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History YMMV / Action52

23rd May '16 8:31:53 AM Iampureevil
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** In ''Manchester'', you can't pass a certain point because of flames being in a way. However, you can fall through the floor and walk past a huge stack of note blocks.

to:

** In ''Manchester'', you can't pass a certain point because of flames being in a the way. However, you can fall through the floor and walk past a huge stack of note blocks.
3rd May '16 10:11:50 PM FlakyPorcupine
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* AlternativeCharacterInterpretation: The main character of ''Non-Human'' and ''Micro Mike'' and the enemies of ''Spread Fire'' are perfect for Rorschach tests.

to:

* AlternativeCharacterInterpretation: AlternativeCharacterInterpretation:
**
The main character of ''Non-Human'' and ''Micro Mike'' and the enemies of ''Spread Fire'' are perfect for Rorschach tests.



* SugarWiki/AwesomeMusic:

to:

* SugarWiki/AwesomeMusic:SugarWiki/AwesomeMusic: To quote a comment on Website/YouTube, "The only good thing about Action 52 is the music."



** To quote a comment on Website/YouTube, "The only good thing about Action 52 is the music."



* DemonicSpiders: Most games include at least one type of it, and frequently more. Some deserve a special mention.

to:

* DemonicSpiders: Most games include at least one type of it, and frequently more. Some deserve a special mention.mention:



* EarWorm: The ''Cheetahmen'' theme, as mentioned previously.
** Some other games have catchy beats as well, such as Timewarp Tickers.

to:

* EarWorm: The ''Cheetahmen'' theme, as mentioned previously.
**
previously. Some other games have catchy beats as well, such as Timewarp Tickers.



* GoddamnedBats: Of course, these games have quite a few of them.
** Sharks and especially jellyfish in...''Sharks''.

to:

* GoddamnedBats: Of course, these games have quite a few of them.
them:
** Sharks and especially jellyfish in... ''Sharks''.



* GoodBadBugs: Glitches to get around the glitches. There are many of them, some of which ''have'' to be used to complete the level.

to:

* GoodBadBugs: Glitches to get around the glitches. There are many of them, some of which ''have'' to be used to complete the level.level:



* SuspiciouslySimilarSong: The level 1 theme from ''Lollipops'' is a variation of the [[Music/FrankSinatra Frank]] and Nancy Sinatra duet "Something Stupid."

to:

* SuspiciouslySimilarSong: SuspiciouslySimilarSong:
**
The level 1 theme from ''Lollipops'' is a variation of the [[Music/FrankSinatra Frank]] and Nancy Sinatra duet "Something Stupid."



* TheyJustDidntCare: Apart from the obvious signs, many of the descriptions in the manual range from mentioning things that aren't in the final product to clearly being for ''completely different games''.

to:

* TheyJustDidntCare: TheyJustDidntCare:
**
Apart from the obvious signs, many of the descriptions in the manual range from mentioning things that aren't in the final product to clearly being for ''completely different games''.



*** It's possible that the manual was written by one of the foreign investors of the company, or that the team of 4 who programmed the game were simply completely out of it by the time the manual was written.

to:

*** ** It's possible that the manual was written by one of the foreign investors of the company, or that the team of 4 who programmed the game were simply completely out of it by the time the manual was written.
12th Mar '16 7:12:36 AM ApolloSoyuz
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Added DiffLines:

**Considering the First Gulf War was going on around the time this game was made, it was already reality.
24th Feb '16 12:08:30 AM OlfinBedwere
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** When you consider, however, that the entire game was made by a team of 4 guys who had only 2 weeks of training beforehand, and that all 52 games were '''made in a span of 3 months''', it comes off less as a lack of care and more as a tragic tale of being against the odds.

to:

** When you consider, however, that the entire game was made by a team of 4 guys who had only 2 weeks of training beforehand, and that all 52 games were '''made in a span of 3 months''', months''',[[note]](This averages to a little under two days of development time for each game. For perspective, ''VideoGame/PacMan'' and ''VideoGame/ETTheExtraTerrestrial'' for the UsefulNotes/{{Atari 2600}}, both regarded as so horrendously awful that they played a big part in temporarily killing the industry, were developed in around six ''weeks'' each)[[/note]] it comes off less as a lack of care and more as a tragic tale of being against the odds.
4th Feb '16 1:13:26 PM RADIX
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** [[http://www.youtube.com/watch?v=WZlYGN5W2Yg The theme]] from ''Cheetahmen''. No one is sure how it happened, especially when every other song on the cartridge ranges from "mediocre" to "ear rape," but it did. Additionally, it got many, many remixes on the [[GermansLoveDavidHasselhoff Japanese]] video site Website/NicoNicoDouga.

to:

** [[http://www.youtube.com/watch?v=WZlYGN5W2Yg The theme]] from ''Cheetahmen''. No one is sure how it happened, especially when every other song on the cartridge ranges from "mediocre" to "ear rape," "Beethoven's Ode to Pain," but it did. Additionally, it got many, many remixes on the [[GermansLoveDavidHasselhoff Japanese]] video site Website/NicoNicoDouga.
30th Nov '15 6:08:46 AM Quanyails
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** Spiders in Dedant. If they come down to your level, they stay down there till they get you, and [[DenialOfDiagonalAttack you can't shoot diagonally or sideways.]]

to:

** Spiders in Dedant.''Dedant''. If they come down to your level, they stay down there till they get you, and [[DenialOfDiagonalAttack you can't shoot diagonally or sideways.]]
29th Nov '15 5:06:11 PM nombretomado
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* PolishedPort: The SegaGenesis version, while still by no means a good game, was a marked improvement over the NES version.

to:

* PolishedPort: The SegaGenesis UsefulNotes/SegaGenesis version, while still by no means a good game, was a marked improvement over the NES version.
14th Aug '15 5:01:58 PM eneuman96
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** Not even the Cheetahmen music, widely considered the only good thing about this travesty, is immune to this trope. It doesn't loop properly, meaning that approximately two minutes and nine seconds into it, it suddenly starts sounding glitchy as well as somewhat creepy.

to:

** Not even the Cheetahmen music, widely considered the only good thing about this travesty, is immune to this trope. It doesn't loop properly, meaning that approximately two minutes and nine seconds into it, it suddenly starts sounding glitchy as well as somewhat creepy. Until you die or go the next level (causing the music to restart), '''it never stops sounding like that'''.
14th Aug '15 4:59:38 PM eneuman96
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*** It's possible that the manual was written by one of the foreign investors of the company, or that the team of 4 who programmed the game were simply completely out of it by the time the manual was written

to:

*** It's possible that the manual was written by one of the foreign investors of the company, or that the team of 4 who programmed the game were simply completely out of it by the time the manual was writtenwritten.
** Not even the Cheetahmen music, widely considered the only good thing about this travesty, is immune to this trope. It doesn't loop properly, meaning that approximately two minutes and nine seconds into it, it suddenly starts sounding glitchy as well as somewhat creepy.
26th Jul '15 10:34:39 PM ilovedededeAGAIN2
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* HarsherInHindsight: ''Storm Over the Desert'' depicts what appears to be the US and Iraq fighting in a war with tanks. 12 years later, [[TheWarOnTerror it becomes a reality]].



** ''Storm Over the Desert'' depicts what appears to be the US and Iraq fighting in a war with tanks. [[TheWarOnTerror Come 12 years later]]...
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http://tvtropes.org/pmwiki/article_history.php?article=YMMV.Action52