History YMMV / Action52

24th May '18 3:12:42 PM rjd1922
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** In [[https://www.youtube.com/watch?v=SWXOQD-VAmY the unaired commercial]], Apollo says "We come from the ''Action 52'' game world, where every game is..." before Hercules interrupts him. People have joked that he was trying to warn players of the game's quality.
22nd Apr '18 6:19:28 PM DoctorCooper
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* UnfortunateCharacterDesign: In the third screen of the NES Cheetahmen's intro sequence, one of the trio's tails is sticking between his legs in a way that looks more than a little phallic. The illusion is made even worse by the fact that we only see the Cheetahman from about thigh-up in that screen.
* WhatAnIdiot: So the production wanted to create a TeenageMutantSamuraiWombats franchise, like ''{{Battletoads}}'' did previously, starting with a video game. With the Cheetahmen idea.
** '''You would think''': They would simply do that; do one game about their Cheetahmen idea, focus on one game and put their efforts into it.
** '''But instead''': The production decides to shove in 51 unrelated games, rush the programming and in the end, betting on quantity over quality, with the Cheetahmen license looking like an afterthought.

to:

* UnfortunateCharacterDesign: In the third screen of the NES Cheetahmen's intro sequence, one of the trio's tails is sticking between his legs in a way that looks more than a little phallic. The illusion is made even worse by the fact that we only see the Cheetahman from about thigh-up in that screen.
* WhatAnIdiot: So the production wanted to create a TeenageMutantSamuraiWombats franchise, like ''{{Battletoads}}'' did previously, starting with a video game. With the Cheetahmen idea.
** '''You would think''': They would simply do that; do one game about their Cheetahmen idea, focus on one game and put their efforts into it.
** '''But instead''': The production decides to shove in 51 unrelated games, rush the programming and in the end, betting on quantity over quality, with the Cheetahmen license looking like an afterthought.
screen.
24th Feb '18 7:16:59 PM Tenma-Yuuki
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* GuideDangIt: Mostly on account of laziness on the part of the developers. A few of the games become surprisingly playable once you know some horribly uninituitive trick to them. For example, ''Streemerz'' requires the player to step off the side (and it has to be the ''correct'' side) of the top platform in order to progress to the next level. ''Meong'' could be considered an extreme case, as learning to ''play'' it seems to be almost impossible without help.
** Similarly, a pillar in the first level of ''Bubble Gum Rosy'' can only be cleared by standing so you're just barely hanging onto the edge of the previous platform, then jumping, with pixel-perfect timing that convinced many people it was impossible.
** Also, the guide was often flat out wrong on ''what games were on the cartridge,'' which takes this trope about as far as it can go.
20th Feb '18 2:23:58 PM Gaucelm
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* UnfortunateCharacterDesign: In the third screen of the NES Cheetahmen's intro sequence, one of the trio's tails is sticking between his legs in a way that looks more than a little phallic. The illusion is made even worse by the fact that we only see the Cheetahman from about thigh-up in that screen.

to:

* UnfortunateCharacterDesign: In the third screen of the NES Cheetahmen's intro sequence, one of the trio's tails is sticking between his legs in a way that looks more than a little phallic. The illusion is made even worse by the fact that we only see the Cheetahman from about thigh-up in that screen.screen.
* WhatAnIdiot: So the production wanted to create a TeenageMutantSamuraiWombats franchise, like ''{{Battletoads}}'' did previously, starting with a video game. With the Cheetahmen idea.
** '''You would think''': They would simply do that; do one game about their Cheetahmen idea, focus on one game and put their efforts into it.
** '''But instead''': The production decides to shove in 51 unrelated games, rush the programming and in the end, betting on quantity over quality, with the Cheetahmen license looking like an afterthought.
20th Feb '18 2:17:45 PM Gaucelm
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** TheBigGuy of the Cheetahmen trio, Hercules, has a glitch that enables him to jump indefinitely. 25 years later, and in another infamous video game flop, ''[[VideoGame/SonicBoom Sonic Boom: Rise Of Lyric]]'', Knuckles - who has been redesigned to be given TheBigGuy treatment - also has a now-[[MemeticMutation memetic]] glitch that enables him to jump indefinitely!
8th Feb '18 6:56:58 PM nombretomado
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** The theme of ''Dam Busters'' is very reminiscent of [[PachelbelsCanon Pachelbel's Canon in D]], specially the second half.

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** The theme of ''Dam Busters'' is very reminiscent of [[PachelbelsCanon [[Music/PachelbelsCanon Pachelbel's Canon in D]], specially the second half.
27th Nov '17 8:28:05 PM Psychadelico
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** The attempted fan-remake ''Action 52 Owns'' gave us [[https://www.youtube.com/watch?v=M_zwR6Fzz8U this]] rendition of the Sombrero theme.
26th Nov '17 1:06:17 PM ElatedFalconine
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* The street-crossing dog getting gorily smooshed to pieces in the Genesis A52 game ''Freeway''.
* The harsh, industrial-sounding, dramatic music in the Genesis A52 game ''Sharpshooter'', juxtaposed against gameplay of shooting cute little animals in a carnival with bright flashing lights.

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* ** The street-crossing dog getting gorily smooshed to pieces in the Genesis A52 game ''Freeway''.
* ** The harsh, industrial-sounding, dramatic music in the Genesis A52 game ''Sharpshooter'', juxtaposed against gameplay of shooting cute little animals in a carnival with bright flashing lights.
26th Nov '17 1:05:51 PM ElatedFalconine
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* The street-crossing dog getting gorily smooshed to pieces in the Genesis A52 game ''Freeway''.
* The harsh, industrial-sounding, dramatic music in the Genesis A52 game ''Sharpshooter'', juxtaposed against gameplay of shooting cute little animals in a carnival with bright flashing lights.
27th Sep '17 2:39:09 PM N8han11
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** WordOfGod confirms that the character of ''Non-Human'' is a guy in a mech suit. The ''VideoGame/Action52Owns'' remake of ''Non-Human'' builds on this.



** Then there's the company itself. Some people say they are a waste of time, others say they are the Creator/EdWood of the industry for inspiring other game companies to spur themselves to greater heights. You could seriously turn their story into a movie.
*** Considering ''Action 52'' was made by only 4 people in a span of 2 months, 3 of which had about a week of training before hand (and one who had none), there's enough evidence to support the "underdog" interpretation of the game.
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http://tvtropes.org/pmwiki/article_history.php?article=YMMV.Action52