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** The theme for ''Ooze'' on the Genesis version, which was done by Nu Romantic Productions, who were responsible for the soundtracks of ''VideoGame/ToeJamAndEarl'' and ''VideoGame/KidChameleon''.

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** [[https://www.youtube.com/watch?v=lHpgzqbJQ14 The theme theme]] for ''Ooze'' on the Genesis version, which was done by Nu Romantic Productions, who were responsible for the soundtracks of ''VideoGame/ToeJamAndEarl'' and ''VideoGame/KidChameleon''.
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** [[https://www.youtube.com/watch?v=LTopo85K-iQ Timewarp Tickers]], another candidate for the catchiest track on the game, which sounds like an oldies rock 'n' roll tune.
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** [[https://www.youtube.com/watch?v=WZlYGN5W2Yg The theme]] from ''Cheetahmen''. No one is sure how it happened, but it did. Additionally, it got many, many remixes on the [[GermansLoveDavidHasselhoff Japanese]] video site Website/NicoNicoDouga.

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** [[https://www.youtube.com/watch?v=WZlYGN5W2Yg The theme]] from ''Cheetahmen''.''Cheetahmen'', easily the game's most popular track. No one is sure how it happened, but it did. Additionally, it got many, many remixes on the [[GermansLoveDavidHasselhoff Japanese]] video site Website/NicoNicoDouga.



** The ''Dam Buster'''s [[https://www.youtube.com/watch?v=ZgsObE_8HHI theme]]. LetsPlay/{{Northernlion}} approves!

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** The ''Dam Buster'''s [[https://www.youtube.com/watch?v=ZgsObE_8HHI Dam Busters theme]]. LetsPlay/{{Northernlion}} approves!approves! Also the game's funkier remix, [[https://www.youtube.com/watch?v=PO0Ewnhi5jM Space Dreams]].
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Removing because it clashes with the statement just above that the music is the only good thing about the game. Even though I do agree that some of the tracks aren't that good, but this is the Awesome Music section after all.


** [[https://www.youtube.com/watch?v=WZlYGN5W2Yg The theme]] from ''Cheetahmen''. No one is sure how it happened, especially when every other song on the cartridge ranges from "mediocre" to "Beethoven's Ode to Pain," but it did. Additionally, it got many, many remixes on the [[GermansLoveDavidHasselhoff Japanese]] video site Website/NicoNicoDouga.

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** [[https://www.youtube.com/watch?v=WZlYGN5W2Yg The theme]] from ''Cheetahmen''. No one is sure how it happened, especially when every other song on the cartridge ranges from "mediocre" to "Beethoven's Ode to Pain," but it did. Additionally, it got many, many remixes on the [[GermansLoveDavidHasselhoff Japanese]] video site Website/NicoNicoDouga.
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* FanNickname: The Haunted Hill main character is unofficially called "Mrs. Tits" by many people, due to WebVideo/AngryVideoGameNerd calling her that in his video on the game.

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* FanNickname: The Haunted Hill main character is unofficially called "Mrs. Tits" by many people, due to WebVideo/AngryVideoGameNerd calling her that in his video on the game. The WebVideo/OneyPlays crew settled on "Jiggle Jane" as her name during their playthrough.
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* RetroactiveRecognition: Who know that Farsight Studios, the developers of the Genesis version, not only survived the failure of the game, but went from strength to strength as developers of casual games, including the well received ''VideoGame/ThePinballArcade''? And that studio founder and producer of the game, [[https://en.wikipedia.org/wiki/Jay_Obernolte Jay Obernolte]], went on to have a successful career in politics, jumping from mayor all the way to being elected to US congress?

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* RetroactiveRecognition: Who know knew that Farsight Studios, the developers of the Genesis version, not only survived the failure of the game, but went from strength to strength as developers of casual games, including the well received ''VideoGame/ThePinballArcade''? And that studio founder and producer of the game, [[https://en.wikipedia.org/wiki/Jay_Obernolte Jay Obernolte]], went on to have a successful career in politics, jumping from mayor all the way to being elected to US congress?
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trope rename to emphasize boobs as comedy


* EnsembleDarkhorse: The "Haunted Hill" main character is the only character besides the Cheetahmen to get any sort of attention, mostly due to her sprite having [[GagBoobs noticeable assets]].

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* EnsembleDarkhorse: The "Haunted Hill" main character is the only character besides the Cheetahmen to get any sort of attention, mostly due to her sprite having [[GagBoobs [[MsFanservice noticeable assets]].
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* SoBadItWasBetter: The Genesis version of ''Action 52'' is nowhere near as infamous as the NES version, in large part due to actually being fairly competent, yet still subpar. Games in the Genesis version are far less prone to crashing and are at the very least playable, but they're still quite bland, unmemorable, and still lacking in the lack of ambition found with the NES version, which is at least [[SoBadItSGood funnier]] in [[ObviousBeta just how unquestionably busted it is]].

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* SoBadItWasBetter: The Genesis version of ''Action 52'' is nowhere near as infamous as the NES version, in large part due to actually being fairly competent, yet still subpar. Games in the Genesis version are far less prone to crashing and are at the very least playable, but they're still quite bland, unmemorable, and still lacking in the lack (attempted) level of ambition found with the NES version, which is at least [[SoBadItSGood funnier]] in [[ObviousBeta just how unquestionably busted it is]].
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* SoBadItWasBetter: The Genesis version of ''Action 52'' is nowhere near as infamous as the NES version, in large part due to actually being fairly competent, yet still subpar. Games in the Genesis version are far less prone to crashing and are at the very least playable, but they're still quite bland, unmemorable, and still lacking in the lack of ambition found with the NES version, which is at least [[SoBadItSGood funnier]] in [[ObviousBeta just how unquestionably busted it is]].
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Out of context and also not a "port".


* PortingDisaster: The "[[BlatantLies fixed]]" version of ''Cheetahmen II'' is even worse than the original, as none of the bugs were removed and new ones were inserted.
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* ObviousBeta:
** More like Obvious ''Alpha''. Some games are worse than others, but at one point or another, it becomes clear that most of them were just getting started, especially when compared with the way they are described in the manual.
** ''Cheetahmen II'' was an Obvious Pre-Alpha, and they still programmed it into cartridges. Did they really intend to distribute it in that state?
** Even the cartridge itself was prone to this. As WebVideo/TheAngryVideoGameNerd pointed out, if you have the cartridge in your NES while turned on for an extended period of time, it starts to overheat due to the plastic casing, leaving behind a burned plastic smell. He also pointed out this can happen with any NES model, be it the original grey box, the Top Loader, or even third-party clones like his Nintoaster.
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They Wasted A Perfectly Good Plot is for underdeveloped plot points, not for lamenting that a work wasn't made.


* TheyWastedAPerfectlyGoodPlot: [[https://www.youtube.com/watch?v=SWXOQD-VAmY Check out the Cheetahmen commercial.]] (Mostly) great animation, the Cheetahmen's personalities stand out, and their voice actors aren't completely terrible. Seriously, this was BEGGING for an AnimatedAdaptation right off the bat. If the games were any good this would have been a no brainer. [[https://www.youtube.com/watch?v=dcTuEdtvvuQ Here's an 80s show theme done for fun.]]
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The Genesis version isn't so much a "port" as it is a different game with the same title and same general concept.


* PolishedPort: The UsefulNotes/SegaGenesis version, while still by no means a good game, was a marked improvement over the NES version. At the very least, while the NES version is infamous for how broken and glitchy it is, the games on the Genesis version are all functional and playable.
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** In ''Manchester'', you can't pass a certain point because of flames being in the way. However, you can fall through the floor to get past a stack of note blocks.

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** In ''Manchester'', you can't pass a certain point because of flames being in the way. However, you can it's possible to fall partially down a bottomless pit and walk through the floor to get past a stack ground, bypassing most of note blocks.the levels.



** In ''Dedant'', the player can [[DenialOfDiagonalAttack only shoot upwards]]. If enemies reach the bottom row, death is almost guaranteed unless you hide at the edges of the screen where no enemy or their projectiles (not even the homing ones) can get you.

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** In ''Dedant'', if the player can [[DenialOfDiagonalAttack only shoot upwards]]. If enemies reach the bottom row, death is almost guaranteed unless you hide at the edges positions their ant so that they are half on one side of the screen where no enemy or and half on the other, any enemies that home in on their projectiles (not even position will disappear before they can make contact with the homing ones) can get you.player.



** ''Micro Mike'' is probably the hardest game on the cart, in which you fly through a tunnel at breakneck speed and hitting anything kills you.

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** ''Micro Mike'' is probably the hardest game on the cart, in which you fly through a tunnel at breakneck speed as the auto-scrolling is simply too fast, and hitting anything kills you.the player character is not mobile enough to reasonably keep up.



*** Level 5 in ''Cheetahmen''. This is the first level where you play as Apollo, who has the misfortune of being a TierInducedScrappy, as his only attack is a crossbow that is almost impossible to aim, due to the wonky jumping physics. The enemies and their positions are absolutely ''not'' designed with Apollo's attack in mind, as they are all very small targets that home in on Apollo right below his shots incredibly quickly, making them almost impossible to hit. As if that wasn't bad enough, while this level does contain a warp that lets the player skip it, taking the warp [[GameBreakingBug cause the game to glitch out]], making the warp useless.

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*** Level 5 in ''Cheetahmen''. This is the first level where you play as Apollo, who has the misfortune of being a TierInducedScrappy, being ill-equipped to handle the level, as his only attack is a crossbow that is almost impossible to aim, due to the wonky jumping physics. physics combined with the fact that he cannot aim at lower altitudes. The enemies and their positions are absolutely ''not'' designed with Apollo's attack in mind, as they are all very small targets that home in on Apollo right below his shots incredibly quickly, making them almost impossible to hit. As if that wasn't bad enough, while While this level does contain a warp that lets the player skip it, taking the warp [[GameBreakingBug cause causes the game to glitch out]], making the warp it useless.
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* GoodBadBugs: Glitches to get around the glitches. There are many of them, some of which ''have'' to be used to complete the level:
** In ''Manchester'', you can't pass a certain point because of flames being in the way. However, you can fall through the floor and walk past a huge stack of note blocks.

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* GoodBadBugs: Glitches While the game features glitches, it also often has glitches to get around the glitches. There are many of them, some of which ''have'' to be used to complete the level:
** In ''Manchester'', you can't pass a certain point because of flames being in the way. However, you can fall through the floor and walk to get past a huge stack of note blocks.
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*** Level 5 ''Cheetahmen''. This is the first level where you play as Apollo, who has the misfortune of being a TierInducedScrappy, as his only attack is a crossbow that is almost impossible to aim, due to the wonky jumping physics. The enemies and their positions are absolutely ''not'' designed with Apollo's attack in mind, as they are all very small targets that home in on Apollo right below his shots incredibly quickly, making them almost impossible to hit. As if that wasn't bad enough, while this level does contain a warp that lets the player skip it, taking the warp [[GameBreakingBug cause the game to glitch out]], making the warp useless.

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*** Level 5 in ''Cheetahmen''. This is the first level where you play as Apollo, who has the misfortune of being a TierInducedScrappy, as his only attack is a crossbow that is almost impossible to aim, due to the wonky jumping physics. The enemies and their positions are absolutely ''not'' designed with Apollo's attack in mind, as they are all very small targets that home in on Apollo right below his shots incredibly quickly, making them almost impossible to hit. As if that wasn't bad enough, while this level does contain a warp that lets the player skip it, taking the warp [[GameBreakingBug cause the game to glitch out]], making the warp useless.
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* PolishedPort: The UsefulNotes/SegaGenesis version, while still by no means a good game, was a marked improvement over the NES version.

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* PolishedPort: The UsefulNotes/SegaGenesis version, while still by no means a good game, was a marked improvement over the NES version. At the very least, while the NES version is infamous for how broken and glitchy it is, the games on the Genesis version are all functional and playable.
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*** Level 5 ''Cheetahmen''. This is the first level where you play as Apollo, who has the misfortune of being a TierInducedScrappy, as his only attack is a crossbow that is almost impossible to aim, due to the wonky jumping physics. The enemies and their positions are absolutely ''not'' designed with Apollo's attack in mind, as they are all very small targets that home in Apollo incredibly quickly, making them almost impossible to hit. As if that wasn't bad enough, while this level does contain a warp that lets the player skip it, taking the warp [[GameBreakingBug cause the game to glitch out]], making the warp useless.

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*** Level 5 ''Cheetahmen''. This is the first level where you play as Apollo, who has the misfortune of being a TierInducedScrappy, as his only attack is a crossbow that is almost impossible to aim, due to the wonky jumping physics. The enemies and their positions are absolutely ''not'' designed with Apollo's attack in mind, as they are all very small targets that home in on Apollo right below his shots incredibly quickly, making them almost impossible to hit. As if that wasn't bad enough, while this level does contain a warp that lets the player skip it, taking the warp [[GameBreakingBug cause the game to glitch out]], making the warp useless.
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** Aries (in the 2nd level) and Hercules can jump in mid-air by pressing jump just after attacking. This trick carried over into ''Cheetahmen 2''.

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** Aries (in the 2nd level) and Hercules can jump in mid-air by pressing jump just after attacking. This trick carried over into ''Cheetahmen 2''.II''.



* JunkRare: Getting an actual cartridge of either ''Action 52'' or ''Cheetahmen 2'' will cost you upwards of at least $300, making it one of the most expensive NES games. But $300 for a unfinished glitchy mess of a game? Not worth it unless you're a collector.

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* JunkRare: Getting an actual cartridge of either ''Action 52'' or ''Cheetahmen 2'' II'' will cost you upwards of at least $300, making it one of the most expensive NES games. But $300 for a unfinished glitchy mess of a game? Not worth it unless you're a collector.



* PortingDisaster: The "[[BlatantLies fixed]]" version of ''Cheetahmen 2'' is even worse than the original, as none of the bugs were removed and new ones were inserted.

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* PortingDisaster: The "[[BlatantLies fixed]]" version of ''Cheetahmen 2'' II'' is even worse than the original, as none of the bugs were removed and new ones were inserted.

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* SuspiciouslySimilarSong:

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* SuspiciouslySimilarSong: SpiritualSuccessor: To another unlicensed multicart called ''Supervision 52-in-1''. The two games have identical coding for the main menu, and both are a compilation of 52 games (although in ''Supervision'''s case, it is mostly made up of slightly edited versions of other games, and it actually has 50 games with two repeats).
* SuspiciouslySimilarSong:
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** What's more shocking, that's only what it sounds like using a ROM Utility, in-game? ''[[FromBadToWorse Even]]'' ''[[https://www.youtube.com/watch?v=d9JK6-OghsI worse.]]''

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** What's more shocking, that's only what it sounds like when using a ROM Utility, in-game? Utility. In-game? ''[[FromBadToWorse Even]]'' ''[[https://www.youtube.com/watch?v=d9JK6-OghsI worse.]]''
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This example refers to the Action 52 Owns remake. No such feature exists in the original game.


* GameBreaker: Debug Mode in ''Alfredo and the Fettucini''. It's also required for the final boss, [[spoiler:the original Alfredo]].
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This is already in that work's YMMV page.


** The attempted FanRemake ''VideoGame/Action52Owns'' gave us [[https://www.youtube.com/watch?v=M_zwR6Fzz8U this]] rendition of the ''Sombrero'' theme and an absolutely ''rocking'' [[https://www.youtube.com/watch?v=TlbE4x-ABWU rendition]] of the theme of ''Non Human.''
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** Also [[AllThereInTheManual interesting to note that the game's manual states]] the Lollipops' story is something about the main character trying to rescue his girlfriend and it gets darker as he goes. Makes you wonder what kind if NightmareFuel the game could have been if it was developed better.

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** Also [[AllThereInTheManual interesting to note that the game's manual states]] manual]] states the Lollipops' story is something about the main character trying to rescue his girlfriend and it gets darker as he goes. Makes you wonder what kind if NightmareFuel the game could have been if it was developed better.
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** Also interesting to note that the game's manual states the Lollipops' story is something about the main character trying to rescue his girlfriend and it gets darker as he goes. Makes you wonder what kind if NightmareFuel the game could have been if it was developed better.

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** Also [[AllThereInTheManual interesting to note that the game's manual states states]] the Lollipops' story is something about the main character trying to rescue his girlfriend and it gets darker as he goes. Makes you wonder what kind if NightmareFuel the game could have been if it was developed better.
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** The level 1 theme from ''Lollipops'' is a variation of the [[Music/FrankSinatra Frank]] and Nancy Sinatra duet "Something Stupid."

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** The level 1 theme from ''Lollipops'' is a variation of the [[Music/FrankSinatra Frank]] Music/{{Frank|Sinatra}} and Nancy Sinatra Music/NancySinatra duet "Something Stupid."
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* AccidentalInnuendo: Some game names are rather unfortunate: "G-Force FGT"[[note]][[DontExplainTheJoke Many interpret the "FGT" as "Faggot."]][[/note]], "They Came...", "Thrusters."

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* AccidentalInnuendo: Some game names are rather unfortunate: "G-Force FGT"[[note]][[DontExplainTheJoke Many FGT"[[note]]Many interpret the "FGT" as "Faggot."]][[/note]], "[[/note]], "They Came...", "Thrusters."
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* FanNickname: The Haunted Hill main character is unofficially called "Mrs. Tits" by many people, due to WebVideo/AngryVideoGameNerd calling her that in his video on the game.
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*** Levels 3 and up in ''Bleeps and Blips''

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*** Levels 3 and up in ''Bleeps and Blips''''Beeps n Blips'', due to the amount of DemonicSpider enemies.
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* RetroactiveRecognition: Who know that Farsight Studios, the developers of the Genesis version, not only survived the failure of the game, but went from strength to strength as developers of casual games, including the well received ''VideoGame/ThePinballArcade''? And that studio founder and producer of the game, [[https://en.wikipedia.org/wiki/Jay_Obernolte Jay Obernolte]], went on to have a successful career in politics, jumping from mayor all the way to being elected to US congress?

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