Because of the cute artstyle, many of the Lesser Bugs can come off as pretty adorable in spite of being considered monsters in-universe. The Madesphy is probably the biggest example of this, as its Spy Logs go on about it being hideous, but in the end it's still just a small small, fuzzy, spiky caterpillar.

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