History YMMV / AgeOfEmpiresII

4th Apr '17 8:58:55 AM Bauglir100
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* [[TheyWastedAPerfectlyGoodPlot They Wasted A Perfectly Good Expansion]]: ''The African Kingdoms'' would have been a perfectly reasonable opportunity to incorporate the Vandals (one of the most notable Germanic enemies of the Romans, other than the Goths) into the game, seeing as they had ruled the North African kingdom of Carthage for a time.

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* [[TheyWastedAPerfectlyGoodPlot They Wasted A Perfectly Good Expansion]]: ''The African Kingdoms'' would have been a perfectly reasonable opportunity to incorporate the Vandals (one of the most notable Germanic enemies of the Romans, other than the Goths) into the game, seeing as they had ruled the North African kingdom of Carthage for a time.time, and they ''sacked'' Rome during that period. Surely, that would've been worth at least one scenario that was about them, right?
4th Apr '17 8:52:29 AM Bauglir100
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Added DiffLines:

* [[TheyWastedAPerfectlyGoodPlot They Wasted A Perfectly Good Expansion]]: ''The African Kingdoms'' would have been a perfectly reasonable opportunity to incorporate the Vandals (one of the most notable Germanic enemies of the Romans, other than the Goths) into the game, seeing as they had ruled the North African kingdom of Carthage for a time.
12th Mar '17 2:02:44 PM DarkPaladinX
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** The Vietnamese are rarely played in tournaments, mainly because of the MagikarpPower nature of the civilization (having an incredibly bad early game since they don't have any strong eco bonuses across from revealing the enemy position at the start of the game, and even so, this is only useful for scouting your own base instead) and the fact that their civilization bonuses and unique tech, Paper Money, makes the civilization really team dependent. The Vietnamese were played in a [[https://www.youtube.com/watch?v=LRcWu9kFook 2v2 Return of the Kings tournament]] between a Chinese team and the Vietnamese team (ironically the Chinese team picked the Vietnamese while the Vietnamese team picked the Chinese), and the Chinese team lost. But this is because the Chinese team picked civilizations that are known to have incredibly weak early game (Magyars and Vietnamese) while the Vietnamese team picked civilizations that have a strong early game (The Mayans and the Chinese to a lesser degree).
8th Mar '17 1:34:29 AM GrafVonTirol
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** In certain tournaments including 2017's ''Escape Game Masters 2'', Magyars weren't especially popular to pick either to ban or play. In spite of a mostly versatile late tech tree, they lack eco bonuses early in the game, their siege is mediocre and their defenses weren't strong. In ''[=EGM2=]'' alone, they were only picked twice in the whole tournament, both by the same player. Interestingly enough, they are considered one of the better ''Forgotten'' civs during release, as the others fare ''even worse'' before future expansions buffed them.

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** In certain tournaments including 2017's ''Escape Game Masters 2'', Magyars weren't especially popular to pick either to ban or play. In spite of a mostly versatile late tech tree, tree[[note]]For example, being one of the few civilizations to have access to Paladins and Parthian Tactics[[/note]], they lack eco bonuses early in the game, game[[note]]they were initially released with a free Hunting Dogs tech in the Dark Age before the bonus, then the tech altogether, got patched out; now the only one close enough to an "eco bonus" is killing wolves in one hit, and that is more ideal for forward strategies than economics[[/note]], their siege is mediocre and their defenses weren't strong.lag behind. In ''[=EGM2=]'' alone, they were only picked twice in the whole tournament, both by the same player. Interestingly enough, they are considered one of the better ''Forgotten'' civs during release, as the others fare ''even worse'' before future expansions buffed them.
1st Mar '17 5:50:38 PM RickTommy
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** The Huns in ''The Conquerors'' don't require houses like everyone else. This means that, in Deathmatch (when you start with a huge stockpile of resources), the tactic of "Build a few Barracks, spam-click build Militia Button, [[ZergRush and swarm everyone]]" ends up being this. Even in normal games this bonus ended up very powerful due to this game's wood-reliant economy. Unlike the Aztecs and Vikings, whose equally great bonuses are hindered by their [[KryptoniteIsEverywhere infantry]] focus ([[{{Irony}} yet they don't even get Halberdiers]], a powerful AntiCavalry unit) the Huns have faster-producing Stables, fully-upgraded [[LightningBruiser Paladins]] and the cheapest Cavalry Archers in the game to dispose most unit compositions. They are lacking in late-game sieging and their unique unit is less impressive Paladins but for the most of the game they are lethally viable.

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** The Huns in ''The Conquerors'' don't require houses like everyone else. This means that, in Deathmatch (when you start with a huge stockpile of resources), the tactic of "Build a few Barracks, spam-click build Militia Button, [[ZergRush and swarm everyone]]" ends up being this. Even in normal games this bonus ended up very powerful due to this game's wood-reliant economy. Unlike the Aztecs and Vikings, whose equally great bonuses are hindered by their [[KryptoniteIsEverywhere infantry]] focus ([[{{Irony}} yet they don't even get Halberdiers]], a powerful AntiCavalry unit) the Huns have faster-producing Stables, fully-upgraded [[LightningBruiser Paladins]] and the cheapest Cavalry Archers in the game to dispose most unit compositions. They are lacking in late-game sieging and their unique unit is less impressive Paladins cavalry but for the most of the game they are lethally viable.
25th Feb '17 5:15:25 PM MayIncon
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* MemeticLoser: While still a decent civ, the Chinese are often mocked for not having Hand Cannoneers and Bombard Cannons despite being credited for inventing gunpowder in real life. Some people even forget that they have access to Bombard Towers and Cannon Galleons because of this in addition their unique technology, "Rocketry" (although it only boosts the damage for Chu Ko Nus and Scorpions only). Some speculated that this is for gameplay balance purposes, as they are supposed to function as the JackOfAllTrades civilization.

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* MemeticLoser: While still a decent civ, the Chinese are often mocked for not having Hand Cannoneers and Bombard Cannons despite being credited for inventing gunpowder in real life. Some people even forget that they have access to Bombard Towers and Cannon Galleons because of this in addition their unique technology, "Rocketry" (although it only boosts the damage for Chu Ko Nus and Scorpions [[ScrappyWeapon Scorpions]] only). Some speculated that this is for gameplay balance purposes, as they are supposed to function as the JackOfAllTrades civilization.
25th Feb '17 5:10:35 PM MayIncon
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** In certain tournaments including 2017's ''Escape Game Masters 2'', Magyars weren't especially popular to pick either to ban or play. In spite of a mostly versatile late tech tree, they lack eco bonuses early in the game, their siege is mediocre and their defenses weren't strong. In ''[=EGM2=]'' alone, they were only picked twice in the whole tournament, both by the same player.

to:

** In certain tournaments including 2017's ''Escape Game Masters 2'', Magyars weren't especially popular to pick either to ban or play. In spite of a mostly versatile late tech tree, they lack eco bonuses early in the game, their siege is mediocre and their defenses weren't strong. In ''[=EGM2=]'' alone, they were only picked twice in the whole tournament, both by the same player. Interestingly enough, they are considered one of the better ''Forgotten'' civs during release, as the others fare ''even worse'' before future expansions buffed them.
24th Feb '17 9:51:42 PM GrafVonTirol
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* In certain tournaments including 2017's ''Escape Game Masters 2'', Magyars weren't especially popular to pick either to ban or play. In spite of a mostly versatile late tech tree, they lack eco bonuses early in the game, their siege is mediocre and their defenses weren't strong. In ''[=EGM2=]'' alone, they were only picked twice in the whole tournament, both by the same player.

to:

* ** In certain tournaments including 2017's ''Escape Game Masters 2'', Magyars weren't especially popular to pick either to ban or play. In spite of a mostly versatile late tech tree, they lack eco bonuses early in the game, their siege is mediocre and their defenses weren't strong. In ''[=EGM2=]'' alone, they were only picked twice in the whole tournament, both by the same player.
24th Feb '17 9:50:46 PM GrafVonTirol
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Added DiffLines:

* In certain tournaments including 2017's ''Escape Game Masters 2'', Magyars weren't especially popular to pick either to ban or play. In spite of a mostly versatile late tech tree, they lack eco bonuses early in the game, their siege is mediocre and their defenses weren't strong. In ''[=EGM2=]'' alone, they were only picked twice in the whole tournament, both by the same player.
22nd Feb '17 3:07:57 PM GrafVonTirol
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* ItsTheSameNowItSucks: While the Middle Eastern architecture set suits the Berbers, there's still the issue that ''6'' civs share the same set (Saracens, Turks, Persians, Byzantines, Indians and the aforementioned Berbers).

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* ItsTheSameNowItSucks: While the Middle Eastern architecture set suits the Berbers, there's still the issue that ''6'' civs share the same set (Saracens, Turks, Persians, Byzantines, Indians (until ''Rise of the Rajas'', where they officially get a unique set) and the aforementioned Berbers).
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http://tvtropes.org/pmwiki/article_history.php?article=YMMV.AgeOfEmpiresII