History YMMV / AgeOfWonders

17th May '16 4:07:33 PM Doug86
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* TheScrappy: [[ChildMage Symon]] from ''Shadow Magic'' is considered the franchise's equivalent of [[StarTrek Wesley Crusher]] because he was born a wizard and had one sphere from every element. Other wizards, on the other hand, trained long and hard to hone their abilities upon discovering them or were otherworldly beings to begin with, and most of them specialized in a specific number of elements.

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* TheScrappy: [[ChildMage Symon]] from ''Shadow Magic'' is considered the franchise's equivalent of [[StarTrek [[Series/StarTrekTheNextGeneration Wesley Crusher]] because he was born a wizard and had one sphere from every element. Other wizards, on the other hand, trained long and hard to hone their abilities upon discovering them or were otherworldly beings to begin with, and most of them specialized in a specific number of elements.
27th Jul '15 2:42:46 AM BigLenny
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* TheScrappy: [[ChildMage Symon]] from ''Shadow Magic'' is considered the franchise's equivalent of [[StarTrek Wesley Crusher]] because he was born a wizard and had one sphere from every element. Other wizards, on the other hand, trained long and hard to hone their abilities upon discovering them or were otherworldly beings to begin with, and most of them specialized in a specific number of elements.
10th Jan '15 6:28:08 AM BigLenny
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* EvilIsSexy: Karissa, the female Wizard of Fire from the second game.
11th May '14 12:03:21 AM storyyeller
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** For what it's worth, the Goblins use suicide bombers and poison unlike their Good counterparts. There's a lot more violence if you look at the FlavorText of their other units too.
2nd Mar '14 5:50:43 AM NonoRobot
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* CrowningMomentOfFunny: the entire third game is made of this to the point where it's almost impossible to take it seriously. Every second hero says something absurdly ridiculous when first introduced, every second road sign is a joke, every second unit description is dripping with sarcasm and that's not even talking about the running gags and brick jokes littered all over the game maps.
26th Feb '14 5:18:24 AM lordGacek
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** The spell Flood, given a couple of turns, floods every baseline ground tile with water. The aquatic Lizardmen are already at a strategic advantage on watery maps, but with this spell in play this advantage grows into absurd levels. Luckily for the other players it takes a long time to pull your research to this level.
14th Oct '13 9:49:08 PM storyyeller
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* GameBreaker: In ''Shadow Magic'', you can create an inventory item with the Drain Will and Dominate abilities. A hero equipped with this is practically guaranteed to add any one enemy unit from every battle to your side, permanently. Even the ones supposedly immune to mind control. Even enemy ''heroes''. That results in many players going into the nomads' third mission with a killer stack of 7 heroes.

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* GameBreaker: In the first game, First Strike on a hero, especially when combined with Cold Strike or Lightning Strike. Whenever the you get attacked in melee, you get to attack first with a good chance at freezing or stunning the attacker, thus negating the attack. Or with high enough damage, just killing the attacker outright. With the Customize Hero option, this can be bought on a leader at the start of the game, thus leading to a OneManParty.
**
In ''Shadow Magic'', you can create an inventory item with the Drain Will and Dominate abilities. A hero equipped with this is practically guaranteed to add any one enemy unit from every battle to your side, permanently. Even the ones supposedly immune to mind control. Even enemy ''heroes''. That results in many players going into the nomads' third mission with a killer stack of 7 heroes.
19th Apr '13 5:59:20 AM Austin
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* AwesomeButImpractical: The Spirit of War may reward quests with some useful spells like Hellfire and Fireball but his quests are often StupidEvil [[ViolationOfCommonSense Violations of Common Sense]] and he'll put you at odds with the far more practical Spirit of Order.
** The spells Hellfire and Tremor damage everything on the battlefield, including city structures you might have planned on using. The former is useful in moderation, though, as machines are weak to fire.



* OneManParty: Thanks to a couple of {{GameBreaker}}s, a properly customized hero is basically invincible. It's possible to beat the entire single player campaign, as well as most AI skirmishes, using only a single unit.
24th Feb '13 11:13:42 PM Saieras
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** Sacred Wrath, a spell that hits everything on the battlefield with holy light, becomes FriendlyFireproof in ''Shadow Magic''. With enough casting points, it can be cast up to three times (more with well upgraded mage heroes), making for a very effective way to damage and debilitate a large garrison or strike force.

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** Sacred Wrath, a spell that hits everything on the battlefield with holy light, becomes FriendlyFireproof in ''Shadow Magic''. With enough casting points, it can be cast up to three times (more with well upgraded mage heroes), making for a very effective way to damage and debilitate a large garrison or strike force.
24th Feb '13 11:06:11 PM Saieras
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** The Chain Lightning spell in the first game can stun up to four enemies for a small mana cost, is very easy to target, and it's FriendlyFireproof.
** Sacred Wrath, a spell that hits everything on the battlefield with holy light, becomes FriendlyFireproof in ''Shadow Magic''. With enough casting points, it can be cast up to three times (more with well upgraded mage heroes), making for a very effective way to damage and debilitate a large garrison or strike force.
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http://tvtropes.org/pmwiki/article_history.php?article=YMMV.AgeOfWonders