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** The most ambitious DLC yet, ''Dynasties of India'', extensively reworks an existing civilization for the first time: the Indians into Hindustanis, who are now openly based on the Muslim dynasties of north India only (instead of de-facto based, but a few [[SymbologyResearchFailure questionable]] elements thrown in to disguise it). It also adds three new civilizations to reflect the different cultural groups within India, and even changes to Prithviraj campaign's civilization from the Muslim-based Indians to the Rajput-based Gurjaras while still allowing players without the DLC to (re)play it.
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** Similarly, Indians don't like that there is a single "Indian" civilization due to India's ethnic diversity, likening the "Indians" of the game to having a single civilization called "Europeans". This is being addressed in the ''Porto'' expansion that was [[https://www.youtube.com/watch?v=GFg7gWcUwX8 revealed in April of 2022]], which adds 4 different Indian civilizations, the Gurjaras, Hindustanis, Dravidians and Bengalis, with the Hindustanis outright replacing the existing Indian civilization.

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** Similarly, Indians don't like that there is a single "Indian" civilization due to India's ethnic diversity, likening the "Indians" of the game to having a single civilization called "Europeans". This is being addressed in the ''Porto'' ''Dynasties of India'' expansion that was [[https://www.youtube.com/watch?v=GFg7gWcUwX8 com/watch?v=BRaihXDjkkw revealed in April of 2022]], 2022]] with a release slated for the end of the month, which adds 4 different Indian civilizations, the Gurjaras, Hindustanis, Dravidians and Bengalis, with the Hindustanis outright replacing the existing Indian civilization.
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** Similarly, Indians don't like that there is a single "Indian" civilization due to India's ethnic diversity, likening the "Indians" of the game to having a single civilization called "Europeans".

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** Similarly, Indians don't like that there is a single "Indian" civilization due to India's ethnic diversity, likening the "Indians" of the game to having a single civilization called "Europeans". This is being addressed in the ''Porto'' expansion that was [[https://www.youtube.com/watch?v=GFg7gWcUwX8 revealed in April of 2022]], which adds 4 different Indian civilizations, the Gurjaras, Hindustanis, Dravidians and Bengalis, with the Hindustanis outright replacing the existing Indian civilization.
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* GeniusBonus: It's possible to win "The Siege of Paris" with villagers inside Compiegne and Joan just outside the walls, which is exactly how she was captured in real life: she led a raid on Burgundian lines and stayed in the rear until everyone else was made it in, and was left out when the defenders closed the gate too early.

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* GeniusBonus: It's possible to win "The Siege of Paris" with villagers inside Compiegne and Joan just outside the walls, which is exactly how she was captured in real life: she led a raid on Burgundian lines and stayed in the rear until everyone else was made it in, and then was left out when the defenders closed the gate gates too early.
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** Also zig-zagged with the Chinese playerbase, some Chinese players are uncomfortable that their civilization in-game is denied Hand Cannoneers, Bombard Cannons and Block Printing, despite being rather well known for inventing ''all three of these things'' in real life. However, the game itself [[GermansLoveDavidHasselhoff is still popular within the Chinese playerbase]], and many Chinese players find [[GameplayAndStorySegregation this historical inaccuracy in their civilization tech tree]] [[AcceptableBreaksFromReality to be acceptable from a gameplay perspective]] due to how strong their civilization is gameplay wise. The Chinese were eventually given the Block Printing technology in a 2020 update.

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** Also zig-zagged with the Chinese playerbase, some Chinese players are uncomfortable that their civilization in-game is denied Hand Cannoneers, Bombard Cannons and Block Printing, despite being rather well known for inventing ''all three of these things'' in real life. However, the game itself [[GermansLoveDavidHasselhoff [[MexicansLoveSpeedyGonzales is still popular within the Chinese playerbase]], and many Chinese players find [[GameplayAndStorySegregation this historical inaccuracy in their civilization tech tree]] to be [[AcceptableBreaksFromReality to be acceptable from a gameplay perspective]] due to how strong their civilization is gameplay wise. The Chinese were eventually given the Block Printing technology in a 2020 update.
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** Zig-Zagged with the Vietnamese. They don't like that their civilization uses the Southeast Asian architecture set, and would have preferred the East Asian set instead. The developers' reply that the Vietnamese use the SE Asian set because of the Champa kingdom triggered a worse reaction, because Champa was a historical rival of Vietnam that was conquered and assimilated by it[[note]]This would be comparable to the Spanish using the Middle Eastern set because of Al-Andalus[[/note]]. [[GermansLoveDavidHasselhoff This, however, didn't affect the game's massive popularity in Vietnam]]. Additionally, the Vietnamese now use the East Asian architecture set in ''Definitive Edition''.

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** Zig-Zagged with the Vietnamese. They don't like that their civilization uses the Southeast Asian architecture set, and would have preferred the East Asian set instead. The developers' reply that the Vietnamese use the SE Asian set because of the Champa kingdom triggered a worse reaction, because Champa was a historical rival of Vietnam that was conquered and assimilated by it[[note]]This would be comparable to the Spanish using the Middle Eastern set because of Al-Andalus[[/note]]. [[GermansLoveDavidHasselhoff [[MexicansLoveSpeedyGonzales This, however, didn't affect the game's massive popularity in Vietnam]]. Additionally, the Vietnamese now use the East Asian architecture set in ''Definitive Edition''.
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* ThatOneLevel: Shares a page with [[ThatOneLevel/AgeOfEmpires the rest of the franchise]].

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* ThatOneLevel: Shares a page with [[ThatOneLevel/AgeOfEmpires Too many to the rest of the franchise]].point [[ThatOneLevel/AgeOfEmpiresII it has its own page]].

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Index:
* ''YMMV/AgeOfEmpires'' (the series in general)
* ''YMMV/AgeOfEmpiresI'' (the first game)
* ''YMMV/AgeOfMythology''
* ''YMMV/AgeOfEmpiresIII''

See also:
* ''[[AwesomeMusic/AgeOfEmpires Awesome Music - AOE]]''
* ''[[GameBreaker/AgeOfEmpires Game Breaker - AOE]]''
* ''[[ThatOneLevel/AgeOfEmpires That One Level - AOE]]''
* ''[[TheyWastedAPerfectlyGoodPlot/AgeofEmpiresII They Wasted A Perfectly Good Plot - AOE]]''
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* SugarWiki/AwesomeMusic: Shares a page with [[AwesomeMusic/AgeOfEmpires the rest of the franchise]].


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* GameBreaker: Shares a page with [[GameBreaker/AgeOfEmpires the rest of the franchise]].


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* ThatOneLevel: Shares a page with [[ThatOneLevel/AgeOfEmpires the rest of the franchise]].
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* TheyChangedItItSucks: In the Definitive Edition the voices in the campaigns were re dubbed. This is especially noticeable in things like the third Huns mission where in the original the Romans had a hilarious whiny voice but in the re-dub it was dulled down.

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* TheyChangedItItSucks: TheyChangedItNowItSucks: In the Definitive Edition the voices in the campaigns were re dubbed. This is especially noticeable in things like the third Huns mission where in the original the Romans had a hilarious whiny voice but in the re-dub it was dulled down.
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* TheyChangedItItSucks: In the Definitive Edition the voices in the campaigns were re dubbed. This is especially noticeable in things like the third Huns mission where in the original the Romans had a hilarious whiny voice but in the re-dub it was dulled down.
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** Greeks don't like that the Byzantines speak Latin and use the Islamic-inspired Middle Eastern architecture set. The latter is fixed in ''Definitive Edition'', which gives the Mediterranean architecture to the Byzantines along with the Spanish. But now there are already complains that the Mediterranean set is too Italian looking, and therefore Catholic...

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** Greeks don't like that the Byzantines speak Latin and use the Islamic-inspired Middle Eastern architecture set. The latter is fixed in ''Definitive Edition'', which gives the Mediterranean architecture to the Byzantines along with the Spanish. But now there are already complains complaints that the Mediterranean set is too Italian looking, and therefore Catholic...
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** ''Dawn of the Dukes'' finally gives the Lithuanians their own campaign, and also a prominent role in the Polish campaign where Vytautas is a recurring secondary character. Even Zawisza the Black gets to appear after being a Scenario Editor unit for years. And the Battle of Grunwald, which was so often requested for a historical battle, can now be fought ''twice'': once from the Poles-Lithuanians side and again from the POV of Jan Zizka's Czech mercenaries.
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** Upon its initial release, ''Definitive Edition'' was criticized for replacing the narration of classic campaigns with less charismatic voice-overs, particularly the [[https://www.youtube.com/watch?v=lijg3AJSY5o Genghis Khan]] [[https://www.youtube.com/watch?v=QwpnEpyCOg8 campaign]] which originally featured a [[LargeHam memorable performance]] by the late Rick May. By comparison, subsequent expansions have since featured more compelling voice acting.

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** Upon its initial release, the ''Definitive Edition'' was criticized for replacing the narration of classic campaigns with less charismatic voice-overs, particularly the [[https://www.youtube.com/watch?v=lijg3AJSY5o Genghis Khan]] [[https://www.youtube.com/watch?v=QwpnEpyCOg8 campaign]] which originally featured a [[LargeHam memorable performance]] by the late Rick May. By comparison, subsequent expansions have since featured more compelling voice acting.
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** In the Saladin campaign, Reynald de Chatillon first appears as the antagonist in the second mission, ''Lord of Arabia'', which is a rather difficult one. He returns in the third mission, ''The Horns of Hattin''. Despite being built up as a ruthless and devious opponent in the previous mission, in this one he simply attacks your base all on his own and most likely just dies to your archers while trying to hack down your palisade wall.
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* GeniusBonus: It's possible to win "The Siege of Paris" with villagers inside Compiegne and Joan just outside the walls, which is exactly how she was captured in real life: she led a raid on Burgundian lines and stayed in the rear until everyone else was made it in, and was left out when the defenders closed the gate too early.

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** While the Middle Eastern architecture set suits the Berbers, there's still the issue that ''6'' civs share the same set (Saracens, Turks, Persians, Byzantines, Indians and the aforementioned Berbers), many of which could not be more different from each other. This was only the case at the time of ''The African Kingdoms''' release, however, as the Indians were given their own architecture in ''The Rise of the Rajas'', while the Byzantines switched to the Mediterranean set used by the Italians and Portuguese in ''Definitive Edition''. Many people have also felt that the Persians should be given the new Central Asian architecture, as it specifically ''originated'' in Persia despite being imported by the Tatars, but the Persian set remains unchanged in ''Definitive Edition'', probably because the civilization was primarily based on the Sassanid Empire, which existed several centuries before the architecture in question developed.

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** While When the Berbers were added in ''The African Kingdoms'', ''six'' civilizations shared the Middle Eastern architecture set suits the Berbers, there's still the issue that ''6'' civs share the same set (Saracens, Turks, (Byzantines, Indians, Persians, Byzantines, Indians Saracens, Turks, and the aforementioned Berbers), many of which could not be more different from each other. This The Byzantine architecture was only the case at the time of ''The African Kingdoms''' release, however, as the especially egregious since they were Orthodox Christian, not Islamic, throughout their existence. The Indians were eventually given their own architecture in ''The Rise ''Rise of the Rajas'', while the Byzantines switched to the Mediterranean set used by the Italians and Portuguese in ''Definitive Edition''. Many people have also Edition''.
** In ''Definitive Edition'', many players
felt that the Persians should be have been given the new Central Asian architecture, architecture set, as it specifically ''originated'' in Persia despite being imported by the Tatars, but the Persian set remains unchanged in ''Definitive Edition'', upon release, probably because the civilization was is primarily based on the Sassanid Empire, which existed several centuries before the architecture in question developed.was developed.
** In the initial release of the ''Rise of the Rajas'' expansion, Vietnam was given the Southeast Asian architecture set, which is based on that of the Indianized kingdoms such as the Khmer and Majapahit Empires. Vietnamese players weren't happy as Dai Viet was then the only Sinicized country in Southeast Asia, and argued that they should have been given the East Asian set, which was eventually changed in the ''Definitive Edition''. However the East Asian architecture set is now shared by five civilizations (Chinese, Japanese, Koreans, Mongols, and Vietnamese).



** The new civilizations in ''Lords of the West'' didn't fare any better here. Despite their prominence in the campaign mode since the Ensemble Studios era, the Burgundians are widely considered to be a minor offshoot of the Franks, rather than deserving of their own civilization; while the Dark Age Burgundians were separate from the Franks, both were Germanic tribes that lived in modern-day France, with the Franks being much more triumphant in the grand scheme of things, though Burgundy was influential to the development of the modern Dutch and Belgian states. It also doesn't help that the Burgundians' tech tree is very similar to the Franks, with strong cavalry and gunpowder but poor archers. Meanwhile, the Sicilians are considered either already covered by the Italians (though the Italians civ is mostly based on northern Italy) or are yet another retread of the Franks, considering how much their design focuses on their Norman overlords.

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** The new civilizations in ''Lords of the West'' didn't fare any better here. Despite their prominence in the campaign mode since the Ensemble Studios era, the Burgundians are widely considered to be a minor offshoot of the Franks, rather than deserving of their own civilization; while civilization.[[note]]While the Dark Age Burgundians were separate from the Franks, both were Germanic tribes that lived in modern-day France, with the Franks being much more triumphant in the grand scheme of things, though Burgundy was influential to the development of the modern Dutch and Belgian states. states.[[/note]] It also doesn't help that the Burgundians' tech tree is very similar to the Franks, with strong cavalry and gunpowder but poor archers. Meanwhile, the Sicilians are considered either already covered by the Italians (though the Italians civ civilization is mostly based on northern Italy) or are yet another retread of the Franks, considering how much their design focuses on their Norman overlords.overlords.
** While the ''Dawn of the Dukes'' expansion added the highly requested Bohemians (Czechs) and Poles, many players from these regions complained that their architecture sets are the same as that of the Slavic civilization, which is based on the Orthodox Eastern Slavs such as Kievan Rus, rather than the Catholic Western Slavs. In particular, Medieval Bohemia was an imperial state of the Holy Roman Empire, and players argued that Bohemians should have been given the Central European set, shared with the Teutons, instead.
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** ''Western'' Slavs such as Poles and Czechs don't like that the "Slavs" are called that instead of "Russians" or some other alternative and think that the Teutons are closer to their culture. Grouping all Slavic cultures together as one civilization could be compared to grouping the Spanish, French, and Italians together and calling them “Latins”. While the Lithuanians civilization is a decent alternative for Polish players due to the eventual Polish-Lithuanian Commonwealth, Poland is still represented by the Slavs in the reworked Genghis Khan and Barbarossa campaigns.

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** ''Western'' Slavs such as Poles and Czechs don't like that the "Slavs" are called that instead of "Russians" or some other alternative and think that the Teutons are closer to their culture. Grouping all Slavic cultures together as one civilization could be compared to grouping the Spanish, French, and Italians together and calling them “Latins”. While the Lithuanians civilization is a decent alternative for Polish players due to the eventual Polish-Lithuanian Commonwealth, Poland is still represented by the Slavs in the reworked Genghis Khan and Barbarossa campaigns. While the ''Dawn of the Dukes'' expansion eventually added both the Bohemians and Poles, some players are still unhappy that their architectures are the same as the Slavs, complete with Orthodox instead of Catholic monasteries.



** There is an on and off editing war in the wikis about what the Tatars, Cumans, and Turks exactly are, and should be.

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** There is an are on and off editing war arguments in the forums and wikis about what the Tatars, Cumans, and Turks exactly are, and should be.
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*** So "your" civ is in the game, but you don't like the name, building style, or tech tree? Congratulations, you can change all in the Scenario Editor now.

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*** ** So "your" civ is in the game, but you don't like the name, building style, or tech tree? Congratulations, you can change all in the Scenario Editor now.
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*** So "your" civ is in the game, but you don't like the building style or tech tree? Congratulations, now you can change both in the Scenario Editor.

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*** So "your" civ is in the game, but you don't like the name, building style style, or tech tree? Congratulations, now you can change both all in the Scenario Editor.Editor now.

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*** While not a part of the ''Last Khans'', the Inca campaign rework, which now depicts the rise of Pachacuti rather than split the focus between the Incas and the Spanish conquistadors as seen in ''El Dorado'', silenced criticism that the second pre-Columbian American campaign still depicted conflict between the natives and the conquistadors, something which was extensively explored in the Montezuma campaign.
*** The rework of the historical battle representing the Chinese (from ''Langshan Jiang'' to Poyang Hu, aka. ''Lake Poyang'') silenced criticism that the battle was too obscure, even to players with a moderate level of knowledge of Chinese history [[note]]The battle took place in the era between the fall of the Tang and the rise of the Song dynasties.[[/note]] In contrast, Poyang was a much better known and significant battle as it helped to establish the last native Chinese dynasty (the Ming), and tied in rather nicely with Ming's naval accomplishments [[note]]Zheng He's voyages began about 40 years after Poyang, under the reign of Zhu Yuanzhang's son, Zhu Di, who usurped the throne from Yuanzhang's grandson. Ironically, Yuanzhang was an isolationist in his admonitions to his successors (compiled in ''Huang Ming Zuxun'').[[/note]], all the way to their assistance to the Koreans at the Battle of Noryang more than two centuries later.

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*** So "your" civ is in the game, but you don't like the building style or tech tree? Congratulations, now you can change both in the Scenario Editor.
**
While not a part of the ''Last Khans'', the Inca campaign rework, which now depicts the rise of Pachacuti rather than split the focus between the Incas and the Spanish conquistadors as seen in ''El Dorado'', silenced criticism that the second pre-Columbian American campaign still depicted conflict between the natives and the conquistadors, something which was extensively explored in the Montezuma campaign.
*** ** The rework of the historical battle representing the Chinese (from ''Langshan Jiang'' to Poyang Hu, aka. ''Lake Poyang'') silenced criticism that the battle was too obscure, even to players with a moderate level of knowledge of Chinese history [[note]]The battle took place in the era between the fall of the Tang and the rise of the Song dynasties.[[/note]] In contrast, Poyang was a much better known and significant battle as it helped to establish the last native Chinese dynasty (the Ming), and tied in rather nicely with Ming's naval accomplishments [[note]]Zheng He's voyages began about 40 years after Poyang, under the reign of Zhu Yuanzhang's son, Zhu Di, who usurped the throne from Yuanzhang's grandson. Ironically, Yuanzhang was an isolationist in his admonitions to his successors (compiled in ''Huang Ming Zuxun'').[[/note]], all the way to their assistance to the Koreans at the Battle of Noryang more than two centuries later.

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** Upon its initial release the definitive edition was criticized for replacing the narration of classic campaigns with less charismatic voice-overs, particularly the [[https://www.youtube.com/watch?v=lijg3AJSY5o Genghis Khan]] [[https://www.youtube.com/watch?v=QwpnEpyCOg8 campaign]] which originally featured a [[LargeHam memorable performance]] by the late Rick May. By comparison subsequent expansions have since featured more compelling voice acting.

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** Upon its initial release the definitive edition release, ''Definitive Edition'' was criticized for replacing the narration of classic campaigns with less charismatic voice-overs, particularly the [[https://www.youtube.com/watch?v=lijg3AJSY5o Genghis Khan]] [[https://www.youtube.com/watch?v=QwpnEpyCOg8 campaign]] which originally featured a [[LargeHam memorable performance]] by the late Rick May. By comparison comparison, subsequent expansions have since featured more compelling voice acting.
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** Upon its initial release the definitive edition was criticized for replacing the narration of classic campaigns with less charismatic voice-overs, particularly the [[https://www.youtube.com/watch?v=lijg3AJSY5o Genghis Khan]] [[https://www.youtube.com/watch?v=QwpnEpyCOg8 campaign]] which originally featured a [[NarmCharm memorable performance]] by the late Rick May. By comparison subsequent expansions have since featured more compelling voice acting.

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** Upon its initial release the definitive edition was criticized for replacing the narration of classic campaigns with less charismatic voice-overs, particularly the [[https://www.youtube.com/watch?v=lijg3AJSY5o Genghis Khan]] [[https://www.youtube.com/watch?v=QwpnEpyCOg8 campaign]] which originally featured a [[NarmCharm [[LargeHam memorable performance]] by the late Rick May. By comparison subsequent expansions have since featured more compelling voice acting.
Is there an issue? Send a MessageReason:
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** Upon its initial release the definitive edition was criticized for replacing the narration of classic campaigns with less charismatic voice overs, particularly the [[https://www.youtube.com/watch?v=lijg3AJSY5o Genghis Khan]] [[https://www.youtube.com/watch?v=QwpnEpyCOg8 campaign]] which originally featured a [[NarmCharm memorable performance]] by the late Rick May. By comparison subsequent expansions have since featured more compelling voice-acting.

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** Upon **Upon its initial release the definitive edition was criticized for replacing the narration of classic campaigns with less charismatic voice overs, voice-overs, particularly the [[https://www.youtube.com/watch?v=lijg3AJSY5o Genghis Khan]] [[https://www.youtube.com/watch?v=QwpnEpyCOg8 campaign]] which originally featured a [[NarmCharm memorable performance]] by the late Rick May. By comparison subsequent expansions have since featured more compelling voice-acting.voice acting.
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**Upon its initial release the definitive edition was criticized for replacing the narration of classic campaigns with less charismatic voice overs, particularly the [[https://www.youtube.com/watch?v=lijg3AJSY5o Genghis Khan]] [[https://www.youtube.com/watch?v=QwpnEpyCOg8 campaign]] which originally featured a [[NarmCharm memorable performance]] by the late Rick May. By comparison subsequent expansions have since featured more compelling voice-acting.
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** Also zig-zagged with the Chinese playerbase, some Chinese players are uncomfortable that their civilization in-game is denied Hand Cannoneers, Bombard Cannons and Block Printing, despite being rather well known for inventing ''all three of these things'' in real life. However, the game itself [[GermansLoveDavidHasselhoff is still popular within the Chinese playerbase]], and many Chinese players find [[GameplayAndStorySegregation this glaring historical inaccuracy in their civilization tech tree]] to be acceptable from a gameplay perspective due to how strong their civilization is gameplay wise. The Chinese were eventually given the Block Printing technology in a 2020 update.

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** Also zig-zagged with the Chinese playerbase, some Chinese players are uncomfortable that their civilization in-game is denied Hand Cannoneers, Bombard Cannons and Block Printing, despite being rather well known for inventing ''all three of these things'' in real life. However, the game itself [[GermansLoveDavidHasselhoff is still popular within the Chinese playerbase]], and many Chinese players find [[GameplayAndStorySegregation this glaring historical inaccuracy in their civilization tech tree]] [[AcceptableBreaksFromReality to be acceptable from a gameplay perspective perspective]] due to how strong their civilization is gameplay wise. The Chinese were eventually given the Block Printing technology in a 2020 update.
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** The three campaigns in ''Lords of the West'' could be considered the more difficult, [[AntiHero gray]], historical-based, and generally "adult" versions of the old William Wallace, Joan of Arc, and Bari campaigns, but without actually replacing them.

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** The three campaigns in ''Lords of the West'' could be considered the more difficult, [[AntiHero gray]], historical-based, and generally "adult" versions of the old William Wallace, Joan of Arc, and Bari campaigns, but without actually replacing them. Additionally, it gave hope for fans of the earlier civilizations that were limited to either being antagonistic force or a one-shot scenario in ''Battle of the Forgotten'' or ''Battle of the Conquerors'', with the Britons (one of the first civilizations in the first game) getting their own multi-level campaign.

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** Another mounted unit that's avoided is War Elephants. While they have insanely beefy HP and respectable stats, they have three major drawbacks: they're slow as sin, weak to the omnipresent pikemen, and most importantly, obscenely expensive, costing ''200 food'' in addition to 75 gold. While they are, in theory, unstoppable if you have enough and remove all their counters, it costs way too much to make them (the Knight line is 60 food and 75 gold, in comparison), they're too slow to pose a threat to most units without Paladins to harass and trap enemies anyway, and pikemen are produced very quickly and in a Dark Age building for almost nothing, so they'll go back to being countered short after they establish dominance anyway. Even worse, the Persians do not have Heresy, making their War Elephants susceptible to conversion from enemy Monks.
** The Champion line and most of the infantry Unique Units (with the exception of Huskarls, every single Malian infantry, Shotel Warriors and Woad Raiders) rarely see use in competitive play due to being slow, requiring obscenely expensive upgrades that barely do anything and having many common weaknesses, namely the commonly-used archers, gunpowder units, knights and Onagers.
*** The Samurai, Teutonic Knights, and Jaguar Warriors can be an exception as well depending on the situation. Since the Samurai have bonus points against other unique units, UsefulNotes/TheTeutonicKnights are {{Mighty Glacier}}s that can obliterate almost any melee units that gets in their path thanks to their armor bonus, and the Jaguar Warriors slaughters other infantry and have a unique tech that gives them +4 attack points.
** Steppe Lancers. Despite being the most infamous GameBreaker in ''Age of Empires II'' history upon the release of ''Definitive Edition'', their subsequent nerfs have made them nearly irrelevant, even with civilization bonuses considered. Because their ability to stack was severely reduced, they no longer have a decisive edge in most combat situations compared to the Knight line. Additionally, they have one less attack and cost 45 gold. As a result, they're considered too flimsy to serve as real alternatives to the Knight line in the Castle and Imperial Age, yet still too expensive to be used over Light Cavalry and Hussars.

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** Another mounted unit that's avoided is War Elephants. The Khmer have Ballista Elephants, which are essentially Scorpions on an Elephant. While they have insanely beefy HP that sounds nice on paper, the unit is all but ruined by its [[KryptoniteIsEverywhere huge number of weaknesses]], due to its classification as an elephant, siege weapon, ''and'' ranged unit, essentially negating the advantage of its high HP. All it's left with is inferior strength and respectable stats, they have three major drawbacks: they're slow range compared to regular Khmer Heavy Scorpions, as sin, weak well as an insane price tag.
** The Indians' Elephant Archer unit doesn't fare much better. Since ranged units as a whole are best used when massed and able to use hit-and-run tactics, the Elephant Archer's high cost, poor movement speed, and exclusivity
to the omnipresent pikemen, and most importantly, obscenely expensive, costing ''200 food'' in addition to 75 gold. While they are, in theory, unstoppable if you have enough and remove all their counters, it costs Castle makes its use situational at-best. Indians players are way too much to make them (the Knight line is 60 food and 75 gold, in comparison), they're too slow to pose a threat to most units without Paladins to harass and trap enemies anyway, and pikemen are produced very quickly and in a Dark Age building for almost nothing, so they'll go back to being countered short after they establish dominance anyway. Even worse, better off focusing on the Persians do not have Heresy, making their War Elephants susceptible to conversion from enemy Monks.
civilization's other unique unit, the Imperial Camel Rider.
** The Champion line and most of Spanish Missionary is a Monk with faster movement speed but less range. Too bad range is the infantry Unique Units (with the exception of Huskarls, every single Malian infantry, Shotel Warriors and Woad Raiders) make-or-break factor that decides whether or not your conversions will succeed...
** The Champion-line
rarely see sees use in competitive play due to being slow, requiring obscenely expensive upgrades that barely do anything and having many common weaknesses, namely the commonly-used archers, gunpowder units, knights and Onagers.
*** The Samurai, Teutonic Knights, and Jaguar Warriors can be an exception as well depending on the situation. Since the Samurai have bonus points against other unique units, UsefulNotes/TheTeutonicKnights are {{Mighty Glacier}}s that can obliterate almost any melee units that gets in their path thanks
Onagers. Only civilizations with major bonuses to their armor bonus, Champions, such as the Aztecs (extra attack) and the Jaguar Warriors slaughters other infantry and have a unique tech that gives Malians (extra pierce armor), ever use them +4 attack points.
** Steppe Lancers. Despite being
regularly, but almost all the most infamous GameBreaker in ''Age of Empires II'' history upon time, Barracks are used to produce [[AntiCavalry Halberdier-line]] units instead.
** The Tatars' Flaming Camel unit is essentially a [[SuicideAttack Petard]], but [[AntiCavalry stronger against cavalry]] than buildings. Considering
the release of ''Definitive Edition'', their subsequent nerfs have made them nearly irrelevant, even with civilization bonuses considered. Because their ability already has access to stack was severely reduced, they fully-upgraded Heavy Camel Riders, there's pretty much no longer have a decisive edge in most combat situations compared reason to waste your gold on a one-use unit that lacks the Knight line. Additionally, they have one less attack and cost 45 gold. As a result, they're considered too flimsy strength or blast radius to serve as real alternatives to the Knight line in the Castle and ever be worth it. It doesn't help that it requires a special Imperial Age, yet still too expensive Age technology to be used over Light Cavalry and Hussars.even unlock.
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** The three campaigns in ''Lords of the West'' could be considered the more difficult, [[VillainProtagonist gray]], historical-based, and generally "adult" versions of the old William Wallace, Joan of Arc, and Bari campaigns, but without actually replacing them.

to:

** The three campaigns in ''Lords of the West'' could be considered the more difficult, [[VillainProtagonist [[AntiHero gray]], historical-based, and generally "adult" versions of the old William Wallace, Joan of Arc, and Bari campaigns, but without actually replacing them.
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** The three campaigns in ''Lords of the West'' could be considered the more difficult, [[VillainProtagonist gray]], historical-based, and generally "adult" versions of the old William Wallace, Joan of Arc, and Bari campaigns.

to:

** The three campaigns in ''Lords of the West'' could be considered the more difficult, [[VillainProtagonist gray]], historical-based, and generally "adult" versions of the old William Wallace, Joan of Arc, and Bari campaigns. campaigns, but without actually replacing them.
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Added DiffLines:

** The three campaigns in ''Lords of the West'' could be considered the more difficult, [[VillainProtagonist gray]], historical-based, and generally "adult" versions of the old William Wallace, Joan of Arc, and Bari campaigns.

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