History YMMV / AgeOfEmpiresII

7th Jun '17 4:24:04 PM NightShade96
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* AnnoyingVideoGameHelper:
** In the vanilla version, Mangonels/Onagers will ''not'' stop to attack an enemy unit within their line of sight if one of your other units can be damaged.

to:

* AnnoyingVideoGameHelper:
**
AnnoyingVideoGameHelper: In the vanilla version, Mangonels/Onagers will ''not'' stop to attack an enemy unit within their line of sight if one of your other units can be damaged.



* AwesomeMusic:
** Several examples on the ''Conquerors'' soundtrack. Especially [[http://www.youtube.com/watch?v=PgiImI3735M this]], around the 1:15 mark

to:

* AwesomeMusic:
SugarWiki/AwesomeMusic:
** Several examples on the ''Conquerors'' soundtrack. Especially soundtrack, especially [[http://www.youtube.com/watch?v=PgiImI3735M this]], around the 1:15 markmark.



* BetterThanCanon: An extensive community exists towards creating custom campaigns using the in game scenario editor, to say that some of these have such effort and commitment put into them as to shame the official campaigns as released is an understatement. They can be found here[[http://aok.heavengames.com/blacksmith/]].

to:

* BetterThanCanon: An extensive community exists towards creating custom campaigns using the in game scenario editor, and to say that some of these have such effort and commitment put into them as to shame the official campaigns as released is an understatement. They can be found here[[http://aok.[[http://aok.heavengames.com/blacksmith/]].com/blacksmith/ here]].



** In the fifth Saladin mission, Jihad!, one of the three cities, Ascalon, is intended to attempt a Wonder victory. However, sometimes the AI for Ascalon bugs out and doesn't do anything. Given as how Jihad! is ThatOneLevel even without Ascalon going for the Wonder, this is immensely helpful.

to:

** In the fifth Saladin mission, Jihad!, "Jihad!", one of the three cities, Ascalon, is intended to attempt a Wonder victory. However, sometimes the AI for Ascalon bugs out and doesn't do anything. Given as how Jihad! "Jihad!" is ThatOneLevel even without Ascalon going for the Wonder, this is immensely helpful.



** In early version of the game, in "The Crucible", the first Genghis Khan level, Genghis Khan -- an extremely strong and powerful hero with a Mangudai model -- could be converted to player control at the start, making it ridiculously easy.

to:

** In an early version of the game, in "The Crucible", the first Genghis Khan level, Genghis Khan -- an extremely strong and powerful hero with a Mangudai model -- could be converted to player control at the start, making it ridiculously easy.



--> ''"Ding-Dong!" "You are being attacked by the British"''
--> ''"Ding-Dong!" "You are being attacked by the Turks"''
--> ''"Ding-Dong!" "You are being attacked by wild animals."''
--> ''"Arrrgggh! Shut up already!"''

to:

--> ''"Ding-Dong!" "You are being attacked by the British"''
-->
British"''\\
''"Ding-Dong!" "You are being attacked by the Turks"''
-->
Turks"''\\
''"Ding-Dong!" "You are being attacked by wild animals."''
--> ''"Arrrgggh!
"''\\
"Arrrgggh!
Shut up already!"''already!"



** The "attacked by wild animals" sound as noted above is even worse than the "Under Attack" sound- especially when you forgot to research Loom or the attacked villager is in low health.

to:

** The "attacked by wild animals" sound as noted above is even worse than the "Under Attack" sound- sound -- especially when you forgot to research Loom or the attacked villager is in low health.



** Camels are usually avoided because they cost a lot of gold yet are ''very'' frail. They die easily to building fire as they're classified as ships (which have a similar weakness) to differentiate themselves from Knights. This is one of the reasons why the Indians cannot utilize their camels prior to ''The African Kingdoms'' because their Knight line (one of the most powerful standard units in the Castle Age) is completely replaced by Camels, which due to the reasons above above cannot be used similarly to Knights.

to:

** Camels are usually avoided because they cost a lot of gold gold, yet are ''very'' frail. They die easily to building fire as they're classified as ships (which have a similar weakness) to differentiate themselves from Knights. This is one of the reasons why the Indians cannot utilize their camels prior to ''The African Kingdoms'' because their Knight line (one of the most powerful standard units in the Castle Age) is completely replaced by Camels, which due to the reasons above above cannot be used similarly to Knights.
18th May '17 7:44:58 PM NineTailedCat
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* MemeticLoser: While still a decent civ, the Chinese are often mocked for not having Hand Cannoneers and Bombard Cannons despite being credited for inventing gunpowder in real life. Some people even forget that they have access to Bombard Towers and Cannon Galleons because of this in addition their unique technology, "Rocketry" (although it only boosts the damage for Chu Ko Nus and [[ScrappyWeapon Scorpions]] only). Some speculated that this is for gameplay balance purposes, as they are supposed to function as the JackOfAllTrades civilization.

to:

* MemeticLoser: While still a decent civ, the Chinese are often mocked for not having Hand Cannoneers and Bombard Cannons despite being credited for inventing gunpowder in real life. Some people even forget that they have access to Bombard Towers and Cannon Galleons because of this in addition to their unique technology, "Rocketry" (although it only boosts the damage for Chu Ko Nus and [[ScrappyWeapon Scorpions]] only). Some speculated that this is for gameplay balance purposes, as they are supposed to function as the JackOfAllTrades civilization.



* ThatOneLevel: [[ThatOneLevel/AgeOfEmpires Now with it's own page]].

to:

* ThatOneLevel: [[ThatOneLevel/AgeOfEmpires Now with it's its own page]].
16th May '17 4:15:10 AM RickTommy
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** The Goths' ability to ZergRush. They get two unique techs, one that lets them build their unique unit, the Huskarl, at Barracks [[note]]Instead of Castles (like most Unique Units) and the heavy investments in Stone, villagers, and build-time that Castles require. Barracks can be produced quickly with cheap materials and only 1 or 2 villagers[[/note]], and another that massively boosts the speed at which Barracks produce units. Combine those with the rather hefty Conscription boost (further reduction of build-time for units) and several Barracks, and you've got hordes of Huskarls, which are designed to tank arrows, and get an attack bonus vs. buildings. This results in an army that can shrug off towers, town centers, and even castles -- and is [[WeHaveReserves replenished at lightning speed]].

to:

** The Goths' ability to ZergRush. They get two unique techs, one that lets them build their unique unit, the Huskarl, at Barracks [[note]]Instead of Castles (like most Unique Units) and the heavy investments in Stone, stone, villagers, and build-time that Castles require. Barracks can be produced quickly with cheap materials and only 1 or 2 villagers[[/note]], and another that massively boosts the speed at which Barracks produce units. Combine those with the rather hefty Conscription boost (further reduction of build-time for units) and several Barracks, and you've got hordes of Huskarls, which are designed to tank arrows, and get an attack bonus vs. buildings. This results in an army that can shrug off towers, town centers, and even castles -- and is [[WeHaveReserves replenished at lightning speed]].



** British Longbowmen, once fully upgraded, can outrange ''any'' Castle except for a Teutonic Castle (a Castle's maximum range is 10-11 depending on the civilisation, the fully upgraded British Longbowman has 12 range, Teuton castles have 13). They can outrange ''any'' siege unit except for Bombard Cannons and Trebuchets (Trebuchets are damn slow and can't hit moving targets very well, Bombard Cannons barely manage to outrange British Longbowmen, are slower and not everyone can make them); they can even match, if not outrange, the aforementioned Korean Siege Onager. Suppose they are near the sea, and the enemy decides to use their navy to destroy the Longbowmen? Well, the Longbowmen can outrange ''any'' ship (except for the Cannon Galleon, which is also pretty damn inaccurate (unless you're Spanish). They don't even need to worry about cavalry, because large numbers of them can shoot down entire hordes before they can do any serious damage.

to:

** British Longbowmen, once fully upgraded, can outrange ''any'' Castle except for a Teutonic Castle (a Castle's maximum range is 10-11 depending on the civilisation, the fully upgraded British Longbowman has 12 range, Teuton castles have 13). They can outrange ''any'' siege unit except for Bombard Cannons and Trebuchets (Trebuchets are damn slow and can't hit moving targets very well, Bombard Cannons barely manage to outrange British Longbowmen, are slower and not everyone can make them); they can even match, if not outrange, the aforementioned Korean Siege Onager. Suppose they are near the sea, and the enemy decides to use their navy to destroy the Longbowmen? Well, the Longbowmen can outrange ''any'' ship (except for the Cannon Galleon, which is also pretty damn dang inaccurate (unless you're Spanish). They don't even need to worry about cavalry, because large numbers of them can shoot down entire hordes before they can do any serious damage.



** In the first scenario of the Attila the Hun campaign, it's possible to fire both the "Bleda getting killed in the boar hunt" and the "Attila fleeing the Hun camp" events if your timing is good. Because of the first event, the Huns will argue over whether Attila is a worthy leader or an honorless cur, but the second event will make all Hun units instantly join your side upon Bleda's death. This has the practical benefit of giving you Bleda's entire faction with minimal bloodshed, as well as being hilarious to watch. Another bug in the same scenario can occur if the player allies with the Scythians. While the Scythians will break their alliance with the Persians, the Persians don't always do the same and won't even bother to fight back as the Scythians slaughter their way through their base.

to:

** In the first scenario of the Attila the Hun campaign, it's possible to fire both the "Bleda getting killed in the boar hunt" and the "Attila fleeing the Hun camp" events if your timing is good. Because of the first event, the Huns will argue over whether Attila is a worthy leader or an honorless cur, but the second event will make all Hun units instantly join your side upon Bleda's death. This has the practical benefit of giving you Bleda's entire faction with minimal bloodshed, as well as being hilarious to watch.bloodshed. Another bug in the same scenario can occur if the player allies with the Scythians. While the Scythians will break their alliance with the Persians, the Persians don't always do the same and won't even bother to fight back as the Scythians slaughter their way through their base.



** In early version of the game, in "The Crucible", the first Genghis Khan level, Genghis Khan -- an extremely strong and powerful Mangudai -- could be converted to player control at the start, making it ridiculously easy.

to:

** In early version of the game, in "The Crucible", the first Genghis Khan level, Genghis Khan -- an extremely strong and powerful hero with a Mangudai model -- could be converted to player control at the start, making it ridiculously easy.
13th May '17 12:43:35 PM maxwellsilver
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* AnticlimaxBoss:
** In the Barbarossa campaign's last scenario, ''The Emperor Sleeping'', after fighting your way through Damascus and the Saracen's camp, all spawning powerful units at will, you end up in a fortified but soldierless Jerusalem.

to:

* AnticlimaxBoss:
**
AnticlimaxBoss: In the Barbarossa campaign's last scenario, ''The Emperor Sleeping'', after fighting your way through Damascus and the Saracen's camp, all spawning powerful units at will, you end up in a fortified but soldierless Jerusalem.



** In early version of the game, in "The Crucible", the first Genghis Khan level, Genghis Khan -- an extremely powerful Mangudai -- could be converted to player control at the start, making it extremely easy.

to:

** In early version of the game, in "The Crucible", the first Genghis Khan level, Genghis Khan -- an extremely strong and powerful Mangudai -- could be converted to player control at the start, making it extremely ridiculously easy.
13th May '17 12:39:53 PM maxwellsilver
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** In early version of the game, in "The Crucible", the first Genghis Khan lever, Genghis Khan could be converted to player control at the start, making it extremely easy.

to:

** In early version of the game, in "The Crucible", the first Genghis Khan lever, level, Genghis Khan -- an extremely powerful Mangudai -- could be converted to player control at the start, making it extremely easy.
6th May '17 10:26:33 PM maxwellsilver
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* [[TheyWastedAPerfectlyGoodPlot They Wasted A Perfectly Good Expansion]]: ''The African Kingdoms'' would have been a perfectly reasonable opportunity to incorporate the Vandals (one of the most notable Germanic enemies of the Romans, other than the Goths) into the game, seeing as they had ruled the North African kingdom of Carthage for a time, and they ''sacked'' Rome during that period. Surely, that would've been worth at least one scenario that was about them, right?

to:

* [[TheyWastedAPerfectlyGoodPlot They Wasted A Perfectly Good Expansion]]: TheyWastedAPerfectlyGoodPlot: ''The African Kingdoms'' would have been a perfectly reasonable opportunity to incorporate the Vandals (one of the most notable Germanic enemies of the Romans, other than the Goths) into the game, seeing as they had ruled the North African kingdom of Carthage for a time, and they ''sacked'' Rome during that period. Surely, that would've been worth at least one scenario that was about them, right?
6th May '17 10:26:12 PM maxwellsilver
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** The Champion line and most of the infantry Unique Units (with the exception of [[AnnoyingArrows Huskarls, every single Malian infantry]], [[GlassCannon Shotel]] [[ZergRush Warriors]] and [[FragileSpeedster Woad Raiders]]) rarely see use in competitive play due to being slow, requiring obscenely expensive upgrades that barely do anything and [[KryptoniteIsEverywhere having many common weaknesses]], namely the commonly-used [[RainOfArrows archers]], gunpowder units, [[LightningBruiser knights]] and [[HerdHittingAttack Onagers]].
*** The Samurai, Teutonic Knights, and Jaguar Warriors can be an exception as well [[ThisLooksLikeAJobForAquaman depending on the situation]]. Since the Samurai have [[HeroKiller bonus points against other unique units]], TheTeutonicKnights are {{Mighty Glacier}}s that can obliterate almost any melee units that gets in their path thanks to their armor bonus, and the Jaguar Warriors slaughters other infantry and have a unique tech that gives them +4 attack points.

to:

** The Champion line and most of the infantry Unique Units (with the exception of [[AnnoyingArrows Huskarls, every single Malian infantry]], [[GlassCannon Shotel]] [[ZergRush Warriors]] infantry, Shotel Warriors and [[FragileSpeedster Woad Raiders]]) Raiders) rarely see use in competitive play due to being slow, requiring obscenely expensive upgrades that barely do anything and [[KryptoniteIsEverywhere having many common weaknesses]], weaknesses, namely the commonly-used [[RainOfArrows archers]], archers, gunpowder units, [[LightningBruiser knights]] knights and [[HerdHittingAttack Onagers]].Onagers.
*** The Samurai, Teutonic Knights, and Jaguar Warriors can be an exception as well [[ThisLooksLikeAJobForAquaman depending on the situation]]. situation. Since the Samurai have [[HeroKiller bonus points against other unique units]], units, TheTeutonicKnights are {{Mighty Glacier}}s that can obliterate almost any melee units that gets in their path thanks to their armor bonus, and the Jaguar Warriors slaughters other infantry and have a unique tech that gives them +4 attack points.



** In Water Maps, Fish Traps are rarely used by professional players despite the fact that there are lack of building space in water maps. This is because villagers gather food faster from Farms than Fishing Ship from Fish Traps. The HD expansions introdced [[http://ageofempires.wikia.com/wiki/Gillnets Gillnets]] that greatly improve the gather rathers for Fishing Ships, and in the ''Rise of the Rajas'' expansion, two of Malay's civilization bonuses not only makes Fishing Traps cheaper, but they provide unlimited food.

to:

** In Water Maps, Fish Traps are rarely used by professional players despite the fact that there are lack of building space in water maps. This is because villagers gather food faster from Farms than Fishing Ship from Fish Traps. The HD expansions introdced introduced [[http://ageofempires.wikia.com/wiki/Gillnets Gillnets]] that greatly improve the gather rathers for Fishing Ships, and in the ''Rise of the Rajas'' expansion, two of Malay's civilization bonuses not only makes Fishing Traps cheaper, but they provide unlimited food.
6th May '17 5:44:43 PM maxwellsilver
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** The El Cid campaign is closer to the 1961 Creator/CharltonHeston [[Film/ElCid film]] than to the [[AdaptationDisplacement Medieval epic]] or the [[AluminiumChristmasTrees real guy's life]].

to:

** The El Cid campaign is closer to the 1961 Creator/CharltonHeston [[Film/ElCid film]] than to the [[AdaptationDisplacement Medieval epic]] epic or the [[AluminiumChristmasTrees real guy's life]].life.
6th May '17 5:31:28 PM maxwellsilver
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** In early version of the game, in "The Crucible", the first Genghis Khan lever, Genghis Khan could be converted to player control at the start, making it extremely easy.



--> ''"Crusaders are attacking our trade routes!"''

to:

--> ---> ''"Crusaders are attacking our trade routes!"''
4th Apr '17 8:58:55 AM Bauglir100
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* [[TheyWastedAPerfectlyGoodPlot They Wasted A Perfectly Good Expansion]]: ''The African Kingdoms'' would have been a perfectly reasonable opportunity to incorporate the Vandals (one of the most notable Germanic enemies of the Romans, other than the Goths) into the game, seeing as they had ruled the North African kingdom of Carthage for a time.

to:

* [[TheyWastedAPerfectlyGoodPlot They Wasted A Perfectly Good Expansion]]: ''The African Kingdoms'' would have been a perfectly reasonable opportunity to incorporate the Vandals (one of the most notable Germanic enemies of the Romans, other than the Goths) into the game, seeing as they had ruled the North African kingdom of Carthage for a time.time, and they ''sacked'' Rome during that period. Surely, that would've been worth at least one scenario that was about them, right?
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