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Some Anvils Need To Be Dropped got cut, moved the example to Anvilicious sans the gushing.


* {{Anvilicious}}: The game has an anti-war message that can get a bit preachy at times. Most of your allies and enemies alike refuse to consider peace or deescalation and the ones that don't belabor the point that WarIsHell.



* SomeAnvilsNeedToBeDropped: While the anti-war message can get a bit preachy at times (See {{Wangst}} below), the game provides a fairly powerful message on the dangers of obsessive hatred and inability to forgive. Some of the game's most violent and horrifying moments come from allies and enemies alike who refuse to consider peace or deescalation, for example when [[spoiler: Adler tries to redirect the Arkbird to the nearest landmass and '''''detonate its entire nuclear payload''''' just to spite Razgriz Squadron, who were trying to stop them in the first place because they intended to bomb a civilian city in Yuktobania to prolong the war between the Yukes and Osea. Belka itself also falls into this category as they were the ones who engineered the war between Osea and Yuktobania in the first place as revenge against the two countries for its defeat 15 years ago.]]
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----* UnderusedGameMechanic: ''VideoGame/AceCombat5TheUnsungWar'' had an intricate wingman interaction system and a TechTree that unlocked more advanced versions of the starter planes. While both mechanics were slightly refined in ''ACZ'' and ''[[VideoGame/AceCombatXSkiesOfDeception ACX]]'', respectively, they have since been completely dropped, though ''Ace Combat 7'' did introduce an airplane tree similar to the Tech Tree.
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* ThatOneBoss:
** The 8492 squadron after Fortress in ''5''. If you do decide to take them on then be prepared for undoubtedly the hardest part of the game, period.
** The Arkbird. It launches UAV drones that constantly spam missiles and you have to destroy targets on the large ship that are underneath it. Except one of the targets is located on the front of the plane where its fuselage gives it a great deal of cover. Oh, and you're under a strict time limit, you have to basically destroy most of the Arkbird before it leaves the map (and it starts close to half way across).
** Ofnir from the same game, primarily since you're forced to stay in the canyon, while they can go as high as they want. If you think to use the hyper-accurate [=SAAMs=], the Ofnir planes take more than one to shoot down unlike most other aces.

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Zero Context Examples guidelines also apply in YMMV pages. If you cannot elaborate on the entries, they have no merit and must be commented out/deleted.


* SugarWiki/AwesomeMusic: One of, if not THE best soundtrack of the series. [[AwesomeMusic/AceCombat Which is saying quite a lot!]] ''[=AC5=]'' favors a more Western-inspired orchestral score over the rock/electronic tracks in the previous games, all of which is composed by many signature composers of the Namco Sound Team. This entry is also significant for being the game in which Keiki Kobayashi became the main composer of the series, a position that until that point had Tetsukazu Nakanishi (although he still played a major role). Other composers were Junichi Nakatsuru (the main composer of the ''VideoGame/{{Soul|Series}}'' series), Hiroshi Okubo, and even new assets like Katsuro Tajima and the ''[=ACE COMBAT5=] Chorus Team''. All of which performed by the Warsaw Philharmonic Orchestra. Throw in a few of the classic synth/guitar segments from the previous games, some OminousLatinChanting, and an OscarBait theme song performed by Creator/MaryElizabethMcGlynn to boot, and you get pure distilled ''awesome''. Some highlights:
** [[https://www.youtube.com/watch?v=cgNGtGI-XbM "First Flight"]]
** [[https://www.youtube.com/watch?v=hnY7oO_5Ozc "Supercircus"]]
** [[https://www.youtube.com/watch?v=0tdQ_cttZ8g "Open War]] (not to be confused with [[https://www.youtube.com/watch?v=n3g6YxS6LSA "Open the War"]])
** [[https://www.youtube.com/watch?v=o1Qkzj5bStU "The Unsung War"]]
** [[https://www.youtube.com/watch?v=SrQrkZtg-mo "The Journey Home"]]
** It was about [[https://www.youtube.com/watch?v=iWRdMX1VaZA#t=140 this]] point in the trailer, mixed with the awesome visuals, that made fans decide this was the best game yet, maybe in all the series.

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* SugarWiki/AwesomeMusic: One of, if not THE best soundtrack of the series. [[AwesomeMusic/AceCombat Which is saying quite a lot!]] ''[=AC5=]'' favors a more Western-inspired orchestral score over the rock/electronic tracks in the previous games, all of which is composed by many signature composers of the Namco Sound Team. This See its entry is also significant for being the game in which Keiki Kobayashi became on the main composer of the series, a position that until that point had Tetsukazu Nakanishi (although he still played a major role). Other composers were Junichi Nakatsuru (the main composer of the ''VideoGame/{{Soul|Series}}'' series), Hiroshi Okubo, and even new assets like Katsuro Tajima and the ''[=ACE COMBAT5=] Chorus Team''. All of which performed by the Warsaw Philharmonic Orchestra. Throw in a few of the classic synth/guitar segments from the previous games, some OminousLatinChanting, and an OscarBait theme song performed by Creator/MaryElizabethMcGlynn to boot, and you get pure distilled ''awesome''. Some highlights:
** [[https://www.youtube.com/watch?v=cgNGtGI-XbM "First Flight"]]
** [[https://www.youtube.com/watch?v=hnY7oO_5Ozc "Supercircus"]]
** [[https://www.youtube.com/watch?v=0tdQ_cttZ8g "Open War]] (not to be confused with [[https://www.youtube.com/watch?v=n3g6YxS6LSA "Open the War"]])
** [[https://www.youtube.com/watch?v=o1Qkzj5bStU "The Unsung War"]]
** [[https://www.youtube.com/watch?v=SrQrkZtg-mo "The Journey Home"]]
** It was about [[https://www.youtube.com/watch?v=iWRdMX1VaZA#t=140 this]] point in the trailer, mixed with the awesome visuals, that made fans decide this was the best game yet, maybe in all the series.
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** [[spoiler: Chopper’s death in “The Journey Home” is regarded by many Ace Combat fans as perhaps ''the'' biggest TearJerker in the entire series.]]
** [[spoiler: The sinking of the Kestrel]]
** [[spoiler: The anti-war Osean and Yuktobanian squadrons joining up with the Razgriz in the intro to “Aces”]]
* SignatureSong: [[TitleDrop The Unsung War]]

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** [[spoiler: Chopper’s [[spoiler:Chopper’s death in “The Journey Home” Home”]] is regarded by many Ace Combat fans as perhaps ''the'' biggest TearJerker in the entire series.]]
**
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[[spoiler: The sinking of the Kestrel]]
** %%** [[spoiler: The anti-war Osean and Yuktobanian squadrons joining up with the Razgriz in the intro to “Aces”]]
* %%* SignatureSong: [[TitleDrop The Unsung War]]

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* SignatureSong: [[TitleDrop The Unsung War]]



* SignatureSong: [[TitleDrop The Unsung War]]
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** [[spoiler: The sinking of the Kestrel]]


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*SignatureSong: [[TitleDrop The Unsung War]]
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* RetroactiveRecognition: Creator/MatthewMercer's casting as Albert Genette was one of his earliest, if not his first ever major video game role. [[https://twitter.com/matthewmercer/status/1031758079098941441 He even gushed about being cast on Livejournal]], well before non-disclosure agreements were an industry standard.
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Added entry for "That One Level".

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** In the "Operation Katina" arcade mode
*** Area 6B seems like a breeze, being just cargo planes and helicopters. However, the maneuvering needed between targets puts you [[https://www.youtube.com/watch?v=T65P0z03B9c#t=48s at great risk of]] [[https://www.youtube.com/watch?v=T65P0z03B9c#t=3m34s eating a C-5B's tailfin.]]
*** Area 6D puts you in a furball high over Anderson Crater (from [[{{VideoGame/AceCombat04ShatteredSkies}} AC04's]] first mission). You start out with a measly 30 seconds to sanitize the area of [[GoddamnBats MIG-21's]], Typhoons, and friggin' [[DemonicSpiders Su-37's]] that can all be glued to your tail very easily. What's more is that a C-5B spawns halfway through [[MadeOfTemptation worth a whopping 2250 points]], and goes down ''[[IncrediblyDurableEnemies after 10 missile hits.]]'' Unlike shooting cargo planes in every other area, ''it doesn't restock your missiles.'' All this tactic does is leave you open to swarms of bad guys, drain ammo, and waste time badly needed to [[OneHundredPercentCompletion achieve SSS rank.]] You ''will'' be using the gun at point blank for most of that 24-kill quota.
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* SomeAnvilsNeedToBeDropped: While the anti-war message can get a bit preachy at times (See {{Wangst}} below), the game provides a fairly powerful message on the dangers of obsessive hatred and inability to forgive. Some of the game's most violent and horrifying moments come from allies and enemies alike who refuse to consider peace or deescalation, for example when [[spoiler: Adler tries to redirect the Arkbird to the nearest landmass and '''''detonate its entire nuclear payload''''' just to spite Razgriz Squadron, who were trying to stop them in the first place because they intended to bomb a civilian city in Yuktobania to prolong the war between the Yukes and Osea. Belka itself also falls into this category as they were the ones who engineered the war between Osea and Yuktobania in the first place as revenge against the two countries for its defeat 15 years ago.]]
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* WhatDoYouMeanItsNotPolitical: The anti-war stance the game takes has some think it is a commentary on UsefulNotes/GeorgeWBush and TheWarOnTerror. While there may be a grain of truth in there, if anything it is closer to the UsefulNotes/ColdWar.

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* WhatDoYouMeanItsNotPolitical: The anti-war stance the game takes has some think it is a commentary on UsefulNotes/GeorgeWBush and TheWarOnTerror.UsefulNotes/TheWarOnTerror. While there may be a grain of truth in there, if anything it is closer to the UsefulNotes/ColdWar.
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* SignatureScene:
** [[spoiler: Chopper’s death in “The Journey Home” is regarded by many Ace Combat fans as perhaps ''the'' biggest TearJerker in the entire series.]]
** [[spoiler: The anti-war Osean and Yuktobanian squadrons joining up with the Razgriz in the intro to “Aces”]]
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** The F/A-18 family in Ace Combat 5 is considered to be one of the best plane families for a One-Plane/One family run in Ace Combat 5 because it has great Special Weapons, great manouverability, and it can be used in Carrier plane only missions.

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** The F/A-18 family in Ace Combat 5 is considered to be one of the best plane families for a One-Plane/One family run in Ace Combat 5 because it has great Special Weapons, Weapons (One of which is the XMAA), great manouverability, and it can be used in Carrier plane only missions.
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** The F/A-18 family in Ace Combat 5 is considered to be one of the best plane families for a One-Plane/One family run in Ace Combat 5 because it has great Special Weapons, great manouverability, and it can be used in Carrier plane only missions.
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** [[ControllableHelplessness Final Option]]. It's an interesting enough mission the first time, but unfortunately you can't skip it on future replays. You're forced to fly [[spoiler: an unarmed trainer plane]] though a decently long level in order to escape [[spoiler: a Belkan squadron]], and you're following instead of leading for once so there's no real freedom on how you fly.

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** [[ControllableHelplessness Final Option]]. It's an interesting enough mission the first time, but unfortunately you can't skip it on future replays. You're forced to fly [[spoiler: an unarmed trainer plane]] though a decently long level in order to escape [[spoiler: a Belkan squadron]], and you're following instead of leading for once so there's no real freedom on how you fly. [[labelnote:Exception]] This is generally true, though there are exceptions. The former Ace Combat Youtuber, Tomcat171, blitzed the level and "led" his squad. He finished the mission so quickly, he flew past Swordsman. Unfortunately, his videos are no longer available.[[/labelnote]]
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** The mission [[spoiler: "Demons of Razgriz"]] can be difficult on higher levels as the [[spoiler: Hrimfaxi]] anti-air is quite effective. However, the mission can easily be beaten by any aircraft with LASM, as you can hit the [[spoiler: Hrimfaxi]] without risking damage. The only reason the pilot wouldn't end the mission in a few minutes is that winning too quickly means you won't get enough points for the S rank.
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** To be fair however, military pilots are one of the few people who can think, act, and talk the way the characters do. Obviously they won't talk about it during the actual mission, but they get plenty of time to mull it over during the transit to the mission, or back to base, and certainly plenty of time to talk about it back at base. This is a luxury that front-line troops certainly don't get.

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*** "8492! 8492! Is that all you people have to say? There is no X in our Y with that number!" [[labelnote:Explanation]]Osean high command's exasperated answer at [[CassandraTruth Wardog Squadron's insistence]] that Grabacr squadron does exist.[[/labelnote]]
* ThatOneLevel: Four Horsemen, which requires you to coordinate with your wingmates to take out four radar stations at exactly the same time. You have to fly at just the right speed to be in position for your strike, and you have to account for the time it takes your missiles to travel as well. Also, randomly, Chopper's radar will malfunction or Grimm will fall out of position and you have to break off and line up the attack again, which will probably mess up your timing. And if you get any of this wrong, you have to start the whole mission over again. Even worse is that this mission is COMPLETELY AVOIDABLE.

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*** ** "8492! 8492! Is that all you people have to say? There is no X in our Y with that number!" [[labelnote:Explanation]]Osean high command's exasperated answer at [[CassandraTruth Wardog Squadron's insistence]] that Grabacr squadron does exist.[[/labelnote]]
* ThatOneLevel: ThatOneLevel:
**
Four Horsemen, which requires you to coordinate with your wingmates to take out four radar stations at exactly the same time. You have to fly at just the right speed to be in position for your strike, and you have to account for the time it takes your missiles to travel as well. Also, randomly, Chopper's radar will malfunction or Grimm will fall out of position and you have to break off and line up the attack again, which will probably mess up your timing. And if you get any of this wrong, you have to start the whole mission over again. Even worse is that this mission is COMPLETELY AVOIDABLE.

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* DemonicSpiders: Yuktobanian (and [[spoiler: Belkan]]) Mig-31 and Tornado fighters take three missile hits to take down, instead of the usual two. This makes them annoying especially in missions where there are large concentrations of enemies and the player's missiles need to be conserved.

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* DemonicSpiders: Yuktobanian (and [[spoiler: Belkan]]) Mig-31 [=MiG-31=] and Tornado fighters and A-10 attackers take three missile hits to take down, instead of the usual two. This makes them annoying especially in missions where there are large concentrations of enemies and the player's missiles need to be conserved.


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** [=SAAMs=] are nearly as good of seekers as [=QAAMs=] were in ''Shattered Skies'', have great range, and the enemy AI is rarely aggressive enough to force you to let your target out of your sights. Their range and maneuverability absolutely trivializes the canyon battle with Ofnir.
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** The last/second to last mission of the game, Aces, qualifies as well. You recieve aid from several squadrons from [[spoiler: [[BigDamnHeroes BOTH global superpowers]], having finally set aside their differences to begin a joint assault on the control facility for the[[KillSat SOLG]] ]]. You then follow true Ace Combat tradition and [[spoiler: [[AirStrikeImpossible fly INSIDE the control facility, which is by far larger and more perilous than anything the[[VideoGame/AceCombat2 USEAN Rebels]] OR the [[VideoGame/AceCombat04ShatteredSkies Eruseans]] managed to build in the previous entries

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** The last/second to last mission of the game, Aces, qualifies as well. You recieve aid from several squadrons from [[spoiler: [[BigDamnHeroes [[spoiler:[[BigDamnHeroes BOTH global superpowers]], having finally set aside their differences to begin a joint assault on the control facility for the[[KillSat SOLG]] ]]. You then follow true Ace Combat tradition and [[spoiler: [[AirStrikeImpossible fly INSIDE the control facility, facility]], which is by far larger and more perilous than anything the[[VideoGame/AceCombat2 the [[VideoGame/AceCombat2 USEAN Rebels]] OR the [[VideoGame/AceCombat04ShatteredSkies Eruseans]] managed to build in the previous entriesentries]]
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** The last/second to last mission of the game, Aces, qualifies as well. You recieve aid from several squadrons from [[spoiler: [[BigDamnHeroes BOTH global superpowers]], having finally set aside their differences to begin a joint assault on the control facility for the[[KillSat SOLG]] ]]. You then follow true Ace Combat tradition and [[spoiler: [[AirStrikeImpossible fly INSIDE the control facility, which is by far larger and more perilous than anything the[[VideoGame/AceCombat2 USEAN Rebels]] OR the [[VideoGame/AceCombat04ShatteredSkies Eruseans]] managed to build in the previous entries
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** Given the Belkan War 15 years prior in universe being akin to WWII, right up to[[spoiler: being ended by nuclear weapons]], That would make the political climate of this game akin to 1960's earth, almost immediately before the Vietnam War, yet another conflict that was[[FridgeBrilliance extremely unpopular with both the military and the general populace, not to mention around the same time as the Cuban Missile Crisis.]]
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* CargoShip: Nagase x the Arkbird. She even outright says during the mission "White Bird (Part II)" that she was in love with it, both because of its sleek aesthetics and its symbolism of international peace. You can almost hear her heart breaking [[spoiler:because it's this mission where she has to help shoot it down to prevent a nuclear attack on a Yuktobanian city.]]
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Move from main to YMMV

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* DemonicSpiders: Yuktobanian (and [[spoiler: Belkan]]) Mig-31 and Tornado fighters take three missile hits to take down, instead of the usual two. This makes them annoying especially in missions where there are large concentrations of enemies and the player's missiles need to be conserved.

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* GameBreaker: The Raptor or any fighter with [=XMAAs=] or [=XLAAs=] in the final mission becomes a literal example where the first fight can be finished in about ten seconds. It's supposed to last much longer, but get it right and the in game speech cannot keep up with you winning so easily.

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* GameBreaker: GameBreaker:
**
The Raptor or any fighter with [=XMAAs=] or [=XLAAs=] in the final mission becomes a literal example where the first fight can be finished in about ten seconds. It's supposed to last much longer, but get it right and the in game speech cannot keep up with you winning so easily.



* MemeticMutation:
** 8492 [[labelnote:Explanation]]The game's narrative takes a heavy-handed approach to Osea high command constantly denying the existence of the Grabacr squadron (using the alias of 8492nd squadron). Ergo, if something has the number 8492 in it, it doesn't exist.[[/labelnote]]
*** "8492! 8492! Is that all you people have to say? There is no X in our Y with that number!" [[labelnote:Explanation]]Osean high command's exasperated answer at [[CassandraTruth Wardog Squadron's insistence]] that Grabacr squadron does exist.[[/labelnote]]



* MaybeMagicMaybeMundane: It seems to be somewhat ambiguous as to whether or not the Razgriz squadron actually possesses any supernatural abilities. It sure seems like to their enemies though.
** A common interpretation of the game's theme is that [[spoiler:Blaze or the squadron as a whole are literally possessed by the Demon of Razgriz during the mission in the North Sea, titled - wait for it - "The Demon of Razgriz." From that point on, the squadron's trajectory matches the legend of the demon's perfectly. The level "Journey Home" is when the demon awakens; canonically the enraged squadron completely wipes the floor with the Yuktobanian attack after Chopper dies. After the level "Final Option," the demon symbolically dies and is reborn as a hero, ending the war as a hero after previously pursuing it as an inadvertent villain.]]
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Going from multiple playthroughs, that happens at random, not just on the last radar station


* ThatOneLevel: Four Horsemen, which requires you to coordinate with your wingmates to take out four radar stations at exactly the same time. You have to fly at just the right speed to be in position for your strike, and you have to account for the time it takes your missiles to travel as well. Also, for the last radar station, Chopper's radar malfunctions and you have to break off and line up the attack again, which will probably mess up your timing. And if you get any of this wrong, you have to start the whole mission over again. Even worse is that this mission is COMPLETELY AVOIDABLE.

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* ThatOneLevel: Four Horsemen, which requires you to coordinate with your wingmates to take out four radar stations at exactly the same time. You have to fly at just the right speed to be in position for your strike, and you have to account for the time it takes your missiles to travel as well. Also, for the last radar station, randomly, Chopper's radar malfunctions will malfunction or Grimm will fall out of position and you have to break off and line up the attack again, which will probably mess up your timing. And if you get any of this wrong, you have to start the whole mission over again. Even worse is that this mission is COMPLETELY AVOIDABLE.

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* EvenBetterSequel: To ''04'', being about twice as long as any other game thus far, and also adding the new squadron control mechanics and a more character-driven narrative, this game often ends up as many fans' favorite. On the flip side, the same two attributes mentioned above are why some other fans dislike it.

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* BestLevelEver
** While it veers into ThatOneLevel on higher difficulties or if you're in an air-to-ground plane, 8492 can qualify as this if you're in a fighter or a decent multirole. It's the closest the game ever gets to a [[VideoGame/AceCombat04ShatteredSkies Comona-style furball]]. To say nothing of the mission's [[WhamEpisode plot elements]].
** Regardless of the path chosen, the final level of the Arcade Mode is this. You, as Mobius 1, destroy the last of the Erusean remnant including an aircraft carrier, and then take down up to six X-02 Wyverns. Being [[OneManArmy Mobius 1]], you do all this with your only support being [[MissionControl an AWACS]].
* EvenBetterSequel: To ''04'', being about twice as long as any other game thus far, and also adding the new squadron control mechanics and a more character-driven narrative, this game often ends up as many fans' favorite. On the flip side, the same two attributes mentioned above are why [[ContestedSequel some other fans dislike it.it]].


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** [[ControllableHelplessness Final Option]]. It's an interesting enough mission the first time, but unfortunately you can't skip it on future replays. You're forced to fly [[spoiler: an unarmed trainer plane]] though a decently long level in order to escape [[spoiler: a Belkan squadron]], and you're following instead of leading for once so there's no real freedom on how you fly.
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** A common interpretation of the game's theme is that [[spoiler:Blaze or the squadron as a whole are literally possessed by the Demon of Razgriz during the mission in the North Sea, titled - wait for it - "The Demon of Razgriz." From that point on, the squadron's trajectory matches the legend of the demon's perfectly. The level "Journey Home" is when the demon awakens; canonically the enraged squadron completely wipes the floor with the Yuktobanian attack after Chopper dies. After the level "Final Option," the demon symbolically dies and is reborn as a hero, ending the war as a hero after previously pursuing it as an inadvertent villain.]]
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** [[https://www.youtube.com/watch?v=hnY7oO_5Ozc "Supercircus"]]
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* MaybeMagicMaybeMundane: It seems to be somewhat ambiguous as to whether or not the Razgriz squadron actually possesses any supernatural abilities. It sure seems like to their enemies though.

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** Even better if you take the FALKEN and its TLS to the final mission - one sweep of it through the enemy aces, a few minutes of uninterrupted monologue, and then ''cutting the goddamned SOLG in half'' with another sweep.

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** Even better if you take the FALKEN and its TLS to the final mission - -- one sweep of it through the enemy aces, a few minutes of uninterrupted monologue, and then ''cutting the goddamned SOLG in half'' with another sweep.



* {{Wangst}}: Your wingmen's constant anti-war belaboring can fall under this. While [[WarIsHell they're not wrong]] and the characters are likable regardless, the fact of the matter is that they're repeatedly whining about being fighter pilots, a job they ''chose'' to sign up for, and do so long before [[spoiler:they learn they're being had in a conflict orchestrated by an unseen third party]].

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* {{Wangst}}: Your wingmen's constant anti-war belaboring can fall under this. While [[WarIsHell they're not wrong]] and the characters are likable regardless, the fact of the matter is that they're repeatedly whining about being fighter pilots, a job they ''chose'' to sign up for, for (even if they did so to experience the thrills and beauty of flying a plane as opposed to shooting down hostiles), and do so long before [[spoiler:they learn they're being had in a conflict orchestrated by an unseen third party]].

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