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* ScrappyMechanic: Animal Tracks. The game will keep track of where you walk and wear down the grass accordingly. Aside from looking unsightly, it can affect other things, like the availability of certain bugs, and rolling snowballs. Additionally, there is no way to mitigate the effect apart from avoiding those paths and waiting a ''long'' time for the grass to re-grow. Neither the manual, nor game itself, hints that simply moving on grass is enough to deteriorate it, that damage varies depending on fast you move, or that running affects the range of the deterioration. It's hated so much that people were willing to hack their save files to reverse the effect. Thankfully, grass wears down more slowly and re-grows more quickly in ''New Leaf'', and the system was axed entirely in ''New Horizons''. [[https://tcrf.net/Animal_Crossing:_City_Folk The Cutting Room Floor]] explains it perfectly:

to:

* ScrappyMechanic: ScrappyMechanic:
**
Animal Tracks. The game will keep track of where you walk and wear down the grass accordingly. Aside from looking unsightly, it can affect other things, like the availability of certain bugs, and rolling snowballs. Additionally, there is no way to mitigate the effect apart from avoiding those paths and waiting a ''long'' time for the grass to re-grow. Neither the manual, nor game itself, hints that simply moving on grass is enough to deteriorate it, that damage varies depending on fast you move, or that running affects the range of the deterioration. It's hated so much that people were willing to hack their save files to reverse the effect. Thankfully, grass wears down more slowly and re-grows more quickly in ''New Leaf'', and the system was axed entirely in ''New Horizons''. [[https://tcrf.net/Animal_Crossing:_City_Folk The Cutting Room Floor]] explains it perfectly:


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** The Flea Market, which thankfully only happens on a few select weekends each month, but is still quite a thorn in one's side. If you're meaning to spend a little time decorating your house on one of these days, you will find yourself hard-pressed trying to do it without a villager barging into your home unannounced to buy things in your room. While you have a guest over, all decoration is disabled until they leave, or you step outside to force them out.
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Critical Research Failure is a disambiguation page


* CriticalResearchFailure: In ''City Folk'', Blathers claims ''Apatosaurus'' lived in swamps and lakes to support its immense body weight, a theory that was disproven in the ''1960s''.

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* ItsTheSameNowItSucks: ''City Folk'' didn't branch the franchise out as ''Wild World'' and the other post-[=GameCube=] sequels did, so it gets criticizes for being a fusion of the the first two games.
* TheScrappy: Serena, the fountain goddess. ''City Folk'' offered the most convoluted method of obtaining an axe better than the regular one you'll likely start with (Silver/Gold Axe). Pay 400,000 bells to wait three days for the fountain to be built, then throw an axe in the fountain, and one of starting conversations has Serena asking if you dislike her. You'll most likely will ''abhor'' her because of the RNG working against you more often than not.

to:

* ItsTheSameNowItSucks: A widespread criticism of ''City Folk'' didn't branch Folk'', both then and now, is that compared to other games in the franchise out series, it's much more similar to its predecessors, to the point where many fans and critics in 2008 described it as a de-facto console port of ''Wild World'' and the other post-[=GameCube=] sequels did, so it gets criticizes for being with a fusion few elements of the the first two games.
game tossed in.
* TheScrappy: Serena, the fountain goddess. ''City Folk'' offered the most convoluted method of obtaining an axe better than the regular one you'll likely start with (Silver/Gold Axe). Pay 400,000 bells to wait three days for the fountain to be built, then throw an axe in the fountain, and one of starting conversations has Serena asking if you dislike her. You'll most likely will ''abhor'' her because of the RNG working against you more often than not.



** Villager dialogue feels stilted because City Folk removed the dialogue options altogether when talking to villagers entirely. A villager will talk about a topic, provide more feedback on said topic, then said villager will loop around the same topic. If they haven't done that, they'll do the same with the next topic. This is infuriating, as the previous games were able to craft a more flexible dialogue system because there was always an option to have villagers go from one topic to another without staying on the same one. The GCN game had favor requests, and ''Wild World'' often gave you favors upon your first interaction with villager, but favors are completely randomized. And when you do get dialogue choices, it's because you're speaking to the villager who already '''gave you a task to complete''' (or a villager related to said task). The options themselves range from discussing about the favor, or to chat, so you can't just simply end the conversation, like you can in every other ''Animal Crossing'' game.

to:

** Villager dialogue feels stilted because City Folk removed the dialogue options altogether when talking to villagers entirely. A villager will talk about a topic, provide more feedback on said topic, then said villager will loop around the same topic. If they haven't done that, they'll do the same with the next topic. This is infuriating, as the previous games were able to craft a more flexible dialogue system because there was always an option to have villagers go from one topic to another without staying on the same one. The GCN game had favor requests, and ''Wild World'' often gave you favors upon your first interaction with villager, but favors are completely randomized. And when you do get dialogue choices, it's because you're speaking to the villager who already '''gave you a task to complete''' (or a villager related to said task). The options themselves range from discussing about the favor, or to chat, so you can't just simply end the conversation, like you can in every other ''Animal Crossing'' game.game.
----
Is there an issue? Send a MessageReason:
None


* ScrappyMechanic: Animal Tracks. The game will keep track of where you walk on and wear down the grass accordingly. Aside from looking unsightly, it can affect other things, like the availability of certain bugs, and rolling snowballs. Additionally, there is no way to mitigate the effect apart from avoiding those paths and waiting a ''long'' time for the grass to re-grow. The most egregious factor to this is that the game only communicates this to the player until it's too late, because the manual, nor game itself, hints that simply moving on grass is enough to deteriorate it, and it's never clear how much damage is depending on fast you move, or how moving fast affects the range of the deterioration. It's hated so much that people were willing to hack their save files to reverse the effect. Thankfully, grass wears down more slowly and re-grows more quickly in ''New Leaf'', and the system was axed entirely in ''New Horizons''. [[https://tcrf.net/Animal_Crossing:_City_Folk The Cutting Room Floor]] explains it perfectly:

to:

* ScrappyMechanic: Animal Tracks. The game will keep track of where you walk on and wear down the grass accordingly. Aside from looking unsightly, it can affect other things, like the availability of certain bugs, and rolling snowballs. Additionally, there is no way to mitigate the effect apart from avoiding those paths and waiting a ''long'' time for the grass to re-grow. The most egregious factor to this is that the game only communicates this to the player until it's too late, because Neither the manual, nor game itself, hints that simply moving on grass is enough to deteriorate it, and it's never clear how much that damage is varies depending on fast you move, or how moving fast that running affects the range of the deterioration. It's hated so much that people were willing to hack their save files to reverse the effect. Thankfully, grass wears down more slowly and re-grows more quickly in ''New Leaf'', and the system was axed entirely in ''New Horizons''. [[https://tcrf.net/Animal_Crossing:_City_Folk The Cutting Room Floor]] explains it perfectly:
Is there an issue? Send a MessageReason:
None


** Villager dialogue feels stilted because City Folk removed the dialogue options altogether when talking to villagers entirely. A villager will talk about a topic, provide more feedback on said topic, then said villager will loop around the same topic. If they haven't done that, they'll do the same with the next topic. This is infuriating, as the previous games were able to craft a more flexible dialogue system because there was always an option to have villagers go from one topic to another without staying on the same one. The GCN game had favor requests, and ''Wild World'' often gave you favors upon your first interaction with villager, but favors are completely randomized. And when you do get dialogue choices, it's because you're speaking to the villager who already '''gave you a task to complete''' (or a villager related to said task). The options themselves range from discussing about the favor, or to chat, so you can't just simply end the conversation, like you can in every other '''Animal Crossing''' game.

to:

** Villager dialogue feels stilted because City Folk removed the dialogue options altogether when talking to villagers entirely. A villager will talk about a topic, provide more feedback on said topic, then said villager will loop around the same topic. If they haven't done that, they'll do the same with the next topic. This is infuriating, as the previous games were able to craft a more flexible dialogue system because there was always an option to have villagers go from one topic to another without staying on the same one. The GCN game had favor requests, and ''Wild World'' often gave you favors upon your first interaction with villager, but favors are completely randomized. And when you do get dialogue choices, it's because you're speaking to the villager who already '''gave you a task to complete''' (or a villager related to said task). The options themselves range from discussing about the favor, or to chat, so you can't just simply end the conversation, like you can in every other '''Animal Crossing''' ''Animal Crossing'' game.
Is there an issue? Send a MessageReason:
Correcting Red Link


* ItsTheSameNowItSucks: ''City Folk'' didn't branch the franchise out as ''Wild World'' and the other post-GameCube sequels did, so it gets criticizes for being a fusion of the the first two games.

to:

* ItsTheSameNowItSucks: ''City Folk'' didn't branch the franchise out as ''Wild World'' and the other post-GameCube post-[=GameCube=] sequels did, so it gets criticizes for being a fusion of the the first two games.
Is there an issue? Send a MessageReason:
None


* ContestedSequel: ''City Folk'' to ''Wild World''. A common complaint for ''City Folk'' was that it was basically just a console version of ''Wild World'', with some of its issued carried over. People that prefer it, however, say that it improved upon it in many respects, and that actual holidays being added back in and the controls being much more user-friendly than ''Wild World'' (largely owing to the presence of an actual analog stick and the ability to use button and pointer controls simultaneously, unlike the DS game's use of different "modes" for button and touch controls) made the game much more appealing.
* CriticalResearchFailure: In ''City Folk'' Blathers claims ''Apatosaurus'' lived in swamps and lakes to support its immense body weight, a theory that was disproven in the ''1960s''.
* ItsTheSameNowItSucks: Known as "''Wild World'' on on the Wii" because it offered only a few additions (with some of them not even making it in subsequent titles) and [[ScrappyMechanic animal tracks]] (one which made its way to the next game), though ''some'' fans who were dissatisfied with the sacrifices ''Wild World'' made because of hardware limitations and such, were content with ''City Folk'' amending them. ''New Leaf'' was more unanimously well-received because it made an effort to branch out the franchise, unlike ''City Folk''.

to:

* ContestedSequel: ''City Folk'' to ''Wild World''. A common complaint for ''City Folk'' was that it was basically just a console version acting as something of ''Wild World'', a MissionPackSequel to the latter, with some of its issued issues carried over. over, and some exclusive to its own. People that prefer it, however, say that it improved upon it in many respects, and that actual holidays being added back in and the controls being much more user-friendly than ''Wild World'' (largely owing to the presence of an actual analog stick and the ability to use button and pointer controls simultaneously, unlike the DS game's use of different "modes" for button and touch controls) made the game much more appealing.
* CriticalResearchFailure: In ''City Folk'' Folk'', Blathers claims ''Apatosaurus'' lived in swamps and lakes to support its immense body weight, a theory that was disproven in the ''1960s''.
* ItsTheSameNowItSucks: Known as "''Wild World'' on on ''City Folk'' didn't branch the Wii" because it offered only a few additions (with some of them not even making it in subsequent titles) and [[ScrappyMechanic animal tracks]] (one which made its way to the next game), though ''some'' fans who were dissatisfied with the sacrifices franchise out as ''Wild World'' made because of hardware limitations and such, were content with ''City Folk'' amending them. ''New Leaf'' was more unanimously well-received because it made an effort to branch out the franchise, unlike ''City Folk''.other post-GameCube sequels did, so it gets criticizes for being a fusion of the the first two games.
Is there an issue? Send a MessageReason:
None


* The Scrappy: Serena, the fountain goddess. ''City Folk'' offered the most convoluted method of obtaining an axe better than the regular one you'll likely start with (Silver/Gold Axe). Pay 400,000 bells to wait three days for the fountain to be built, then throw an axe in the fountain, and one of starting conversations has Serena asking if you dislike her. You'll most likely will ''abhor'' her because of the RNG working against you more often than not.

to:

* The Scrappy: TheScrappy: Serena, the fountain goddess. ''City Folk'' offered the most convoluted method of obtaining an axe better than the regular one you'll likely start with (Silver/Gold Axe). Pay 400,000 bells to wait three days for the fountain to be built, then throw an axe in the fountain, and one of starting conversations has Serena asking if you dislike her. You'll most likely will ''abhor'' her because of the RNG working against you more often than not.

Added: 1172

Changed: 2326

Is there an issue? Send a MessageReason:
None


* ContestedSequel: ''City Folk'' to ''Wild World''. A common complaint for ''City Folk'' was that it was basically just a console version of ''Wild World''. People that prefer it, however, say that it improved upon it in many respects, and that actual holidays being added back in and the controls being much more user-friendly than ''Wild World'' (largely owing to the presence of an actual analog stick and the ability to use button and pointer controls simultaneously, unlike the DS game's use of different "modes" for button and touch controls) made the game much more appealing.

to:

* ContestedSequel: ''City Folk'' to ''Wild World''. A common complaint for ''City Folk'' was that it was basically just a console version of ''Wild World''.World'', with some of its issued carried over. People that prefer it, however, say that it improved upon it in many respects, and that actual holidays being added back in and the controls being much more user-friendly than ''Wild World'' (largely owing to the presence of an actual analog stick and the ability to use button and pointer controls simultaneously, unlike the DS game's use of different "modes" for button and touch controls) made the game much more appealing.



* ItsTheSameNowItSucks: ''City Folk'' got this reaction from fans and critics alike for being pretty much ''Wild World'' on the Wii apart from a few additions and [[ScrappyMechanic grass deterioration]], though fans who were dissatisfied with the shortcomings of ''Wild World'' were content with ''City Folk'' amending them. Fortunately, ''New Leaf'' was more unanimously well-received.
* ScrappyMechanic: The grass-wearing system. The game will keep track of where you walk on and wear down the grass accordingly. Aside from looking unsightly, it can affect other things, like the availability of certain bugs, and rolling snowballs. Additionally, there is no way to mitigate the effect apart from avoiding those paths and waiting a ''long'' time for the grass to re-grow. It's hated so much that people were willing to hack their save files to reverse the effect. Thankfully, grass wears down more slowly and re-grows more quickly in ''New Leaf'', and the system was axed entirely in ''New Horizons''. [[https://tcrf.net/Animal_Crossing:_City_Folk The Cutting Room Floor]] explains it perfectly:
-->''It also introduced the infamous mechanic of grass deterioration, causing your well-loved town to slowly devolve into a barren wasteland.''

to:

* ItsTheSameNowItSucks: ''City Folk'' got this reaction from fans and critics alike for being pretty much ''Wild Known as "''Wild World'' on on the Wii apart from Wii" because it offered only a few additions (with some of them not even making it in subsequent titles) and [[ScrappyMechanic grass deterioration]], animal tracks]] (one which made its way to the next game), though ''some'' fans who were dissatisfied with the shortcomings of sacrifices ''Wild World'' made because of hardware limitations and such, were content with ''City Folk'' amending them. Fortunately, ''New Leaf'' was more unanimously well-received.
well-received because it made an effort to branch out the franchise, unlike ''City Folk''.
* The Scrappy: Serena, the fountain goddess. ''City Folk'' offered the most convoluted method of obtaining an axe better than the regular one you'll likely start with (Silver/Gold Axe). Pay 400,000 bells to wait three days for the fountain to be built, then throw an axe in the fountain, and one of starting conversations has Serena asking if you dislike her. You'll most likely will ''abhor'' her because of the RNG working against you more often than not.
* ScrappyMechanic: The grass-wearing system.Animal Tracks. The game will keep track of where you walk on and wear down the grass accordingly. Aside from looking unsightly, it can affect other things, like the availability of certain bugs, and rolling snowballs. Additionally, there is no way to mitigate the effect apart from avoiding those paths and waiting a ''long'' time for the grass to re-grow. The most egregious factor to this is that the game only communicates this to the player until it's too late, because the manual, nor game itself, hints that simply moving on grass is enough to deteriorate it, and it's never clear how much damage is depending on fast you move, or how moving fast affects the range of the deterioration. It's hated so much that people were willing to hack their save files to reverse the effect. Thankfully, grass wears down more slowly and re-grows more quickly in ''New Leaf'', and the system was axed entirely in ''New Horizons''. [[https://tcrf.net/Animal_Crossing:_City_Folk The Cutting Room Floor]] explains it perfectly:
-->''It also introduced the infamous mechanic of grass deterioration, causing your well-loved town to slowly devolve into a barren wasteland.''''
** Villager dialogue feels stilted because City Folk removed the dialogue options altogether when talking to villagers entirely. A villager will talk about a topic, provide more feedback on said topic, then said villager will loop around the same topic. If they haven't done that, they'll do the same with the next topic. This is infuriating, as the previous games were able to craft a more flexible dialogue system because there was always an option to have villagers go from one topic to another without staying on the same one. The GCN game had favor requests, and ''Wild World'' often gave you favors upon your first interaction with villager, but favors are completely randomized. And when you do get dialogue choices, it's because you're speaking to the villager who already '''gave you a task to complete''' (or a villager related to said task). The options themselves range from discussing about the favor, or to chat, so you can't just simply end the conversation, like you can in every other '''Animal Crossing''' game.
Is there an issue? Send a MessageReason:
None


* ScrappyMechanic: The grass-wearing system. The game will keep track of where you walk on and wear down the grass accordingly. Aside from looking unsightly, it can affect other things, like the availability of certain bugs, and rolling snowballs. Additionally, there is no way to mitigate the effect apart from avoiding those paths and waiting a ''long'' time for the grass to re-grow. It's hated so much that people were willing to hack their save files to reverse the effect. Thankfully, grass wears down more slowly and re-grows more quickly in ''New Leaf''. before the system was axed entirely in ''New Horizons''. [[https://tcrf.net/Animal_Crossing:_City_Folk The Cutting Room Floor]] explains it perfectly:
--> ''It also introduced the infamous mechanic of grass deterioration, causing your well-loved town to slowly devolve into a barren wasteland.''

to:

* ScrappyMechanic: The grass-wearing system. The game will keep track of where you walk on and wear down the grass accordingly. Aside from looking unsightly, it can affect other things, like the availability of certain bugs, and rolling snowballs. Additionally, there is no way to mitigate the effect apart from avoiding those paths and waiting a ''long'' time for the grass to re-grow. It's hated so much that people were willing to hack their save files to reverse the effect. Thankfully, grass wears down more slowly and re-grows more quickly in ''New Leaf''. before Leaf'', and the system was axed entirely in ''New Horizons''. [[https://tcrf.net/Animal_Crossing:_City_Folk The Cutting Room Floor]] explains it perfectly:
--> ''It -->''It also introduced the infamous mechanic of grass deterioration, causing your well-loved town to slowly devolve into a barren wasteland.''
Is there an issue? Send a MessageReason:
None


* ScrappyMechanic: The grass-wearing system. The game will keep track of where you walk on and wear down the grass accordingly. Aside from looking unsightly, it can affect other things, like the availability of certain bugs, and rolling snowballs. Additionally, there is no way to mitigate the effect apart from avoiding those paths and waiting a ''long'' time for the grass to re-grow. It's hated so much that people were willing to hack their save files to reverse the effect. Thankfully, grass wears down more slowly and re-grows more quickly in ''New Leaf''. [[https://tcrf.net/Animal_Crossing:_City_Folk The Cutting Room Floor]] explains it perfectly:

to:

* ScrappyMechanic: The grass-wearing system. The game will keep track of where you walk on and wear down the grass accordingly. Aside from looking unsightly, it can affect other things, like the availability of certain bugs, and rolling snowballs. Additionally, there is no way to mitigate the effect apart from avoiding those paths and waiting a ''long'' time for the grass to re-grow. It's hated so much that people were willing to hack their save files to reverse the effect. Thankfully, grass wears down more slowly and re-grows more quickly in ''New Leaf''. before the system was axed entirely in ''New Horizons''. [[https://tcrf.net/Animal_Crossing:_City_Folk The Cutting Room Floor]] explains it perfectly:
Is there an issue? Send a MessageReason:
None


* ItsTheSameNowItSucks: ''City Folk'' got this reaction from fans and critics alike for being pretty much ''Wild World'' on the Wii apart from a few additions and [[ScrappyMechanic grass deterioration]], though fans who were dissatisfied with the shortcomings of ''Wild World'' were content with ''City Folk'' amending them. Fortunately, ''New Leaf'' was better received.

to:

* ItsTheSameNowItSucks: ''City Folk'' got this reaction from fans and critics alike for being pretty much ''Wild World'' on the Wii apart from a few additions and [[ScrappyMechanic grass deterioration]], though fans who were dissatisfied with the shortcomings of ''Wild World'' were content with ''City Folk'' amending them. Fortunately, ''New Leaf'' was better received.more unanimously well-received.
Is there an issue? Send a MessageReason:
None


* ContestedSequel: ''City Folk'' to ''Wild World''. A common complaint for ''City Folk'' was that it was basically just a console version of ''Wild World''. People that prefer it, however, say that it improved upon it in many respects, and that actual holidays being added back in made the game much more appealing.
* CriticalResearchFailure: In ''City Folk'' Blathers claims ''Apatosaurus'' lived in swamps and lakes to support its immense body weight, a theory that was disproven ''in the 1960s''.
* ItsTheSameNowItSucks: ''City Folk'' got this reaction from fans and critics alike for being pretty much ''Wild World'' on the Wii apart from a few additions and [[ScrappyMechanic grass deterioration]]. Fortunately, ''New Leaf'' was better received.

to:

* ContestedSequel: ''City Folk'' to ''Wild World''. A common complaint for ''City Folk'' was that it was basically just a console version of ''Wild World''. People that prefer it, however, say that it improved upon it in many respects, and that actual holidays being added back in and the controls being much more user-friendly than ''Wild World'' (largely owing to the presence of an actual analog stick and the ability to use button and pointer controls simultaneously, unlike the DS game's use of different "modes" for button and touch controls) made the game much more appealing.
* CriticalResearchFailure: In ''City Folk'' Blathers claims ''Apatosaurus'' lived in swamps and lakes to support its immense body weight, a theory that was disproven ''in in the 1960s''.
''1960s''.
* ItsTheSameNowItSucks: ''City Folk'' got this reaction from fans and critics alike for being pretty much ''Wild World'' on the Wii apart from a few additions and [[ScrappyMechanic grass deterioration]].deterioration]], though fans who were dissatisfied with the shortcomings of ''Wild World'' were content with ''City Folk'' amending them. Fortunately, ''New Leaf'' was better received.
Is there an issue? Send a MessageReason:
None


* ScrappyMechanic: The grass-wearing system in ''City Folk''. The game will keep track of where you walk on and wear down the grass accordingly. Aside from looking unsightly, it can affect other things, like the availability of certain bugs, and rolling snowballs. Additionally, there is no way to mitigate the effect apart from avoiding those paths and waiting a ''long'' time for the grass to re-grow. It's hated so much that people were willing to hack their save files to reverse the effect. Thankfully, grass wears down more slowly and re-grows more quickly in ''New Leaf''. [[https://tcrf.net/Animal_Crossing:_City_Folk The Cutting Room Floor]] explains it perfectly:

to:

* ScrappyMechanic: The grass-wearing system in ''City Folk''.system. The game will keep track of where you walk on and wear down the grass accordingly. Aside from looking unsightly, it can affect other things, like the availability of certain bugs, and rolling snowballs. Additionally, there is no way to mitigate the effect apart from avoiding those paths and waiting a ''long'' time for the grass to re-grow. It's hated so much that people were willing to hack their save files to reverse the effect. Thankfully, grass wears down more slowly and re-grows more quickly in ''New Leaf''. [[https://tcrf.net/Animal_Crossing:_City_Folk The Cutting Room Floor]] explains it perfectly:
Is there an issue? Send a MessageReason:
None


---> ''It also introduced the infamous mechanic of grass deterioration, causing your well-loved town to slowly devolve into a barren wasteland.''

to:

---> --> ''It also introduced the infamous mechanic of grass deterioration, causing your well-loved town to slowly devolve into a barren wasteland.''
Is there an issue? Send a MessageReason:
None


* ItsTheSameNowItSucks: ''City Folk'' got this reaction from fans and critics alike for being pretty much ''Wild World'' on the Wii apart from a few additions and [[ScrappyMechanic grass deterioration]]. Fortunately, ''New Leaf'' was better received.

to:

* ItsTheSameNowItSucks: ''City Folk'' got this reaction from fans and critics alike for being pretty much ''Wild World'' on the Wii apart from a few additions and [[ScrappyMechanic grass deterioration]]. Fortunately, ''New Leaf'' was better received.received.
* ScrappyMechanic: The grass-wearing system in ''City Folk''. The game will keep track of where you walk on and wear down the grass accordingly. Aside from looking unsightly, it can affect other things, like the availability of certain bugs, and rolling snowballs. Additionally, there is no way to mitigate the effect apart from avoiding those paths and waiting a ''long'' time for the grass to re-grow. It's hated so much that people were willing to hack their save files to reverse the effect. Thankfully, grass wears down more slowly and re-grows more quickly in ''New Leaf''. [[https://tcrf.net/Animal_Crossing:_City_Folk The Cutting Room Floor]] explains it perfectly:
---> ''It also introduced the infamous mechanic of grass deterioration, causing your well-loved town to slowly devolve into a barren wasteland.''
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ContestedSequel: ''City Folk'' to ''Wild World''. A common complaint for ''City Folk'' was that it was basically just a console version of ''Wild World''. People that prefer it, however, say that it improved upon it in many respects, and that actual holidays being added back in made the game much more appealing.
* CriticalResearchFailure: In ''City Folk'' Blathers claims ''Apatosaurus'' lived in swamps and lakes to support its immense body weight, a theory that was disproven ''in the 1960s''.
* ItsTheSameNowItSucks: ''City Folk'' got this reaction from fans and critics alike for being pretty much ''Wild World'' on the Wii apart from a few additions and [[ScrappyMechanic grass deterioration]]. Fortunately, ''New Leaf'' was better received.

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