History YMMV / AgeOfEmpiresII

1st Feb '16 8:38:09 AM thenameisbean
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** Scorpions. They're essentially giant crossbows on wheels that fire penetrating bolts that pass through enemies, and thus can hit a whole line of enemies all at once. What's the issue? ''Their damage''. In the original game, they had a base damage of ''7'', which gets reduced by pierce armor, meaning pretty much anything with upgraded armor can reduce it to ScratchDamage. Their dismal range and poor health didn't help. Upgrading them to Heavy Scorpions, however, did give them a somewhat more respectable base damage of 16, and the later expansions raised their base damage to 12, making them at least somewhat situationally useful.
9th Dec '15 6:14:07 PM DarkPaladinX
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** In the ''African Kingdoms'', the last scenario, The Lion's Den, is infamous for this. You start off at the eastern corner of the map with a few units and some reasonable amount of resources. Easy right? WRONG! Your enemy starts off at the ''Imperial Age'' while you start at the Castle Age. The enemy will not only attack you constantly, but at some point during the game, they'll start ''building a wonder''. To make matter worse, gold is incredibly scarce in this scenario and you'll need to secure some gold mines in the islands that are ''heavily guarded'' and you do not have an ally to trade with, and there are no relics in the map. And on top of that, the map is modelled after the Pyrrhus of Epirus from the [[VideoGame/AgeOfEmpires Age of Empires game]], which was also infamous for being incredibly difficult, thus giving the players and impression on how difficult the first Age of Empires game was.
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** In the ''African Kingdoms'', the last scenario, The Lion's Den, is infamous for this. You start off at the eastern corner of the map with a few units and some reasonable amount of resources. Easy right? WRONG! Your enemy starts off at the ''Imperial Age'' while you start at the Castle Age. The enemy will not only attack you constantly, but at some point during the game, they'll start ''building a wonder''. To make matter worse, gold is incredibly scarce in this scenario and you'll need to secure some gold mines in the islands that are ''heavily guarded'' and you do not have an ally to trade with, and there are no relics in the map. And on top of that, the map is modelled after the Pyrrhus of Epirus map from the [[VideoGame/AgeOfEmpires Age of Empires game]], which was also infamous for being incredibly difficult, thus giving the players and impression on how difficult the first Age of Empires game was.
5th Dec '15 9:30:53 PM DarkPaladinX
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** In the ''African Kingdoms'', the last scenario, The Lion's Den, is infamous for this. You start off at the eastern corner of the map with a few units and some reasonable amount of resources. Easy right? WRONG! Your enemy starts off at the ''Imperial Age'' while you start at the Castle Age. The enemy will not only attack you constantly, but at some point during the game, they'll start ''building a wonder''. To make matter worse, gold is incredibly scarce in this scenario and you'll need to secure some gold mines in the islands that are ''heavily guarded'' and you do not have an ally to trade with, and there are no relics in the map. And on top of that, the map is modelled after the Pyrrhus of Epirus from the [[VideoGame/AgeOfEmpires Age of Empires game]], which was also infamous for being incredibly difficult, thus giving the players and impression on how difficult the first Age of Empires game was.
24th Nov '15 7:29:28 PM MayIncon
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** The Champion line and most of the infantry Unique Units (with the exception of [[AnnoyingArrows Huskarls, every single Malian infantry]] and [[FragileSpeedster Woad Raiders]]) rarely see use in competitive play due to being slow, requiring obscenely expensive upgrades that barely does anything and [[KryptoniteIsEverywhere having many common weaknesses]], namely the commonly-used [[RainOfArrows archers]], gunpowder units, [[LightningBruiser knights]] and [[HerdHittingAttack Onagers]].
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** The Champion line and most of the infantry Unique Units (with the exception of [[AnnoyingArrows Huskarls, every single Malian infantry]] infantry]], [[GlassCannon Shotel]] [[ZergRush Warriors]] and [[FragileSpeedster Woad Raiders]]) rarely see use in competitive play due to being slow, requiring obscenely expensive upgrades that barely does anything and [[KryptoniteIsEverywhere having many common weaknesses]], namely the commonly-used [[RainOfArrows archers]], gunpowder units, [[LightningBruiser knights]] and [[HerdHittingAttack Onagers]].
22nd Nov '15 7:16:40 PM DarkPaladinX
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* GermansLoveDavidHasselhoff: Age of Empires II has gotten some popularity in mainland China to the point there is actually a larger competitive scene than Europe and America. [[note]]Which is quite ironic since a lot of Age of Empires II fans in the west have used the Chinese tech tree of lacking gunpowder units and block printing as an example of blatant historical inaccuracy of the game[[/note]]
19th Nov '15 12:01:01 PM FF32
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* SpiritualLicensee:
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* SpiritualLicensee:SpiritualAdaptation:
17th Nov '15 12:43:22 AM MayIncon
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* ItsTheSameNowItSucks: While the Middle Eastern architecture set suits the Berbers, there's still the issue that ''6'' civs share the same set (Saracens, Turks, Persians, Byzantines, Indians and the aforementioned Berbers).
9th Nov '15 4:16:33 PM MayIncon
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** [[ThisLooksLikeAJobForAquaman The Vikings on water maps.]] Cheaper Docks and warships along with a strong economy makes them able to mass warships before everybody else can.

** Among civs with infantry Unique Units the Franks got it the worst. Despite being billed as the "Cavalry" civilization their only relevant cavalry bonus is extra HP for Knights (which becomes insignificant when many other civs get Bloodlines; which affects ''all'' mounted units). Their Unique Unit the Throwing Axeman is regarded as one of the worst as it is easily countered, has the strength of a ''Long Swordsman'' even when fully upgraded, short ranged and ended up slower than most infantry due to them lacking Squires. They also got overshadowed by other civilizations with better cavalry and bonuses such as the Spanish, Persians, Huns, Magyars and Berbers. ''The Forgotten'' noticed this and buffed the Franks by making their foragers work faster, gave them Squires and most importantly a Unique Tech in Castle Age that makes their Stables produce cavalry faster. However, the PowerCreep induced by ''The African Kingdoms'' makes them fall back to this again.
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** Among civs with infantry Unique Units the Franks got it the worst. Despite being billed as the "Cavalry" civilization their only relevant cavalry bonus is extra HP for Knights (which becomes insignificant when many other civs get Bloodlines; which affects ''all'' mounted units). Their Unique Unit the Throwing Axeman is regarded as one of the worst as it is easily countered, has the strength of a ''Long Swordsman'' even when fully upgraded, short ranged and ended up slower than most infantry due to them lacking Squires. They also got overshadowed by other civilizations with better cavalry and bonuses such as the Spanish, Persians, Huns, Magyars and Berbers. ''The Forgotten'' noticed this and buffed the Franks by making their foragers work faster, gave them Squires and most importantly a Unique Tech in Castle Age that makes their Stables produce cavalry faster. However, the PowerCreep induced by ''The African Kingdoms'' civs makes them fall back to this again.
8th Nov '15 4:58:11 PM MayIncon
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** ''The Siege of Paris'' in the Joan of Arc campaign on any difficulty level other than "Standard": the English now have fully developed and highly aggressive Longbowmen that can snipe you dead from far away or lead you to their towers and castle's range. Once inside the city the simpliest mistake will have you swarmed with all the possible enemy troops in the city, including the above mentioned Longbowmen, Champions, Halberdiers and Siege Onagers. Even if you manage to evade all these foes, there's still the matter of leading [[EscortMission Joan and at least 6 out of 10 villagers]] through a huge Burgundy attack safe and sound.
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** ''The Siege of Paris'' in the Joan of Arc campaign on any difficulty level other than "Standard": the English now have fully developed and highly aggressive Longbowmen that can snipe you dead from far away or lead you to their towers and castle's range. Once inside the city the simpliest simplest mistake will have you swarmed with all the possible enemy troops in the city, including the above mentioned Longbowmen, Champions, Halberdiers and Siege Onagers. Even if you manage to evade all these foes, there's still the matter of leading [[EscortMission Joan and at least 6 out of 10 villagers]] through a huge Burgundy attack safe and sound.
8th Nov '15 4:58:08 PM MayIncon
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*** The religious building for the Aztecs and Mayans are still called Monasteries, and the religious unit is still called "Monk". However, the Aztec/Mayan monk actually uses a different skin than other monks, making it look like a {{Mayincatec}} priest. At least they got the blood on the stairs.
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*** The religious building for the Aztecs and Mayans Mesoamericans are still called Monasteries, and the religious unit is still called "Monk". However, the Aztec/Mayan their monk actually uses a different skin than other monks, making it look like a {{Mayincatec}} priest. At least they got the blood on the stairs.

** The Huns in ''The Conquerors'' don't require houses like everyone else. This means that, in Deathmatch (when you start with a huge stockpile of resources), the tactic of "Build a few Barracks, spam-click build Militia Button, [[ZergRush and swarm everyone]]" ends up being this. Even in normal games this bonus ended up very powerful due to this game's wood-reliant economy. Unlike the Aztecs and Vikings, whose powerful bonuses are hindered by their [[KryptoniteIsEverywhere infantry]] focus ([[{{Irony}} yet they don't even get Halberdiers]], a powerful AntiCavalry unit) the Huns have faster-producing Stables, fully-upgraded [[LightningBruiser Paladins]] and the cheapest Cavalry Archers in the game to dispose most unit compositions. They are lacking in late-game sieging and their unique unit is less impressive Paladins but for the most of the game they are lethally viable.
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** The Huns in ''The Conquerors'' don't require houses like everyone else. This means that, in Deathmatch (when you start with a huge stockpile of resources), the tactic of "Build a few Barracks, spam-click build Militia Button, [[ZergRush and swarm everyone]]" ends up being this. Even in normal games this bonus ended up very powerful due to this game's wood-reliant economy. Unlike the Aztecs and Vikings, whose powerful equally great bonuses are hindered by their [[KryptoniteIsEverywhere infantry]] focus ([[{{Irony}} yet they don't even get Halberdiers]], a powerful AntiCavalry unit) the Huns have faster-producing Stables, fully-upgraded [[LightningBruiser Paladins]] and the cheapest Cavalry Archers in the game to dispose most unit compositions. They are lacking in late-game sieging and their unique unit is less impressive Paladins but for the most of the game they are lethally viable.

** Camels are usually avoided because they cost a lot of gold yet are ''very'' frail. They die easily to building fire as they're classified as ships (which have a similar weakness) to differentiate themselves from Knights. This is one of the reasons why the Indians is a very low-tier civ, because their Knight line (one of the most powerful standard unit in the Castle Age) is completely replaced by Camels, which due to the reasons above above cannot be used similarly to Knights. ** The Champion line and most of the infantry Unique Units (with the exception of Huskarls [[AnnoyingArrows since they fill a different niche]] and Woad Raiders since they move faster) rarely see use in competitive play due to [[KryptoniteIsEverywhere having many common weaknesses]], namely the commonly-used [[RainOfArrows archers]], gunpowder units, [[LightningBruiser knights]] and [[HerdHittingAttack Onagers]].
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** Camels are usually avoided because they cost a lot of gold yet are ''very'' frail. They die easily to building fire as they're classified as ships (which have a similar weakness) to differentiate themselves from Knights. This is one of the reasons why the Indians is a very low-tier civ, cannot utilize their camels prior to ''The African Kingdoms'' because their Knight line (one of the most powerful standard unit in the Castle Age) is completely replaced by Camels, which due to the reasons above above cannot be used similarly to Knights. ** The Champion line and most of the infantry Unique Units (with the exception of Huskarls [[AnnoyingArrows since they fill a different niche]] Huskarls, every single Malian infantry]] and [[FragileSpeedster Woad Raiders since they move faster) Raiders]]) rarely see use in competitive play due to being slow, requiring obscenely expensive upgrades that barely does anything and [[KryptoniteIsEverywhere having many common weaknesses]], namely the commonly-used [[RainOfArrows archers]], gunpowder units, [[LightningBruiser knights]] and [[HerdHittingAttack Onagers]].

** Among civs with infantry Unique Units the Franks got it the worst. Despite being billed as the "Cavalry" civilization their only relevant cavalry bonus is extra HP for Knights (which becomes insignificant when many other civs get Bloodlines which affects ''all'' mounted units). Their Unique Unit the Throwing Axeman is regarded as one of the worst as it is easily countered, has the strength of a ''Long Swordsman'' even when fully upgraded, short ranged and ended up slower than most infantry due to them lacking Squires. They also got overshadowed by the Spanish (who can complement their Paladins with Conquistadors), the Persians (faster Town Center work rate and WarElephants) and the Huns (no need for houses and Stables work faster). ''The Forgotten'' noticed this and buffed the Franks by making their foragers work faster, gave them Squires and most importantly a Unique Tech in Castle Age that makes their Stables produce cavalry faster.
to:
** Among civs with infantry Unique Units the Franks got it the worst. Despite being billed as the "Cavalry" civilization their only relevant cavalry bonus is extra HP for Knights (which becomes insignificant when many other civs get Bloodlines Bloodlines; which affects ''all'' mounted units). Their Unique Unit the Throwing Axeman is regarded as one of the worst as it is easily countered, has the strength of a ''Long Swordsman'' even when fully upgraded, short ranged and ended up slower than most infantry due to them lacking Squires. They also got overshadowed by the Spanish (who can complement their Paladins other civilizations with Conquistadors), better cavalry and bonuses such as the Persians (faster Town Center work rate Spanish, Persians, Huns, Magyars and WarElephants) and the Huns (no need for houses and Stables work faster).Berbers. ''The Forgotten'' noticed this and buffed the Franks by making their foragers work faster, gave them Squires and most importantly a Unique Tech in Castle Age that makes their Stables produce cavalry faster. However, the PowerCreep induced by ''The African Kingdoms'' makes them fall back to this again.
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