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* CommonKnowledge: Popular perception is that Bloodborne is the "fast" ''Souls'' game with the most powerful dodging system and quickest enemies. While this is true compared to its immediate predecessors, it actually isn't compared to any game in the series came after it. Enemies in ''Dark Souls 3'' and ''Elden Ring'' are faster than their ''Bloodborne'' equivalents in just about every way (actual velocity of their swings and projectiles, down time between combos, the number of hits thrown out per second in the combos themselves, and tracking across their arenas) and dodges in those games are better for about the same stamima cost. To put it in numbers, [[https://www.bloodborne-wiki.com/2015/10/movement.html?m=1 BB's]] dodges take 0.7 seconds of which 0.33 seconds are invincibility frames (48%); [[https://www.reddit.com/r/opensouls3/comments/68khsv/wip_a_comparison_of_roll_frame_data_from_the_3/ DS3's]] medium dodge rolls take 0.7 seconds with 0.43 seconds of invincibility frames (62%).[[note]]''Elden Ring'' and ''Dark Souls 3'' use the same roll frame data, and ''Elden Ring'' also added even better dodges in some Ashes of War like Quickstep (0.77 secondd with 0.5 seconds of invincibility; 65%).[[/note]] The difference between them however is less noticeable than that between ''Dark Souls 1'' and ''Bloodborne''; the former's medium dodge rolls take 1.1 seconds, of which 0.36 seconds are invincibility frames (33%), while costing far more stamina.

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* CommonKnowledge: Popular perception is that Bloodborne is the "fast" ''Souls'' game with the most powerful dodging system and quickest enemies. While this is true compared to its immediate predecessors, it actually isn't compared to any game in the series came after it. Enemies in ''Dark Souls 3'' and ''Elden Ring'' are faster than their ''Bloodborne'' equivalents in just about every way (actual velocity of their swings and projectiles, down time between combos, the number of hits thrown out per second in the combos themselves, and tracking across their arenas) and dodges in those games are better for about the same stamima stamina cost. To put it in numbers, [[https://www.bloodborne-wiki.com/2015/10/movement.html?m=1 BB's]] dodges take 0.7 seconds of which 0.33 seconds are invincibility frames (48%); [[https://www.reddit.com/r/opensouls3/comments/68khsv/wip_a_comparison_of_roll_frame_data_from_the_3/ DS3's]] medium dodge rolls take 0.7 seconds with 0.43 seconds of invincibility frames (62%).[[note]]''Elden Ring'' and ''Dark Souls 3'' use the same roll frame data, and ''Elden Ring'' also added even better dodges in some Ashes of War like Quickstep (0.77 secondd seconds with 0.5 seconds of invincibility; 65%).[[/note]] The difference between them however is less noticeable than that between ''Dark Souls 1'' and ''Bloodborne''; the former's medium dodge rolls take 1.1 seconds, of which 0.36 seconds are invincibility frames (33%), while costing far more stamina.



** Remember how Bone Ash enchanted Cannons were the bane of low Blood Level [=PvP=] characters? Now imagine if they had an unlimited load of those silver bullets with the [[https://youtu.be/N44Pv5jeeFI Rapid-Fire Cannon]] glitch, which requires a specific series of commands to execute. This would have been the precessor to the infamous Off-Hand bow glitch in ''VideoGame/DarkSoulsIII'' had it been discovered years earlier, and can [[https://youtu.be/g_Ev3jskwVA easily cheese]] [[spoiler:''the Orphan of Kos'']], widely regarded as one of the hardest boss fights in the game.

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** Remember how Bone Ash enchanted Cannons were the bane of low Blood Level [=PvP=] characters? Now imagine if they had an unlimited load of those silver bullets with the [[https://youtu.be/N44Pv5jeeFI Rapid-Fire Cannon]] glitch, which requires a specific series of commands to execute. This would have been the precessor predecessor to the infamous Off-Hand bow glitch in ''VideoGame/DarkSoulsIII'' had it been discovered years earlier, and can [[https://youtu.be/g_Ev3jskwVA easily cheese]] [[spoiler:''the Orphan of Kos'']], widely regarded as one of the hardest boss fights in the game.



** [[spoiler:Ludwig's]] jump attack. He pretty much leaves the screen for a few seconds, then comes crashing down on your location, dealing huge damage. Avoiding it requires either split-second dodging (sprinting doesn't work half the time) or careful manoeuvering around the arena. And then in the above boss' second phase, he has two attacks that involve pointing his sword either up or down. Down isn't the subject here. Up is the real issue; he will use a much larger shockwave around him just to knock the Hunter over, then begin charging his sword. If you don't have him in either half of the corpse room or realize you can dodge behind him just before he strikes, you are going to eat a massive cone-shaped shockwave. It easily can cover half of the whole room and will most likely kill you before it ends.

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** [[spoiler:Ludwig's]] jump attack. He pretty much leaves the screen for a few seconds, then comes crashing down on your location, dealing huge damage. Avoiding it requires either split-second dodging (sprinting doesn't work half the time) or careful manoeuvering maneuvering around the arena. And then in the above boss' second phase, he has two attacks that involve pointing his sword either up or down. Down isn't the subject here. Up is the real issue; he will use a much larger shockwave around him just to knock the Hunter over, then begin charging his sword. If you don't have him in either half of the corpse room or realize you can dodge behind him just before he strikes, you are going to eat a massive cone-shaped shockwave. It easily can cover half of the whole room and will most likely kill you before it ends.
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** Within the game proper, it's never explained ''what'' the Church Guardians actually are--but considering their pale skin, large proportions, and strangely alien features, they're pretty clearly not human. But since they're noticeably similar in appearance to [[spoiler:Queen Yharnam]], the most popular theory is that they're Pthumerians resurrected by the Healing Church. Considering the Healing Church is effectively descended from the scholarly academy founded to study the Pthumerian civilization, this is generally agreed to be a fairly plausible explanation.

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* {{Fanon}}: Alfred being a former Paleblood Hunter like Eileen and Djura is a common interpretation of the character. This is because Alfred looks a bit young compared to many other Hunters, and it's implied that the Executioners went to Cainhurst many years before the start of the story given how old Logarius appears to be. This is somewhat implied by his title if summoned for the Blood Starved Beast, "Old Hunter Vileblood Hunter Alfred". The common guess is that Alfred was an Old Hunter who joined the Hunt, learned of the Vilebloods and the Executioners, and was so enthralled by their tale that he chose to leave the Hunters Dream to follow in their footsteps. The game itself doesn't really say this is for sure.

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* {{Fanon}}: {{Fanon}}:
**
Alfred being a former Paleblood Hunter like Eileen and Djura is a common interpretation of the character. This is because Alfred looks a bit young compared to many other Hunters, and it's implied that the Executioners went to Cainhurst many years before the start of the story given how old Logarius appears to be. This is somewhat implied by his title if summoned for the Blood Starved Beast, "Old Hunter Vileblood Hunter Alfred". The common guess is that Alfred was an Old Hunter who joined the Hunt, learned of the Vilebloods and the Executioners, and was so enthralled by their tale that he chose to leave the Hunters Dream to follow in their footsteps. The game itself doesn't really say this is for sure.sure.
** Many fans believe that Gascoigne's elder daughter is actually an imposter. There are a few reasons for this: his younger daughter notably doesn't mention having an older sister, one of her neighbors inexplicably vanishes at the same time her older sister shows up (leading some fans to conclude that they're actually the same person), and the older sister can be heard laughing madly shortly after bursting into tears upon learning of [[spoiler:her sister's death]] (giving some people the impression that [[spoiler:she was faking her grief]]). Given that part of the daughter's questline revolves around retrieving a jeweled red brooch for her, some fans theorize that her neighbor broke into her house to steal the brooch--which is (somewhat) bolstered by the fact that her "sister" can be heard giddily saying that she can't wait to try on her white ribbon after the player gives it to her.

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*** Which extends into "Castle Painhurts" for Cainhurst Castle, for being a gigantic difficulty spike if you sequence-break the game.

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*** Which extends into ** "Castle Painhurts" for Cainhurst Castle, for being a gigantic difficulty spike if you sequence-break the game.



** [[https://www.youtube.com/watch?v=GI3aRB5LADk A Rifle Spear]] that stacks Arcane damage bonus blood gems only require you to do one thing: spam the L2 button, no other moves involved.
*** This is no longer the case after the 1.04 patch, which fixed the oversight.

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** [[https://www.youtube.com/watch?v=GI3aRB5LADk A Rifle Spear]] that stacks Arcane damage bonus blood gems only require you to do one thing: spam the L2 button, no other moves involved.
***
involved. This is no longer the case after the 1.04 patch, which fixed the oversight.



** The Powder Kegs are slowly gaining momentum, considering they make the coolest trick weapons in the game. Including the Whirligig Saw and the Boom Hammer.
*** By extension, this includes Valtr, a Solaire {{Expy}} and wielder of the Whirligig Saw.

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** The Powder Kegs are slowly gaining momentum, considering they make the coolest trick weapons in the game. Including the Whirligig Saw and the Boom Hammer.
***
Hammer. By extension, this includes Valtr, a Solaire {{Expy}} and wielder of the Whirligig Saw.



** Late in the game, [[spoiler:you'll see that Lesser Amygdala are scattered all over Yharnam, watching your every move, and they've been doing that ''from the very beginning'', without you even being aware of it. Only after you defeat Rom, the Vacuous Spider do they finally become fully visible to you. And if you can get your Insight high enough, you'll see them even earlier!]]
*** [[spoiler:One is hanging out right outside the Oedon Chapel, ''where you have been sending people to as the last safe haven for the whole game''.]]

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** Late in the game, [[spoiler:you'll see that Lesser Amygdala are scattered all over Yharnam, watching your every move, and they've been doing that ''from the very beginning'', without you even being aware of it. Only after you defeat Rom, the Vacuous Spider do they finally become fully visible to you. And if you can get your Insight high enough, you'll see them even earlier!]]
*** [[spoiler:One
earlier. One is hanging out right outside the Oedon Chapel, ''where you have been sending people to as the last safe haven for the whole game''.]]



** [[spoiler:Ludwig's]] jump attack. He pretty much leaves the screen for a few seconds, then comes crashing down on your location, dealing huge damage. Avoiding it requires either split-second dodging (sprinting doesn't work half the time) or careful manoeuvering around the arena.
*** And then in the above boss' second phase, he has two attacks that involve pointing his sword either up or down. Down isn't the subject here. Up is the real issue; he will use a much larger shockwave around him just to knock the Hunter over, then begin charging his sword. If you don't have him in either half of the corpse room or realize you can dodge behind him just before he strikes, you are going to eat a massive cone-shaped shockwave. It easily can cover half of the whole room and will most likely kill you before it ends.

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** [[spoiler:Ludwig's]] jump attack. He pretty much leaves the screen for a few seconds, then comes crashing down on your location, dealing huge damage. Avoiding it requires either split-second dodging (sprinting doesn't work half the time) or careful manoeuvering around the arena.
***
arena. And then in the above boss' second phase, he has two attacks that involve pointing his sword either up or down. Down isn't the subject here. Up is the real issue; he will use a much larger shockwave around him just to knock the Hunter over, then begin charging his sword. If you don't have him in either half of the corpse room or realize you can dodge behind him just before he strikes, you are going to eat a massive cone-shaped shockwave. It easily can cover half of the whole room and will most likely kill you before it ends.



** To get your hands on the Rakuyo weapon, you have to descend a ladder down into a well within the [[spoiler:Fishing Hamlet]] and battle the two Giant Fishmen inside. One Giant Fishman by itself is [[DemonicSpiders stronger than most enemies, including some of the bosses]], though thankfully the second one only joins in when the first is brought down to half health (and the first can be killed via the exploding barrels). Adding to this, one of the Fishmen sports a completely different moveset from the rest of them, meaning you have to learn the different timings for dodging or get thoroughly thrashed; if you want Rakuyo, you're earning it. That said, a popular method to deal with these two jerks is to hit the first one with a Shaman Bone Blade as it walks to where the second is clinging to the ceiling. Ideally, these two will begin mauling each other and will, at worst, leave each other severely low on health.
*** Another way to get the Rakuyo can be found in the form of a passage just before the FinalBoss of the DLC that leads to a raised platform where you can pepper the Fishmen with ranged attacks in relative safety. Of course, getting there means getting through the entire [[spoiler: Fishing Hamlet]] first and then dealing with a pair of [[DemonicSpiders Winter Lanterns]] to actually get to the platform.

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** To get your hands on the Rakuyo weapon, you have to descend a ladder down into a well within the [[spoiler:Fishing Hamlet]] and battle the two Giant Fishmen inside. One Giant Fishman by itself is [[DemonicSpiders stronger than most enemies, including some of the bosses]], though thankfully the second one only joins in when the first is brought down to half health (and the first can be killed via the exploding barrels). Adding to this, one of the Fishmen sports a completely different moveset from the rest of them, meaning you have to learn the different timings for dodging or get thoroughly thrashed; if you want Rakuyo, you're earning it. That said, a popular method to deal with these two jerks is to hit the first one with a Shaman Bone Blade as it walks to where the second is clinging to the ceiling. Ideally, these two will begin mauling each other and will, at worst, leave each other severely low on health.
***
health. Another way to get the Rakuyo can be found in the form of a passage just before the FinalBoss of the DLC that leads to a raised platform where you can pepper the Fishmen with ranged attacks in relative safety. Of course, getting there means getting through the entire [[spoiler: Fishing Hamlet]] first and then dealing with a pair of [[DemonicSpiders Winter Lanterns]] to actually get to the platform.
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* PlayTheGameSkipTheStory: Par for the course for a SoulsLikeRPG. Many players elect to treat the game's story as window-dressing for the gameplay, which received the bulk of its acclaim. It doesn't exactly help that the story is fleshed out in deliberately vague terms (mostly via item descriptions and optional NPC conversations), meaning that it takes [[JigsawPuzzlePlot quite a bit of effort]] to piece together anything about the plot beyond the most basic details. Many critics have suggested that this was (at least in part) a deliberate attempt to capture the spirit of the CosmicHorror genre, where one of the core recurring themes is the idea that [[GoMadFromTheRevelation the human mind is incapable of fully grasping the truth about how the world truly works]]. Lampshaded by ''WebVideo/HonestTrailers'' in their video about the game:
-->''"Uncover the dark mystery of Yharnam, the Healing Church, and the Old Ones! Or don't--because most of the story is hidden in the item descriptions. And the [[GoldenEnding good ending]] has you [[spoiler:turn into a magic squid]], so...it's probably pretty dumb."''
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** Ebrietas, Daughter of the Cosmos is affectionately (or [[ThatOneBoss not-so-affectionately...]]) known as "Pasta Face" or "Noodle Face" among many fans, due to the distinctive macaroni-like tubes protruding from her face.
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* CatharsisFactor: Par for the course for a SoulsLikeRPG: the game's [[NintendoHard unrelenting difficulty level]] might be frustrating at first, but it also makes it all the more satisfying once you get enough of a handle on the controls to gracefully dive, dodge, and roll your way around the hostile denizens of Yharnam, savagely slicing through anybody foolish enough to threaten you. And as intimidating as the bosses can be, figuring out their unique attack patterns eventually turns each boss battle into a graceful dance of death as you learn to run circles around foes who previously destroyed you in seconds. The first time you see the magic words "PREY SLAUGHTERED" appear on the screen after a [[ThatOneBoss/{{Bloodborne}} particularly challenging boss fight]], the feeling is absolutely ''euphoric''.
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* BreatherBoss: The One Reborn is generally agreed to be one of the easiest bosses in the game (not that that's saying much...); he has a wide range of highly damaging and far-reaching attacks, but they're fairly easy to dodge as long as you keeping running and rolling as much as possible, and he has some ''very'' generous openings that allow the player to freely whale on him with impunity (especially if they kill the six Bell Maidens before going to work on him). But considering he's encountered right at the end of Yahar'ghul and right before the Nightmare of Mensis--widely considered to be [[DifficultySpike the two hardest levels in the game]]--his boss fight is a welcome reprieve.

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* BreatherBoss: The One Reborn is generally agreed to be one of the easiest bosses in the game (not that that's saying much...); he has a wide range of highly damaging ). His attacks have far reach and far-reaching attacks, can deal a ton of damage, but they're fairly easy to dodge as long as you keeping keep running and rolling as much as possible, and he has some ''very'' generous openings that allow the player to freely whale on him with impunity (especially if they kill the six Bell Maidens before going to work on him). But considering he's encountered right at the end of Yahar'ghul and right before the Nightmare of Mensis--widely considered to be [[DifficultySpike the two hardest levels in the game]]--his boss fight is a welcome reprieve.
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* BreatherBoss: The One Reborn is generally agreed to be one of the easiest bosses in the game (not that that's saying much...); he has a wide range of highly damaging and far-reaching attacks, but they're fairly easy to dodge as long as you keeping running and rolling as much as possible, and he has some ''very'' generous openings that allow the player to freely whale on him with impunity (especially if they kill the six Bell Maidens before going to work on him). But considering he's encountered right at the end of Yahar'ghul and right before the Nightmare of Mensis--widely considered to be [[DifficultySpike the two hardest levels in the game]]--his boss fight is a welcome reprieve.
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** The One Reborn is essentially a cakewalk if you simply dodge-roll his projectiles and keep jumping down on him from the second level. With enough luck, it's possible to beat this boss without getting hit once. While his attacks are quite punishing, and ''do'' come at you from quite a few directions at once (making them tricky to avoid at times), he has a few moments where he stops moving and lies still, giving you some surprisingly juicy openings to attack him. You can make the fight ''even easier'' by eliminating the six bell-ringing women on the upper level.

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** The One Reborn is essentially a cakewalk if you simply dodge-roll his projectiles and keep jumping down on him from the second level. With enough luck, it's possible to beat this boss without getting hit once. While his attacks are quite punishing, and ''do'' come at you the player from quite a few directions at once (making them tricky to avoid at times), he has a few moments where he stops moving and lies still, giving you the player some surprisingly juicy openings to attack him. You can make the fight ''even easier'' by eliminating the six bell-ringing women on the upper level.

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** The One Reborn is essentially a cakewalk if you simply dodge-roll his projectiles and keep jumping down on him from the second level. With enough luck, it's possible to beat this boss without getting hit once. You can make the fight ''even easier'' by eliminating the six bell-ringing women on the upper level.

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** The One Reborn is essentially a cakewalk if you simply dodge-roll his projectiles and keep jumping down on him from the second level. With enough luck, it's possible to beat this boss without getting hit once. While his attacks are quite punishing, and ''do'' come at you from quite a few directions at once (making them tricky to avoid at times), he has a few moments where he stops moving and lies still, giving you some surprisingly juicy openings to attack him. You can make the fight ''even easier'' by eliminating the six bell-ringing women on the upper level.


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** Huntsmen's Minions are near-universally known as "Brick Trolls" among fans for their troll-like appearance and habit of wielding large stone bricks as weapons. Many fans are surprised to learn that it isn't their official name.
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* GatewaySeries: The game served as ''many'' people's first introduction to [[SoulsLikeRPG Souls-like RPGs]], and it's credited with helping the subgenre (which had previously been seen as rather niche) gain mainstream popularity and recognition. As WebVideo/HBomberGuy famously [[https://www.youtube.com/watch?v=AC3OuLU5XCw pointed out]], much of the game's brilliance stems from the fact that its design tacitly encourages players to adopt a more fast-paced, frenetic, and [[AttackAttackAttack aggressive]] playstyle--since armor and shields are effectively non-existent, and there's a sidearm solely dedicated to parrying enemy attacks. Many players found that this playstyle made the ''VideoGame/DarkSouls'' games considerably more '''fun''' in spite of their infamously brutal difficulty, resulting in the ''Souls'' games developing a much larger fanbase in the years after ''Bloodborne'''s release--which likely contributed to ''VideoGame/EldenRing'' becoming a massive success.
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Making a meme page


* MemeticMutation:
** "Meme Sword" [[labelnote:Explanation]]In reference to Ludwig's Holy Blade, which is one of the best weapons in the game due to high scaling and a versatile moveset. "Meme Sword" refers to the fact that the weapon is used extremely commonly, to the point where seeing it used in [=PvP=] and co-op is a very common sight. It being really cool to use doesn't help matters.[[/labelnote]]
** "You just got Anwar'd" [[labelnote:Explanation]]Stems from [=EpicNameBro=]'s video on the Bone Ash Cannon and Reiterspallach GameBreaker combo where he recommends shouting this line after wrecking opponents just because it'd sound more awesome.[[/labelnote]]
** Kos...some say Kosm.
*** ''Grant us eyes. Grant us eyes.''
*** ''AHWOOOOOOOOOOOOO!''
** A HOONTER MOOST HOONT [[labelnote:Explanation]]In reference to the funny way Eileen the Crow pronounces "A Hunter must Hunt", due to her thick OopNorth accent.[[/labelnote]]
** Blood hunter Death Dream Blood nightmare hunt dream hunter Blood Nightmare Old Blood Nightmare(or any combination of the above)[[labelnote:Explanation]] a meme started by WebVideo/{{Zerolenny}} which [[AffectionateParody pokes fun]] at Bloodborne's story basically just being a mishmash of the same handful of gothic horror phrases.[[/labelnote]]
** The "Make Contact" and the "League Oath" gestures have pretty much become the new "Praise the Suns". Doubly so for "League Oath", since it is ''Bloodborne''’s actual equivalent of the Warriors of Sunlight.
** DOLL WAIFU IS BEST WAIFU! [[labelnote:Explanation]]Due to the Plain Doll's popularity and the tendency for most players (male or otherwise) to refer to her as "My Waifu".[[/labelnote]]
** ''From the TV... Give me the tea... Sushi piggy...'' [[labelnote:Explanation]]The misheard "lyrics" to the Cleric Beast theme which originated from the ''Bloodborne'' Fast Facts video.[[/labelnote]]
** Badass Pizza Cutter.[[labelnote:Explanation]]The new "Whirligig Saw" trick weapon shown in ''The Old Hunters'' TGS trailer has gotten some attention for how ridiculous and badass it looks.[[/labelnote]]
** The Snakes map. [[labelnote:Explanation]][[https://static.fjcdn.com/pictures/Detailed+map+of+forbidden+woods+this+place+was+so+confusing_9e318a_5506430.jpg A map of the Forbidden Woods]] that uploaded to the Bloodborne wiki; said "map" was just a big circle drawn in MS Paint, the connection broken in one part to place an entrance, and a big text box with just the word "Snakes" in it.[[/labelnote]]
*** Speaking of snakes, expect to find lots of messages with the word "snake" in them in the vicinity of [[Franchise/MetalGear long ladders]].
** [=Spin2Win!=] [[labelnote:Explanation]]The Hunter Axe, when transformed, has a spinning attack as its charged heavy move. It's quite infamous for its excellent reach (often clipping through walls) and damage, inflicting knockdown/stagger on most enemies, and being easily spammable due to the relatively short charge time.[[/labelnote]]
** "Away, away!" [[labelnote:Explanation]]A line you will be hearing [[WelcomeToCorneria very often]] from the Huntsmen.[[/labelnote]]
** The ''Bloodborne'' Machine. [[labelnote:Explanation]]In the early days of the UsefulNotes/Playstation4's lifecycle, ''Bloodborne'' [[KillerApp was generally seen as one of its few desirable exclusives.]] The joke of someone buying one just to play ''Bloodborne'' came not long after. This also led to "[=PS4=] has one game!" joke, a successor to "[=PS3=] has no games!"[[/labelnote]]
** NEVER EVER. [[labelnote:Explanation]]Between the above and the fact that the ''Souls'' games were multiplatform, many people proclaimed that they would wait for it to inevitably get ported to other platforms. As it became clear this wasn’t going to happen, [=PS4=] players made variants of "your daily reminder that ''Bloodborne'' is a [=PS4=] exclusive and will NEVER EVER be on PC", also Doubling as a TakeThat towards the so-called "PC Master Race"."[[/labelnote]]
** Bloodborne Kart[[labelnote:Explanation]]Jokes that the next game in the series will be a cart racing game. Originally conceived as fake joke leaks, the meme grew to become inexplicably popular, complete with faked screenshots and gameplay videos, cumulating into an actual fan game made by the same people behind the VideoGameDemake, ''[=BloodbornePSX=]''.[[/labelnote]]
** Due to the [[ThatOneBoss extreme difficulty]] of the boss fight it's associated with and the [[OrchestralBombing exhilarating nature]] of the music in question, editing a particular section of [[spoiler:Ludwig, the Holy Blade]]'s boss theme[[note]]the segment around the 1-minute mark where the [[SugarWiki/AwesomeMusic screaming Gothic chorus]] starts howling in your ears[[/note]] onto gameplay footage from other games as a humorous auditory shorthand for "extremely tough boss fight" (especially when it's placed over bosses that [[JokeCharacter aren't remotely difficult]], i.e. [[VideoGame/DarkSouls Pinwheel]] or even [[MundaneMadeAwesome basic starting-game enemies]]).
** "''Bloodborne'' for like five minutes/The rest of ''Bloodborne''".[[labelnote:Explanation]] A template parodying the game's now well known GenreShift by contrasting something vaguely gothic horror with something vaguely cosmic horror. An [[https://ifunny.co/video/bloodborne-for-like-two-seconds-imma-werewolf-the-rest-of-NXUVlPC18 example]].[[/labelnote]]
** Living Failures/[[SelfDeprecation Hey, that's me]].[[labelnote:Explanation]]The name of a certain DLC boss fight lends itself to many [[SelfDeprecation Self-deprecatory remarks]], most often seen during {{Lets Play}}s either from the player, the chatroom, or even both.[[/labelnote]]
** Referring to the game as being an accurate depiction of being in the UK is quite popular.
** The Cum Dungeon[[labelnote:Explanation]]An extremely useful Root Chalice has been discovered, allowing you to get 84 thousand Blood Echoes just by walking through a doorway and standing still. Hilariously (and a bit disgustingly too), the glyph code for this dungeon is "[[UnfortunateNames cummmfpk]]", leading to the unfortunate moniker of The Cum Dungeon. [[/labelnote]]
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** The devs saying that the game [[http://www.technobuffalo.com/2014/10/28/bloodborne-dev-aiming-for-30fps-because-its-the-best-to-play-action-games/ will run at 30 FPS, claiming that's it's the best framerate for action games]] caused no shortage of arguments. Some people were indifferent to it, while others think it was an excuse to prioritize the graphics over making the game run smoothly. Adding fuel to the fire is the fact that the game often drops below 30 fps during combat, which hurts the smoothness and responsiveness of the gameplay. This is somewhat mitigated by playing the game on [[UsefulNotes/PlayStation5 PS5]], which improves performance significantly, [[{{WebVideo/Caddicarus}} but you don't have one of those]], [[CrackIsCheaper do]] [[ForbiddenFruit you]]?

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** The devs saying that the game [[http://www.technobuffalo.com/2014/10/28/bloodborne-dev-aiming-for-30fps-because-its-the-best-to-play-action-games/ will run at 30 FPS, claiming that's it's the best framerate for action games]] caused no shortage of arguments. Some people were indifferent to it, while others think it was an excuse to prioritize the graphics over making the game run smoothly. Adding fuel to the fire is the fact that the game often drops below 30 fps during combat, which hurts the smoothness and responsiveness of the gameplay. This is somewhat mitigated by playing the game on [[UsefulNotes/PlayStation5 PS5]], which improves performance significantly, [[{{WebVideo/Caddicarus}} but you don't have one of those]], [[CrackIsCheaper do]] [[ForbiddenFruit you]]?the [=PS5=] is notorious for being extremely difficult to obtain at MSRP and the game has never been patched to run at 60 FPS for [=PS5=] users.
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* AluminiumChristmasTrees: For the record, Siderite is an actual metal alloy that originates from meteorites. The descriptions of the two weapons that were made with this material were not wrong when they say it had 'fallen from the heavens'.
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* CommonKnowledge: Popular perception is that Bloodborne is the "fast" ''Souls'' game with the most powerful dodging system and quickest enemies. While this is true compared to its immediate predecessors, it actually isn't compared to any game in the series series came after it. Enemies in ''Dark Souls 3'' and ''Elden Ring'' are faster than their ''Bloodborne'' equivalents in just about every way (actual velocity of their swings and projectiles, down time between combos, the number of hits thrown out per second in the combos themselves, and tracking across their arenas) and dodges in those games are better for about the same stamima cost. To put it in numbers, [[https://www.bloodborne-wiki.com/2015/10/movement.html?m=1 BB's]] dodges take 0.7 seconds of which 0.33 seconds are invincibility frames (48%); [[https://www.reddit.com/r/opensouls3/comments/68khsv/wip_a_comparison_of_roll_frame_data_from_the_3/ DS3's]] medium dodge rolls take 0.7 seconds with 0.43 seconds of invincibility frames (62%).[[note]]''Elden Ring'' and ''Dark Souls 3'' use the same roll frame data, and ''Elden Ring'' also added even better dodges in some Ashes of War like Quickstep (0.77 secondd with 0.5 seconds of invincibility; 65%).[[/note]] The difference between them however is less noticeable than that between ''Dark Souls 1'' and ''Bloodborne''; the former's medium dodge rolls take 1.1 seconds, of which 0.36 seconds are invincibility frames (33%), while costing far more stamina.

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* CommonKnowledge: Popular perception is that Bloodborne is the "fast" ''Souls'' game with the most powerful dodging system and quickest enemies. While this is true compared to its immediate predecessors, it actually isn't compared to any game in the series series came after it. Enemies in ''Dark Souls 3'' and ''Elden Ring'' are faster than their ''Bloodborne'' equivalents in just about every way (actual velocity of their swings and projectiles, down time between combos, the number of hits thrown out per second in the combos themselves, and tracking across their arenas) and dodges in those games are better for about the same stamima cost. To put it in numbers, [[https://www.bloodborne-wiki.com/2015/10/movement.html?m=1 BB's]] dodges take 0.7 seconds of which 0.33 seconds are invincibility frames (48%); [[https://www.reddit.com/r/opensouls3/comments/68khsv/wip_a_comparison_of_roll_frame_data_from_the_3/ DS3's]] medium dodge rolls take 0.7 seconds with 0.43 seconds of invincibility frames (62%).[[note]]''Elden Ring'' and ''Dark Souls 3'' use the same roll frame data, and ''Elden Ring'' also added even better dodges in some Ashes of War like Quickstep (0.77 secondd with 0.5 seconds of invincibility; 65%).[[/note]] The difference between them however is less noticeable than that between ''Dark Souls 1'' and ''Bloodborne''; the former's medium dodge rolls take 1.1 seconds, of which 0.36 seconds are invincibility frames (33%), while costing far more stamina.
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** After the frankly amazing and challenging boss that is [[spoiler:Gehrman]], [[spoiler:The Moon Presence]] is rather easy in comparison. Most of its attacks have blind spots on its sides, and those that don't are very easily dodged. It's also pretty frail and doesn't deal a whole lot of damage for [[spoiler:being the TrueFinalBoss]]. Though this could be intentional, allowing the player to actually defeat it on the first try just after defeating that tough boss that is [[spoiler:Gehrman]], which most likely forced the player to consume his blood vials and put some mental strain.

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** After the frankly amazing and challenging boss that is [[spoiler:Gehrman]], [[spoiler:The Moon Presence]] is rather easy in comparison. Most of its attacks have blind spots on its sides, and those that don't are very easily dodged. It's also pretty frail and doesn't deal a whole lot of damage for [[spoiler:being the TrueFinalBoss]]. Though this could be intentional, allowing the player to actually defeat it on the first try just after defeating that tough boss that is [[spoiler:Gehrman]], which most likely forced the player to consume his their blood vials and put some mental strain.
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Per TRS, this is YMMV

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* DifficultySpike: Even for a ''Souls'' game, once you [[spoiler:kill Rom]], Yharnam and Yahar'gul get a lot more dangerous with the addition of Bell-Ringing Women buffing and reviving enemies, and new enemies throughout Yahar'gul. What follows Yahar'gul are the [[spoiler:Nightmare Areas like the Frontier and the Nightmare of Mensis]], which are both quite hard as well.
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** The player character can heal themselves by being splattered in the blood of their enemies, and while this could make the above a bit less awful, since it's clearly working off the supernatural and not realistic medical laws, it also means you're absorbing blood from creatures you probably wouldn't even want to ''touch'' let alone drink from, like rotting corpses and diseased animals. On top of that, what some enemies bleed doesn't even appear to be real blood, with some like the Rotted Corpse bleeding a clear, viscous fluid that looks more like the same ''raw sewage'' they're crawling in.
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** The Hunter's motivations for [[spoiler: refusing Gehrman's offer to leave the dream]] is also subjected to this. [[GoneMadFromTheRevelation Have they succumbed to madness?]] Is it because they want an opportunity to destroy the Great Ones once and for all? Or maybe they just want to ascend themselves?
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** Really, it says a lot about this game's [[NintendoHard difficulty level]] that even Huntsmen (i.e. ''[[{{Mooks}} the most basic enemy type in the game]]'') can qualify for this trope. When you first encounter them in Central Yharnam before you've had a chance to level up, most of them can kill you in one or two hits--and they become even ''more'' deadly when they attack you ''en masse'', when one of them can easily kill you while you're fending off another (particularly if a rifle-wielding Huntsman takes aim at you from a distance while you're distracted by a group with melee weapons). While they become ''somewhat'' less threatening in the early stages once you get a chance to level up, [[SortingAlgorithmOfEvil the ones in the later stages level up to match the player's progress]], meaning that many of them can ''still'' kill you in one or two blows. Most players learn early on that dodging and careful timing are absolutely ''essential'' for surviving this game, even when dealing with lowly {{Mooks}}.
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** A lot of the game's aesthetics, particularly that of the hunters, takes inspiration from the TabletopGame/MagicTheGathering expansion *Innistrad*, a set of cards about a Gothic town plagued by beasts. Funnily enough, *Bloodborne* would end up influencing *Innistrad* back, with the followup block *Shadows over Innistrad* taking in CosmicHorror tropes clearly modelled after this game.

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** A lot of the game's aesthetics, particularly that of the hunters, takes inspiration from the TabletopGame/MagicTheGathering ''TabletopGame/MagicTheGathering'' expansion *Innistrad*, ''Innistrad'', a set of cards about a Gothic town plagued by beasts. Funnily enough, *Bloodborne* ''Bloodborne'' would end up influencing *Innistrad* ''Innistrad'' back, with the followup block *Shadows ''Shadows over Innistrad* Innistrad'' taking in CosmicHorror tropes clearly modelled after this game.
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** A lot of the game's aesthetics, particularly that of the hunters, takes inspiration from the TabletopGame/MagicTheGathering expansion *Innistrad*, a set of cards about a Gothic town plagued by beasts. Funnily enough, *Bloodborne* would end up influencing *Innistrad* back, with the followup block *Shadows over Innistrad* taking in CosmicHorror tropes clearly modelled after this game.
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disambiguated


* EightPointEight: There's considerable vitriol from Playstation-centric communities when publications such as [=GameSpot=] ranked multi-platform titles like ''VideoGame/TheWitcher3WildHunt'' and ''VideoGame/RocketLeague'' over ''Bloodborne''.
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Up To Eleven is a defunct trope


** Lady Maria, the DLC's ClimaxBoss, who stands out with possibly the best Gascoigne-like [[DuelBoss duel]] in the entire game. The boss is fast, capable of FlashStep spam, employs two swords for swift hit and run tactics. Then the boss TurnsRed, her blades start doing freaking SwordBeam attacks made of ''blood''. Then she TurnsRed ''again'' and [[UpToEleven the blood is now on fire]]. And that's not even getting into the amazing atmosphere, the predictably grand music, or the lore implications. It's a little bittersweet having to fight [[spoiler: the Plain Doll's template, truth be told.]]

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** Lady Maria, the DLC's ClimaxBoss, who stands out with possibly the best Gascoigne-like [[DuelBoss duel]] in the entire game. The boss is fast, capable of FlashStep spam, employs two swords for swift hit and run tactics. Then the boss TurnsRed, her blades start doing freaking SwordBeam attacks made of ''blood''. Then she TurnsRed ''again'' and [[UpToEleven the blood is now on fire]].fire. And that's not even getting into the amazing atmosphere, the predictably grand music, or the lore implications. It's a little bittersweet having to fight [[spoiler: the Plain Doll's template, truth be told.]]



** The Shark Giants in the [[spoiler:Fishing Hamlet area]] of the DLC are some of the toughest, most unfair enemies you will ever encounter in the game. They're quick, they hit like trucks, the delays in their attacks make them tricky to dodge, they have long combos, and their attacks have such massive reach and arcs they can still hit you even if you think you've dodged out of range. Apart from their normal swings, the Shark Giants also have a charge attack that can kill you instantly, and, more importantly, has even ''more'' range, allowing them to leap at you from one end of the arena and ''eat you''. What truly makes them truly unfair is that all their attacks ''track'' you to a ridiculous degree. Just when you think you've sidestepped the attack, the Giant turns ''at the tail end of its swing'' to smash you into the dirt and kill you. For extra unfairness, they never appear alone, always with squads of other fishmen (meaning you have to slowly kite weaker individuals to pick them off), and, if you want to collect the Rakuyo – one of the best weapons in the game[[note]]especially if you have a Skill-based build and usually don't use a gun, in which case its two-handed stance allows you to finally make full use of your arms with a swift weapon[[/note]] – you have to face ''[[UpToEleven two of them at once]]''. None of the bosses are as unfair as the Shark Giants; at least you can survive the bosses' combos and dodge with practiced reflexes and observation. Fortunately, they have less health than bosses, the first one can be killed by blowing up the ExplodingBarrels nearby, and the two guarding the Rakuyo can be made to fight each other with some Shaman Bone Blades.
** The tentacle-faced Church Executioners from the DLC are also this. They have tons of health, can kill you in only a few hits, have long combos, and can buff their weapon up to not only add [[UpToEleven MORE range, but also a secondary hitbox after EVERY swing]].

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** The Shark Giants in the [[spoiler:Fishing Hamlet area]] of the DLC are some of the toughest, most unfair enemies you will ever encounter in the game. They're quick, they hit like trucks, the delays in their attacks make them tricky to dodge, they have long combos, and their attacks have such massive reach and arcs they can still hit you even if you think you've dodged out of range. Apart from their normal swings, the Shark Giants also have a charge attack that can kill you instantly, and, more importantly, has even ''more'' range, allowing them to leap at you from one end of the arena and ''eat you''. What truly makes them truly unfair is that all their attacks ''track'' you to a ridiculous degree. Just when you think you've sidestepped the attack, the Giant turns ''at the tail end of its swing'' to smash you into the dirt and kill you. For extra unfairness, they never appear alone, always with squads of other fishmen (meaning you have to slowly kite weaker individuals to pick them off), and, if you want to collect the Rakuyo – one of the best weapons in the game[[note]]especially if you have a Skill-based build and usually don't use a gun, in which case its two-handed stance allows you to finally make full use of your arms with a swift weapon[[/note]] – you have to face ''[[UpToEleven two ''two of them at once]]''.once''. None of the bosses are as unfair as the Shark Giants; at least you can survive the bosses' combos and dodge with practiced reflexes and observation. Fortunately, they have less health than bosses, the first one can be killed by blowing up the ExplodingBarrels nearby, and the two guarding the Rakuyo can be made to fight each other with some Shaman Bone Blades.
** The tentacle-faced Church Executioners from the DLC are also this. They have tons of health, can kill you in only a few hits, have long combos, and can buff their weapon up to not only add [[UpToEleven MORE range, but also a secondary hitbox after EVERY swing]].swing.



** Taken UpToEleven in ''The Old Hunters DLC'', [[spoiler:long before the Doll was created, Gehrman has a ''curious mania'' towards Lady Maria, his apprentice of Cainhurst heritage. Being unable to cope with her loss, Gehrman created an exact replica of Lady Maria, and that is where the Doll came from. [[FridgeHorror One may wonder what else Gehrman did]] [[AndIMustScream ]].]]

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** Taken UpToEleven up to eleven in ''The Old Hunters DLC'', [[spoiler:long before the Doll was created, Gehrman has a ''curious mania'' towards Lady Maria, his apprentice of Cainhurst heritage. Being unable to cope with her loss, Gehrman created an exact replica of Lady Maria, and that is where the Doll came from. [[FridgeHorror One may wonder what else Gehrman did]] [[AndIMustScream ]].]]
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* CommonKnowledge: Popular perception is that Bloodborne is the "fast" ''Souls'' game with the most powerful dodging system and quickest enemies. While this is true compared to its immediate predecessors, it actually isn't compared to any game in the series series came after it. Enemies in ''Dark Souls 3'' and ''Elden Ring'' are faster than their ''Bloodborne'' equivalents in just about every way (actual velocity of their swings and projectiles, down time between combos, the number of hits thrown out per second in the combos themselves) and dodge rolls in those games are better for about the same stamima cost. To put it in numbers, [[https://www.bloodborne-wiki.com/2015/10/movement.html?m=1 BB's]] dodges take 0.7 seconds of which 0.33 seconds are invincibility frames; [[https://www.reddit.com/r/opensouls3/comments/68khsv/wip_a_comparison_of_roll_frame_data_from_the_3/ DS3's]] medium dodge rolls take 0.7 seconds with 0.43 seconds of invincibility frames.[[note]]''Elden Ring'' and ''Dark Souls 3'' use the same roll frame data, and ''Elden Ring'' also added even better dodges in some Ashes of War like Quickstep (''15'' iframes with 8 recovery frames).[[/note]] The difference between them however is less noticeable than that between ''Dark Souls 1'' and ''Bloodborne''; the farmer's medium dodge rolls take 1.1 seconds, of which 0.33 seconds are invincibility frames.

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* CommonKnowledge: Popular perception is that Bloodborne is the "fast" ''Souls'' game with the most powerful dodging system and quickest enemies. While this is true compared to its immediate predecessors, it actually isn't compared to any game in the series series came after it. Enemies in ''Dark Souls 3'' and ''Elden Ring'' are faster than their ''Bloodborne'' equivalents in just about every way (actual velocity of their swings and projectiles, down time between combos, the number of hits thrown out per second in the combos themselves) themselves, and dodge rolls tracking across their arenas) and dodges in those games are better for about the same stamima cost. To put it in numbers, [[https://www.bloodborne-wiki.com/2015/10/movement.html?m=1 BB's]] dodges take 0.7 seconds of which 0.33 seconds are invincibility frames; frames (48%); [[https://www.reddit.com/r/opensouls3/comments/68khsv/wip_a_comparison_of_roll_frame_data_from_the_3/ DS3's]] medium dodge rolls take 0.7 seconds with 0.43 seconds of invincibility frames.frames (62%).[[note]]''Elden Ring'' and ''Dark Souls 3'' use the same roll frame data, and ''Elden Ring'' also added even better dodges in some Ashes of War like Quickstep (''15'' iframes (0.77 secondd with 8 recovery frames).0.5 seconds of invincibility; 65%).[[/note]] The difference between them however is less noticeable than that between ''Dark Souls 1'' and ''Bloodborne''; the farmer's former's medium dodge rolls take 1.1 seconds, of which 0.33 36 seconds are invincibility frames.frames (33%), while costing far more stamina.
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* CommonKnowledge: Popular perception is that Bloodborne is the "fast" ''Souls'' game with the most powerful dodging system and quickest enemies. While this is true compared to its immediate predecessors, it actually isn't compared to any game in the series series came after it. Enemies in ''Dark Souls 3'' and ''Elden Ring'' are faster than their ''Bloodborne'' equivalents in just about every way (actual velocity of their swings and projectiles, down time between combos, the number of hits thrown out per second in the combos themselves) and dodge rolls in those games are better for about the same stamima cost. To put it in numbers, [[https://www.bloodborne-wiki.com/2015/10/movement.html?m=1 BB's]] dodges take 0.7 seconds of which 0.33 seconds are invincibility frames; [[https://www.reddit.com/r/opensouls3/comments/68khsv/wip_a_comparison_of_roll_frame_data_from_the_3/ DS3's]] medium dodge rolls take 0.7 seconds with 0.43 seconds of invincibility frames.[[note]]''Elden Ring'' and ''Dark Souls 3'' use the same roll frame data, and ''Elden Ring'' also added even better dodges in some Ashes of War like Quickstep (''15'' iframes with 8 recovery frames).[[/note]] The difference between them however is less noticeable than that between ''Dark Souls 1'' and ''Bloodborne''; the farmer's medium dodge rolls take 1.1 seconds, of which 0.33 seconds are invincibility frames.
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Uncanny Valley is IUEO now and the subjective version has been split; cleaning up misuse and ZCE in the process


* UncannyValley: With a bit of pareidolia, the back of the head of the burnt, immobile, and too-thin corpse that teaches you the Make Contact gesture looks like the face of a CreepyDoll, which is helped by the stillness of the immediate area and its eery music.
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** Given that he is the leader of one of the evil and terrible factions in the story, Micolash's defeat is heralded in with a satisfying DeathWail. LaserGuidedKarma at its finest, ladies and gentlemen!

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** Given that he is the leader of one of the evil and terrible factions in the story, story ([[GoddamnedBoss and one of the most annoying bosses in the game]]), Micolash's defeat is heralded in with a satisfying DeathWail. LaserGuidedKarma at its finest, ladies and gentlemen!
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** Nightmare Frontier. Big, easy to get lost, and has tough enemies such as Loran Silverbeast and rock throwing giants that are placed in difficult positions which are incredibly hard to get to. Not to mention the rocks they throw could one-shot you if you don't spend a lot in vitality, this area also introduces the [[DemonicSpiders Winter Lantern.]]

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** Nightmare Frontier. Big, easy to get lost, and has tough enemies such as Loran Silverbeast and rock throwing giants that are placed in difficult positions which are incredibly hard to get to. Not to mention the rocks they throw could one-shot you if you don't spend a lot in vitality, vitality; this area also introduces the [[DemonicSpiders Winter Lantern.]]



** Eileen the Crow's questline. Not so much a factor of difficulty as much as the fact that it seems to be very easy to abort the quest: there are a set of extremely particular requirements to trigger each event. Whatever these requirements are are still so obscure after over a year after the game's release that this situation is popularly assumed to just be a bug.
** To get your hands on the Rakuyo weapon, you have to descend a ladder down into a well within the [[spoiler:Fishing Hamlet]] and battle the two Giant Fishmen inside. One Giant Fishman by itself is [[DemonicSpiders stronger than most enemies, including some of the bosses]], so fighting two at once is insane, though thankfully the second one only joins in when the first is brought down to half health. Adding to this, one of the Fishmen sports a completely different moveset from the rest of them, meaning you have to learn the different timings for dodging or get thoroughly thrashed. Lastly, there is no foolproof way to cheese it; if you want Rakuyo, you're earning it. That said, a popular method to deal with these two jerks is to hit the first one with a Shaman Bone Blade as it walks to where the second is clinging to the ceiling. Ideally, these two will begin mauling each other and will, at worst, leave each other severely low on health.

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** Eileen the Crow's questline. Not so much a factor of difficulty difficulty, as much as the fact that it seems to be it's very easy to abort miss all the quest: there are a set of extremely particular (extremely particular) requirements to trigger each event. Whatever these requirements are are still so obscure after over a year after the game's release that this situation is popularly assumed to just be a bug.
event.
** To get your hands on the Rakuyo weapon, you have to descend a ladder down into a well within the [[spoiler:Fishing Hamlet]] and battle the two Giant Fishmen inside. One Giant Fishman by itself is [[DemonicSpiders stronger than most enemies, including some of the bosses]], so fighting two at once is insane, though thankfully the second one only joins in when the first is brought down to half health. health (and the first can be killed via the exploding barrels). Adding to this, one of the Fishmen sports a completely different moveset from the rest of them, meaning you have to learn the different timings for dodging or get thoroughly thrashed. Lastly, there is no foolproof way to cheese it; thrashed; if you want Rakuyo, you're earning it. That said, a popular method to deal with these two jerks is to hit the first one with a Shaman Bone Blade as it walks to where the second is clinging to the ceiling. Ideally, these two will begin mauling each other and will, at worst, leave each other severely low on health.



* TheyWastedAPerfectlyGoodCharacter: The Choir as a whole is pretty interesting faction, they basically run the Healing Church and their research is responsible for some of the more alien creatures you encounter in Yharnam. While they were mostly wiped out, a few of their followers remained such as Imposter Iosefka, Yurie the last Scholar and Choir Intelligence Damien. Sadly, 2/3 of these characters don't speak to you and the one that does doesn't actually [[TheUnreveal share anything]].

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* TheyWastedAPerfectlyGoodCharacter: The Choir as a whole is pretty interesting faction, they basically run running the Healing Church and their research is responsible for some of the more alien creatures you encounter in Yharnam. While they were mostly wiped out, a few of their followers remained such as Imposter Iosefka, Yurie the last Scholar and Choir Intelligence Damien. Sadly, 2/3 of these characters don't speak to you and the one that does doesn't actually [[TheUnreveal share anything]].

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