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** ''Purple Heart Lane'', specifically, the segment where you and your squad have to run through a sniper-infested causeway. There's pretty much a guarantee that you and your squad will get heavily injured or killed in the process of trying to make it to the end.

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** ''Purple Heart Lane'', specifically, the segment where you and your squad have to run through a sniper-infested causeway. There's pretty much a guarantee that you and your squad will get heavily injured or killed in the process of trying to make it to the end.end, not helping is that the in-game hints lie to you. (Heavily implying the German Reinforcements are infinite, while infact they are limited.)
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* * SequelDifficultyDrop:
**''Hell's Highway'' is this compared to past games with Baker carrying more ammo and the complete switch to the "Luck" system for health.
** ''Earned in Blood'' is oddly this as well as a spike as described below, while the game on most difficulties is harder, Authentic difficulty in Hill 30 had enemy accuracy/damage reach absurd levels, ultimately making levels more luck-based than anything else as well as the supression/flanking systems outright not working, while Earned in Blood Authentic still has no checkpoints, enemy accuracy and damage have been reduced, so while it's still a challenge to beat Authentic, it's more up to actual player skill in ''Earned in Blood''.

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* TheyWastedAPerfectlyGoodCharacter: Not a person, but a vehicle, in this case the M10 tank destroyer in ''Earned in Blood''. It only appears in one level, and it doesn't even get a chance to engage German tanks which it was designed to do. Worse, the final level only features it as TheCavalry during the final segment, and you and your squad are forced to advance without tank support all the while the Germans have artillery and tanks backing them up.

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* TheyWastedAPerfectlyGoodCharacter: Not TheyWastedAPerfectlyGoodCharacter:
**Not
a person, but a vehicle, in this case the M10 tank destroyer in ''Earned in Blood''. It only appears in one level, and it doesn't even get a chance to engage German tanks which it was designed to do. Worse, the final level only features it as TheCavalry during the final segment, and you and your squad are forced to advance without tank support all the while the Germans have artillery and tanks backing them up.up.
** Over half of Hell's Highway's weapons are multiplayer only, meaning the campaign overall has less weapons than the past games, even though literally all of the MP-only weapons actually have unused "single player" versions with different stats intended for single player.
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*CompleteMonster: ''Hell's Highway'' novel, by John Antal: [[ThoseWackyNazis SS Obersturmführer Carl Kodritz]] is a fanatical Nazi with a severe HairTriggerTemper. Leading a joint operation with Wilhelm Graf's Fallschirmjägers to combat the Allied invasion of Nazi-occupied Netherlands, Kodritz does everything at his disposal to [[BadBoss make Graf and his men suffer]] for their lack of faith in Nazism. While initially treated as nothing but a petty bully, Kodritz shows his true colors by murdering Dutch civilians, solely because they were begging for food. At the height of his cruelty, Kodritz deals with the presence of armed teenagers by having them executed despite their surrender.
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* SequelDifficultySpike: ''Earned in Blood'' is this when compared to its direct predecessor ''Road to Hill 30''. The levels are generally more difficult to traverse, particularly on higher difficulties, no thanks to an improved enemy AI system where their shots miss far less (even when PinnedDown by friendly fire), and where, on occasion, they can make use of the same squad tactics as you do to finish you and your own squad off.

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