History YMMV / AeroFighters

7th Aug '17 1:09:05 PM Sammettik
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* EnsembleDarkhorse: Spanky. Most people's reason for giving the franchise a look is because they heard a talking dolphin is among the cast.
28th Apr '17 10:47:29 PM Sammettik
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* CutAndPasteTranslation: The European version of ''Special'' removes most of the between-stage dialogues and the endings and there is no saving, making it impossible impossible to save high-scores and unlocked planes.

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* CutAndPasteTranslation: BadExportForYou: The European version of ''Special'' removes most of the between-stage dialogues and the endings and there is no saving, making it impossible impossible to save high-scores and unlocked planes.
29th Jan '16 4:49:06 PM Sammettik
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** Any of the dialogue, from any of the games, in fact. Especially the second game.
29th Jan '16 4:48:46 PM Sammettik
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* GameBreaker: The [[WaveMotionGun Ninja Beam]] in ''Assault''. It does insane amounts of damage, in a BossGame where one of these will leave most bosses half-dead, or damn near OneHitKill it. The ''other'' GameBreaker in the game is Spanky's plane's main gun, the "Beam Sabre", which is essentially a weaker Ninja Beam with infinite ammo and shorter range.¨

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* GameBreaker: The [[WaveMotionGun Ninja Beam]] in ''Assault''. It does insane amounts of damage, in a BossGame where one of these will leave most bosses half-dead, or damn near OneHitKill it. The ''other'' GameBreaker in the game is Spanky's plane's main gun, the "Beam Sabre", which is essentially a weaker Ninja Beam with infinite ammo and shorter range.¨



** ''...BilingualBonus?!''
24th Dec '15 10:02:26 PM tenryufan
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Added DiffLines:

* CutAndPasteTranslation: The European version of ''Special'' removes most of the between-stage dialogues and the endings and there is no saving, making it impossible impossible to save high-scores and unlocked planes.
19th Feb '14 12:09:51 PM Ecclytennysmithylove
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* DemonicSpiders: In ''Assault'', the Rafale and EFA enemy planes. The Rafale is the enemy version of your FS-X, meaning it has the Ninja Beam and excellent dogfighting ability. It can give you a headache if it chooses to engage you, or you do so and lose sight of it. The EFA has Phoenix missles, meaning it can be quite dangerous to your team as a whole if it gets more than one in its sights, as well as being as maneuverable as the Rafale.

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* DemonicSpiders: In ''Assault'', the Rafale and EFA enemy planes. The Rafale is the enemy version of your FS-X, meaning it has the Ninja Beam and excellent dogfighting ability. It can give you a headache if it chooses to engage you, or you do so and lose sight of it. The EFA has Phoenix missles, missiles, meaning it can be quite dangerous to your team as a whole if it gets more than one in its sights, as well as being as maneuverable as the Rafale.



* ThatOneBoss: In ''Assault'', the Spriggan and the Fortress, both being {{Damage Sponge Boss}}es as well as {{Mighty Glacier}}s. The Spriggan is made hard primarily because of its accompanying enemy aircraft which will annoy you all throught the level, as well as the time ticking by and how you'll be hit hard and mercilessly by its weapons if you aren't smart about it.
** The Fortress is ''[[UpToEleven extremely]]'' resilient, and protected by a ton of Anti-Air emplacements, making a head-on attack suicidal. It also has enemy aircraft around, like always. Even if/when you take everything out but the boss, remember the Fortress itself is target-less once its adjacent SAM sites are gone. In other words, [[FakeDifficulty you have to manually aim your weapons at it, and at a specific area to boot!]]. This makes your missiles (the best and usually your main way to kill enemies) virtually useless unless you're using Glenda, whose Rockets don't lock on, and therefore, always shoot out the full load.



** Fortress, meanwhile, gives you ''15'' minutes to destroy the Fortress, minutes you may find not sufficient if you don't work quickly and effectively. Going straight for the boss is suicide, since there's a TON of SAM sites around it that will shred you to pieces quickly if you don't pick them off one by one outside their targeting range. There's, of course, aircraft around to delay you. And when you DO destroy every SAM site around the boss, you'll find there's no target to lock on to--The boss is right there alright, but you can't lock onto it, meaning missile types where the damage done is reliant on lock-on are made virtually useless (for reference, most of your characters suffer from this problem; Glenda doesn't because her Rockets don't lock on, and Volk because his is just one missile, locked-on or not). To make matters worse, although the Fortress won't shoot back once it has no more SAM sites, it is very, ''very'', '''VERY''' resistant to damage, meaning you may find yourself pressed for time if you don't do everything up to this point effectively. And if you do run out of time, [[HopeSpot no worries, you don't get a Game Over...]] [[FromBadToWorse The Fortress will simply shoot at you.]] ''[[OhCrap With Ninja Beams.]]'' '''''[[ThisIsGonnaSuck Repeatedly.]]''''' The sad thing is, it can easily [[OneHitKill kill you with just one.]]
* ThatOneBoss: In ''Assault'', the Spriggan and the Fortress, both being {{Damage Sponge Boss}}es as well as {{Mighty Glacier}}s. The Spriggan is made hard primiarily because of its accompanying enemy aircraft which will annoy you all throught the level, as well as the time ticking by and how you'll be hit hard and mercilessly by its weapons if you aren't smart about it.
** The Fortress is ''[[UpToEleven extremely]]'' resilient, and protected by a ton of Anti-Air emplacements, making a head-on attack suicidal. It also has enemy aircraft around, like always. Even if/when you take everything out but the boss, remember the Fortress itself is target-less once its adjacent SAM sites are gone. In other words, [[FakeDifficulty you have to manually aim your weapons at it, and at a specific area to boot!]]. This makes your missiles (the best and usually your main way to kill enemies) virtually useless unless you're using Glenda, whose Rockets don't lock on, and therefore, always shoot out the full load.

to:

** Fortress, meanwhile, gives you ''15'' minutes to destroy the Fortress, minutes you may find not sufficient if you don't work quickly and effectively. Going straight for the boss is suicide, since there's a TON of SAM sites around it that will shred you to pieces quickly if you don't pick them off one by one outside their targeting range. There's, of course, aircraft around to delay you. And when you DO destroy every SAM site around the boss, you'll find there's no target to lock on to--The boss is right there alright, but you can't lock onto it, meaning missile types where the damage done is reliant on lock-on are made virtually useless (for reference, most of your characters suffer from this problem; Glenda doesn't because her Rockets don't lock on, and Volk because his is just one missile, locked-on or not). To make matters worse, although the Fortress won't shoot back once it has no more SAM sites, it is very, ''very'', '''VERY''' resistant to damage, meaning you may find yourself pressed for time if you don't do everything up to this point effectively. And if you do run out of time, [[HopeSpot no worries, you don't get a Game Over...]] [[FromBadToWorse The Fortress will simply shoot at you.]] ''[[OhCrap With Ninja Beams.]]'' '''''[[ThisIsGonnaSuck Repeatedly.]]''''' The sad thing is, it can easily [[OneHitKill kill you with just one.]]
* ThatOneBoss: In ''Assault'', the Spriggan and the Fortress, both being {{Damage Sponge Boss}}es as well as {{Mighty Glacier}}s. The Spriggan is made hard primiarily because of its accompanying enemy aircraft which will annoy you all throught the level, as well as the time ticking by and how you'll be hit hard and mercilessly by its weapons if you aren't smart about it.
** The Fortress is ''[[UpToEleven extremely]]'' resilient, and protected by a ton of Anti-Air emplacements, making a head-on attack suicidal. It also has enemy aircraft around, like always. Even if/when you take everything out but the boss, remember the Fortress itself is target-less once its adjacent SAM sites are gone. In other words, [[FakeDifficulty you have to manually aim your weapons at it, and at a specific area to boot!]]. This makes your missiles (the best and usually your main way to kill enemies) virtually useless unless you're using Glenda, whose Rockets don't lock on, and therefore, always shoot out the full load.
]]
7th Sep '12 12:52:21 PM lu127
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** Fortress, meanwhile, gives you ''15'' minutes to destroy the Fortress, minutes you may find not sufficient if you don't work quickly and effectively. Going straight for the boss is suicide, since there's a TON of SAM sites around it that will shred you to pieces quickly if you don't pick them off one by one outside their targeting range. There's, of course, aircraft around to delay you. And when you DO destroy every SAM site around the boss, you'll find there's no target to lock on to--The boss is right there alright, but you can't lock onto it, meaning missile types where the damage done is reliant on lock-on are made virtually useless (for reference, most of your characters suffer from this problem; Glenda doesn't because her Rockets don't lock on, and Volk because his is just one missile, locked-on or not). To make matters worse, although the Fortress won't shoot back once it has no more SAM sites, it is very, ''very'', '''VERY''' resistant to damage, meaning you may find yourself pressed for time if you don't do everything up to this point effectively. And if you do run out of time, [[HopeSpot no worries, you don't get a Game Over...]] [[ItGotWorse The Fortress will simply shoot at you.]] ''[[OhCrap With Ninja Beams.]]'' '''''[[ThisIsGonnaSuck Repeatedly.]]''''' The sad thing is, it can easily [[OneHitKill kill you with just one.]]

to:

** Fortress, meanwhile, gives you ''15'' minutes to destroy the Fortress, minutes you may find not sufficient if you don't work quickly and effectively. Going straight for the boss is suicide, since there's a TON of SAM sites around it that will shred you to pieces quickly if you don't pick them off one by one outside their targeting range. There's, of course, aircraft around to delay you. And when you DO destroy every SAM site around the boss, you'll find there's no target to lock on to--The boss is right there alright, but you can't lock onto it, meaning missile types where the damage done is reliant on lock-on are made virtually useless (for reference, most of your characters suffer from this problem; Glenda doesn't because her Rockets don't lock on, and Volk because his is just one missile, locked-on or not). To make matters worse, although the Fortress won't shoot back once it has no more SAM sites, it is very, ''very'', '''VERY''' resistant to damage, meaning you may find yourself pressed for time if you don't do everything up to this point effectively. And if you do run out of time, [[HopeSpot no worries, you don't get a Game Over...]] [[ItGotWorse [[FromBadToWorse The Fortress will simply shoot at you.]] ''[[OhCrap With Ninja Beams.]]'' '''''[[ThisIsGonnaSuck Repeatedly.]]''''' The sad thing is, it can easily [[OneHitKill kill you with just one.]]
4th May '12 2:27:24 PM AKITN
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** Fortress, meanwhile, gives you ''15'' minutes to destroy the Fortress, minutes you may find not sufficient if you don't work quickly and effectively. Going straight for the boss is suicide, since there's a TON of SAM sites around it that will shred you to pieces quickly if you don't pick them off one by one outside their targeting range. There's, of course, aircraft around to delay you. And when you DO destroy every SAM site around the boss, you'll find there's no target to lock on to--The boss is right there alright, but you can't lock onto it, meaning missile types where the damage done is reliant on lock-on are made virtually useless (for reference, 4 out of your 6 characters suffer from this problem). To make matters worse, although the Fortress won't shoot back once it has no more SAM sites, it is very, ''very'', '''VERY''' resistant to damage, meaning you may find yourself pressed for time if you don't do everything up to this point effectively. And if you do run out of time, [[HopeSpot no worries, you don't get a Game Over...]] [[ItGotWorse The Fortress will simply shoot at you.]] ''[[OhCrap With Ninja Beams.]]'' '''''[[ThisIsGonnaSuck Repeatedly.]]''''' The sad thing is, it can easily [[OneHitKill kill you with just one.]]

to:

** Fortress, meanwhile, gives you ''15'' minutes to destroy the Fortress, minutes you may find not sufficient if you don't work quickly and effectively. Going straight for the boss is suicide, since there's a TON of SAM sites around it that will shred you to pieces quickly if you don't pick them off one by one outside their targeting range. There's, of course, aircraft around to delay you. And when you DO destroy every SAM site around the boss, you'll find there's no target to lock on to--The boss is right there alright, but you can't lock onto it, meaning missile types where the damage done is reliant on lock-on are made virtually useless (for reference, 4 out most of your 6 characters suffer from this problem).problem; Glenda doesn't because her Rockets don't lock on, and Volk because his is just one missile, locked-on or not). To make matters worse, although the Fortress won't shoot back once it has no more SAM sites, it is very, ''very'', '''VERY''' resistant to damage, meaning you may find yourself pressed for time if you don't do everything up to this point effectively. And if you do run out of time, [[HopeSpot no worries, you don't get a Game Over...]] [[ItGotWorse The Fortress will simply shoot at you.]] ''[[OhCrap With Ninja Beams.]]'' '''''[[ThisIsGonnaSuck Repeatedly.]]''''' The sad thing is, it can easily [[OneHitKill kill you with just one.]]
4th May '12 2:17:27 PM AKITN
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* GoddamnedBats: The F-22As in ''Assault'' main game, wherein they are quite fast, loving to fly outside your range and then coming to bombard you head on. [[TheComputerIsACheatingBastard They also have a built-in stealth factor that prevents missile lock until you get pretty close.]] [[SecretAIMoves Which, of course, AI-only.]]

to:

* GoddamnedBats: The F-22As in ''Assault'' main game, wherein they are quite fast, loving to fly outside your range and then coming to bombard you head on. [[TheComputerIsACheatingBastard They also have a built-in stealth factor that prevents missile lock until you get pretty close.]] [[SecretAIMoves Which, Which is, of course, AI-only.]]
4th May '12 2:17:17 PM AKITN
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* GoddamnedBats: The F-22As in ''Assault'' main game, wherein they are quite fast, loving to fly outside your range and then coming to bombard you head on. [[TheComputerIsACheatingBastard They also have a built-in stealth factor that prevents missile lock until you get pretty close.]] [[SecretAIMoves, of course, AI-only.]]

to:

* GoddamnedBats: The F-22As in ''Assault'' main game, wherein they are quite fast, loving to fly outside your range and then coming to bombard you head on. [[TheComputerIsACheatingBastard They also have a built-in stealth factor that prevents missile lock until you get pretty close.]] [[SecretAIMoves, [[SecretAIMoves Which, of course, AI-only.]]
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