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* ''VideoGame/DeathStranding2OnTheBeach'': Creator/HideoKojima [[WordOfGod claims]] that after experiencing the UsefulNotes/COVID19Pandemic, he took the creative decision to chuck the completed script for the sequel out the window and start from scratch.

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* ''VideoGame/DeathStranding2OnTheBeach'': Creator/HideoKojima [[WordOfGod claims]] that after experiencing the UsefulNotes/COVID19Pandemic, UsefulNotes/COVID19Pandemic and realizing how much HarsherInHindsight the premise of the original ''VideoGame/DeathStranding'' became because of it, he took made the creative decision to chuck the completed script for the sequel out the window and start from scratch.
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** There was an entire PlayerCharacter option that was removed from the final product; Helia, a [[NinjaPirateZombieRobot halfling werewolf bard]]. If not picked as the player she could then be rescued from the goblin camp, but instead players received TheSixthRanger Halsin and a wealth of equipment tailored for bards that goes unused in the vast majority of playthroughs. Halsin himself was supposed to receive a subplot regarding his druid circle, but this was cut and since he has no more role in the story by the time he joins the party he ends up OutOfFocus.
** In Early Access it was possible to make a PlayerCharacter who was a cleric for [[GodOfEvil one of the Dead Three]], but because of the [[HijackedByGanon massive ramifications this would have on the story]] it was cut for time constraints.

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** There was an entire PlayerCharacter option that was removed from the final product; Helia, a [[NinjaPirateZombieRobot halfling werewolf bard]].Bard]]. If not picked as the player she could then be rescued from the goblin camp, but instead players received TheSixthRanger Halsin and a wealth of equipment tailored for bards that goes unused in the vast majority of playthroughs. Halsin himself was supposed to receive a subplot regarding his druid circle, but this was cut and since he has no more role in the story by the time he joins the party he ends up OutOfFocus.
** In Early Access it was possible to make a PlayerCharacter who was a cleric Cleric for [[GodOfEvil one of the Dead Three]], but because of the [[HijackedByGanon massive ramifications this would have on the story]] it was cut for time constraints.constraints. Additionally, like previous D&D editions it would have been possible for Paladins to align themselves with a deity but in the game proper they have to have at least one level in Cleric to do so and unlock the [Paladin of X] dialogue options.

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** There was an entire PlayerCharacter option that was removed from the final product; Helia, a [[NinjaPirateZombieRobot halfling werewolf bard]]. If not picked as the player she could then be rescued from the goblin camp, but instead players received TheSixthRanger Halsin and a wealth of equipment tailored for bards that goes unused in the vast majority of playthroughs.

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** There was an entire PlayerCharacter option that was removed from the final product; Helia, a [[NinjaPirateZombieRobot halfling werewolf bard]]. If not picked as the player she could then be rescued from the goblin camp, but instead players received TheSixthRanger Halsin and a wealth of equipment tailored for bards that goes unused in the vast majority of playthroughs. Halsin himself was supposed to receive a subplot regarding his druid circle, but this was cut and since he has no more role in the story by the time he joins the party he ends up OutOfFocus.
** In Early Access it was possible to make a PlayerCharacter who was a cleric for [[GodOfEvil one of the Dead Three]], but because of the [[HijackedByGanon massive ramifications this would have on the story]] it was cut for time constraints.



** Elven LovableRogue Astarion was originally imagined as a tiefling, but since Karlach already filled that niche the idea was abandoned.

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** Elven LovableRogue Astarion was originally imagined as a tiefling, but since BarbarianHero Karlach already filled that niche the idea was abandoned.abandoned.
** The Nightsong was originally imagined to be a cleric for Shar's ReligionOfEvil like Shadowheart.
** Multiple spells were DummiedOut due to either being redundant (such as Identify, when the menu already tells you everything you need to know about an object) or too complex (Magic Jar, which would allow for DemonicPossession of any character who fails the saving throw).

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** ''Throne of Bhaal'' was originally supposed to act as the third full game in the series, but was later turned into an ExpansionPack. It is unknown whether the game would have sold better if it was a full game or not, but various interviews by the game's designers have indicated that there were a number of elements that were never implemented in the game, including bounty hunters following and attacking the player's party throughout the storyline, Melissan possibly turning the player's party members against them, Saemon disguising the party as monks to get into Balthazar's chambers, and more. David Gaider's ''Ascension'' mod was an attempt to put some of the unused elements back into the game, including extended epilogues that make clear that the protagonist and their love interest would have SpinoffBabies.

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** ''Throne of Bhaal'' ''VideoGame/BaldursGateIIThroneOfBhaal'' was originally supposed to act as the third full game in the series, but was later turned into an ExpansionPack. It is unknown whether the game would have sold better if it was a full game or not, but various interviews by the game's designers have indicated that there were a number of elements that were never implemented in the game, including bounty hunters following and attacking the player's party throughout the storyline, Melissan possibly turning the player's party members against them, Saemon disguising the party as monks to get into Balthazar's chambers, and more. David Gaider's ''Ascension'' mod was an attempt to put some of the unused elements back into the game, including extended epilogues that make clear that the protagonist and their love interest would have SpinoffBabies.SpinoffBabies.
* Following ''Throne of Bhaal'', the real third full game ''VideoGame/BaldursGateIII'' was an ambitious, massive project with a long development cycle and as a result not everything planned could be implemented in time or some things had to be DummiedOut for various reasons. After the release of Patch 6 Creator/LarianStudios announced there would be no more major additions to the game due to creative burnout and the potential of ExecutiveMeddling from Creator/{{Hasbro}}, meaning the following will likely never come to fruition:
** There was an entire PlayerCharacter option that was removed from the final product; Helia, a [[NinjaPirateZombieRobot halfling werewolf bard]]. If not picked as the player she could then be rescued from the goblin camp, but instead players received TheSixthRanger Halsin and a wealth of equipment tailored for bards that goes unused in the vast majority of playthroughs.
** TokenEvilTeammate Minthara had most of her romance cut for time constraints, including a subplot where a male PlayerCharacter could impregnate her.
** LegendaryInTheSequel Minsc was originally planned to be met in Act 1, but instead is an EleventhHourRanger and suffers LateCharacterSyndrome as a result.
** Elven LovableRogue Astarion was originally imagined as a tiefling, but since Karlach already filled that niche the idea was abandoned.

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* ''VideoGame/AtomicHeart'': Granny Zina played several different roles in the game throughout its development, from an antagonist to a merchant-type character who used her flying hut as a travelling shop. She was ultimately relegated to a minor supporting role, with NORA becoming the game's shop instead.



* ''VideoGame/DeathStranding2'': [[WordOfGod Hideo Kojima claims]] that after experiencing the COVID-19 pandemic, he took the creative decision to chuck the completed script for the sequel out the window and start from scratch.

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* ''VideoGame/DeathStranding2'': ''VideoGame/DeathStranding2OnTheBeach'': Creator/HideoKojima [[WordOfGod Hideo Kojima claims]] that after experiencing the COVID-19 pandemic, UsefulNotes/COVID19Pandemic, he took the creative decision to chuck the completed script for the sequel out the window and start from scratch.



* Franchise/{{Fallout}}:

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* Franchise/{{Fallout}}:''Franchise/{{Fallout}}'':


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* ''VideoGame/TheFinals'' was meant to have driveable vehicles, according to the [[https://twitter.com/EmbarkStudios/status/1457998271641686023 first footage of the game]] revealed to the public.
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* ''VideoGame/DiceyDungeons'':
** [[https://the-avocado.org/2020/12/28/interview-with-dicey-dungeons-terry-cavanagh/ According to Terry Cavanaugh]], an early version of the Witch involved using a MagicSquarePuzzle and filling the slots with dice that add up to the required numbers for damage, but was scrapped because it was "too mathsy".
** [[https://distractionware.com/blog/2022/07/the-reunion-reunion/ The interview]] made shortly before ''Reunion'''s release reveals some scrapped/retooled concepts:
*** Some of the enemies were redesigned into the final ones seen in the game: the Blowfish, Master Theif [sic], Builder, and Acolyte were redesigned into Sneezy, the Paper Knight, Gardener, and Singer, respectively.
*** After [[spoiler:the Jester]]'s unlocked as a playable character, Baby Squid takes over in spinning the wheel for a few episodes. The other enemies were going to spin it, too, but only Baby Squid was kept due to lack of time to animate the others.
** Some of the enemies had to be reworked for game balance before its full release, with most of them explained in this [[https://distractionware.com/blog/2019/03/design-diary-the-v0-16-enemy-audit/ Design Diary]]:
*** The Frog originally had [=10HP=] but was knocked down to 9.
*** The Wolf Puppy's Woof Woof Woof attack originally Shocked the target instead of giving the user Fury. Wolf Puppy Bite also only did 2 damage.
*** The Dryad originally had Magic Missile but was changed to Vine Whip, which did up to 5 damage and healed her with [=2HP=] on a 5. The new move would then become Venus Flytrap, which does up to 6 damage and heals her with [=3HP=] on a 6.
*** Some of the Alchemist's potions were buffed, and she originally used the Fire Potion first before the Poison Potion.
*** Copycat originally had a Yoink card to steal your equipment before they simply copied all of them.
*** The Mimic originally had one extra dice.
*** Stereohead's Sonic Wave originally could only do up to 3 damage before being increased to 4.
*** In v0.4, the Wizard used to have the Backfire spell, which would deal 5 damage to himself if he rolls a 3 (which was changed to 1 in the full game), and a Magic Shield that would give him Shield if he rolls a 5 (which was renamed Magic ''Barrier'' in the full game). They were exchanged for the Thunder Spell (damage and Shock if 4) and Teleport Spell (Dodge if 5), respectively. The Poison Spell was also changed from needing a 4 to a 3.
*** The Keymaster's Keyblade damage was increased from 2 to 3.
*** Fireman's dice were increased from 3 to 4.
*** Rose was originally a Level 3 enemy that could poison you before they were made into a Level 1 enemy that could arm themself with Thorns with each attack.
*** The Haunted Jar had Smog Cloud instead of Poison Cloud and originally had one extra dice. Smog Cloud was then reworked into Drake's attack that can poison and blind you in the full release.
*** Crystalina used to be able to generate a Blank Crystal from Crystalize, which did nothing.
*** Wicker Man used Healing Crystals instead of the Venus Flytrap, and also had one extra dice.
*** The Banshee's Lament was originally a 1x1 card but was changed to 1x2 to be consistent with the other "status effect on 6" cards (Whip for Burn, Hammer for Shock, Toxic Ooze for Poison, Shovel for Weaken, etc.)
*** It was possible for Paper Knight's Cardboard Sword to fall below 1 damage and do nothing, but it was bugged, so it was changed so that it can only do 1 damage at its 4th use.
*** In v0.3, the Rat King had Infestation, which was a countdown card that inflicted Curse on himself. His Rat attacks also required 1s and didn't reroll his dice after being used. Infestation would then be retooled so that it now needs evens to use but curses everyone, though its Weakened version makes it self-inflicted like the original. Additionally, the Rat King's Innate Ability used to be [[ActionInitiative going first in battle]] like Sticky Hands before being changed to poison resistance.
*** The bosses used to have generic descriptors before being given proper names: Madison was called "Girl Scout", Buster was called "Dragon", Audrey was called "Fomorian", Aoife was called "Champion", and Drake was called "Vampire".
** This [[https://distractionware.com/blog/2019/02/design-diary-the-jester/ Design Diary]] reveals that [[spoiler:the Jester]] used to have a Stumble card that only did 1 damage to themself and an "Incoming!" card that added a Juggling Ball to the deck for the fight. The Contestant cards also used to be found in treasure chests before being given as level-up rewards.
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* In ''VideoGame/ChicoryAColorfulTale'', one of the [[OfficialFanSubmittedContent backer NPCs]] was from the creator of ''Webcomic/{{Floraverse}}''. As shown in [[https://twitter.com/glitchedpuppet/status/1403870443895877633 this Twitter post]], the NPC was originally based on a character from their comic (a cat named "Papaya"), but had to be renamed/redesigned (to [[https://steamcommunity.com/sharedfiles/filedetails/?id=2527938963 a lemur named "Pomelo"]]) due to "harassment reasons".
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* [[https://hofstudios.itch.io/doe/devlog/22631/build-38-character-classes-ui-and-balancing Build 38]] of the TurnBasedStrategy game, ''Depth of Extinction'' planned to include playable classes from the Cultist, Feral Android, Android, Raider and Pirate factions. The current release (Build 55.3) only has playable classes from the Raider and Pirate factions.
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** The UsefulNotes/PlayStation game ''VideoGame/AirCombat'' was meant to be a home port of the original arcade game of the same name, before being reworked into its own game with the arcade original's core mechanics.

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** The UsefulNotes/PlayStation Platform/PlayStation game ''VideoGame/AirCombat'' was meant to be a home port of the original arcade game of the same name, before being reworked into its own game with the arcade original's core mechanics.



** ''VideoGame/BanjoPilot'' on the UsefulNotes/GameBoyAdvance was originally conceived as ''Diddy Kong Pilot'', a flying race game featuring Diddy Kong and a spiritual successor to ''VideoGame/DiddyKongRacing'' featuring pseudo-3D graphics. When Rare was bought out by Microsoft, the project was canned due to their loss of rights to the Donkey Kong characters and was re-tooled as ''Banjo-Pilot''.

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** ''VideoGame/BanjoPilot'' on the UsefulNotes/GameBoyAdvance Platform/GameBoyAdvance was originally conceived as ''Diddy Kong Pilot'', a flying race game featuring Diddy Kong and a spiritual successor to ''VideoGame/DiddyKongRacing'' featuring pseudo-3D graphics. When Rare was bought out by Microsoft, the project was canned due to their loss of rights to the Donkey Kong characters and was re-tooled as ''Banjo-Pilot''.



* ''VideoGame/{{Bionicle}}'': There were plans to release the game onto UsefulNotes/PlayStation, and the game would have had levels featuring the six Toa in both their original Mata and updated Nuva forms, adding up to a total of 13 levels. A lot of these had to be scrapped due to the rushed development, even though the canceled levels were still heavily advertised in promotions. The released game only has 8 levels, and Tahu's the only one playable in both of his forms.

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* ''VideoGame/{{Bionicle}}'': There were plans to release the game onto UsefulNotes/PlayStation, Platform/PlayStation, and the game would have had levels featuring the six Toa in both their original Mata and updated Nuva forms, adding up to a total of 13 levels. A lot of these had to be scrapped due to the rushed development, even though the canceled levels were still heavily advertised in promotions. The released game only has 8 levels, and Tahu's the only one playable in both of his forms.



*** ''[=BioShock Vita=]'', a cancelled game on the UsefulNotes/PlayStationVita, was going to be a turn based strategy game similar to ''VideoGame/FinalFantasyTactics'', set in pre-fall Rapture.

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*** ''[=BioShock Vita=]'', a cancelled game on the UsefulNotes/PlayStationVita, Platform/PlayStationVita, was going to be a turn based strategy game similar to ''VideoGame/FinalFantasyTactics'', set in pre-fall Rapture.



* ''VideoGame/ElementalGimmickGear'' was originally in development for the UsefulNotes/SegaSaturn, but due to the decline of that system wound up on the UsefulNotes/SegaDreamcast. This explains why the cutscenes and 3D battles have higher resolution graphics than the basic gameplay mode.

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* ''VideoGame/ElementalGimmickGear'' was originally in development for the UsefulNotes/SegaSaturn, Platform/SegaSaturn, but due to the decline of that system wound up on the UsefulNotes/SegaDreamcast.Platform/SegaDreamcast. This explains why the cutscenes and 3D battles have higher resolution graphics than the basic gameplay mode.



* ''VideoGame/EternalDarkness: Sanity's Requiem'' was originally planned to be a Nintendo 64 game, but promoted to the [[UsefulNotes/NintendoGameCube GameCube]], which allowed it to go from pre-rendered backdrops to real-time ones while not sacrificing any detail. Also, a few characters who were planned to be playable were relegated to NPC roles in other characters' stories, notably the temple guard in Ellia's and the templar knight in the cutscene before Roberto's. After Silicon Knights' buyout by Microsoft, they were going to make a sequel to ''Eternal Darkness'' for the Xbox 360 sometime after the release of ''Too Human 2'', but the sequel was cancelled when SK went under due to a lawsuit with Creator/EpicGames and use of the Unreal Engine. A SpiritualSuccessor, Shadow of the Eternals, did not reach its crowdfunding goals, and may not be released.

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* ''VideoGame/EternalDarkness: Sanity's Requiem'' was originally planned to be a Nintendo 64 game, but promoted to the [[UsefulNotes/NintendoGameCube [[Platform/NintendoGameCube GameCube]], which allowed it to go from pre-rendered backdrops to real-time ones while not sacrificing any detail. Also, a few characters who were planned to be playable were relegated to NPC roles in other characters' stories, notably the temple guard in Ellia's and the templar knight in the cutscene before Roberto's. After Silicon Knights' buyout by Microsoft, they were going to make a sequel to ''Eternal Darkness'' for the Xbox 360 sometime after the release of ''Too Human 2'', but the sequel was cancelled when SK went under due to a lawsuit with Creator/EpicGames and use of the Unreal Engine. A SpiritualSuccessor, Shadow of the Eternals, did not reach its crowdfunding goals, and may not be released.
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Cross-wicking mostly.

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* ''VideoGame/EpicBattleFantasy5'':
** Poseidon was originally going to be the {{superboss}} counterpart to Vulcan, with the latter being designed first. In the proper game, it's the other way around.
** A dye system was planned, where the hair colors of the four human party members could be changed. For [=NoLegs=], the dye would change all of his fur.
** 7th Heaven originally had a more realistic-styled animation that was made from a Valentine's Day drawing by game artist Ronja before ''Epic Battle Fantasy 5''. After criticism that it did not fit with the game's art style, it was changed to a different animation that followed the cartoonier look of the game. The original could still be seen in the game's Grand Gallery.

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** The game's digital artbook showcases various details that were changed before the final release; character designs that went unused, areas that had vastly different looks, and AnimalMecha encountered as bosses.

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** This game was supposed to be based on the ''Website/SCPFoundation'' before becoming its own work out of IP concerns (as revealed by [[https://www.gematsu.com/2020/06/anno-mutationem-30-minutes-of-gameplay Gematsu]]). Trailers with the original SCP brand can be [[https://www.youtube.com/watch?v=X20MeoJFTwY viewed]] [[https://www.youtube.com/watch?v=Aj9eHE69eP0 here]].
** The game's [[ConceptArtGallery digital artbook artbook]] showcases various details that were changed before the final release; character designs that went unused, areas that had vastly different looks, and AnimalMecha encountered as bosses.



** As shown in [[https://www.youtube.com/watch?v=X20MeoJFTwY early]] [[https://www.youtube.com/watch?v=Aj9eHE69eP0 trailers]], [[spoiler:the game was originally going to be part of the [[Website/SCPFoundation SCP-verse]] complete with their original names; the SCP Foundation (now the Circle Consortium), and SCP-682 (now known as Varanus).]] However, according to [[https://www.gematsu.com/2020/06/anno-mutationem-30-minutes-of-gameplay Gematsu]] the developers had to change it in order to avoid issues.

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** As shown Dialogue from the 2020 demo mentioned Ann was formerly a BigSisterBully to Ryan. This facet was removed in [[https://www.youtube.com/watch?v=X20MeoJFTwY early]] [[https://www.youtube.com/watch?v=Aj9eHE69eP0 trailers]], [[spoiler:the game the main release.
** Sigrid was originally dressed in white and had a RobotBuddy called Eddy.
** There
was originally going to be part of [[https://twitter.com/AnnoMuta/status/1721839218178376060 unique battle animations]] for certain fights before they were cut out.
** The Mysterious Console DLC had an entirely [[https://twitter.com/AnnoMuta/status/1608020079358402562 different]] layout menu including
the [[Website/SCPFoundation SCP-verse]] complete with their original names; usage of three unknown items that go unused in the SCP Foundation (now the Circle Consortium), and SCP-682 (now known as Varanus).]] However, according to [[https://www.gematsu.com/2020/06/anno-mutationem-30-minutes-of-gameplay Gematsu]] the developers had to change it in order to avoid issues.main release.



** Imoen [[http://www.ign.com/articles/2008/12/23/baldurs-gate-memories?page=2 did not exist]] in the original concept Baldur's Gate. Her character was a late addition to fill a non-psychotic-thief gap in the early levels. There was no recording budget left, so her lines were assemblied together from voice-over left from a scrapped demo. That's why she has no standalone confrontations / interactions with other party members. A trace is in the game files, showing that actually two characters representing Imoen are used before and after leaving Candlekeep. Imoen(1) was a filler whose only purpose was to inform the main character to look for Gorion, her skills being random and her class being a mage. Imoen2 is used after the main character leaves Candlekeep, as a fully joinable thief companion built from scratch. She was added because testers complained that there were only evil or crazy thieves during early chapters. Developers thought that good alignement parties would have faced difficulties. The original idea for the first hour companion was instead of a guard named Pique. After Imoen was added in, Pique was thrown out, but some of his lost dialogues were found and reconnected by [[https://forums.beamdog.com/discussion/comment/909943/#Comment_909943 mods]].

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** Imoen [[http://www.ign.com/articles/2008/12/23/baldurs-gate-memories?page=2 did not exist]] in the original concept Baldur's Gate. Her character was a late addition to fill a non-psychotic-thief gap in the early levels. There was no recording budget left, so her lines were assemblied together from voice-over left from a scrapped demo. That's why she has no standalone confrontations / interactions with other party members. A trace is in the game files, showing that actually two characters representing Imoen are used before and after leaving Candlekeep. Imoen(1) was a filler whose only purpose was to inform the main character to look for Gorion, her skills being random and her class being a mage. Imoen2 Imoen(2) is used after the main character leaves Candlekeep, as a fully joinable thief companion built from scratch. She was added because testers complained that there were only evil or crazy thieves during early chapters. Developers thought that good alignement parties would have faced difficulties. The original idea for the first hour companion was instead of a guard named Pique. After Imoen was added in, Pique was thrown out, but some of his lost dialogues were found and reconnected by [[https://forums.beamdog.com/discussion/comment/909943/#Comment_909943 mods]].

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* VideoGame/{{Fallout}}:

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* VideoGame/{{Fallout}}:Franchise/{{Fallout}}:
** The entire series may have ran on the ''TabletopGame/{{GURPS}}'' system. Fortunately, that What Could Have Been can be experienced if you have a good GM who's willing to let you play Fallout with GURPS.



** The entire series may have ran on the ''TabletopGame/{{GURPS}}'' system. Fortunately, that What Could Have Been can be experienced if you have a good GM who's willing to let you play Fallout with GURPS.



** ''[[VideoGame/FalloutNewVegas Fallout: New Vegas]]'' originally allowed you to continue playing after the main quest, with some new sidequests and dialogue even being opened up. This was unfortunately ditched for the final product, as the wide variation in potential endings, coupled with the limited development time, made it an unrealistic proposition for Obsidian.
** ''VideoGame/FalloutNewVegas'' was developed by Creator/ObsidianEntertainment (primarily made up of former Black Isle staff), who incorporated elements of ''Van Buren's'' plot into the game's backstory and setting. The group called Caesar's Legion in particular is inspired by a similarly named group of slavers from ''Van Buren''.

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** ''[[VideoGame/FalloutNewVegas Fallout: New Vegas]]'' ''VideoGame/FalloutNewVegas'':
*** ''New Vegas''
originally allowed you to continue playing after the main quest, with some new sidequests and dialogue even being opened up. This was unfortunately ditched for the final product, as the wide variation in potential endings, coupled with the limited development time, made it an unrealistic proposition for Obsidian.
** ''VideoGame/FalloutNewVegas'' *** The game was developed by Creator/ObsidianEntertainment (primarily made up of former Black Isle staff), who incorporated elements of ''Van Buren's'' plot into the game's backstory and setting. The group called Caesar's Legion in particular is inspired by a similarly named group of slavers from ''Van Buren''.
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* Originally, ''VideoGame/{{Anachronox}}'' was going to be an utterly huge, vast RPG spanning numerous worlds and dimensions, featuring epic Japanese RPG-style combat with Western storytelling and characterisation. The concept was so vast that it was decided to split the game into two installments, with the first ending on a gargantuan cliffhanger of epic proportions. Unfortunately, despite rating high on the scale of awesome, the game did not pre-order very well and the development team, having already suffered from the disastrous launches of ''Dominions'' and ''VideoGame/{{Daikatana}}'', was canned mere weeks before the game's release date. This angered the devs so much that one went on record '''encouraging''' people to pirate the game, while others ended up developing some unofficial patches (such as adding a taxi service to the titular planet, saving on travel time).

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* Originally, ''VideoGame/{{Anachronox}}'' was going to be an utterly huge, vast RPG spanning numerous worlds and dimensions, featuring epic Japanese RPG-style combat with Western storytelling and characterisation. The concept was so vast that it was decided to split the game into two installments, with the first ending on a gargantuan cliffhanger of epic proportions. Unfortunately, despite rating high on the scale of awesome, the game did not pre-order very well and the development team, having already suffered from the disastrous launches of ''Dominions'' ''Dominion: Storm Over Gift 3'' and ''VideoGame/{{Daikatana}}'', was canned mere weeks before the game's release date. This angered the devs so much that one went on record '''encouraging''' people to pirate the game, while others ended up developing some unofficial patches (such as adding a taxi service to the titular planet, saving on travel time).
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* Originally, ''VideoGame/{{Anachronox}}'' was going to be an utterly huge, vast RPG spanning numerous worlds and dimensions, featuring epic Japanese RPG-style combat with Western storytelling and characterisation. The concept was so vast that it was decided to split the game into two installments, with the first ending on a gargantuan cliffhanger of epic proportions. Unfortunately, despite rating high on the scale of awesome, the game did not pre-order very well and the development team was canned mere weeks before the game's release date. This angered the devs so much that one went on record '''encouraging''' people to pirate the game, while others ended up developing some unofficial patches (such as adding a taxi service to the titular planet, saving on travel time).

to:

* Originally, ''VideoGame/{{Anachronox}}'' was going to be an utterly huge, vast RPG spanning numerous worlds and dimensions, featuring epic Japanese RPG-style combat with Western storytelling and characterisation. The concept was so vast that it was decided to split the game into two installments, with the first ending on a gargantuan cliffhanger of epic proportions. Unfortunately, despite rating high on the scale of awesome, the game did not pre-order very well and the development team team, having already suffered from the disastrous launches of ''Dominions'' and ''VideoGame/{{Daikatana}}'', was canned mere weeks before the game's release date. This angered the devs so much that one went on record '''encouraging''' people to pirate the game, while others ended up developing some unofficial patches (such as adding a taxi service to the titular planet, saving on travel time).
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** One early draft had Imoen [[http://www.gamejag.net/Attic/Archives/Quiz42/Attic.cgi@read=375 turning into the Slayer while in Suldanesselar]], with the protagonist forced to kill her. This was dropped because it would have toggled centrality of the story from the main character. Furthermore, Haer Dalis, was supposed to comment with awe at the transformation, and oppose the player because he saw the Slayer as a pure chaos form. Since this was tied to his romance, [[https://www.reddit.com/r/baldursgate/comments/jmw2z0/comment/gaz1gqy/?utm_source=reddit&utm_medium=web2x&context=3 the latter was entirely removed]].

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** One early draft had Imoen [[http://www.gamejag.net/Attic/Archives/Quiz42/Attic.cgi@read=375 turning into the Slayer Ravager while in Suldanesselar]], with the protagonist forced to kill her. This was dropped because it would have toggled centrality of the story from the main character. Furthermore, Haer Dalis, was supposed to comment with awe at the transformation, and oppose the player because he saw the Slayer as a pure chaos form.personification of chaos. Since this was tied to his romance, [[https://www.reddit.com/r/baldursgate/comments/jmw2z0/comment/gaz1gqy/?utm_source=reddit&utm_medium=web2x&context=3 the latter was entirely removed]].
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** One early draft had Imoen [[http://www.gamejag.net/Attic/Archives/Quiz42/Attic.cgi@read=375 turning into the Slayer while in Suldanesselar]], with the protagonist forced to kill her. This was dropped because it would have toggled centrality of the story from the main character. Furthermore, Haer Dalis, was supposed to comment with awe at the transformation, and oppose the player because he saw the Slayer as a pure chaos form. Since this was tied to his romance, [[https://www.reddit.com/r/baldursgate/comments/jmw2z0/comment/gaz1gqy/?utm_source=reddit&utm_medium=web2x&context=3 the latter was entirely removed]].
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** Another early version was that the cop was preparing the city for an apocalyptic event known as "the Tequila Sunset". In the finished game, you can still choose to go around telling people TheEndIsNigh, but the Tequila Sunset doesn't appear to be the end the cop's apocalyptic ramblings are aimed towards. Tequila Sunset ends up appearing as a minor thread, as an alias of the protagonist (referred to by Inland Empire as 'your true name').

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** Another early version was that the cop was preparing the city for an apocalyptic event known as "the Tequila Sunset". In the finished game, you can still choose to go around telling people TheEndIsNigh, but the Tequila Sunset doesn't appear to be the end the cop's apocalyptic ramblings are aimed towards. Tequila Sunset ends up appearing as a minor thread, as an alias of the protagonist (referred to by Inland Empire as 'your true name').[[spoiler:'Tequila Sunset' is also a Revachol slang term for drinking yourself to death.]]
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reference to cut trope


** The character Curly Brace was nowhere to be seen--instead, Curly Brace was the name of the player character. This led to a bit of ascended {{fanon}}: In the finished game, it's mentioned that the protagonist has something written on his hat, but we never find out what. Artwork from the beta game showed that his name--Curly Brace--was written on his hat, so fanon insisted that, in spite of the name change, his hat still said "Curly Brace" in the finished game. When asked about this, Pixel's response was “Sure Why Not.”

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** The character Curly Brace was nowhere to be seen--instead, Curly Brace was the name of the player character. This led to a bit of ascended {{fanon}}: In the finished game, it's mentioned that the protagonist has something written on his hat, but we never find out what. Artwork from the beta game showed that his name--Curly Brace--was written on his hat, so fanon insisted that, in spite of the name change, his hat still said "Curly Brace" in the finished game. When asked about this, Pixel's response was “Sure Why Not.”along the lines of "sure, let's go with that."
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Fixing links


** It's shown in earlier trailers that the game was more than likely going to be much BloodierAndGorier than the final product to compliment how the story is similar to ''VideoGame/GodOfWar''. However, this was when Creator/KeijiInafune was executive producer for the game before he left Capcom, and he had also tried to westernize the game this way. When a game is based on Asian Mythology to begin with. The trailers also showed the game as a ''VideoGame/GodHand''-esque beat 'em up with some QTEs for power-ups and special moves, being able to pick up things like giant stone pillars for weapons, and actual blood spurts.

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** It's shown in earlier trailers that the game was more than likely going to be much BloodierAndGorier than the final product to compliment how the story is similar to ''VideoGame/GodOfWar''. However, this was when Creator/KeijiInafune was executive producer for the game before he left Capcom, and he had also tried to westernize the game this way. When a game is based on Asian Mythology to begin with. The trailers also showed the game as a ''VideoGame/GodHand''-esque beat 'em up with some QTEs PressXToNotDie segments for power-ups and special moves, being able to pick up things like giant stone pillars for weapons, and actual blood spurts.



** [[BarbarianHero Minsc]]: his pet hamster Boo gets kidnapped and Minsc's fighting abilities are affected by this. You have to find Boo or you can [[WhatTheHellHero lie to him and get him another hamster]].
** [[DarkActionGirl Viconia]]: she's been infected by lycanthropy and will turn into a werewolf unless you find a cure. Also, once you reach the Underdark, she betrays you to the Drow, but later reconsiders.
** [[NaiveNewcomer Aerie]]: she finds a magic scroll that will turn her into a bird. She considers using it rather than live forever without her wings. You can convince her otherwise or she'll leave forever.
** [[SpoonyBard Haer'Dalis]]: he and the party gets repeatedly summoned by a unknown mage to fight monsters. Eventually, Haer'Dalis gets pissed and wants to find the summoner.

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** [[BarbarianHero Minsc]]: his His pet hamster Boo gets kidnapped and Minsc's fighting abilities are affected by this. You have to find Boo or you can [[WhatTheHellHero lie to him and get him another hamster]].
** [[DarkActionGirl Viconia]]: she's She's been infected by lycanthropy and will turn into a werewolf unless you find a cure. Also, once you reach the Underdark, she betrays you to the Drow, but later reconsiders.
** [[NaiveNewcomer Aerie]]: she She finds a magic scroll that will turn her into a bird. She considers using it rather than live forever without her wings. You can convince her otherwise or she'll leave forever.
** [[SpoonyBard [[QuirkyBard Haer'Dalis]]: he He and the party gets repeatedly summoned by a unknown mage to fight monsters. Eventually, Haer'Dalis gets pissed and wants to find the summoner.



** ''beatmania IIDX 21 SPADA'' had a lot go unused with its unlock system. Qprogue, the main unlock event, was slated to have four phases; the third never happened and the fourth became Qprogue DX, a revamp of the existing event that added a handful of new songs. There was also a second event that got scrapped entirely, although some residual data remains in the game's files. Additionally, there was supposed to be an eighth [[BonusBoss Spada Leggendaria]] song called [[https://www.youtube.com/watch?v=K3krtqNjegU Broken Sword]], which appeared on the subsequent game.

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** ''beatmania IIDX 21 SPADA'' had a lot go unused with its unlock system. Qprogue, the main unlock event, was slated to have four phases; the third never happened and the fourth became Qprogue DX, a revamp of the existing event that added a handful of new songs. There was also a second event that got scrapped entirely, although some residual data remains in the game's files. Additionally, there was supposed to be an eighth [[BonusBoss [[Superboss Spada Leggendaria]] song called [[https://www.youtube.com/watch?v=K3krtqNjegU Broken Sword]], which appeared on the subsequent game.



** The original ''Final Fight'' was originally meant to be a sequel to the first ''VideoGame/StreetFighter'' game entitled ''Street Fighter '89'', but reactions from consumers when the game was demonstrated at a trade show led to the game to be a standalone game. Supposedly, the fact that the game had really nothing to do with Street Fighter was the reason behind the change; the intended shared universe remained, however, and from ''VideoGame/StreetFighterAlpha'' on the series has featured Final Fight characters.

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** The original ''Final Fight'' was originally meant to be a sequel to [[VideoGame/StreetFighterI the first ''VideoGame/StreetFighter'' game Street Fighter]] entitled ''Street Fighter '89'', but reactions from consumers when the game was demonstrated at a trade show led to the game to be a standalone game. Supposedly, the fact that the game had really nothing to do with Street Fighter was the reason behind the change; the intended shared universe remained, however, and from ''VideoGame/StreetFighterAlpha'' on the series has featured Final Fight characters.

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* According to the concept art of ''VideoGame/CoffeeTalk Episode 2: Hibiscus and Butterfly'', there was originally going to be a new human character named Rhea, who was an "aesthetic wellness and health" social media influencer. [[DecompositeCharacter She was then split into two different characters with each of those aspects]], Lucas the cheerful influencer satyr and Riona the quiet banshee with a dream.

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* ''VideoGame/CoffeeTalk'':
**
According to the concept art of ''VideoGame/CoffeeTalk Episode ''Episode 2: Hibiscus and Butterfly'', there was originally going to be a new human character named Rhea, who was an "aesthetic wellness and health" social media influencer. [[DecompositeCharacter She was then split into two different characters with each of those aspects]], Lucas the cheerful influencer satyr and Riona the quiet banshee with a dream.dream.
** Episode 2 was conceived as a full-fledged sequel after the writers realized that the planned DLC for the first game was becoming too big. There was also going to be a dwarf character in the DLC before the latter was repurposed.
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* According to the concept art of ''VideoGame/CoffeeTalk Episode 2: Hibiscus and Butterfly'', Riona was originally named Rhea.

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* According to the concept art of ''VideoGame/CoffeeTalk Episode 2: Hibiscus and Butterfly'', Riona there was originally going to be a new human character named Rhea.Rhea, who was an "aesthetic wellness and health" social media influencer. [[DecompositeCharacter She was then split into two different characters with each of those aspects]], Lucas the cheerful influencer satyr and Riona the quiet banshee with a dream.
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* According to the concept art of ''VideoGame/CoffeeTalk Episode 2: Hibiscus and Butterfly'', Riona was originally named Rhea.
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Gag Boobs has been renamed to Boob Based Gag. Changing to the proper trope where appropriate and cutting misuse.


** There’s an unused item in the files called Expansion Gel, which would’ve given Catie temporary GagBoobs in exchange for a stat boost. Apparently, this didn’t really fit with the game’s intended tone, so both the gel and its related sidequest were left inaccessible (although both are still fully functional if hacked back in).

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** There’s an unused item in the files called Expansion Gel, which would’ve given Catie temporary GagBoobs giant boobs in exchange for a stat boost. Apparently, this didn’t really fit with the game’s intended tone, so both the gel and its related sidequest were left inaccessible (although both are still fully functional if hacked back in).

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