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** The Chamachies can, every 89 days, finish any research project they have started in one day, no matter how long it would otherwise take.
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* GameBreaker: Several species have abilities that are absolutely overpowered (in the hands of a player, at least, since the AI is dumber than a bag of rocks).
** The Govorom can, every 150 days, turn one planet they own into a garden world, where all the tiles are red, green or blue (boosting industry, prosperity and research buildings respectively, by 50%), and their starting homeworld is a garden world. For most species, building their first factory will take 15 days. The Govorom can build it in 10 days if they start on a red square, and their second factory will definitely take less time than any other species factory. This snowballs quickly and doesn't stop, until the Govorom are outproducing any other species by almost an order of magnitude.
** The Orfa can build any structure on a black tile as if it was a white tile. This means that planets that are completely inhospitable to other species, like Barren planets (only black tiles) are gold mines to the Orfa, who will colonize it and turn it into a production powerhouse in short order.
** The Chronomyst use star lanes 50% faster than other races. While this isn't as overpowering as the Govorom and the Orfa, it can make the difference when it comes to reinforcements, invasions, and planet rushing: if the Chronomyst enter a star lane at the same time as another species ship, heading to a system with a garden world, then all other things being equal, the Chronomyst will colonize that planet first. The effect only gets more pronounced the more star lane drives and red star lane drives you mount on your ships, until your ships are zooming around the galaxy entirely too fast to handle.

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Changed per this TRS thread.


* AnnoyingVideoGameHelper: The [=iOS=] port includes features not present in the PC version, such as auto-build and auto-research. As can be expected these can be a crapshoot, as the AI likely has no idea what you want and will just follow a pre-programmed build/research path. You also can finally save and load ship templates. Unfortunately, the game automatically upgrades all the systems in the template to their latest version, meaning you still have to tweak the ship systems after loading the template. So if you happen to like the extemely-long range of the Plasmatron gun over its more powerful but shorter-range "upgraded" versions, tough luck. Also, if during battle, you accidentally tap the "auto-move" button instead of "next battle turn" (they're very close together and look similar), then your ship will be on automatic for the rest of the game turn, which could very easily lead to you losing a ship and/or planet.



* StopHelpingMe: The [=iOS=] port includes features not present in the PC version, such as auto-build and auto-research. As can be expected these can be a crapshoot, as the AI likely has no idea what you want and will just follow a pre-programmed build/research path. You also can finally save and load ship templates. Unfortunately, the game automatically upgrades all the systems in the template to their latest version, meaning you still have to tweak the ship systems after loading the template. So if you happen to like the extemely-long range of the Plasmatron gun over its more powerful but shorter-range "upgraded" versions, tough luck. Also, if during battle, you accidentally tap the "auto-move" button instead of "next battle turn" (they're very close together and look similar), then your ship will be on automatic for the rest of the game turn, which could very easily lead to you losing a ship and/or planet.

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* StopHelpingMe: The [=iOS=] port includes features not present in the PC version, such as auto-build and auto-research. As can be expected these can be a crapshoot, as the AI likely has no idea what you want and will just follow a pre-programmed build/research path. You also can finally save and load ship templates. Unfortunately, the game automatically upgrades all the systems in the template to their latest version, meaning you still have to tweak the ship systems after loading the template. So if you happen to like the extemely-long range of the Plasmatron gun over its more powerful but shorter-range "upgraded" versions, tough luck. Also, if during battle, you accidentally tap the "auto-move" button instead of "next battle turn" (they're very close together and look similar), then your ship will be on automatic for the rest of the game turn, which could very easily lead to you losing a ship and/or planet.----
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* PlayTheGameSkipTheStory: Despite each species having their own unique background story, none of it affects the current game.

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* PlayTheGameSkipTheStory: Despite each species having their own unique background story, none of it affects the current game.game.
* StopHelpingMe: The [=iOS=] port includes features not present in the PC version, such as auto-build and auto-research. As can be expected these can be a crapshoot, as the AI likely has no idea what you want and will just follow a pre-programmed build/research path. You also can finally save and load ship templates. Unfortunately, the game automatically upgrades all the systems in the template to their latest version, meaning you still have to tweak the ship systems after loading the template. So if you happen to like the extemely-long range of the Plasmatron gun over its more powerful but shorter-range "upgraded" versions, tough luck. Also, if during battle, you accidentally tap the "auto-move" button instead of "next battle turn" (they're very close together and look similar), then your ship will be on automatic for the rest of the game turn, which could very easily lead to you losing a ship and/or planet.
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* WasteOfTimeStory: Despite each species having their own unique background story, none of it affects the current game.

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* WasteOfTimeStory: PlayTheGameSkipTheStory: Despite each species having their own unique background story, none of it affects the current game.

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