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** Having any functioning weapon denies you your punch attack. This can be a drawback if you purposely trained to become an unarmed master. You have to avoid picking up ''any'' weapon especially in hard areas inside the ship, where the security automatons tear you to bits in no time if you don't rapid-punch them into debris.
* ThatOneLevel: Any part of the Ravaged Battleship - the automated security is still active and will rip you to shreds in no time. What's worse, if you die to a single enemy, not only you have to start all over again but also lose everything you found and all the items you equipped yourself with.
* ThatOneLevel: Any part of the Ravaged Battleship - the automated security is still active and will rip you to shreds in no time. What's worse, if you die to a single enemy, not only you have to start all over again but also lose everything you found and all the items you equipped yourself with.
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** If you are defeated on a journey you lose all items you found ortook with you. Including expensive weapons and medicine.
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* ScrappyMechanic: There is an event in which a fire may burn down one of your civilization's huts, wasting all the wood you used to build it and reducing your population cap until you rebuild it. For an unlucky player, this event may happen multiple times within the span of minutes.
** Plagues. As soon as you have ''any'' medicine stockpiled and enough villagers, you might get an event where a plague hits your village. Unless you have five or more medicine (in which case you expend five and lose between five to ten villagers), ''the entire village'' dies. Again, the unlucky might see this happen repeatedly within minutes.
** Plagues. As soon as you have ''any'' medicine stockpiled and enough villagers, you might get an event where a plague hits your village. Unless you have five or more medicine (in which case you expend five and lose between five to ten villagers), ''the entire village'' dies. Again, the unlucky might see this happen repeatedly within minutes.
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* ScrappyMechanic: ScrappyMechanic:
** There is an event in which a fire may burn down one of your civilization's huts, wasting all the wood you used to build it and reducing your population cap until you rebuild it. For an unlucky player, this event may happen multiple times within the span of minutes.
** Plagues. As soon as you have ''any'' medicine stockpiled and enough villagers, you might get an event where a plague hits your village. Unless you have five or more medicine (in which case you expend five and lose between five to ten villagers), ''the entire village'' dies. Again, the unlucky might see this happen repeatedly withinminutes.minutes.
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** There is an event in which a fire may burn down one of your civilization's huts, wasting all the wood you used to build it and reducing your population cap until you rebuild it. For an unlucky player, this event may happen multiple times within the span of minutes.
** Plagues. As soon as you have ''any'' medicine stockpiled and enough villagers, you might get an event where a plague hits your village. Unless you have five or more medicine (in which case you expend five and lose between five to ten villagers), ''the entire village'' dies. Again, the unlucky might see this happen repeatedly within
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Happened to me six times in one session.
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* ScrappyMechanic: There is an event in which a fire may burn down one of your civilization's huts, wasting all the wood you used to build it and reducing your population cap until you rebuild it. For an unlucky player, this event may happen multiple times within the span of minutes.
to:
* ScrappyMechanic: There is an event in which a fire may burn down one of your civilization's huts, wasting all the wood you used to build it and reducing your population cap until you rebuild it. For an unlucky player, this event may happen multiple times within the span of minutes.
** Plagues. As soon as you have ''any'' medicine stockpiled and enough villagers, you might get an event where a plague hits your village. Unless you have five or more medicine (in which case you expend five and lose between five to ten villagers), ''the entire village'' dies. Again, the unlucky might see this happen repeatedly within minutes.
** Plagues. As soon as you have ''any'' medicine stockpiled and enough villagers, you might get an event where a plague hits your village. Unless you have five or more medicine (in which case you expend five and lose between five to ten villagers), ''the entire village'' dies. Again, the unlucky might see this happen repeatedly within minutes.
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Too Dumb To Liveis not YMMV. Changed to a more fitting audience reaction.
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* DemonicSpiders: Soldiers. Good god, soldiers.
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* DemonicSpiders: DemonicSpiders:
** Soldiers. Good god, soldiers.
** Soldiers. Good god, soldiers.
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* TooDumbToLive: The villagers. A more recent version added an event in which a fire may burn down one of your civilization's huts. For an unlucky player, this event may happen multiple times within the span of minutes. With the frequency of this event, one may wonder if there may be an arsonist running around their village.
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* TooDumbToLive: The villagers. A more recent version added ScrappyMechanic: There is an event in which a fire may burn down one of your civilization's huts.huts, wasting all the wood you used to build it and reducing your population cap until you rebuild it. For an unlucky player, this event may happen multiple times within the span of minutes. With the frequency of this event, one may wonder if there may be an arsonist running around their village.
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None
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** Feral terrors even moreso. They've got the same attack power, and attack twice as often.
to:
** Feral terrors even moreso. They've got the same attack power, and attack twice as often.often.
* TooDumbToLive: The villagers. A more recent version added an event in which a fire may burn down one of your civilization's huts. For an unlucky player, this event may happen multiple times within the span of minutes. With the frequency of this event, one may wonder if there may be an arsonist running around their village.
* TooDumbToLive: The villagers. A more recent version added an event in which a fire may burn down one of your civilization's huts. For an unlucky player, this event may happen multiple times within the span of minutes. With the frequency of this event, one may wonder if there may be an arsonist running around their village.
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None
Changed line(s) 1 (click to see context) from:
* DemonicSpiders: Soldiers. Good god, soldiers.
to:
* DemonicSpiders: Soldiers. Good god, soldiers.soldiers.
** Feral terrors even moreso. They've got the same attack power, and attack twice as often.
** Feral terrors even moreso. They've got the same attack power, and attack twice as often.
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None
Added DiffLines:
*DemonicSpiders: Soldiers. Good god, soldiers.