History YMMV / AgeOfEmpiresII

13th Jan '18 10:58:42 PM Heartlesswithaheart
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** In ''Age of the Kings'', the AI would never build transport ships despite making docks, at least on lower difficulty levels, making a game of deathmatch much easier and regicide impossible to lose because you only need to worry about navy fights.

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** In ''Age of the Kings'', the AI would never build transport ships despite making docks, at least on lower difficulty levels, making a an Island game of deathmatch much easier and regicide impossible to lose because you only need to worry about navy fights.
13th Jan '18 10:57:48 PM Heartlesswithaheart
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** Along with Knights, Pikemen and Onagers tend to be the best units that aren't specific to any civ due to countering cavalry and their massive damage along with slightly hitting targets in their attack's path before it lands, respectively. Archers tend to be mixed in during the early game, as are towers for both offensive and defensive use.


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** In ''Age of the Kings'', the AI would never build transport ships despite making docks, at least on lower difficulty levels, making a game of deathmatch much easier and regicide impossible to lose because you only need to worry about navy fights.
** It's possible to bypass the inability to attack your allies by having non-archer projectile units target the ground that just so happens to be where something of your ally's is at. Since you technically aren't attacking ''them'', the AI will never change their stance to you.
18th Dec '17 4:41:36 PM MayIncon
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** Greeks don't like that the Byzantines speak Latin and use the Middle Eastern architecture set.

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** Greeks don't like that the Byzantines speak Latin and use the Islamic Middle Eastern architecture set.
17th Dec '17 10:03:03 PM Naram-Sin
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* AmericansHateTingle: Gamers from certain countries have reacted badly to "their" civilization not being portrayed "correctly" in the game.
** Greeks don't like that the Byzantines speak Latin and use the Middle Eastern architecture set.
** ''Western'' Slavs such as Poles and Czechs don't like that the "Slavs" are called that instead of "Russians" or some other alternative and think that the Teutons are closer to their culture.
** Indians don't like that there is a single "Indian" civilization due to India's ethnic diversity, likening the "Indians" of the game to having a single civilization called "Europeans".
** Vietnamese don't like their civ using the Southeast Asian architecture set and would prefer to have the East Asian one. The developers reply that the Vietnamese use the SE Asian set because of the Champa kingdom was received even worse, because Champa was a historical rival of Vietnam that was conquered and assimilated by it (this would be comparable to the Spanish using the Middle Eastern set because of Al-Andalus).
** Indonesians don't like that the Malay civilization (mostly inspired by the Srivijaya and Majapahit empires) is called that, and are similarly unfazed by the claim that the civilization was named after the Malay archipelago, rather than the Malay people.
28th Oct '17 7:26:37 PM RoarkTenjouin
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*** The final scenario for the tutorial campaign (the Battle of Falkirk) portrays it as a siege, and implies that William Wallace survives to continue his war with the English. While they were probably trying to avoid the historical DownerEnding, they could've just as easily given Wallace a HeroicSacrifice.

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*** The final scenario for the tutorial campaign (the Battle of Falkirk) portrays it as a siege, and implies that William Wallace survives to continue his war with the English. While they were probably trying to avoid the historical DownerEnding, they could've just as easily given Wallace a HeroicSacrifice. Alternatively:
14th Oct '17 5:24:37 PM icewater
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----> Ignoring it can mean leavening your ally defenceless to an enemy push with an unbalanced economy that can't support the troops they are trying to build, but helping them will often means watching the AI throw your money away on petards or building an armada of ships for senseless reasons.

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----> Ignoring it can mean leavening your ally defenceless to an enemy push with an unbalanced economy that can't support the troops they are trying to build, but helping them will often means watching the AI throw your money tribute away on petards or building an armada of ships for senseless reasons.
14th Oct '17 5:23:39 PM icewater
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----> Ignoring it can mean leavening your ally defenceless to an enemy push with an unbalanced economy that can't support the troops they are trying to build, but helping them will often means watching the AI throw your money away on petards or building an armada of ships for senseless reasons.
2nd Oct '17 4:52:43 PM icewater
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** In games with an allied AI teammate:
---> ''wood sire!'', ''wood sire!'', ''wood sire!''
16th Sep '17 5:06:34 PM RickTommy
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** Monk's conversion sound ("WOLOLO") just like in the first game.
13th Sep '17 3:46:46 AM EvilKid
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* MemeticMutaion:

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* MemeticMutaion: MemeticMutation:



** Monk's conversion sound (WOLOLO), just like in the first game.

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** Monk's conversion sound (WOLOLO), ("WOLOLO") just like in the first game.
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