History YMMV / AgeOfEmpiresII

14th Oct '17 5:24:37 PM icewater
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----> Ignoring it can mean leavening your ally defenceless to an enemy push with an unbalanced economy that can't support the troops they are trying to build, but helping them will often means watching the AI throw your money away on petards or building an armada of ships for senseless reasons.

to:

----> Ignoring it can mean leavening your ally defenceless to an enemy push with an unbalanced economy that can't support the troops they are trying to build, but helping them will often means watching the AI throw your money tribute away on petards or building an armada of ships for senseless reasons.
14th Oct '17 5:23:39 PM icewater
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Added DiffLines:

----> Ignoring it can mean leavening your ally defenceless to an enemy push with an unbalanced economy that can't support the troops they are trying to build, but helping them will often means watching the AI throw your money away on petards or building an armada of ships for senseless reasons.
2nd Oct '17 4:52:43 PM icewater
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Added DiffLines:

** In games with an allied AI teammate:
---> ''wood sire!'', ''wood sire!'', ''wood sire!''
16th Sep '17 5:06:34 PM RickTommy
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** Monk's conversion sound ("WOLOLO") just like in the first game.
13th Sep '17 3:46:46 AM EvilKid
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* MemeticMutaion:

to:

* MemeticMutaion: MemeticMutation:



** Monk's conversion sound (WOLOLO), just like in the first game.

to:

** Monk's conversion sound (WOLOLO), ("WOLOLO") just like in the first game.
13th Sep '17 3:29:19 AM EvilKid
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* ClassicKonamiCode: There are more than [[https://www.gamefaqs.com/pc/63605-age-of-empires-ii-the-age-of-kings/cheats a dozen]] but "how do you turn this on" for [[ArmyOfTheAges a car with a machine gun]] is the most famous.


Added DiffLines:

* KonamiCode: There are more than [[https://www.gamefaqs.com/pc/63605-age-of-empires-ii-the-age-of-kings/cheats a dozen]] but "how do you turn this on" for [[ArmyOfTheAges a car with a machine gun]] is the most famous.
13th Sep '17 3:27:33 AM EvilKid
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Added DiffLines:

* ClassicKonamiCode: There are more than [[https://www.gamefaqs.com/pc/63605-age-of-empires-ii-the-age-of-kings/cheats a dozen]] but "how do you turn this on" for [[ArmyOfTheAges a car with a machine gun]] is the most famous.


Added DiffLines:

* MemeticMutaion:
** Ten elephants fit in the transport boat but eleven archers can't.
** Monk's conversion sound (WOLOLO), just like in the first game.
** "how do you turn this on".
26th Aug '17 1:58:27 PM AM_NK
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* RescuedFromTheScrappyHeap:
** Scorpions. They're essentially giant crossbows on wheels that fire penetrating bolts that pass through enemies, and thus can hit a whole line of enemies all at once. What's the issue? ''Their damage''. In the original game, they had a base damage of ''7'', which gets reduced by pierce armor, meaning pretty much anything with upgraded armor can reduce it to ScratchDamage. Their dismal range, low mobility and poor health didn't help. Upgrading them to Heavy Scorpions, however, did give them a somewhat more respectable base damage of 16, and the later expansions raised their base damage to 12, making them at least somewhat situationally useful. The ''Rise of the Rajas'' expansion introduces the Khmer's team bonus of +1 range for Scorpions for their teammates while making their own Scorpions and Ballista Elephants fire extra projectiles with their Unique Tech, making massing Scorpions a viable option.
** In Water Maps, Fish Traps are rarely used by professional players despite the fact that there are lack of building space in water maps. This is because villagers gather food faster from Farms than Fishing Ship from Fish Traps. The HD expansions introduced [[http://ageofempires.wikia.com/wiki/Gillnets Gillnets]] that greatly improve the gather rathers for Fishing Ships, and in the ''Rise of the Rajas'' expansion, two of Malay's civilization bonuses not only makes Fishing Traps cheaper, but they provide unlimited food.



** Scorpions. They're essentially giant crossbows on wheels that fire penetrating bolts that pass through enemies, and thus can hit a whole line of enemies all at once. What's the issue? ''Their damage''. In the original game, they had a base damage of ''7'', which gets reduced by pierce armor, meaning pretty much anything with upgraded armor can reduce it to ScratchDamage. Their dismal range, low mobility and poor health didn't help. Upgrading them to Heavy Scorpions, however, did give them a somewhat more respectable base damage of 16, and the later expansions raised their base damage to 12, making them at least somewhat situationally useful. The ''Rise of the Rajas'' expansion introduces the Khmer's team bonus of +1 range for Scorpions for their teammates while making their own Scorpions and Ballista Elephants fire extra projectiles with their Unique Tech, making massing Scorpions a viable option.
** In Water Maps, Fish Traps are rarely used by professional players despite the fact that there are lack of building space in water maps. This is because villagers gather food faster from Farms than Fishing Ship from Fish Traps. The HD expansions introduced [[http://ageofempires.wikia.com/wiki/Gillnets Gillnets]] that greatly improve the gather rathers for Fishing Ships, and in the ''Rise of the Rajas'' expansion, two of Malay's civilization bonuses not only makes Fishing Traps cheaper, but they provide unlimited food.



** In certain tournaments including 2017's ''Escape Game Masters 2'', Magyars weren't especially popular to pick either to ban or play. In spite of a mostly versatile late tech tree[[note]]For example, being one of the few civilizations to have access to Paladins and Parthian Tactics[[/note]], they lack eco bonuses early in the game[[note]]they were initially released with a free Hunting Dogs tech in the Dark Age before the bonus, then the tech altogether, got patched out; now the only one close enough to an "eco bonus" is killing wolves in one hit, and that is more ideal for forward strategies than economics[[/note]], their siege is mediocre and their defenses lag behind. In ''[=EGM2=]'' alone, they were only picked twice in the whole tournament, both by the same player. Interestingly enough, they are considered one of the better ''Forgotten'' civs during release, as the others fare ''even worse'' before future expansions buffed them. This eventually led to a buff in patch 5.5 where Magyars were given several buffs where they become a more solid civilization while still keeping the MagikarpPower nature of the civilization.

to:

** In certain tournaments including 2017's ''Escape Game Masters 2'', Magyars weren't especially popular to pick either to ban or play. In spite of a mostly versatile late tech tree[[note]]For example, being one of the few civilizations to have access to Paladins and Parthian Tactics[[/note]], they lack eco bonuses early in the game[[note]]they were initially released with a free Hunting Dogs tech in the Dark Age before the bonus, then the tech altogether, altogether got patched out; now the only one close enough to an "eco bonus" is killing wolves in one hit, and that is more ideal for forward strategies than economics[[/note]], their siege is mediocre and their defenses lag behind. In ''[=EGM2=]'' alone, they were only picked twice in the whole tournament, both by the same player. Interestingly enough, they are considered one of the better ''Forgotten'' civs during release, as the others fare ''even worse'' before future expansions buffed them. This eventually led to a buff in patch 5.5 where Magyars were given several buffs where they become a more solid civilization while still keeping the MagikarpPower nature of the civilization.
26th Aug '17 11:05:39 AM AM_NK
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* ''YMMV/AgeOfEmpiresII''
26th Aug '17 10:59:00 AM AM_NK
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Index:
* ''YMMV/AgeOfEmpires'' (the series in general)
* ''YMMV/AgeOfEmpiresI'' (the first game)
* ''YMMV/AgeOfEmpiresII''
* ''YMMV/AgeOfMythology''
* ''YMMV/AgeOfEmpiresIII''

See also:
* ''[[AwesomeMusic/AgeOfEmpires Awesome Music - AOE]]''
* ''[[GameBreaker/AgeOfEmpires Game Breaker - AOE]]''
* ''[[ThatOneLevel/AgeOfEmpires That One Level - AOE]]''
----



* SugarWiki/AwesomeMusic:
** Several examples on the ''Conquerors'' soundtrack, especially [[http://www.youtube.com/watch?v=PgiImI3735M this]], around the 1:15 mark.
** [[http://www.youtube.com/watch?v=q2OAlHNmIok&feature=related This]] from the original game.



* GameBreaker:
** The Huns in ''The Conquerors'' don't require houses like everyone else. This means that, in Deathmatch (when you start with a huge stockpile of resources), the tactic of "Build a few Barracks, spam-click build Militia Button, [[ZergRush and swarm everyone]]" ends up being this. Even in normal games this bonus ended up very powerful due to this game's wood-reliant economy. Unlike the Aztecs and Vikings, whose equally great bonuses are hindered by their [[KryptoniteIsEverywhere infantry]] focus ([[{{Irony}} yet they don't even get Halberdiers]], a powerful AntiCavalry unit) the Huns have faster-producing Stables, fully-upgraded [[LightningBruiser Paladins]] and the cheapest Cavalry Archers in the game to dispose most unit compositions. They are lacking in late-game sieging and their unique unit is less impressive cavalry but for the most of the game they are lethally viable.
** The Mayans enjoy being in the top tiers despite their limited options due to their broken economic bonus (resources last 20% longer) and the ability to swarm the enemy with their El Dorado-boosted Eagle Warriors as well as cheap and durable Plumed Archers with those resources. The latter even has similar stats to Cavalry Archers, making them perfect for raiding enemy villagers.
** [[ThisLooksLikeAJobForAquaman The Vikings on water maps.]] Cheaper Docks and warships along with a strong economy makes them able to mass warships before everybody else can.
** The Goths' ability to ZergRush. They get two unique techs, one that lets them build their unique unit, the Huskarl, at Barracks [[note]]Instead of Castles (like most Unique Units) and the heavy investments in stone, villagers, and build-time that Castles require. Barracks can be produced quickly with cheap materials and only 1 or 2 villagers[[/note]], and another that massively boosts the speed at which Barracks produce units. Combine those with the rather hefty Conscription boost (further reduction of build-time for units) and several Barracks, and you've got hordes of Huskarls, which are designed to tank arrows, and get an attack bonus vs. buildings. This results in an army that can shrug off towers, town centers, and even castles -- and is [[WeHaveReserves replenished at lightning speed]].
** The eventually patched-out Teuton Town Center range boost, which allowed the Teutons in the vanilla version to completely lock down an enemy civilization by deleting their own Town Center and rebuilding it just out of range of the opposition's Town Center.
*** This potentially cheap strategy didn't have a name until the [=HD=] rerelease in which it is called "Persian Douche" (which should technically be called Teutonic Douche since the Teutons pioneered it). The reason for the name is because the Persian [=TC=] has higher HP which allows them to survive the exchange of arrows with the enemy's [=TC=] and any hastily made attempts at a counter-attack. The strategy also works with the Britons (British Douche) because the Britons can build their [=TCs=] at a cheaper cost. Even though the Teutons [=TC=] no longer have the range boost bonus, it can still work since they have +2 Attack.
** The Persians' WarElephants; they're slow, but so powerful that outside of units they're specifically weak against (monks, pikemen, siege weapons, which any reasonable army will have ways of dealing with), they're virtually unstoppable.
** The various Korean onager bonuses allow them to outrange near enough anything and the onager's obscene firepower and area of effect damage means they will cause insane damage before anything can retaliate.
*** The Korean war wagons also count, though seeming unlikely at first. Building ''one'' war wagon is a waste: expensive, slower and less range than a cavalry archer, doesn't make as clear damage as one or a scorpion and is easily overrun by a cavalry charge and destroyed. But ''mass'' enough war wagons, fully upgraded, combine them with onagers and no enemy units will be able to make a dent on them.
** British Longbowmen, once fully upgraded, can outrange ''any'' Castle except for a Teutonic Castle (a Castle's maximum range is 10-11 depending on the civilisation, the fully upgraded British Longbowman has 12 range, Teuton castles have 13). They can outrange ''any'' siege unit except for Bombard Cannons and Trebuchets (Trebuchets are damn slow and can't hit moving targets very well, Bombard Cannons barely manage to outrange British Longbowmen, are slower and not everyone can make them); they can even match, if not outrange, the aforementioned Korean Siege Onager. Suppose they are near the sea, and the enemy decides to use their navy to destroy the Longbowmen? Well, the Longbowmen can outrange ''any'' ship (except for the Cannon Galleon, which is also pretty dang inaccurate (unless you're Spanish). They don't even need to worry about cavalry, because large numbers of them can shoot down entire hordes before they can do any serious damage.
*** They are still poor at grabbing land or buildings though, so the enemy [[BoringButPractical can just riddle his or her base with a lot of Towers]], in a criss-cross pattern to make for the lousy non-upgraded range of the buildings.
** The Spanish in late game seem to excel at practically everything, with no flaws in infantry, ships, cavalry, monks and fortifications, and bonuses on gunpowder, trade, blacksmith technologies and ''villager attack''. They even get ''two'' unique units: the ''only'' gunpowder cavalry unit and the ''only'' monk cavalry unit in the game. They have bad archers that make them weak in the early game, but if you let them get to the Castle Age and beyond you'll get screwed. Guaranteed.
** The Slavic unique unit, the Boyar, is basically a super-heavy cavalry unit, having the attack of a Paladin and humongous melee armor, along with respectable pierce armor. A swarm of maxed-out Elite Boyars is virtually unstoppable; they can even go toe-to-toe with explicitly anti-cavalry units and come out on top.



* ThatOneLevel: [[ThatOneLevel/AgeOfEmpires Now with its own page]].
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