History YMMV / Abuse

19th Nov '15 8:01:41 AM crazysamaritan
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* SpiritualLicensee: This game is the closest we can get to an ''Franchise/AlienVsPredator'' platformer.

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* SpiritualLicensee: SpiritualAdaptation: This game is the closest we can get to an ''Franchise/AlienVsPredator'' platformer.
6th Jul '14 11:35:33 AM SuperLlama
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* FridgeLogic: The game's ExcusePlot doesn't even begin to explain some of the weirder level design choices. Why does a maximum security prison need giant underground caves and lakes? Where's all this green alien coral coming from? Why is a maximum security prison full of spacious wide-open areas that anything could easily escape from if they just jumped into the background? All of these made more sense with the original "lone agent infiltrating an alien base" plot, but with the change in plot it's now just confusing.

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* FridgeLogic: The game's ExcusePlot doesn't even begin to explain some of the weirder level design choices. Why does a maximum security prison need giant underground caves and lakes? Where's all this green alien coral coming from? Why is a maximum security prison full of spacious wide-open areas that anything anyone could easily escape from if they just jumped into the background? All of these made more sense with the original "lone agent infiltrating an alien base" plot, but with the change in plot it's now just confusing.
6th Jul '14 11:33:43 AM SuperLlama
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* FridgeLogic: The game's ExcusePlot doesn't even begin to explain some of the weirder level design choices. Why does a maximum security prison need giant underground caves and lakes? Where's all this green alien coral coming from? Why is a maximum security prison full of spacious wide-open areas that anything could easily escape from if they just jumped into the background?

to:

* FridgeLogic: The game's ExcusePlot doesn't even begin to explain some of the weirder level design choices. Why does a maximum security prison need giant underground caves and lakes? Where's all this green alien coral coming from? Why is a maximum security prison full of spacious wide-open areas that anything could easily escape from if they just jumped into the background?background? All of these made more sense with the original "lone agent infiltrating an alien base" plot, but with the change in plot it's now just confusing.
6th Jul '14 4:02:27 AM SuperLlama
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Added DiffLines:

* FridgeLogic: The game's ExcusePlot doesn't even begin to explain some of the weirder level design choices. Why does a maximum security prison need giant underground caves and lakes? Where's all this green alien coral coming from? Why is a maximum security prison full of spacious wide-open areas that anything could easily escape from if they just jumped into the background?
6th Jul '14 3:39:05 AM SuperLlama
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Added DiffLines:

** Arguably worse is when you see their cocoons in plain sight. Now you're just ''waiting'' for them to attack, but you still don't know ''when''.
17th Aug '13 3:51:43 PM SuperLlama
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* CultClassic: Crack Dot Com went under a while after the game's release, but it's still a well-regarded game even today, and it's mouse-aim style of control is also emulated in other PC 2D shooters.

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* CultClassic: Crack Dot Com went under a while after the game's release, but it's still a well-regarded game even today, and it's its mouse-aim style of control is also emulated in other PC 2D shooters.
17th Aug '13 3:50:11 PM SuperLlama
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* CultClassic: Crack Dot Com went under a while after the game's release, but it's still a well-regarded game even today, and it's mouse-aim style of controls is also emulated in other PC 2D shooters.

to:

* CultClassic: Crack Dot Com went under a while after the game's release, but it's still a well-regarded game even today, and it's mouse-aim style of controls control is also emulated in other PC 2D shooters.
17th Aug '13 3:49:58 PM SuperLlama
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* CultClassic

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* CultClassicCultClassic: Crack Dot Com went under a while after the game's release, but it's still a well-regarded game even today, and it's mouse-aim style of controls is also emulated in other PC 2D shooters.
17th Aug '13 3:48:00 PM SuperLlama
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Added DiffLines:

* CultClassic
25th Jul '13 5:52:17 PM skbc1p4res
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* SpiritualLicensee: This game is the closest we can get to an ''Franchise/AlienVersusPredator'' platformer.

to:

* SpiritualLicensee: This game is the closest we can get to an ''Franchise/AlienVersusPredator'' ''Franchise/AlienVsPredator'' platformer.
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