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* PolishedPort: The Nintendo 64 and Sega Dreamcast ports of ''Sarge's Heroes'' may not be 100% authentic to the PC and PlayStation versions and lack the CGI cutscenes, but generally look and play better thanks to the reworks the game got. On the flip side with ''Sarge's Heroes 2'', every version between [=PS1=], [=PS2=] and N64 are both similar and drastically different, yet the gist of the game is intact across all three platforms impressively enough.
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* PolishedPort: The Nintendo 64 and Sega Dreamcast ports of ''Sarge's Heroes'' may not be 100% authentic to the PC and PlayStation [=PlayStation=] versions and lack the CGI cutscenes, but generally look and play better thanks to the reworks the game got. On the flip side with ''Sarge's Heroes 2'', every version between [=PS1=], [=PS2=] and N64 are both similar and drastically different, yet the gist of the game is intact across all three platforms impressively enough.
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Evil Is Sexy is now disambiguation.
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* EvilIsSexy: Bridgette Bleu, InUniverse as well.
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* DemonicSpiders: Flamethrower troops. Since the threat of fire goes both ways towards Sarge as they do towards any other troops, they can kill you in a second flat even at full health.
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* PolishedPort: The Nintendo 64 and Sega Dreamcast ports of ''Sarge's Heroes'' may not be 100% authentic to the PC and Playstation versions and lack the CGI cutscenes, but generally look and play better thanks to the reworks the game got. On the flip side with ''Sarge's Heroes 2'', every version between [=PS1=], [=PS2=] and N64 are both similar and drastically different, yet the gist of the game is intact across all three platforms impressively enough.
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* PolishedPort: The Nintendo 64 and Sega Dreamcast ports of ''Sarge's Heroes'' may not be 100% authentic to the PC and Playstation PlayStation versions and lack the CGI cutscenes, but generally look and play better thanks to the reworks the game got. On the flip side with ''Sarge's Heroes 2'', every version between [=PS1=], [=PS2=] and N64 are both similar and drastically different, yet the gist of the game is intact across all three platforms impressively enough.
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* ScrappyMechanic: In ''Green Rogue'' on the [=PS1=], the game plays about what you'd expect for a shoot-em-up style game, complete with the camera not being able to scroll backwards. The [=PS2=] version is an ''auto-scroller'', meaning whether you move or not, the game's going to force you along at all times, which gets really bad when the [[CameraScrew angled camera]] makes it easier to hit Tan soldiers up close rather than far away -- and more likely to get their item drops scrolled off the bottom of the screen as a result.
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* PowerUpLetDown: The various weapons in ''Green Rogue'' would be neat -- if they didn't take away your LaserSight. Without it, good luck even hoping to properly aim at most enemies except for vehicular boss fights. This makes grabbing more of the default rifle to power it up ''much'' more useful in the stages themselves.
* ScrappyMechanic: In ''Green Rogue'' on the [=PS1=], the game plays about what you'd expect for a shoot-em-up stylegame, complete with the camera not being able to scroll backwards.game. The [=PS2=] version is an ''auto-scroller'', meaning whether you move or not, the game's going to force you along at all times, which gets really bad when the [[CameraScrew angled camera]] makes it easier to hit Tan soldiers up close rather than far away -- and more likely to get their item drops scrolled off the bottom of the screen as a result.
* ScrappyMechanic: In ''Green Rogue'' on the [=PS1=], the game plays about what you'd expect for a shoot-em-up style
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** ''Green Rogue'' is a bare minimum for a scrolling shoot-em-up, with ugly graphics, awkwardly long levels, and a SchizophrenicDifficulty that can kill you on a dime. It's often held as one of the weakest games in the series prior to the utter shift below.