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*** After Mori confirmed their plans for the DLC pricing (see AuthorsSavingThrow above), the fandom split into two groups -- one claiming the idea of the game plus DLC being the standard $60 (Despite the fact that [[https://store.steampowered.com/app/702890/BlazBlue_Cross_Tag_Battle/ the full game is actually $70]]) at absolute most just about makes up for them locking half the roster behind DLC, and the lower initial price may help newer players ease their way into the game and see whether or not they like it before paying for the rest of the game (think ''VideoGame/RainbowSixSiege'''s Starter Edition). The other group, however, still claims their plan is bollocks, asking why [=ArcSys=] didn't just delay the game to make sure everyone was in there at launch (meaning the consumer would end up paying $60 anyway). Remember that, at the time of the game's release, all but four of the game's confirmed universes used recycled assets.

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*** After Mori confirmed their plans for the DLC pricing (see AuthorsSavingThrow above), pricing, the fandom split into two groups -- one claiming the idea of the game plus DLC being the standard $60 (Despite the fact that [[https://store.steampowered.com/app/702890/BlazBlue_Cross_Tag_Battle/ the full game is actually $70]]) at absolute most just about makes up for them locking half the roster behind DLC, and the lower initial price may help newer players ease their way into the game and see whether or not they like it before paying for the rest of the game (think ''VideoGame/RainbowSixSiege'''s Starter Edition). The other group, however, still claims their plan is bollocks, asking why [=ArcSys=] didn't just delay the game to make sure everyone was in there at launch (meaning the consumer would end up paying $60 anyway). Remember that, at the time of the game's release, all but four of the game's confirmed universes used recycled assets.
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** Hilda is notable for being one of the hardest characters to play in her home game, commonly being ranked as being among the likes of Seth and Vatista. Due to the more beginner-friendly design of ''Cross Tag'', she is significantly easier to play as.
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** Crossing over with HeartwarmingInHindsight, Teddie's interaction with Merkava in their shared victory quote shows that Teddie thinks he and Merkava might make a good pair. Under Night's sequel, ''[Sys:Celes]'' would have [[spoiler:Merkava turn human again in his good Arcade Mode ending, albeit barenaked, much like Teddie was when he first showed his human body.]]
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** With the "RWBY" cast appearing in the opening sequence, [[Anime/RWBYIceQueendom it won't be the last time they appear in pure anime form]].
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* IKnewIt:
** Many fans called Weiss from ''RWBY'' getting into the game months before she was revealed in October 2017, given that she's Ruby's partner.
*** This goes double for Linne's inclusion as Hyde, while being the main character, is basically her lackey.
** A Redditor said that he felt that ''RWBY'' would get less roster representation than the other series. With the game being labeled as "complete" since the 2.0 Expansion Update, ''RWBY'' only has 5 characters out of the game's full roster of 53.
** At least [[https://twitter.com/BlaiseGod/status/886680430686195712 one person]] had the foresight to expect Gordeau's arrival immediately after the EVO 2017 teaser trailer, something that would be proven true five months later in November. They also specifically focused on [[ThatOneAttack Gordeau's infamous Grim Reaper special]], which was [[FandomNod referenced by]] the developers giving Gordeau a 6-star "Grim Reaper" stat in place of Luck.
--->'''[=BlaiseGod=]:''' PREPARE FOR THE MOST IGNORANT ASSIST IN THE HISTORY OF TAG FIGHTERS
** Due to the ''RWBY'' cast having dual audio options, some fans were convinced that the game would receive a dub, although some were concerned with ''VideoGame/BlazBlueCentralFiction'' and ''VideoGame/UnderNightInBirth'' not being dubbed spilling over here.
** Just about everyone assumed that Ruby would fangirl over the {{Impossibly Cool Weapon}}s of the non-''RWBY'' cast, particularly when it came to Ragna and his Blood Scythe. [[https://twitter.com/Rychtor/status/979877541925261312 Unsurprisingly, this is exactly what happens when Ragna and Ruby are teammates.]]
** Due to the color representing it, and the fact that the game is made up mostly of reused assets from games Arc System Works either developed or published, fans suspected ''Arcana Heart'' to be the fifth franchise introduced in Season 2 before it was actually revealed at EVO Japan 2019.
** When a special Japanese-only retail version of the Special Edition was revealed, it was also announced that 19 stamps representing the ''[=BlazBlue=]'' side of the roster was to come with it... except that at the time, only 17 ''[=BlazBlue=]'' characters were known to the general public and the two unknown fighters were labelled as "??", all but confirming that two ''[=BlazBlue=]'' fighers would join the roster when the new update launched. This theory was later given more credence when Arc System Works released several acryllic artworks of character sprites during the Tokyo Game Show that consisted of fighters represented in the game thus far, except for two: Terumi and Celica. Later turned out to be half-true: Celica was confirmed, but Terumi was not -- his alternate form Susanoo was.
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** Invoked in the announcement trailer. NOBODY saw Ruby Rose(and her series’ inclusion) coming.

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** Invoked in the announcement trailer. NOBODY saw Ruby Rose(and Rose (and her series’ series' inclusion) coming.
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** In Susano'o and Azrael's victory quote, Susano'o threatens to give Azrael divine punishment, and Azrael's a bit too happy to accept it.

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** In Susano'o and Azrael's victory quote, Susano'o threatens to give Azrael divine punishment, and punishment. Azrael's a bit too happy to accept it.it, and his enthusiasm can raise a few eyebrows.
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** In Susano'o and Azrael's victory quote, Susano'o threatens to give Azrael divine punishment, and Azrael's a bit too happy to accept it.
--->'''Susano'o''': You shall feast on your divine punishment. A gift far exceeding what a stray dog deserves.\\
'''Azrael:''' Yes! Give me all the punishment you've got! I won't let any of it go to waste, God!
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Mai's introduction to the cast is accompanied by her special interaction with Makoto, with the latter hugging the former before the match.

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** Mai's introduction to the cast is accompanied by her special interaction with Makoto, with the latter hugging the former before the match.
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** Ruby combines Hyde's extreme combo potential with long standard reach on her hitboxes, *unmatched mobility, multi-projectile special moves, and attacks that are very unsafe to switch into while being combo-ed. Her voice acting makes her even more obnoxious to fight. Oh and most irritatingly, most of her high hitting combos are brain dead easy to learn since almost all of them are simply auto combos give or take an assist or two.

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** *** Ruby combines Hyde's extreme combo potential with long standard reach on her hitboxes, *unmatched unmatched mobility, multi-projectile special moves, and attacks that are very unsafe to switch into while being combo-ed. Her voice acting makes her even more obnoxious to fight. Oh and most irritatingly, most of her high hitting combos are brain dead easy to learn since almost all of them are simply auto combos give or take an assist or two.
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** Hyde's attacks have a lot of reach and little wind-up despite their lag, and the ease of which to execute combos with him lets him pump out damage easily. He also has a very safe poke tool in Dark Lotus, both the special move version on the ground and the jumping C version (which was originally a special move in his home game), which allows him to zone/strike an enemy from their respective angles without getting up in their face for a free combo if he whiffs it. To mention his iconic 3C-turned-2B is a godlike anti-air as ever, with him being able reverse beat/chain into his 2A to lessen its recovery on hit which adds to his fundamentally powerful toolkit. Oh, and he does chip damage on all of his sword-based attacks, you know, in case fighting against him wasn't hard enough, ''especially if he activates Resonance Blaze''.
** Ruby combines Hyde's extreme combo potential with long standard reach on her hitboxes, unmatched mobility, multi-projectile special moves, and attacks that are very unsafe to switch into while being combo-ed. Her voice acting makes her even more obnoxious to fight. Oh and most irritatingly, most of her high hitting combos are brain dead easy to learn since almost all of them are simply auto combos give or take an assist or two.
** Yu Narukami is arguably the best of the original ''Persona 4'' characters, just as good as he used to be. He has just as many simple tools that Jin has but with an incredible crouch B (once again, much like Hyde's) that acts as a solid anti-air, more anti-air options than one, combo potential, and his two supers are incredible, Ziodyne pushes back and is a great long range punish while Cross Slash is just as good, if not better, than it was in ''[=P4A/U=]''. Add on his powerful assists and you have a character who is solid in every area.
** On the subject of the protagonists, who could forget Ragna the Bloodedge himself? He's usually middle tier in his home games, but few characters made the jump to tag-based fighting as cleanly as him. His GlassCannon status is no more, having received the average amount of health for the cast, and retains the LifeDrain effects of his Drive, turning him into a LightningBruiser of the highest order capable of rushing down his opponent from any and every angle. He also has a fantastic assist in Hell's Fang and Blood Scythe, which can be used as both a zoning tool and a very effective combo extender. All of this compounded by how damn ''simple'' he is to use, and how easily he can take off half your health in one combo.

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** *** Hyde's attacks have a lot of reach and little wind-up despite their lag, and the ease of which to execute combos with him lets him pump out damage easily. He also has a very safe poke tool in Dark Lotus, both the special move version on the ground and the jumping C version (which was originally a special move in his home game), which allows him to zone/strike an enemy from their respective angles without getting up in their face for a free combo if he whiffs it. To mention his iconic 3C-turned-2B is a godlike anti-air as ever, with him being able reverse beat/chain into his 2A to lessen its recovery on hit which adds to his fundamentally powerful toolkit. Oh, and he does chip damage on all of his sword-based attacks, you know, in case fighting against him wasn't hard enough, ''especially if he activates Resonance Blaze''.
** Ruby combines Hyde's extreme combo potential with long standard reach on her hitboxes, unmatched *unmatched mobility, multi-projectile special moves, and attacks that are very unsafe to switch into while being combo-ed. Her voice acting makes her even more obnoxious to fight. Oh and most irritatingly, most of her high hitting combos are brain dead easy to learn since almost all of them are simply auto combos give or take an assist or two.
** *** Yu Narukami is arguably the best of the original ''Persona 4'' characters, just as good as he used to be. He has just as many simple tools that Jin has but with an incredible crouch B (once again, much like Hyde's) that acts as a solid anti-air, more anti-air options than one, combo potential, and his two supers are incredible, Ziodyne pushes back and is a great long range punish while Cross Slash is just as good, if not better, than it was in ''[=P4A/U=]''. Add on his powerful assists and you have a character who is solid in every area.
** *** On the subject of the protagonists, who could forget Ragna the Bloodedge himself? He's usually middle tier in his home games, but few characters made the jump to tag-based fighting as cleanly as him. His GlassCannon status is no more, having received the average amount of health for the cast, and retains the LifeDrain effects of his Drive, turning him into a LightningBruiser of the highest order capable of rushing down his opponent from any and every angle. He also has a fantastic assist in Hell's Fang and Blood Scythe, which can be used as both a zoning tool and a very effective combo extender. All of this compounded by how damn ''simple'' he is to use, and how easily he can take off half your health in one combo.

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* HoYay: Chie uses a rather... interesting choice of words to describe her first meeting with Makoto after they fight. Also, not long after she says that, she calls Makoto "cute".
-->'''Chie:''' Well, the moment I made eye contact with that Makoto girl, I felt this tense, burning feeling in my chest...!

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* HoYay: HoYay:
**
Chie uses a rather... interesting choice of words to describe her first meeting with Makoto after they fight. Also, not long after she says that, she calls Makoto "cute".
-->'''Chie:''' --->'''Chie:''' Well, the moment I made eye contact with that Makoto girl, I felt this tense, burning feeling in my chest...!!
Mai's introduction to the cast is accompanied by her special interaction with Makoto, with the latter hugging the former before the match.



* LesYay: Mai's introduction to the cast is accompanied by her special interaction with Makoto, with the latter hugging the former before the match.

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Changed: 69

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* HighTierScrappy:
** Are you the main character of your series? Then congratulations, you are automatically on this list, in particular:
** Hyde's attacks have a lot of reach and little wind-up despite their lag, and the ease of which to execute combos with him lets him pump out damage easily. He also has a very safe poke tool in Dark Lotus, both the special move version on the ground and the jumping C version (which was originally a special move in his home game), which allows him to zone/strike an enemy from their respective angles without getting up in their face for a free combo if he whiffs it. To mention his iconic 3C-turned-2B is a godlike anti-air as ever, with him being able reverse beat/chain into his 2A to lessen its recovery on hit which adds to his fundamentally powerful toolkit. Oh, and he does chip damage on all of his sword-based attacks, you know, in case fighting against him wasn't hard enough, ''especially if he activates Resonance Blaze''.
** Ruby combines Hyde's extreme combo potential with long standard reach on her hitboxes, unmatched mobility, multi-projectile special moves, and attacks that are very unsafe to switch into while being combo-ed. Her voice acting makes her even more obnoxious to fight. Oh and most irritatingly, most of her high hitting combos are brain dead easy to learn since almost all of them are simply auto combos give or take an assist or two.
** Yu Narukami is arguably the best of the original ''Persona 4'' characters, just as good as he used to be. He has just as many simple tools that Jin has but with an incredible crouch B (once again, much like Hyde's) that acts as a solid anti-air, more anti-air options than one, combo potential, and his two supers are incredible, Ziodyne pushes back and is a great long range punish while Cross Slash is just as good, if not better, than it was in ''[=P4A/U=]''. Add on his powerful assists and you have a character who is solid in every area.
** On the subject of the protagonists, who could forget Ragna the Bloodedge himself? He's usually middle tier in his home games, but few characters made the jump to tag-based fighting as cleanly as him. His GlassCannon status is no more, having received the average amount of health for the cast, and retains the LifeDrain effects of his Drive, turning him into a LightningBruiser of the highest order capable of rushing down his opponent from any and every angle. He also has a fantastic assist in Hell's Fang and Blood Scythe, which can be used as both a zoning tool and a very effective combo extender. All of this compounded by how damn ''simple'' he is to use, and how easily he can take off half your health in one combo.
** Gordeau has regained his top spot since his massive nerfing in ''UNI[ST]''. [[ComplacentGamingSyndrome Almost every player uses him]] for his long and fast attacks on top of [[ThatOneAttack his meme-creating, hilariously broken]] Grim Reaper Assist. Beware if he's paired with [[https://www.youtube.com/watch?v=EZRuHqcbP6U Azrael]] or [[https://www.eventhubs.com/images/2018/may/10/bb-cross-tag-battle-touch-death/ Makoto]] as those teams have Yukiko-grade '''touch of death''' combos. [[note]]Yukiko has 14K HP and the combos in question inflicts a wee bit shy of 15K; if Yukiko (or anyone else with 14K HP) facetanks the thing from start to finish, they're as dead as disco.[[/note]]
** Jin is also hated for his ability to spam near-instant screen-filling supers (''especially'' during Resonance Blaze) that do absurd chip damage even if they're blocked. He can also perform a [[https://www.youtube.com/watch?v=YQ2r8Y94O-s Yukiko-grade touch of death combo]] '''all by himself''' in Level 4 Resonance Blaze. Not to mention his solid and easy combos and powerful assists and you have someone who can be one of the most powerful anchors in the game.
** Nu-13 and Vatista. They were both DifficultButAwesome back in their home series, and because ''BBTAG'' has a significant SequelDifficultyDrop, they are ''unbelievably'' broken for [[LongRangeFighter Long-Range Fighters]].
** Mitsuru. Anyone who have had the pleasure to fight her in ''[=P4A=]'' will be [[SarcasmMode glad to know]] that she's basically back to how she was there. Long reaching normals, strong moves, great assists and the mirror shield. In particular are her ice shard assist which can be used for fantastic lockdown.
** Yuzuriha. Extremely long range normals and a strong anti-air game makes her really strong if that was her only strong qualities. What makes her particually good are her high damage and combo confirmation and finally her sword stance gives her a lot of trick play options. The only real trouble players may have is her skill gap, she is not easy to play.
** Within tournaments, the team of Ruby/Gordeau has become ''the'' most hated team in the game. Gordeau's extremely strong and long-range assists combined with Ruby's mobility and easy combos makes the team a particularly popular pick for competitors, and they have won several major tournaments including EVO 2018, [=CEOtaku=] 2018, and Revolution 2018 (the first tournament of Arc System Works' [=ArcREVO=] World Tour). Even after the 1.30 balance patch nerfed Ruby, the team still dominates, and there has been no word of any more major nerfs for the two characters.



* HoYay: Chie uses a rather...interesting choice of words to describe her first meeting with [[spoiler: Makoto after they fight. Also, not long after she says that, she calls Makoto “cute”.]]
--> [[spoiler:'''Chie:''' Well, the moment I made eye contact with that Makoto girl, I felt this tense, burning feeling in my chest...!]]

to:

* HoYay: Chie uses a rather... interesting choice of words to describe her first meeting with [[spoiler: Makoto after they fight. Also, not long after she says that, she calls Makoto “cute”.]]
--> [[spoiler:'''Chie:'''
"cute".
-->'''Chie:'''
Well, the moment I made eye contact with that Makoto girl, I felt this tense, burning feeling in my chest...!]]!



* LowTierLetdown:
** Makoto has very short reach and a very predictable approach game that can be easily countered by a lot of characters, and her damage isn't exactly stellar compared to a lot of characters who have far superior reach. Her assist moves are lackluster, she has the worst sweep in the game, and a lot of her moves can't convert into combos at max range.
** Kanji has wonky hitboxes with a lot of his attacks, most of which don't hit much harder than other, easier to land moves other characters have at their disposal. Being rather slow in a very fast-paced game doesn't do him any favors either. What would have helped is if they kept the paralysis gimmick from his home game however they scrapped all status effects outside the ones [=BlazBlue=] naturally has, thus falls apart against his grappler brothers, whom each kept their gimmicks.
** Yukiko has low health and unlike the other {{Long Range Fighter}}s Nu and Vatista, who are perfectly fine at melee range, Yukiko is almost exclusively a ranged character, [[PoorPredictableRock and a particularly predictable one at that]]. All [=P4A=] characters can suffer from Persona Break, but Yukiko is especially vulnerable to it due to how long and far she can send Konohana Sakuya out for; this often results in her getting punished with continuous minimal damage that can add up the more reckless she is.
** Speaking of long range characters, Rachel is frankly lost in transition from her home game. A lot of it has to do with the nerfs recieved with her Silpheed drive ability when going from her home game to here, in which it is much harder to pull off. While she fares better than Yukiko, she still has to set up her traps and unlike Naoto Shirogane, doesn't have a lot to cover herself with outside of her assists and is harder to set up. To be fair though, she can have more than one George XIII on the field so her overall gameplan will revolve around him.
** Weiss requires the use of her glyphs in order to get maximum output which is easier said than done as not only do these glyphs of hers disappear upon her being switched out, but are also highly situational to rely upon. Outside of that she also finds herself lacking in other departments: Her projectiles have such long start-up which make her unsuited for zoning, her combos lack range and can easily whiff if she's too far from the opponent leaving her vulnerable to attack, and both her Distortion skills barely reach full screen that have bad hitboxes and leave vulnerable to be attacked if they whiff. In addition she is heavily assist-reliant for her combo extenders and also has mediocre assists herself, making a very hard character to even consider in high-level play.
** Noel's transition has been pretty bad in this game; one of her most important neutral tools (her 5B) is locked behind an auto-combo input, while her 6A-turned-5A is both a subpar anti-air and grounded poke due to its angle. Not helping matters is also her midair combos, as her air normals have been awkwardly mapped to the point where she doesn't have too many good air-to-airs like the rest of the cast.
** Of all of the pre-season 2 characters to come out, Teddie is the absolute worse of the quartet. As with the above, Teddie's status effects are not enabled with his items so he cannot cause the chaos that he is well known for in [=P4A=]. But one thing they did keep from [=P4A=] was the fact that he does not have an overhead, outside of the universal overhead but players only have to watch out for that move and it's very easy to see. Really, the only thing he has for him is his infamous 5B but there are characters who can match or surpass his baseball bat.



** Yukiko has been getting this rep due to her status as the players' makeshift punching bag in the beta. As a result, many pictures of Yukiko being badly bruised/beaten up have surfaced. Her status as a TierInducedScrappy on the low-side (to the point she's widely considered too be the absolute ''worst'' character in the roster) only adds fuel to the fire.

to:

** Yukiko has been getting this rep due to her status as the players' makeshift punching bag in the beta. As a result, many pictures of Yukiko being badly bruised/beaten up have surfaced. Her status as a TierInducedScrappy on the low-side LowTierLetdown (to the point she's widely considered too be the absolute ''worst'' character in the roster) only adds fuel to the fire.



--->'''Ragna:''' "Tch. Nothin' but small fry."\\
'''Blake:''' "Says ''you.'' You don't know what I had to go through."

to:

--->'''Ragna:''' "Tch.Tch. Nothin' but small fry."\\
\\
'''Blake:''' "Says Says ''you.'' You don't know what I had to go through."



* TierInducedScrappy:
** High Tier:
*** Are you the main character of your series? Then congratulations, you are automatically on this list, in particular:
*** Hyde's attacks have a lot of reach and little wind-up despite their lag, and the ease of which to execute combos with him lets him pump out damage easily. He also has a very safe poke tool in Dark Lotus, both the special move version on the ground and the jumping C version (which was originally a special move in his home game), which allows him to zone/strike an enemy from their respective angles without getting up in their face for a free combo if he whiffs it. To mention his iconic 3C-turned-2B is a godlike anti-air as ever, with him being able reverse beat/chain into his 2A to lessen its recovery on hit which adds to his fundamentally powerful toolkit. Oh, and he does chip damage on all of his sword-based attacks, you know, in case fighting against him wasn't hard enough, ''especially if he activates Resonance Blaze''.
*** Ruby combines Hyde's extreme combo potential with long standard reach on her hitboxes, unmatched mobility, multi-projectile special moves, and attacks that are very unsafe to switch into while being combo-ed. Her voice acting makes her even more obnoxious to fight. Oh and most irritatingly, most of her high hitting combos are brain dead easy to learn since almost all of them are simply auto combos give or take an assist or two.
*** Yu Narukami is arguably the best of the original ''Persona 4'' characters, just as good as he used to be. He has just as many simple tools that Jin has but with an incredible crouch B (once again, much like Hyde's) that acts as a solid anti-air, more anti-air options than one, combo potential, and his two supers are incredible, Ziodyne pushes back and is a great long range punish while Cross Slash is just as good, if not better, than it was in ''[=P4A/U=]''. Add on his powerful assists and you have a character who is solid in every area.
*** On the subject of the protagonists, who could forget Ragna the Bloodedge himself? He's usually middle tier in his home games, but few characters made the jump to tag-based fighting as cleanly as him. His GlassCannon status is no more, having received the average amount of health for the cast, and retains the LifeDrain effects of his Drive, turning him into a LightningBruiser of the highest order capable of rushing down his opponent from any and every angle. He also has a fantastic assist in Hell's Fang and Blood Scythe, which can be used as both a zoning tool and a very effective combo extender. All of this compounded by how damn ''simple'' he is to use, and how easily he can take off half your health in one combo.
*** Gordeau has regained his top spot since his massive nerfing in ''UNI[ST]''. [[ComplacentGamingSyndrome Almost every player uses him]] for his long and fast attacks on top of [[ThatOneAttack his meme-creating, hilariously broken]] Grim Reaper Assist. Beware if he's paired with [[https://www.youtube.com/watch?v=EZRuHqcbP6U Azrael]] or [[https://www.eventhubs.com/images/2018/may/10/bb-cross-tag-battle-touch-death/ Makoto]] as those teams have Yukiko-grade '''touch of death''' combos. [[note]]Yukiko has 14K HP and the combos in question inflicts a wee bit shy of 15K; if Yukiko (or anyone else with 14K HP) facetanks the thing from start to finish, they're as dead as disco.[[/note]]
*** Jin is also hated for his ability to spam near-instant screen-filling supers (''especially'' during Resonance Blaze) that do absurd chip damage even if they're blocked. He can also perform a [[https://www.youtube.com/watch?v=YQ2r8Y94O-s Yukiko-grade touch of death combo]] '''all by himself''' in Level 4 Resonance Blaze. Not to mention his solid and easy combos and powerful assists and you have someone who can be one of the most powerful anchors in the game.
*** Nu-13 and Vatista. They were both DifficultButAwesome back in their home series, and because ''BBTAG'' has a significant SequelDifficultyDrop, they are ''unbelievably'' broken for [[LongRangeFighter Long-Range Fighters]].
*** Mitsuru. Anyone who have had the pleasure to fight her in ''[=P4A=]'' will be [[SarcasmMode glad to know]] that she's basically back to how she was there. Long reaching normals, strong moves, great assists and the mirror shield. In particular are her ice shard assist which can be used for fantastic lockdown.
*** Yuzuriha. Extremely long range normals and a strong anti-air game makes her really strong if that was her only strong qualities. What makes her particually good are her high damage and combo confirmation and finally her sword stance gives her a lot of trick play options. The only real trouble players may have is her skill gap, she is not easy to play.
** Bottom Tier:
*** Makoto has very short reach and a very predictable approach game that can be easily countered by a lot of characters, and her damage isn't exactly stellar compared to a lot of characters who have far superior reach. Her assist moves are lackluster, she has the worst sweep in the game, and a lot of her moves can't convert into combos at max range.
*** Kanji has wonky hitboxes with a lot of his attacks, most of which don't hit much harder than other, easier to land moves other characters have at their disposal. Being rather slow in a very fast-paced game doesn't do him any favors either. What would have helped is if they kept the paralysis gimmick from his home game however they scrapped all status effects outside the ones [=BlazBlue=] naturally has, thus falls apart against his grappler brothers, whom each kept their gimmicks.
*** Yukiko has low health and unlike the other {{Long Range Fighter}}s Nu and Vatista, who are perfectly fine at melee range, Yukiko is almost exclusively a ranged character, [[PoorPredictableRock and a particularly predictable one at that]]. All [=P4A=] characters can suffer from Persona Break, but Yukiko is especially vulnerable to it due to how long and far she can send Konohana Sakuya out for; this often results in her getting punished with continuous minimal damage that can add up the more reckless she is.
*** Speaking of long range characters, Rachel is frankly lost in transition from her home game. A lot of it has to do with the nerfs recieved with her Silpheed drive ability when going from her home game to here, in which it is much harder to pull off. While she fares better than Yukiko, she still has to set up her traps and unlike Naoto Shirogane, doesn't have a lot to cover herself with outside of her assists and is harder to set up. To be fair though, she can have more than one George XIII on the field so her overall gameplan will revolve around him.
*** Weiss requires the use of her glyphs in order to get maximum output which is easier said than done as not only do these glyphs of hers disappear upon her being switched out, but are also highly situational to rely upon. Outside of that she also finds herself lacking in other departments: Her projectiles have such long start-up which make her unsuited for zoning, her combos lack range and can easily whiff if she's too far from the opponent leaving her vulnerable to attack, and both her Distortion skills barely reach full screen that have bad hitboxes and leave vulnerable to be attacked if they whiff. In addition she is heavily assist-reliant for her combo extenders and also has mediocre assists herself, making a very hard character to even consider in high-level play.
*** Noel's transition has been pretty bad in this game; one of her most important neutral tools (her 5B) is locked behind an auto-combo input, while her 6A-turned-5A is both a subpar anti-air and grounded poke due to its angle. Not helping matters is also her midair combos, as her air normals have been awkwardly mapped to the point where she doesn't have too many good air-to-airs like the rest of the cast.
*** Of all of the pre-season 2 characters to come out, Teddie is the absolute worse of the quartet. As with the above, Teddie's status effects are not enabled with his items so he cannot cause the chaos that he is well known for in [=P4A=]. But one thing they did keep from [=P4A=] was the fact that he does not have an overhead, outside of the universal overhead but players only have to watch out for that move and it's very easy to see. Really, the only thing he has for him is his infamous 5B but there are characters who can match or surpass his baseball bat.
** With the 1.30 balance patch, several of these characters have been reworked. Of particular note, several of Ruby's attacks have been downgraded in reach and power with a corresponding increase in her hurtbox, making it much easier for other characters to approach her safely. On the other side of the spectrum, Weiss' projectiles and glyphs have a much quicker windup to make them actually viable in a fight. Yukiko has seen the greatest change of all, she's a monster now with heightened knockback and range on many of her attacks. These changes have been widely received positively.
** Within tournaments, the team of Ruby/Gordeau has become THE most hated team in the game. Gordeau's extremely strong and long-range assists combined with Ruby's mobility and easy combos makes the team a particularly popular pick for competitors, and they have won several major tournaments including EVO 2018, [=CEOtaku=] 2018, and Revolution 2018 (the first tournament of Arc System Works' [=ArcREVO=] World Tour). Even after the 1.30 balance patch nerfed Ruby, the team still dominates, and there has been no word of any more major nerfs for the two characters.
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* NightmareFuel: Merkava is in the game! Yay! His Infinite Worths [=EXs=] is back as his Astral Heat! Double yay! It has him pin his opponent to the floor and [[EatenAlive eat them alive]] while their blood splatters on the screen, all from a first-person perspective... Yay?

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* NightmareFuel: [[SarcasmMode Merkava is in the game! Yay! His Infinite Worths Worths]] [=EXs=] [[SarcasmMode is back as his Astral Heat! Double yay! yay!]] It has him pin his opponent to the floor and [[EatenAlive eat them alive]] while their blood splatters on the screen, all from a first-person perspective... Yay?
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Now trivia, needs to cite creator


* AuthorsSavingThrow:
** In the midst of the controversy over half the roster being locked behind DLC, producer Toshimichi Mori [[http://www.siliconera.com/2018/01/24/blazblue-cross-tag-battle-director-talks-dlc-pricing/ stated in an interview]] that the prices of every single piece of DLC for the game combined won't exceed the game's retail price. Additionally, the total cost of the base game and all the DLC wouldn't be much more expensive than a full-priced game. [[note]]Indeed, the U.S. pricing of ''Cross Tag Battle'' was later revealed to be $50 for the base game with the all-inclusive season pass for all characters being $20, making for a collective total of $70. Not much different than the price of other ''[=BlazBlue=]'' titles, DLC included.[[/note]] Further sweetening the deal, [[https://twitter.com/ArcSystemWorksU/status/961062016164286465 ArcSys later announced on Twitter]] that both Blake and Yang would be free DLC after all, and also specifically ''apologized'' for their marketing misstep.
** In addition to that, an English dub was announced for the entire game, not just the ''RWBY'' characters. This is significant for two reasons: ''Cross Tag Battle'' will mark the first time ''VideoGame/UnderNightInBirth'' is receiving an English dub of its own, and, more prominently, ''[=BlazBlue=]'' is once again getting a dub after the NoDubForYou fiasco of ''[[VideoGame/BlazBlueCentralFiction Central Fiction]]'' (which also means this will be the first time [[VisualNovel/XBlaze Es]] is getting a dub voice). Out of the voice actors; Creator/DCDouglas [[https://twitter.com/DC_Douglas/status/964349423659638784 was the first to confirm he'd be reprising his role,]] Creator/PatrickSeitz [[https://twitter.com/Seitz_Unseen/status/965682065696899072 being the second,]] [[Creator/CristinaValenzuela Cristina Vee]] [[https://twitter.com/CristinaVee/status/966371909272137729 being the third,]] Creator/DavidVincent [[https://twitter.com/davidvincentva/status/966401037862088710 being the fourth,]] and Creator/AmandaWinnLee [[https://twitter.com/amandawinnlee/status/966710070657499136 being the fifth.]] Furthermore, the demo of the dub first available at Anime Boston, Sakura Con and Anime Ascension showed that all of the ''[=BlazBlue=]'' and ''Persona'' characters in the base roster have their most recent voice actors returning.
** The reveal of a second season of DLC characters during a stream. And by that, it's not the "second wave" DLC as mentioned in entries below, but brand new characters not yet datamined. One of these possibilities, due to Mori's personal preferences, is that of characters outside the four main series presented: ''VideoGame/NierAutomata'''s 2B and 9S.
** After complaints about the ''RWBY'' characters having boring Astrals in comparison to everyone else, Yang's Astral is overall ''much'' more dynamic and epic than those of her teammates ([[HereWeGoAgain however, some do think it's as boring as the other RWBY Astrals]]).
** Mori [[https://twitter.com/TFGBBTAGNEWS/status/1022873382839185409 saying]] that there is a chance for another character from ''RWBY'' to make it into the roster comes across as a reassurance for anyone disappointed at the leak revealing there apparently being no ''RWBY'' characters planned besides the main four. Later came true when Neo was announced as the fifth ''RWBY'' representative at EVO 2019.
** As noted below, many people were disappointed with the lack of several fan favorites listed below. The game has confirmed that Naoto Kurogane, Teddie, and Seth are all coming to the game in a Spring 2019 patch. Not only that, but their shared character pack with Heart was made free for everyone who had purchased all previous DLC packs, either via the season pass or individually.
** Related to the English dub-related notes above, ''Central Fiction'' not being dubbed was a point of contention amongst the fanbase. That said, ''[=BlazBlue=]'s'' part of the game's confirmed roster, as of this writing, has nearly every character who was a ''Central Fiction'' newcomer far as being playable goes. Presumably, especially assuming the rest of the ''Central Fiction'' newbies get confirmed eventually, them being playable in this dubbed game is [=ArcSys=] slowly apologizing for ''Central Fiction'''s lack of a dub.
** Version 2.0 provided some of these.
*** Many were disappointed at the lack of interactions for Naoto Kurogane, Teddie, Seth and Heart. Thankfully, 2.0's trailer began with a Ragna and Naoto interaction, so it appears we'll be getting more in the upcoming update. The demo for [=CEOtaku=] 2019 did reveal more of them, including Heart's interactions with the other main protagonists and both Naotos finally getting one of their own.
*** Many fans were also disappointed that Weiss and Jin never interacted despite them being ice-wielding characters with {{Jerkass}} tendecies. Come to 2.0, a [[https://arcsystemworks.com/wp-content/uploads/2019/08/ep_1.jpg screenshot]] was shown to have them interact fixing that complaint.
*** 2.0 is also set to add in more story scenarios in general, possibly to help alleviate many of the fighters that had gone OutOfFocus (i.e. all the DLC fighters released post-EVO 2018).
*** A common issue regarding the choices in the roster was the lack of major villains/antagonists. 2.0 rectifies this by adding antagonist/villain characters like Neo Politan, Adachi, Hilda and Susanoo.
*** Adachi's inclusion in particular had alleviated a complaint that the ''Persona 4 Arena'' representation would solely be focused on the first game whilst ignoring its sequel, due to the first game's logo being chosen to represent the series while both ''[=BlazBlue=]'' and ''Under Night'' have the logos of their newest updates. Thus, this helped open the door further for ''Ultimax'' characters like Rise, Sho, Yukari and Junpei to hopefully get included in future updates. This also actually had the unknowing benefit of giving a chance for newer ''Under Night'' characters like Londrekia to be included under the same principle. The same principle could also benefit for ''Akatsuki Blitzkampf'''s sequel ''En-Eins Perfektewelt'' with the title character En-Eins as an example, however, both UNIB Exe-Late [c-lr] and En-Eins have yet to be properly represented.
*** Subtitles being displayed during character intros and outros in 9 seperate languages (Eng/JP/[=TCh=]/[=SCh=]/Kor/Fre/Ita/Ger/Spa). Considering though VideoGame/DengekiBunkoFightingClimax's English version did this before with pop-up subtitles before, during, and after matches. It may help with both the hearing impaired and those that have set the character voices to JP during battle.
*** The TitleScreen has the characters shout the title, but only the ''RWBY'' cast had their lines spoken by the English cast, which as noted in one of the TheyWastedAPerfectlyGoodPlot entries, was a missed opportunity to have the rest of the English dub do so as well. 2.0 now includes the rest of the English cast shouting the title.
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Works that share a creator are moved to Creator Driven Successor per TRS


** [[https://www.famitsu.com/news/201708/08138078.html News]] from a ''Famitsu'' interview with Toshimichi Mori ([[http://www.siliconera.com/2017/08/11/blazblue-cross-tag-battle-producer-talks-rwby-possibility-adding-guilty-gear-series/ translated here]]) that, at present, there are no plans to add any characters from ''VideoGame/GuiltyGear'' because its story "hasn't reached a stopping point" despite the series being high in demand for representation within ''Cross Tag Battle'' (as it's the predecessor to ''[=BlazBlue=]'' and saw a resurgence [[VideoGame/BlazBlueChronoPhantasma roughly midway through]] its SpiritualSuccessor's run with ''Guilty Gear Xrd'') ended up souring a lot of fans hoping for a ''Guilty Gear x [=BlazBlue=]'' crossover (given the mix of FriendlyFandoms and FandomRivalry the two series have going on, as well as [[http://shoryuken.com/2014/04/01/arc-system-works-toshimichi-mori-shares-picture-of-guilty-gear-and-blazblue-crossover/ ASW's previous teasing of the idea]] for a 2014 AprilFoolsDay joke).

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** [[https://www.famitsu.com/news/201708/08138078.html News]] from a ''Famitsu'' interview with Toshimichi Mori ([[http://www.siliconera.com/2017/08/11/blazblue-cross-tag-battle-producer-talks-rwby-possibility-adding-guilty-gear-series/ translated here]]) that, at present, there are no plans to add any characters from ''VideoGame/GuiltyGear'' because its story "hasn't reached a stopping point" despite the series being high in demand for representation within ''Cross Tag Battle'' (as it's the predecessor to ''[=BlazBlue=]'' and saw a resurgence [[VideoGame/BlazBlueChronoPhantasma roughly midway through]] its SpiritualSuccessor's CreatorDrivenSuccessor's run with ''Guilty Gear Xrd'') ended up souring a lot of fans hoping for a ''Guilty Gear x [=BlazBlue=]'' crossover (given the mix of FriendlyFandoms and FandomRivalry the two series have going on, as well as [[http://shoryuken.com/2014/04/01/arc-system-works-toshimichi-mori-shares-picture-of-guilty-gear-and-blazblue-crossover/ ASW's previous teasing of the idea]] for a 2014 AprilFoolsDay joke).
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** The first gameplay footage of Ruby shown off has her in her default color palette teamed with Ragna going against [[MirrorMatch another Ruby]] in her blue color palette teamed with Jin. It's ''Machinima/RedVsBlue'' all over again!

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** The first gameplay footage of Ruby shown off has her in her default color palette teamed with Ragna going against [[MirrorMatch another Ruby]] in her blue color palette teamed with Jin. It's ''Machinima/RedVsBlue'' ''WebAnimation/RedVsBlue'' all over again!
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Up To Eleven is a defunct trope


** Vatista is infamous for the insane level of execution required to play her. She is already confirmed to be much easier in this game, even more so than some of the easier characters from other series. Vatista's home incarnation in Under Night In-Birth is [[UpToEleven widely seen as one of the hardest characters to play in her series]]. The entirety of her moves are charge moves, even ones that go in the opposite of the usual directions, she even has unconventional directional charges in the air, along with button holding that needs to be done in the middle of combos that make her exceedingly difficult to play on a standard console gamepad. None of this was ported to this game, as Cross Tag only uses quarter-circle motions and has more simplistic universal systems. This also means that she lost a great deal of her more insane tech and unshakable top-tier power by gaining more weaknesses than her opponent relying on the Vatista player to make execution errors.

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** Vatista is infamous for the insane level of execution required to play her. She is already confirmed to be much easier in this game, even more so than some of the easier characters from other series. Vatista's home incarnation in Under Night In-Birth is [[UpToEleven widely seen as one of the hardest characters to play in her series]].series. The entirety of her moves are charge moves, even ones that go in the opposite of the usual directions, she even has unconventional directional charges in the air, along with button holding that needs to be done in the middle of combos that make her exceedingly difficult to play on a standard console gamepad. None of this was ported to this game, as Cross Tag only uses quarter-circle motions and has more simplistic universal systems. This also means that she lost a great deal of her more insane tech and unshakable top-tier power by gaining more weaknesses than her opponent relying on the Vatista player to make execution errors.
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*** The game mostly consists of recycled assets: the sprite work for the ''[=BlazBlue=]'' and ''Persona 4'' characters is already mostly finished, and the ''UNIB'' sprites only need some tweaking to fit, meaning that only the ''RWBY'' characters needed to be made from the ground up with original new sprites. This has led some to question why these characters need to be sold separately, when most of the work is already done.

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*** The game mostly consists of recycled assets: the sprite work for the ''[=BlazBlue=]'' and ''Persona 4'' characters is already mostly finished, and the ''UNIB'' sprites only need some tweaking to fit, meaning that only the ''RWBY'' characters needed to be made from the ground up with original new sprites. This has led some to question why these characters need to be sold separately, when most of the work is already done.done, or why certain characters end up being omitted.

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