History YMMV / AgeOfEmpiresII

26th Aug '16 6:37:39 PM Kimarous
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* HilariousInHindsight: The original cover art featured a European king, a viking, and a samurai. Many years later, a MeleeATrois between knights, vikings, and samurai would take place in ''VideoGame/ForHonor''.
21st Aug '16 5:59:15 AM DarkPaladinX
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** Knight rushes are very popular since they are {{Lightning Bruiser}}s and can be trained as soon as players hit the Castle Age while their counters need to be upgraded first before they can even stand a chance against them.

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** Knight rushes are very popular since they are {{Lightning Bruiser}}s and can be trained as soon as players hit the Castle Age while their counters need to be upgraded first before they can even stand a chance against them. However, civilizations that lack Bloodlines (+20 HP for cavalry) will find this strategy to be less appealing.



** In the ''African Kingdoms'', the last scenario, The Lion's Den, is infamous for this. You start off at the eastern corner of the map with a few units and some reasonable amount of resources. Easy right? WRONG! Your enemy starts off at the ''Imperial Age'' while you start at the Castle Age. The enemy will not only attack you constantly, but at some point during the game, they'll start ''building a wonder''. To make matter worse, gold is incredibly scarce in this scenario and you'll need to secure some gold mines in the islands that are ''heavily guarded'' and you do not have an ally to trade with, and there are no relics in the map. And on top of that, the map is modelled after the Pyrrhus of Epirus map from the [[VideoGame/AgeOfEmpires Age of Empires game]], which was also infamous for being incredibly difficult, thus giving the players and impression on how difficult the first Age of Empires game was.

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** In the ''African Kingdoms'', the last Malian scenario, The Lion's Den, is infamous for this. You start off at the eastern corner of the map with a few units and some reasonable amount of resources. Easy right? WRONG! Your enemy starts off at the ''Imperial Age'' while you start at the Castle Age. The enemy will not only attack you constantly, but at some point during the game, they'll start ''building a wonder''. To make matter worse, gold is incredibly scarce in this scenario and you'll need to secure some gold mines in the islands that are ''heavily guarded'' and you do not have an ally to trade with, and there are no relics in the map. And on top of that, the map is modelled after the Pyrrhus of Epirus map from the [[VideoGame/AgeOfEmpires Age of Empires game]], which was also infamous for being incredibly difficult, thus giving the players and impression on how difficult the first Age of Empires game was.
7th Jun '16 1:55:56 AM MysteriousZorua1994
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** The third scenario of the Yodit campaign, A Fallen Crown, requires you build up an army in [[TimedMission just under an hour]] and fight a boss with [[DamageSpongeBoss over 900HP]], alongside his huge army of archers, elephants and monks. While there are ways to make things a bit easier, another enemy will constantly attack your villagers, making it harder to build an economy in time for the boss battle.
31st May '16 3:03:16 PM Kingault
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** The Champion line and most of the infantry Unique Units (with the exception of [[AnnoyingArrows Huskarls, every single Malian infantry]], [[GlassCannon Shotel]] [[ZergRush Warriors]] and [[FragileSpeedster Woad Raiders]]) rarely see use in competitive play due to being slow, requiring obscenely expensive upgrades that barely does anything and [[KryptoniteIsEverywhere having many common weaknesses]], namely the commonly-used [[RainOfArrows archers]], gunpowder units, [[LightningBruiser knights]] and [[HerdHittingAttack Onagers]].

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** The Champion line and most of the infantry Unique Units (with the exception of [[AnnoyingArrows Huskarls, every single Malian infantry]], [[GlassCannon Shotel]] [[ZergRush Warriors]] and [[FragileSpeedster Woad Raiders]]) rarely see use in competitive play due to being slow, requiring obscenely expensive upgrades that barely does do anything and [[KryptoniteIsEverywhere having many common weaknesses]], namely the commonly-used [[RainOfArrows archers]], gunpowder units, [[LightningBruiser knights]] and [[HerdHittingAttack Onagers]].
31st May '16 3:02:26 PM Kingault
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** Camels are usually avoided because they cost a lot of gold yet are ''very'' frail. They die easily to building fire as they're classified as ships (which have a similar weakness) to differentiate themselves from Knights. This is one of the reasons why the Indians cannot utilize their camels prior to ''The African Kingdoms'' because their Knight line (one of the most powerful standard unit in the Castle Age) is completely replaced by Camels, which due to the reasons above above cannot be used similarly to Knights.

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** Camels are usually avoided because they cost a lot of gold yet are ''very'' frail. They die easily to building fire as they're classified as ships (which have a similar weakness) to differentiate themselves from Knights. This is one of the reasons why the Indians cannot utilize their camels prior to ''The African Kingdoms'' because their Knight line (one of the most powerful standard unit units in the Castle Age) is completely replaced by Camels, which due to the reasons above above cannot be used similarly to Knights.
31st May '16 3:00:44 PM Kingault
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* MemeticLoser: While still a decent civ, the Chinese are often mocked for not having Hand Cannoneers and Bombard Cannons despite being credited for inventing gunpowder in real life. Some people even forget that they have access to Bombard Towers and Cannon Galleons because of this in addition their unique technology, "Rocketry" (although it only boosts the damage for Chu Ko Nus and Scorpions only). Some speculated that this is for gameplay balance purposes, as they are supposed to function as JackOfAllTrades civilization.

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* MemeticLoser: While still a decent civ, the Chinese are often mocked for not having Hand Cannoneers and Bombard Cannons despite being credited for inventing gunpowder in real life. Some people even forget that they have access to Bombard Towers and Cannon Galleons because of this in addition their unique technology, "Rocketry" (although it only boosts the damage for Chu Ko Nus and Scorpions only). Some speculated that this is for gameplay balance purposes, as they are supposed to function as the JackOfAllTrades civilization.
31st May '16 2:55:08 PM Kingault
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*** The Korean war wagons also count, though seeming unlikely at first. Building ''one'' war wagon is a waste: expensive, slower and less ranged than a cavalry archer, doesn't make as clear damage as one or a scorpion and is easily overrun by a cavalry charge and destroyed. But ''mass'' enough war wagons, fully upgraded, combine them with onagers and no enemy units will be able to make a dent on them.

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*** The Korean war wagons also count, though seeming unlikely at first. Building ''one'' war wagon is a waste: expensive, slower and less ranged range than a cavalry archer, doesn't make as clear damage as one or a scorpion and is easily overrun by a cavalry charge and destroyed. But ''mass'' enough war wagons, fully upgraded, combine them with onagers and no enemy units will be able to make a dent on them.
31st May '16 2:23:28 PM Kingault
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** Knight rushes are very popular since they are {{Lightning Bruiser}}s and can be trained as soon as players hit Castle Age while their counters need to be upgraded first before they can even stand a chance against them.

to:

** Knight rushes are very popular since they are {{Lightning Bruiser}}s and can be trained as soon as players hit the Castle Age while their counters need to be upgraded first before they can even stand a chance against them.
31st May '16 2:22:10 PM Kingault
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** [[http://www.youtube.com/watch?v=q2OAlHNmIok&feature=related this]] from the original game.

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** [[http://www.youtube.com/watch?v=q2OAlHNmIok&feature=related this]] This]] from the original game.
30th Apr '16 10:35:12 AM MayIncon
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*** The religious building for the Mesoamericans are still called Monasteries, and the religious unit is still called "Monk". However, their monk actually uses a different skin than other monks, making it look like a {{Mayincatec}} priest. At least they got the blood on the stairs.

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*** The religious building for the Mesoamericans are still called Monasteries, and the religious unit is still called "Monk". However, their monk actually uses a different skin than other monks, making it them look like a {{Mayincatec}} priest. At least they got the blood on the stairs.



** The monk/priest conversion noise, especially if it is successful.

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** The monk/priest monk conversion noise, especially if it is successful.
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http://tvtropes.org/pmwiki/article_history.php?article=YMMV.AgeOfEmpiresII