Follow TV Tropes

Following

History YMMV / Anachronox

Go To

OR

Added: 2221

Removed: 120

Is there an issue? Send a MessageReason:


* ExecutiveMeddling: The development team was fired the day before the game was released, removing any hope of a sequel.



* HilariousInHindsight: The game was made as a {{Homage}} to ''Videogame/FinalFantasy'' series. In 2005, ''Creator/SquareEnix'' released ''Videogame/CodeAgeCommanders'', which features a plot point surprisingly similar to this game as seen in TimeyWimeyBall trope in the main page.

to:

* HilariousInHindsight: The game was made as a {{Homage}} to ''Videogame/FinalFantasy'' series. In 2005, ''Creator/SquareEnix'' released ''Videogame/CodeAgeCommanders'', which features a plot point surprisingly similar to this game as seen in TimeyWimeyBall trope in the main page.page.
* ObviousBeta: The original game shipped with a number of rather obvous minor bugs. Pathing was an issue, causing characters to jitter around in circles or be unable to figure out how to get where they needed to for an ability, and the camera would often end up behind a character for a few seconds, blocking ones view or looking 'through' their chest. Most such bugs were minor and didn't have a significant impact on the game or enjoyability, but it does give a feeling that the game wasn't quite done
** The most obvious example, which is a sort of good GameBreakingBug was the shields. The idea was that a shield would absorb a small amount of damage in battle before the character's hp took damage, and unlike health the barrier's would recharge to full after each battle. However, instead of adding a barrier of damage as intended instead the game simply increased the players health if it was lower the then maximum health of player + shield at the start of battle. This meant if any character took less damage then their shield could absorb in a battle they got to keep the extra health, effectively being healed. The mechanics of combat made it entirely possible for one character to never get targeted in a given battle, so the free 'healing' from this bug happened pretty often, and could add up enough to save using a healing potion or two.
** There was also an issue with incomplete abilities. For instance Grumpos starts with a Yammer ability, all the players are told is that he could probably talk characters to death by yammering at them. The intent was for the ability to be a short duration stun when used, but it didn't work as advertised for all players. For some it would do nothing at all, making it a complete waste of time and resources to use. Considering the description provided some players presumed it was intended to be an instant death ability which [[UselessUsefulSpell usually missed]].
** Stun abilities from other characters had similar issues. Grumpos was simply the most obvious since he had no other abilities which he could use Bouge on for awhile, making the Yammer ability more tempting to use, and the in-game description left it so unclear what the ability was intended to do.
----
Is there an issue? Send a MessageReason:
None


%%* ThatOneSidequest

to:

%%* ThatOneSidequestThatOneSidequest
* HilariousInHindsight: The game was made as a {{Homage}} to ''Videogame/FinalFantasy'' series. In 2005, ''Creator/SquareEnix'' released ''Videogame/CodeAgeCommanders'', which features a plot point surprisingly similar to this game as seen in TimeyWimeyBall trope in the main page.
Is there an issue? Send a MessageReason:
None


* SugarWiki/HeartwarmingMoments: Paco has convinced himself he's no longer a superhero and has lost his superpowers as he falls deeper into alcoholism and depression. But when a little girl is trapped in an abandoned military base, and only Paco can save her, [[spoiler:he ''almost'' relearns how to fly in order to save her. Sure, it was more like a rather large jump and he crashed upon leaving the base, but it's the effort that counts.]] It's probably the most heartbreakingly sweet cutscene in the game.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ExecutiveMeddling: The development team was fired the day before the game was released, removing any hope of a sequel.
Is there an issue? Send a MessageReason:
Commenting out a Zero Context Example until context can be given.


* ThatOneSidequest

to:

* %%* ThatOneSidequest

Top