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* GhostAmnesia: Part of a soul's transformation into a kyrian is the removal of their memories of their old life. This policy has put the main faction of kyrian at odds with the Forsworn, who are against it.
* GhostlyAnimals: In Warcraft III,World Of Warcraft, and Hearthstone Heroes Of Warcraft, Shamans can summon [[NobleWolf Spirit Wolves]]. In [=WoW=], Beast Mastery Hunters can tame Exotic Beasts, including some spectral animals, and the pet battle system also has a few animal ghosts too.

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* GhostAmnesia: {{Deconstructed|Trope}} with the kyrian. Part of a soul's transformation into a kyrian an aspirant is the removal of their memories of their old life. This policy life, which is often beneficial because those memories might have been a source of grief for the soul. The fact that it's mandatory, however, has put the main faction of kyrian at odds with the Forsworn, who are against it.
it and wish to keep their memories or get back the ones that they've lost. [[spoiler:It's also the reason Alexandros was sent to Maldraxxus instead of Bastion; his strength to fight comes from his memories of his family, so he wouldn't be as effective a fighter if he were made a kyrian. In the Chains of Domination storyline, the mandate is rescinded and all aspirants are given the choice of whether they want to forget their old lives are not.]]
* GhostlyAnimals: In Warcraft III,World Of Warcraft, this game, ''Warcraft III'', and Hearthstone Heroes Of Warcraft, ''Hearthstone'', Shamans can summon [[NobleWolf Spirit Wolves]]. In [=WoW=], Beast Mastery Hunters can tame Exotic Beasts, including some spectral animals, and the pet battle Pet Battle system also has a few animal ghosts ghosts, too.
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Dewicked trope


* IHaveYourWife: On the Lost Isles, the Goblins try to end the Naga threat by [[AdultFear kidnapping a dozen hatchlings]], and demanding their surrender. It almost works as the Naga stop attacking, but their leader, a [[BadBoss Faceless One]] doesn't give a damn about the Naga and will attack you anyway.

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* IHaveYourWife: On the Lost Isles, the Goblins try to end the Naga threat by [[AdultFear kidnapping a dozen hatchlings]], hatchlings, and demanding their surrender. It almost works as the Naga stop attacking, but their leader, a [[BadBoss Faceless One]] doesn't give a damn about the Naga and will attack you anyway.
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** Gilneas is the only human kingdom with an obvious real-world counterpart: 19th century England, specifically London. The standard Gilnean has a strong cockney accent, while the upper-class has a stereotypical English accent (in contrast with most human kingdoms which speak with generic American accents). Their architecture is Gothic Revival and their fashion is notably Victorian-era.

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** Gilneas is the only human kingdom with an obvious real-world counterpart: 19th century England, specifically London. The standard Gilnean has a strong cockney accent, while the upper-class has a stereotypical English accent (in contrast with most human kingdoms which speak with generic American accents). Their architecture is Gothic Revival and their fashion is notably Victorian-era.Victorian.
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** Gilneas is the only human kingdom with an obvious real-world counterpart: 19th century England, specifically London. The standard Gilnean has a strong cockney accent, while the upper-class has a stereotypical English accent (in contrast to most human kingdoms which speak with generic American accents). Their architecture is Gothic Revival and their fashion is clearly Victorian-era.

to:

** Gilneas is the only human kingdom with an obvious real-world counterpart: 19th century England, specifically London. The standard Gilnean has a strong cockney accent, while the upper-class has a stereotypical English accent (in contrast to with most human kingdoms which speak with generic American accents). Their architecture is Gothic Revival and their fashion is clearly notably Victorian-era.

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** Player examples, in the heroic version of throne of the tides, it's very possible for a shadow priest to kill themselves with their own Shadow Word: Death's backlash while they're super buffed and burning down Ozumat. Warlocks also used to have hellfire, which does a good amount of AreaOfEffect damage at the cost of damaging the warlock, if they were low enough, the damage would kill the warlock (This had strategic importance as dying to hellfire didn't cost repairs, allowing you suicide on a TotalPartyKill and avoid gear damage), a patch changed it so that the spell didn't kill you if you hit 1 HP, to [[TheyChangedItNowItSucks a predictable response.]]

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** Player examples, examples: in the heroic Heroic version of throne Throne of the tides, Tides, it's very possible for a shadow Shadow priest to kill themselves with their own Shadow Word: Death's backlash while they're super buffed and burning down Ozumat. Warlocks also used to have hellfire, Hellfire, which does a good amount of AreaOfEffect damage at the cost of damaging the warlock, warlock; if they were low enough, the damage would kill the warlock (This (this had strategic importance as dying to hellfire Hellfire didn't cost repairs, allowing you suicide on a TotalPartyKill and avoid gear damage), a damage). A patch changed it so that the spell didn't kill you if you hit 1 HP, to [[TheyChangedItNowItSucks a predictable response.]]HP.
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** Some of the hidden artifact appearances in ''Legion'' are this, as some are as straightforward as buying them from a vendor (Titanstrike alternative skin), while others took far longer to first discover the locations of.
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No it isn't


** Pandaria is feudal China. That's pretty much it. Every aspect of their culture is inspired by feudal China.

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** Pandaria is feudal China. That's pretty much it. Every aspect based on several Asian cultures, mostly medieval China with bits of their culture is inspired by feudal China.Southeast Asia, Mongolia, Korea and Japan as well.
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** Pandaria is feudal China. That's pretty much it. Every aspect of their culture is inspired by feudal China (or medieval East Asia more generally).

to:

** Pandaria is feudal China. That's pretty much it. Every aspect of their culture is inspired by feudal China (or medieval East Asia more generally).China.
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*** Revendreth is based off stereotypical vampire mythos, i.e. Dracula, etc. It's a dark realm of shadowy forests and cemeteries. In the center is a giant castle called "Castle Nathria" with towering gothic spires and bat-like architecture. Among its denizens are gargoyles and gremlins, as well as the venthyr - grey-skinned, fanged humanoids who drain souls of their life force, but are otherwise outwardly elegant and sophisticated beings.

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*** Revendreth is based off stereotypical vampire mythos, i.e. Dracula, etc. It's a dark realm of shadowy forests and cemeteries. In At the center is a giant castle called "Castle Nathria" with towering gothic spires and bat-like architecture. Among its denizens are gargoyles and gremlins, as well as the venthyr - grey-skinned, fanged humanoids who drain souls of their life force, but are otherwise outwardly elegant and sophisticated beings.
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*** Revendreth is based off stereotypical vampire mythos, i.e. Vlad the Impaler, Wallachia, etc. It's a dark realm of shadowy forests and cemeteries. In the center is a giant castle called "Castle Nathria" with towering gothic spires and bat-like architecture. Among its denizens are gargoyles and gremlins, as well as the venthyr - grey-skinned, fanged humanoids who drain souls of their life force, but are otherwise outwardly elegant and sophisticated beings.

to:

*** Revendreth is based off stereotypical vampire mythos, i.e. Vlad the Impaler, Wallachia, Dracula, etc. It's a dark realm of shadowy forests and cemeteries. In the center is a giant castle called "Castle Nathria" with towering gothic spires and bat-like architecture. Among its denizens are gargoyles and gremlins, as well as the venthyr - grey-skinned, fanged humanoids who drain souls of their life force, but are otherwise outwardly elegant and sophisticated beings.
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** Troll culture is a collision of two different inspirations. One part is primarily based on [[{{Mayincatec}} Mesoamerica]], with their empires located mainly in jungles with mesoamerican pyramids, blood sacrifice, and architecture of geometric patterns. On the other hand, they all have ''very'' strong Caribbean accents (mainly Jamaican) and they practice voodoo, worship gods called "loa", etc.

to:

** Troll culture is a collision of two different inspirations. One part is primarily based on [[{{Mayincatec}} Mesoamerica]], with their empires located mainly in jungles with mesoamerican pyramids, blood sacrifice, and architecture of a cultural aesthetic based around geometric patterns. On the other hand, they all have ''very'' strong Caribbean accents (mainly Jamaican) and they practice voodoo, worship gods called "loa", etc.
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** Troll culture is a collision of two different inspirations. Parts are primarily based on [[{{Mayincatec}} Mesoamerica]], with their empires located mainly in jungles with mesoamerican pyramids, blood sacrifice, and architecture based on geometric patterns. On the other hand, they all have ''very'' strong Caribbean accents (mainly Jamaican) and they practice voodoo, worship gods called "loa", etc.

to:

** Troll culture is a collision of two different inspirations. Parts are One part is primarily based on [[{{Mayincatec}} Mesoamerica]], with their empires located mainly in jungles with mesoamerican pyramids, blood sacrifice, and architecture based on of geometric patterns. On the other hand, they all have ''very'' strong Caribbean accents (mainly Jamaican) and they practice voodoo, worship gods called "loa", etc.
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** Goblins - especially Bilgewater and Venture Co. - are a mish-mash of every negative stereotype about 20th century Americans. Their primary characteristics are dishonesty and greed. Their accent is mainly New Jersey or New York, and their culture is organized around various gangs, mafias and cartels. Their technology is incredibly polluting and destroys the environment wherever it goes. They also have an inordinate love of explosives.

to:

** Goblins - especially Bilgewater and Venture Co. - are a mish-mash of every negative stereotype about 20th century Americans. Their primary characteristics are dishonesty and greed. Their accent is mainly New Jersey or New York, and their culture is organized around various gangs, mafias and cartels. Their technology is incredibly polluting and destroys they destroy the environment wherever it goes.they go. They also have an inordinate love of explosives.
Is there an issue? Send a MessageReason:
None


** Goblins - especially Bilgewater and Venture Co. - are a mish-mash of every negative 20th century stereotype about Americans. Their primary characteristics are dishonesty and greed. Their accent is mainly New Jersey or New York, and their culture is organized around various gangs, mafias and cartels. Their technology is incredibly polluting and destroys the environment wherever it goes. They also have an inordinate love of explosives.

to:

** Goblins - especially Bilgewater and Venture Co. - are a mish-mash of every negative 20th century stereotype about 20th century Americans. Their primary characteristics are dishonesty and greed. Their accent is mainly New Jersey or New York, and their culture is organized around various gangs, mafias and cartels. Their technology is incredibly polluting and destroys the environment wherever it goes. They also have an inordinate love of explosives.
Is there an issue? Send a MessageReason:
None


** Pandaria is feudal China. No need to go into specifics, that's pretty much it. Every aspect of their culture just screams "feudal China" (or medieval East Asia more generally).

to:

** Pandaria is feudal China. No need to go into specifics, that's That's pretty much it. Every aspect of their culture just screams "feudal China" is inspired by feudal China (or medieval East Asia more generally).
Is there an issue? Send a MessageReason:
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*** Revendreth is based off stereotypical vampire mythos, e.g. Vlad the Impaler, Wallachia, etc. It's a dark realm of shadowy forests and cemeteries. In the center is a giant castle called "Castle Nathria" with towering gothic spires and bat-like architecture. Among its denizens are gargoyles and gremlins, as well as the venthyr - grey-skinned, fanged humanoids who drain souls of their life force, but are otherwise outwardly elegant and sophisticated beings.

to:

*** Revendreth is based off stereotypical vampire mythos, i.e.g. Vlad the Impaler, Wallachia, etc. It's a dark realm of shadowy forests and cemeteries. In the center is a giant castle called "Castle Nathria" with towering gothic spires and bat-like architecture. Among its denizens are gargoyles and gremlins, as well as the venthyr - grey-skinned, fanged humanoids who drain souls of their life force, but are otherwise outwardly elegant and sophisticated beings.
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*** Bastion is based off [[{{Myth/ClassicalMythology}} Greek mythology]], i.e. Mount Olympus and the Elysian Fields. Most of the characters and places have Greek-inspired names, and the whole aesthetic is very strongly Ancient Greek. The predominating colors are blue and white.
*** Ardenweald is most recognizably inspired by the Celtic mythology of Shakespeare's AMidsummerNightsDream. It's an enchanted, mystical forest populated by light-hearted fauns, centaurs, and fairies whose childlike demeanor nevertheless belies their great power. They are ruled over by a fairy queen who presides over a royal court. The predominating colors are green and purple.
*** Revendreth is based off stereotypical vampire mythos, e.g. Vlad the Impaler, Wallachia, etc. It's a dark realm of shadowy forests and cemeteries. In the center is a giant castle called "Castle Nathria" with towering gothic spires and bat-like architecture. Among its denizens are gargoyles and gremlins, as well as the venthyr - grey-skinned, fanged humanoids who drain souls of their life force, but are otherwise outwardly elegant and sophisticated beings. The predominating colors are black and red.

to:

*** Bastion is based off [[{{Myth/ClassicalMythology}} Greek mythology]], i.e. Mount Olympus and the Elysian Fields. Most of the characters and places have Greek-inspired names, and the whole aesthetic is very strongly Ancient Greek. The predominating colors are blue and white. \n
*** Ardenweald is most recognizably inspired by the Celtic mythology of Shakespeare's AMidsummerNightsDream. It's an enchanted, mystical forest populated by light-hearted fauns, centaurs, and fairies whose childlike demeanor nevertheless belies their great power. They are ruled over by a fairy queen who presides over a royal court. The predominating colors are green and purple.
*** Revendreth is based off stereotypical vampire mythos, e.g. Vlad the Impaler, Wallachia, etc. It's a dark realm of shadowy forests and cemeteries. In the center is a giant castle called "Castle Nathria" with towering gothic spires and bat-like architecture. Among its denizens are gargoyles and gremlins, as well as the venthyr - grey-skinned, fanged humanoids who drain souls of their life force, but are otherwise outwardly elegant and sophisticated beings. The predominating colors are black and red.
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*** Bastion is based off [[{{Myth/ClassicalMythology}} Greek mythology]], i.e. Mount Olympus and the Elysian Fields. Most of the characters and places have Greek-inspired names, and the whole aesthetic is very strongly Ancient Greek. The predomianting colors are sky-blue and white.
*** Ardenweald is most recognizably inspired by the Celtic mythology of Shakespeare's AMidsummerNightsDream. It's an enchanted, mystical forest populated by light-hearted fauns, centaurs, and fairies whose childlike demeanor nevertheless belies their great power. They are ruled over by a fairy queen who presides over a royal court. The predomianting colors are green and purple.
*** Revendreth is based off stereotypical vampire mythos, e.g. Vlad the Impaler, Wallachia, etc. It's a dark realm of shadowy forests and cemeteries. In the center is a giant castle called "Castle Nathria" with towering gothic spires and bat-like architecture. Among its denizens are gargoyles and gremlins, as well as the venthyr - grey-skinned, fanged humanoids who drain souls of their life force, but are otherwise outwardly elegant and sophisticated beings. The predomianting colors are black and red.

to:

*** Bastion is based off [[{{Myth/ClassicalMythology}} Greek mythology]], i.e. Mount Olympus and the Elysian Fields. Most of the characters and places have Greek-inspired names, and the whole aesthetic is very strongly Ancient Greek. The predomianting predominating colors are sky-blue blue and white.
*** Ardenweald is most recognizably inspired by the Celtic mythology of Shakespeare's AMidsummerNightsDream. It's an enchanted, mystical forest populated by light-hearted fauns, centaurs, and fairies whose childlike demeanor nevertheless belies their great power. They are ruled over by a fairy queen who presides over a royal court. The predomianting predominating colors are green and purple.
*** Revendreth is based off stereotypical vampire mythos, e.g. Vlad the Impaler, Wallachia, etc. It's a dark realm of shadowy forests and cemeteries. In the center is a giant castle called "Castle Nathria" with towering gothic spires and bat-like architecture. Among its denizens are gargoyles and gremlins, as well as the venthyr - grey-skinned, fanged humanoids who drain souls of their life force, but are otherwise outwardly elegant and sophisticated beings. The predomianting predominating colors are black and red.
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None


*** Bastion is based off [[{{Myth/ClassicalMythology}} Greek mythology]], i.e. Mount Olympus and the Elysian Fields. Most of the characters and places have Greek-inspired names, and the whole aesthetic is very strongly Ancient Greek.
*** Ardenweald is most recognizably inspired by the Celtic mythology of Shakespeare's AMidsummerNightsDream. It's an enchanted, mystical forest populated by light-hearted fauns, centaurs, and fairies whose childlike demeanor nevertheless belies their great power. They are ruled over by a fairy queen who presides over a royal court.
*** Revendreth is based off stereotypical vampire mythos, e.g. Vlad the Impaler, Wallachia, etc. It's a dark realm of shadowy forests and cemeteries. In the center is a giant castle called "Castle Nathria" with towering gothic spires and bat-like architecture. Among its denizens are gargoyles and gremlins, as well as the venthyr - grey-skinned, fanged humanoids who drain souls of their life force, but are otherwise outwardly elegant and sophisticated beings.

to:

*** Bastion is based off [[{{Myth/ClassicalMythology}} Greek mythology]], i.e. Mount Olympus and the Elysian Fields. Most of the characters and places have Greek-inspired names, and the whole aesthetic is very strongly Ancient Greek. \n The predomianting colors are sky-blue and white.
*** Ardenweald is most recognizably inspired by the Celtic mythology of Shakespeare's AMidsummerNightsDream. It's an enchanted, mystical forest populated by light-hearted fauns, centaurs, and fairies whose childlike demeanor nevertheless belies their great power. They are ruled over by a fairy queen who presides over a royal court. \n The predomianting colors are green and purple.
*** Revendreth is based off stereotypical vampire mythos, e.g. Vlad the Impaler, Wallachia, etc. It's a dark realm of shadowy forests and cemeteries. In the center is a giant castle called "Castle Nathria" with towering gothic spires and bat-like architecture. Among its denizens are gargoyles and gremlins, as well as the venthyr - grey-skinned, fanged humanoids who drain souls of their life force, but are otherwise outwardly elegant and sophisticated beings. The predomianting colors are black and red.
Is there an issue? Send a MessageReason:
None


*** Revendreth is based off stereotypical vampire mythos, e.g. Vlad the Impaler, Wallachia, etc. It's a dark realm of shadowy forests and cemeteries, in the center of which is a giant castle called "Castle Nathria" with towering gothic spires and bat-like architecture. Among its denizens are gargoyles and gremlins, as well as the venthyr - grey-skinned, fanged humanoids who drain souls of their life force, but are otherwise outwardly elegant and sophisticated beings.

to:

*** Revendreth is based off stereotypical vampire mythos, e.g. Vlad the Impaler, Wallachia, etc. It's a dark realm of shadowy forests and cemeteries, in cemeteries. In the center of which is a giant castle called "Castle Nathria" with towering gothic spires and bat-like architecture. Among its denizens are gargoyles and gremlins, as well as the venthyr - grey-skinned, fanged humanoids who drain souls of their life force, but are otherwise outwardly elegant and sophisticated beings.
Is there an issue? Send a MessageReason:
None


*** Revendreth is based off stereotypical vampire mythos, e.g. Vlad the Impaler, Wallachia, etc. It's a dark realm of shadowy forests and cemeteries, whose central feature is a giant castle called "Castle Nathria" with towering gothic spires and bat-like architecture. Among its denizens are gargoyles and gremlins, as well as the venthyr - grey-skinned, fanged humanoids who drain souls of their life force, but are otherwise outwardly elegant and sophisticated beings.

to:

*** Revendreth is based off stereotypical vampire mythos, e.g. Vlad the Impaler, Wallachia, etc. It's a dark realm of shadowy forests and cemeteries, whose central feature in the center of which is a giant castle called "Castle Nathria" with towering gothic spires and bat-like architecture. Among its denizens are gargoyles and gremlins, as well as the venthyr - grey-skinned, fanged humanoids who drain souls of their life force, but are otherwise outwardly elegant and sophisticated beings.
Is there an issue? Send a MessageReason:
None


*** Ardenweald is most recognizably inspired by the Celtic mythology of Shakespeare's AMidsummerNightsDream. It's an enchanted, mystical forest realm of dreams populated by light-hearted fauns, centaurs, and fairies whose childlike demeanor nevertheless belies their great power. They are ruled over by a fairy queen who presides over a royal court.
*** Revendreth is based off stereotypical vampire mythos, e.g. Vlad the Impaler, Wallachia, etc. It's a dark realm of dark forests and cemeteries, whose central feature is a giant castle called "Castle Nathria" with towering gothic spires and bat-like architecture. Among its denizens are gargoyles and gremlins, as well as the venthyr - grey-skinned, fanged humanoids who drain souls of their life force, but are otherwise outwardly elegant and sophisticated beings.

to:

*** Ardenweald is most recognizably inspired by the Celtic mythology of Shakespeare's AMidsummerNightsDream. It's an enchanted, mystical forest realm of dreams populated by light-hearted fauns, centaurs, and fairies whose childlike demeanor nevertheless belies their great power. They are ruled over by a fairy queen who presides over a royal court.
*** Revendreth is based off stereotypical vampire mythos, e.g. Vlad the Impaler, Wallachia, etc. It's a dark realm of dark shadowy forests and cemeteries, whose central feature is a giant castle called "Castle Nathria" with towering gothic spires and bat-like architecture. Among its denizens are gargoyles and gremlins, as well as the venthyr - grey-skinned, fanged humanoids who drain souls of their life force, but are otherwise outwardly elegant and sophisticated beings.
Is there an issue? Send a MessageReason:
None


*** Ardenweald is based most recognizably inspired off the Celtic mythology of Shakespeare's AMidsummerNightsDream. It's an enchanted, mystical forest realm of dreams populated by light-hearted fauns, centaurs, and fairies whose childlike demeanor nevertheless belies their great power. They are ruled over by a fairy queen who presides over a royal court.

to:

*** Ardenweald is based most recognizably inspired off by the Celtic mythology of Shakespeare's AMidsummerNightsDream. It's an enchanted, mystical forest realm of dreams populated by light-hearted fauns, centaurs, and fairies whose childlike demeanor nevertheless belies their great power. They are ruled over by a fairy queen who presides over a royal court.
Is there an issue? Send a MessageReason:
None


** Goblins - especially Bilgewater and Venture Co. - are a mish-mash of every negative 20th century stereotype about Americans. Their primary characteristics are dishonesty and greed. Their accent is primarily New Jersey or New York, and their culture is organized around various gangs, mafias and cartels. Their technology is incredibly polluting and destroys the environment wherever it goes. They also have an inordinate love of explosives.

to:

** Goblins - especially Bilgewater and Venture Co. - are a mish-mash of every negative 20th century stereotype about Americans. Their primary characteristics are dishonesty and greed. Their accent is primarily mainly New Jersey or New York, and their culture is organized around various gangs, mafias and cartels. Their technology is incredibly polluting and destroys the environment wherever it goes. They also have an inordinate love of explosives.
Is there an issue? Send a MessageReason:
None


** Goblins - especially Bilgewater and Venture Co. - are a mish-mash of every negative 20th century stereotype about Americans. Their primary characteristics are dishonesty and greed. Their accent is primarily New Jersey or New York, and their culture is organized around various gangs and mafias. Their technology is incredibly polluting and destroys the environment wherever it goes. They also have an inordinate love of explosives.

to:

** Goblins - especially Bilgewater and Venture Co. - are a mish-mash of every negative 20th century stereotype about Americans. Their primary characteristics are dishonesty and greed. Their accent is primarily New Jersey or New York, and their culture is organized around various gangs gangs, mafias and mafias.cartels. Their technology is incredibly polluting and destroys the environment wherever it goes. They also have an inordinate love of explosives.
Is there an issue? Send a MessageReason:
None


** Troll culture is a collision of two different inspirations. Parts are primarily based on [[{{Mayincatec}} Mesoamerica]], with their empires primarily located in jungles with mesoamerican pyramids, blood sacrifice, and architecture based on geometric patterns. On the other hand, they all have ''very'' strong Caribbean accents (mainly Jamaican) and they practice voodoo, worship gods called "loa", etc.

to:

** Troll culture is a collision of two different inspirations. Parts are primarily based on [[{{Mayincatec}} Mesoamerica]], with their empires primarily located mainly in jungles with mesoamerican pyramids, blood sacrifice, and architecture based on geometric patterns. On the other hand, they all have ''very'' strong Caribbean accents (mainly Jamaican) and they practice voodoo, worship gods called "loa", etc.
Is there an issue? Send a MessageReason:
None


** Gilneas is the only human kingdom with an obvious real-world counterpart: 19th century England, specifically London. The standard Gilnean has a strong cockney accent, while the upper-class has a stereotypical English accent (in contrast to most human kingdoms which speak with American accents). Their architecture is Gothic Revival and their fashion is clearly Victorian-era.

to:

** Gilneas is the only human kingdom with an obvious real-world counterpart: 19th century England, specifically London. The standard Gilnean has a strong cockney accent, while the upper-class has a stereotypical English accent (in contrast to most human kingdoms which speak with generic American accents). Their architecture is Gothic Revival and their fashion is clearly Victorian-era.
Is there an issue? Send a MessageReason:
None


* FantasyCounterpartCulture: Most races in the game are painted with broad strokes. For example, most human kingdoms are generic medieval fantasy humans inspired by European culture (armored knights, stone castles, Catholic-inspired clergy etc.) but they are not based on any particular European culture or time period. Sometimes this doesn't extend beyond a race's accent (most dwarves have very strong Scottish accents, but their culture is not "Scottish" at all.) Nevertheless, some races are clearly inspired by a specific, real-world culture:

to:

* FantasyCounterpartCulture: Most races in the game are painted with broad strokes. For example, most almost all human kingdoms are generic medieval fantasy humans inspired by European culture (armored knights, stone castles, Catholic-inspired clergy etc.) but they are not based on any particular European culture or time period. Sometimes this doesn't extend beyond a race's accent (most dwarves have very strong Scottish accents, but their culture is not "Scottish" at all.) Nevertheless, some races are clearly inspired by a specific, real-world culture:
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** Gilneas is one of the few human kingdoms with an obvious real-world counterpart: 19th century England, specifically London. The standard Gilnean has a strong cockney accent, while the upper-class has a stereotypical English accent (in contrast to most human kingdoms which speak with American accents). Their architecture is Gothic Revival and their fashion is clearly Victorian-era.

to:

** Gilneas is one of the few only human kingdoms kingdom with an obvious real-world counterpart: 19th century England, specifically London. The standard Gilnean has a strong cockney accent, while the upper-class has a stereotypical English accent (in contrast to most human kingdoms which speak with American accents). Their architecture is Gothic Revival and their fashion is clearly Victorian-era.
Is there an issue? Send a MessageReason:
None


* FantasyCounterpartCulture: Most races in the game are painted with broad strokes. For example, most human kingdoms are generic fantasy humans inspired by European culture (armored knights, stone castles, Catholic-inspired clergy etc.) but they are not based on any particular European culture or time period. Sometimes this doesn't extend beyond a race's accent (most dwarves have very strong Scottish accents, but their culture is not "Scottish" at all.) Nevertheless, some races are clearly inspired by a specific, real-world culture:

to:

* FantasyCounterpartCulture: Most races in the game are painted with broad strokes. For example, most human kingdoms are generic medieval fantasy humans inspired by European culture (armored knights, stone castles, Catholic-inspired clergy etc.) but they are not based on any particular European culture or time period. Sometimes this doesn't extend beyond a race's accent (most dwarves have very strong Scottish accents, but their culture is not "Scottish" at all.) Nevertheless, some races are clearly inspired by a specific, real-world culture:

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