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** After his supporting role in ''Arkham Origins'' and the comic tie-ins, it's somewhat odd that Harvey Bullock is nowhere to be seen in-game outside of a whiteboard EasterEgg despite his status as Gordon's NumberTwo and the focus the GCPD gets during the game.
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** Where was he during Arkham Knight?[[labelnote: Explanation]]Another meme from the incomprehensibly insane [=r/BatmanArkham=] subreddit, usually asking about why a certain character wasn't in Arkham Knight, usually with the character in question being from a completely different franchise.[[/labelnote]]

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** Where was he during Arkham Knight?[[labelnote: Explanation]]Another meme from the incomprehensibly insane [=r/BatmanArkham=] subreddit, usually asking about why a certain character wasn't in Arkham Knight, usually with the character in question being from a completely different franchise.[[/labelnote]]

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** Where was he during Arkham Knight?[[labelnote: Explanation]]Another meme from the incomprehensibly insane [=r/BatmanArkham=] subreddit, usually asking about why a certain character wasn't in Arkham Knight, usually with the character in question being from a completely different franchise.[[/labelnote]]



** Where was he during Arkham Knight?[[labelnote: Explanation]]Another meme from the incomprehensibly insane [=r/BatmanArkham=] subreddit, usually asking about why a certain character wasn't in Arkham Knight, usually with the character in question being from a completely different franchise.[[/labelnote]]

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** Where was he during Arkham Knight?[[labelnote: Explanation]]Another meme from the incomprehensibly insane [=r/BatmanArkham=] subreddit, usually asking about why a certain character wasn't in Arkham Knight, usually with the character in question being from a completely different franchise.[[/labelnote]]
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** Where was he during Arkham Knight?[[labelnote: Explanation]]Another meme from the incomprehensibly insane [=r/BatmanArkham=] subreddit, usually asking about why a certain character wasn't in Arkham Knight, usually with the character in question being from a completely different franchise.[[/labelnote]]
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For tropes describing the series as a whole, click [[YMMV/BatmanArkhamSeries here.]]

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For tropes describing the series as a whole, click [[YMMV/BatmanArkhamSeries here.]]here]].



** The game gets vindicated even further after the disappointing launch of ''VideoGame/{{Gotham Knights|2022}}''. Even during the previews, some have already made comparisons between those two games, only to find out that ''Arkham Knight'' looks and plays much better despite the 7-year gap. Many return to this game just to appreciate the groundbreaking visuals, art direction, and gameplay compared to ''VideoGame/GothamKnights'' and for being a more proper (albeit unintentional) swan song for Creator/KevinConroy's Batman compared to his highly polarizing end seen in ''VideoGame/SuicideSquadKillTheJusticeLeague''.

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** The game gets vindicated even further after the disappointing launch of ''VideoGame/{{Gotham Knights|2022}}''.''VideoGame/GothamKnights2022''. Even during the previews, some have already made comparisons between those two games, only to find out that ''Arkham Knight'' looks and plays much better despite the 7-year gap. Many return to this game just to appreciate the groundbreaking visuals, art direction, and gameplay compared to ''VideoGame/GothamKnights'' ''Gotham Knights'' and for being a more proper (albeit unintentional) swan song for Creator/KevinConroy's Batman compared to his highly polarizing end seen in ''VideoGame/SuicideSquadKillTheJusticeLeague''.

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* VindicatedByHistory: As noted under PortingDisaster, the originally very poorly done PC port has become much more warmly received after an extensive overhaul and several patches. A recent report [[https://www.eurogamer.net/articles/digitalfoundry-2018-return-to-arkham-knight-pc-at-4k60 on the game on high-end PC]] notes that it's the best version yet. On a wider note, the general critical view on ''Arkham Knight'' is much less contested years later, especially after the expanded episodes and DLC were made available at a lower price or in the complete edition. It's considered a great third game, a satisfying conclusion, and some even consider it the best.
** The game gets vindicated even further after the disappointing launch of ''VideoGame/{{Gotham Knights|2022}}''. Even during the previews, some have already made comparisons between those two games, only to find out that ''Arkham Knight'' looks and plays much better despite the 7-year gap. Many return to this game just to appreciate the groundbreaking visuals, art direction, and gameplay compared to ''Gotham Knights''.

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* VindicatedByHistory: As noted under PortingDisaster, the VindicatedByHistory:
** The
originally very poorly done PC port has become much more warmly received after an extensive overhaul and several patches. A recent later report [[https://www.eurogamer.net/articles/digitalfoundry-2018-return-to-arkham-knight-pc-at-4k60 on the game on high-end PC]] notes that it's the best version yet. yet.
**
On a wider note, the general critical view on ''Arkham Knight'' is much less contested years later, especially after the expanded episodes and DLC were made available at a lower price or in the complete edition. It's considered a great third game, a satisfying conclusion, and some even consider it the best.
** The game gets vindicated even further after the disappointing launch of ''VideoGame/{{Gotham Knights|2022}}''. Even during the previews, some have already made comparisons between those two games, only to find out that ''Arkham Knight'' looks and plays much better despite the 7-year gap. Many return to this game just to appreciate the groundbreaking visuals, art direction, and gameplay compared to ''Gotham Knights''.''VideoGame/GothamKnights'' and for being a more proper (albeit unintentional) swan song for Creator/KevinConroy's Batman compared to his highly polarizing end seen in ''VideoGame/SuicideSquadKillTheJusticeLeague''.

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* HarsherInHindsight: [[spoiler: At the end of the game, we see Batman's worst fear is him becoming the next Joker and using his tech and skills to go on a murderous rampage across Gotham. ''ComicBook/DarkNightsMetal'' gave us the Batman Who Laughs, a Joker-ized version of the Dark Knight from a parallel universe, and he's far more dangerous than the Joker ever was.]]

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* HarsherInHindsight: HarsherInHindsight:
**
[[spoiler: At the end of the game, we see Batman's worst fear is him becoming the next Joker and using his tech and skills to go on a murderous rampage across Gotham. ''ComicBook/DarkNightsMetal'' gave us the Batman Who Laughs, a Joker-ized version of the Dark Knight from a parallel universe, and he's far more dangerous than the Joker ever was.]]]]
** When Robin realizes that [[spoiler:Batman is the last Joker infected]], he tells Batman that he needs to be locked up for his own and everyone else's safety, saying that if he were to go rogue, he'd be too dangerous for Robin to stop. Come ''VideoGame/SuicideSquadKillTheJusticeLeague'', [[spoiler:Batman has been brainwashed by Brainiac into becoming a monstrous killing machine, and all the Squad can find of Robin is [[UncertainDoom his mask in a small puddle of blood]]]].
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*** Prior to his boss fight, Riddler's commentary during the "Condamned" race track is also extremely satisfying, especially since the track is widely considered ThatOneSidequest as seen below. Over the course of the three laps, he goes from smug to shocked, then shocked to panicked, and as you approach the end of the final lap, he ''[[VillainousBreakdown screams in anger]]'' at your continued survival. By the end, he is audibly ''seething'' as he is forced to acknowledge that you beat the race.
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** If you purchase an armor upgrade for either your suit or the Batmobile, it will fully restock the health bar. Extremely useful for later missions where you are taking on entire armies.

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** If you purchase an armor upgrade for either your suit or the Batmobile, it will fully restock the health bar. Extremely useful for later missions where you are taking on entire armies. (This is true for ''[[VideoGame/BatmanArkhamAsylum Asylum]]'' as well.)

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** Numerous alternate skins for the Batsuit were clearly implemented without taking into account the full range of Batman's animations in the game. Some of them have capes that don't reach Batman's arms while gliding, causing his arms to be visible and it looks like he's T-posing in midair instead of actually holding the ends of his cape out. The tops of the capes are attached to Batman's shoulders, which causes parts of his suit and body to clip into each other. Also, many of the alternate skins don't have the cowl removable separately like the vanilla skin does, so in scenes where Bruce is supposed to take his cowl off, the sound effects will play and he'll do the animation to lift the cowl off his head while holding nothing, and depending on the scene the cowl will variably stay on his head, suddenly vanish with only parts of the neck left, or only parts of the cowl will vanish leaving parts of Bruce's unmasked model clipping through the rest.

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** Numerous alternate skins for the Batsuit were clearly implemented without taking into account the full range of Batman's animations in the game. Some of them have capes that don't reach Batman's arms while gliding, causing his arms to be visible and it looks like he's T-posing in midair instead of actually holding the ends of his cape out. The tops of the capes are attached to Batman's shoulders, which causes parts of his suit and body to clip into each other. Also, many of the alternate skins don't have the cowl removable separately like the vanilla skin does, so in scenes where Bruce is supposed to take his cowl off, the sound effects will play and he'll do the animation to lift the cowl off his head while holding nothing, and depending on the scene the cowl will variably stay on his head, suddenly vanish with only parts of the neck left, or only parts of the cowl will vanish leaving parts of Bruce's unmasked model clipping through the rest. Some particular examples include:
*** The Batsuit v7.43 has no unmasked model whatsoever. Whenever Batman takes his mask off, he keeps the cowl on, the mask he holds is invisible, and a few tufts of hair clips through the cowl. What makes this particularly egregious is that it's the game's default suit.
*** The shoulder plates of the ''[[Film/TheDarkKnightTrilogy Dark Knight Trilogy]]'' suit have a tendency to pop up at erratic angles when Batman moves his arms.
*** The [[Film/THEBatman2022 Reeves-verse]] suit released in late 2023 is overall very low in quality on all platforms due to its heavily pixelated textures and poor light rendering in comparison to other suits that have no issues with lighting. The fact that it's one of several suits that has no shadows is equal parts hilarious[[note]]The suit summary when highlighted in the showcase is "[[AscendedMeme I am the shadows]]".[[/note]] and frustrating.
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Misplaced, moving to the correct tab

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* IKnewIt:
** Several people correctly speculated that the plot of ''Arkham Knight'' would involve a power-vacuum after the death of the Joker, based solely on the ending to ''Arkham City'' and that Scarecrow would be the BigBad based on his hidden room in Falcone Shipping.
** Regarding the Joker, two sets of theories came up regarding his fate. One set of fans believed that the character was completely dead and would be exempt from JokerImmunity [[spoiler:or being resurrected somehow]], and the other set of fans believed the same, but were under the impression that [[spoiler:the character would be seen in hallucinations and flashbacks]]. '''Both''' groups were correct.
** A lot of people correctly predicted that the Arkham Knight's true identity was [[spoiler:the Arkham-verse's version of Jason Todd]].
** It was also widely speculated that [[spoiler:the climax would happen at Arkham Asylum.]]
** Many people figured out that it was Creator/JohnNoble who voiced Scarecrow before the official reveal.
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As stated in a previous edit, this isn't inferred - after the gas dissipates, there are easily over 100 dead bodies scattered all over the map.


** Given the chaos unleashed by [[spoiler:the Cloudburst's firing, it's safe to say many people were killed. Granted they were all criminals, but they arguably didn't deserve that anymore than they did Protocol 10. You can even hear some militia soldiers realizing they crossed the MoralEventHorizon as they watch things unfold.]]
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Shipping Goggles TRS cleanup, out-of-universe examples are to be removed as it's now just Fan Speak.


* ShippingGoggles: The Batman/Poison Ivy ship has ''skyrocketed'' in this game, shippers choosing to interpret Ivy's seeming lack of desire to kill him and her[[spoiler: HeelFaceTurn to save her plants from Scarecrow's toxin, as well as fight Arkham Knight's army to protect her ancient trees, as being the result of her having feelings for him. Batman working to protect her when Scarecrow and the militia go after her each time, their overall cooperation, and his comforting her in her dying moments, have led them to interpret Batman as feeling the same way, rather than just viewing her as an ally]].
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Has been made into a disambiguation.


* JustHereForGodzilla: A Matter of Family has a lot of reasons to play it: some want to play as Batgirl, others want to see Joker back in his prime, and others still are here simply to see Robin and Batgirl interact. However, the biggest crowd of people eagerly awaited the DLC upon the announcement that [[EvilIsSexy Harley would be wearing her iconic red and black jester outfit]], which Rocksteady clearly knew about given the MaleGaze towards the end of the DLC.

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* JustHereForGodzilla: A Matter of Family has a lot of reasons to play it: some want to play as Batgirl, others want to see Joker back in his prime, and others still are here simply to see Robin and Batgirl interact. However, the biggest crowd of people eagerly awaited the DLC upon the announcement that [[EvilIsSexy Harley would be wearing her iconic red and black jester outfit]], outfit, which Rocksteady clearly knew about given the MaleGaze towards the end of the DLC.
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* ObviousBeta:
** The PC version had to be removed from stores more than once due to the amount of bugs and crashes that many players experienced.
** It should be noted that the other versions, while miles ahead of the PC port, aren't exactly bug free. As WebVideo/SomeCallMeJohnny [[https://youtu.be/1_Hfo70-dVo?t=12m22s observes]] in his review of the [=PS4=] version, the game can suffer from numerous glitches even on console, including the game failing to load environments, Batman getting stuck in place, and even full on crashing.
** While the challenge map updates were greatly appreciated, the team clearly had limited time and/or resources when making them. For example, Harley's and Red Hood's stories feature the Blüdhaven police and Black Mask's thugs as enemies, and they have unique dialogue when talking about the two (anti-)villains. In challenge maps, they are never referred by name, the unique enemies and lines are absent[[note]]all characters share the basic EnemyChatter, but references to Batman are just removed if the player is not playing as him. Robin, Nightwing and Catwoman get some personalized lines, however. Female characters are referred with the correct pronouns as well.[[/note]] as are some of their gimmicks such as Ivy's man-eating plants and bulletproof enemies. As almost all of the challenge maps were designed with Batman's abilities in mind, some characters suffer a bit (most notably, Catwoman can't climb 99% of ceilings).

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** Brutes are so bad, they border on BossInMooksClothing. They punch faster than normal enemies, possess weapons such as blades, shields, and shock gloves, and unlike Hammer and Sickle or the Enforcers in ''Origins'' cannot be damaged by normal strikes and can only be taken out with beat downs, a Special Combo Takedown (or two if they are wearing body armor) blunt weapon strikes or a Special Combo Batclaw. And they occur way more often than in previous titles. Plus, minigun Brutes also appear in several predator maps, and they can only be taken down after long beatdowns (which will alert others unless you save them for the last) or by Environmental Takedowns. Good luck if the challenge requires you to take them out first!

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** Brutes are so bad, they border on BossInMooksClothing. They punch faster than normal enemies, possess weapons such as blades, shields, and shock gloves, and unlike Hammer and Sickle or the Enforcers in ''Origins'' cannot be damaged by normal strikes and can only be taken out with beat downs, a Special Combo Takedown (or two if they are wearing body armor) blunt weapon strikes or a Special Combo Batclaw. And they occur way more often than in previous titles. Plus, minigun mini-gun Brutes also appear in several predator maps, and they can only be taken down after long beatdowns (which will alert others unless you save them for the last) or by Environmental Takedowns. Good luck if the challenge requires you to take them out first!


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** Given the chaos unleashed by [[spoiler:the Cloudburst's firing, it's safe to say many people were killed. Granted they were all criminals, but they arguably didn't deserve that anymore than they did Protocol 10. You can even hear some militia soldiers realizing they crossed the MoralEventHorizon as they watch things unfold.]]

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I dispute these. Dodge is always useful. Drone Virus gives you plenty of breathing room from enemy tanks targeting them instead of you. EMP wears off fast and doesn't reduce attack density much.


** The Batmobile is this for a portion of the fanbase. The default driving controls are awkward and must be changed in the menu, the racing/tank-style gameplay tends to break up the flow of the gameplay, and a lot of people hate that it's outright required for many missions and portions of the map, and thus feels forced on the player. [[CharacterShilling The shilling the marketers gave it in the leadup didn't help.]] More than anything else, though, it's faulted for introducing a lot of [[FakeDifficulty difficulty-via-bad-design]] into an otherwise beginner-friendly series, lacking the fun counter-attack mechanics of the brawling and having really, ''really'' long fights that take place far too often. [[https://web.archive.org/web/20190122210705/http://www.escapistmagazine.com/articles/view/video-games/columns/experienced-points/14243-Batman-Arkham-Knight-s-Batmobile-is-the-Unfun-Villain-of-the-Gam For a more detailed listing of its issues, check here.]]

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** The Batmobile is this for a portion of the fanbase. The default driving controls are awkward and must be changed in the menu, the racing/tank-style gameplay tends to break up the flow of the gameplay, and a lot of people hate that it's outright required for many missions and portions of the map, and thus feels forced on the player. [[CharacterShilling The shilling the marketers gave it in the leadup didn't help.]] More than anything else, though, it's faulted for introducing a lot of [[FakeDifficulty difficulty-via-bad-design]] into an otherwise beginner-friendly series, lacking the fun counter-attack mechanics of the brawling and having really, ''really'' long fights that take place far too often. [[https://web.archive.org/web/20190122210705/http://www.escapistmagazine.com/articles/view/video-games/columns/experienced-points/14243-Batman-Arkham-Knight-s-Batmobile-is-the-Unfun-Villain-of-the-Gam For a more detailed listing of its issues, check here.]]]] Some claim that it becomes more tolerable on repeat playthroughs, however.



** One {{Anti Frustration Feature|s}} not returning from ''Origins'' is Riddler informants being immune to takedowns, so you have to watch where you're attacking when they're present once more. In fact, they are easier to knock out than usual.

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** One {{Anti Frustration Feature|s}} not returning from ''Origins'' is Riddler informants being immune to takedowns, so you have to watch where you're attacking when they're present once more. In fact, they are easier to knock out than usual. Some players preferred this, however, as the implementation of this feature in ''Origins'' was somewhat strange and slapdash, forcing the player to defeat them before interrogation and turning informants into bizarre exceptions to basic rules of ''Arkham'' combat, potentially even causing the player to drop their Freeflow. That a happy medium was never achieved was disappointing to many.



** On the UsefulNotes/PlayStation4 at least, the Batmobile's combat dodge move is effectively useless, since it's mapped to the X button. Most of the time while in the Batmobile, the player's thumb is going to be glued to the right analog stick to watch around for enemies. In the half-second it takes the player to move their thumb, the Batmobile runs right into the missiles it was supposed to dodge.
** The Drone Virus. Not only does it not give you as much breathing room as the EMP and take far more time to activate, but doing so means that the friendly drones no longer have their targeting system visible to you, so they can just as easily shoot you while targeting an enemy drone.
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*** At the very least, the series posits that Batman's "no kill" rule, while generally a good policy that he is right to have, should not be an absolute and a couple of judgement calls would have prevented unthinkable amounts of misery. The idea that "crossing the blood-red line" is something that he could never come back from and turn him into a remorseless killer unable to stop is directly challenged at the end [[spoiler:when he snaps the Joker hallucination's neck, which Batman unambiguously considers a legitimate Kill]] - yet he was still the same man after it happened, not a monster, meaning his fears had always been unfounded.
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** Even skilled players with a taste for it can find NewGamePlus's [[HarderThanHard Knightmare]] mode to be a bit much due to the mechanics creaking under the weight of later encounters. The combat in the entire series was deliberately designed with colored counter icons in mind, and taking them away in this most complex entry can deprive the player of vital information that they otherwise can't reasonably be expected to parse. Do I need to standard counter or blade counter that sword enemy? Exactly how many and which of the six enemies within a three-foot radius are about to attack? Figuring out if brutes are going for a punch or if a faraway (or even ''offscreen'') enemy is doing a charge goes from difficult to borderline impossible. When almost every enemy has an uncounterable attack and/or cannot be simply punched, every action counts and landing the right move on the right enemy is the key to victory. However, the game can frequently get confused as to which enemy you wanted to target, resulting in standard mooks getting an Instant Takedown instead of a medic or brute, the Batclaw discharging an electrified enemy instead of disarming one with a gun, or a blunt object being the target of a Disarm & Destroy combo rather than the far more dangerous riot shield. Enemies in other combat-oriented games have things like more obvious animation windups and audio cues that Arkham games never felt the need for due to the presence of the counter icons, and Knightmare difficulty showcases exactly why they were so essential when you are encouraged to maintain a perfect combat flow.
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Per TRS. Just For Pun has been moved to the Just For Fun/ namespace and renamed to JustForFun.Punny Trope Names. Moving any humorous potholes to Pun or its subtropes.


** The [[JustForPun "Condamned"]] Riddler race is a major pain in the ass. Driving up walls and avoiding blockades at the same time is not an easy process. Switching to first-person makes it a bit easier, however.

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** The [[JustForPun [[{{Pun}} "Condamned"]] Riddler race is a major pain in the ass. Driving up walls and avoiding blockades at the same time is not an easy process. Switching to first-person makes it a bit easier, however.
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** Another argument the series makes is that sacrifices made for the greater good are to be welcomed, as saving the worst of society, or even just maintaining a status quo, will only backfire. ''Origins'' shows Batman saving the Joker's life once, which ultimately led to a massive tally of death and suffering including Barbara's crippling, Scarecrow's maiming, the [[spoiler: eventual deaths of the Jokerized patients]] and Harley and [[spoiler: Jason's]] fall from grace; letting the clown drop back then would've prevented nearly ''the entire series''. Additionally, stopping Protocol 10 [[spoiler: led to a class action lawsuit where the surviving inmates won, suing Gotham for damages, whereas letting Strange win would've saved the city money and prevented the events of the final game, meaning Ace Chemicals would still be up and providing jobs. Additionally, if the player chooses to ''not'' save Ra's in the Shadow War side-mission, Nyssa declares that the League of Assassins will be reformed and never trouble Gotham again, unlike how choosing to save him will ensure the League will return at some point. Indeed, Bane is revealed to have given up on Gotham and begun liberating his home country, and Mr. Freeze and Nora could only find peace when Nora was freed from her cryotube and Freeze's equipment was destroyed, whereas every villain that chose to attack Gotham not only failed but is worse off than before.]]

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** Another argument the series makes is that sacrifices made for the greater good are to be welcomed, as saving the worst of society, or even just maintaining a status quo, will only backfire. ''Origins'' shows Batman saving the Joker's life once, which ultimately led to a massive tally of death and suffering including Barbara's crippling, Scarecrow's maiming, the [[spoiler: eventual deaths of the Jokerized patients]] and Harley and [[spoiler: Jason's]] fall from grace; letting the clown drop back then would've prevented nearly ''the entire series''. Additionally, stopping Protocol 10 [[spoiler: led to a class action lawsuit where the surviving inmates won, suing Gotham for damages, whereas letting Strange win would've saved the city money and prevented the events of the final game, meaning Ace Chemicals would still be up and providing jobs. Additionally, if the player chooses to ''not'' to save Ra's in the Shadow War side-mission, Nyssa declares that the League of Assassins will be reformed and never trouble Gotham again, unlike how choosing to save him will ensure the League will return at some point. Indeed, Bane is revealed to have given up on Gotham and begun liberating his home country, and Mr. Freeze and Nora could only find peace when Nora was freed from her cryotube and Freeze's equipment was destroyed, whereas every villain that chose to attack Gotham not only failed but is worse off than before.]]



** Likewise, the GCPD has become so supportive of Batman that they seem to accept him as a de facto leader, second in authority only to Gordon, giving him far too much latitude. Gordon knows Batman is keeping four people prisoner against their will without any trial (to quarantine them, admittedly); he's allowed to wander anywhere in the GCPD, including the evidence locker, the interview room, and the holding cells, without any guide or oversight; he can assault prisoners without reprimand and forces a corrupt cop into a cell in front of two other officers without any preamble, who proceed to apologize to Batman for pointing their guns at him when they realize the full details. That said, the game is set in a classic martial law scenario where there has been a complete disintegration of civil authority: a due process simply isn't an option when everyone who could actually serve on a jury has fled the city in terror, and some serious restraint is being shown in incarcerating thugs in a vulnerable central location rather than executing them on the spot (let alone criminals willingly ignoring a city-wide evacuation order to run riot and that attempt to kill anyone stopping them).
** Then there's the Arkham Knight, [[spoiler: either Jason Todd is a JerkassWoobie who is capable of being redeemed or a war criminal who, regardless of his FreudianExcuse, is a collaborator of a supervillain and provided him the manpower to build a biochemical agent, all the while knowing that he intended to unleash it on a large civilian population -- the Eastern seaboard of the United States. Todd's soldiers killed three of the five hostages at ACE chemicals and who knows how many more in their rampage across Gotham. The fact that Arkham Knight later drives the Tank that unleashes the Cloudburst only makes his culpability all the more damning with some seeing his late redemption as both unearned and unmerited compared to the scale of his actions]].

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** Likewise, the GCPD has become so supportive of Batman that they seem to accept him as a de facto leader, second in authority only to Gordon, giving him far too much latitude. Gordon knows Batman is keeping four people prisoner against their will without any trial (to quarantine them, admittedly); he's allowed to wander anywhere in the GCPD, including the evidence locker, the interview room, and the holding cells, without any guide or oversight; he can assault prisoners without reprimand and forces a corrupt cop into a cell in front of two other officers without any preamble, who proceed to apologize to Batman for pointing their guns at him when they realize the full details. That said, the game is set in a classic martial law scenario where there has been a complete disintegration of civil authority: a due process simply isn't an option when everyone who could actually serve on a jury has fled the city in terror, and some serious restraint is being shown in incarcerating thugs in a vulnerable central location rather than executing them on the spot (let alone criminals willingly ignoring a city-wide evacuation order to run riot and that attempt to kill anyone stopping them).
** Then there's the Arkham Knight, [[spoiler: either Jason Todd is a JerkassWoobie who is capable of being redeemed or a war criminal who, regardless of his FreudianExcuse, is a collaborator of a supervillain and provided him the manpower to build a biochemical agent, all the while knowing that he intended to unleash it on a large civilian population -- the Eastern seaboard of the United States. Todd's soldiers killed three of the five hostages at ACE chemicals Chemicals and who knows how many more in their rampage across Gotham. The fact that Arkham Knight later drives the Tank that unleashes the Cloudburst only makes his culpability all the more damning with some seeing his late redemption as both unearned and unmerited compared to the scale of his actions]].



** The Cloudburst. [[spoiler: Scarecrow unleashes his fear gas and covers the ground level of Miagani Island with Fear Gas, which means that Batman can only glide across roofs. Riding the Batmobile within the Fear Cloud provides for astounding glimpses of SceneryGorn and apocalyptic destruction and likewise Batman teaming up with Poison Ivy to repel the gas cloud while fighting an army of tanks before engaging in tank combat against the Arkham Knight himself]].

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** The Cloudburst. [[spoiler: Scarecrow unleashes his fear gas and covers the ground level of Miagani Island with Fear Gas, which means that Batman can only glide across roofs. Riding the Batmobile within the Fear Cloud provides for astounding glimpses of SceneryGorn and apocalyptic destruction and likewise likewise, Batman teaming up with Poison Ivy to repel the gas cloud while fighting an army of tanks before engaging in tank combat against the Arkham Knight himself]].



** The identity of the Arkham Knight. Even fans who have been [[spoiler: anticipating Jason Todd's inclusion in the game's universe were divided between happiness over the fact that Jason's first appearance directly escalates him as the title character, to have preferred him to be the Red Hood (though we do eventually see in the game that the Arkham Knight armor is merely a cover of Jason's Red Hood garb). Others simply disliked the idea that the Arkham Knight isn't an exclusive new character after all, or wished him to be any pre-existing character other than Jason. The way he's portrayed doesn't help either, with his whiny militant surfer-bro personality who comes off as an annoying fratboy who's constantly boasting his superiority over the Bat, even after Batman shuts down every one of his plans and countermeasures.]]

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** The identity of the Arkham Knight. Even fans who have been [[spoiler: anticipating Jason Todd's inclusion in the game's universe were divided between happiness over the fact that Jason's first appearance directly escalates him as the title character, to have preferred him to be the Red Hood (though we do eventually see in the game that the Arkham Knight armor is merely a cover of Jason's Red Hood garb). Others simply disliked the idea that the Arkham Knight isn't an exclusive new character after all, all or wished him to be any pre-existing character other than Jason. The way he's portrayed doesn't help either, with his whiny militant surfer-bro personality who comes off as an annoying fratboy who's constantly boasting his superiority over the Bat, even after Batman shuts down every one of his plans and countermeasures.]]



** The Season Pass and its price. Some complained about the lack of any long story DLC, and others on how most of the content seems to be cut from the main game to rise the price ($60 game, $40 DLC). Those who didn't mind the SP note that Arkham City's Story DLC wasn't that great/long either and that cut content or not, the full Arkham Knight experience has more content than AC for the same price (Arkham City's DLC also costs $40).

to:

** The Season Pass and its price. Some complained about the lack of any long story DLC, and others on how most of the content seems to be cut from the main game to rise raise the price ($60 game, $40 DLC). Those who didn't mind the SP note that Arkham City's Story DLC wasn't that great/long either and that cut content or not, the full Arkham Knight experience has more content than AC for the same price (Arkham City's DLC also costs $40).



* CaptainObviousReveal: The Arkham Knight is [[spoiler:Jason Todd aka the Red Hood]]. Even prior to release a lot of fans guessed the Knight's identity, to the point some insisted it wouldn't be them ''because'' it was so obvious. The foreshadowing is not very subtle from the moment Batman first meets the Arkham Knight face-to-face, and we learn he knows Batman and claims to know how he thinks, he has a vicious hatred for Batman and wants to see him dead, and there's also his costume and choice of weapons. Anyone remotely familiar with [[spoiler:Jason Todd in the comics]] would peg the Knight's identity right away. But if you weren't, don't worry, the game features flashbacks about them that [[spoiler:fill in Jason Todd's role in Batman's history]]; the character had never been mentioned in any of the prior games (save for an off-hand comment by Joker in Robin challenge maps in ''City''), so why include those scenes if it wasn't going to tie into the story in an important way? This is lampshaded by WebVideo/SmoshGames in their Arkham Knight honest game trailer where they describe the Knight as "[[spoiler: A young-sounding man in a red suit who clearly has a long past with Bruce Wayne.]] And if you can't guess who it is before the game tells you, welcome to your first Batman story!"

to:

* CaptainObviousReveal: The Arkham Knight is [[spoiler:Jason Todd aka the Red Hood]]. Even prior to before release a lot of fans guessed the Knight's identity, to the point some insisted it wouldn't be them ''because'' it was so obvious. The foreshadowing is not very subtle from the moment Batman first meets the Arkham Knight face-to-face, and we learn he knows Batman and claims to know how he thinks, he has a vicious hatred for Batman and wants to see him dead, and there's also his costume and choice of weapons. Anyone remotely familiar with [[spoiler:Jason [[spoiler: Jason Todd in the comics]] would peg the Knight's identity right away. But if you weren't, don't worry, the game features flashbacks about them that [[spoiler:fill [[spoiler: fill in Jason Todd's role in Batman's history]]; the character had never been mentioned in any of the prior games (save for an off-hand comment by Joker in Robin challenge maps in ''City''), so why include those scenes if it wasn't going to tie into the story in an important way? importantly? This is lampshaded by WebVideo/SmoshGames in their Arkham Knight honest game trailer where they describe the Knight as "[[spoiler: A young-sounding man in a red suit who clearly has a long past with Bruce Wayne.]] And if you can't guess who it is before the game tells you, welcome to your first Batman story!"



** In Drone battles, Dragons and Mambas. The former, an air unit, while weak is difficult to hit, attacks with bombs with not too large a radius. But combined with any other enemy, this means that dodging their attacks can lead to taking damage from the other drones. The latter, a land unit, sends homing missiles stoppable only by walls or Vulcan guns, can survive two shots from the 60mm cannon, and often come in packs. This means that if there is more than one at a time, you'll be going between the two, stopping their missiles while other drones keep attacking.

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** In Drone battles, Dragons and Mambas. The former, an air unit, while weak is difficult to hit, attacks with bombs with not too large a radius. But combined with any other enemy, this means that dodging their attacks can lead to taking damage from the other drones. The latter, a land unit, sends homing missiles stoppable only by walls or Vulcan guns, can survive two shots from the 60mm cannon, and often come comes in packs. This means that if there is more than one at a time, you'll be going between the two, stopping their missiles while other drones keep attacking.



* EsotericHappyEnding: The complete, true ending. Sure, [[spoiler: Bruce stopped Scarecrow and stop himself from turning into a new Joker]], but [[spoiler: his identity was revealed to the whole world and when the game tells us that Gotham is now safe because all the villains have been caught and sent to prison, we’re supposed to be happy that we helped Batman finally make Gotham a safer place. However, considering how often the villains break out of jail, it’s only a question of "when", not "if" the villains will break out to cause havoc again; so at best, it's [[CardboardPrison just a temporary setback for them]]. If you compare what happened to Bruce and what happened to the villains, Bruce [[PyrrhicVictory has lost so much more in this adventure than the villains have]]. He lost his home, everyone knows his identity, and there are still thousands of his enemies who will definitely break out of prison to hurt people again ([[RevengeByProxy and likely people he cares about too]], considering that they now know who he is), and he lost everything. What makes it worse is that Scarecrow wanted, among several other things, for Batman’s life to be ruined and to reveal his identity to the whole world. It may not have happened the way Scarecrow wanted, but it happened anyway. Batman’s identity is now common knowledge, he lost basically everything, and his life is ruined. Taken further, while Jason lost his army, he can just [[KarmaHoudini walk away from it all after one heroic act]] without even the minimum of him being arrested like the others, despite his involvement in Scarecrow's plot making him into a war criminal, meaning there is ''still'' at least one villain on the loose, even excluding others who were merely waiting for the end of the night like [[SerialKiller Victor Zsasz]] or [[SoftSpokenSadist Calendar Man]] are still very much at large. While the full game and DLC add-ons imply that several villains have been utterly bankrupted, and some are even dead -- namely [[FateWorseThanDeath Scarecrow]], [[KilledOffForReal Poison Ivy, the Joker, Black Mask]], [[LetThemDieHappy Mr. Freeze]] and likely [[LaserGuidedKarma Riddler]] -- does this really count as a happy ending?]]

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* EsotericHappyEnding: The complete, true ending. Sure, [[spoiler: Bruce stopped Scarecrow and stop stopped himself from turning into a new Joker]], but [[spoiler: his identity was revealed to the whole world and when the game tells us that Gotham is now safe because all the villains have been caught and sent to prison, we’re supposed to be happy that we helped Batman finally make Gotham a safer place. However, considering how often the villains break out of jail, it’s only a question of "when", not "if" the villains will break out to cause havoc again; so at best, it's [[CardboardPrison just a temporary setback for them]]. If you compare what happened to Bruce and what happened to the villains, Bruce [[PyrrhicVictory has lost so much more in this adventure than the villains have]]. He lost his home, everyone knows his identity, and there are still thousands of his enemies who will definitely break out of prison to hurt people again ([[RevengeByProxy and likely people he cares about too]], considering that they now know who he is), and he lost everything. What makes it worse is that Scarecrow wanted, among several other things, for Batman’s life to be ruined and to reveal his identity to the whole world. It may not have happened the way Scarecrow wanted, but it happened anyway. Batman’s identity is now common knowledge, he lost basically everything, and his life is ruined. Taken further, while Jason lost his army, he can just [[KarmaHoudini walk away from it all after one heroic act]] without even the minimum of him being arrested like the others, despite his involvement in Scarecrow's plot making him into a war criminal, meaning there is ''still'' at least one villain on the loose, even excluding others who were merely waiting for the end of the night like [[SerialKiller Victor Zsasz]] or [[SoftSpokenSadist Calendar Man]] are still very much at large. While the full game and DLC add-ons imply that several villains have been utterly bankrupted, and some are even dead -- namely [[FateWorseThanDeath Scarecrow]], [[KilledOffForReal Poison Ivy, the Joker, Black Mask]], [[LetThemDieHappy Mr. Freeze]] and likely [[LaserGuidedKarma Riddler]] -- does this really count as a happy ending?]]



** The disruptor rifle. With the right upgrades, you can use it to sabotage virtually any piece of enemy equipment, from medic backpacks and detective mode trackers to weapon crates and deployable (but not static) sentry guns. This typically results in the equipment [[HoistByHisOwnPetard taking out the user when they try to use it]]. You can take out up to four enemies without so much as touching them and render Medics useless in both fights and predator sections, and the enemies have no countermeasures whatsoever. Though these upgrades don't show up until after you first deal with them (showing Batman being CrazyPrepared) and can be more of a cathartic factor to some players after having a pain dealing with them. Plus, using the disruptor will highlight enemy equipment, providing an alternative to Detective mode for encounters with the DM trackers.

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** The disruptor rifle. With the right upgrades, you can use it to sabotage virtually any piece of enemy equipment, from medic backpacks and detective mode trackers to weapon crates and deployable (but not static) sentry guns. This typically results in the equipment [[HoistByHisOwnPetard taking out the user when they try to use it]]. You can take out up to four enemies without so much as touching them and render Medics useless in both fights and predator sections, and the enemies have no countermeasures whatsoever. Though However, these upgrades don't show up until after you first deal with them (showing Batman being CrazyPrepared) and can be more of a cathartic factor to some players after having a pain dealing with them. Plus, using the disruptor will highlight enemy equipment, providing an alternative to Detective mode for encounters with the DM trackers.



* HarsherInHindsight: [[spoiler:At the end of the game, we see Batman's worst fear is him becoming the next Joker and using his tech and skills to go on a murderous rampage across Gotham. ''ComicBook/DarkNightsMetal'' gave us the Batman Who Laughs, a Joker-ized version of the Dark Knight from a parallel universe, and he's far more dangerous than the Joker ever was.]]

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* HarsherInHindsight: [[spoiler:At [[spoiler: At the end of the game, we see Batman's worst fear is him becoming the next Joker and using his tech and skills to go on a murderous rampage across Gotham. ''ComicBook/DarkNightsMetal'' gave us the Batman Who Laughs, a Joker-ized version of the Dark Knight from a parallel universe, and he's far more dangerous than the Joker ever was.]]



** Unless they evacuated while Batman was unconscious, any defeated militia inside Ace chemicals might have died. On one hand, there are no bodies when Batman races out of the facility. On the other hand, Batman could not have been unconscious for any longer than a few minutes or the toxin would have had much more severe effects, but could everybody really have woken up, run a long tunnel outside, and cross a destroyed bridge/enter a helicopter in time?

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** Unless they evacuated while Batman was unconscious, any defeated militia inside Ace chemicals Chemicals might have died. On one hand, there are no bodies when Batman races out of the facility. On the other hand, Batman could not have been unconscious for any longer than a few minutes or the toxin would have had much more severe effects, but could everybody really have woken up, run a long tunnel outside, and cross a destroyed bridge/enter a helicopter in time?



* MagnificentBastard: [[spoiler:[[DiabolicalMastermind Henry Adams]], despite appearing to be immune to the Joker infection, is in fact the most devious of the infected. After beginning to transform into Joker, Henry [[ConsummateLiar pretends to be immune]], convincing Batman that a cure for the infection is possible while simultaneously reaching out to Harley Quinn to plan an invasion of the movie studios with her. Having Harley actually hit him to sell the illusion and [[TheCracker hacking the Batcomputer]] to let her in, Henry continues the charade while Batman defeats the other infected, luring them back into his room in the process. After they're all defeated, it's revealed that Henry has killed all of the infected, believing that only the strongest Joker should be allowed to live due to evolution. When he learns that Batman himself is infected, Henry proves that he genuinely believes in this ideal by [[SelfDisposingVillain shooting himself in the head]] with no hesitation, vowing that Batman is going to be "spectacular".]]

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* MagnificentBastard: [[spoiler:[[DiabolicalMastermind Henry Adams]], despite appearing to be immune to the Joker infection, is in fact the most devious of the infected. After beginning to transform into Joker, Henry [[ConsummateLiar pretends to be immune]], convincing convinces Batman that a cure for the infection is possible while simultaneously reaching out to Harley Quinn to plan an invasion of the movie studios with her. Having Harley actually hit him to sell the illusion and [[TheCracker hacking the Batcomputer]] to let her in, Henry continues the charade while Batman defeats the other infected, luring them back into his room in the process. After they're all defeated, it's revealed that Henry has killed all of the infected, believing that only the strongest Joker should be allowed to live due to evolution. When he learns that Batman himself is infected, Henry proves that he genuinely believes in this ideal by [[SelfDisposingVillain shooting himself in the head]] with no hesitation, vowing that Batman is going to be "spectacular".]]



** The default controls for the Batmobile are particularly awful. By default, you have to hold the L trigger to enter tank mode, and reverse/brake/drift are all on a single button. You can change this in the settings to a far superior scheme, making tank mode a toggle with the R button, moving the brake/reverse to the L trigger, keeping the gas with the R trigger, and keeping drift the same button that was combined with the other functions previously, making the Batmobile much more comfortable to play, but most players will not discover this, because the option to change the controls [[GuideDangIt is HIDDEN until after you complete the first drone battle and rescue Poison Ivy]]. Most players will set their control options when they start the game, and wouldn't think to go back into the menu again after 30+ minutes of gameplay to find a previously hidden option.

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** The default controls for the Batmobile are particularly awful. By default, you have to hold the L trigger to enter tank mode, mode and reverse/brake/drift are all on a single button. You can change this in the settings to a far superior scheme, making tank mode a toggle with the R button, moving the brake/reverse to the L trigger, keeping the gas with the R trigger, and keeping drift the same button that was combined with the other functions previously, making the Batmobile much more comfortable to play, but most players will not discover this, because the option to change the controls [[GuideDangIt is HIDDEN until after you complete the first drone battle and rescue Poison Ivy]]. Most players will set their control options when they start the game, and wouldn't think to go back into the menu again after 30+ minutes of gameplay to find a previously hidden option.



** On the UsefulNotes/PlayStation4 at least, the Batmobile's combat dodge move is effectively useless, since it's mapped to the X button. Most of the time while in the Batmobile, the player's thumb is going to be glued to the right analog stick to watching around for enemies. In the half-second it takes the player to move their thumb, the Batmobile runs right into the missiles it was supposed to dodge.

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** On the UsefulNotes/PlayStation4 at least, the Batmobile's combat dodge move is effectively useless, since it's mapped to the X button. Most of the time while in the Batmobile, the player's thumb is going to be glued to the right analog stick to watching watch around for enemies. In the half-second it takes the player to move their thumb, the Batmobile runs right into the missiles it was supposed to dodge.



** The Batmobile looks like a tank and has the physics of a cardboard box. Except to see it bounce around the environs of Gotham twirling through the air on a regular basis, especially when you drive it off a highway or a building. When using the hotkey to summon the Batmobile to your location, depending on the environment in its way, it's possible to see it get flipped on its side or even upside down and it'll still move towards you on autopilot. If it drives into an indestructible environment object, it's liable to flip onto its side or spin around near-instantly as its momentum goes out of whack.

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** The Batmobile looks like a tank and has the physics of a cardboard box. Except to see it bounce around the environs of Gotham twirling through the air on a regular basis, regularly, especially when you drive it off a highway or a building. When using the hotkey to summon the Batmobile to your location, depending on the environment in its way, it's possible to see it get flipped on its side or even upside down and it'll still move towards you on autopilot. If it drives into an indestructible environment object, it's liable to flip onto its side or spin around near-instantly as its momentum goes out of whack.



** The "Cauldron Speedway TT" DLC race. It requires you to pull off big drifts to slow down the clock, not hit anything and take a shortcut to the end (which is very difficult to get to when using the default car or Tumbler), or else you will not make it on time. Even skilled players have stated that it has taken them dozens of tries to beat it and some have even rage quit over it.

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** The "Cauldron Speedway TT" DLC race. It requires you to pull off big drifts to slow down the clock, not hit anything anything, and take a shortcut to the end (which is very difficult to get to when using the default car or Tumbler), or else you will not make it on time. Even skilled players have stated that it has taken them dozens of tries to beat it and some have even rage quit over it.



** For whatever reason, the ''Arkham Origins'' skin added as DLC is based on the all black "Dark Knight" variant of the ''Origins'' batsuit rather than the default gray and black version. Needless to say, several mods were made to rectify this.

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** For whatever reason, the ''Arkham Origins'' skin added as DLC is based on the all black all-black "Dark Knight" variant of the ''Origins'' batsuit bat-suit rather than the default gray and black version. Needless to say, several mods were made to rectify this.



** Hush returns from Arkham City. [[spoiler: He's not in costume, only trying to steal Bruce Wayne's fortune while wearing Bruce's face and taking Lucius Fox hostage before being beaten up by Bruce in a sidequest that totals out at five minutes max. For a character traditionally depicted as TheStrategist amongst the rogues, and an adequate combatant even against the Bat-family, it feels like a cheap conclusion. You don't even get to hear his MotiveRant, since it's drowned out by Bruce strategizing about how to take him down.]]

to:

** Hush returns from Arkham City. [[spoiler: He's not in costume, only trying to steal Bruce Wayne's fortune while wearing Bruce's face and taking Lucius Fox hostage before being beaten up by Bruce in a sidequest that totals out at five minutes max. For a character traditionally depicted as TheStrategist amongst the rogues, and an adequate combatant even against the Bat-family, Bat family, it feels like a cheap conclusion. You don't even get to hear his MotiveRant, since it's drowned out by Bruce strategizing about how to take him down.]]



** One could argue this about the challenge maps in general; while they aren't bad per se with some providing genuine challenges, interesting layouts, and decent variety, they still feel like an ObviousBeta compared to the previous entries. Even after character selection was added through patches, some characters cannot fight certain enemy types at all, and as mentioned above, Harley and Jason are made to fit the mold and their unique level gimmicks are absent. In predator, instead of the personalized lines of ''City'' and ''Origins'', everyone gets the same generic announcements Batman gets (just with all mentions of Batman left out), and only Batman, Robin, Nightwing, and Catwoman are called by their names by mooks. Speaking of the announcer, just like in ''City'' only one character (Arkham Knight) is used for all maps[[note]]Penguin and Harley technically host "Jailbreak" and "Wayne Manor", but never speak unless you overuse the voice synchronizer[[/note]], despite both Scarecrow and [[spoiler: Deathstroke]] also doing so in the main campaign. Overall, while the maps do their job, they could have been handled better.

to:

** One could argue this about the challenge maps in general; while they aren't bad per se with some providing genuine challenges, interesting layouts, and decent variety, they still feel like an ObviousBeta compared to the previous entries. Even after character selection was added through patches, some characters cannot fight certain enemy types at all, and as mentioned above, Harley and Jason are made to fit the mold and their unique level gimmicks are absent. In predator, Predator, instead of the personalized lines of ''City'' and ''Origins'', everyone gets the same generic announcements Batman gets (just with all mentions of Batman left out), and only Batman, Robin, Nightwing, and Catwoman are called by their names by mooks. Speaking of the announcer, just like in ''City'' only one character (Arkham Knight) is used for all maps[[note]]Penguin and Harley technically host "Jailbreak" and "Wayne Manor", but never speak unless you overuse the voice synchronizer[[/note]], despite both Scarecrow and [[spoiler: Deathstroke]] also doing so in the main campaign. Overall, while the maps do their job, they could have been handled better.



** The DLC "Beneath the Surface" tries to present Killer Croc as a WoobieDestroyerOfWorlds and a TragicVillain. Problem is, he's still an AxCrazy cannibalistic serial killer who never shows any remorse for his crimes and is a complete {{Jerkass}}, so there are few if any reasons to care about his tribulations.

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** The DLC "Beneath the Surface" tries to present Killer Croc as a WoobieDestroyerOfWorlds and a TragicVillain. Problem The problem is, he's still an AxCrazy cannibalistic serial killer who never shows any remorse for his crimes and is a complete {{Jerkass}}, so there are few if any reasons to care about his tribulations.
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** A low-key instance is the voice synthesizer. The first times you use it, it seems unremarkable; you can use it to order certain goons around and typically lure them into a hazard or an isolated spot for a takedown, but their boss will quickly realize what you're doing and tell their men, and from that point on the synthesizer no longer works. What pushes it to this trope is when you figure out the LoopholeAbuse possible with it. If you use the synthesizer to directly lure an enemy into a trap, odds are they'll catch on, but if you lure them over to an area and then take them down on their way back to their previous position, you can get away with using the synthesizer more often, since you technically didn't use it as part of the takedown. Additionally, if you don't perform any takedowns with it at all, you can use it as often as you want and effectively control enemy patrol routes -- you can order enemies around wherever and whenever you like, making it much safer and easier to slip around unnoticed and set up a trap like a freeze mine or explosive gel for when they come back. The synthesizer also has a very low cooldown, letting you use it repeatedly in a short amount of time, and with proper timing to get them all together before they leave, you can have groups of enemies huddle up for a big fear takedown combo, so even if ItOnlyWorksOnce, it'll be worth it.
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** The Batmobile is this for a portion of the fanbase. The default driving controls are awkward and must be changed in the menu, the racing/tank-style gameplay tends to break up the flow of the gameplay, and a lot of people hate that it's outright required for many missions and portions of the map, and thus feels forced on the player. [[CharacterShilling The shilling the marketers gave it in the leadup didn't help.]] More than anything else, though, it's faulted for introducing a lot of [[FakeDifficulty difficulty-via-bad-design]] into an otherwise beginner-friendly series, lacking the fun counter-attack mechanics of the brawling and having really, ''really'' long fights that take place far too often. [[http://www.escapistmagazine.com/articles/view/video-games/columns/experienced-points/14243-Batman-Arkham-Knight-s-Batmobile-is-the-Unfun-Villain-of-the-Gam For a more detailed listing of its issues, check here.]]

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** The Batmobile is this for a portion of the fanbase. The default driving controls are awkward and must be changed in the menu, the racing/tank-style gameplay tends to break up the flow of the gameplay, and a lot of people hate that it's outright required for many missions and portions of the map, and thus feels forced on the player. [[CharacterShilling The shilling the marketers gave it in the leadup didn't help.]] More than anything else, though, it's faulted for introducing a lot of [[FakeDifficulty difficulty-via-bad-design]] into an otherwise beginner-friendly series, lacking the fun counter-attack mechanics of the brawling and having really, ''really'' long fights that take place far too often. [[http://www.[[https://web.archive.org/web/20190122210705/http://www.escapistmagazine.com/articles/view/video-games/columns/experienced-points/14243-Batman-Arkham-Knight-s-Batmobile-is-the-Unfun-Villain-of-the-Gam For a more detailed listing of its issues, check here.]]

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* QuestionableCasting:
** Creator/LorenLester was in the game, and he ''didn't'' voice Nightwing?[[note]] He was Kirk Langstrom.[[/note]] Most people were pleased with Scott Porter's performance, though.
** Some people feel this way about John Noble as Scarecrow. While most consider his performance as a villain to be good, some people feel that he does not capture the uniqueness of the character and comes across as Hugo Strange 2.0.
** Creator/TroyBaker as the Arkham Knight especially since he's voiced at least '''''three''''' other characters in the Arkham games and that's not even taking into consideration that many people are sick to death of him because he plays a main role in ''every'' video game these days. [[spoiler: Fans of ''WesternAnimation/BatmanUnderTheRedHood'' are especially upset because they were hoping for Creator/JensenAckles to provide the voice]].
** Creator/AshleyGreene does an admirable job voicing Barbara Gordon. But some fans were left confused as her version of the character sounded noticeably younger than the one in ''Asylum'' and ''City'' voiced by Creator/KimberlyBrooks.



* WTHCastingAgency:
** Creator/LorenLester was in the game, and he ''didn't'' voice Nightwing?[[note]] He was Kirk Langstrom[[/note]] Most people were pleased with Scott Porter's performance, though.
** Some people feel this way about John Noble as Scarecrow. While most consider his performance as a villain to be good, some people feel that he does not capture the uniqueness of the character and comes across as Hugo Strange 2.0.
** Creator/TroyBaker as the Arkham Knight especially since he's voiced at least '''''three''''' other characters in the Arkham games and that's not even taking into consideration that many people are sick to death of him because he plays a main role in ''every'' video game these days. [[spoiler: Fans of ''WesternAnimation/BatmanUnderTheRedHood'' are especially upset because they were hoping for Creator/JensenAckles to provide the voice]].
** Creator/AshleyGreene does an admirable job voicing Barbara Gordon. But some fans were left confused as her version of the character sounded noticeably younger than the one in ''Asylum'' and ''City'' voiced by Creator/KimberlyBrooks.

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** Like in ''Origins'', due to the designs of certain alternate outfits, their capes don't reach Batman's arms while gliding. With Batman's arms visible during the animation, this results in Batman doing what appears to be a t-shaped Superman imitation.
** Probably for the same reason, for some alternate outfits, the cape seems to be ''glued'' to Batman's shoulders, which is ''very'' noticeable while he's walking and in cutscenes and often causes his shoulders to clip through the cape when he moves.
** While it looks very good for the most part, the [[Film/TheDarkKnight Dark Knight]] movie suit has a rather glaring animation error in which its shoulder pads stick up whenever Batman's arms are in certain positions.

to:

** Like in ''Origins'', due to the designs of certain Numerous alternate outfits, their skins for the Batsuit were clearly implemented without taking into account the full range of Batman's animations in the game. Some of them have capes that don't reach Batman's arms while gliding. With Batman's gliding, causing his arms to be visible during and it looks like he's T-posing in midair instead of actually holding the animation, this results in Batman doing what appears to be a t-shaped Superman imitation.
** Probably for the same reason, for some alternate outfits, the
ends of his cape seems to be ''glued'' out. The tops of the capes are attached to Batman's shoulders, which is ''very'' noticeable while he's walking and in cutscenes and often causes parts of his shoulders suit and body to clip into each other. Also, many of the alternate skins don't have the cowl removable separately like the vanilla skin does, so in scenes where Bruce is supposed to take his cowl off, the sound effects will play and he'll do the animation to lift the cowl off his head while holding nothing, and depending on the scene the cowl will variably stay on his head, suddenly vanish with only parts of the neck left, or only parts of the cowl will vanish leaving parts of Bruce's unmasked model clipping through the cape when he moves.
** While it looks very good for the most part, the [[Film/TheDarkKnight Dark Knight]] movie suit has a rather glaring animation error in which its shoulder pads stick up whenever Batman's arms are in certain positions.
rest.



** The Batmobile looks like a tank and has the physics of a cardboard box. Except to see it bounce around the environs of Gotham twirling through the air on a regular basis, especially when you drive it off a highway or a building. When using the hotkey to summon the Batmobile to your location, depending on the environment in its way, it's possible to see it get flipped on its side or even upside down and it'll still move towards you on autopilot.

to:

** The Batmobile looks like a tank and has the physics of a cardboard box. Except to see it bounce around the environs of Gotham twirling through the air on a regular basis, especially when you drive it off a highway or a building. When using the hotkey to summon the Batmobile to your location, depending on the environment in its way, it's possible to see it get flipped on its side or even upside down and it'll still move towards you on autopilot. If it drives into an indestructible environment object, it's liable to flip onto its side or spin around near-instantly as its momentum goes out of whack.
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renamed trope


* CommonKnowledge: [[NowWhichOneWasThatVoice Thanks to Rocksteady and WB yet again not listing which actors voiced which roles]], it was assumed that in addition to returning as Deathstroke, Creator/MarkRolston reprised his ''WesternAnimation/YoungJustice2010'' and ''VideoGame/InjusticeGodsAmongUs'' role as Lex Luthor. It was August of 2017 when people learned he didn't, as Creator/KeithSilverstein revealed on his Twitter page that [[https://twitter.com/SilverTalkie/status/873298203172421632 he was the voice of Luthor's cameo]].

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* CommonKnowledge: [[NowWhichOneWasThatVoice [[UnspecifiedRoleCredit Thanks to Rocksteady and WB yet again not listing which actors voiced which roles]], it was assumed that in addition to returning as Deathstroke, Creator/MarkRolston reprised his ''WesternAnimation/YoungJustice2010'' and ''VideoGame/InjusticeGodsAmongUs'' role as Lex Luthor. It was August of 2017 when people learned he didn't, as Creator/KeithSilverstein revealed on his Twitter page that [[https://twitter.com/SilverTalkie/status/873298203172421632 he was the voice of Luthor's cameo]].

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Removed: 190

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Troy Baker has voiced Batman in a lot of media, many of which predate this game


* HarsherInHindsight: [[spoiler: Batman locked Joker away in his subconscious, but come ''ComicBook/DarkNightsMetal'' and we see exactly what Batman would look like if he failed: an omnicidal maniac who becomes far worse than the Joker ever was]].

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* HarsherInHindsight: [[spoiler: Batman locked [[spoiler:At the end of the game, we see Batman's worst fear is him becoming the next Joker away in and using his subconscious, but come tech and skills to go on a murderous rampage across Gotham. ''ComicBook/DarkNightsMetal'' and we see exactly what gave us the Batman would look like if he failed: an omnicidal maniac who becomes Who Laughs, a Joker-ized version of the Dark Knight from a parallel universe, and he's far worse more dangerous than the Joker ever was]].was.]]



** Jason Todd's DLC episode begins with him telling a thug "Do I look like Batman to you?" Troy Baker, who voices Jason, would go on to voice Batman in ''VideoGame/BatmanTheTelltaleSeries''.
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** The Batmobile looks like a tank and has the physics of a cardboard box. Except to see it bounce around the environs of Gotham twirling through the air on a regular basis, especially when you drive it off a highway or a building. When using the hotkey to summon the Batmobile to your location, depending on the environment in its way, it's possible to see it get flipped on its side or even upside down and it'll still move towards you on autopilot.
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pasting from the DC video games page

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* MagnificentBastard: [[spoiler:[[DiabolicalMastermind Henry Adams]], despite appearing to be immune to the Joker infection, is in fact the most devious of the infected. After beginning to transform into Joker, Henry [[ConsummateLiar pretends to be immune]], convincing Batman that a cure for the infection is possible while simultaneously reaching out to Harley Quinn to plan an invasion of the movie studios with her. Having Harley actually hit him to sell the illusion and [[TheCracker hacking the Batcomputer]] to let her in, Henry continues the charade while Batman defeats the other infected, luring them back into his room in the process. After they're all defeated, it's revealed that Henry has killed all of the infected, believing that only the strongest Joker should be allowed to live due to evolution. When he learns that Batman himself is infected, Henry proves that he genuinely believes in this ideal by [[SelfDisposingVillain shooting himself in the head]] with no hesitation, vowing that Batman is going to be "spectacular".]]
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* CaptainObviousReveal: The Arkham Knight is [[spoiler:Jason Todd aka the Red Hood]]. Even prior to release a lot of fans guessed the Knight's identity, to the point some insisted it wouldn't be them ''because'' it was so obvious. The foreshadowing is not very subtle from the moment Batman first meets the Arkham Knight face-to-face, and it becomes instantly apparent he knows Batman and claims to know how he thinks, he has a vicious hatred for Batman and wants to see him dead, and also his costume of choice of weapons. Anyone remotely familiar with [[spoiler:Jason Todd in the comics]] would peg the Knight's identity right away. But if you weren't, don't worry, the game features flashbacks about them that [[spoiler:fill in Jason Todd's role in Batman's history]]; the character had never been mentioned in any of the prior games (save for an off-hand comment by Joker in Robin challenge maps in ''City''), so why include those scenes if it wasn't going to tie into the story in an important way? This is lampshaded by WebVideo/SmoshGames in their Arkham Knight honest game trailer where they describe the Knight as "[[spoiler: A young-sounding man in a red suit who clearly has a long past with Bruce Wayne.]] And if you can't guess who it is before the game tells you, welcome to your first Batman story!"

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* CaptainObviousReveal: The Arkham Knight is [[spoiler:Jason Todd aka the Red Hood]]. Even prior to release a lot of fans guessed the Knight's identity, to the point some insisted it wouldn't be them ''because'' it was so obvious. The foreshadowing is not very subtle from the moment Batman first meets the Arkham Knight face-to-face, and it becomes instantly apparent we learn he knows Batman and claims to know how he thinks, he has a vicious hatred for Batman and wants to see him dead, and there's also his costume of and choice of weapons. Anyone remotely familiar with [[spoiler:Jason Todd in the comics]] would peg the Knight's identity right away. But if you weren't, don't worry, the game features flashbacks about them that [[spoiler:fill in Jason Todd's role in Batman's history]]; the character had never been mentioned in any of the prior games (save for an off-hand comment by Joker in Robin challenge maps in ''City''), so why include those scenes if it wasn't going to tie into the story in an important way? This is lampshaded by WebVideo/SmoshGames in their Arkham Knight honest game trailer where they describe the Knight as "[[spoiler: A young-sounding man in a red suit who clearly has a long past with Bruce Wayne.]] And if you can't guess who it is before the game tells you, welcome to your first Batman story!"

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