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* OlderThanTheyThink: For all the fans that deride ''Airforce Delta'' for being a ripoff of ''VideoGame/AceCombat'', there are elements that were introduced before later Ace Combat titles had them.

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* OlderThanTheyThink: OlderThanTheyThink:
**
For all the fans that deride ''Airforce Delta'' for being a ripoff of ''VideoGame/AceCombat'', there are elements that were introduced before later Ace Combat titles had them.
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A list of trope examples from the Air Force Delta game series where your mileage may vary. Not everyone can come to consensus on these:

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* ScrappyMechanic: ''Strike'' suffers heavily from this.
** CheckpointStarvation is prevalent later on in the game, as missions have no checkpoints whatsoever. For reference, if you fail a mission, you have to start over; crash or get shot down, and you have to buy the plane back or load from a previous save ''then'' start over again. The later missions are no cakewalks, which can lead into frustrating and time wasting moments.
** Unlocking aircraft is archaic. While you can earn aircraft in a traditional way, unlocking character specific aircraft is troublesome unless you know that characters are in specific poses for a certain mission.
** Getting to hidden missions is this, as unless you have a walkthrough on hand, you never know when you missed a secret mission or not. Which leads to...
** Pilot medals. Some are straightforward, such as destroying targets, but others require you to have completed all missions as a certain character. Ken gets it the worst unless playtime is focused as him, as he has the hidden ''The Confront'' mission, which requires that he save Ellen. Another headache inducing medal to earn is the skull medal, earned by getting shot down thirty times. And you need to earn all medals as a pilot to unlock one of the Konami legacy aircraft.



** Navarone Campaign 2: Fly into the barrels of active ''and shooting'' guns, avoid the gigantic shells. Of course, thanks to a [[GoodBadBugs glitch]] in the game when using the ML-ASM, you can destroy the railguns without having to go into the weapons themselves.
* ScrappyMechanic: ''Strike'' suffers heavily from this.
** CheckpointStarvation is prevalent later on in the game, as missions have no checkpoints whatsoever. For reference, if you fail a mission, you have to start over; crash or get shot down, and you have to buy the plane back or load from a previous save ''then'' start over again. The later missions are no cakewalks, which can lead into frustrating and time wasting moments.
** Unlocking aircraft is archaic. While you can earn aircraft in a traditional way, unlocking character specific aircraft is troublesome unless you know that characters are in specific poses for a certain mission.
** Getting to hidden missions is this, as unless you have a walkthrough on hand, you never know when you missed a secret mission or not. Which leads to...
** Pilot medals. Some are straightforward, such as destroying targets, but others require you to have completed all missions as a certain character. Ken gets it the worst unless playtime is focused as him, as he has the hidden ''The Confront'' mission, which requires that he save Ellen. Another headache inducing medal to earn is the skull medal, earned by getting shot down thirty times. And you need to earn all medals as a pilot to unlock one of the Konami legacy aircraft.

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** Navarone Campaign 2: Fly into the barrels of active ''and shooting'' guns, avoid the gigantic shells. Of course, thanks to a [[GoodBadBugs glitch]] in the game when using the ML-ASM, you can destroy the railguns without having to go into the weapons themselves.
* ScrappyMechanic: ''Strike'' suffers heavily from this.
** CheckpointStarvation is prevalent later on in the game, as missions have no checkpoints whatsoever. For reference, if you fail a mission, you have to start over; crash or get shot down, and you have to buy the plane back or load from a previous save ''then'' start over again. The later missions are no cakewalks, which can lead into frustrating and time wasting moments.
** Unlocking aircraft is archaic. While you can earn aircraft in a traditional way, unlocking character specific aircraft is troublesome unless you know that characters are in specific poses for a certain mission.
** Getting to hidden missions is this, as unless you have a walkthrough on hand, you never know when you missed a secret mission or not. Which leads to...
** Pilot medals. Some are straightforward, such as destroying targets, but others require you to have completed all missions as a certain character. Ken gets it the worst unless playtime is focused as him, as he has the hidden ''The Confront'' mission, which requires that he save Ellen. Another headache inducing medal to earn is the skull medal, earned by getting shot down thirty times. And you need to earn all medals as a pilot to unlock one of the Konami legacy aircraft.
themselves.
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** The legacy ships from Konami's earlier games in ''Strike'' predates the Sky Kid [[GuestFighter Guest Aircraft]] seen in ''Ace Combat Infinity''.

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** The legacy ships from Konami's earlier games in ''Storm'' and ''Strike'' predates the Sky Kid [[GuestFighter Guest Aircraft]] seen in ''Ace Combat Infinity''.

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Fixes here and there, and added a trope.


* GameBreaker: Some of the Konami legacy craft, such as the [[VideoGame/Gradius Vic Viper]], are this because of their great stats, weapons loadout, and in the case of the Vic Viper, very strong onboard guns. The only issue is that you have beat the game multiple times to get some of them.

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* GameBreaker: Some of the Konami legacy craft, such as the [[VideoGame/Gradius [[VideoGame/{{Gradius}} Vic Viper]], are this because of their great stats, weapons loadout, and in the case of the Vic Viper, very strong onboard guns. The only issue is that you have beat the game multiple times to get some of them.them.
* OlderThanTheyThink: For all the fans that deride ''Airforce Delta'' for being a ripoff of ''VideoGame/AceCombat'', there are elements that were introduced before later Ace Combat titles had them.
** Aircraft like the MIG-1.44 and the SU-30MKI made their debut in Airforce Delta years before ''Ace Combat 5'' and ''Ace Combat 7'' respectively.
** Working VTOL aircraft were playable in ''Strike'' before ''Assault Horizon'' and ''Infinity''.
** Piston fighters as playable aircraft were first introduced in ''Strike'', years before ''Joint Assault''.
** As noted in the HilariousInHindsight trope, the mission where you destroy a falling satellite first appeared in ''Airforce Delta'', years before ''Ace Combat 5''.
** The legacy ships from Konami's earlier games in ''Strike'' predates the Sky Kid [[GuestFighter Guest Aircraft]] seen in ''Ace Combat Infinity''.



* Scrappy Mechanic: ''Strike'' suffers heavily from this.

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* Scrappy Mechanic: ScrappyMechanic: ''Strike'' suffers heavily from this.
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Added in tropes.


* GameBreaker: Some of the Konami legacy craft, such as the [[VideoGame/Gradius Vic Viper]], are this because of their great stats, weapons loadout, and in the case of the Vic Viper, very strong onboard guns. The only issue is that you have beat the game multiple times to get some of them.



** Navarone Campaign 2: Fly into the barrels of active ''and shooting'' guns, avoid the gigantic shells. Of course, thanks to a [[GoodBadBugs glitch]] in the game when using the ML-ASM, you can destroy the railguns without having to go into the weapons themselves.

to:

** Navarone Campaign 2: Fly into the barrels of active ''and shooting'' guns, avoid the gigantic shells. Of course, thanks to a [[GoodBadBugs glitch]] in the game when using the ML-ASM, you can destroy the railguns without having to go into the weapons themselves.themselves.
* Scrappy Mechanic: ''Strike'' suffers heavily from this.
** CheckpointStarvation is prevalent later on in the game, as missions have no checkpoints whatsoever. For reference, if you fail a mission, you have to start over; crash or get shot down, and you have to buy the plane back or load from a previous save ''then'' start over again. The later missions are no cakewalks, which can lead into frustrating and time wasting moments.
** Unlocking aircraft is archaic. While you can earn aircraft in a traditional way, unlocking character specific aircraft is troublesome unless you know that characters are in specific poses for a certain mission.
** Getting to hidden missions is this, as unless you have a walkthrough on hand, you never know when you missed a secret mission or not. Which leads to...
** Pilot medals. Some are straightforward, such as destroying targets, but others require you to have completed all missions as a certain character. Ken gets it the worst unless playtime is focused as him, as he has the hidden ''The Confront'' mission, which requires that he save Ellen. Another headache inducing medal to earn is the skull medal, earned by getting shot down thirty times. And you need to earn all medals as a pilot to unlock one of the Konami legacy aircraft.
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The mission was Operation skyscraper, not Operation Jackpot.


** Operation Jackpot: You have to destroy parts of a rising orbital elevator platform to stop it from escaping, without running into any of the columns, protrusions and other large, solid objects. Sounds rather easy until you realize how difficult it is to stabilize your aircraft when flying vertically.

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** Operation Jackpot: skyscraper: You have to destroy parts of a rising orbital elevator platform to stop it from escaping, without running into any of the columns, protrusions and other large, solid objects. Sounds rather easy until you realize how difficult it is to stabilize your aircraft when flying vertically.
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* AnticlimaxBoss: The final mission of the first game is a dogfight against the enemy commander over the ocean. Though he does fly the best plane in the game, his AI isn't especially more intelligent or agressive, and the area you fight him in is completely featureless, so downing him is rather easy. Made even worse in the NewGamePlus, where you'll eventually accrue enough cash to buy the Harrier jump jet, whose plane can easily outmaneuver the boss and provide you with some laughably optimal time to lock him on with your missiles.

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* AnticlimaxBoss: The final mission of the first game is a dogfight against the enemy commander over the ocean. Though he does fly the best plane in the game, his AI isn't especially more intelligent or agressive, aggressive, and the area you fight him in is completely featureless, so downing him is rather easy. Made even worse in the NewGamePlus, where you'll eventually accrue enough cash to buy the Harrier jump jet, whose plane can easily outmaneuver the boss and provide you with some laughably optimal time to lock him on with your missiles.
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* AnticlimaxBoss: The final mission of the first game is a dogfight against the enemy commander over the ocean. Though he does fly the best plane in the game, his AI isn't especially more intelligent or agressive, and the area you fight him in is completely featureless, so downing him is rather easy.

to:

* AnticlimaxBoss: The final mission of the first game is a dogfight against the enemy commander over the ocean. Though he does fly the best plane in the game, his AI isn't especially more intelligent or agressive, and the area you fight him in is completely featureless, so downing him is rather easy. Made even worse in the NewGamePlus, where you'll eventually accrue enough cash to buy the Harrier jump jet, whose plane can easily outmaneuver the boss and provide you with some laughably optimal time to lock him on with your missiles.

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* ThatOneLevel: Air Force Delta Strike contains several:

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* HilariousInHindsight: For all that the original ''Airforce Delta'' is an incredibly obvious ripoff of ''VideoGame/AceCombat2'', the mission where you shoot down a satellite before it can fall back to Earth and destroy a city is a surprising amount of originality. That ''Ace Combat'' returned the favor and ripped off that for the final mission of ''VideoGame/AceCombat5TheUnsungWar'' is the cherry on top.
* ThatOneLevel: Air Force Delta Strike ''Strike'' contains several:



** Operation Jackpot: You have to destroy parts of a rising orbital elevator platform to stop it from escaping, without running into any of the columns, protrusions and other large, solid objects. Sounds rather easy until you realize how difficult it is to stabilize your airfraft when flying vertically.
** Stampede Campaign 2, where you have to escort a HumongousMecha that is under constant attack from bombers, fighters, and smaller mechas

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** Operation Jackpot: You have to destroy parts of a rising orbital elevator platform to stop it from escaping, without running into any of the columns, protrusions and other large, solid objects. Sounds rather easy until you realize how difficult it is to stabilize your airfraft aircraft when flying vertically.
** Stampede Campaign 2, where you have to escort a HumongousMecha that is under constant attack from bombers, fighters, and smaller mechasmechas.
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* ScrappyLevel: Air Force Delta Strike contains several:

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* ScrappyLevel: ThatOneLevel: Air Force Delta Strike contains several:
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** Navarone Campaign 2: Fly into the barrels of active ''and shooting'' guns, avoid the gigantic shells.

to:

** Navarone Campaign 2: Fly into the barrels of active ''and shooting'' guns, avoid the gigantic shells. Of course, thanks to a [[GoodBadBugs glitch]] in the game when using the ML-ASM, you can destroy the railguns without having to go into the weapons themselves.
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Added DiffLines:

* AnticlimaxBoss: The final mission of the first game is a dogfight against the enemy commander over the ocean. Though he does fly the best plane in the game, his AI isn't especially more intelligent or agressive, and the area you fight him in is completely featureless, so downing him is rather easy.

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