History YMMV / AgeOfEmpiresII

15th Jan '17 6:05:48 PM DarkPaladinX
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** According to Youtuber and streamer, [=ZeroEmpires=], Age of Empires II (as well as Age of Empires I) has a sizable fanbase in Vietnam, which makes the inclusion of the Vietnamese in ''Rise of the Rajas'' expansion to be seen as Crowning Moment of Heartwarming.
31st Dec '16 8:45:21 PM RisefromYourGrave
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* AwardSnub: Many gamers say that this game should have won the 2016 "Test of Time" Steam Award, when it was the only nominee that was older than a decade at time,[[note]]as least, in terms of when the original version was released; Steam has the ''HD Edition'' of the game, which was released in 2013[[/note]] while the winner (''VideoGame/TheElderScrollsVSkyrim'') was the ''youngest'' of the nominees[[note]]again, based on initial release[[/note]] at only a month over five years old.



* EnsembleDarkhorse: For a very minor role in the first Genghis Khan level, Ornlu has gotten quite poular among the fanbase, enough for the developers to reference him in Age Of Mythology and Age of Empires III.

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* EnsembleDarkhorse: For a very minor role in the first Genghis Khan level, Ornlu has gotten quite poular among the fanbase, enough for the developers to reference him in Age Of Mythology ''Age of Mythology'' and Age ''Age of Empires III.III''.
25th Dec '16 1:55:50 AM Arima
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** The eventually patched-out Teuton Town Center range boost, which allowed the Teutons to completely lock down an enemy civilization by deleting their own Town Center and rebuilding it just out of range of the opposition's Town Center.
*** This potentially cheap strategy didn't have a name until the [=HD=] rerelease in which it is called "Persian Douche" (which would technically be called Teutonic Douche since the Teutons pioneered it). The reason for the name is because the Persian Civ has [=TCs=] with higher HP which allows them to survive the exchange of arrows with the enemy's [=TC=] and any hastily made attempts at a counter-attack. The strategy also works with the Britons (British Douche) because the Britons can build their [=TCs=] at a cheaper cost.

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** The eventually patched-out Teuton Town Center range boost, which allowed the Teutons in the vanilla version to completely lock down an enemy civilization by deleting their own Town Center and rebuilding it just out of range of the opposition's Town Center.
*** This potentially cheap strategy didn't have a name until the [=HD=] rerelease in which it is called "Persian Douche" (which would should technically be called Teutonic Douche since the Teutons pioneered it). The reason for the name is because the Persian Civ [=TC=] has [=TCs=] with higher HP which allows them to survive the exchange of arrows with the enemy's [=TC=] and any hastily made attempts at a counter-attack. The strategy also works with the Britons (British Douche) because the Britons can build their [=TCs=] at a cheaper cost. Even though the Teutons [=TC=] no longer have the range boost bonus, it can still work since they have +2 Attack.
25th Dec '16 12:04:40 AM Arima
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Added DiffLines:

*** This potentially cheap strategy didn't have a name until the [=HD=] rerelease in which it is called "Persian Douche" (which would technically be called Teutonic Douche since the Teutons pioneered it). The reason for the name is because the Persian Civ has [=TCs=] with higher HP which allows them to survive the exchange of arrows with the enemy's [=TC=] and any hastily made attempts at a counter-attack. The strategy also works with the Britons (British Douche) because the Britons can build their [=TCs=] at a cheaper cost.
19th Dec '16 11:24:23 AM MayIncon
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** In Water Maps, Fish Traps are rarely used by professional players despite the fact that there are lack of building space in water maps. This is because villagers gather food faster from Farms than Fishing Ship from Fish Traps. The HD expansions introdced [[http://ageofempires.wikia.com/wiki/Gillnets Gillnets]] that greatly improve the gather rathers for Fishing Ships, and in the ''Rise of the Rajas' expansion, two of Ma;ay's civilization bonus not only makes Fishing Traps cheaper, but they provide unlimited food.

to:

** In Water Maps, Fish Traps are rarely used by professional players despite the fact that there are lack of building space in water maps. This is because villagers gather food faster from Farms than Fishing Ship from Fish Traps. The HD expansions introdced [[http://ageofempires.wikia.com/wiki/Gillnets Gillnets]] that greatly improve the gather rathers for Fishing Ships, and in the ''Rise of the Rajas' Rajas'' expansion, two of Ma;ay's Malay's civilization bonus bonuses not only makes Fishing Traps cheaper, but they provide unlimited food.
17th Dec '16 8:12:45 PM DarkPaladinX
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** Scorpions. They're essentially giant crossbows on wheels that fire penetrating bolts that pass through enemies, and thus can hit a whole line of enemies all at once. What's the issue? ''Their damage''. In the original game, they had a base damage of ''7'', which gets reduced by pierce armor, meaning pretty much anything with upgraded armor can reduce it to ScratchDamage. Their dismal range, low mobility and poor health didn't help. Upgrading them to Heavy Scorpions, however, did give them a somewhat more respectable base damage of 16, and the later expansions raised their base damage to 12, making them at least somewhat situationally useful.

to:

** Scorpions. They're essentially giant crossbows on wheels that fire penetrating bolts that pass through enemies, and thus can hit a whole line of enemies all at once. What's the issue? ''Their damage''. In the original game, they had a base damage of ''7'', which gets reduced by pierce armor, meaning pretty much anything with upgraded armor can reduce it to ScratchDamage. Their dismal range, low mobility and poor health didn't help. Upgrading them to Heavy Scorpions, however, did give them a somewhat more respectable base damage of 16, and the later expansions raised their base damage to 12, making them at least somewhat situationally useful. The ''Rise of the Rajas'' expansion introduces the Khmer's team bonus of +1 range for Scorpions for their teammates, making massing Scorpions a viable option.
** In Water Maps, Fish Traps are rarely used by professional players despite the fact that there are lack of building space in water maps. This is because villagers gather food faster from Farms than Fishing Ship from Fish Traps. The HD expansions introdced [[http://ageofempires.wikia.com/wiki/Gillnets Gillnets]] that greatly improve the gather rathers for Fishing Ships, and in the ''Rise of the Rajas' expansion, two of Ma;ay's civilization bonus not only makes Fishing Traps cheaper, but they provide unlimited food.
23rd Nov '16 8:46:20 AM KamonTheSkunk
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* ThatOneLevel: [[ThatOneLevel/AgeOfEmpires So many examples that we had to create a new page to list all of them]].

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* ThatOneLevel: [[ThatOneLevel/AgeOfEmpires So many examples that we had to create a new page to list all of them]].Now with it's own page]].
23rd Nov '16 8:29:46 AM KamonTheSkunk
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* ThatOneLevel:
** ''The Siege of Paris'' in the Joan of Arc campaign on any difficulty level other than "Standard": the English now have fully developed and highly aggressive Longbowmen that can snipe you dead from far away or lead you to their towers and castle's range. Once inside the city the simplest mistake will have you swarmed with all the possible enemy troops in the city, including the above mentioned Longbowmen, Champions, Halberdiers and Siege Onagers. Even if you manage to evade all these foes, there's still the matter of leading [[EscortMission Joan and at least 6 out of 10 villagers]] through a huge Burgundy attack safe and sound.
*** The most difficult part of this escort mission is there are NO HEALERS to support your forces.
** The Saladin campaign is by far the most difficult despite being numerically ordered as the third campaign in the ''Age Of Kings''; made worse that you are restricted in the worst way possible ''every single scenario''. Contrast this with how the Saracens are treated in the Barbarossa and El Cid campaigns, where they are already in Castle/Imperial Age with tons of armies at the start.
*** ''Lord of Arabia'', the second scenario in the Saladin campaign. The level seems designed to screw you over in every way possible. You can't advance to the Imperial Age, start out with next to no resources and almost no units, and your opponents (especially Reynald's Pirates) can do everything you can't. It doesn't help that the Saracens have a lackluster early game, which you are stuck in for the majority of the scenario. Also, you get the privilege of defending two towns, Medina and Aqaba, who do virtually nothing for you and constantly nag you about crusaders attacking their caravans.
*** ''Jihad!'', the second to last mission in the Saladin campaign has you up against Tiberias, Tyre, and Ascalon. You start out with very few resources, stuck in the center of the map, with Tiberias to your east, Tyre to the northwest across the ocean, and Ascalon to the south. Tyre and Tiberias will waste no time in hammering at your little fort, while Ascalon goes for a Wonder victory. Thankfully, the AI for Ascalon occasionally glitches and doesn't take any action, but it's still tough holding off two powerful opponents on both sides.
*** ''The Lion and the Demon'', the last mission ([[RuleOfThree again]]) in the Saladin campaign. Feeling good at building a huge wonder in Acre while repelling the continous assaults of Genoese (warships), Templars (rams and teutonic Knights), French (bombard cannons and hand cannoneers), Jerusalem (champions, camels and trebuchets) and Richard the Lionhearted, who can spam you with longbowmen and trebuchets AND has two unique trebuchets with crazily boosted range. Oh, and you'll have to defend the city from both north and west. Have fun.
*** On occasion, the AI might bug out after the initial assault and you'll get attacked by just Genoa with the other sides just hanging back and letting you win. However, that's the only way the mission becomes easy.
** ''Into China'', the third scenario from the Genghis Khan campaign. It pits you up against four Chinese factions: Tanguts, Hsi Hsia, Jin, and Sung. It would be a fairly standard scenario, if it wasn't for the fact that Jin starts building a wonder after not too long, located within its Imperial Age-level stronghold across the sea, forcing you to rush to the Imperial Age, while trying to scrounge enough resources to raise a force strong enough to punch through Jin's stronghold and destroy the wonder.
** Barbarossa's third mission, ''Pope and Antipope'', is like hell after the first two warm-up missions. The player must convert the Cathedral at Milan. While getting started isn't that hard, accomplishing the actual objective is. The player will be the target of frequent naval invasions, and even if one's defences are sufficient to ward them off, one still has to cross that river and fight Milan... and Milan not only has the resources to spam out troops at a horrendous rate, they also seem to have a fairly strong AI that makes them quite efficient at keeping their side of the river clean.
*** Just for that extra little irritation, the level starts you off with no villagers and a handful of monks, forcing you off to try to steal a villager from one of the opposing factions.
** Barbarossa 4, ''The Lombard League'', can be quite the nightmare as well, what with getting chased out of your base right off the bat and having to relocate to one of two places, neither of which has enough resources for you to beat all of your four enemies who attack you from both land and sea. Oh, and there's also the mission objective, which stipulates that you must build an obscenely expensive Wonder inside an enemy base. You know, those bases that are busy turning out soldiers faster than you can kill them and all that. Those bases. And there's one more detail that makes things more complicated than they really need to be: Henry the Lion betrays you ''again''. No surprise there as if you needed another reason to hate him already.
** Attila the Hun 4. You have three enemies: Burgundy, who is weakly defended and can be persuaded to join your side; Metz, a fairly well-defended town; Orleans, a massive stronghold that will frequently launch powerful attacks at your position. Even worse, once you finally destroy the center of Orleans, the Roman Army spawns, a massive force of top-tier units that can completely turn the tide of battle if you aren't prepared. [[spoiler:Unless you can find the placeholder unit and break the script]].
** Genghis Khan 4, ''The Horde Rides West'', and Barbarossa 6, ''The Emperor Sleeping'', are also quite hard if played with the expansion due to not being rebalanced to account for the Persian unique technology, which makes their elephants faster. Let's hope you can micromanage your monks. The latter somehow subverts this since the Teutons get to upgrade their [[AntiCavalry Pikemen]] into Halberdiers, which are absent in the original ''Age of Kings''.
** Attila the Hun 6. You have four enemies, all of whom try to defeat you with a Wonder victory, all of whom attack you with forces that are difficult to fend off, and all of whom are in fortified cities.
** Attila the Hun 5 isn't any better, you are told in the briefing that the scenario will play out similarly to a ''multiplayer death match''. God help you if you're not good at rushing. You '''will''' be attacked frequently and mercilessly by hordes of unit spamming.
** The first Barbarossa mission is between this and a WakeupCallBoss, because unlike the other first missions in the other campaigns, which are often the easiest levels. ''Holy Roman Emperor'' begins with you being surrounded by six enemies while collecting four of their relics. Better put the Teutons' defensive bonuses to use.
** El Cid 4 ''Black Guards'' can be quite an annoying level, especially if you have it on a high difficulty. The goal: Keep El Cid and King Alfonso alive while you take out all of six docks from the Black Guards to win. Sounds easy, right? Yeah, no. Your enemies will constantly send armies to attack your small base. The game tells you that if you can make a dock to do fishing you will have more of an advantage, but there's just one small problem: Even after you've taken out one of your enemies to get space to create a dock, it more than likely won't be there very long. Remember that you have to destroy six docks to win and your enemy will have plenty of galleons ready to destroy your dock shortly after it's been made. Another small problem is the fact that there is a gold pile in the corner of the map which looks fine to mine up, except after a while, the Black Guard Navy will notice and they will send their galleons to kill any villagers that try to mine the gold. There are some small tricks to make this slightly easier, such as bringing a monk to a mosque where you can learn all of the monastery techs. But the problem with that is the same as the gold pile; the enemies will eventually notice and they'll kill any monks you bring their. Plus if you pay attention to the attacks, your enemies almost always attack with horseback enemies. Horseback enemies are weak against pike men so one can create a good number of them to stop the attacks and since they don't cost any gold, they will save you a lot on resources. This definitely isn't the hardest level in the game, it's just that it can be a very annoying level.
** Sforza 1. The enemy have a castle and two guard towers. You have ''two scorpions'', which can't get out of the buildings' range while attacking them, no other siege weapons, and [[BaselessMission no base]]. The rest of your army is mainly condottieri, who are infantry units and have to get even closer to those buildings. The worst part is that your allies have things like a Siege Tower and a Trebuchet, but will neither give them to you nor make any attack on the enemy themselves.
** Langshan Jiang, included in ''The Forgotten'', requires that you protect five transports and build a monument in your town. Easy? Not when you have endless waves of enemies, east and west, army and navy, ''including Siege Weapons'', and having [[TimedMission only 25 minutes]] to clear enemy ships and towers for the transport ship. It can be alleviated slightly if you pay 2,000 gold to the green player to ally with them, but you'll ''really'' need the gold for just about everything else.
** In the ''African Kingdoms'', the last Malian scenario, The Lion's Den, is infamous for this. You start off at the eastern corner of the map with a few units and some reasonable amount of resources. Easy right? WRONG! Your enemy starts off at the ''Imperial Age'' while you start at the Castle Age. The enemy will not only attack you constantly, but at some point during the game, they'll start ''building a wonder''. To make matter worse, gold is incredibly scarce in this scenario and you'll need to secure some gold mines in the islands that are ''heavily guarded'' and you do not have an ally to trade with, and there are no relics in the map. And on top of that, the map is modelled after the Pyrrhus of Epirus map from the [[VideoGame/AgeOfEmpires Age of Empires game]], which was also infamous for being incredibly difficult, thus giving the players an impression on how difficult the first Age of Empires game was.
** The third scenario of the Yodit campaign, A Fallen Crown, requires you build up an army in [[TimedMission just under an hour]] and fight a boss with [[DamageSpongeBoss over 900HP]], alongside his huge army of archers, elephants and monks. While there are ways to make things a bit easier, another enemy will constantly attack your villagers, making it harder to build an economy in time for the boss battle.

to:

* ThatOneLevel:
** ''The Siege of Paris'' in the Joan of Arc campaign on any difficulty level other than "Standard": the English now have fully developed and highly aggressive Longbowmen
ThatOneLevel: [[ThatOneLevel/AgeOfEmpires So many examples that can snipe you dead from far away or lead you to their towers and castle's range. Once inside the city the simplest mistake will have you swarmed with all the possible enemy troops in the city, including the above mentioned Longbowmen, Champions, Halberdiers and Siege Onagers. Even if you manage to evade all these foes, there's still the matter of leading [[EscortMission Joan and at least 6 out of 10 villagers]] through a huge Burgundy attack safe and sound.
*** The most difficult part of this escort mission is there are NO HEALERS to support your forces.
** The Saladin campaign is by far the most difficult despite being numerically ordered as the third campaign in the ''Age Of Kings''; made worse that you are restricted in the worst way possible ''every single scenario''. Contrast this with how the Saracens are treated in the Barbarossa and El Cid campaigns, where they are already in Castle/Imperial Age with tons of armies at the start.
*** ''Lord of Arabia'', the second scenario in the Saladin campaign. The level seems designed to screw you over in every way possible. You can't advance to the Imperial Age, start out with next to no resources and almost no units, and your opponents (especially Reynald's Pirates) can do everything you can't. It doesn't help that the Saracens have a lackluster early game, which you are stuck in for the majority of the scenario. Also, you get the privilege of defending two towns, Medina and Aqaba, who do virtually nothing for you and constantly nag you about crusaders attacking their caravans.
*** ''Jihad!'', the second to last mission in the Saladin campaign has you up against Tiberias, Tyre, and Ascalon. You start out with very few resources, stuck in the center of the map, with Tiberias to your east, Tyre to the northwest across the ocean, and Ascalon to the south. Tyre and Tiberias will waste no time in hammering at your little fort, while Ascalon goes for a Wonder victory. Thankfully, the AI for Ascalon occasionally glitches and doesn't take any action, but it's still tough holding off two powerful opponents on both sides.
*** ''The Lion and the Demon'', the last mission ([[RuleOfThree again]]) in the Saladin campaign. Feeling good at building a huge wonder in Acre while repelling the continous assaults of Genoese (warships), Templars (rams and teutonic Knights), French (bombard cannons and hand cannoneers), Jerusalem (champions, camels and trebuchets) and Richard the Lionhearted, who can spam you with longbowmen and trebuchets AND has two unique trebuchets with crazily boosted range. Oh, and you'll have to defend the city from both north and west. Have fun.
*** On occasion, the AI might bug out after the initial assault and you'll get attacked by just Genoa with the other sides just hanging back and letting you win. However, that's the only way the mission becomes easy.
** ''Into China'', the third scenario from the Genghis Khan campaign. It pits you up against four Chinese factions: Tanguts, Hsi Hsia, Jin, and Sung. It would be a fairly standard scenario, if it wasn't for the fact that Jin starts building a wonder after not too long, located within its Imperial Age-level stronghold across the sea, forcing you to rush to the Imperial Age, while trying to scrounge enough resources to raise a force strong enough to punch through Jin's stronghold and destroy the wonder.
** Barbarossa's third mission, ''Pope and Antipope'', is like hell after the first two warm-up missions. The player must convert the Cathedral at Milan. While getting started isn't that hard, accomplishing the actual objective is. The player will be the target of frequent naval invasions, and even if one's defences are sufficient to ward them off, one still has to cross that river and fight Milan... and Milan not only has the resources to spam out troops at a horrendous rate, they also seem to have a fairly strong AI that makes them quite efficient at keeping their side of the river clean.
*** Just for that extra little irritation, the level starts you off with no villagers and a handful of monks, forcing you off to try to steal a villager from one of the opposing factions.
** Barbarossa 4, ''The Lombard League'', can be quite the nightmare as well, what with getting chased out of your base right off the bat and having to relocate to one of two places, neither of which has enough resources for you to beat all of your four enemies who attack you from both land and sea. Oh, and there's also the mission objective, which stipulates that you must build an obscenely expensive Wonder inside an enemy base. You know, those bases that are busy turning out soldiers faster than you can kill them and all that. Those bases. And there's one more detail that makes things more complicated than they really need to be: Henry the Lion betrays you ''again''. No surprise there as if you needed another reason to hate him already.
** Attila the Hun 4. You have three enemies: Burgundy, who is weakly defended and can be persuaded to join your side; Metz, a fairly well-defended town; Orleans, a massive stronghold that will frequently launch powerful attacks at your position. Even worse, once you finally destroy the center of Orleans, the Roman Army spawns, a massive force of top-tier units that can completely turn the tide of battle if you aren't prepared. [[spoiler:Unless you can find the placeholder unit and break the script]].
** Genghis Khan 4, ''The Horde Rides West'', and Barbarossa 6, ''The Emperor Sleeping'', are also quite hard if played with the expansion due to not being rebalanced to account for the Persian unique technology, which makes their elephants faster. Let's hope you can micromanage your monks. The latter somehow subverts this since the Teutons get to upgrade their [[AntiCavalry Pikemen]] into Halberdiers, which are absent in the original ''Age of Kings''.
** Attila the Hun 6. You have four enemies, all of whom try to defeat you with a Wonder victory, all of whom attack you with forces that are difficult to fend off, and all of whom are in fortified cities.
** Attila the Hun 5 isn't any better, you are told in the briefing that the scenario will play out similarly to a ''multiplayer death match''. God help you if you're not good at rushing. You '''will''' be attacked frequently and mercilessly by hordes of unit spamming.
** The first Barbarossa mission is between this and a WakeupCallBoss, because unlike the other first missions in the other campaigns, which are often the easiest levels. ''Holy Roman Emperor'' begins with you being surrounded by six enemies while collecting four of their relics. Better put the Teutons' defensive bonuses to use.
** El Cid 4 ''Black Guards'' can be quite an annoying level, especially if you have it on a high difficulty. The goal: Keep El Cid and King Alfonso alive while you take out all of six docks from the Black Guards to win. Sounds easy, right? Yeah, no. Your enemies will constantly send armies to attack your small base. The game tells you that if you can make a dock to do fishing you will have more of an advantage, but there's just one small problem: Even after you've taken out one of your enemies to get space
we had to create a dock, it more than likely won't be there very long. Remember that you have new page to destroy six docks to win and your enemy will have plenty of galleons ready to destroy your dock shortly after it's been made. Another small problem is the fact that there is a gold pile in the corner of the map which looks fine to mine up, except after a while, the Black Guard Navy will notice and they will send their galleons to kill any villagers that try to mine the gold. There are some small tricks to make this slightly easier, such as bringing a monk to a mosque where you can learn list all of the monastery techs. But the problem with that is the same as the gold pile; the enemies will eventually notice and they'll kill any monks you bring their. Plus if you pay attention to the attacks, your enemies almost always attack with horseback enemies. Horseback enemies are weak against pike men so one can create a good number of them to stop the attacks and since they don't cost any gold, they will save you a lot on resources. This definitely isn't the hardest level in the game, it's just that it can be a very annoying level.
** Sforza 1. The enemy have a castle and two guard towers. You have ''two scorpions'', which can't get out of the buildings' range while attacking them, no other siege weapons, and [[BaselessMission no base]]. The rest of your army is mainly condottieri, who are infantry units and have to get even closer to those buildings. The worst part is that your allies have things like a Siege Tower and a Trebuchet, but will neither give them to you nor make any attack on the enemy themselves.
** Langshan Jiang, included in ''The Forgotten'', requires that you protect five transports and build a monument in your town. Easy? Not when you have endless waves of enemies, east and west, army and navy, ''including Siege Weapons'', and having [[TimedMission only 25 minutes]] to clear enemy ships and towers for the transport ship. It can be alleviated slightly if you pay 2,000 gold to the green player to ally with them, but you'll ''really'' need the gold for just about everything else.
** In the ''African Kingdoms'', the last Malian scenario, The Lion's Den, is infamous for this. You start off at the eastern corner of the map with a few units and some reasonable amount of resources. Easy right? WRONG! Your enemy starts off at the ''Imperial Age'' while you start at the Castle Age. The enemy will not only attack you constantly, but at some point during the game, they'll start ''building a wonder''. To make matter worse, gold is incredibly scarce in this scenario and you'll need to secure some gold mines in the islands that are ''heavily guarded'' and you do not have an ally to trade with, and there are no relics in the map. And on top of that, the map is modelled after the Pyrrhus of Epirus map from the [[VideoGame/AgeOfEmpires Age of Empires game]], which was also infamous for being incredibly difficult, thus giving the players an impression on how difficult the first Age of Empires game was.
** The third scenario of the Yodit campaign, A Fallen Crown, requires you build up an army in [[TimedMission just under an hour]] and fight a boss with [[DamageSpongeBoss over 900HP]], alongside his huge army of archers, elephants and monks. While there are ways to make things a bit easier, another enemy will constantly attack your villagers, making it harder to build an economy in time for the boss battle.
them]].
19th Nov '16 2:13:33 PM KamonTheSkunk
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** El Cid 4 ''Black Guards'' can be quite an annoying level, especially if you have it on a high difficulty. The goal: Keep El Cid and King Alfonso alive while you take out all of six docks from the Black Guards to win. Sounds easy, right? Well not so much. Your enemies will constantly send armies to attack your small base. The game tells you that if you can make a dock to do fishing you will have much more of an advantage, but there's just one small problem: Reaching the river is incredibly annoying because you have to take out at least one enemy to have any real chance of making a dock and keeping it intact without it being destroyed. Another small problem is the fact that there is a gold pile in the corner of the map which looks fine to mine up, except after a while the Black Guard Navy will notice and they will send their galleons to kill any villagers that try to mine the gold. There are some small tricks to make this slightly easier, such as bringing a monk to a mosque where you can learn all of the monastery techs. Plus if you pay attention to the attacks, your enemies almost always attack with horseback enemies. Horseback enemies are weak against pike men so one can create a good number of them to stop the attacks and since they don't cost any gold, they will save you a lot on resources. This definitely isn't the hardest level in the game, it's just that it can be a very annoying level.

to:

** El Cid 4 ''Black Guards'' can be quite an annoying level, especially if you have it on a high difficulty. The goal: Keep El Cid and King Alfonso alive while you take out all of six docks from the Black Guards to win. Sounds easy, right? Well not so much.Yeah, no. Your enemies will constantly send armies to attack your small base. The game tells you that if you can make a dock to do fishing you will have much more of an advantage, but there's just one small problem: Reaching the river is incredibly annoying because Even after you've taken out one of your enemies to get space to create a dock, it more than likely won't be there very long. Remember that you have to take out at least one destroy six docks to win and your enemy to will have any real chance plenty of making a galleons ready to destroy your dock and keeping it intact without it being destroyed. shortly after it's been made. Another small problem is the fact that there is a gold pile in the corner of the map which looks fine to mine up, except after a while while, the Black Guard Navy will notice and they will send their galleons to kill any villagers that try to mine the gold. There are some small tricks to make this slightly easier, such as bringing a monk to a mosque where you can learn all of the monastery techs. But the problem with that is the same as the gold pile; the enemies will eventually notice and they'll kill any monks you bring their. Plus if you pay attention to the attacks, your enemies almost always attack with horseback enemies. Horseback enemies are weak against pike men so one can create a good number of them to stop the attacks and since they don't cost any gold, they will save you a lot on resources. This definitely isn't the hardest level in the game, it's just that it can be a very annoying level.
19th Nov '16 12:18:37 PM YgothanEru
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** In the ''African Kingdoms'', the last Malian scenario, The Lion's Den, is infamous for this. You start off at the eastern corner of the map with a few units and some reasonable amount of resources. Easy right? WRONG! Your enemy starts off at the ''Imperial Age'' while you start at the Castle Age. The enemy will not only attack you constantly, but at some point during the game, they'll start ''building a wonder''. To make matter worse, gold is incredibly scarce in this scenario and you'll need to secure some gold mines in the islands that are ''heavily guarded'' and you do not have an ally to trade with, and there are no relics in the map. And on top of that, the map is modelled after the Pyrrhus of Epirus map from the [[VideoGame/AgeOfEmpires Age of Empires game]], which was also infamous for being incredibly difficult, thus giving the players and impression on how difficult the first Age of Empires game was.

to:

** In the ''African Kingdoms'', the last Malian scenario, The Lion's Den, is infamous for this. You start off at the eastern corner of the map with a few units and some reasonable amount of resources. Easy right? WRONG! Your enemy starts off at the ''Imperial Age'' while you start at the Castle Age. The enemy will not only attack you constantly, but at some point during the game, they'll start ''building a wonder''. To make matter worse, gold is incredibly scarce in this scenario and you'll need to secure some gold mines in the islands that are ''heavily guarded'' and you do not have an ally to trade with, and there are no relics in the map. And on top of that, the map is modelled after the Pyrrhus of Epirus map from the [[VideoGame/AgeOfEmpires Age of Empires game]], which was also infamous for being incredibly difficult, thus giving the players and an impression on how difficult the first Age of Empires game was.
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