Follow TV Tropes

Following

History YMMV / BaldursGateDarkAlliance

Go To

OR

Is there an issue? Send a MessageReason:
None


* DisappointingLastLevel: For the first game, the entire Act 3 has only one NPC and no sidequests. It's a linear slog until TheVeryDefinitelyFinalDungeon, Onyx Tower.

to:

* DisappointingLastLevel: For the first game, the entire Act 3 has only one NPC and no sidequests. sidequests, although the GBA version does add a small populated human village at the beginning. It's otherwise a linear slog until TheVeryDefinitelyFinalDungeon, Onyx Tower.
Is there an issue? Send a MessageReason:
None



to:

* UnderusedGameMechanic: The jump function is seldomly used throughout the entire series, and only one dungeon in the first game requires it.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DisappointingLastLevel: For the first game, the entire Act 3 has only one NPC and no sidequests. It's a linear slog until TheVeryDefinitelyFinalDungeon, Onyx Tower.
Is there an issue? Send a MessageReason:
None


* SoOkayItsAverage: Of sorts at least. Overall, the games scored relatively well, generally around a 7 or 8 out of 10, a pretty respectable score, and it is a fairly good dungeon-crawler for the Gamecube and Playstation 2, though more mediocre for the GameBoy Advance due to how stripped down it is by comparison. However, this is likely to be the mindset of players who played the [[VideoGame/BaldursGate main]] [[VideoGame/BaldursGateIIShadowsOfAmn games]] first as combat is not party-based (though there is an option for co-op), the character the player chooses isn't a customizable avatar for the player nor do they have various optional situations based on alignment or class, and though the story is fairly broad, it doesn't have quite the same epic scale as the others. Obviously up to the player, but the games are better when credited for their own merits since they are spin-offs as they are fairly average compared to the more robust base games.

to:

* SoOkayItsAverage: Of sorts at least. Overall, the games scored relatively well, generally around a 7 or 8 out of 10, a pretty respectable score, and it is a fairly good dungeon-crawler for the Gamecube and Playstation 2, though more mediocre for the GameBoy [=GameBoy=] Advance due to how stripped down it is by comparison. However, this is likely to be the mindset of players who played the [[VideoGame/BaldursGate main]] [[VideoGame/BaldursGateIIShadowsOfAmn games]] first as combat is not party-based (though there is an option for co-op), the character the player chooses isn't a customizable avatar for the player nor do they have various optional situations based on alignment or class, and though the story is fairly broad, it doesn't have quite the same epic scale as the others. Obviously up to the player, but the games are better when credited for their own merits since they are spin-offs as they are fairly average compared to the more robust base games.
Is there an issue? Send a MessageReason:
None


* AlternateCharacterInterpretation:

to:

* AlternateCharacterInterpretation: AlternativeCharacterInterpretation:
Is there an issue? Send a MessageReason:
None


* BreatherLevel: Compared to the other three elemental planes in ''2'', the Plane of Water is surprisingly easy: unlike the Plane of Air, there's no near-omnipresent risk of falling to your doom, nor does it contains annoying Rust Monsters like the Plane of Earth or highly-lethal lava pits like the Plane of Fire. The worst thing inside are the sturdy jellyfish monsters, who take a lot of damage before dying. The boss fight against Illudra at the end is though but nothing too hard to handle.

to:

* BreatherLevel: Compared to the other three elemental planes in ''2'', the Plane of Water is surprisingly easy: unlike the Plane of Air, there's no near-omnipresent risk of falling to your doom, nor does it contains annoying Rust Monsters like the Plane of Earth or highly-lethal lava pits like the Plane of Fire. The worst thing things inside are the sturdy jellyfish monsters, who take a lot of damage before dying. The boss fight against Illudra at the end is though tough but nothing too hard to handle.
Is there an issue? Send a MessageReason:
Added to Alternate Character Interpretation

Added DiffLines:

** Eldrith's story actually plays both sides of this. On the one hand, it's difficult not to feel sorry for her when she simply wanted to beat back the Black Horde and keep Baldur's Gate safe from them for good, her duty to the city she loved proving her downfall when those she kept safe abandoned her and turned their swords on her to chase her into the March of Chelimber to die, the only memory of her being that she was a traitor to the city. However, on the flipside, one has to remember that the player is told that Eldrith became possessive of Baldur's Gate and saw it as her own, and she had disobeyed explicit orders NOT to chase down the Black Horde so as to not lose any more men and then was surprised when, [[SarcasmMode shockingly]], the trapped creatures fought for their lives. One can't quite blame the dukes for not sending out any more men when her own was already being massacred, and when she flew into a rage and attacked the city with intent to murder the dukes for not backing her up, again, ''when she defied orders'', they were merely trying to keep the city safe from a woman who had lost all reason. Eldrith's character invites sympathy, yes, but at the same time she does evoke SOME disgust at just how far her stubborn pride took her.
Is there an issue? Send a MessageReason:
Added So Okay Its Average trope

Added DiffLines:

* SoOkayItsAverage: Of sorts at least. Overall, the games scored relatively well, generally around a 7 or 8 out of 10, a pretty respectable score, and it is a fairly good dungeon-crawler for the Gamecube and Playstation 2, though more mediocre for the GameBoy Advance due to how stripped down it is by comparison. However, this is likely to be the mindset of players who played the [[VideoGame/BaldursGate main]] [[VideoGame/BaldursGateIIShadowsOfAmn games]] first as combat is not party-based (though there is an option for co-op), the character the player chooses isn't a customizable avatar for the player nor do they have various optional situations based on alignment or class, and though the story is fairly broad, it doesn't have quite the same epic scale as the others. Obviously up to the player, but the games are better when credited for their own merits since they are spin-offs as they are fairly average compared to the more robust base games.
Is there an issue? Send a MessageReason:
Added in Porting Disaster

Added DiffLines:

* PortingDisaster: Zigzagged some, but it's VERY heavily up to the player how disastrous it is as the GBA port of the game feels much less polished than the console versions. There's only the one character (a human male who sounds like Vahn), but instead you pick his class from Fighter, Archer, and Mage, adding in Elven Fighter (a fighter/mage hybrid) after beating the game once. The map function is gone, so it's very easy to get lost unless you're mentally able to keep track of where you're going. Recall potions are not available, so you must make a LONG hike back to the act's respective merchant to sell off your useless gear once you're overloaded and then make your way back to where you left off, possibly getting lost again without a map. There IS a slightly expanded portion of Baldur's Gate, allowing you to visit the southern area, but this really just comes at the cost of the Crypt segment being replaced. Several other locations are also noticeably absent. It is a decent dungeon-crawler for the GBA, but it feels more barebones if compared to the original.

Added: 307

Changed: 319

Is there an issue? Send a MessageReason:
None


* AnticlimaxBoss: [[spoiler:Sleyvas]], despite being a KarmaHoudini from the first game.

to:

* AnticlimaxBoss: [[spoiler:Sleyvas]], despite being a KarmaHoudini from the first game.game, is quite a pushover when confronted in battle: while he is a strong spellcaster, the small size of the room leaves him an easy prey for melee builds.



** Ettins and Hill Giants may be slow and cumbersome, yes, but they can hit extremely hard and end your character in a few attacks, should he be unlucky enough to

to:

** Ettins and Hill Giants may be slow and cumbersome, yes, but they can hit extremely hard and end your character in a few attacks, should he be unlucky enough to be surrounded by two or more of them.
** The giant Onyx Golems on the third floor of the final dungeon are slow but capable of killing even melee-oriented players in a few hits of their tridents. To make things harder, you encounter ''two'' of these things ''right as you enter the floor'', which means you're in trouble from the very beginning.



** The Nightcrawler guarding the entrance to the Keep of Pale Night wouldn't be such an aggravating foe if not for two attacks: a paralyzing scream which stuns you wherever you are for a few precious seconds and a "cloudkill" effect which summons a purple cloud around the player, draining his health empty if he doesn't get out of the way asap. Cherry on the cake? The boss battle with Mordoc on the third level of the keep features ''two'' Nightcrawlers fighting alongside him, as if he wasn't a pain to deal with on his own.

to:

** The Nightcrawler guarding the entrance to the Keep of Pale Night wouldn't be such an aggravating foe if not for two attacks: a paralyzing scream which stuns you wherever you are for a few precious seconds and a "cloudkill" effect which summons a purple cloud around the player, draining his health empty if he doesn't get out of the way asap. Cherry on the cake? The boss battle with Mordoc on the third level of the keep features ''two'' Nightcrawlers fighting alongside him, as if he wasn't a pain to deal with on his own. Luckily, Mordoc can be baited towards the entrance of the room without allerting the two giants, making the battle more manageable.

Added: 1325

Changed: 1523

Is there an issue? Send a MessageReason:
None


* BreatherLevel: Compared to the other three elemental planes in ''2'', the Plane of Water is surprisingly easy: unlike the Plane of Air, there's no near-omnipresent risk of falling to your doom, nor does it contains annoying Rust Monsters like the Plane of Earth or highly-lethal lava pits like the Plane of Fire. The worst thing inside are the sturdy jellyfish monsters, who take a lot of damage before dying. The boss fight against Illudra at the end is though but nothing too hard to handle.



* DesignatedVillain: In the second game you are required to get an artifact from the mansion of a lich living in the forest. It isn't until late into the mansion that Lyran attacks you, and later when you go into the basement where his weakness is he attempts to stop you. But what really seems off is that he uses weak attacks and shouts at you to leave his home; it isn't until you enter the room where his weakness is that he turns on full power to attack you, telling you that you have come too far. When you look at it, you broke into his house, vandalized it, and tried to (and eventually did) kill him; although he puts up a huge fight to keep his artifact from you, that is what is to be expected when you ''break into a guy's house and try to steal his treasure'', so overall it just seems unheroic. The fact that he's a [[OurLichesAreDifferent lich]] means he probably had to do something evil in his past to become an undead, and he's in the process of building a weather-control machine (although you only know this because the game has something along the lines of "remove treasure from weather-control machine" when you go to collect it after the fight), so this might make him a little more villainous, but still not as much as most of the other bad guys.

to:

* DesignatedVillain: In the second game you are required to get an artifact from the mansion of a lich living in the forest. It isn't until late into the mansion that Lyran attacks you, ** Ettins and later when you go into the basement where his weakness is he attempts to stop you. But what really seems off is that he uses weak attacks Hill Giants may be slow and shouts at you to leave his home; it isn't until you enter the room where his weakness is that he turns on full power to attack you, telling you that you have come too far. When you look at it, you broke into his house, vandalized it, cumbersome, yes, but they can hit extremely hard and tried end your character in a few attacks, should he be unlucky enough to (and eventually did) kill him; although he puts up a huge fight to keep his artifact from you, that is what is to be expected when you ''break into a guy's house and try to steal his treasure'', so overall it just seems unheroic. The fact that he's a [[OurLichesAreDifferent lich]] means he probably had to do something evil in his past to become an undead, and he's in the process of building a weather-control machine (although you only know this because the game has something along the lines of "remove treasure from weather-control machine" when you go to collect it after the fight), so this might make him a little more villainous, but still not as much as most of the other bad guys.



** Also the undead Pirate Captain in the Sea Cavern, Aizagora and Mordoc. [[spoiler: Vampire Randalla too.]]

to:

** Also the undead Pirate Captain in the Sea Cavern, who not only can take a massive amount of punishment and dish it out with his flintlock pistol, but he can and will revive the other zombie pirates in the area. Unless you're playing as Allessia or have a Disruptive weapon ready, you're in for a hard fight.
**
Aizagora the Red Death loves to spam fire-based attacks like there's no tomorrow, occasionally dropping highly-damaging meteors or casting Magic Missiles. Furthermore, she's insanely fast and Mordoc. [[spoiler: Vampire Randalla too.]]likely to spend most of the battle flying on the other side of the cave while dropping meteors on your head.
** The Nightcrawler guarding the entrance to the Keep of Pale Night wouldn't be such an aggravating foe if not for two attacks: a paralyzing scream which stuns you wherever you are for a few precious seconds and a "cloudkill" effect which summons a purple cloud around the player, draining his health empty if he doesn't get out of the way asap. Cherry on the cake? The boss battle with Mordoc on the third level of the keep features ''two'' Nightcrawlers fighting alongside him, as if he wasn't a pain to deal with on his own.
Is there an issue? Send a MessageReason:
None


* DesignatedVillain: In the second game you are required to get an artifact from the mansion of a lich living in the forest. It isn't until late into the mansion that Lyran attacks you, and later when you go into the basement where his weakness is he attempts to stop you. But what really seems off is that he uses weak attacks and shouts at you to leave his home; it isn't until you enter the room where his weakness is that he turns on full power to attack you, telling you that you have come too far. When you look at it, you broke into his house, vandalized it, and tried to (and eventually did) kill him; although he puts up a huge fight to keep his artifact from you, that is what is to be expected when you ''break into a guy's house and try to steal his treasure'', so overall it just seems unheroic. The guy is in the process of building a weather-control machine (although you only know this because the game has something along the lines of "remove treasure from weather-control machine" when you go to collect it after the fight), so this might make him a little more villainous, but still not as much as most of the other bad guys.

to:

* DesignatedVillain: In the second game you are required to get an artifact from the mansion of a lich living in the forest. It isn't until late into the mansion that Lyran attacks you, and later when you go into the basement where his weakness is he attempts to stop you. But what really seems off is that he uses weak attacks and shouts at you to leave his home; it isn't until you enter the room where his weakness is that he turns on full power to attack you, telling you that you have come too far. When you look at it, you broke into his house, vandalized it, and tried to (and eventually did) kill him; although he puts up a huge fight to keep his artifact from you, that is what is to be expected when you ''break into a guy's house and try to steal his treasure'', so overall it just seems unheroic. The guy is fact that he's a [[OurLichesAreDifferent lich]] means he probably had to do something evil in his past to become an undead, and he's in the process of building a weather-control machine (although you only know this because the game has something along the lines of "remove treasure from weather-control machine" when you go to collect it after the fight), so this might make him a little more villainous, but still not as much as most of the other bad guys.



* ThatOneLevel: The Elemental Plain of Air: Is all composed of tiny rock platforms suspended in the void and strong winds always push you near the edges. You'll have to be supercareful!

to:

* ThatOneLevel: The Elemental Plain of Air: Is all composed of Air has tiny rock platforms suspended in the void and with {{Bottomless Pit}}s on either side, strong winds that always push you near the edges. edges, and Air Elementals that hurl rocks at you with a nasty knock-back effect. You'll have to be supercareful!
very careful.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The Crypt, from the first game. What really sells it, besides the dim lighting, undead creatures springing out of the floor and the creepy music playing in the background, is Cam Clarke's performance as Fayed as he describes in detail the horrors he witnessed there prior to your arrival. Also doubles as a TearJerker when he talks about how his fellow priests and priestesses were killed.
Is there an issue? Send a MessageReason:
None


** The ''Save System'' is one also. With the way the game handles character data and save files, it's entirely possible to save before turning in a quest, collect the reward, make ''another'' save, then simply reload the old save, and import the character from the newer save. Now you can "complete" the quest and claim the reward all over again with the XP from the last time you did it.
*** There are [=NPCs=] that offer XP for gold (up to ''34,000'' total), and exploiting this method allows you to bump a character several levels at a time for the first 10-ish levels, and still make a large dent in your XP bar well passed lvl 20. Granted, you'll need a ''lot'' of gold to do this even once.

to:

** The ''Save System'' is one also. With the way the game handles character data and save files, it's entirely possible to save before turning in a quest, collect the reward, make ''another'' save, then simply reload the old save, and import the character from the newer save. Now you can "complete" the quest and claim the reward all over again with the XP from the last time you did it.
***
it. There are also [=NPCs=] that offer XP for gold (up to ''34,000'' total), and exploiting this method allows you to bump a character several levels at a time for the first 10-ish levels, and still make a large dent in your XP bar well passed lvl 20. Granted, you'll need a ''lot'' of gold to do this method even once.once.
** The save exploit can also be used to duplicate items by simply dropping them on the ground, importing the character from an older save, then picking them up again.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The ''Save System'' is one also. With the way the game handles character data and save files, it's entirely possible to save before turning in a quest, collect the reward, make ''another'' save, then simply reload the old save, and import the character from the newer save. Now you can "complete" the quest and claim the reward all over again with the XP from the last time you did it.
*** There are [=NPCs=] that offer XP for gold (up to ''34,000'' total), and exploiting this method allows you to bump a character several levels at a time for the first 10-ish levels, and still make a large dent in your XP bar well passed lvl 20. Granted, you'll need a ''lot'' of gold to do this even once.
Is there an issue? Send a MessageReason:
None


** The sequel also has great music such as [[https://www.youtube.com/watch?v=S9icd9u6D9c&feature=related Alzagora's]][[spoiler: [[https://www.youtube.com/watch?v=lsYw9jWNBYs&feature=related Female Vampire (name is spoiler)]]]], [[https://www.youtube.com/watch?v=iqkUkHaGZyg&feature=related Zarad's]], [[https://www.youtube.com/watch?v=MrthxFJQRBA&feature=related Harnac's]], and [[https://www.youtube.com/watch?v=O9J-h8Btx0g&feature=related The Basilisk's]].

to:

** The sequel also has great music such as [[https://www.youtube.com/watch?v=S9icd9u6D9c&feature=related Alzagora's]][[spoiler: Aizagora's]][[spoiler: [[https://www.youtube.com/watch?v=lsYw9jWNBYs&feature=related Female Vampire (name is spoiler)]]]], [[https://www.youtube.com/watch?v=iqkUkHaGZyg&feature=related Zarad's]], [[https://www.youtube.com/watch?v=MrthxFJQRBA&feature=related Harnac's]], and [[https://www.youtube.com/watch?v=O9J-h8Btx0g&feature=related The Basilisk's]].

Top