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** [[UnfortunateNames Teetsie]], the NES's level 5 boss: a big cestburster-thing whose tongue retracts as nematodes emerge from the top and the boss's mouth.

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** [[UnfortunateNames Teetsie]], Teetsie, the NES's level 5 boss: a big cestburster-thing whose tongue retracts as nematodes emerge from the top and the boss's mouth.
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* SerialNumbersFiledOff: The game is not exactly subtle in its cribbing from ''Film/{{Aliens}}''.
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** The remake's soundtrack is particularly skin-crawling, combining themes from the original with demented musique concrete. The two boss themes take the already menacing [[https://www.youtube.com/watch?v=beD8L3xMoZ0#t=2m50s "Killer Instinct"]] and twist it into [[https://downloads.khinsider.com/game-soundtracks/album/sega-ages-2500-series-vol.-14-alien-syndrome-2004/BGM%252008.mp3 something tense]] [[https://downloads.khinsider.com/game-soundtracks/album/sega-ages-2500-series-vol.-14-alien-syndrome-2004/BGM%252009.mp3 and gnarly]]. The [[https://downloads.khinsider.com/game-soundtracks/album/sega-ages-2500-series-vol.-14-alien-syndrome-2004/BGM%252010.mp3 final boss theme]] mashes those themes into a mess of noise, orchestral hits, and pure terror.

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** The remake's soundtrack is particularly skin-crawling, combining themes from the original with demented musique concrete. The two boss themes take the already menacing [[https://www.youtube.com/watch?v=beD8L3xMoZ0#t=2m50s "Killer Instinct"]] and twist it into [[https://downloads.khinsider.com/game-soundtracks/album/sega-ages-2500-series-vol.-14-alien-syndrome-2004/BGM%252008.mp3 something tense]] [[https://downloads.khinsider.com/game-soundtracks/album/sega-ages-2500-series-vol.-14-alien-syndrome-2004/BGM%252009.mp3 and gnarly]]. The [[https://downloads.khinsider.com/game-soundtracks/album/sega-ages-2500-series-vol.-14-alien-syndrome-2004/BGM%252010.mp3 final boss theme]] mashes those themes into a mess of noise, orchestral hits, OminousLatinChanting, and pure terror.
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**

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Expanded entries, grammatical edits. Added "Polished Port" entry.


* InferredHolocaust: The Alien Ship crashes into the earth.......... Plus, in many versions (especially the arcade), you could leave some, or even quite a few hostages behind on each ship.
* NightmareFuel: The [=PS2=] remake, which contains DarkerAndEdgier graphics, a horror-like soundtrack, and grotesque boss designs, all of which are accompanied by a ScareChord upon encountering them.
* ScrappyMechanic: The short timer in the arcade. The maximum that the [=DipSwitch=] would even allow was 150 seconds. Which isn't much when you need to search a big level for hostages, then go fight a boss.
* ThatOneBoss: The level 5 boss, if it's the same on that showed up in the arcade.
** The level 6 boss in the NES version. Technically the same as the arcade's, but with a life bar so long that even with a much longer timer and having taken an efficient path through the level, beating it is still a race against the clock.
* ThatOneLevel: Level 4 in the NES version, level 5 in most others.
** Level 3 in the [=PS2=] remake, at least on [[HarderThanHard Retro Mode]].

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* InferredHolocaust: The Alien Ship crashes into the earth.......... Plus, earth in the [=NES=] version's ending. In many versions (especially the arcade), versions, you could leave some, or even quite a few hostages behind on each ship.
* NightmareFuel: [[https://www.youtube.com/watch?v=WXayZnot36I The [=PS2=] remake, which contains remake]]: with DarkerAndEdgier graphics, a horror-like soundtrack, and grotesque boss designs, all of which are accompanied by a ScareChord [[https://downloads.khinsider.com/game-soundtracks/album/sega-ages-2500-series-vol.-14-alien-syndrome-2004/Jingle%252003.mp3 upon encountering them.
them.]]
** The remake's soundtrack is particularly skin-crawling, combining themes from the original with demented musique concrete. The two boss themes take the already menacing [[https://www.youtube.com/watch?v=beD8L3xMoZ0#t=2m50s "Killer Instinct"]] and twist it into [[https://downloads.khinsider.com/game-soundtracks/album/sega-ages-2500-series-vol.-14-alien-syndrome-2004/BGM%252008.mp3 something tense]] [[https://downloads.khinsider.com/game-soundtracks/album/sega-ages-2500-series-vol.-14-alien-syndrome-2004/BGM%252009.mp3 and gnarly]]. The [[https://downloads.khinsider.com/game-soundtracks/album/sega-ages-2500-series-vol.-14-alien-syndrome-2004/BGM%252010.mp3 final boss theme]] mashes those themes into a mess of noise, orchestral hits, and pure terror.
* PolishedPort: the UsefulNotes/GameGear version, among 8-bit ports. Instead of translating the anemic Master System port, SIMS Co. made a pseudo-sequel that has Ricky and Mary liberating a single ship. New levels (albeit only 4 of them), re-arranged bosses, more powerful weapons, and a solid soundtrack make this version stand well apart from the NES/MS versions.
* ScrappyMechanic: The arcade original's short timer in the arcade. timer. The maximum that the [=DipSwitch=] dip switch would even allow was 150 seconds. Which seconds, which isn't much when you need to search a big level for hostages, then go fight a boss.
* ThatOneBoss: The ThatOneBoss:
**[[UnfortunateNames Teetsie]], the NES's
level 5 boss, if it's boss: a big cestburster-thing whose tongue retracts as nematodes emerge from the same on that showed up in top and the arcade.
boss's mouth.
** The Minenor, NES level 6 boss in 6: the NES version. Technically the same as the arcade's, but with a life bar arcade's mutant baby/turtle thing. It now has so long much health that even with a much longer timer and having taken an efficient path through the level, beating it is still a race against the clock.
* ThatOneLevel: Level 4 in the NES version, level 5 ** [[FinalBoss King Core]] in most others.
versions. This ghastly head breathes in tornadoes so rapidly you can barely dodge them. Even worse on the [=PS2=] as they can one-shot you.
* ThatOneLevel:
** Level 3 3, in the most versions, has you dodging spider-like creatures that hop and [[EyeScream fling their eyes]] at you. All this while crossing even more [[BottomlessPit bottomless pits]] than level 2. The [=PS2=] remake, at least especially on [[HarderThanHard Retro Mode]].Mode]], compounds this as your health bar is rendered moot.
** Level 4 in the NES version has the above mentioned purple mushroom creatures, now with spawners that can't be destroyed.
** Level 5 in most versions. You encounter brains that burrow out of the floor in droves, which'll cost you big if they jump you.
**
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* ScrappyMechanic: The short timer in the arcade. The maximum that the DipSwitch would even allow was 150 seconds. Which isn't much when you need to search a big level for hostages, then go fight a boss.

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* ScrappyMechanic: The short timer in the arcade. The maximum that the DipSwitch [=DipSwitch=] would even allow was 150 seconds. Which isn't much when you need to search a big level for hostages, then go fight a boss.
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The Arcade's Level 6 boss is the same as the NES, but its life bar is DRASTICALLY lower.


** The level 6 boss of the arcade version.

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** The level 6 boss of in the arcade version.NES version. Technically the same as the arcade's, but with a life bar so long that even with a much longer timer and having taken an efficient path through the level, beating it is still a race against the clock.
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Added DiffLines:

* NightmareFuel: The [=PS2=] remake, which contains DarkerAndEdgier graphics, a horror-like soundtrack, and grotesque boss designs, all of which are accompanied by a ScareChord upon encountering them.
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** Level 3 in the PS2 remake, at least on [[HarderThanHard Retro Mode]].

to:

** Level 3 in the PS2 [=PS2=] remake, at least on [[HarderThanHard Retro Mode]].
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** Level 3 in the PS2 remake, at least on [[HarderThanHard Retro Mode]].
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** The level 6 boss of the arcade version.
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* InferredHolocaust: The Alien Ship crashes into the earth.......... Plus, in many versions (especially the arcade), you could leave some, or even quite a few hostages behind on each ship.



* ThatOneBoss: The level 5 boss, if it's the same on that showed up in the arcade.



* ThatOneBoss: The level 5 boss, if it's the same on that showed up in the arcade.
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* DemonicSpiders: In the NES version, the multi-sectioned worms in level 4 were replaced by purple mushroom cloud like things. They moved at least as fast as the player, with their shots traveling even quicker. There are ways to evade and kill them without dying, but it is extremely difficult.
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moving to non-ymmv


* ExcusePlot: Save your comrades, defeat the aliens, and not much else.

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* ExcusePlot: Save your comrades, defeat the aliens, and not much else.

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