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*** [[https://www.youtube.com/watch?v=SfieYKsflRQ 2's rendition of the title theme is much more somber,]] complete with a choir and new bridge.
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** Royal AI type as a whole. It is often considered the most difficult AI type to beat, as it uses almost nothing but guardians, and they're all buffed up on stats.

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** The Royal AI type as a whole. It is often considered the most difficult AI type to beat, as it uses almost nothing but guardians, and they're all buffed up Royal Guardians, who have twice as much health as Dire Guardians, who are already strong on stats.their own.
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* AlternateCharacterInterpretation: In the sequel, it's heavily implied that the AI is fighting something so powerful and dangerous, that it requires it's entire focus to mearley hold it back, and some of it's lines implies that it is trying to protect whatever remains of Humanity, and [[ForcedIntoEvil turned antagonistic]] because nothing unites two enemies like a common foe. There may be more going on than just "AI bad, human good".



* DamnYouMuscleMemory: with the removal of traditional unit group hotkeys in the sequel, it can be tough adjusting to not controlling specific types of units.



* GoddamnedBats: Anything that teleports. If your command stations are unprotected by a forcefield, just a handful of AI teleporting raiders can snipe one command station after another, causing you to brown out on power.
* InferredHolocaust: during the 800 year civil war, Humanity as a whole had control and populated the entirety of the Milky Way. After a brief resistance against the AI, humanity is reduced to a handful of cities, cryopods and the occasional captive human settlement in ai territory.
* PlayTheGameSkipTheStory: The lore of AI war is extensive and builds into Arcen's other games, but is usually glanced over in favor of duking it out against the ai.



** Nemesis: [[Film/{{Snatch}} "A righteous infliction of retribution manifested by an appropriate agent."]] Personified in this case by something that's [[TheJuggernaut the Devourer Golem]]'s superpowered EvilCounterpart. It has the giant area-cleaning hyper-damaging Antimatter Jaws of the Subjugator, but given every possible boost the Scourge races can give it: Protection from distance, higher damage at a distance, higher damage if HP is missing, zombification, vampirism and a sidearm that can shoot through forcefields and paralyze structures. All punishing you for the crime of [[GatheringSteam not trimming the Scourge while you still had the chance]]. Of course, if you've let them run so rampant that a Nemesis has spawned, you're already having pretty huge problems.

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** Nemesis: [[Film/{{Snatch}} "A righteous infliction of retribution manifested by an appropriate agent."]] Personified in this case by something that's [[TheJuggernaut the Devourer Golem]]'s superpowered EvilCounterpart. It has the giant area-cleaning hyper-damaging Antimatter Jaws of the Subjugator, but given every possible boost the Scourge races can give it: Protection from distance, higher damage at a distance, higher damage if HP is missing, zombification, vampirism and a sidearm that can shoot through forcefields and paralyze structures. All punishing you for the crime of [[GatheringSteam not trimming the Scourge while you still had the chance]]. Of course, if you've let them run so rampant that a Nemesis has spawned, you're already having pretty huge problems.problems.
** Royal AI type as a whole. It is often considered the most difficult AI type to beat, as it uses almost nothing but guardians, and they're all buffed up on stats.
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** [[https://www.youtube.com/watch?v=lkjgPwbl2lw The title theme]] for Fleet Command is a short song, but no less epic. [[RecurringRiff It can be heard in several other tracks.]]
** [[https://www.youtube.com/watch?v=1R9yi6wb89I Midnight]] is a calm peace that captures the essence of being alone in space with it's lead piano and supporting percussion.
** [[https://www.youtube.com/watch?v=ufUlILnP-yY Voyage to Zenith]] serves as a reminder for how glorious the zenith were, before they became the shell of a race they are now. [[https://www.youtube.com/watch?v=DfAd7JlLjXU The sequel's version]] is remastered, sounding much sharper as if to show how powerful the Zenith originally were.
** [[https://www.youtube.com/watch?v=bpFffJ8O5R0 The Night Light]] puts the Spire in the spotlight, and gives you a sense of purpose to help them out, so you can annihilate the AI together.
** [[https://www.youtube.com/watch?v=8vTFWkvyN0k Neinzul Lullaby]] makes you feel sorry for the little buggers, as they only [[RapidAging live for a day before dying]].
*** it's remix, [[https://www.youtube.com/watch?v=Ofvb_bUTclM Neinzul Reborn]] can either be even ''sadder'' or uplifting, depending on how you interpret it.
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** Any Extragalactic War vessel can act as one, being the AI's nuclear option if something has gone very, very wrong. Even the Tier 1 sorts already hurt like hell, and there's a whole selection of them that can make your life difficult. It's very lucky that you need to go out of your way to antagonize it to bring out anything above tier 3.

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** Any Extragalactic War vessel can act as one, being the AI's nuclear option if something has gone very, very wrong. Even the Tier 1 sorts already hurt like hell, and there's a whole selection of them that can make your life difficult. It's very lucky that you need to go out of your way to antagonize it to bring out anything above tier 3.3.
** Nemesis: [[Film/{{Snatch}} "A righteous infliction of retribution manifested by an appropriate agent."]] Personified in this case by something that's [[TheJuggernaut the Devourer Golem]]'s superpowered EvilCounterpart. It has the giant area-cleaning hyper-damaging Antimatter Jaws of the Subjugator, but given every possible boost the Scourge races can give it: Protection from distance, higher damage at a distance, higher damage if HP is missing, zombification, vampirism and a sidearm that can shoot through forcefields and paralyze structures. All punishing you for the crime of [[GatheringSteam not trimming the Scourge while you still had the chance]]. Of course, if you've let them run so rampant that a Nemesis has spawned, you're already having pretty huge problems.
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** Zenith Reprocessors, one of the most obnoxious ships the AI can unlock. First of all, they're ''bulky''; they have not only a lot of health, but a hull type (Medium) that very few ships get significant damage boosts against. Also, they're invisible. They do solid damage, and get a massive 8x bonus against unusual hull types - and Heavy, which is one of the most common hull types. Finally, every ship they destroy can contribute to the AI's reprisal waves, even if they destroy it on your planet.
** Dire Infiltrator Guardians are the number one reason you don't leave an activated Dire Guardian Lair alone. They're invisible guardians with bonuses to stationary targets and immunity to forcefields. If you aren't paying attention to one when it spawns, it'll vanish into the galaxy, and you'll forget about it until it blows up something important, like your Advanced Factory or even your Home Command Station.

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** Zenith Reprocessors, '''Zenith Reprocessors''', one of the most obnoxious ships the AI can unlock. First of all, they're ''bulky''; they have not only a lot of health, but a hull type (Medium) that very few ships get significant damage boosts against. Also, they're invisible. They do solid damage, and get a massive 8x bonus against unusual hull types - and Heavy, which is one of the most common hull types. Finally, every ship they destroy can contribute to the AI's reprisal waves, even if they destroy it on your planet.
** Dire '''Dire Infiltrator Guardians Guardians''' are the number one reason you don't leave an activated Dire Guardian Lair alone. They're invisible guardians with bonuses to stationary targets and immunity to forcefields. If you aren't paying attention to one when it spawns, it'll vanish into the galaxy, and you'll forget about it until it blows up something important, like your Advanced Factory or even your Home Command Station.
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** '''Dragons''' in the sequel, the AI's defensive measure when you start building Spire cities; one for each. They're there to make sure you can't just cheese the game and snipe the overlord with a few Spire Flagships, and they do this job quite admirably: They can go more or less toe-to-toe with Spire ''Battleships'', and one on one will usually blast them apart with their reverse-engineered Coilbeam, a WaveMotionGun of massive damage. For hordes, they have a large, multitarget Energy Burst, so accompanying your Spirecraft with strikefleets won't help much either. Worst of all, they like to move around in groups and are ''fast'', so if you're having a battle anywhere vaguely near the Overlord they will crash the party harder than a SWAT raid and obliterate what they find, usually triggering a huge Counterattack in the process. Killing them usually requires several visits with a sizeable Spire fleet, killing them piece by piece through focus fire and retreating to fix up your vessels.
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** '''Astro Trains''' stand out following [[http://arcengames.blogspot.com/2012/11/ai-war-beta-6006-pain-train-released.html update 6.006]]. The update is even called [[NamesToRunAwayFromReallyFast "The Pain Train"]] by the developers. Astro Trains - AI units that will rush back and forth through vast stretches of space to move between AI Train Stations - are very fast and NighInvulnerable to boot, to the point where the LostSuperweapon Golem starships are considered one of the few ways to reliably destroy them. That or high-Mark [[WaveMotionGun Spire Implosion Artillery]], which you have a limited supply of, particularly in the early game (and might not have ''at all'', depending on what options you enabled at the start of the game). It isn't the fact that they're fast and insanely durable that makes them annoying, though. No, what makes them really annoying is what they ''carry''. The ones that have guns are actually the least worrisome, since all they'll do is shoot your turrets a bit, and maybe inflict light damage on your ships. The ones that are the most annoying are the ones that apply a StatusBuff to the AI or debuff your own units as long as they're in the system. Since the only real way to control where Astro Trains go is to destroy Train Stations, one or more of which might be deep in enemy territory, you can't really tell when one or more Trains is going to show up during a big battle and tip things towards the AI's side. There are also variants which use massive TractorBeam complexes to kidnap huge numbers of your ships at once, which can be just as devastating. Notably, the sequel hit them with a pretty intense nerf, making all of them vulnerable sorts with important cargo to deliver rather than the indestructible death delivery systems they used to be.

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** '''Astro Trains''' stand out following [[http://arcengames.blogspot.com/2012/11/ai-war-beta-6006-pain-train-released.html update 6.006]]. The update is even called [[NamesToRunAwayFromReallyFast "The Pain Train"]] by the developers. Astro Trains - AI units that will rush back and forth through vast stretches of space to move between AI Train Stations - are very fast and NighInvulnerable to boot, to the point where the LostSuperweapon Golem starships are considered one of the few ways to reliably destroy them. That or high-Mark [[WaveMotionGun Spire Implosion Artillery]], which you have a limited supply of, particularly in the early game (and might not have ''at all'', depending on what options you enabled at the start of the game). It isn't the fact that they're fast and insanely durable that makes them annoying, though. No, what makes them really annoying is what they ''carry''. The ones that have guns are actually the least worrisome, since all they'll do is shoot your turrets a bit, and maybe inflict light damage on your ships. The ones that are the most annoying are the ones that apply a StatusBuff to the AI or debuff your own units as long as they're in the system. Since the only real way to control where Astro Trains go is to destroy Train Stations, one or more of which might be deep in enemy territory, you can't really tell when one or more Trains is going to show up during a big battle and tip things towards the AI's side. There are also variants which use massive TractorBeam complexes to kidnap huge numbers of your ships at once, which can be just as devastating. Notably, the sequel hit them with a pretty intense nerf, making all of them vulnerable sorts with important cargo to deliver rather than the indestructible death delivery systems they used to be.be; in particular, they're incredibly vulnerable to nucleophilic weaponry and have been known to suicide against turretwalls in player planets thanks to it.
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** '''Astro Trains''' stand out following [[http://arcengames.blogspot.com/2012/11/ai-war-beta-6006-pain-train-released.html update 6.006]]. The update is even called [[NamesToRunAwayFromReallyFast "The Pain Train"]] by the developers. Astro Trains - AI units that will rush back and forth through vast stretches of space to move between AI Train Stations - are very fast and NighInvulnerable to boot, to the point where the LostSuperweapon Golem starships are considered one of the few ways to reliably destroy them. That or high-Mark [[WaveMotionGun Spire Implosion Artillery]], which you have a limited supply of, particularly in the early game (and might not have ''at all'', depending on what options you enabled at the start of the game). It isn't the fact that they're fast and insanely durable that makes them annoying, though. No, what makes them really annoying is what they ''carry''. The ones that have guns are actually the least worrisome, since all they'll do is shoot your turrets a bit, and maybe inflict light damage on your ships. The ones that are the most annoying are the ones that apply a StatusBuff to the AI or debuff your own units as long as they're in the system. Since the only real way to control where Astro Trains go is to destroy Train Stations, one or more of which might be deep in enemy territory, you can't really tell when one or more Trains is going to show up during a big battle and tip things towards the AI's side. There are also variants which use massive TractorBeam complexes to kidnap huge numbers of your ships at once, which can be just as devastating.

to:

** '''Astro Trains''' stand out following [[http://arcengames.blogspot.com/2012/11/ai-war-beta-6006-pain-train-released.html update 6.006]]. The update is even called [[NamesToRunAwayFromReallyFast "The Pain Train"]] by the developers. Astro Trains - AI units that will rush back and forth through vast stretches of space to move between AI Train Stations - are very fast and NighInvulnerable to boot, to the point where the LostSuperweapon Golem starships are considered one of the few ways to reliably destroy them. That or high-Mark [[WaveMotionGun Spire Implosion Artillery]], which you have a limited supply of, particularly in the early game (and might not have ''at all'', depending on what options you enabled at the start of the game). It isn't the fact that they're fast and insanely durable that makes them annoying, though. No, what makes them really annoying is what they ''carry''. The ones that have guns are actually the least worrisome, since all they'll do is shoot your turrets a bit, and maybe inflict light damage on your ships. The ones that are the most annoying are the ones that apply a StatusBuff to the AI or debuff your own units as long as they're in the system. Since the only real way to control where Astro Trains go is to destroy Train Stations, one or more of which might be deep in enemy territory, you can't really tell when one or more Trains is going to show up during a big battle and tip things towards the AI's side. There are also variants which use massive TractorBeam complexes to kidnap huge numbers of your ships at once, which can be just as devastating. Notably, the sequel hit them with a pretty intense nerf, making all of them vulnerable sorts with important cargo to deliver rather than the indestructible death delivery systems they used to be.

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** '''Human Marauders''' are also quite intimidating. While you're the leader of a faction of humans dedicated to reclaiming the galaxy from the AI, Marauders are SpacePirates who have decided to just blow up everything they can find, take the scrap, and sell it for profit. Their ships are durable and powerful enough that they can sometimes destroy AI worlds all by themselves, if the player retreats back to their own systems after they appear.
** '''The Dark Spire''', if enabled, seeds Dark Spire Vengeance Generators throughout the galaxy. When ships (AI or human) are destroyed on a planet with a Vengeance Generator, it absorbs energy. After it absorbs enough, it generates several powerful, angry Dark Spire ships, which go on the hunt for anything to destroy. Doesn't sound so bad...until you find out that once a generator activates, it ''networks'' with other generators, meaning that they will all spawn ships at the same time. This escalates very quickly, and turns the war into a three-way fight.

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** '''Human Marauders''' are also quite intimidating. While you're the leader of a faction of humans dedicated to reclaiming the galaxy from the AI, Marauders are SpacePirates who have decided to just blow up everything they can find, take the scrap, and sell it for profit. Their ships are durable and powerful enough that they can sometimes destroy AI worlds all by themselves, if the player retreats back to their own systems after they appear.
appear. They ''do'' have problems gaining a foothold in the galaxy, as their out-of-galaxy assaults are relatively small and can be fended off with turrets, but give them an inch and they'll take the whole parsec once they have a single base in.
** '''The Dark Spire''', if enabled, seeds Dark Spire Vengeance Generators throughout the galaxy. When ships (AI or human) are destroyed on a planet with a Vengeance Generator, it absorbs energy. After it absorbs enough, it generates several powerful, angry Dark Spire ships, which go on the hunt for anything to destroy. Doesn't sound so bad...until you find out that once a generator activates, it ''networks'' with other generators, meaning that they will all spawn ships at the same time. This escalates very quickly, and turns the war into a three-way fight. Things get even worse if you hack the generators to shut them down, steal their ship designs, or God forbid [[DoNotTauntCthulhu just to antagonize them]].



** '''The Scourge''' in the sequel, a mixture of genetic and technological experiments the AI bosses around to deal with minor threats. Unlike the AI, they are an evolving threat that ''will'' snowball out of control if you don't keep it in check. Unlike the other minor factions, they don't require an opening or unleashing to do so, and they snowball ''very'' quickly. At any significant intensity they will force you to alter your playstyle to quicker, more invasive sorts so you can nip their facilities and try to slow them down even a little. And at high intensity? Intensity 10 Scourge is practically suicide even if you set the AI to [[EasierThanEasy Difficulty 1]]. It's very telling that a human-allied Scourge is one of the very, very few things that can trigger [[GodzillaThreshold Extragalactic War task forces]] all by themselves.



* ThatOneBoss: Turn on the 'Avenger' option at game start. Avengers are moon-sized AI ships with all the firepower and durability that implies. When you take down the AI Home Command Station, an Avenger will spawn and head straight for your home system, at which point you will lose. Horribly. Oh yeah, and when you kill it? It blows up with the force of a nuke.
** So you're firing up the Showdown Devices to [[spoiler:shut down the AI's warp grid]]? Get ready to meet the Galactic Control Ships. There's two of them, and they are essentially Avengers on steroids. A Galactic Control Ship can tear through Golems, Spirecraft, and almost anything else you throw at it. And if (''if'') you kill it, it nukes the system it died in and every system adjacent to it. Have fun.

to:

* ThatOneBoss: ThatOneBoss:
**
Turn on the 'Avenger' option at game start. Avengers are moon-sized AI ships with all the firepower and durability that implies. When you take down the AI Home Command Station, an Avenger will spawn and head straight for your home system, at which point you will lose. Horribly. Oh yeah, and when you kill it? It blows up with the force of a nuke.
** So you're firing up the Showdown Devices to [[spoiler:shut down the AI's warp grid]]? Get ready to meet the Galactic Control Ships. There's two of them, and they are essentially Avengers on steroids. A Galactic Control Ship can tear through Golems, Spirecraft, and almost anything else you throw at it. And if (''if'') you kill it, it nukes the system it died in and every system adjacent to it. Have fun.fun.
** Any Extragalactic War vessel can act as one, being the AI's nuclear option if something has gone very, very wrong. Even the Tier 1 sorts already hurt like hell, and there's a whole selection of them that can make your life difficult. It's very lucky that you need to go out of your way to antagonize it to bring out anything above tier 3.
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** Dire Infiltrator Guardians are the number one reason you don't leave an activated Dire Guardian Lair alone. They're invisible guardians with bonuses to stationary targets and immunity to forcefields. If you aren't paying attention to one when it spawns, it'll vanish into the galaxy, and you'll forget about it until it blows up something important, like your Advanced Factory or even your Home Command Station.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Zenith Reprocessors, one of the most obnoxious ships the AI can unlock. First of all, they're ''bulky''; they have not only a lot of health, but a hull type (Medium) that very few ships get significant damage boosts against. Also, they're invisible. They do solid damage, and get a massive 8x bonus against unusual hull types - and Heavy, which is one of the most common hull types. Finally, every ship they destroy can contribute to the AI's reprisal waves, even if they destroy it on your planet.

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** And then there are [[OhCrap Cargo Trains]], which [[spoiler: don't actually attack you. They just bounce back and forth between Train Stations, slowly increasing the progress meter for an AI superweapon project. When this is completed, ''the AI gets Golems''. And this can happen ''less than three hours into the game'' if you don't devote all of your resources to preventing it.]]
*** Also, depending on the plot difficulty, [[spoiler:the Golems aren't the biggest problem. If the Astro Train plot is set to 8 or higher, you will face the Hunter/Killer (normally a unit that only appears in Fallen Spire campaign), and you will understand why normally it only appears in that campaign.]]

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** And then there are [[OhCrap *** The higher the intensity is raised, the worse the trains get. At 5, you get Cargo Trains]], Trains, which [[spoiler: don't actually attack you. They just bounce back and forth between Train Stations, slowly increasing are harmless by themselves, but as they run from station to station, the AI gains progress meter for an AI superweapon project. When this is completed, ''the AI gets Golems''. towards some nasty surprises, such as Superfortresses, ''Hunter/Killers'', and ''Golems''. And this can happen ''less than three hours into the game'' if you don't devote crank it all of your resources to preventing it.]]
*** Also, depending on
the plot difficulty, [[spoiler:the Golems aren't way up to 10 (which is just asking for it) you can see the biggest problem. If the Astro Train plot is set to 8 or higher, you Nuclear Train, which will face the Hunter/Killer (normally a unit that only appears in Fallen Spire campaign), and you will understand why normally nuke any human planet it only appears in that campaign.]]passes through.
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** '''The Dark Spire''', if enabled, seeds Dark Spire Vengeance Generators throughout the galaxy. When ships (AI or human) are destroyed on a planet with a Vengeance Generator, it absorbs energy. After it absorbs enough, it generates several powerful, angry Dark Spire ships, which go on the hunt for anything to destroy. Doesn't sound so bad...until you find out that once a generator activates, it ''networks'' with other generators, meaning that they will all spawn ships at the same time. This escalates very quickly, and turns the war into a three-way fight.

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** What's that? You're planning to use the Showdown Devices from Vengeance of the Machine? Then the machine will charge at you with a vengeance! The massive Exo-galactic attack force that will come towards you will include Galactic Control Ships. What makes this monstrosity the most fearsome enemy in the entire game is not the fact that it is more powerful than a Mothership (Although it helps. And keep in mind that a Mothership is already some extreme overkill when it comes to power), nor the fact that it explodes like a Mark II nuclear missile when (if) you manage to destroy them (Although that helps, too)... It's the fact that the AI sends not one, but '''''[[ThisIsGonnaSuck two]]'''''. And they go directly for your Home Command Station, no sidepaths, no stops, just flying towards you, in the straightest line possible, at the speed of death. Good luck dealing with them. You're gonna need it.
* FridgeHorror: The primary resource in the game is metal. Metal is collected by building mines on metal deposits, which are found in massive fields of derelict ships. These derelict ships were probably left there during the civil war between humanity or when the AIs began the war of extermination. Additionally, the highest number of metal deposits are found in the human homeworlds, which the AIs have yet to build a presence in and clear out/recycle the junk ships. You, and all other human players, are salvaging the burned-out husks of humanity's fleets to fuel your own war effort against the AIs.

to:

** What's that? You're planning to use the Showdown Devices from Vengeance of the Machine? Then the machine will charge at you with a vengeance! The massive Exo-galactic attack force that will come towards you will include Galactic Control Ships. What makes this monstrosity the most fearsome enemy in the entire game is not the fact that it is more powerful than a Mothership (Although it helps. And keep in mind that a Mothership is already some extreme overkill when it comes to power), nor the fact that it explodes like a Mark II nuclear missile when (if) you manage to destroy them (Although that helps, too)... It's the fact that the AI sends not one, but '''''[[ThisIsGonnaSuck two]]'''''. And they go directly for your Home Command Station, no sidepaths, no stops, just flying towards you, in the straightest line possible, at the speed of death. Good luck dealing with them. You're gonna need it.
* FridgeHorror: The primary resource in the game is metal. Metal is collected by building mines on metal deposits, which are found in massive fields of derelict ships. These derelict ships were probably left there during the civil war between humanity or when the AIs began the war of extermination. Additionally, the highest number of metal deposits are found in the human homeworlds, which the AIs have yet to build a presence in and clear out/recycle the junk ships. You, and all other human players, are salvaging the burned-out husks of humanity's fleets to fuel your own war effort against the AIs.AIs.
* ThatOneBoss: Turn on the 'Avenger' option at game start. Avengers are moon-sized AI ships with all the firepower and durability that implies. When you take down the AI Home Command Station, an Avenger will spawn and head straight for your home system, at which point you will lose. Horribly. Oh yeah, and when you kill it? It blows up with the force of a nuke.
** So you're firing up the Showdown Devices to [[spoiler:shut down the AI's warp grid]]? Get ready to meet the Galactic Control Ships. There's two of them, and they are essentially Avengers on steroids. A Galactic Control Ship can tear through Golems, Spirecraft, and almost anything else you throw at it. And if (''if'') you kill it, it nukes the system it died in and every system adjacent to it. Have fun.
Is there an issue? Send a MessageReason:
cruft


** '''Astro Trains''' stand out following [[http://arcengames.blogspot.com/2012/11/ai-war-beta-6006-pain-train-released.html update 6.006]]. The update is even called [[NamesToRunAwayFromReallyFast "The Pain Train"]] by the developers. Astro Trains - AI units that will rush back and forth through vast stretches of space to move between AI Train Stations - are very fast and NighInvulnerable to boot, to the point where the LostSuperweapon Golem starships are considered one of the few ways to reliably destroy them. That or high-Mark [[WaveMotionGun Spire Implosion Artillery]], which you have a limited supply of, particularly in the early game (and might not have ''at all'', depending on what options you enabled at the start of the game). It isn't the fact that they're fast and insanely durable that makes them annoying, though. No, what makes them really annoying is what they ''carry''. The ones that have guns are actually the least worrisome, since all they'll do is shoot your turrets a bit, and maybe inflict light damage on your ships. The ones that are the most annoying are the ones that apply a StatusBuff to the AI or debuff your own units as long as they're in the system. Since the only real way to control where Astro Trains go is to destroy Train Stations, one or more of which might be deep in enemy territory, you can't really tell when one or more Trains is going to show up during a big battle and tip things towards the AI's side. There are also variants which use massive TractorBeam complexes to kidnap huge numbers of your ships at once, which can be just as devastating. And then there are [[OhCrap Cargo Trains]]...
*** For those of you who actually want to know rather than experiencing them for yourself, [[spoiler:Cargo Trains don't actually attack you. They just bounce back and forth between Train Stations, slowly increasing the progress meter for an AI superweapon project. When this is completed, ''the AI gets Golems''. And this can happen ''less than three hours into the game'' if you don't devote all of your resources to preventing it.]]

to:

** '''Astro Trains''' stand out following [[http://arcengames.blogspot.com/2012/11/ai-war-beta-6006-pain-train-released.html update 6.006]]. The update is even called [[NamesToRunAwayFromReallyFast "The Pain Train"]] by the developers. Astro Trains - AI units that will rush back and forth through vast stretches of space to move between AI Train Stations - are very fast and NighInvulnerable to boot, to the point where the LostSuperweapon Golem starships are considered one of the few ways to reliably destroy them. That or high-Mark [[WaveMotionGun Spire Implosion Artillery]], which you have a limited supply of, particularly in the early game (and might not have ''at all'', depending on what options you enabled at the start of the game). It isn't the fact that they're fast and insanely durable that makes them annoying, though. No, what makes them really annoying is what they ''carry''. The ones that have guns are actually the least worrisome, since all they'll do is shoot your turrets a bit, and maybe inflict light damage on your ships. The ones that are the most annoying are the ones that apply a StatusBuff to the AI or debuff your own units as long as they're in the system. Since the only real way to control where Astro Trains go is to destroy Train Stations, one or more of which might be deep in enemy territory, you can't really tell when one or more Trains is going to show up during a big battle and tip things towards the AI's side. There are also variants which use massive TractorBeam complexes to kidnap huge numbers of your ships at once, which can be just as devastating. devastating.
**
And then there are [[OhCrap Cargo Trains]]...
*** For those of you who actually want to know rather than experiencing them for yourself, [[spoiler:Cargo Trains
Trains]], which [[spoiler: don't actually attack you. They just bounce back and forth between Train Stations, slowly increasing the progress meter for an AI superweapon project. When this is completed, ''the AI gets Golems''. And this can happen ''less than three hours into the game'' if you don't devote all of your resources to preventing it.]]
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** What's that? You're planning to use the Showdown Devices from Vengeance of the Machine? Then the machine will charge at you with a vengeance! The massive Exo-galactic attack force that will come towards you will include Galactic Control Ships. What makes this monstrosity the most fearsome enemy in the entire game is not the fact that it is more powerful than a Mothership (Although it helps. And keep in mind that a Mothership is already some extreme overkill when it comes to power), nor the fact that it explodes like a Mark II nuclear missile when(if) you manage to destroy them (Although that helps two)... It's the fact that the AI sends not one, but '''''[[ThisIsGonnaSuck two]]'''''. And they go directly for your Home Command Station, no sidepaths, no stops, just flying towards you, in the straightest line possible, at the speed of death. Good luck dealing with them. You're gonna need it.

to:

** What's that? You're planning to use the Showdown Devices from Vengeance of the Machine? Then the machine will charge at you with a vengeance! The massive Exo-galactic attack force that will come towards you will include Galactic Control Ships. What makes this monstrosity the most fearsome enemy in the entire game is not the fact that it is more powerful than a Mothership (Although it helps. And keep in mind that a Mothership is already some extreme overkill when it comes to power), nor the fact that it explodes like a Mark II nuclear missile when(if) when (if) you manage to destroy them (Although that helps two)...helps, too)... It's the fact that the AI sends not one, but '''''[[ThisIsGonnaSuck two]]'''''. And they go directly for your Home Command Station, no sidepaths, no stops, just flying towards you, in the straightest line possible, at the speed of death. Good luck dealing with them. You're gonna need it.
Is there an issue? Send a MessageReason:
None


** What's that? You're planning to use the Showdown Devices from Vengeance of the Machine? Then the machine will charge at you with a vengeance! The massive Exo-galactic attack force that will come towards you will include Galactic Control Ships. What makes this monstrosity the most fearsome enemy in the entire game is not the fact that it is more powerful than a Mothership (Although it helps. And keep in mind that a Mothership is already some extreme overkill when it comes to power), nor the fact that it explodes like a Mark II nuclear missile when(if) you manage to destroy them (Although that helps two)... It's the fact that the AI sends not one, but '''''[[ThisIsGonnaSuck two]]'''''. And they go directly for your Home Command Station, no sidepaths, no stops, just flying towards you, in the straightest line possible, at the speed of death. Good luck dealing with them. You're gonna need it.

to:

** What's that? You're planning to use the Showdown Devices from Vengeance of the Machine? Then the machine will charge at you with a vengeance! The massive Exo-galactic attack force that will come towards you will include Galactic Control Ships. What makes this monstrosity the most fearsome enemy in the entire game is not the fact that it is more powerful than a Mothership (Although it helps. And keep in mind that a Mothership is already some extreme overkill when it comes to power), nor the fact that it explodes like a Mark II nuclear missile when(if) you manage to destroy them (Although that helps two)... It's the fact that the AI sends not one, but '''''[[ThisIsGonnaSuck two]]'''''. And they go directly for your Home Command Station, no sidepaths, no stops, just flying towards you, in the straightest line possible, at the speed of death. Good luck dealing with them. You're gonna need it.it.
*FridgeHorror: The primary resource in the game is metal. Metal is collected by building mines on metal deposits, which are found in massive fields of derelict ships. These derelict ships were probably left there during the civil war between humanity or when the AIs began the war of extermination. Additionally, the highest number of metal deposits are found in the human homeworlds, which the AIs have yet to build a presence in and clear out/recycle the junk ships. You, and all other human players, are salvaging the burned-out husks of humanity's fleets to fuel your own war effort against the AIs.
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** What's that? You're planning to use the Showdown Devices from Vengeance of the Machine? Then the machine will charge at you with a vengeance! The massive Exo-galactic attack force that will come towards you will include Galactic Control Ships. What makes this monstrosity the most fearsome enemy in the entire game is not the fact that it is more powerful than a Mothership (Although it helps. And keep in mind that a Mothership is already some extreme overkill when it comes to power), nor the fact that it explodes like a Mark II nuclear missile when(if) you manage to destroy them (Although that helps two)... It's the fact that the AI sends not one, but '''''[[ThisIsGonnaSuck two]]'''''. Good luck dealing with two of those things at the same time. You're gonna need it.

to:

** What's that? You're planning to use the Showdown Devices from Vengeance of the Machine? Then the machine will charge at you with a vengeance! The massive Exo-galactic attack force that will come towards you will include Galactic Control Ships. What makes this monstrosity the most fearsome enemy in the entire game is not the fact that it is more powerful than a Mothership (Although it helps. And keep in mind that a Mothership is already some extreme overkill when it comes to power), nor the fact that it explodes like a Mark II nuclear missile when(if) you manage to destroy them (Although that helps two)... It's the fact that the AI sends not one, but '''''[[ThisIsGonnaSuck two]]'''''. And they go directly for your Home Command Station, no sidepaths, no stops, just flying towards you, in the straightest line possible, at the speed of death. Good luck dealing with two of those things at the same time.them. You're gonna need it.
Is there an issue? Send a MessageReason:
None


** What's that? You're planning to use the Showdown Devices from Vengeance of the Machine? Then the machine will charge at you with a vengeance! The massive Exo-galactic attack force that will come towards you will include Galactic Control Ships. What makes this monstrosity the most fearsome enemy in the entire game is the fact that it is more powerful than a Mothership (Which is already some extreme overkill when it comes to power, keep in mind), the fact that it explodes like a Mark II nuclear missile when(if) you manage to destroy them... And the fact that the AI sends not one, but '''''[[ThereIsNoKillLikeOverkill two]]'''''. Good luck dealing with two of those things at the same time. You're gonna need it.

to:

** What's that? You're planning to use the Showdown Devices from Vengeance of the Machine? Then the machine will charge at you with a vengeance! The massive Exo-galactic attack force that will come towards you will include Galactic Control Ships. What makes this monstrosity the most fearsome enemy in the entire game is not the fact that it is more powerful than a Mothership (Which (Although it helps. And keep in mind that a Mothership is already some extreme overkill when it comes to power, keep in mind), power), nor the fact that it explodes like a Mark II nuclear missile when(if) you manage to destroy them... And them (Although that helps two)... It's the fact that the AI sends not one, but '''''[[ThereIsNoKillLikeOverkill '''''[[ThisIsGonnaSuck two]]'''''. Good luck dealing with two of those things at the same time. You're gonna need it.
Is there an issue? Send a MessageReason:
None


** What's that? You're planning to use the Showdown Devices from Vengeance of the Machine? Then the machine will charge at you with a vengeance! The massive Exo-galactic attack force that will come towards you will include Galactic Control Ships. What makes this monstrosity the most fearsome enemy in the entire game is the fact that it is more powerful than a Mothership (Which is already some extreme overkill when it comes to power, keep in mind), the fact that it explodes like a Mark II nuclear missile when(if) you manage to destroy them... And the fact that the AI sends not one, but '''''[[ThereIsNoKillLiveOverkill two]]'''''. Good luck dealing with two of those things at the same time. You're gonna need it.

to:

** What's that? You're planning to use the Showdown Devices from Vengeance of the Machine? Then the machine will charge at you with a vengeance! The massive Exo-galactic attack force that will come towards you will include Galactic Control Ships. What makes this monstrosity the most fearsome enemy in the entire game is the fact that it is more powerful than a Mothership (Which is already some extreme overkill when it comes to power, keep in mind), the fact that it explodes like a Mark II nuclear missile when(if) you manage to destroy them... And the fact that the AI sends not one, but '''''[[ThereIsNoKillLiveOverkill '''''[[ThereIsNoKillLikeOverkill two]]'''''. Good luck dealing with two of those things at the same time. You're gonna need it.
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** '''Human Marauders''' are also quite intimidating. While you're the leader of a faction of humans dedicated to reclaiming the galaxy from the AI, Marauders are SpacePirates who have decided to just blow up everything they can find, take the scrap, and sell it for profit. Their ships are durable and powerful enough that they can sometimes destroy AI worlds all by themselves, if the player retreats back to their own systems after they appear.

to:

** '''Human Marauders''' are also quite intimidating. While you're the leader of a faction of humans dedicated to reclaiming the galaxy from the AI, Marauders are SpacePirates who have decided to just blow up everything they can find, take the scrap, and sell it for profit. Their ships are durable and powerful enough that they can sometimes destroy AI worlds all by themselves, if the player retreats back to their own systems after they appear.appear.
** What's that? You're planning to use the Showdown Devices from Vengeance of the Machine? Then the machine will charge at you with a vengeance! The massive Exo-galactic attack force that will come towards you will include Galactic Control Ships. What makes this monstrosity the most fearsome enemy in the entire game is the fact that it is more powerful than a Mothership (Which is already some extreme overkill when it comes to power, keep in mind), the fact that it explodes like a Mark II nuclear missile when(if) you manage to destroy them... And the fact that the AI sends not one, but '''''[[ThereIsNoKillLiveOverkill two]]'''''. Good luck dealing with two of those things at the same time. You're gonna need it.
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*** Also, depending on the plot difficulty, [[spoiler:the Golems aren't the biggest problem. If the Astro Train plot is set to 8 or higher, you will face the Hunter/Killer (normally a unit that only appears in Fallen Spire campaign), and you understand why normally it only appears in that campaign.]]

to:

*** Also, depending on the plot difficulty, [[spoiler:the Golems aren't the biggest problem. If the Astro Train plot is set to 8 or higher, you will face the Hunter/Killer (normally a unit that only appears in Fallen Spire campaign), and you will understand why normally it only appears in that campaign.]]
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*** Also, depending on the plot difficulty, [[spoiler:the Golems aren't the biggest problem. If the Astro Train plot is set to 8 or higher, you will face the Hunter/Killer (normally a unit that only appears in Fallen Spire campaign), and you understand why it normally only appears in that campaign.]]

to:

*** Also, depending on the plot difficulty, [[spoiler:the Golems aren't the biggest problem. If the Astro Train plot is set to 8 or higher, you will face the Hunter/Killer (normally a unit that only appears in Fallen Spire campaign), and you understand why it normally it only appears in that campaign.]]
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*** Also, depending on the plot difficulty, [[spoiler:the Golems aren't the biggest problem. If the Astro Train plot is set to 8 or higher, you will face the Hunter/Killer (normally a unit only appears in Fallen Spire campaign), and you will cry]].

to:

*** Also, depending on the plot difficulty, [[spoiler:the Golems aren't the biggest problem. If the Astro Train plot is set to 8 or higher, you will face the Hunter/Killer (normally a unit that only appears in Fallen Spire campaign), and you will cry]].understand why it normally only appears in that campaign.]]
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*** Also, depending on the plot difficulty, [[spoiler:the Golems aren't the biggest problem. When you have to face the Hunter/Killer (normally a unit only appears in Fallen Spire campaign), you will cry]].

to:

*** Also, depending on the plot difficulty, [[spoiler:the Golems aren't the biggest problem. When If the Astro Train plot is set to 8 or higher, you have to will face the Hunter/Killer (normally a unit only appears in Fallen Spire campaign), and you will cry]].
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Added DiffLines:

*** Also, depending on the plot difficulty, [[spoiler:the Golems aren't the biggest problem. When you have to face the Hunter/Killer (normally a unit only appears in Fallen Spire campaign), you will cry]].
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*** For those of you who actually want to know rather than experiencing them for yourself, [[spoiler:Cargo Trains don't actually attack you. They just bounce back and forth between Train Stations, slowly increasing the progress meter for an AI superweapon project. When this is completed, ''the AI gets Golems''. And this can happen ''less than three hours into the game'' if you don't devote all of your resources to preventing it.]]

to:

*** For those of you who actually want to know rather than experiencing them for yourself, [[spoiler:Cargo Trains don't actually attack you. They just bounce back and forth between Train Stations, slowly increasing the progress meter for an AI superweapon project. When this is completed, ''the AI gets Golems''. And this can happen ''less than three hours into the game'' if you don't devote all of your resources to preventing it.]]]]
** '''Human Marauders''' are also quite intimidating. While you're the leader of a faction of humans dedicated to reclaiming the galaxy from the AI, Marauders are SpacePirates who have decided to just blow up everything they can find, take the scrap, and sell it for profit. Their ships are durable and powerful enough that they can sometimes destroy AI worlds all by themselves, if the player retreats back to their own systems after they appear.
Is there an issue? Send a MessageReason:
None


* SugarWiki/AwesomeMusic: The soundtrack is filled great scores that all fit the tone of the game. Though most of them in a somewhat melancholic way.

to:

* SugarWiki/AwesomeMusic: The soundtrack is filled great scores that all fit the tone of the game. Though most of them in a somewhat melancholic way.way.
* DemonicSpiders: Quite a few. ''AI War'' is a game that takes pleasure in torturing the player.
** '''Astro Trains''' stand out following [[http://arcengames.blogspot.com/2012/11/ai-war-beta-6006-pain-train-released.html update 6.006]]. The update is even called [[NamesToRunAwayFromReallyFast "The Pain Train"]] by the developers. Astro Trains - AI units that will rush back and forth through vast stretches of space to move between AI Train Stations - are very fast and NighInvulnerable to boot, to the point where the LostSuperweapon Golem starships are considered one of the few ways to reliably destroy them. That or high-Mark [[WaveMotionGun Spire Implosion Artillery]], which you have a limited supply of, particularly in the early game (and might not have ''at all'', depending on what options you enabled at the start of the game). It isn't the fact that they're fast and insanely durable that makes them annoying, though. No, what makes them really annoying is what they ''carry''. The ones that have guns are actually the least worrisome, since all they'll do is shoot your turrets a bit, and maybe inflict light damage on your ships. The ones that are the most annoying are the ones that apply a StatusBuff to the AI or debuff your own units as long as they're in the system. Since the only real way to control where Astro Trains go is to destroy Train Stations, one or more of which might be deep in enemy territory, you can't really tell when one or more Trains is going to show up during a big battle and tip things towards the AI's side. There are also variants which use massive TractorBeam complexes to kidnap huge numbers of your ships at once, which can be just as devastating. And then there are [[OhCrap Cargo Trains]]...
*** For those of you who actually want to know rather than experiencing them for yourself, [[spoiler:Cargo Trains don't actually attack you. They just bounce back and forth between Train Stations, slowly increasing the progress meter for an AI superweapon project. When this is completed, ''the AI gets Golems''. And this can happen ''less than three hours into the game'' if you don't devote all of your resources to preventing it.]]
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* CrowningMusicOfAwesome: The soundtrack is filled great scores that all fit the tone of the game. Though most of them in a somewhat melancholic way.

to:

* CrowningMusicOfAwesome: SugarWiki/AwesomeMusic: The soundtrack is filled great scores that all fit the tone of the game. Though most of them in a somewhat melancholic way.

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