History YMMV / AgeOfEmpiresII

30th Apr '16 10:35:12 AM MayIncon
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*** The religious building for the Mesoamericans are still called Monasteries, and the religious unit is still called "Monk". However, their monk actually uses a different skin than other monks, making it look like a {{Mayincatec}} priest. At least they got the blood on the stairs.

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*** The religious building for the Mesoamericans are still called Monasteries, and the religious unit is still called "Monk". However, their monk actually uses a different skin than other monks, making it them look like a {{Mayincatec}} priest. At least they got the blood on the stairs.



** The monk/priest conversion noise, especially if it is successful.

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** The monk/priest monk conversion noise, especially if it is successful.
27th Apr '16 7:28:51 PM DarkPaladinX
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* MemeticLoser: While still a decent civ, the Chinese are often mocked for not having Hand Cannoneers and Bombard Cannons despite being credited for inventing gunpowder in real life. Some people even forget that they have access to Bombard Towers and Cannon Galleons because of this.

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* MemeticLoser: While still a decent civ, the Chinese are often mocked for not having Hand Cannoneers and Bombard Cannons despite being credited for inventing gunpowder in real life. Some people even forget that they have access to Bombard Towers and Cannon Galleons because of this.this in addition their unique technology, "Rocketry" (although it only boosts the damage for Chu Ko Nus and Scorpions only). Some speculated that this is for gameplay balance purposes, as they are supposed to function as JackOfAllTrades civilization.
26th Apr '16 7:19:44 AM MayIncon
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* MemeticLoser: While still a decent civ, the Chinese are often mocked for not having Hand Cannoneers and Bombard Cannons despite being credited for inventing gunpowder in real life. Some people even forget that they have access to Bombard Towers and Cannon Galleons because of this.
15th Apr '16 10:42:30 AM MayIncon
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** In the vanilla version, catapults will ''not'' stop to attack an enemy unit within their line of sight if one of your other units can be damaged.

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** In the vanilla version, catapults Mangonels/Onagers will ''not'' stop to attack an enemy unit within their line of sight if one of your other units can be damaged.
14th Apr '16 5:26:02 PM Nohbody
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* AnnoyingVideoGameHelper:
** In the vanilla version, catapults will ''not'' stop to attack an enemy unit within their line of sight if one of your other units can be damaged.
** If you don't set your units to "Defensive" or "Keep Terrain" mode, you'll often find later that they have broken formation and spread all over the map running after a random scout, if not gotten killed.
25th Mar '16 7:34:40 PM Aidinthel
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***The Montezuma campaign repeats the popular myth that the Aztecs mistook the Spanish for gods.
23rd Mar '16 11:27:47 PM MayIncon
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* CasualCompetitiveConflict: Competitive players tend to ignore anything beyond ''The Conquerors''. The most common reasons being performance bugs on multiplayer in the HD versions and many changes that disrupts the well-established metagame for said expansion such as several TierInducedScrappy civilizations.

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* CasualCompetitiveConflict: Competitive players tend to ignore anything beyond ''The Conquerors''. The most common reasons being performance bugs on multiplayer in the HD versions and many changes that disrupts the well-established metagame for said expansion such as several TierInducedScrappy civilizations.civilizations (both high-end and low-end of the trope) introduced in ''Forgotten Empires/The Forgotten'' and ''The African Kingdoms''.
23rd Mar '16 9:35:18 PM MayIncon
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** The very popular Castle Blood Arena (CBA), there are only 5 non-faction specific units worth producing in late game. Arbalests, Heavy Horse Archers, Hand Cannoneers, Paladins, and Heavy Camels. Although Pikeman/Halberdiers can be situationally useful if fighting the Persians. The only reason to produce anything else is if you can't build any of those 5 units.

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** The very popular Castle Blood Arena (CBA), there are only 5 non-faction specific units worth producing in late game. Arbalests, Heavy Horse Cavalry Archers, Hand Cannoneers, Paladins, and Heavy Camels. Although Pikeman/Halberdiers can be situationally useful if fighting the Persians. The only reason to produce anything else is if you can't build any of those 5 units.
23rd Mar '16 9:33:52 PM MayIncon
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Added DiffLines:

* CasualCompetitiveConflict: Competitive players tend to ignore anything beyond ''The Conquerors''. The most common reasons being performance bugs on multiplayer in the HD versions and many changes that disrupts the well-established metagame for said expansion such as several TierInducedScrappy civilizations.
22nd Mar '16 8:40:36 AM MayIncon
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** Scorpions. They're essentially giant crossbows on wheels that fire penetrating bolts that pass through enemies, and thus can hit a whole line of enemies all at once. What's the issue? ''Their damage''. In the original game, they had a base damage of ''7'', which gets reduced by pierce armor, meaning pretty much anything with upgraded armor can reduce it to ScratchDamage. Their dismal range and poor health didn't help. Upgrading them to Heavy Scorpions, however, did give them a somewhat more respectable base damage of 16, and the later expansions raised their base damage to 12, making them at least somewhat situationally useful.

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** Scorpions. They're essentially giant crossbows on wheels that fire penetrating bolts that pass through enemies, and thus can hit a whole line of enemies all at once. What's the issue? ''Their damage''. In the original game, they had a base damage of ''7'', which gets reduced by pierce armor, meaning pretty much anything with upgraded armor can reduce it to ScratchDamage. Their dismal range range, low mobility and poor health didn't help. Upgrading them to Heavy Scorpions, however, did give them a somewhat more respectable base damage of 16, and the later expansions raised their base damage to 12, making them at least somewhat situationally useful.
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http://tvtropes.org/pmwiki/article_history.php?article=YMMV.AgeOfEmpiresII